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baltec1
Bat Country Goonswarm Federation
12589
|
Posted - 2014.08.02 23:14:00 -
[1] - Quote
This needs to happen. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12590
|
Posted - 2014.08.04 08:40:00 -
[2] - Quote
General Nusense wrote:Falin Whalen wrote: that ten man gang is going to find nobody in null because everyone is in Empire grinding L4s on a neutral alt, because running missions is the only thing that will scale with the amount of people needing to make ISK. Good job driving everyone out of null with your stupid idillyic vision of nullsec, that can't support more than 10 people in a system as it is. So basically nothing will change and thanks for pointing out that any change suggested by CFC should be thrown away, since you spend most of your time in High Sec, Grinding LVL 4 missions.
Do you even know what we are asking for? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12599
|
Posted - 2014.08.04 19:44:00 -
[3] - Quote
Herzog Wolfhammer wrote:The absolute best change you can make to SOV is make all resources finite.
(You'll see more PVP and SOV warfare in this game in the first month after that change than the first 11 years combined)
Best way to fix sov is to make it residency based. Replace anoms with mission agents in player outposts so you can have more than 10 people per system and end the sprawling powerblocks. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12602
|
Posted - 2014.08.05 07:56:00 -
[4] - Quote
Nevyn Auscent wrote:baltec1 wrote: Best way to fix sov is to make it residency based. Replace anoms with mission agents in player outposts so you can have more than 10 people per system and end the sprawling powerblocks.
I'd prefer to see the anom system changed to allow more than 10 in a system through more anoms/sigs & multiple objectives per anom that need simultaneous completion to make fleeting a valid way of doing anoms. My personal number would be 100 active pilots doing combat stuff in the system still being viable. Though maybe not at 'perfect' efficiency. (assuming full indexes & upgrades) Then extend that higher concentration at once back up through the system to high sec and once it works, missions can be slowly phased out. Rather than extending the 'infinite number of pilots at once' into Null. Perpetuating a bad system. (Though Null already can support an infinite number of pilots at once in a single system, they just all have to be miners)
The reason we ask for missions is because they allow for any number of pilots to operate out of a system and they are by far the quickest and simplest of fixes to do. At a stroke you remove the need for large powerblocks to hold vast areas of space as well as providing higher isk earning power to null ratters while lowering the amount of isk being injected into the game. It also has several knock on effects such as more unreliable intel from local and better market hubs in null. Most importantly it means a lot of space will be freed up for small entities to move into null.
With sov based upon residency it would be much easier to defend a system. Battles would no longer be based upon who can bring the biggest blob of capitals to three fights. You would have to assault the system and actually beat down the enemy in a real war lasting some time.
There are other changes needed such as removing drones from carriers to end wrecking balls and boot fleets, reducing the effectivness of mass RR so smaller fleets can actually do damage to bigger ones and altering supers and titans so the can dock in stations (removing their e-war immunity in the process) so they are no longer space coffins.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12602
|
Posted - 2014.08.05 08:21:00 -
[5] - Quote
Too much isk would be injected. NPC null style missions are the best option.
Each outpost could add an agent upgrade that would provide 4 mission agents ( one for each level) for any faction. For example;
Bat County install the mission upgrade for a guristas mission agent. It starts at level 1 which provides a level 1 agent. At level 2 it installs a level 1 agent and a level 2 agent and so on untill its fully upgraded with one guristas agents for level 1,2,3 and 4. Only one mission agent mod can be added per outpost by the owner.
level 5 agents would not be added as that is a selling pont for lowsec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12602
|
Posted - 2014.08.05 08:35:00 -
[6] - Quote
Tauranon wrote:Tao Dolcino wrote:
That, and at the end, what would it even change to the problem ? There would be a new name instead of CFC or N3, but the situation would remain the same : two big entities holding the whole of null space. When the game is in such a dead end, it's CCP's responsability to do something.
Pandemic Legions spot by the Mittanis fire is kept warm at all times. ie the 2 power arrangement is not a 1 power arrangement because the playerbase wills it to be so. CCP lost control of proceedings years ago. If the playerbase can decide there will be 2 powers, then the playerbase can decide there will be 3 powers. Also I'd expect that out of 13 or whatever it is CFC alliances, one of them will eventually want to play dangerous, or individual corps within the alliances will want to move to play dangerous. The fate of Gentlemans Agreement awaits those that won't. I also don't see why anyone cares whether or not an invasion succeeds the first time, or where it is, it just needs to happen. The first weeks of an invasion, when outcomes are not certain must surely be the best part of the game and the whole playerbase denying itself the best part of the game seems bizzare to me.
Neither side can win an invasion of the other. Sure we hurt PL/N3 with the slaughter of supers but the supply of supers/titans is unending and any invasions means dogpiling subcaps into a wreckingball/boot carrier fleet that cannot be broken under a cyno jammer. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12602
|
Posted - 2014.08.05 08:41:00 -
[7] - Quote
Anthar Thebess wrote:baltec1 wrote:Too much isk would be injected. NPC null style missions are the best option. Each outpost could add an agent upgrade that would provide 4 mission agents ( one for each level) for any faction. For example; Bat County install the mission upgrade for a guristas mission agent. It starts at level 1 which provides a level 1 agent. At level 2 it installs a level 1 agent and a level 2 agent and so on untill its fully upgraded with one guristas agents for level 1,2,3 and 4. Only one mission agent mod can be added per outpost by the owner. level 5 agents would not be added as that is a selling pont for lowsec. Current anomalies generate isk , and still this is the safest thing CCP can implement. You cannot put any current agent type or any LP to this system into this system as it would become worthless in very short time. If you put higsec factions to SOV missions : higsec players become hit very fast also FW. You cannot put there NPC Nullsec factions : as this will hit people sitting in NPC nullspace , and many people will have objections because doing this missions will ruin access to higsec missions. Value of those NPC Faction LP will drop very , very fast. if whole north start to make guristas missions, then soon their LP value will be around 300-500isk per LP. People will be angry that missions in SOV are worthless and don't provide isk for new ships.
The bulk of us already are running FW or highsec missions. LP wont drop much if at all in value however we would see a dip in isk being injected and a better income stream for null ratters over highsec mission running. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12602
|
Posted - 2014.08.05 08:44:00 -
[8] - Quote
Anthar Thebess wrote:baltec1 wrote: Neither side can win an invasion of the other. Sure we hurt PL/N3 with the slaughter of supers but the supply of supers/titans is unending and any invasions means dogpiling subcaps into a wreckingball/boot carrier fleet that cannot be broken under a cyno jammer.
You are wrong. CCP will loose again, as nodes will die. More likely we will have something like HED rather than next B-R.
You just agreed with me. The only way to win is to bring a node busting amount of subcaps. Neither side can win at this pont. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12602
|
Posted - 2014.08.05 09:24:00 -
[9] - Quote
Tauranon wrote:baltec1 wrote:
Neither side can win an invasion of the other. Sure we hurt PL/N3 with the slaughter of supers but the supply of supers/titans is unending and any invasions means dogpiling subcaps into a wreckingball/boot carrier fleet that cannot be broken under a cyno jammer.
Nah, you won that war, PL was broken from the perspective that they simply could not throw the remaining supers under the bus, and remain existentially PL. They would not have used them, if you'd continued to move up. Don't get me wrong, I'm not criticizing the decision to stop, I'm just pointing out that PL is not comfortable as an organization deploying its last fleet (even if individuals will risk a super or titan that won't be reimbursed) and would therefore have let you take any objective you desired. That position PL found itself in was a risk of choosing to not fight on your side, even though that option probably always has been available to them, and if the CFC was broken up, and goonswarm faced an existential threat alone, we would see a different choice from PL.
Even after that massive welp we counldn't have invaded their space. Their carrier fleet was intact and we would have to push into cyno jammed space using subcaps that cant break them and cant tank them. Belive me if one of us could destroy the other then we would have done so. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12606
|
Posted - 2014.08.06 09:20:00 -
[10] - Quote
Delt0r Garsk wrote:titans and supers are not really the OT.. but meh.
On suggestion i have liked is that you jump with the bridge. That is you bridge other ships by getting dragged along with the titan. That way there is the risk reward thing again. You have to risk the titan to bridge with a titan.
You could remove bridging all together and we will still move out fleets around. Bridging fleets around is not where the problems will null are. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12622
|
Posted - 2014.08.07 13:39:00 -
[11] - Quote
Anthar Thebess wrote:baltec1 wrote:Delt0r Garsk wrote:titans and supers are not really the OT.. but meh.
On suggestion i have liked is that you jump with the bridge. That is you bridge other ships by getting dragged along with the titan. That way there is the risk reward thing again. You have to risk the titan to bridge with a titan. You could remove bridging all together and we will still move out fleets around. Bridging fleets around is not where the problems will null are. Yes it is. 1. Well placed titan can have range to 3 or more regions. This means that your sphere of influence just grow to 3 regions because of 1 ship capabilities , especially when you put in each of those regions additional titan. 2. It allows to drop any one in titan range without having this party time to react. Pulling titan along with the fleet is good ... and at the same time very bad idea. Why? Because this will lead to even more bloobs overloading nodes almost each time. Why? You will use bridging when you will be forced to do it. This will aslo mean that enemy will be capable of achieving some objective you are not to happy about. You will drop as many ships as you can , not only to block enemy from doing something , but also defend the titans. 1 for each fleet you bridge. Solution is still the same. CCP have to change jump drives, titan bridges and jump bridges at the same time.
Remove titan bridges and we will use jump bridge networks. Remove them and we will simply move via the gates.
The blobs will still happen because the sov mechanics demand that we bring blobs. Your "solution" would just mean titans bridging with a fleet into the safety of a pos a few jumps from the target.
The empire sprawl will be untouched, power projection will still be whined about and your fix would do nothing to fix null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12622
|
Posted - 2014.08.07 13:46:00 -
[12] - Quote
Jenn aSide wrote:Maeltstome wrote:
If a terrorist organisation successfully attacks an area of a country, what is the response? Police, Army etc.
These are all garrisoned forces which keep the peace. Right now this is entirely un-necesary in Eve due to small organisations not even being able to be a threat. This allows almost infinite expansion of a power block.
Small organisations are mercurial and difficult to predict and stop - Unless it's Eve, in which case they are pointless and ineffectual.
This is untrue. "small organizations" disrupt bigger ones all the time in small ways. Just look at any global kill board and cross reference null systems where lots of rats are killed. Or hell, just go on EVE-kill and look up Thanatos loses lol. When i was in INIT, our null sec home constellation was camped a LOT and hot drops happened. Those mercenaries SHUT DOWN our ability to farm our null sec holdings. IMO It has nothing to do with the power of small organizations, it has everything to do with the fact that when people DO disrupt your null groups grunt level pve activities, you just log in your high sec alt and keep going in safety. That's why this didn't work: Quote:tl;dr There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected. in other words, the key to a better null is to nerf high sec into the ground  Ok, I'm kidding, but EVE is interconnected, as long as people can make good enough isk to survive via alts in 'safe' conditions, there is no reason for conflict in null (other than boredom) and no way a 'small organization' can have the kind of impact you desire. Also, see how the 'problem' defies simple thinking and simple fixes. You made up your mind that you know what the problem is when in fact the problem is complex and none of us have a total grasp of it. I sure don't.
There is a sorta simple fix for null income vs highsec. Let us upgrade outposts with a mission agent mod.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12627
|
Posted - 2014.08.07 16:02:00 -
[13] - Quote
Jenn aSide wrote:
Oh I know, but if you let any null station have agents, well, alliances will spread them all over everywhere (like anoms).
This is where the other sov changes come in.
By making sov ownership be dictated by residency it would mean people would naturally have to clump together. This would mean the CFC would go from owning a little under half the galaxy to owning just Dek and it would be impossible to hold onto the vast stretches of space.
Huge areas would be freed up for smaller alliances to come in and the mission mods for outposts would mean they can have their entire host in just a handful of systems. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12631
|
Posted - 2014.08.07 19:03:00 -
[14] - Quote
Jenn aSide wrote:
What stops a powerful alliance/coalition from simple denying space to other folks.
Nothing.
However, with thousands of systems up for grabs it would be impossible to stop everyone. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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