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Author |
Thread Statistics | Show CCP posts - 37 post(s) |

Durzel
The Xenodus Initiative.
7
|
Posted - 2012.01.11 23:09:00 -
[211] - Quote
Punkturis: What chance on a scale of 1-10 is there of getting cap shown on the watchlist for fleet members? It seems like a glaring omission when you consider what else you can see, and the importance of keeping fleet members capped up when flying logistics, etc. Relying on broadcasts is a bit clunky. |

MrYogi Lee
Profoundly Disturbed RED.Legion
0
|
Posted - 2012.01.12 08:46:00 -
[212] - Quote
Suggestions of changes:
aggression: If someone is attacking is aggression 60s, and a problem here.
60s to 120s change: jump over the gate
Why? 60s, is far too short, especially for smaller fleets. Attacked: you have to reckon with the Consequences
60s to 300s change: the docking station
Why? Like at the gate, but ends camp station, where a bunch of idiots doing nothing else, just waiting for undock. Attacked: you have to reckon with the consequences
Aggression for logistics: When logistics, repair another ship, which is aggression, that aggression is ALSO logistics. Why? Station Camp. where carrirs repair other, and when one is attacked logistics are just docking, and after a while Undock with full cap / shield / armor. This does not make sense
As logistics ship repairs WITHOUT aggression, the logistics of course it is not too
Global criminal flag: As someone has GCF, then for 15 minutes should not dock, and now wait a minute, dock and waits until it runs out GCF
Ps. Sorry for my English;) |

Kari Trace
21 SVC Corp Fidelas Constans
10
|
Posted - 2012.01.12 14:13:00 -
[213] - Quote
Chat settings and channel list changes are super A+ my friend...
Not having to make chat windows changes every time I have a priv. convo. will be a god send.
+1 to team BFF... 21 SVC CorpCommunications / PvP OfficerKari Trace |

Aine Ni
Some Really Meaningless Name
6
|
Posted - 2012.01.17 13:05:00 -
[214] - Quote
I would LOVE to see: A way to sort ALL your current skills by how much time they have left for next level.
1 hour 2 hours 22 hours 5 days, 4 hours ...
and
5 days, 4 hours ... 22 hours 2 hours 1 hour
This would be great for choosing what skills would fit your quenu.
Should not be that hard - if you are already doing sorting by name  |

Xander Hunt
19
|
Posted - 2012.01.19 04:56:00 -
[215] - Quote
Aine Ni wrote:I would LOVE to see: A way to sort ALL your current skills by how much time they have left for next level. 1 hour 2 hours 22 hours 5 days, 4 hours ... and 5 days, 4 hours ... 22 hours 2 hours 1 hour This would be great for choosing what skills would fit your quenu. Should not be that hard - if you are already doing sorting by name 
Sorting by time would be somewhat difficult given the current UI formatting, as there are no fields to sort by, and time is displayed based on the skill. This isn't to say that a combo box could be added that'd give options on how to sort, like, name, time, SP/Hr, and so on.
No disrespect to you, your request, or what your feelings are towards external tools for EVE, but EVEMon has this built in, and I've started using it as I describe below more so than the tree listing given with the "SORT" option set to "NO SORTING". I've been using EVEMon since I started EVE pretty much (And I just realized what this part of EVEMon is all about.... *bows head in shame*)
In EVEMon, if I don't care for working on any of my current plans, what I do is select any current plan I have made, go into the Skill Browser, set the filter to show KNOWN SKILLS, then sort with either "Time to Next Level" or "Time to Level V". From there I can select the skill I want to see, and the right pane will change to show me what I need to make the decision to set or not. I like "Time to Level V" more than "Time to Next Level" as I don't like hovering over the skill window with all the short timed skills that I COULD use later. ;)
So if there is a skill I absolutely want to get to level 5, and nothing else, I'd make a new plan, name it something knowledgeable (Unlike my post here), find the skill to train up to 5, mangle the skill list order to show that plan, and just concentrate on that.
TRUE that your suggestion would be nice in-game, but, we'd PROBABLY only be given the "Time to Next Level" equivalent. |

Niko Takahashi
United Starbase Systems
27
|
Posted - 2012.01.23 17:04:00 -
[216] - Quote
OMG please well not the xls UI but shift click sell feature would be mega awesome
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Hellspawn01
Rapier Club Smacked Alliance
0
|
Posted - 2012.01.24 16:26:00 -
[217] - Quote
I have an issue with my chat and stacked windows. Normally I have my windows stacked, if they can be stacked, like market, assets and such. But when I talk to my agent for the first time each day, the window of the conversation stacks with the others but not the mission describtion that I have to open manually via the journal now.
http://img853.imageshack.us/img853/8246/44246419.png
Ok, I stack it onto the other windows but the text is only half wide as the current window.
http://img405.imageshack.us/img405/6162/87302138.png
Now I have to resize the window just a few pixel and it looks like it should.
http://img834.imageshack.us/img834/3923/78032269.png
After undocking its seperated agein.
The next problem is the chats are not saving the stacking order except local. I sorted them to local - corp - alliance - player channel1 - player channel2. But after each login, they are sorted to local - alliance - corp - player channel2 - player channel1. Its very annoying to reorder those windows after every login. |

Karbonadas
Vice Squad.
2
|
Posted - 2012.01.24 16:31:00 -
[218] - Quote
if this thread is still actual some attention are needed for PI
- Planetary office needs more space, so you can add upgrades for them or just add more space because that each day launching is annoying :)
- Planetary launches must have less time then 5 seconds between them, because each time you click transfer and get message to wait its frustrating and even some times office customs window just disappears, with is bug i think ;)
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