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Fitz VonHeise
|
Posted - 2006.07.11 14:57:00 -
[1]
I wrote this to the EVE group but they are "too busy" to answer. So I thought I would put this out for all to read and comment on. 
I've been looking at this link: http://oldforums.eveonline.com/?a=topic&threadID;30 7861 It appears that the longer you play this game the more skills and points you have and the new guys can never catch up. You can't even take over the spots of the higher people as they are not going to die off like people would in real life so others of younger years can move up and take over. In essence you have created a world that has no death and those who come later will never be in a position of real power. That is depressing and makes it impossible to work towards being the best in this game when you come into it 3 years into the making. Those who have been here for ages are having a great old time. But those who haven't will never see the pinnacles of victory. How are you going to address this issue? It is one that the Sci-Fi books talk about.
I had another thought about this. The only way to "solve" this is to have these old characters actually die off. And this could be done by just making an announcement along the lines of: "There has been a flaw found in the cloning process that was not anticipated. Scientist have found that a certain percentage of clones die and are unable to be revieved after XXX number of years. The percentage of clones that die grows exponentialy after xxx number of years."
You could make the announcment far enough in advance that these people can start shifting their money to other characters... (just like in real life) but the skills earned would dissapear and others would take their place in the corporations.
You will get the old guys mad I'm sure.... but there are lots of others who are playing this that will realize the advantages and like this policy. And you will force people to be training their "kids" (other characters) who would be available to be voted into leadership positions when the time comes. (As would happen in real life)
|

Dark Shikari
|
Posted - 2006.07.11 14:59:00 -
[2]
Edited by: Dark Shikari on 11/07/2006 14:59:50
New players are not "disadvantaged."
End of story.
Lets take a sports analogy and combine it with EVE. Lets say a veteran can play Football, Tennis, and Baseball well. A new player trains up and eventually can play Baseball and Tennis well. Now the veteran can play Football, Tennis, Baseball, Volleyball, and Rugby well. But when the veteran plays the newer player in Football, the veteran is no better.
After a certain point (around a year to a year and a half of play) you cannot get any better at one specific thing. Instead, you can branch out, to be more versatile. But you can only do one thing at a time.
And if you're really obsessed, you can buy a veteran character with the ISK you've earned.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Ombey
|
Posted - 2006.07.11 15:00:00 -
[3]
If CCP did this, Eve would die overnight. People would leave in their thousands, myself included.
You seem not to realise- you don't need to "catch up" to the older players in order to compete in any field of this game --
ombeve |

HippoKing
|
Posted - 2006.07.11 15:00:00 -
[4]
I joined about 2 years (I think, not certain exactly of the time) into release. That means there are players much, MUCH older than me. Do I feel disadvantaged? Do I hell 
|

Kalaan Oratay
|
Posted - 2006.07.11 15:00:00 -
[5]
Wow, if I knew that my character could be deleted at random some stage in the future, I would never have signed up.
--- Originally by: Archilies Ignore what others say: Fit what you want, with what you have, whenever you want.
|

Roshan longshot
|
Posted - 2006.07.11 15:00:00 -
[6]
Oh this is soooooo much flame bait... I am going to sit over there on the side with my hot dogs and marshmellows, to await the flames...
Op maybe you should of joined us three years ago? And you would'nt be baiting like this today...
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
We are not ebil forum police, for one thing I don't have a hat :( - Cortes |

Bhaal
|
Posted - 2006.07.11 15:02:00 -
[7]
This is the stupidest idea for an MMO I've ever heard... ------------------------------------------------ Current Hobby other than EVE
My Hero
|

HippoKing
|
Posted - 2006.07.11 15:02:00 -
[8]
Originally by: Kalaan Oratay Wow, if I knew that my character could be deleted at random some stage in the future, I would never have signed up.
and nor would anyone else I think... isn't it ironic that a measure to let new players sign up without the insecurity which seems to plague so many would actually discourage them from signing up at all? 
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Vistrix Ferocia
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Posted - 2006.07.11 15:02:00 -
[9]
Edited by: Vistrix Ferocia on 11/07/2006 15:02:29 lolz...this is ridiculous.
Ive been playing for over a week now and if I knew that my character would be deleted in the end, I wouldnt bother playing the game.
Its great to have more experienced players around, its called a challenge.
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Rodj Blake
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Posted - 2006.07.11 15:04:00 -
[10]
Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
Dulce et decorum est, pro imperator mori |

LWMaverick
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Posted - 2006.07.11 15:04:00 -
[11]
Edited by: LWMaverick on 11/07/2006 15:13:44
Originally by: Ombey If CCP did this, Eve would die overnight. People would leave in their thousands, myself included.
You seem not to realise- you don't need to "catch up" to the older players in order to compete in any field of this game
Amen..
That is the stupidiest idea ever, and the reason for you to come up with this, is because you like many others, havent understood the system yet(specialization, personal skills and so on).
I would quit if this ever came out.. Not only would it kill pvp, but it would ruin the 3 years work that many of the veterans have worked on their charachters.
It is tbh, THE most ******* idea, EVER!
/Mav
Poverty  |

Bhaal
|
Posted - 2006.07.11 15:06:00 -
[12]
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
------------------------------------------------ Current Hobby other than EVE
My Hero
|

Soulita
|
Posted - 2006.07.11 15:09:00 -
[13]
Everytime new skills are introduced that do not require a load of other skills to train, new and old players have the same "new start" on these skills.
Diversity 4TW
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Chewan Mesa
|
Posted - 2006.07.11 15:09:00 -
[14]
Ui its the weekly Vets-are-uber-I-can-never-catch-up-thread?
You now have loads of people proving you wrong, specialization, its not all about SP etc, and they are right.
However, the "Search"-Function is your friend, search for this topic, and read through the hunderds that already thought they knew EVE before you.
|

Aodha Khan
|
Posted - 2006.07.11 15:10:00 -
[15]
How many times do people have to say it?
EVE IS NOT ALL ABOUT SKILL POINTS
Even if it was, not all skills apply at the same time. My battleship SP don't work when Im flying a frigate for instance.
So in war, the way is to avoid what is strong and to strike at what is weak. |

Daerthlon
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Posted - 2006.07.11 15:10:00 -
[16]
Absolutly not.
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Daerthlon
|
Posted - 2006.07.11 15:11:00 -
[17]
I'll be surprised if you can get a single person to agree with your idea. I'm all for making it theoretically possible for "newer players" to somehow work their asses off and close the gap a little, and I'm all for tweaking the learning skill system to make the learning less painful without being unfair to older players, but this is ridiculous. /not signed.
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Alliaanna Dalaii
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Posted - 2006.07.11 15:11:00 -
[18]
If I made an alt tommorow I could have him up to the same level as my main at flying Amarr Af's in 6months.
You can only use a certain proportion of your sp at any one time.
And SP means nothing, (With the exception of fleet combat. tech I ? your going to die) but fleet combat is where the sheep are at tbh steer clear.
Alliaanna
plus this is a roleplaying game !! My charachter IS ME if you get my meaning, if he was banned (permanantly) or I was told "sorry he is dead" I would quit. Official Spokestard of=-= Does Not Compute =-=
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Malthros Zenobia
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Posted - 2006.07.11 15:13:00 -
[19]
Oh jesus not another "n00bs r useless' thread.
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Domain Diva
|
Posted - 2006.07.11 15:15:00 -
[20]
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
|

Andargor theWise
|
Posted - 2006.07.11 15:15:00 -
[21]
Small flaw in your logic about newer players being able to accede to corporate power after older characters "die off": the players don't die off (well, with luck, they will in a few decades or so).
So, you can be sure they'll have alts ready to take up their former position.
It's the relationships the player builds that count, not those of his character...
-
|

Captain IceEye
|
Posted - 2006.07.11 15:18:00 -
[22]
Originally by: Alliaanna Dalaii My charachter IS ME if you get my meaning..
Wow, talking about addiction..... 
elfen > read the forums they will tell u the truth |

Niccolado Starwalker
|
Posted - 2006.07.11 15:19:00 -
[23]
Originally by: Fitz VonHeise I wrote this to the EVE group but they are "too busy" to answer. So I thought I would put this out for all to read and comment on. 
I've been looking at this link: http://oldforums.eveonline.com/?a=topic&threadID;30 7861 It appears that the longer you play this game the more skills and points you have and the new guys can never catch up. You can't even take over the spots of the higher people as they are not going to die off like people would in real life so others of younger years can move up and take over. In essence you have created a world that has no death and those who come later will never be in a position of real power. That is depressing and makes it impossible to work towards being the best in this game when you come into it 3 years into the making. Those who have been here for ages are having a great old time. But those who haven't will never see the pinnacles of victory. How are you going to address this issue? It is one that the Sci-Fi books talk about.
I had another thought about this. The only way to "solve" this is to have these old characters actually die off. And this could be done by just making an announcement along the lines of: "There has been a flaw found in the cloning process that was not anticipated. Scientist have found that a certain percentage of clones die and are unable to be revieved after XXX number of years. The percentage of clones that die grows exponentialy after xxx number of years."
You could make the announcment far enough in advance that these people can start shifting their money to other characters... (just like in real life) but the skills earned would dissapear and others would take their place in the corporations.
You will get the old guys mad I'm sure.... but there are lots of others who are playing this that will realize the advantages and like this policy. And you will force people to be training their "kids" (other characters) who would be available to be voted into leadership positions when the time comes. (As would happen in real life)
I am a reasonably new player. Started 2rd of december last year. And at the end of that month, I understood I would be able to catch up with the elder within a year. Yes, even if they where one year elder too. This due to the fact that level 5 battleship is the same for the vet as for the noob.
The vet will have a lead in Skillpoints ofcource. But this game is not measured in Skillpoints only! He will have a broader diversity! I know people out there who have spent lot of time getting all the battleships to level 5! That means he can pilot any of the BS ingame at his pleasure and whim, while I can only fly the one I have SP in. But, when we meet. in PvP mano-a-mano (quoting Ford Farlaine) its knowledge that will give the result of the battle. A noob will most likely loose against a skill PvP fighter, but if you are up to a carebear like me, you might win - if you have the instinct and the interest for PvP. No matter how early you started, and no matter how Vet your opponent is
A battle is usually not won by arms and SP alone. But by knowledge. Thats part of what this game is so great!
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Barrick Stormsworn
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Posted - 2006.07.11 15:20:00 -
[24]
I just recognize that the only way I can compete is by specializing, so I'm doing that in battleship. Do the learning skills and specialize and I will be maxed on BS skills in a year to a year and a half, which means I'll have higher BS skills than most anyone in the game because few people specialize that much. It's just a choice of how I want to play it.
And when I'm in my BS with 28mil SP, it doesn't really matter. 20 week-old players with Frig 3 and 250k ships will be able to swarm and kill me. EVE's balance of ships allows newer players to have a place in battle alongside older vets. Having them die off just doesn't make sense.
Anyone played Sid Meier's Pirates? The one thing that really annoyed me about that game was my character dying off after a couple of days >.<
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HippoKing
|
Posted - 2006.07.11 15:20:00 -
[25]
Originally by: Domain Diva According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
Linkage
|

Muhaar Gemeinian
|
Posted - 2006.07.11 15:21:00 -
[26]
Yep, definitely a dumb idea.
On the other hand i wouldn't mind if people were not allowed to sell their characters. The only reason i can see why this is allowed, is for CCP to have a larger customer base, that is the people who can't be arsed to start from scratch. If this would not be allowed, at least some of the old chars would 'die off'.
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Chrimera
|
Posted - 2006.07.11 15:22:00 -
[27]
This is a joke surely?
I have been playing since about 3 weeks after release and have had my current character for the best part of that time. I personally feel the noobs have it much easier these days. there is so much easy money to be made.
Agents are a gold mine for old and new characters. The only way to make money before was trading or mining, end of. I have 32 million SP and I still get owned every time I venture into low sec space (I admit it!!!). Taking months to get into a cruiser, instead of a couple of hours.
trust me, noobs have it easy compared to the older players when we started, and SP's mean nothing if you aren't street(space)wise.
HUBRIS TECHNOLOGIES, SHAPING THE FUTURE |

Locke DieDrake
|
Posted - 2006.07.11 15:24:00 -
[28]
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Carth Jared
|
Posted - 2006.07.11 15:28:00 -
[29]
This isnt The Sims :/
|

Kornelia Shedim
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Posted - 2006.07.11 15:28:00 -
[30]
I say we do a limited test run on this idea. I nominate Fitz VonHeise as the test subject. 
-------------------------- Kornelia Shedim Gringo Extrodinaire |

Dark Shikari
|
Posted - 2006.07.11 15:28:00 -
[31]
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
That's not correct. What they said was the average SP was 7 million.
This does not mean that people leave after 7 million SP: it means that most players of EVE have only been playing for a few months.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Carth Jared
|
Posted - 2006.07.11 15:28:00 -
[32]
This isnt The Sims :/
|

Carth Jared
|
Posted - 2006.07.11 15:28:00 -
[33]
This isnt The Sims :/
|

Carth Jared
|
Posted - 2006.07.11 15:28:00 -
[34]
This isnt The Sims :/
|

Carth Jared
|
Posted - 2006.07.11 15:28:00 -
[35]
This isnt The Sims :/
|

Carth Jared
|
Posted - 2006.07.11 15:28:00 -
[36]
This isnt The Sims :/
|

Carth Jared
|
Posted - 2006.07.11 15:28:00 -
[37]
This isnt The Sims :/
|

Carth Jared
|
Posted - 2006.07.11 15:28:00 -
[38]
This isnt The Sims :/
|

Carth Jared
|
Posted - 2006.07.11 15:28:00 -
[39]
This isnt The Sims :/
|

Khajit Smitty
|
Posted - 2006.07.11 15:30:00 -
[40]
Khajit Smitty hands everyone in here some marshmellows !!
Regarding the idea - about as silly as saying when you are 5 minutes from finishing <insert some random game here> you get reset and start from the begining again.....
Oh and newer players are not that disadvantaged !
are you mature,easy going,strong willed and community orientated ? |

Soulita
|
Posted - 2006.07.11 15:30:00 -
[41]
Edited by: Soulita on 11/07/2006 15:30:35
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
Highlighted the part that interests me:
Would be intersting to know if the 6 months average is char life or account life.
If it's Char lifetime, then it makes sense cause many alts are around and these die quickly.
If it's account life, then the question would be are trial accounts taken into concideration? If 6 months is the average lifetime for paying accounts then I am surprised.
|

Khajit Smitty
|
Posted - 2006.07.11 15:30:00 -
[42]
Khajit Smitty hands everyone in here some marshmellows !!
Regarding the idea - about as silly as saying when you are 5 minutes from finishing <insert some random game here> you get reset and start from the begining again.....
Oh and newer players are not that disadvantaged !
are you mature,easy going,strong willed and community orientated ? |

Soulita
|
Posted - 2006.07.11 15:30:00 -
[43]
Edited by: Soulita on 11/07/2006 15:30:35
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
Highlighted the part that interests me:
Would be intersting to know if the 6 months average is char life or account life.
If it's Char lifetime, then it makes sense cause many alts are around and these die quickly.
If it's account life, then the question would be are trial accounts taken into concideration? If 6 months is the average lifetime for paying accounts then I am surprised.
|

Khajit Smitty
|
Posted - 2006.07.11 15:30:00 -
[44]
Khajit Smitty hands everyone in here some marshmellows !!
Regarding the idea - about as silly as saying when you are 5 minutes from finishing <insert some random game here> you get reset and start from the begining again.....
Oh and newer players are not that disadvantaged !
are you mature,easy going,strong willed and community orientated ? |

Khajit Smitty
|
Posted - 2006.07.11 15:30:00 -
[45]
Khajit Smitty hands everyone in here some marshmellows !!
Regarding the idea - about as silly as saying when you are 5 minutes from finishing <insert some random game here> you get reset and start from the begining again.....
Oh and newer players are not that disadvantaged !
are you mature,easy going,strong willed and community orientated ? |

Soulita
|
Posted - 2006.07.11 15:30:00 -
[46]
Edited by: Soulita on 11/07/2006 15:30:35
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
Highlighted the part that interests me:
Would be intersting to know if the 6 months average is char life or account life.
If it's Char lifetime, then it makes sense cause many alts are around and these die quickly.
If it's account life, then the question would be are trial accounts taken into concideration? If 6 months is the average lifetime for paying accounts then I am surprised.
|

Soulita
|
Posted - 2006.07.11 15:30:00 -
[47]
Edited by: Soulita on 11/07/2006 15:30:35
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
Highlighted the part that interests me:
Would be intersting to know if the 6 months average is char life or account life.
If it's Char lifetime, then it makes sense cause many alts are around and these die quickly.
If it's account life, then the question would be are trial accounts taken into concideration? If 6 months is the average lifetime for paying accounts then I am surprised.
|

Khajit Smitty
|
Posted - 2006.07.11 15:30:00 -
[48]
Khajit Smitty hands everyone in here some marshmellows !!
Regarding the idea - about as silly as saying when you are 5 minutes from finishing <insert some random game here> you get reset and start from the begining again.....
Oh and newer players are not that disadvantaged !
are you mature,easy going,strong willed and community orientated ? |

Khajit Smitty
|
Posted - 2006.07.11 15:30:00 -
[49]
Khajit Smitty hands everyone in here some marshmellows !!
Regarding the idea - about as silly as saying when you are 5 minutes from finishing <insert some random game here> you get reset and start from the begining again.....
Oh and newer players are not that disadvantaged !
are you mature,easy going,strong willed and community orientated ? |

Khajit Smitty
|
Posted - 2006.07.11 15:30:00 -
[50]
Khajit Smitty hands everyone in here some marshmellows !!
Regarding the idea - about as silly as saying when you are 5 minutes from finishing <insert some random game here> you get reset and start from the begining again.....
Oh and newer players are not that disadvantaged !
are you mature,easy going,strong willed and community orientated ? |

Khajit Smitty
|
Posted - 2006.07.11 15:30:00 -
[51]
Khajit Smitty hands everyone in here some marshmellows !!
Regarding the idea - about as silly as saying when you are 5 minutes from finishing <insert some random game here> you get reset and start from the begining again.....
Oh and newer players are not that disadvantaged !
are you mature,easy going,strong willed and community orientated ? |

Soulita
|
Posted - 2006.07.11 15:30:00 -
[52]
Edited by: Soulita on 11/07/2006 15:30:35
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
Highlighted the part that interests me:
Would be intersting to know if the 6 months average is char life or account life.
If it's Char lifetime, then it makes sense cause many alts are around and these die quickly.
If it's account life, then the question would be are trial accounts taken into concideration? If 6 months is the average lifetime for paying accounts then I am surprised.
|

Soulita
|
Posted - 2006.07.11 15:30:00 -
[53]
Edited by: Soulita on 11/07/2006 15:30:35
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
Highlighted the part that interests me:
Would be intersting to know if the 6 months average is char life or account life.
If it's Char lifetime, then it makes sense cause many alts are around and these die quickly.
If it's account life, then the question would be are trial accounts taken into concideration? If 6 months is the average lifetime for paying accounts then I am surprised.
|

Soulita
|
Posted - 2006.07.11 15:30:00 -
[54]
Edited by: Soulita on 11/07/2006 15:30:35
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
Highlighted the part that interests me:
Would be intersting to know if the 6 months average is char life or account life.
If it's Char lifetime, then it makes sense cause many alts are around and these die quickly.
If it's account life, then the question would be are trial accounts taken into concideration? If 6 months is the average lifetime for paying accounts then I am surprised.
|

Soulita
|
Posted - 2006.07.11 15:30:00 -
[55]
Edited by: Soulita on 11/07/2006 15:30:35
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
Highlighted the part that interests me:
Would be intersting to know if the 6 months average is char life or account life.
If it's Char lifetime, then it makes sense cause many alts are around and these die quickly.
If it's account life, then the question would be are trial accounts taken into concideration? If 6 months is the average lifetime for paying accounts then I am surprised.
|

Soulita
|
Posted - 2006.07.11 15:30:00 -
[56]
Edited by: Soulita on 11/07/2006 15:30:35
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
Highlighted the part that interests me:
Would be intersting to know if the 6 months average is char life or account life.
If it's Char lifetime, then it makes sense cause many alts are around and these die quickly.
If it's account life, then the question would be are trial accounts taken into concideration? If 6 months is the average lifetime for paying accounts then I am surprised.
|

Khajit Smitty
|
Posted - 2006.07.11 15:30:00 -
[57]
Khajit Smitty hands everyone in here some marshmellows !!
Regarding the idea - about as silly as saying when you are 5 minutes from finishing <insert some random game here> you get reset and start from the begining again.....
Oh and newer players are not that disadvantaged !
are you mature,easy going,strong willed and community orientated ? |

Soulita
|
Posted - 2006.07.11 15:33:00 -
[58]
Originally by: Khajit Smitty Khajit Smitty hands everyone in here some marshmellows !! ...
Thanks hombre. 
|

Soulita
|
Posted - 2006.07.11 15:33:00 -
[59]
Originally by: Khajit Smitty Khajit Smitty hands everyone in here some marshmellows !! ...
Thanks hombre. 
|

Soulita
|
Posted - 2006.07.11 15:33:00 -
[60]
Originally by: Khajit Smitty Khajit Smitty hands everyone in here some marshmellows !! ...
Thanks hombre. 
|

Soulita
|
Posted - 2006.07.11 15:33:00 -
[61]
Originally by: Khajit Smitty Khajit Smitty hands everyone in here some marshmellows !! ...
Thanks hombre. 
|

Soulita
|
Posted - 2006.07.11 15:33:00 -
[62]
Originally by: Khajit Smitty Khajit Smitty hands everyone in here some marshmellows !! ...
Thanks hombre. 
|

Soulita
|
Posted - 2006.07.11 15:33:00 -
[63]
Originally by: Khajit Smitty Khajit Smitty hands everyone in here some marshmellows !! ...
Thanks hombre. 
|

Soulita
|
Posted - 2006.07.11 15:33:00 -
[64]
Originally by: Khajit Smitty Khajit Smitty hands everyone in here some marshmellows !! ...
Thanks hombre. 
|

Soulita
|
Posted - 2006.07.11 15:33:00 -
[65]
Originally by: Khajit Smitty Khajit Smitty hands everyone in here some marshmellows !! ...
Thanks hombre. 
|

Soulita
|
Posted - 2006.07.11 15:33:00 -
[66]
Originally by: Khajit Smitty Khajit Smitty hands everyone in here some marshmellows !! ...
Thanks hombre. 
|

Tarnish Katharr
|
Posted - 2006.07.11 15:35:00 -
[67]
You've noticed that skills cap off at level five right? My 10 million SP pilot is probably as good in an Assault Frigate or Interceptor as a 30 million SP pilot because of this. In another two months or so, I'll be just as good as the 30 million SP guy is in a Battleship. People just need to have a little patience.
------------------- Stop whining! |

Tarnish Katharr
|
Posted - 2006.07.11 15:35:00 -
[68]
You've noticed that skills cap off at level five right? My 10 million SP pilot is probably as good in an Assault Frigate or Interceptor as a 30 million SP pilot because of this. In another two months or so, I'll be just as good as the 30 million SP guy is in a Battleship. People just need to have a little patience.
------------------- Stop whining! |

Tarnish Katharr
|
Posted - 2006.07.11 15:35:00 -
[69]
You've noticed that skills cap off at level five right? My 10 million SP pilot is probably as good in an Assault Frigate or Interceptor as a 30 million SP pilot because of this. In another two months or so, I'll be just as good as the 30 million SP guy is in a Battleship. People just need to have a little patience.
------------------- Stop whining! |

Tarnish Katharr
|
Posted - 2006.07.11 15:35:00 -
[70]
You've noticed that skills cap off at level five right? My 10 million SP pilot is probably as good in an Assault Frigate or Interceptor as a 30 million SP pilot because of this. In another two months or so, I'll be just as good as the 30 million SP guy is in a Battleship. People just need to have a little patience.
------------------- Stop whining! |

Tarnish Katharr
|
Posted - 2006.07.11 15:35:00 -
[71]
You've noticed that skills cap off at level five right? My 10 million SP pilot is probably as good in an Assault Frigate or Interceptor as a 30 million SP pilot because of this. In another two months or so, I'll be just as good as the 30 million SP guy is in a Battleship. People just need to have a little patience.
------------------- Stop whining! |

Tarnish Katharr
|
Posted - 2006.07.11 15:35:00 -
[72]
You've noticed that skills cap off at level five right? My 10 million SP pilot is probably as good in an Assault Frigate or Interceptor as a 30 million SP pilot because of this. In another two months or so, I'll be just as good as the 30 million SP guy is in a Battleship. People just need to have a little patience.
------------------- Stop whining! |

Tarnish Katharr
|
Posted - 2006.07.11 15:35:00 -
[73]
You've noticed that skills cap off at level five right? My 10 million SP pilot is probably as good in an Assault Frigate or Interceptor as a 30 million SP pilot because of this. In another two months or so, I'll be just as good as the 30 million SP guy is in a Battleship. People just need to have a little patience.
------------------- Stop whining! |

Tarnish Katharr
|
Posted - 2006.07.11 15:35:00 -
[74]
You've noticed that skills cap off at level five right? My 10 million SP pilot is probably as good in an Assault Frigate or Interceptor as a 30 million SP pilot because of this. In another two months or so, I'll be just as good as the 30 million SP guy is in a Battleship. People just need to have a little patience.
------------------- Stop whining! |

Tarnish Katharr
|
Posted - 2006.07.11 15:35:00 -
[75]
You've noticed that skills cap off at level five right? My 10 million SP pilot is probably as good in an Assault Frigate or Interceptor as a 30 million SP pilot because of this. In another two months or so, I'll be just as good as the 30 million SP guy is in a Battleship. People just need to have a little patience.
------------------- Stop whining! |

K Shara
|
Posted - 2006.07.11 15:37:00 -
[76]
silliest post ever by the op.
go back to wow
<><><><><><><><><>
Contraband
hpookde is so a word !!!!!!!!
<><><><><><><><><> |

K Shara
|
Posted - 2006.07.11 15:37:00 -
[77]
silliest post ever by the op.
go back to wow
<><><><><><><><><>
Contraband
hpookde is so a word !!!!!!!!
<><><><><><><><><> |

K Shara
|
Posted - 2006.07.11 15:37:00 -
[78]
silliest post ever by the op.
go back to wow
<><><><><><><><><>
Contraband
hpookde is so a word !!!!!!!!
<><><><><><><><><> |

K Shara
|
Posted - 2006.07.11 15:37:00 -
[79]
silliest post ever by the op.
go back to wow
<><><><><><><><><>
Contraband
hpookde is so a word !!!!!!!!
<><><><><><><><><> |

K Shara
|
Posted - 2006.07.11 15:37:00 -
[80]
silliest post ever by the op.
go back to wow
<><><><><><><><><>
Contraband
hpookde is so a word !!!!!!!!
<><><><><><><><><> |

K Shara
|
Posted - 2006.07.11 15:37:00 -
[81]
silliest post ever by the op.
go back to wow
<><><><><><><><><>
Contraband
hpookde is so a word !!!!!!!!
<><><><><><><><><> |

K Shara
|
Posted - 2006.07.11 15:37:00 -
[82]
silliest post ever by the op.
go back to wow
<><><><><><><><><>
Contraband
hpookde is so a word !!!!!!!!
<><><><><><><><><> |

K Shara
|
Posted - 2006.07.11 15:37:00 -
[83]
silliest post ever by the op.
go back to wow
<><><><><><><><><>
Contraband
hpookde is so a word !!!!!!!!
<><><><><><><><><> |

K Shara
|
Posted - 2006.07.11 15:37:00 -
[84]
silliest post ever by the op.
go back to wow
<><><><><><><><><>
Contraband
hpookde is so a word !!!!!!!!
<><><><><><><><><> |

DazWozUK
|
Posted - 2006.07.11 15:39:00 -
[85]
Skillpoints & age of character is not the be all and end all in eve. I have 1 character who specialises in making isk through manufacturing, mining & missions & another who specialises in pvp. The mining char has 30+mill SP's the PVP has 8mill SP's. If I put the 30 mill sp char against the 8mill SP char in a 1 on 1 fight the 8 mill char will win hands down everytime. It does not take long to get up n going in eve, you can be pvp within a couple of months, and a decent miner within a similar time scale.
|

DazWozUK
|
Posted - 2006.07.11 15:39:00 -
[86]
Skillpoints & age of character is not the be all and end all in eve. I have 1 character who specialises in making isk through manufacturing, mining & missions & another who specialises in pvp. The mining char has 30+mill SP's the PVP has 8mill SP's. If I put the 30 mill sp char against the 8mill SP char in a 1 on 1 fight the 8 mill char will win hands down everytime. It does not take long to get up n going in eve, you can be pvp within a couple of months, and a decent miner within a similar time scale.
|

DazWozUK
|
Posted - 2006.07.11 15:39:00 -
[87]
Skillpoints & age of character is not the be all and end all in eve. I have 1 character who specialises in making isk through manufacturing, mining & missions & another who specialises in pvp. The mining char has 30+mill SP's the PVP has 8mill SP's. If I put the 30 mill sp char against the 8mill SP char in a 1 on 1 fight the 8 mill char will win hands down everytime. It does not take long to get up n going in eve, you can be pvp within a couple of months, and a decent miner within a similar time scale.
|

DazWozUK
|
Posted - 2006.07.11 15:39:00 -
[88]
Skillpoints & age of character is not the be all and end all in eve. I have 1 character who specialises in making isk through manufacturing, mining & missions & another who specialises in pvp. The mining char has 30+mill SP's the PVP has 8mill SP's. If I put the 30 mill sp char against the 8mill SP char in a 1 on 1 fight the 8 mill char will win hands down everytime. It does not take long to get up n going in eve, you can be pvp within a couple of months, and a decent miner within a similar time scale.
|

DazWozUK
|
Posted - 2006.07.11 15:39:00 -
[89]
Skillpoints & age of character is not the be all and end all in eve. I have 1 character who specialises in making isk through manufacturing, mining & missions & another who specialises in pvp. The mining char has 30+mill SP's the PVP has 8mill SP's. If I put the 30 mill sp char against the 8mill SP char in a 1 on 1 fight the 8 mill char will win hands down everytime. It does not take long to get up n going in eve, you can be pvp within a couple of months, and a decent miner within a similar time scale.
|

DazWozUK
|
Posted - 2006.07.11 15:39:00 -
[90]
Skillpoints & age of character is not the be all and end all in eve. I have 1 character who specialises in making isk through manufacturing, mining & missions & another who specialises in pvp. The mining char has 30+mill SP's the PVP has 8mill SP's. If I put the 30 mill sp char against the 8mill SP char in a 1 on 1 fight the 8 mill char will win hands down everytime. It does not take long to get up n going in eve, you can be pvp within a couple of months, and a decent miner within a similar time scale.
|

DazWozUK
|
Posted - 2006.07.11 15:39:00 -
[91]
Skillpoints & age of character is not the be all and end all in eve. I have 1 character who specialises in making isk through manufacturing, mining & missions & another who specialises in pvp. The mining char has 30+mill SP's the PVP has 8mill SP's. If I put the 30 mill sp char against the 8mill SP char in a 1 on 1 fight the 8 mill char will win hands down everytime. It does not take long to get up n going in eve, you can be pvp within a couple of months, and a decent miner within a similar time scale.
|

DazWozUK
|
Posted - 2006.07.11 15:39:00 -
[92]
Skillpoints & age of character is not the be all and end all in eve. I have 1 character who specialises in making isk through manufacturing, mining & missions & another who specialises in pvp. The mining char has 30+mill SP's the PVP has 8mill SP's. If I put the 30 mill sp char against the 8mill SP char in a 1 on 1 fight the 8 mill char will win hands down everytime. It does not take long to get up n going in eve, you can be pvp within a couple of months, and a decent miner within a similar time scale.
|

DazWozUK
|
Posted - 2006.07.11 15:39:00 -
[93]
Skillpoints & age of character is not the be all and end all in eve. I have 1 character who specialises in making isk through manufacturing, mining & missions & another who specialises in pvp. The mining char has 30+mill SP's the PVP has 8mill SP's. If I put the 30 mill sp char against the 8mill SP char in a 1 on 1 fight the 8 mill char will win hands down everytime. It does not take long to get up n going in eve, you can be pvp within a couple of months, and a decent miner within a similar time scale.
|

Sadayiel
|
Posted - 2006.07.11 15:41:00 -
[94]
i posted this once and i'm gonna post again t's quite simple to understand tbh.
I'm 1 year old right now in 3 months i can match any veteran from beta with the single difference they prolly will got large spec lvl 5 while i may still at lvl 4 just piloting BS so where is the difference?
it's so damn easy veterans right now are very specialized in much areas i bet a 3 years old can match my skills for 3 different races and weapons system while i only can stick to a single race and half.
So STOP whinning this game idea it's not i'm the most skilled guy i can fly any ship ingame, this game it's about i'm skilled enough to "FIT" the ship i like to use, enough skilled to "MATCH" any other pilot using same kind of ship and experienced enough to know "HOW TO FIGHT" even 3 years old chars....
-------------------Sig----------------------- The True Pirate secret |

Sadayiel
|
Posted - 2006.07.11 15:41:00 -
[95]
i posted this once and i'm gonna post again t's quite simple to understand tbh.
I'm 1 year old right now in 3 months i can match any veteran from beta with the single difference they prolly will got large spec lvl 5 while i may still at lvl 4 just piloting BS so where is the difference?
it's so damn easy veterans right now are very specialized in much areas i bet a 3 years old can match my skills for 3 different races and weapons system while i only can stick to a single race and half.
So STOP whinning this game idea it's not i'm the most skilled guy i can fly any ship ingame, this game it's about i'm skilled enough to "FIT" the ship i like to use, enough skilled to "MATCH" any other pilot using same kind of ship and experienced enough to know "HOW TO FIGHT" even 3 years old chars....
-------------------Sig----------------------- The True Pirate secret |

Locke DieDrake
|
Posted - 2006.07.11 15:41:00 -
[96]
Originally by: Dark Shikari
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
That's not correct. What they said was the average SP was 7 million.
This does not mean that people leave after 7 million SP: it means that most players of EVE have only been playing for a few months.
No. Seperately, Kieron I believe once said that the average players life was only about 6-10 months.
Thats not uncommon in the MMO world. In fact it's probably better than the average.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Locke DieDrake
|
Posted - 2006.07.11 15:41:00 -
[97]
Originally by: Dark Shikari
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
That's not correct. What they said was the average SP was 7 million.
This does not mean that people leave after 7 million SP: it means that most players of EVE have only been playing for a few months.
No. Seperately, Kieron I believe once said that the average players life was only about 6-10 months.
Thats not uncommon in the MMO world. In fact it's probably better than the average.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Sadayiel
|
Posted - 2006.07.11 15:41:00 -
[98]
i posted this once and i'm gonna post again t's quite simple to understand tbh.
I'm 1 year old right now in 3 months i can match any veteran from beta with the single difference they prolly will got large spec lvl 5 while i may still at lvl 4 just piloting BS so where is the difference?
it's so damn easy veterans right now are very specialized in much areas i bet a 3 years old can match my skills for 3 different races and weapons system while i only can stick to a single race and half.
So STOP whinning this game idea it's not i'm the most skilled guy i can fly any ship ingame, this game it's about i'm skilled enough to "FIT" the ship i like to use, enough skilled to "MATCH" any other pilot using same kind of ship and experienced enough to know "HOW TO FIGHT" even 3 years old chars....
-------------------Sig----------------------- The True Pirate secret |

Sadayiel
|
Posted - 2006.07.11 15:41:00 -
[99]
i posted this once and i'm gonna post again t's quite simple to understand tbh.
I'm 1 year old right now in 3 months i can match any veteran from beta with the single difference they prolly will got large spec lvl 5 while i may still at lvl 4 just piloting BS so where is the difference?
it's so damn easy veterans right now are very specialized in much areas i bet a 3 years old can match my skills for 3 different races and weapons system while i only can stick to a single race and half.
So STOP whinning this game idea it's not i'm the most skilled guy i can fly any ship ingame, this game it's about i'm skilled enough to "FIT" the ship i like to use, enough skilled to "MATCH" any other pilot using same kind of ship and experienced enough to know "HOW TO FIGHT" even 3 years old chars....
-------------------Sig----------------------- The True Pirate secret |

Locke DieDrake
|
Posted - 2006.07.11 15:41:00 -
[100]
Originally by: Dark Shikari
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
That's not correct. What they said was the average SP was 7 million.
This does not mean that people leave after 7 million SP: it means that most players of EVE have only been playing for a few months.
No. Seperately, Kieron I believe once said that the average players life was only about 6-10 months.
Thats not uncommon in the MMO world. In fact it's probably better than the average.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Sadayiel
|
Posted - 2006.07.11 15:41:00 -
[101]
i posted this once and i'm gonna post again t's quite simple to understand tbh.
I'm 1 year old right now in 3 months i can match any veteran from beta with the single difference they prolly will got large spec lvl 5 while i may still at lvl 4 just piloting BS so where is the difference?
it's so damn easy veterans right now are very specialized in much areas i bet a 3 years old can match my skills for 3 different races and weapons system while i only can stick to a single race and half.
So STOP whinning this game idea it's not i'm the most skilled guy i can fly any ship ingame, this game it's about i'm skilled enough to "FIT" the ship i like to use, enough skilled to "MATCH" any other pilot using same kind of ship and experienced enough to know "HOW TO FIGHT" even 3 years old chars....
-------------------Sig----------------------- The True Pirate secret |

Sadayiel
|
Posted - 2006.07.11 15:41:00 -
[102]
i posted this once and i'm gonna post again t's quite simple to understand tbh.
I'm 1 year old right now in 3 months i can match any veteran from beta with the single difference they prolly will got large spec lvl 5 while i may still at lvl 4 just piloting BS so where is the difference?
it's so damn easy veterans right now are very specialized in much areas i bet a 3 years old can match my skills for 3 different races and weapons system while i only can stick to a single race and half.
So STOP whinning this game idea it's not i'm the most skilled guy i can fly any ship ingame, this game it's about i'm skilled enough to "FIT" the ship i like to use, enough skilled to "MATCH" any other pilot using same kind of ship and experienced enough to know "HOW TO FIGHT" even 3 years old chars....
-------------------Sig----------------------- The True Pirate secret |

Sadayiel
|
Posted - 2006.07.11 15:41:00 -
[103]
i posted this once and i'm gonna post again t's quite simple to understand tbh.
I'm 1 year old right now in 3 months i can match any veteran from beta with the single difference they prolly will got large spec lvl 5 while i may still at lvl 4 just piloting BS so where is the difference?
it's so damn easy veterans right now are very specialized in much areas i bet a 3 years old can match my skills for 3 different races and weapons system while i only can stick to a single race and half.
So STOP whinning this game idea it's not i'm the most skilled guy i can fly any ship ingame, this game it's about i'm skilled enough to "FIT" the ship i like to use, enough skilled to "MATCH" any other pilot using same kind of ship and experienced enough to know "HOW TO FIGHT" even 3 years old chars....
-------------------Sig----------------------- The True Pirate secret |

Locke DieDrake
|
Posted - 2006.07.11 15:41:00 -
[104]
Originally by: Dark Shikari
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
That's not correct. What they said was the average SP was 7 million.
This does not mean that people leave after 7 million SP: it means that most players of EVE have only been playing for a few months.
No. Seperately, Kieron I believe once said that the average players life was only about 6-10 months.
Thats not uncommon in the MMO world. In fact it's probably better than the average.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Locke DieDrake
|
Posted - 2006.07.11 15:41:00 -
[105]
Originally by: Dark Shikari
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
That's not correct. What they said was the average SP was 7 million.
This does not mean that people leave after 7 million SP: it means that most players of EVE have only been playing for a few months.
No. Seperately, Kieron I believe once said that the average players life was only about 6-10 months.
Thats not uncommon in the MMO world. In fact it's probably better than the average.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Sadayiel
|
Posted - 2006.07.11 15:41:00 -
[106]
i posted this once and i'm gonna post again t's quite simple to understand tbh.
I'm 1 year old right now in 3 months i can match any veteran from beta with the single difference they prolly will got large spec lvl 5 while i may still at lvl 4 just piloting BS so where is the difference?
it's so damn easy veterans right now are very specialized in much areas i bet a 3 years old can match my skills for 3 different races and weapons system while i only can stick to a single race and half.
So STOP whinning this game idea it's not i'm the most skilled guy i can fly any ship ingame, this game it's about i'm skilled enough to "FIT" the ship i like to use, enough skilled to "MATCH" any other pilot using same kind of ship and experienced enough to know "HOW TO FIGHT" even 3 years old chars....
-------------------Sig----------------------- The True Pirate secret |

Locke DieDrake
|
Posted - 2006.07.11 15:41:00 -
[107]
Originally by: Dark Shikari
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
That's not correct. What they said was the average SP was 7 million.
This does not mean that people leave after 7 million SP: it means that most players of EVE have only been playing for a few months.
No. Seperately, Kieron I believe once said that the average players life was only about 6-10 months.
Thats not uncommon in the MMO world. In fact it's probably better than the average.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Locke DieDrake
|
Posted - 2006.07.11 15:41:00 -
[108]
Originally by: Dark Shikari
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
That's not correct. What they said was the average SP was 7 million.
This does not mean that people leave after 7 million SP: it means that most players of EVE have only been playing for a few months.
No. Seperately, Kieron I believe once said that the average players life was only about 6-10 months.
Thats not uncommon in the MMO world. In fact it's probably better than the average.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Locke DieDrake
|
Posted - 2006.07.11 15:41:00 -
[109]
Originally by: Dark Shikari
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
That's not correct. What they said was the average SP was 7 million.
This does not mean that people leave after 7 million SP: it means that most players of EVE have only been playing for a few months.
No. Seperately, Kieron I believe once said that the average players life was only about 6-10 months.
Thats not uncommon in the MMO world. In fact it's probably better than the average.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Sadayiel
|
Posted - 2006.07.11 15:41:00 -
[110]
i posted this once and i'm gonna post again t's quite simple to understand tbh.
I'm 1 year old right now in 3 months i can match any veteran from beta with the single difference they prolly will got large spec lvl 5 while i may still at lvl 4 just piloting BS so where is the difference?
it's so damn easy veterans right now are very specialized in much areas i bet a 3 years old can match my skills for 3 different races and weapons system while i only can stick to a single race and half.
So STOP whinning this game idea it's not i'm the most skilled guy i can fly any ship ingame, this game it's about i'm skilled enough to "FIT" the ship i like to use, enough skilled to "MATCH" any other pilot using same kind of ship and experienced enough to know "HOW TO FIGHT" even 3 years old chars....
-------------------Sig----------------------- The True Pirate secret |

Locke DieDrake
|
Posted - 2006.07.11 15:41:00 -
[111]
Originally by: Dark Shikari
Originally by: Locke DieDrake
Originally by: Domain Diva
Originally by: Bhaal
Originally by: Rodj Blake Old characters do die off.
I'm pretty sure that a large chunk of the characters created on day one are no longer being used.
I would say the majority...
There was like 5000 subscriptions at release?
Lucky if 1000 of those still play...
According to a dev post last month there are only 2 players with +50m skill points and less than 500 with +40m skill points still active in eve.
The average number of skill points for active characters was about 10m.
This also connects with other Devs having said that the average player in game only stays for about 6-10 months.
Which I find odd, since at about 6 months is when you start getting the T2 ships and weapons.
That's not correct. What they said was the average SP was 7 million.
This does not mean that people leave after 7 million SP: it means that most players of EVE have only been playing for a few months.
No. Seperately, Kieron I believe once said that the average players life was only about 6-10 months.
Thats not uncommon in the MMO world. In fact it's probably better than the average.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Tachy
|
Posted - 2006.07.11 15:42:00 -
[112]
Noob chars are useless biomass. (Wow, there is more than this roidbelt! And there are other systems to visit?)
Train a couple of skills, learn how to use the modules you have available and become a rookie with more than most basic knowledge of EVE. Find out what you like to do and go for it!
See, rookies aren't useless biomass any longer. Enjoy the game. (I just built my first BS -or- Yay Gotcha, good fight. Try to catch me next time!) --*=*=*--
Even with nougat, you can have a perfect moment. |

Weirda
|
Posted - 2006.07.11 15:43:00 -
[113]
you can mark you calender by this (these) thread. at almost the exact interval (every 2.5 month) someone has this 'epiphony' about 'everyone starting over'.
it is stupid. if you think you will always be disadvantaged, you will. if you play to have fun, it doesn't matter
honestly, who on earth do you think would sign up for a game that randomly 'wipes everyones characters' that they spend 1-3 year building up (not just skill point)?
weirda idea of this type of game is long term achievement. take that away and you might as well play fps instead.  __ Weirda Join QOTSA Now |

BurnHard
|
Posted - 2006.07.11 15:43:00 -
[114]
Originally by: Dark Shikari Now the veteran can play ...., Tennis, .... and Rugby.....
I would pay good money to see Tim Henman in the Front Row against the All Blacks. 
|

Dark Shikari
|
Posted - 2006.07.11 15:44:00 -
[115]
Originally by: BurnHard
Originally by: Dark Shikari Now the veteran can play ...., Tennis, .... and Rugby.....
I would pay good money to see Tim Henman in the Front Row against the All Blacks. 
     
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Oosel
|
Posted - 2006.07.11 15:44:00 -
[116]
ive played since day 1 retail and i can guarantee you players who only started 1 year ago would bust me up in a pvp duel and i dare so a fair few have more isk than me skills dont me diddly from my point of view but to be told that after over 3 years of solid play that i should now start over just because you feel its unfair that i have just doesnt make sense
|

Ferd VonHeise
|
Posted - 2006.07.11 15:48:00 -
[117]
Originally by: K Shara go back to wow
Don't play it and never have... (Glad I got so many people "thinking" on the topic.
Some have mentioned how few of the "old timers" are still with us. I wonder what the "age" is of the Top Corporate Leaders would be?? That would be an interesting survey to do.
They are the ones making policy in game. (As much policy as can be had) They are the ones with the power.
So if it takes just 6 months to build a character... then if your character dies off after two or so years you would still have had a year and a half to have one of the best skilled characters around. What's so bad about that??
|

Nicocat
|
Posted - 2006.07.11 15:53:00 -
[118]
I'm approaching my three month mark.
I have enough money to singlehandedly support our POS for 6 months, assuming I don't kill things in the meantime to get more money.
I regularly PvP, sometimes win, sometimes lose. That's life in lowsec.
If I'm outnumbered, I call in friends.
I run weapons/fuel for said POS, I run hits on war targets, and so forth.
So, let's recap. I'm a 3 month old with <3 mil SP, with money and the ability to fight off attackers, even taking the fight to them now and then. I'm the highest-scoring killer on our killboards, outstripping vets with twice the skillpoints (admittedly, those vets are carebears, but whatever). Finally, I do non-combat things that are useful and helpful to the corp. Newbies are not useless, and my Cyclone will demonstrate that. ---------------------------- The opinions expressed by Nico do not reflect his corporation. He's just an ass.
-Alexi
Yes, I PvP in a Hookbill. How insane am I? EVE-Mail me and tell me! |

Soumk
|
Posted - 2006.07.11 15:55:00 -
[119]
Originally by: Fitz VonHeise I wrote this to the EVE group but they are "too busy" to answer. So I thought I would put this out for all to read and comment on. 
I've been looking at this link: http://oldforums.eveonline.com/?a=topic&threadID;30 7861 It appears that the longer you play this game the more skills and points you have and the new guys can never catch up. You can't even take over the spots of the higher people as they are not going to die off like people would in real life so others of younger years can move up and take over. In essence you have created a world that has no death and those who come later will never be in a position of real power. That is depressing and makes it impossible to work towards being the best in this game when you come into it 3 years into the making. Those who have been here for ages are having a great old time. But those who haven't will never see the pinnacles of victory. How are you going to address this issue? It is one that the Sci-Fi books talk about.
I had another thought about this. The only way to "solve" this is to have these old characters actually die off. And this could be done by just making an announcement along the lines of: "There has been a flaw found in the cloning process that was not anticipated. Scientist have found that a certain percentage of clones die and are unable to be revieved after XXX number of years. The percentage of clones that die grows exponentialy after xxx number of years."
You could make the announcment far enough in advance that these people can start shifting their money to other characters... (just like in real life) but the skills earned would dissapear and others would take their place in the corporations.
You will get the old guys mad I'm sure.... but there are lots of others who are playing this that will realize the advantages and like this policy. And you will force people to be training their "kids" (other characters) who would be available to be voted into leadership positions when the time comes. (As would happen in real life)
Stupid idea.
Jump out of an airlock at a safespot.
|

Mastoras
|
Posted - 2006.07.11 15:59:00 -
[120]
That idea makes me want to puke! OMG man, you might as well say that EVE is shutting down, cuz thats exactly what it would do. You do realize this is a game? Hence real life problems and limits do not need to apply to games. We all face death in real life, doesnt mean it has to equate into games!
P.S. If you did want death then a clone would last 100 years in real-time, cuz thats how long we can live ;) Not a measly 3 years. But either way, that idea is HORRIBLE.
|

Riho
|
Posted - 2006.07.11 16:10:00 -
[121]
lol, most stupid suggestion i have seen :P
i dont understand why theres a need to catch up whit long time players ? just play ur game and become good at what u can use.
and old chars dieing.... imagine a your 40mil sp char dieing one day... bye bye thoes 2+ years of work and time.
im only on 5,3 mil sp atm... and if i knew my char is going to die at some random point in time.... i woulnt bother. why would i waste my time, money for subs, and effort to get a char that dies ??
and u think all long time players use carrier and huge ships that pwn all ? wrong, there are ppl whit 30, 40 mil sp and have specialized in frigs or cruisers and cant even fly enything better. so u can still compete whit them. a char can come efficent even whit 1 mil sp. u got ur small gunnery or missile skills, frig skill, few support skills and u can allredy be off and pvp.
yeah it ****es me off that someone who has been playing 2 years more than me can use stuff i cant and i want, but some day i can :)
|

Raider Zero
|
Posted - 2006.07.11 16:10:00 -
[122]
I understand why you would post that. However, as a 6 month player I can say that you'll soon realize why you got such a horrible response. (Besides telling people that there would be a systematic erasure of all the time that they played)
You'll soon be able to be competent in things even though you have less points. First maybe you're a tackler with webber, scrammer, and ewar (all very low level skills). Then you'll move up as you train differing things. Point is that if you specialize in what you like now, it doesn't take as long as you'd think to get good.
There's another major point about the training system that you missed or ignored: It takes less time to train a skill from 0-4 than it does from 4-5. Since @ level 4, you are generally 96% or so as good as level 5 (assuming a 5% bonus per level in that skill), it is theoretically possible to be intdistinguishable from an ancient player in less than 1/2 the time.
Somebody else may be able to put a gaudy 40m skill points near their name, but that doesn't mean they are twice as good as a 20m player. A lot more depends on WHERE the skills are and what the desired outcome is than just how many points a guy has.
My character is a good example. My first two-three months I was mostly a miner because I wanted to earn as much isk as I could while working on the learning skills mostly. I have since switched over to BS pilot and I can run almost all L4's without a problem and I have less than 5 million points in anything other than industry and learning. I have just for fun dueled higher SP players in my corp and if I have a better setup, I win. If the setups are equal, I lose, but not in the dramatic fashion 1/3 the sp would indicate.
Rather than complain that it's not fair, focus on getting better and soon you'll realize that you spoke from a position of undereducation rather than enlightenment.
|

Mrmuttley
|
Posted - 2006.07.11 16:10:00 -
[123]
For this idea to work it would have to be possible for you to have every skill within the year or two before the character dies.
Why not make it three months. Then everyone would be able to catch up 4 times a year. Lets have say 60 levels and by playing a few easy missons like picking flowers and killing an orc or two then you level up through the game.
Or how about we just leave the skill system as it is because its one of the things that ensures the longevity of many peoples game time.
I'm just comming up on 30 mill SP and I know I will never have as many SP as Dr Caymus, Starfly and Tripoli and I really dont care. Fun in game is way way more important than SP.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am Dyslexic of Borg.
Your ass will be laminated.
Originally by: Rod Blaine
Eve is not supposed to be fair
|

Deja Thoris
|
Posted - 2006.07.11 16:11:00 -
[124]
I despair for the stupidity shown by the OP.
"Kill off the reason for your most loyal subscribers to continue paying" is not a good business model.
If you carry on thinking along these lines you will spend many years flipping burgers.
|

Miss J
|
Posted - 2006.07.11 16:15:00 -
[125]
ohhh no I need skillz I dont get it if you dont like it wait for the big isk in 0.0 when you got the skillz or just go out to it some of us did it I do not what to die after so long time and so many mony we all whas noob at some time damn I am getting sick of this oh no I need isk skillz and so on I still need many skillz and isk but hey its a gret game so play it or dont ..........sorry this is my alt cant post whit my main
|

Vincent Gaines
|
Posted - 2006.07.11 16:16:00 -
[126]
I played Sid Meyer's Pirates where you would have to retire after a fixed amount of time, and it was very frustrating.
|

Nicocat
|
Posted - 2006.07.11 16:19:00 -
[127]
Originally by: Vincent Gaines I played Sid Meyer's Pirates where you would have to retire after a fixed amount of time, and it was very frustrating.
You forgot to update your clone before you came of old age, n00b. =P ---------------------------- The opinions expressed by Nico do not reflect his corporation. He's just an ass.
-Alexi
Yes, I PvP in a Hookbill. How insane am I? EVE-Mail me and tell me! |

eLLioTT wave
|
Posted - 2006.07.11 16:21:00 -
[128]
TBH if you cannot understand this simple thing then eve is probably not the game for you.
|

Tabet Saens
|
Posted - 2006.07.11 16:24:00 -
[129]
Originally by: Deja Thoris I despair for the stupidity shown by the OP.
"Kill off the reason for your most loyal subscribers to continue paying" is not a good business model.
Oh but look...SWG is doing so well!

|

PaulAtreides
|
Posted - 2006.07.11 16:27:00 -
[130]
You are writing this with the asumption that everyone keeps playing Eve forever.
|

Angellyne
|
Posted - 2006.07.11 16:32:00 -
[131]
Edited by: Angellyne on 11/07/2006 16:32:29 Don't let the vitriol get to you; This subject has come up many times, and despite saying they're tired of seeing it come up, for some reason the same veterans will reply to it every time. Side note: every time someone says "go play WoW", the forum gets just a little dumber.
Some sort of "death by old age" might have worked in Eve when it was new, but it would never work now. You're right, some people would probably like it, but it would kill the appeal of the game in the long term. I'd bet most people who appreciated the sort of change you suggest would hate it after one or two reincarnations.
As it is now, anyone who wants the 'thrill' of starting over can do that, anyone who dreads the 'tedium' of starting over doesn't have to. Take away that choice, and ... well, tedium's probably the #1 reason people quit MMOs.
|

HippoKing
|
Posted - 2006.07.11 16:33:00 -
[132]
Originally by: Angellyne every time someone says "go play WoW", the forum gets just a little dumber.
and everytime someone does, they get a little smarter 
|

insanity
|
Posted - 2006.07.11 16:35:00 -
[133]
Originally by: Ferd VonHeise
Originally by: K Shara go back to wow
Don't play it and never have... (Glad I got so many people "thinking" on the topic.
Some have mentioned how few of the "old timers" are still with us. I wonder what the "age" is of the Top Corporate Leaders would be?? That would be an interesting survey to do.
They are the ones making policy in game. (As much policy as can be had) They are the ones with the power.
So if it takes just 6 months to build a character... then if your character dies off after two or so years you would still have had a year and a half to have one of the best skilled characters around. What's so bad about that??
do you actually think that alliance leaders are followed because of there skill point totals? They are in these positions because of the people behind the charactor the skill points they have or dont have has nothing to do with how they lead. Recycling the charactors would just loose you the players that have been around a long time and have the experience. sure we could all start new ones every 6 months but those that rose to the top now would just do so again. If you have the ability to lead in real life you will find a spot in game to show it if you cant lead making yourself a ceo in game will not change that.
know one ever says "its just a game" when his team is winning
|

insanity
|
Posted - 2006.07.11 16:35:00 -
[134]
Originally by: Ferd VonHeise
Originally by: K Shara go back to wow
Don't play it and never have... (Glad I got so many people "thinking" on the topic.
Some have mentioned how few of the "old timers" are still with us. I wonder what the "age" is of the Top Corporate Leaders would be?? That would be an interesting survey to do.
They are the ones making policy in game. (As much policy as can be had) They are the ones with the power.
So if it takes just 6 months to build a character... then if your character dies off after two or so years you would still have had a year and a half to have one of the best skilled characters around. What's so bad about that??
do you actually think that alliance leaders are followed because of there skill point totals? They are in these positions because of the people behind the charactor the skill points they have or dont have has nothing to do with how they lead. Recycling the charactors would just loose you the players that have been around a long time and have the experience. sure we could all start new ones every 6 months but those that rose to the top now would just do so again. If you have the ability to lead in real life you will find a spot in game to show it if you cant lead making yourself a ceo in game will not change that.
know one ever says "its just a game" when his team is winning
|

insanity
|
Posted - 2006.07.11 16:35:00 -
[135]
Originally by: Ferd VonHeise
Originally by: K Shara go back to wow
Don't play it and never have... (Glad I got so many people "thinking" on the topic.
Some have mentioned how few of the "old timers" are still with us. I wonder what the "age" is of the Top Corporate Leaders would be?? That would be an interesting survey to do.
They are the ones making policy in game. (As much policy as can be had) They are the ones with the power.
So if it takes just 6 months to build a character... then if your character dies off after two or so years you would still have had a year and a half to have one of the best skilled characters around. What's so bad about that??
do you actually think that alliance leaders are followed because of there skill point totals? They are in these positions because of the people behind the charactor the skill points they have or dont have has nothing to do with how they lead. Recycling the charactors would just loose you the players that have been around a long time and have the experience. sure we could all start new ones every 6 months but those that rose to the top now would just do so again. If you have the ability to lead in real life you will find a spot in game to show it if you cant lead making yourself a ceo in game will not change that.
know one ever says "its just a game" when his team is winning
|

insanity
|
Posted - 2006.07.11 16:35:00 -
[136]
Originally by: Ferd VonHeise
Originally by: K Shara go back to wow
Don't play it and never have... (Glad I got so many people "thinking" on the topic.
Some have mentioned how few of the "old timers" are still with us. I wonder what the "age" is of the Top Corporate Leaders would be?? That would be an interesting survey to do.
They are the ones making policy in game. (As much policy as can be had) They are the ones with the power.
So if it takes just 6 months to build a character... then if your character dies off after two or so years you would still have had a year and a half to have one of the best skilled characters around. What's so bad about that??
do you actually think that alliance leaders are followed because of there skill point totals? They are in these positions because of the people behind the charactor the skill points they have or dont have has nothing to do with how they lead. Recycling the charactors would just loose you the players that have been around a long time and have the experience. sure we could all start new ones every 6 months but those that rose to the top now would just do so again. If you have the ability to lead in real life you will find a spot in game to show it if you cant lead making yourself a ceo in game will not change that.
know one ever says "its just a game" when his team is winning
|

insanity
|
Posted - 2006.07.11 16:35:00 -
[137]
Originally by: Ferd VonHeise
Originally by: K Shara go back to wow
Don't play it and never have... (Glad I got so many people "thinking" on the topic.
Some have mentioned how few of the "old timers" are still with us. I wonder what the "age" is of the Top Corporate Leaders would be?? That would be an interesting survey to do.
They are the ones making policy in game. (As much policy as can be had) They are the ones with the power.
So if it takes just 6 months to build a character... then if your character dies off after two or so years you would still have had a year and a half to have one of the best skilled characters around. What's so bad about that??
do you actually think that alliance leaders are followed because of there skill point totals? They are in these positions because of the people behind the charactor the skill points they have or dont have has nothing to do with how they lead. Recycling the charactors would just loose you the players that have been around a long time and have the experience. sure we could all start new ones every 6 months but those that rose to the top now would just do so again. If you have the ability to lead in real life you will find a spot in game to show it if you cant lead making yourself a ceo in game will not change that.
know one ever says "its just a game" when his team is winning
|

insanity
|
Posted - 2006.07.11 16:35:00 -
[138]
Originally by: Ferd VonHeise
Originally by: K Shara go back to wow
Don't play it and never have... (Glad I got so many people "thinking" on the topic.
Some have mentioned how few of the "old timers" are still with us. I wonder what the "age" is of the Top Corporate Leaders would be?? That would be an interesting survey to do.
They are the ones making policy in game. (As much policy as can be had) They are the ones with the power.
So if it takes just 6 months to build a character... then if your character dies off after two or so years you would still have had a year and a half to have one of the best skilled characters around. What's so bad about that??
do you actually think that alliance leaders are followed because of there skill point totals? They are in these positions because of the people behind the charactor the skill points they have or dont have has nothing to do with how they lead. Recycling the charactors would just loose you the players that have been around a long time and have the experience. sure we could all start new ones every 6 months but those that rose to the top now would just do so again. If you have the ability to lead in real life you will find a spot in game to show it if you cant lead making yourself a ceo in game will not change that.
know one ever says "its just a game" when his team is winning
|

Terrak2
|
Posted - 2006.07.11 16:36:00 -
[139]
3 years = 36 months at $15 a month.
36 x $15 = $540 USD put into the game at 3 years ($648 if you were paying the $18 for Paypal).
That's not counting the hours spent building up the account (which, at US minimum wage, would be in the tens of thousands of dollars).
So basically... No. -- Terror Legion - Recruiting |

Terrak2
|
Posted - 2006.07.11 16:36:00 -
[140]
3 years = 36 months at $15 a month.
36 x $15 = $540 USD put into the game at 3 years ($648 if you were paying the $18 for Paypal).
That's not counting the hours spent building up the account (which, at US minimum wage, would be in the tens of thousands of dollars).
So basically... No. -- Terror Legion - Recruiting |

Terrak2
|
Posted - 2006.07.11 16:36:00 -
[141]
3 years = 36 months at $15 a month.
36 x $15 = $540 USD put into the game at 3 years ($648 if you were paying the $18 for Paypal).
That's not counting the hours spent building up the account (which, at US minimum wage, would be in the tens of thousands of dollars).
So basically... No. -- Terror Legion - Recruiting |

Terrak2
|
Posted - 2006.07.11 16:36:00 -
[142]
3 years = 36 months at $15 a month.
36 x $15 = $540 USD put into the game at 3 years ($648 if you were paying the $18 for Paypal).
That's not counting the hours spent building up the account (which, at US minimum wage, would be in the tens of thousands of dollars).
So basically... No. -- Terror Legion - Recruiting |

Terrak2
|
Posted - 2006.07.11 16:36:00 -
[143]
3 years = 36 months at $15 a month.
36 x $15 = $540 USD put into the game at 3 years ($648 if you were paying the $18 for Paypal).
That's not counting the hours spent building up the account (which, at US minimum wage, would be in the tens of thousands of dollars).
So basically... No. -- Terror Legion - Recruiting |

Terrak2
|
Posted - 2006.07.11 16:36:00 -
[144]
3 years = 36 months at $15 a month.
36 x $15 = $540 USD put into the game at 3 years ($648 if you were paying the $18 for Paypal).
That's not counting the hours spent building up the account (which, at US minimum wage, would be in the tens of thousands of dollars).
So basically... No. -- Terror Legion - Recruiting |

Angellyne
|
Posted - 2006.07.11 16:38:00 -
[145]
Originally by: HippoKing
Originally by: Angellyne every time someone says "go play WoW", the forum gets just a little dumber.
and everytime someone does, they get a little smarter 
Eh, cute but doubtful. If someone saw "go play WoW" and thought, "hmm, maybe he's right - that could be more my style..." the forum would be losing one of the smart ones.
|

Aeon Yakati
|
Posted - 2006.07.11 16:41:00 -
[146]
Someone made the analogy already I believe, but...
When you pay $15 a month to play a sport, you don't expect to be at the top right away, don't you? So why would you in EVE?
|

Dark Shikari
|
Posted - 2006.07.11 16:41:00 -
[147]
Originally by: Angellyne
Originally by: HippoKing
Originally by: Angellyne every time someone says "go play WoW", the forum gets just a little dumber.
and everytime someone does, they get a little smarter 
Eh, cute but doubtful. If someone saw "go play WoW" and thought, "hmm, maybe he's right - that could be more my style..." the forum would be losing one of the smart ones.
I think he's implying that people who play WoW and enjoy it are dumb. I would not disagree with this... 
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

ElweSingollo
|
Posted - 2006.07.11 17:04:00 -
[148]
kudos for putting out an idea for critique but unfortunately that idea is flawed in the extreme, due to what appears to be your lack of understanding of the skills system.
Take myself as an example I started about a year and half or so ago have 17odd mil sp's on my 1st account due to not really knowing what I was doing when I started my Attributes for a combat character are ok but not great and I didn't train the learning skills straight away and generally skill wise am spread out there are a fair few skils I have learned I wish I hadn't now. What that means is that if I had specialised from day one on one race I would be a lot better than I am currently. I have a power of two account that is 5 months old or so.. already has 5mil odd sp's will be flying af's shortly and I would say in about 2 months would outfight my 1st account in a frigate fight yet is much the younger character. Specialisation helps a huge ammount.
|

Frezik
|
Posted - 2006.07.11 17:09:00 -
[149]
You forget what those extra skill points get you: A whole 5-10% better in a specific thing, or not particularly better in a lot of different things. This contrasts sharply with most other MMOs, where even a hoard of 1-week-old characters has no chance at all against a 2-year-old character. Goonfleet has proved the opposite for Eve. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

madaluap
|
Posted - 2006.07.11 17:24:00 -
[150]
Originally by: Captain IceEye
Originally by: Alliaanna Dalaii My charachter IS ME if you get my meaning..
Wow, talking about addiction..... 
Nah i get the point, my character is me aswell..this is my main. I dont even have real alts... _________________________________________________
|

Tonkin
|
Posted - 2006.07.11 17:30:00 -
[151]
i hate it when noobs say this stuff.
YOU CAN ONLY GO SO FAR WITH A SHIP ONLY SO FAR WITH THE SKILLS NEEDED TO MAKE IT BETTER more sp players use different tools and different ships depending on the scenario. after 6 months you will relise. in pvp you can still beat players with more sp than you. even if there in the same ship and weapons.
will kill anythin for the right price |

fire 59
|
Posted - 2006.07.11 17:33:00 -
[152]
Omg, no. Just no 
Iron and G eat babie's , my views are my own, they do not refect my corp or my alliance |

Torrence Osti
|
Posted - 2006.07.11 17:52:00 -
[153]
Originally by: Ferd VonHeise
Originally by: K Shara go back to wow
Don't play it and never have... (Glad I got so many people "thinking" on the topic.
Some have mentioned how few of the "old timers" are still with us. I wonder what the "age" is of the Top Corporate Leaders would be?? That would be an interesting survey to do.
They are the ones making policy in game. (As much policy as can be had) They are the ones with the power.
So if it takes just 6 months to build a character... then if your character dies off after two or so years you would still have had a year and a half to have one of the best skilled characters around. What's so bad about that??
NO! Just no damnit. This idea WILL NOT WORK. EVER.
If you start killing off peoples characters you kill off the game. 
|

James Lyrus
|
Posted - 2006.07.11 18:01:00 -
[154]
My first reaction is 'No way' (perhaps with a few more expletives).
EVE is a long term game, It's structured such that getting a skill to level 4 takes 20% of the time it takes to get to level 5. That level 5, is typically 5% (or less) 'more'. Sometimes it unlocks prerequisites, which is my only real grumble. Then again, T2 gear is better, but more expensive to lose.
The other point is, of course, YOU ARE NOT YOUR SKILLPOINTS.
I'm involved with some politics, and alliance stuff. I've _recently_ had to train corp management to 5, because one of my corpmates is a sick bunny with lots of accounts, but running a corp, alliance, diplomacy etc. are almost nothing to do with skillpoints.
I've got about 20mil these days. They're fairly well spread out - I can do quite a few things fairly well. But I'm not 'maxed out' in ... well any skill areas at all, come to think of it. It's quite possible to be better than me at any ship class you care to choose, and I daresay with a quarter my sps. (and that's only because I'm including learning skills as 'necessary'). I'm prepared to bet I'm _far_ from the only one in this situation, too. I mean, logically, if all my skills are at 4s, then that's more efficient use of sps, but they guy with 5s will be better at me in a few areas.
I'd be annoyed to lose my skillpoints. It's a lot of time and effort invested in EVE to just throw away. However I'd be absolutely livid to lose my character - in EVE, reputation is worth such a lot, and again, is entirely skillpoint independent.
As a starting character, you will _never_ have as many sps as I do. (Well, barring really stupid things happening to me, like bad clones or getting banned or something). But it DOESN'T MATTER. EVE is what you make it. There's an edge to high sps, but whilst you _might_ be able to handle 2vs1, with high sps, you're still going to have to be very careful about larger engagements. That's why it's such a beautiful game.
|

xeom
|
Posted - 2006.07.11 18:06:00 -
[155]
This guy is almost as bad as "eltigre".
Worst idea ever.
CCP where are our t2 shield power relays? | Join[..SIN] |

Gundog Prime
|
Posted - 2006.07.11 18:09:00 -
[156]
Ive been here since retail with my main but not been fully active so my mains only at 16+ mil and my alt i started way after is at 13+ mil, but my alt is specialised and my main is too generalised...
So my alt, 3mil SP behind is the better character cos he's specialised, and if a character with nearly 20% less SP than another is a better Combat character it makes the point of specialisation better than anything else ive seen  -------------------------------------------------------------- [-DoF-] 4TW - Ravenal we love you!!!!! - Insert CHEAP PAINT SIG here -- Joshua Calvert, the true gamer's gamer |

HippoKing
|
Posted - 2006.07.11 18:17:00 -
[157]
Originally by: xeom This guy is almost as bad as "eltigre".
No, I only count on thread, on one character 
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Wrayeth
|
Posted - 2006.07.11 18:23:00 -
[158]
You've got to be kidding me. What makes you think I'd still want to play if CCP nuked the last two years of effort I put into my character? Basically, what you're saying is "screw the vets - I'm new, and everyone else should get ****** so I can instantly be on the same level as them without having to work for it".
Sorry, man, but the world does not owe you a living.
Worst idea, ever. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
|

Reiisha
|
Posted - 2006.07.11 18:25:00 -
[159]
Originally by: Fitz VonHeise I wrote this to the EVE group but they are "too busy" to answer. So I thought I would put this out for all to read and comment on. 
I've been looking at this link: http://oldforums.eveonline.com/?a=topic&threadID;30 7861 It appears that the longer you play this game the more skills and points you have and the new guys can never catch up. You can't even take over the spots of the higher people as they are not going to die off like people would in real life so others of younger years can move up and take over. In essence you have created a world that has no death and those who come later will never be in a position of real power. That is depressing and makes it impossible to work towards being the best in this game when you come into it 3 years into the making. Those who have been here for ages are having a great old time. But those who haven't will never see the pinnacles of victory. How are you going to address this issue? It is one that the Sci-Fi books talk about.
I had another thought about this. The only way to "solve" this is to have these old characters actually die off. And this could be done by just making an announcement along the lines of: "There has been a flaw found in the cloning process that was not anticipated. Scientist have found that a certain percentage of clones die and are unable to be revieved after XXX number of years. The percentage of clones that die grows exponentialy after xxx number of years."
You could make the announcment far enough in advance that these people can start shifting their money to other characters... (just like in real life) but the skills earned would dissapear and others would take their place in the corporations.
You will get the old guys mad I'm sure.... but there are lots of others who are playing this that will realize the advantages and like this policy. And you will force people to be training their "kids" (other characters) who would be available to be voted into leadership positions when the time comes. (As would happen in real life)
The people high up are there for a reason. If their characters should die, the person behind the character is still there, and will take over the same position with ease.
Especially with leaders this is the case. If, for example, a SirMolle would die, it wouldn't matter, since it's the person behind the char that does it all, not the char itself.
New players seem to have the idea that their char is everything, and skillpoints are essential.
They're not, as i've just proven in my example. The experience of the veterans is still there. The connections are still there. Any assets are easily transferable. All you do is wipe the skillpoints of characters people have played and payed years for to develop.
Why should they be given a char deletion for all their work they have put in in the first place?
|

Wulfstan
|
Posted - 2006.07.11 18:28:00 -
[160]
Edited by: Wulfstan on 11/07/2006 18:32:31 Mate, that's a blinding(*) idea!
I'm just going to go and hammer some nails into my***** too!
(*)Edit: stoopid filter originally asterisked out a word that also happens to be a ******* based drug.
It also filtered out my male chicken sounding appendage, but I guess that's expected. 
Edit 2: Jesus, I can't even say what other drug my harder drug was based on. Surprised it lets me say "drug" really. Or "the", "and", and any other handy words.
|

Locke DieDrake
|
Posted - 2006.07.11 18:30:00 -
[161]
If the point is to even the playing field. Then the solution is to boost skill training times for all rank 1 skills.
Since any long time player probably already has most if not all the rank 1 skills, they would gain little to no benefit.
While at the same time, new players could get a 5x speed bonus to all rank 1 skills *or any other #.
At some point, in order to allow new players to come into the game, this is going to be needed. I don't think that time is now. But I think in a year or two it would be appropriate.
You could also just give every new player a free set of plus 4 basic implants. Which goes a long way towards accelerating their training.
Or even just grant all new accounts free learning skills upto lvl5. (for the first level learning skills, not the advanced ones)
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Hellspawn01
|
Posted - 2006.07.11 18:31:00 -
[162]
Just 2 things:
1. Goonfleet
2. Dont blame the older players for playing longer
3. This is eve, not Wow. There is no limit in anything.
Ship lovers click here |

DukDodgerz
|
Posted - 2006.07.11 19:29:00 -
[163]
Originally by: Dark Shikari Edited by: Dark Shikari on 11/07/2006 14:59:50
New players are not "disadvantaged."
End of story.
Lets take a sports analogy *snipped the pointless dribblings*
This is a game, RL crappola isnt applied (you said the same many times).
Noobs to any MMO will always whine and cry that they can't beat the vets...its the same in all MMO's.
Is it true, yes, to a point.
In Eve you can specialize, but you will NEVER have the high points like the vets (they gain SP's same as you, thus staying ahead of you in SP's), but if sp's are all you want, earn some isk and buy a charactor with the sp's you want and covet .
Is it fair? Yes.
If you whine will it change..NO!
If you wanted the SP's, then you should have been subscribing to the game for as long as the vets.
FRODO HAS FAILED; BUSH HAS THE RING!!! The Hippo mating ritual |

ObiDoom Kenobi
|
Posted - 2006.07.11 19:29:00 -
[164]
the easiest thing to do would be to introduce a "cap", like a level cap that exists in every other MMOG.
Although, a cap probably isn't such a hot idea considering how EVE's skill system works.
--EVE Online, for people that love sci-fi, but don't want Lucas screwing it up... |

ObiDoom Kenobi
|
Posted - 2006.07.11 19:38:00 -
[165]
Originally by: DukDodgerz
Noobs to any MMO will always whine and cry that they can't beat the vets...its the same in all MMO's.
The key difference being, that in almost all other MMOG's there is a ceiling that the verterns hit, meaning that at some point it is possible to catch up to them. In EVE that isn't really the case.
Although, at some point more skill points don't really matter in a pure PVP kind of way, they just give you more access to more cool things in game.
--EVE Online, for people that love sci-fi, but don't want Lucas screwing it up... |

Wrayeth
|
Posted - 2006.07.11 19:47:00 -
[166]
Originally by: ObiDoom Kenobi
The key difference being, that in almost all other MMOG's there is a ceiling that the verterns hit, meaning that at some point it is possible to catch up to them. In EVE that isn't really the case.
True - you'll never have the diversity that an older character can attain. However...
Quote: Although, at some point more skill points don't really matter in a pure PVP kind of way, they just give you more access to more cool things in game.
Exactly. Through specialization, you can become just as good as a vet in a given area, even if you can't do as many different things as he can. Say you specialize in sniping megathrons - you'll be able to match the vet's skills in that area, but he may also be able to fly HACs, command ships, etc. So then you pick your next area of specialization and focus on that and again you'll be able to match the vet in that area. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
|

DigitalCommunist
|
Posted - 2006.07.11 19:54:00 -
[167]
Hi.
Being the best? No real power?
Numbers in a database.
If you consider skillpoints a victory condition, you are marked by ignorance. Have a good day.
Purchasing Complex Fullerene Shards, contact me ingame. |

Frezik
|
Posted - 2006.07.11 20:01:00 -
[168]
Edited by: Frezik on 11/07/2006 20:02:17
Originally by: ObiDoom Kenobi
Originally by: DukDodgerz
Noobs to any MMO will always whine and cry that they can't beat the vets...its the same in all MMO's.
The key difference being, that in almost all other MMOG's there is a ceiling that the verterns hit, meaning that at some point it is possible to catch up to them. In EVE that isn't really the case.
A 2-month old player might have their racial frig to lvl 4. A 2-year old player almost certainly has it to lvl 5. For this extra level, the vet will rarely get more than 5% better for each ship bonus.
Not only that, but t2 frigs aren't so much better that a vet would always choose to fight in one. Sure, a Claw is fast, but a Rifter will do pretty good job if you don't want to spend 10-15mil on the ship + setup. It isn't even clear that the Claw would always win a 1v1 engagement against the Rifter (though a Claw can usually escape better).
In the end, the only thing all that a vetren gets over a newbie is either a small bonus in a specialized area, or equally good in a large number of areas. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

Shamis Orzoz
|
Posted - 2006.07.11 20:06:00 -
[169]
Some of the most powerful characters in EVE need zero skillpoints to do what they do.
Real life skill outweighs in game skill in group combat, as well as in many industrial pursuits.
Shamis
|

Gariuys
|
Posted - 2006.07.11 20:50:00 -
[170]
Originally by: Bhaal This is the stupidest idea for an MMO I've ever heard...
I've gotta agree. I've seen some pretty horrible ideas, but this beats em all.
|

Gariuys
|
Posted - 2006.07.11 20:56:00 -
[171]
Originally by: ObiDoom Kenobi the easiest thing to do would be to introduce a "cap", like a level cap that exists in every other MMOG.
Although, a cap probably isn't such a hot idea considering how EVE's skill system works.
There is a cap, it's called lvl 5, ffs, oh I really should stop replying to threads like this. I activates flame mode. But geez stop compairing EVE to every other MMOG, it's skill system doesn't compare at all. In games like WOW you have a 60 shaman, a 60 rogue, a 60 priest etc. etc. one for RP one for PVP, one for.... in EVE you can go 2x 60, 3x 40, 7x30 and 1x 60, you name it. And all on character. It just takes time. The problem is people seeing peeps that are 5x 60 and going.... I can never become 5x60 tomorrow... trick is, you can be 1x60 in a couple of months, or you can stop caring about all of that. And just play the game.
|

Linavin
|
Posted - 2006.07.11 21:07:00 -
[172]
You have demonstrated a blatant misunderstanding of the power structure within eve, as well as the causes behind powerful characters. You have completly mistook high skill points as the causation for player power. However you also fail to realize that power can only be derived from others. Players who have played longer have gathered power, prestige, or fame have not revieved it from they're skill points. After several years of playing they have constructed social ties and friendships. These player relationships are the foundations of power. High skill points is caused by the same thing as many ingame social ties, legnth of play.
Your proposal punishes players in the form of a lack of a permanent character and fails to address the issue you try to target. (in this case your concern for player power) You are essentially introducing a penalty into this game which in no way changes game balance other than annoying any player playing for more than 6 months by having to start over. Your idea is simply ridiculous and acomplishes nothing. ---
Originally by: Boris A I found the rock music button!
|

Eshestun
|
Posted - 2006.07.11 21:19:00 -
[173]
im not going to take the time to read all of this... But this game seems to be in real time :P so sure.. let people die of old age.... in real time ;)
|

duckmonster
|
Posted - 2006.07.11 21:46:00 -
[174]
Edited by: duckmonster on 11/07/2006 21:46:55
Originally by: Aodha Khan How many times do people have to say it?
EVE IS NOT ALL ABOUT SKILL POINTS
Even if it was, not all skills apply at the same time. My battleship SP don't work when Im flying a frigate for instance.
When a bunch of newbs, gang up, coordinate, and kill a high SP player, suddenly its gone from "hey little nub, its not all about SP, cheer up!" to "GOD DAMN LAGGING NUBS! ITS ALL ABOUT SP NOT NUMBERS". (Of course if high SP players gang up on a newb, its all about skill).
My usual reply is "Actually its not about sp OR numbers, its all about tactics".
|

Fitz VonHeise
|
Posted - 2006.07.11 22:58:00 -
[175]
Originally by: James Lyrus As a starting character, you will _never_ have as many sps as I do. (Well, barring really stupid things happening to me, like bad clones or getting banned or something). But it DOESN'T MATTER. EVE is what you make it. There's an edge to high sps, but whilst you _might_ be able to handle 2vs1, with high sps, you're still going to have to be very careful about larger engagements. That's why it's such a beautiful game.
Well put and very well thought out.
Thanks for the input everyone and I will work on gaining those skills, reputation and social contacts needed to move into a leadership position (somewhere) in the future.
|

Martin Mckenna
|
Posted - 2006.07.11 23:10:00 -
[176]
TRAIN FORUM THREADS LEVEL 5 NOOB!
lol...only kidin :P
 |

Ferd VonHeise
|
Posted - 2006.07.11 23:17:00 -
[177]
Originally by: Martin Mckenna TRAIN FORUM THREADS LEVEL 5 NOOB!

|

burek
|
Posted - 2006.07.12 00:01:00 -
[178]
Originally by: HippoKing
Originally by: Angellyne every time someone says "go play WoW", the forum gets just a little dumber.
and everytime someone does, they get a little smarter 
LMAO! This made my day!
|

Gibri
|
Posted - 2006.07.12 00:17:00 -
[179]
Would be fun to start over again, im in for it, but eve is full of geeks that would cry there eyes out cause they think they are building some legacy or something up in this game 
|

Tripoli
|
Posted - 2006.07.12 00:26:00 -
[180]
I don't really find this thread worth reading through so let me just comment on one thing...
The older players actually do die off over time. I should die off in 50 years or so. ---
286 of 315 skills trained. |

Mathias Zealot
|
Posted - 2006.07.12 00:32:00 -
[181]
Not even Doom music can make this idea cool. seriously, who would play if you know that about 2-3 years down the line you could just keel over and die?  --- "I hear it's amazing when the famous purple stuffed worm in flap jaw space does a raw blink in Hari-Kari rock! I need scissors! 61!" |

Entreri Finwe
|
Posted - 2006.07.12 00:34:00 -
[182]
 ---
|

ObiDoom Kenobi
|
Posted - 2006.07.12 01:12:00 -
[183]
Originally by: Gariuys
Originally by: ObiDoom Kenobi the easiest thing to do would be to introduce a "cap", like a level cap that exists in every other MMOG.
Although, a cap probably isn't such a hot idea considering how EVE's skill system works.
There is a cap, it's called lvl 5, ffs, oh I really should stop replying to threads like this. I activates flame mode. But geez stop compairing EVE to every other MMOG, it's skill system doesn't compare at all. In games like WOW you have a 60 shaman, a 60 rogue, a 60 priest etc. etc. one for RP one for PVP, one for.... in EVE you can go 2x 60, 3x 40, 7x30 and 1x 60, you name it. And all on character. It just takes time. The problem is people seeing peeps that are 5x 60 and going.... I can never become 5x60 tomorrow... trick is, you can be 1x60 in a couple of months, or you can stop caring about all of that. And just play the game.
In fact I specifically said that because of EVE's differences to other systems that the solution those systems use, a cap, probably wouldn't be such a good idea.
And make no mistake, there is no character cap, save learning every skill to level 5 (something that nobody has done). Level five is merely a skill cap, not a cap that bars character progress pass a certain level.
--EVE Online, for people that love sci-fi, but don't want Lucas screwing it up... |

Phasics
|
Posted - 2006.07.12 01:17:00 -
[184]
I dissagree with you ALL !!!! The kid has a point !
I'd be ok with this idea as long as when my main charcter dies in a several months time (he's nearly at the ripe ole age of 3)
he is REBORN ! AS A JOVE !!! MWHAHAHAHA 
AND
has access to all jovian skills including; Jovian higher learning which decreases training time by 500% per level ! not to mention 2 other skills including Jove Singularity Jump drive which can jump into any system (including the locked Jove systems) as it dosent require a cyno field at the other end to work (did I mention at lv 5 this cpu need drops to 0 so it can be fit on any ship . and Jove Quantum Retrofitting which can convert regular tech I ships and equipment into Pesudo Jove ships when a true Jove ship is not available .
So yeah BRING ON THE MASS EXTINCTION NOOB, I SHALL LIVE AGAIN !
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Johnny Twoshoe
|
Posted - 2006.07.12 01:30:00 -
[185]
Edited by: Johnny Twoshoe on 12/07/2006 01:31:37 You'll get 'there' eventually.
When I started, I really, really wanted an Osprey. I wanted one for its obvious advantages when it came to mining. Did I think "Aw, this is unfair, he gets to play with the big stuff and I don't"? No. I thought "I'll get there eventually." I knew I'd have to work and wait for it, just like they did. I never did and never will expect CCP to hand me the EVE universe on a silver platter. You and I will both work towards our goals and eventually reach them, whether they be riches or that shiny new battleship.
Yes, the old guys have more stuff available to them than you do, because they trained the skills. How could it possibly be fair to make them train for it over the course of two years, and then have CCP give it to you without making you do the same? Nevermind totally wiping their characters at the drop of a hat.
You're saying that you want random character wipes for the older guys. You say this now, because you're newer. It's easy for the new guys to say "Make this happen to the older guys" because they know it won't affect them, but those that are 'ahead' of them. Once you get to be 3 years old in EVE, you won't want your character deleted either, and I guarantee you'll think "Wow, that was a stupid idea."
</rant> ~~~
Like a blind hammer... That destroys what it can't see... |

Pwyle Kenobi
|
Posted - 2006.07.12 01:44:00 -
[186]
I am not going to read through the 4 pages (so far) of this thread, but I do want step back out from the shadows for a moment to say that I hate, detest and utterly loathe this idea - sorry but that's the truth - (and I am far, far, FAR away from being an uber-ancient, uber-skilled character).
Sorry for repeating what others will have certainly said but: (1) there is much more to succeeding in Eve than skill points; (2) I wouldn't want to invest time in a character who had a set expiry date; (3) many older characters already do leave the game as people move on to other games or decide to relive the fun of starting again from scratch; (4) 3 years later new characters can learn faster than ever (new race types, implants and, coming soon, boosters); (5) in any event, Eve is more about co-operative interaction than being the single most skilled universe ruling despot who can single-handedly crush opposition.
Also, I personally love the way Eve's skill training system works - no grinding and no maximum levels. Eve is different to other MMOGs and that's great! Kudos to CCP for creating an MMOG that is so unique and compelling!
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Nastro Azzura
|
Posted - 2006.07.12 03:12:00 -
[187]
STOP MAKING THESE POSTS!     --------------------
Looking to join a pirate corp. Contact me for info. |

Neesa Corrinne
|
Posted - 2006.07.12 03:30:00 -
[188]
I think that the original idea is silly, but I do have one little caveat:
I don't think this game should allow character transfer or character sales at all. Either for in game isk or out of game cash. (I know that out of game is against the EULA, but it still goes on every day)
I spend a LOT of time and effort planning and training to make my character good at the things I want her to be good at and it really angers me when someone completely new to the game starts off with someone elses 6 month old character and never has to feel the rush of almost dying to .5 rats in a frig.
Someone I know bought a character like this and then joined our corp. He sure had a lot of noob questions for a 8 month old character with good PVP skills....
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Mr Happ
|
Posted - 2006.07.12 03:38:00 -
[189]
Originally by: Fitz VonHeise I wrote this to the EVE group but they are "too busy" to answer. So I thought I would put this out for all to read and comment on. 
I've been looking at this link: http://oldforums.eveonline.com/?a=topic&threadID;30 7861 It appears that the longer you play this game the more skills and points you have and the new guys can never catch up. You can't even take over the spots of the higher people as they are not going to die off like people would in real life so others of younger years can move up and take over. In essence you have created a world that has no death and those who come later will never be in a position of real power. That is depressing and makes it impossible to work towards being the best in this game when you come into it 3 years into the making. Those who have been here for ages are having a great old time. But those who haven't will never see the pinnacles of victory. How are you going to address this issue? It is one that the Sci-Fi books talk about.
I had another thought about this. The only way to "solve" this is to have these old characters actually die off. And this could be done by just making an announcement along the lines of: "There has been a flaw found in the cloning process that was not anticipated. Scientist have found that a certain percentage of clones die and are unable to be revieved after XXX number of years. The percentage of clones that die grows exponentialy after xxx number of years."
You could make the announcment far enough in advance that these people can start shifting their money to other characters... (just like in real life) but the skills earned would dissapear and others would take their place in the corporations.
You will get the old guys mad I'm sure.... but there are lots of others who are playing this that will realize the advantages and like this policy. And you will force people to be training their "kids" (other characters) who would be available to be voted into leadership positions when the time comes. (As would happen in real life)
WTS CLUE
Sister Zoot Is My Stalker - I Love Her! |

Clementina
|
Posted - 2006.07.12 04:59:00 -
[190]
Permadeth (what this mechanic is called) is an interesting idea, however it is not something that can be tacked onto a game at the last minute. Games must be designed around it, the developers must always have it in mind as they write the code. It's kinda like PvP. If a game has PvP slapped on and rushed out the door to say they have it, it will be worthless. But if the devs lived and breathed PvP as they were making the game, than it will be good.
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Lorth
|
Posted - 2006.07.12 05:06:00 -
[191]
I support the idea of chartors dying.
Lets assume Lorth was 18 when he became a pod pilot. That would make his about 21 right now. The average life span of a human on earth is about 75. By the time we've figured out faster then light travell, I would think that number could be as high as 100, possible longer.
Since the idea of Lorth living anouther 80 years, is certainly beyond my natural life span, and beyond the life span of this game. This idea gets my full support!
------------- Recruit me |

Sakura Nihil
|
Posted - 2006.07.12 06:51:00 -
[192]
Originally by: Kornelia Shedim I say we do a limited test run on this idea. I nominate Fitz VonHeise as the test subject. 

Very poor idea imo. Besides, lets think about something here - say we implement it, my character has been out of the SWA for over a year, so she's maybe 25-30, tops? (at least by her looks anyways). Still a good twenty years to go on her yet before those reflexes start dulling a bit.
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Filan Fyretracker
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Posted - 2006.07.12 07:01:00 -
[193]
MMO characters dont ever die, now in an RP sense we probally exit the flight schools in the early to mid 20s. add in that EVE Verse works in realtime your character isnt aging several years for one year of earth time.
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Uther Doull
|
Posted - 2006.07.12 08:11:00 -
[194]
ok, so i have battleship 5... fat good that will do me when i'm flying a friggy. and when i am flying a bs, it's only 5% better then yours. and then you realise that 5% cost me over a month to train... look up what 'diminishing returns' means. i see nothing wrong here
remember you cannot go higher than level 5 on any skill, so there already is a ceiling on how good you can be at a particular ship or weapon or whatever. when you reached that level you can only go on training for diversity, you will not always be '1 year ahead in minmatar battleships'
and then the most important thing you 'omg i can never catch up' ppl always seem to forget: do you play eve to have fun, or do you play eve to have the most sp?
if it's the latter i would suggest to no longer spend money on subscribing. if it's the former then drop this whole sp thing. don't just focus on doing the learning skills first but train some frigs skills or whatever. have fun doing whatever you like, and then train the learning skills. you will lose out on a few sp, but who wants to sit in a station watching paint dry for 2 months?
|

Flash Landsraad
|
Posted - 2006.07.12 08:37:00 -
[195]
Originally by: Fitz VonHeise I wrote this to the EVE group but they are "too busy" to answer. So I thought I would put this out for all to read and comment on. 
I've been looking at this link: http://oldforums.eveonline.com/?a=topic&threadID;30 7861 It appears that the longer you play this game the more skills and points you have and the new guys can never catch up. You can't even take over the spots of the higher people as they are not going to die off like people would in real life so others of younger years can move up and take over. In essence you have created a world that has no death and those who come later will never be in a position of real power. That is depressing and makes it impossible to work towards being the best in this game when you come into it 3 years into the making. Those who have been here for ages are having a great old time. But those who haven't will never see the pinnacles of victory. How are you going to address this issue? It is one that the Sci-Fi books talk about.
I had another thought about this. The only way to "solve" this is to have these old characters actually die off. And this could be done by just making an announcement along the lines of: "There has been a flaw found in the cloning process that was not anticipated. Scientist have found that a certain percentage of clones die and are unable to be revieved after XXX number of years. The percentage of clones that die grows exponentialy after xxx number of years."
You could make the announcment far enough in advance that these people can start shifting their money to other characters... (just like in real life) but the skills earned would dissapear and others would take their place in the corporations.
You will get the old guys mad I'm sure.... but there are lots of others who are playing this that will realize the advantages and like this policy. And you will force people to be training their "kids" (other characters) who would be available to be voted into leadership positions when the time comes. (As would happen in real life)
I want some of the stuff you've been smoking.
Official worst thread ever.
I've been playing EVE for a year and a half now and I'm getting along fine even though there are those that are years older than me.
Player skill > character skill in EVE.
|

Flash Landsraad
|
Posted - 2006.07.12 08:50:00 -
[196]
Edited by: Flash Landsraad on 12/07/2006 09:09:59 Edited by: Flash Landsraad on 12/07/2006 08:50:05
Originally by: Ferd VonHeise
Originally by: K Shara go back to wow
Don't play it and never have... (Glad I got so many people "thinking" on the topic.
Some have mentioned how few of the "old timers" are still with us. I wonder what the "age" is of the Top Corporate Leaders would be?? That would be an interesting survey to do.
They are the ones making policy in game. (As much policy as can be had) They are the ones with the power.
So if it takes just 6 months to build a character... then if your character dies off after two or so years you would still have had a year and a half to have one of the best skilled characters around. What's so bad about that??
If you're so disgruntled with old corporation leaders, then start your own corp. It only requires corporation management 1 .
The top corps in the game aren't the top corps because their CEOs have 35/40million skillpoints, they are the top because they have worked for that and spent a lot of time forming relations and building their empires.
If you do not have the patience to do this then EVE certainly is not for you in the slightest. You should go back to playing your generic MMO.
I'm sick of new players such as yourself coming on these forums and whining because they can't grind their characters to lvl 60 in 2 weeks.
EDIT: To everyone else, sorry for the double post.
EDIT 2: Oh and one more thing. You named this thread 'why older characters should die off' and then spent your entire original post suggesting that people would like this 'policy' and giving only one answer to your own question which was - at the base of it all - 'omg i can't compete with older players coz of ze skill point differences, nerf ze older playaz and kill off their characters so i can be the best in eve wah wah wah wah'.
Ok I've finished now .
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Noluck Ned
|
Posted - 2006.07.12 09:24:00 -
[197]
Originally by: Fitz VonHeise I wrote this to the EVE group but they are "too busy" to answer. So I thought I would put this out for all to read and comment on. 
I've been looking at this link: http://oldforums.eveonline.com/?a=topic&threadID;30 7861 It appears that the longer you play this game the more skills and points you have and the new guys can never catch up. You can't even take over the spots of the higher people as they are not going to die off like people would in real life so others of younger years can move up and take over. In essence you have created a world that has no death and those who come later will never be in a position of real power. That is depressing and makes it impossible to work towards being the best in this game when you come into it 3 years into the making. Those who have been here for ages are having a great old time. But those who haven't will never see the pinnacles of victory. How are you going to address this issue? It is one that the Sci-Fi books talk about.
I had another thought about this. The only way to "solve" this is to have these old characters actually die off. And this could be done by just making an announcement along the lines of: "There has been a flaw found in the cloning process that was not anticipated. Scientist have found that a certain percentage of clones die and are unable to be revieved after XXX number of years. The percentage of clones that die grows exponentialy after xxx number of years."
You could make the announcment far enough in advance that these people can start shifting their money to other characters... (just like in real life) but the skills earned would dissapear and others would take their place in the corporations.
You will get the old guys mad I'm sure.... but there are lots of others who are playing this that will realize the advantages and like this policy. And you will force people to be training their "kids" (other characters) who would be available to be voted into leadership positions when the time comes. (As would happen in real life)
For the love of.....
|

Noluck Ned
|
Posted - 2006.07.12 09:45:00 -
[198]
Originally by: BurnHard
Originally by: Dark Shikari Now the veteran can play ...., Tennis, .... and Rugby.....
I would pay good money to see Tim Henman in the Front Row against the All Blacks. 
I will pay half, call me up if you get it organised...
|

Iorya Dragon
|
Posted - 2006.07.12 09:45:00 -
[199]
Ah yes the general disscusion forum, where every forum w***e and noob with 1 year in game comes and whine because have no idea about the game, but he would like to see changed it anyway....Go play the freaking game. I killed old players, i got killed but new players, the skills help but not that much. Oh i hate general disscusion forum....
|

Infrared Raven
|
Posted - 2006.07.12 10:02:00 -
[200]
Originally by: Ferd VonHeise
Originally by: K Shara go back to wow
Don't play it and never have... (Glad I got so many people "thinking" on the topic.
Some have mentioned how few of the "old timers" are still with us. I wonder what the "age" is of the Top Corporate Leaders would be?? That would be an interesting survey to do.
They are the ones making policy in game. (As much policy as can be had) They are the ones with the power.
So if it takes just 6 months to build a character... then if your character dies off after two or so years you would still have had a year and a half to have one of the best skilled characters around. What's so bad about that??
Maybe the fact that I spent over $800 for my two accounts in the last 3 years? Maybe the fact that I played over 6000 hours with my two accounts in the last 3 years?
Holy crap, get over it, you will never own a PVP-Vet with 45mil pure PVP skillpoints in a 1on1. But there are more things in EVE that 1on1's, thank god...
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Peter Stuyvesant
|
Posted - 2006.07.12 10:10:00 -
[201]
Is there some sort of competition to see who can post the most ill-thought out, pointless topic this week?
Can you leave this crap in the ideas forum to die quietly please?
|

Mrmuttley
|
Posted - 2006.07.12 10:18:00 -
[202]
Originally by: Phasics I dissagree with you ALL !!!! The kid has a point !
I'd be ok with this idea as long as when my main charcter dies in a several months time (he's nearly at the ripe ole age of 3)
he is REBORN ! AS A JOVE !!! MWHAHAHAHA 
AND
has access to all jovian skills including; Jovian higher learning which decreases training time by 500% per level ! not to mention 2 other skills including Jove Singularity Jump drive which can jump into any system (including the locked Jove systems) as it dosent require a cyno field at the other end to work (did I mention at lv 5 this cpu need drops to 0 so it can be fit on any ship . and Jove Quantum Retrofitting which can convert regular tech I ships and equipment into Pesudo Jove ships when a true Jove ship is not available .
So yeah BRING ON THE MASS EXTINCTION NOOB, I SHALL LIVE AGAIN !
Wait a sec Ill be 3 in seven months time. 
*Mrmuttley* looks into crystal ball at the future.
Jove BS trained to level 5 OMGWTFPWN weapon trained to level 9 (I'll be a Jovian I can do stuff like that)
*Mrmuttley* admires own uberness
I nominate Phasics for Dev or President of Iceland or both.
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am Dyslexic of Borg.
Your ass will be laminated.
Originally by: Rod Blaine
Eve is not supposed to be fair
|

TuRtLe HeAd
|
Posted - 2006.07.12 10:24:00 -
[203]
JUST LEAVE.
LEAVE NOW. |

I'mA Geezer
|
Posted - 2006.07.12 11:03:00 -
[204]
Originally by: Fitz VonHeise I wrote this to the EVE group but they are "too busy" to answer.
I knew we were in for trouble after the first sentence!
|

sableye
|
Posted - 2006.07.12 11:28:00 -
[205]
if I die off I probably quit playinga nd I kow most others with its bad enough getting your specs up the first time never mid again, and training learning skills again no way, the idea plainly sucks I have alot of skillpoints most of them I don;nt even use when flying anyone ship all they give me is versitility.
ORC Recruiting You Today! Large Friendly 0.0/Empire Corp |

Ydyp Ieva
|
Posted - 2006.07.12 11:45:00 -
[206]
hmm I wonder why my corp always want me to tackle and not the guy with 10 mil SP more then me. Oh wait right I have interceptor lvl 5 and most navigations skills at 5 (only 2 at lvl 4). Also relative the skills I use for weapon systems are at 4-5. With other words I'm specialized in interceptors, while those with 10 mil more SP can build stuff a lot better then me but still can't fly an interceptor like I can.
But I guess if you didn't get the point in all previous pages you want get it with this post either. So why did I add something to this topic?
|

Mangold
|
Posted - 2006.07.12 13:50:00 -
[207]
This was quite interesting. A well thought through answer to a non-existant problem. The OP clearly don't understand the game mechanics and tries to fix something that isn't broken.
If this char was to be deleted I'd just quit. Why start over and do the same things again?
|

Flash Landsraad
|
Posted - 2006.07.12 13:54:00 -
[208]
Originally by: Ydyp Ieva hmm I wonder why my corp always want me to tackle and not the guy with 10 mil SP more then me. Oh wait right I have interceptor lvl 5 and most navigations skills at 5 (only 2 at lvl 4). Also relative the skills I use for weapon systems are at 4-5. With other words I'm specialized in interceptors, while those with 10 mil more SP can build stuff a lot better then me but still can't fly an interceptor like I can.
But I guess if you didn't get the point in all previous pages you want get it with this post either. So why did I add something to this topic?
Because it was 15mins till downtime and you were bored 
|

Dr Conelli
|
Posted - 2006.07.12 14:12:00 -
[209]
Edited by: Dr Conelli on 12/07/2006 14:12:45 I like this Idea. Maybee the Vets will leave as alot of people stated, but there will be even more Motivation for the new Player because they have more Goals to reach.
So who cares about the few Vets when u can get ten times more newer, younger player for new challanges.
|

Carth Jared
|
Posted - 2006.07.12 14:26:00 -
[210]
Edited by: Carth Jared on 12/07/2006 14:27:29
Originally by: Dr Conelli Edited by: Dr Conelli on 12/07/2006 14:12:45 I like this Idea. Maybee the Vets will leave as alot of people stated, but there will be even more Motivation for the new Player because they have more Goals to reach.
So who cares about the few Vets when u can get ten times more newer, younger player for new challanges.
I dont think you're aware of just how many people would leave the game if their player were to be killed. And im not just talking about the vets now. Its ALL players that dont want to pay a subscribtion for months and months on, only to see their work go down the drain.
This would kill the game.
edit: Also i dont think CCP is the kind of company that would screw the players who has supported the game for years, only to see a few nubs happy.
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mrg29
|
Posted - 2006.07.12 14:35:00 -
[211]
Originally by: Dr Conelli Edited by: Dr Conelli on 12/07/2006 14:12:45 I like this Idea. Maybee the Vets will leave as alot of people stated, but there will be even more Motivation for the new Player because they have more Goals to reach.
So who cares about the few Vets when u can get ten times more newer, younger player for new challanges.
i think you need to introduce yourself to the real world.
why would any company risk alienating its established playerbase to attempt to satisfy the instant-gratification power-gaming community who might or might not stick around long enough to replace them.
there are so many reasons why this sort of idea would ruin the game but theres no point even trying to explain them to u as it would be like speaking a different language given your apparent lack of understanding of how this game works. -
|

Helplessandlost
|
Posted - 2006.07.12 16:36:00 -
[212]
Originally by: Dr Conelli Edited by: Dr Conelli on 12/07/2006 14:12:45 I like this Idea. Maybee the Vets will leave as alot of people stated, but there will be even more Motivation for the new Player because they have more Goals to reach.
So who cares about the few Vets when u can get ten times more newer, younger player for new challanges.
Well since many of the "Vets" have mutiple accounts < 3 for me > and have had them for most of their "career" I think you'd find a new challenge if you alienated us, no game to play due to losing a large portion of the 100K plus paying subscriptions.
What I really miss is the maturity we had in this game and forums before all your types started looking at this game.
"Don't take life too seriously, nobody gets out alive!"
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cytomatrix
|
Posted - 2006.07.12 17:16:00 -
[213]
Great idea!! Why dont we test it on players who post these kinda threads?
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BoinKlasik
|
Posted - 2006.07.12 18:47:00 -
[214]
Originally by: cytomatrix Great idea!! Why dont we test it on players who post these kinda threads?
then theyd complain that since they get killed and we dont, were better inherently.
my solution is better, simply shut down the game. Done, itll acheive the same thing being proposed here, though why this thread has warrented 5 pages of responces is beyond me, we know the dude is insane or looking to troll by suggusting this, but ok.
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Nanobotter Mk2
|
Posted - 2006.07.12 19:27:00 -
[215]
Character should not die off that was a stupid suggestion poorly thought out, just as stupid as dark shikiri suggesting new players are not disadvantaged HAR HAR HAR please get a farking clue. New players are disadvantaged in EVERY possible way, But really this is no different than any other rpg type game and there is nothing wrong with that. If you cannot stomach it play a game like unreal tourney all characters are even always.
One nice aspect of the skill system is dimished returns though, the higher the skills you want to learn the longer they take for the same benifit. So sure you might take a decent amount of time to catch up but you will catch up or get very close eventually. I mean you can only tyrain skills to level 5... So once you cap at level 5 you goto find a new skill to learn. So in the end vet players will have a greater diversity of skills but someone focused can attain equal skills at say piloting a battleship in like 9 months or so. Or you can diversify and just be inferior in 1 skill level or 2 in a few catagories.
overall the skill system is pretty good but at this point I do beleive eve would be mroe attractive to new players if they gave the new accounts a significant trianing boost or headstart. Say a new account gets 50% bon8us to training speed for the first month. doesnt really hurt anyone imho.
|

Johnny Twoshoe
|
Posted - 2006.07.12 19:40:00 -
[216]
Originally by: Nanobotter Mk2 overall the skill system is pretty good but at this point I do beleive eve would be mroe attractive to new players if they gave the new accounts a significant trianing boost or headstart. Say a new account gets 50% bon8us to training speed for the first month. doesnt really hurt anyone imho.
No.
What part of "We had to train it... so do you" don't you people understand? ~~~
Like a blind hammer... That destroys what it can't see... |

Chimu Quien
|
Posted - 2006.07.12 23:28:00 -
[217]
Edited by: Chimu Quien on 12/07/2006 23:28:30 I will never understand people who feel they have to "catch up" in a computer game.
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nahtoh
|
Posted - 2006.07.12 23:44:00 -
[218]
Edited by: nahtoh on 12/07/2006 23:44:17
Originally by: Dr Conelli Edited by: Dr Conelli on 12/07/2006 14:12:45 I like this Idea. Maybee the Vets will leave as alot of people stated, but there will be even more Motivation for the new Player because they have more Goals to reach.
So who cares about the few Vets when u can get ten times more newer, younger player for new challanges.
"Oh my God we have a critcal case of clue loss!!!!! Nurse the clue by 4 STAT"
THUD THUD THUD THUD THUD THUD THUD THUD THUD THUD THUD THUD THUD THUD THUD THUD
"I hope we cought it in time to save this patent from a life of utter and total clue loss..."
 ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

Andreask14
|
Posted - 2006.07.12 23:47:00 -
[219]
You know, chars DO die off, as players leave the game. ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |

Paper Airplane
|
Posted - 2006.07.12 23:57:00 -
[220]
Instead of having characters die, now that I have joined lets just do a one time reset of everyone to 0 SP. It's not fair that anyone have more SP than me, because I am more important than everyone else. combined.
/sarcasm
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Lorette
|
Posted - 2006.07.13 00:36:00 -
[221]
It would be funny if senility set in on old players 
You cannot set [ibis] as your active ship as you have forgotten how to fly it.
|

Miri Tirzan
|
Posted - 2006.07.13 00:47:00 -
[222]
Just to give the opinion of someone that has been playing since Beta 4, which was a long, long time ago. I woud cancel in a heart beat if I was told that I was about to loose my 51 million SP so some whiney noob could feel better. I like being able to do just about anything I can think of and no, I dont want to spend years working another character up!
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|

Izo Azlion
|
Posted - 2006.07.13 00:53:00 -
[223]
Originally by: Fitz VonHeise I wrote this to the EVE group but they are "too busy" to answer. So I thought I would put this out for all to read and comment on. 
I've been looking at this link: http://oldforums.eveonline.com/?a=topic&threadID;30 7861 It appears that the longer you play this game the more skills and points you have and the new guys can never catch up. You can't even take over the spots of the higher people as they are not going to die off like people would in real life so others of younger years can move up and take over. In essence you have created a world that has no death and those who come later will never be in a position of real power. That is depressing and makes it impossible to work towards being the best in this game when you come into it 3 years into the making. Those who have been here for ages are having a great old time. But those who haven't will never see the pinnacles of victory. How are you going to address this issue? It is one that the Sci-Fi books talk about.
I had another thought about this. The only way to "solve" this is to have these old characters actually die off. And this could be done by just making an announcement along the lines of: "There has been a flaw found in the cloning process that was not anticipated. Scientist have found that a certain percentage of clones die and are unable to be revieved after XXX number of years. The percentage of clones that die grows exponentialy after xxx number of years."
You could make the announcment far enough in advance that these people can start shifting their money to other characters... (just like in real life) but the skills earned would dissapear and others would take their place in the corporations.
You will get the old guys mad I'm sure.... but there are lots of others who are playing this that will realize the advantages and like this policy. And you will force people to be training their "kids" (other characters) who would be available to be voted into leadership positions when the time comes. (As would happen in real life)
I dont need to read the next 5 pages, I'll jus tell you your not disadvantaged, we've paid and earnt thes SP, and I'll be saying **** that, to losing near 8mil SP in near 7 months.
Izo Azlion.
--- Director of Malum Vir
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Admiral Pieg
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Posted - 2006.07.13 00:56:00 -
[224]
seriously guys, you're making it so easy for him..
only a veteran of eve knows exactly what buttons to push, this is obviously some bored vet alt wind-up merchant looking to create some drama. ______________
Pod from above. |

Phasics
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Posted - 2006.07.13 13:31:00 -
[225]
Originally by: Mrmuttley
Originally by: Phasics I dissagree with you ALL !!!! The kid has a point !
I'd be ok with this idea as long as when my main charcter dies in a several months time (he's nearly at the ripe ole age of 3)
he is REBORN ! AS A JOVE !!! MWHAHAHAHA 
AND
has access to all jovian skills including; Jovian higher learning which decreases training time by 500% per level ! not to mention 2 other skills including Jove Singularity Jump drive which can jump into any system (including the locked Jove systems) as it dosent require a cyno field at the other end to work (did I mention at lv 5 this cpu need drops to 0 so it can be fit on any ship . and Jove Quantum Retrofitting which can convert regular tech I ships and equipment into Pesudo Jove ships when a true Jove ship is not available .
So yeah BRING ON THE MASS EXTINCTION NOOB, I SHALL LIVE AGAIN !
Wait a sec Ill be 3 in seven months time. 
*Mrmuttley* looks into crystal ball at the future.
Jove BS trained to level 5 OMGWTFPWN weapon trained to level 9 (I'll be a Jovian I can do stuff like that)
*Mrmuttley* admires own uberness
I nominate Phasics for Dev or President of Iceland or both.
  
hehehe thanks man
I accept   
 and P.S I didnt think anyone ever read into the 4th page and further I think I'm more impressed by that than anything else in this thread 
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Rahnesch
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Posted - 2006.07.13 14:09:00 -
[226]
what a stupid idea ...
the OP is searching for a "winbutton" and didnt find it.
I'm playing since Beta 4 with all ups and downs. In the beginning we have to skill alot of - now i known - useless skills. We had no change on specialisation. Now i have 41M SP and can do almost anything i wanted, but my 6 month old "Power of 2" can beat my mainchar because of his specialisation to fighting skills.
my 2ct
Rahnesch
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Ferd VonHeise
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Posted - 2006.07.14 01:28:00 -
[227]
For those that missed my first post about all your comments here it is again:
Originally by: Fitz VonHeise Thanks for the input everyone and I will work on gaining those skills, reputation and social contacts needed to move into a leadership position (somewhere) in the future.
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Star Crush
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Posted - 2006.07.14 03:01:00 -
[228]
This is why some people shouldnt have access to the forums . Good grief stick to wow kid.
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Benefactor
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Posted - 2006.07.14 03:27:00 -
[229]
Remember, a lot of kids come to EvE, the first question on their minds being "how fast does it take to get max level" or "where do I camp the best lewt." We're dealing with a poisoned MMO community that's been hit by a brain-damaging WoW bug. Be reasonable with them, but DO laugh at their suggestions.
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Veto1024
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Posted - 2006.07.14 04:39:00 -
[230]
Do new players have some sort of massive self-esteem issues or something? "oh my god, oh my god, i have to be the greatest player in the game! And if this isn't achieved, i must complain until i can be because i know im better then all these other people!"
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Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2006.12.12 08:17:00 -
[231]
YOU ARE NOT YOUR SKILLPOINTS
I can't actually take credit for that line, its Viceroy's. A smarter far scarier guy than I am. I know I have over 45 mil SP and there are any number of people who could whoop me with fewer. And that is even in combat areas I have skill points. Its about actual experience, like, in game. The kind you get in your RL brain, from playing. Thats what seperates the noob from the vet PvPer. A noob can be a 3 year old character, and a vet can be 3 months old.
Obviously all vet PvPers need to be rounded up in RL and lobotomized every year or so to level the playing field a bit. --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Queen Hades
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Posted - 2006.12.12 08:20:00 -
[232]
Originally by: Dark Shikari Edited by: Dark Shikari on 11/07/2006 14:59:50
New players are not "disadvantaged."
End of story.
Lets take a sports analogy and combine it with EVE. Lets say a veteran can play Football, Tennis, and Baseball well. A new player trains up and eventually can play Baseball and Tennis well. Now the veteran can play Football, Tennis, Baseball, Volleyball, and Rugby well. But when the veteran plays the newer player in Football, the veteran is no better.
After a certain point (around a year to a year and a half of play) you cannot get any better at one specific thing. Instead, you can branch out, to be more versatile. But you can only do one thing at a time.
And if you're really obsessed, you can buy a veteran character with the ISK you've earned.
Agreed. I will see this @ Gallente Battleships in a few weeks (all related skills to 5 ).
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James Duar
Merch Industrial
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Posted - 2006.12.12 08:30:00 -
[233]
I was wondering how long it would be till we had a "newbs can nevar catch up!" thread again.
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Rey Xavier
Gallente Bluestar Enterprises
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Posted - 2006.12.12 08:32:00 -
[234]
Hm being an newbie to EVE myself I think there is no need for charakters dying. RP wise we are covering a short timespan of just 3 years so far, that's noting (especially with increased tech usually lifespan is increased) - so no RP reason. And EVE has the most newbie and casual player friendly skill system I could imagine - basics are easy to get but being on top is difficult, but the effect of being on top is not as imba as in many other games. Plus you train also when offline. Excellent system, and probably the only working one to combine casual and hardcore players IMHO. So no gameplay reason either.
To make it easier for new players some requirements could be tweaked, but a drastic change like character death is IMHO not needed at all. ===============================
Ihr pers÷nliches Kreditinstitut |

Antithysis
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.12 08:45:00 -
[235]
Nice necro  ---------
Originally by: Oveur (at FanFest 2006) Titans aren't meant to be cost-effective - they're giant ****s!
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DOGNOSH
Minmatar Rage of Angels Morsus Mihi
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Posted - 2006.12.12 08:50:00 -
[236]
Level 5 cap on skills means noobs can do well versus vets within no time
this particular char(i have 3 accounts) ,my youngest, has nearly 13 mill SP,all in 9 months,I wouldn't call his BS a load of BS (BS 4 to 5 is a biatch 40 days ! ! ! )
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CRUSH BOSS
Caldari BOSS PRODUCTIONS
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Posted - 2006.12.12 09:10:00 -
[237]
oh dear, not again
We fight for the ONE - We die for the ONE |
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Karl Chroimcer
Forum Moderator Interstellar Services Department

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Posted - 2006.12.12 09:35:00 -
[238]
Necromancy is bad m'kay?
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