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Thread Statistics | Show CCP posts - 18 post(s) |

Arya Regnar
Darwins Right Hand
543
|
Posted - 2014.08.27 12:54:00 -
[1621] - Quote
Seraph Essael wrote:Bleedingthrough wrote:Seraph Essael wrote: Wormhole mass changes should remain implemented But the mas / spawn should be inverted. Light, fast ships spawn further. Heavier, slower ships spawn closer.
Currently the wormhole fight meta is heavier, armour ships on the hole. Inverting the spawn / mass distance could introduce a new playstyle of faster, kiting ships on wormholes as well as the heavy armour meta. It would also tie in with the new speedy, missile hole changes.
No, not like this. The only meaningful way I see is make this based on entry speed. (= tackeled on one side > close to WH on the other) Again, was also something that was brought up at the town hall. Both ideas were ripe with discussion and both met with decent feedback. While I do like the idea of speed in defines the out distance, I think people may abuse that specific system and tackle their own rolling ships so they spawn at 0 on the other side. How is that abuse.
It seems like a creative mechanic.
EvE-Mail me if you need anything. |

Seraph Essael
Devils Diciples League of Infamy
820
|
Posted - 2014.08.27 13:00:00 -
[1622] - Quote
Arya Regnar wrote:Seraph Essael wrote:Bleedingthrough wrote:Seraph Essael wrote: Wormhole mass changes should remain implemented But the mas / spawn should be inverted. Light, fast ships spawn further. Heavier, slower ships spawn closer.
Currently the wormhole fight meta is heavier, armour ships on the hole. Inverting the spawn / mass distance could introduce a new playstyle of faster, kiting ships on wormholes as well as the heavy armour meta. It would also tie in with the new speedy, missile hole changes.
No, not like this. The only meaningful way I see is make this based on entry speed. (= tackeled on one side > close to WH on the other) Again, was also something that was brought up at the town hall. Both ideas were ripe with discussion and both met with decent feedback. While I do like the idea of speed in defines the out distance, I think people may abuse that specific system and tackle their own rolling ships so they spawn at 0 on the other side. How is that abuse. It seems like a creative mechanic. Oh I agree but I'm kinda thinking CCP want some ships to spawn away from the "can jump straight back in" radius. While I don't agree with this implementation (wormholes after all are not gates and have complete different mechanics), unfortunately it's there decision and what they wan't and they would probably not implement speed - mass because of that. I think that they should either rollback to how wormholes were before Hyperion, or implement one of the two community based ideas. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Shilalasar
Dead Sky Inc.
90
|
Posted - 2014.08.27 13:07:00 -
[1623] - Quote
corbexx wrote:Time to plagiarise again.
Here's the hard truth: If you don't live in W-space, and you've never lived there, your opinion about how W-space should or shouldn't be is worse than irrelevant: you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head.
Hey, you can-¦t tell that to someone in Bastion. It-¦s like you were using their own words against them. 
|

Anize Oramara
EVE Protection Agency Bloodline.
244
|
Posted - 2014.08.27 13:09:00 -
[1624] - Quote
Arya Regnar wrote:Seraph Essael wrote:Bleedingthrough wrote:Seraph Essael wrote: Wormhole mass changes should remain implemented But the mas / spawn should be inverted. Light, fast ships spawn further. Heavier, slower ships spawn closer.
Currently the wormhole fight meta is heavier, armour ships on the hole. Inverting the spawn / mass distance could introduce a new playstyle of faster, kiting ships on wormholes as well as the heavy armour meta. It would also tie in with the new speedy, missile hole changes.
No, not like this. The only meaningful way I see is make this based on entry speed. (= tackeled on one side > close to WH on the other) Again, was also something that was brought up at the town hall. Both ideas were ripe with discussion and both met with decent feedback. While I do like the idea of speed in defines the out distance, I think people may abuse that specific system and tackle their own rolling ships so they spawn at 0 on the other side. How is that abuse. It seems like a creative mechanic. my only concern with that is it will involve waay too much new code over any and all other changes they have made being far simpler changes of existing code. the inverted mass changes is by far the best suggestion apart from scrapping it completely.
that said with the amount of damage already done it will take a long time for whs to recover even if they magically revert tomorrow at dt. the numbers will reflect what we have been saying and it will be hilarious to see when they finally go 'oh, oops'. we can argue, troll and theory craft all we want, aint going to make a tiny bit of difference anymore. I will savor that 'I told you so' I can almost taste it already. |

epicurus ataraxia
Lazerhawks
1133
|
Posted - 2014.08.27 13:32:00 -
[1625] - Quote
Anize Oramara wrote:Arya Regnar wrote:Seraph Essael wrote:Bleedingthrough wrote:Seraph Essael wrote: Wormhole mass changes should remain implemented But the mas / spawn should be inverted. Light, fast ships spawn further. Heavier, slower ships spawn closer.
Currently the wormhole fight meta is heavier, armour ships on the hole. Inverting the spawn / mass distance could introduce a new playstyle of faster, kiting ships on wormholes as well as the heavy armour meta. It would also tie in with the new speedy, missile hole changes.
No, not like this. The only meaningful way I see is make this based on entry speed. (= tackeled on one side > close to WH on the other) Again, was also something that was brought up at the town hall. Both ideas were ripe with discussion and both met with decent feedback. While I do like the idea of speed in defines the out distance, I think people may abuse that specific system and tackle their own rolling ships so they spawn at 0 on the other side. How is that abuse. It seems like a creative mechanic. my only concern with that is it will involve waay too much new code over any and all other changes they have made being far simpler changes of existing code. the inverted mass changes is by far the best suggestion apart from scrapping it completely. that said with the amount of damage already done it will take a long time for whs to recover even if they magically revert tomorrow at dt. the numbers will reflect what we have been saying and it will be hilarious to see when they finally go 'oh, oops'. we can argue, troll and theory craft all we want, aint going to make a tiny bit of difference anymore. I will savor that 'I told you so' I can almost taste it already.
Personally i believe that no code is better than bad code, and if one implements a bad change because it is easy to code, there is a severe disconnect with reality present.
The solution to the actual issue, leaving aside the effects this has had on community relations, needs to make things better than worse than before hyperion.
1. Changes other than the mass space spawn are questionable in isolation, the overall effect on the wormhole environment is unpredictable, I will not say that they will be good or bad, the jury is out on that, but it will need watching closely and a fast response if issues are seen.
2. Mass spawn distance change. This is the change that is so misguided, it does not add risk as such, other than the element of luck introduced, this is a seriously bad idea, a mechanic that distances itself from the concept of player "cause" leads to effect, adds nothing to the game, and devalues and makes irrelevant all player effort and input. It also fails to meet all the stated goals, and in the main makes rolling wormholes simply more tiresome, and particularly so for small corps. Coupled with the other changes it magnifies all their downsides, and negates the good. It is also impossible to adapt to "luck" one gambles or not, that is the only adaptation possible.
3. If one wishes to make the hole transit mechanic more involved, then the suggestion that speed and direction of wormhole entry determines wormhole ejection distance and direction, via a solid repeatable predictable dynamic would achieve that goal rewarding player input and tactics. This may be harder to program, and would eliminate the majority of the concerns.
It is better Not to make changes, than to make bad ones because they are easier.
I suggest that the mass spawn change be rolled back until the effects of the other changes are seen, and a better design is, discussed with our CSM representative, decided, and only then implemented. There is one EvE. Many people. Many lifestyles. WE are EvE |

crazy0146
The Federation of assorted candy
66
|
Posted - 2014.08.27 13:44:00 -
[1626] - Quote
I have some questions regarding this change that I would like answered, Though I don't expect some of them to be answered.
1. Was this a change that was always going to go through no matter what feedback was received?
2. Were there any Dev time allocated to having a look at this feature after receiving the feedback or had the Devs moved on to other projects?
and probably the most important:
3. Why was this change still pushed through in its current form, despite the overwhelmingly negative reaction to it, and the well reasoned feedback given. ie. why was it still thought of as a good change? |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
174
|
Posted - 2014.08.27 13:53:00 -
[1627] - Quote
CCP Falcon wrote:Thanks very much for a solid, reasonable and concise response without using veiled personal attacks or trolling. I'll pass this on directly to development. 
So what the everloving **** happened to the OTHER 80 pages of feedback? |

Anthar Thebess
673
|
Posted - 2014.08.27 13:54:00 -
[1628] - Quote
Can we add random total mass to wormholes. Now it is just to easy - each WH have known total mass until it close. Can we put 20% random? Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

epicurus ataraxia
Lazerhawks
1134
|
Posted - 2014.08.27 14:01:00 -
[1629] - Quote
Anthar Thebess wrote:Can we add random total mass to wormholes. Now it is just to easy - each WH have known total mass until it close. Can we put 20% random?
Quote:corbexx wrote: Here's the hard truth: If you don't live in W-space, and you've never lived there, your opinion about how W-space should or shouldn't be is worse than irrelevant: you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head.
Ps they already do have variable mass. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kynric
Sky Fighters
157
|
Posted - 2014.08.27 14:03:00 -
[1630] - Quote
LOL, thus thread has more posts than the features and ideas thread on changes to sov and power projection. |

Shilalasar
Dead Sky Inc.
91
|
Posted - 2014.08.27 14:05:00 -
[1631] - Quote
Anthar Thebess wrote:Can we add random total mass to wormholes. Now it is just to easy - each WH have known total mass until it close. Can we put 20% random?
Funfact, that was my suggestion for too safe closing of C5/6s, just up the 10% deviation to 50/60%. Sadly CCP already was set on their way and never cared for alternatives. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
773
|
Posted - 2014.08.27 14:12:00 -
[1632] - Quote
Shilalasar wrote:Anthar Thebess wrote:Can we add random total mass to wormholes. Now it is just to easy - each WH have known total mass until it close. Can we put 20% random? Funfact, that was my suggestion for too safe closing of C5/6s, just up the 10% deviation to 50/60%. Sadly CCP already was set on their way and never cared for alternatives.
If its really about being "too safe" too collapse just make it so that static wormholes don't cleanly collapse in one go - but once massed down below their class max mass stop being statics (which allows the new static to spawn) and becomes a new weaker wormhole with a much more limited jump mass and lifetime - would need some mechanism to prevent abuse from players trying to make 100s of the weaker wormholes.
i.e. once you've put 3Bn mass through a H296 it would shrink and become something similar to a H121 but with say 15 or 30 minutes lifetime or something along those kind of lines. Without preventing the new static H296 from spawning. |

Terrorfrodo
Renegade Hobbits for Mordor
644
|
Posted - 2014.08.27 14:13:00 -
[1633] - Quote
Talking to old corpmates (including the CEO) from a relatively big c5 pvp/pve wh corp, I'm relieved to see that most people are actually quite unconcerned about this change and w-space is not in the state of hysterical anger and grieving despair this thread makes it look to be  . |

Arya Regnar
Darwins Right Hand
546
|
Posted - 2014.08.27 14:14:00 -
[1634] - Quote
Anthar Thebess wrote:Can we add random total mass to wormholes. Now it is just to easy - each WH have known total mass until it close. Can we put 20% random? Wow...
That's idiots trying to pretend they know stuff.
They already have that.
EvE-Mail me if you need anything. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
773
|
Posted - 2014.08.27 14:16:00 -
[1635] - Quote
Terrorfrodo wrote:Talking to old corpmates (including the CEO) from a relatively big c5 pvp/pve wh corp, I'm relieved to see that most people are actually quite unconcerned about this change and w-space is not in the state of hysterical anger and grieving despair this thread makes it look to be 
From those I've talked to there are quite a few unconcerned about it, there are quite a few who think its a bad idea to vary degrees and I've yet to find anyone who is actually for it - other than the fact they like that their scouts and blockade runners are safer than ever. |

Terrorfrodo
Renegade Hobbits for Mordor
644
|
Posted - 2014.08.27 14:24:00 -
[1636] - Quote
Rroff wrote: From those I've talked to there are quite a few unconcerned about it, there are quite a few who think its a bad idea to vary degrees and I've yet to find anyone who is actually for it - other than the fact they like that their scouts and blockade runners are safer than ever.
That is not really surprising because the change does not directly benefit any individual in their daily life (except while scouting/hauling). Its sense is clearly strategic and transcending individual players or corporations, and obviously 99% of players don't get that or don't care because they only see their own short-term convenience and disruption of routines established over many years. . |

Anize Oramara
EVE Protection Agency Bloodline.
248
|
Posted - 2014.08.27 14:31:00 -
[1637] - Quote
Anthar Thebess wrote:Can we add random total mass to wormholes. Now it is just to easy - each WH have known total mass until it close. Can we put 20% random? uuuuh you DO know that theres already a 10% random amount on mass right? Please tell me you already knew this. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
773
|
Posted - 2014.08.27 14:34:00 -
[1638] - Quote
Terrorfrodo wrote:Rroff wrote: From those I've talked to there are quite a few unconcerned about it, there are quite a few who think its a bad idea to vary degrees and I've yet to find anyone who is actually for it - other than the fact they like that their scouts and blockade runners are safer than ever.
That is not really surprising because the change does not directly benefit any individual in their daily life (except while scouting/hauling). Its sense is clearly strategic and transcending individual players or corporations, and obviously 99% of players don't get that or don't care because they only see their own short-term convenience and disruption of routines established over many years.
Only as pointed out it largely doesn't address the issue(s) it was supposed to while having a largely negative aspect on day to day activities for the sake of mixing up the dynamic in some fringe cases. If the concerns of "safe" collapsing and frequency of collapsing are really such an issue there are much better ways to address that (technical considerations aside) while there are some potential ways this kind of mechanism could be used to mix up the meta a bit without impacting on the tedious day to day activities. |

Trinkets friend
Sudden Buggery
1579
|
Posted - 2014.08.27 14:40:00 -
[1639] - Quote
Well, that was the biggest douche manouvre from CCP Falcon.
Here's the CCP Playbook on PR.
Step 1: Get high on drugs and hire CCP Fozzie. Step 2: Wake up with a hangove / CCP Fozzie implementing patches, or whatever. Who knew meth was so powerful? Hire CCP Falcon. Step 3; implement changes blind on the test server. Step 4; When people blow up about it, sheepishly admit you are "testing" it, even though you got hopped up on meth and let Fozzie bork everything. Step 5: Ignore 75 page thread. Step 6; Deploy the Falcon. He will go into the thread and disparage everyone who has been constructive, and tell them the feedback thread is not the correct feedback thread. Step 7: Wait for the next piece of trivially useless non-advice by someone. make sure it is less than 2 paragraphs long and has no reasoning, logic or critical analysis of its points. The more facetious the better. Step 8: Deploy the Falcon again. he will pick the most useless and facile feedback and promise to pass it on to the developers. Don't worry, it won't at all seem arrogant and dismissive of everything else. Nope, not one bit. No one will sit there and think "douchewad" silently under their breath. Make sure he uses an emoticon - it makes customers more gruntled. Gruntled customers are better than disgruntled customers!
Yep. You've been schooled in PR. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
35
|
Posted - 2014.08.27 14:41:00 -
[1640] - Quote
Terrorfrodo wrote:Talking to old corpmates (including the CEO) from a relatively big c5 pvp/pve wh corp, I'm relieved to see that most people are actually quite unconcerned about this change and w-space is not in the state of hysterical anger and grieving despair this thread makes it look to be 
You're kidding right? I'm pretty sure people have stopped venting mostly because CCP gave people the finger and said "we don't care we're doing it anyway" despite telling people they were going to listen to their feedback. When someone says they're going to listen to you but ignores everything you say eventually you just find something else to do and say "f*@k that a$$hole". |

Jareedon
Caldari Provisions Caldari State
0
|
Posted - 2014.08.27 14:43:00 -
[1641] - Quote
now wormhole space in nullsec! time to take down the pos! |

Terrorfrodo
Renegade Hobbits for Mordor
644
|
Posted - 2014.08.27 14:45:00 -
[1642] - Quote
Rroff wrote:Only as pointed out it largely doesn't address the issue(s) it was supposed to while having a largely negative aspect on day to day activities for the sake of mixing up the dynamic in some fringe cases. If the concerns of "safe" collapsing and frequency of collapsing are really such an issue there are much better ways to address that (technical considerations aside) while there are some potential ways this kind of mechanism could be used to mix up the meta a bit without impacting on the tedious day to day activities. With no reasons officially given, I assume that the intent is to discourage collapsing in general. This assumption is supported by the fact that we got a huge amount of additional connections to compensate. My conclusion is that someone wants us to stop collapsing holes and this someone thinks that it is better to have a more persistent web of connected systems instead of the countless islands of isolation we have now. People are being forced to exert control over space instead of control over connections.
I happen to like this thinking. Most people here apparently don't. I think they will change their mind eventually, or be replaced by people who embrace the new environment. But I could be wrong. Or maybe there was no plan at all and Fozzie just hates us, who knows ^^ . |

Anize Oramara
EVE Protection Agency Bloodline.
248
|
Posted - 2014.08.27 14:46:00 -
[1643] - Quote
remember there is no promise of actually doing anything when someone says 'we will listen to your feedback'.
listening is not doing.
keep that in mind for every feedback thread you will ever participate in ever and you will understand how much ccp is having a giggle at your expense. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
774
|
Posted - 2014.08.27 14:49:00 -
[1644] - Quote
Terrorfrodo wrote: or be replaced by people who embrace the new environment. But I could be wrong. Or maybe there was no plan at all and Fozzie just hates us, who knows ^^
I'm fairly sure this is largely what will happen... but in no shape or form is this a good thing - especially not in a game that pretends to be about playing the long game. |

epicurus ataraxia
Lazerhawks
1136
|
Posted - 2014.08.27 14:49:00 -
[1645] - Quote
Shilalasar wrote:Anthar Thebess wrote:Can we add random total mass to wormholes. Now it is just to easy - each WH have known total mass until it close. Can we put 20% random? Funfact, that was my suggestion for too safe closing of C5/6s, just up the 10% deviation to 50/60%. Sadly CCP already was set on their way and never cared for alternatives.
This is why. And with good reason.
Quote:corbexx wrote: Here's the hard truth: If you don't live in W-space, and you've never lived there, your opinion about how W-space should or shouldn't be is worse than irrelevant: you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head. There is one EvE. Many people. Many lifestyles. WE are EvE |

Trinkets friend
Sudden Buggery
1579
|
Posted - 2014.08.27 14:53:00 -
[1646] - Quote
There's really no point having anything above a destroyer aside from a double-bubble HICtor now, because to take advantage of this gigantic web of holes crap you need to be able to traverse the frig holes.
If I want gates, i'll go to k-space.
if i want frig-only combat, i'll go beat my head against a wall in FW again.
This risks being th death knell of wormholes as something diffferent from all the rest of EVE. A lace where you can hunt. A place where you can brawl, in its purest form. A place where you can't gate camp with a ceptor and vigilant or a daredevil and osprey toon, forever, amen, end of story. A place where quality beats quantity.
No longer. Webs of frigate only holes connecting everywhere, all the time, persistently? What kind of madness is this.
Adaptable. Yes. But then indistinguishable from nullsec or lowsec. Whoopee. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Anize Oramara
EVE Protection Agency Bloodline.
249
|
Posted - 2014.08.27 14:55:00 -
[1647] - Quote
Terrorfrodo wrote:Rroff wrote:Only as pointed out it largely doesn't address the issue(s) it was supposed to while having a largely negative aspect on day to day activities for the sake of mixing up the dynamic in some fringe cases. If the concerns of "safe" collapsing and frequency of collapsing are really such an issue there are much better ways to address that (technical considerations aside) while there are some potential ways this kind of mechanism could be used to mix up the meta a bit without impacting on the tedious day to day activities. With no reasons officially given, I assume that the intent is to discourage collapsing in general. This assumption is supported by the fact that we got a huge amount of additional connections to compensate. My conclusion is that someone wants us to stop collapsing holes and this someone thinks that it is better to have a more persistent web of connected systems instead of the countless islands of isolation we have now. People are being forced to exert control over space instead of control over connections. I happen to like this thinking. Most people here apparently don't. I think they will change their mind eventually, or be replaced by people who embrace the new environment. But I could be wrong. Or maybe there was no plan at all and Fozzie just hates us, who knows ^^ soooo more like null? but without any of the dozens of safety features and force projection mechanics present in null.
and now you want us to siege capitals in sites with rats that point out to 60km+?
would you drop a carrier in a nullsec anom if you had no local, no exit cyno, and no coalition intel channel?
hell we are forbidden from ratting with carriers WITH all those things. |

Iku Nergal
All Your Holes Are Belong To Us CriticaI Mass
0
|
Posted - 2014.08.27 15:05:00 -
[1648] - Quote
Normally, I don't give feedback to particular changes, because it doesn't affect me personally. This is normally the case because I do my business in W-Space, and not K-Space where 99% of the changes have been made up to this point.
My current status & background
I am in a small corp and currently living in a C3/LS system. We selected this type of Wormhole because of the small-gang PVP we can get with our static connection whilst having the opportunity to easily get to K-Space if needed. I have lived in all class of WH's from C1-C4. no C5's or 6's. I have done Hi-Sec missions, incursions, NullSec Coalition warfare, and Low-Sec operations coupled with PvE/PvP content in all forms mentioned above. I have specifically chosen Wormhole content vs all others for multiple reasons including the dynamic PVP content, and the unique PvE experience WSpace offers.
I play EvE for about 4 hours a day, squeezing every minute I can get into this game.
Before, and after tthe WH spawn rate changes in the previous expansion
Before the change, we was able to login about every night, and have maybe one other Wormhole connection to us. We would simply roll our Orca's through it and close it. It would take roughly 15 minutes. Afterwards, we would run sites or mine.
After the change, we login and notice 4 wormholes connecting to us (almost every single night). We would spend an average of 1-1.5 hours closing wormholes/ensuring security to our Orca's whilst closing to run sites/mine for two hours, then go to bed. This was acceptable, as we would still D-Scan and watch for an extra Signature to alert us of a possible WH connecting to us.
We would average 150-300mil a day in income in our Wormhole depending on our activities, and split 5 ways doesn't amount to a whole lot.
Hyperion Expansion
Most changes to W-Space are fine, and are easy to adapt to, and would not change the content of what we are looking to get out of EvE, except for this particular change. This change, when paired with increasing the number of WSpace to WSpace WH's vastly, has a very negative impact on the type of Content we are looking to get.
This change means that we can no longer close unwanted WH's connecting to us. This could have been acceptable to us if we had to watch 1 extra wormhole while performing operations. However, when there are multiple WSpace to Wspace connections to us, the risk mitigation becomes far more difficult. We now need one set of cloaky eyes for every WH that connects to us for us to have some sort of security or early warning system.
Our corporation does not make enough ISK to risk fielding our avg 3bil isk fleet to earn income and enjoy the Content we are looking to get. Simply put: The potential risk is far too great vs the reward. We have been looking for days that can run Operations out of our wormhole when there are an acceptable amount of WH's connecting to us, but we haven't found any as of yet and as such, is impacting the content (and enjoyment of Wspace) that all of us in the Corp are looking for.
Hyperion Expansion Feedback
I believe most of this feedback is vastly negative because of the two changes coupled together. You have the Jump Mass distance, and the increased spawn rate of Wh-Wh connections. These changes together change the content of W-Space entirely as most corporations and/or alliances will not wish to Risk performing PvE operations in their respective wormholes because they cannot close the connections based on the Jump Mass change, and coupled with that there are so many WH's connecting to them.
The greatest impact of this change will be the small corporations (like us) that do not have the manpower or ability to throw up large fleets, or have the ISK to risk losing an Orca trying to close excess WH's needed to perform operations, or to help mitigate these changes. If we did, we would need a larger WH Class, which means more content we aren't looking particularly looking for. Also, the point of W-Space will be 90% PVP and 10% PvE, which is not what most people are looking to receive.
If you have no plans to change this feature at all, I would suggest reverting the vastly increased WH spawning in our systems so that the corporations are willing to adapt to just this change, and dealing with a Rogue wormhole 1-2 times a week vs 3-4 Rogue WH's every day. |

Lamhoofd Hashur
Future Corps Sleeper Social Club
25
|
Posted - 2014.08.27 15:06:00 -
[1649] - Quote
By rereading the first three pages of this thread I was already able to acquire multiple posts to clarify why this change is a bad idea. Whether the other 80 are trolls or direct attack I don't want to discuss, however I do feel that we were first asked to give constructive feedback, an example was given that the post on page 1 by Traiori (post #5) was very useful. Can CCP therefore explain to me why we have to post this all over again, but this time more concise? Why was this not asked when the thread was started? And finally, why do say that such a constructive, still relatively elaborate post, is a good example of good feedback?
About the change itself, as I said I've seen multiple useful posts in only the first 3 pages of this thread. To make it easier why this change is bad I have put them in a pastebin for you: http://pastebin.com/0HKhbKYe . I am not arguing there are not more reason why it is bad, but the feedback already given should be valuable enough, especially when the community still thought the feedback was appreciated and would be used. |

Terrorfrodo
Renegade Hobbits for Mordor
644
|
Posted - 2014.08.27 15:17:00 -
[1650] - Quote
Iku Nergal wrote:After the change, we login and notice 4 wormholes connecting to us (almost every single night). We would spend an average of 1-1.5 hours closing wormholes/ensuring security to our Orca's whilst closing to run sites/mine for two hours, then go to bed. Amazing how you can give daily averages and speak of "almost every single night" when exactly one (1) night has elapsed since the change. . |
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