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Spaceman Jack
Deep Core Mining Inc. Caldari State
80
|
Posted - 2014.08.08 16:06:00 -
[1] - Quote
"Will make things harder for people, and reduce power projection." - CCP
From the recent WH dev-blog
"Now with the benefits of hindsight this prediction appears amusingly naive. Ingenious players have quite easily overcome any and all challenges and created an entire society within this uniquely hostile environment." - CCP
Sound familiar? |

Noriko Mai
1406
|
Posted - 2014.08.08 16:10:00 -
[2] - Quote
Context seems to be not that relevat nowadays... I blame twitter and facebook! |

Spaceman Jack
Deep Core Mining Inc. Caldari State
80
|
Posted - 2014.08.08 16:16:00 -
[3] - Quote
The context is identical.
Predictions which are unfounded and completely unable to accurately predict the player-base's amazing ability to surprise and adapt. |

Unsuccessful At Everything
The Troll Bridge
16261
|
Posted - 2014.08.08 16:29:00 -
[4] - Quote
INB4 thread goes all Dinsdalian and Tinfoil prices skyrocket.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Tippia
Sunshine and Lollipops
23802
|
Posted - 2014.08.08 16:33:00 -
[5] - Quote
Spaceman Jack wrote:Sound familiar? Not particularly.
One talks about inconveniences making something impossible, the other talks about increasing inconvenience. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Jenn aSide
Smokin Aces.
7551
|
Posted - 2014.08.08 16:47:00 -
[6] - Quote
Spaceman Jack wrote:"Will make things harder for people, and reduce power projection." - CCP
From the recent WH dev-blog
"Now with the benefits of hindsight this prediction appears amusingly naive. Ingenious players have quite easily overcome any and all challenges and created an entire society within this uniquely hostile environment." - CCP
Sound familiar?
I'll just leave this here....... |

George Gouillot
Eleutherian Guard Villore Accords
27
|
Posted - 2014.08.08 16:54:00 -
[7] - Quote
Diiiinsdaaale! |

Obsidian Hawk
RONA Corporation RONA Directorate
903
|
Posted - 2014.08.08 17:34:00 -
[8] - Quote
So if jump fuel needed is incresed by 50% then that means ice prices are going to go up again right? RIGHT!!! |

Benny Ohu
Chaotic Tranquility
3744
|
Posted - 2014.08.08 17:40:00 -
[9] - Quote
except the primary aim of increasing jump fuel requirements was to increase the market for ice products. |

Rowells
Unknown Soldiers Fidelas Constans
1146
|
Posted - 2014.08.08 18:01:00 -
[10] - Quote
Spaceman Jack wrote:Sound familiar? Nope. NEXT! |

Cap ITal
Pator Tech School Minmatar Republic
0
|
Posted - 2014.08.08 18:54:00 -
[11] - Quote
I would like things to be reverted. but honestly I wonder if its not time to let carriers and dreads use gates but give them like 1au sec warp |

baltec1
Bat Country Goonswarm Federation
12638
|
Posted - 2014.08.08 19:01:00 -
[12] - Quote
The change was for ice products benefit not to nerf power projection. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pheusia
Vanishing Point. The Initiative.
166
|
Posted - 2014.08.08 20:20:00 -
[13] - Quote
baltec1 wrote:The change was for ice products benefit not to nerf power projection.
A PP nerf was listed as one of the reasons for the change.
Of course that was roundly mocked and rightly so because it was an idiotic justification for a perfectly sensible economic balancing change, but there we are: facts are facts. |

Linus Gorp
Ministry of Propaganda and Morale Black Marker
19
|
Posted - 2014.08.08 21:09:00 -
[14] - Quote
Cap ITal wrote:I would like things to be reverted. but honestly I wonder if its not time to let carriers and dreads use gates but give them like 1au sec warp
Because we need dreads in highsec, right? Oh wait... When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the aliterate. |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
1987
|
Posted - 2014.08.08 22:17:00 -
[15] - Quote
I honestly don't understand why CCP decided to subsidize ice mining at that point. If prices go down, fewer people mine ice, demand outpaces supply, prices go back up. Ice mining, as a profession, can't die in eve. Too many people use the topes, it might have dipped a bit on the change had ccp not intervened, but the market would have stabilized at a fair price where enough ice miners consider it worth their time to mine topes to meet existing demand.
I'm not normally a "the market solves everything" guy, but in this case I think that CCP should have let the market sort itself out. |

Scipio Artelius
The Vendunari End of Life
2848
|
Posted - 2014.08.09 02:03:00 -
[16] - Quote
EvE is dieing/dying (thanks Mallok), or it's dead?
Is that the gist?
I hope so. Normal programming around here. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

James Amril-Kesh
4S Corporation Goonswarm Federation
10970
|
Posted - 2014.08.09 04:09:00 -
[17] - Quote
I don't think the justification for the change (stimulating the ice market) holds particularly well, given what PotatoOverdose said and given the fact that while research poses are no longer necessary (iirc that being what prompted the change), there are now more reasons to have a POS in highsec than before, as well as more places to put one. It seems to me that the ice market would have done just fine without the change. And as a nerf to power projection, well... we can see that hardly had any effect on groups like us. No, this isn't it at all. Make it more... psssshhhh. |

Nimrod vanHall
Martyr's Vengence Nulli Secunda
95
|
Posted - 2014.08.09 14:35:00 -
[18] - Quote
James Amril-Kesh wrote:I don't think the justification for the change (stimulating the ice market) holds particularly well, given what PotatoOverdose said and given the fact that while research poses are no longer necessary (iirc that being what prompted the change), there are now more reasons to have a POS in highsec than before, as well as more places to put one. It seems to me that the ice market would have done just fine without the change. And as a nerf to power projection, well... we can see that hardly had any effect on groups like us.
So true, more fuel needed just means systems with ice bels get more valuable, meaningwe increase the rent for those systems so we have more isk to buy said ice products namely jump fuel. For me as an N3 (s2n) line member it makes no difference anyway since for move/strategic ops my corp pays for the fuel with renter isk. |

Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
529
|
Posted - 2014.08.09 17:53:00 -
[19] - Quote
It is aimed for further redistribution of wealth from big alliances to small time ice miners.
So far the only effect seems to be slightly more moaning in comms over "waste of topes" when we get blueballs after blowing few billion ISK in isotopes while Slowcat-jumping to a target over a couple of midpoints.
|

Spaceman Jack
Deep Core Mining Inc. Caldari State
80
|
Posted - 2014.09.02 19:08:00 -
[20] - Quote
Benny Ohu wrote:except the primary aim of increasing jump fuel requirements was to increase the market for ice products.
Ah, I was confused when the devs stated otherwise at fanfest an on the forums. |

Ioci
Bad Girl Posse Somethin Awfull Forums
518
|
Posted - 2014.09.02 19:57:00 -
[21] - Quote
If they really want to balance industrial distribution chains they need to stop creating bottleneck online scenarios.
There is more to Ice than Isotopes and the amount of Ice that is mined has always been determined by the Liquid Ozone demand. Fuel Block Isotope requirements are almost 1:1 in what you need and what you get. Fuel Block Liquid Ozone is over 500% of what I get from a single block of Ice.
This means I need to mine 5+ Ice to get enough Liquid Ozone to make a Fuel block. The Isotopes from 4 of those blocks are 'spare'. All the Isotopes I mine when mining Ice for Jump Bridge Liquid Ozone are 'spare'. They can crank up demand for Isotopes all they want. Unless they crank them up by 400% or more, there is no way to meet demand for the amount coming in to the game. R.I.P. Vile Rat |

Ohkewl
School of Applied Knowledge Caldari State
18
|
Posted - 2014.09.03 00:17:00 -
[22] - Quote
James Amril-Kesh wrote:I don't think the justification for the change (stimulating the ice market) holds particularly well, given what PotatoOverdose said and given the fact that while research poses are no longer necessary (iirc that being what prompted the change), there are now more reasons to have a POS in highsec than before, as well as more places to put one. It seems to me that the ice market would have done just fine without the change. And as a nerf to power projection, well... we can see that hardly had any effect on groups like us.
Another reason for the change was that since it was no longer needed to have multiple of the same labs at a pos, they expected alot of people would downsize their pos to cut fuel consumption in half. |

Dinsdale Pirannha
Pirannha Corp
3413
|
Posted - 2014.09.03 04:59:00 -
[23] - Quote
Unsuccessful At Everything wrote:INB4 thread goes all Dinsdalian and Tinfoil prices skyrocket.
What would you like me to say? PCU is way down. CCP 1st half 2014 gross income was down 200K u.s., and that was post dual training, pre-Crius.
CCP is just playing at the edges of saving the game. If they want to get serious, CCP will ignore their "advisors", and reverse the damage done to high sec in the last 3 years, and start addressing the null sec stagnation by tripling the distance between star systems.(and that is just a scratch of the surface)
But the neither the destruction of high sec income, nor the destruction of the game mechanics that support the cartels will happen anytime soon, or ever. CCP decision-makers have too much hubris and are too much in the thrall of the cartels to truly do what needs to be done to turn around the slide.
|

baltec1
Bat Country Goonswarm Federation
12957
|
Posted - 2014.09.03 05:04:00 -
[24] - Quote
Spaceman Jack wrote:Benny Ohu wrote:except the primary aim of increasing jump fuel requirements was to increase the market for ice products. Ah, I was confused when the devs stated otherwise at fanfest an on the forums.
That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dinsdale Pirannha
Pirannha Corp
3414
|
Posted - 2014.09.03 05:13:00 -
[25] - Quote
baltec1 wrote:Spaceman Jack wrote:Benny Ohu wrote:except the primary aim of increasing jump fuel requirements was to increase the market for ice products. Ah, I was confused when the devs stated otherwise at fanfest an on the forums. That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection.
There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.
But none will be implemented because they will hurt the cartels. |

Eugene Kerner
TunDraGon Cynosural Field Theory.
1334
|
Posted - 2014.09.03 05:22:00 -
[26] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Spaceman Jack wrote:Benny Ohu wrote:except the primary aim of increasing jump fuel requirements was to increase the market for ice products. Ah, I was confused when the devs stated otherwise at fanfest an on the forums. That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection. There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups. But none will be implemented because they will hurt the cartels.
I agree. TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012 "When in doubt...make a di++k joke."-áRobin Williams - RIP
|

Obsidian Hawk
RONA Corporation RONA Directorate
923
|
Posted - 2014.09.03 05:22:00 -
[27] - Quote
If ccp really wanted to nerf power projection they would nerf jump ranges and have cool down timers on using jump drives. |

Kaarous Aldurald
ROC Deep Space The ROC
9506
|
Posted - 2014.09.03 05:22:00 -
[28] - Quote
Dinsdale Pirannha wrote: There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.
But none will be implemented because they will hurt the cartels.
Oh, you are still here. And I had wondered if you gotten banned after CCP Falcon slapped you down last time. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

baltec1
Bat Country Goonswarm Federation
12958
|
Posted - 2014.09.03 05:26:00 -
[29] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Spaceman Jack wrote:Benny Ohu wrote:except the primary aim of increasing jump fuel requirements was to increase the market for ice products. Ah, I was confused when the devs stated otherwise at fanfest an on the forums. That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection. There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups. But none will be implemented because they will hurt the cartels.
How do you stop us dumping the fabled 1000 Megathron fleet on your head? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mallak Azaria
GoonWaffe Goonswarm Federation
6008
|
Posted - 2014.09.03 05:31:00 -
[30] - Quote
Kaarous Aldurald wrote:Dinsdale Pirannha wrote: There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.
But none will be implemented because they will hurt the cartels.
Oh, you are still here. And I had wondered if you gotten banned after CCP Falcon slapped you down last time.
Took some time off to nurse his injured ego. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee & Grammar Gestapo. |

Dinsdale Pirannha
Pirannha Corp
3415
|
Posted - 2014.09.03 06:02:00 -
[31] - Quote
Kaarous Aldurald wrote:Dinsdale Pirannha wrote: There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.
But none will be implemented because they will hurt the cartels.
Oh, you are still here. And I had wondered if you gotten banned after CCP Falcon slapped you down last time.
Shrug....
Has happened before, will likely happen again.
Bottom line, you and the other propagandists can insult me all you like, or derail a thread, or batphone a friendly ISD / community manager to stifle the dissent on the forums against the direction of Eve and CCP. But you have no control against the rising tide (or more accurately, the receding tide) of people dropping subs.
So insult away.
One day, some group of investors in CCP are going to tire of the losses, and pull the plug on the current management at CCP, and then we will see the changes necessary to try to turn around the Titanic that Eve has become. The only question is will they step in quickly enough to save the game and CCP. |

Kaarous Aldurald
ROC Deep Space The ROC
9506
|
Posted - 2014.09.03 06:04:00 -
[32] - Quote
Dinsdale Pirannha wrote: But you have no control against the rising tide (or more accurately, the receding tide) of people dropping subs.
Citation needed. And not some dumbass concurrency stats that you cherrypicked, either.
Quote:and then we will see the changes necessary to try to turn around the Titanic that Eve has become. The only question is will they step in quickly enough to save the game and CCP.
Oh, please elaborate. I would be very interested to hear what you think are the "changes necessary" to save the game. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Mallak Azaria
GoonWaffe Goonswarm Federation
6013
|
Posted - 2014.09.03 06:09:00 -
[33] - Quote
Dinsdale Pirannha wrote:Bottom line, you and the other propagandists can insult me all you like, or derail a thread, or batphone a friendly ISD / community manager to stifle the dissent on the forums against the direction of Eve and CCP..
Comedy gold. You just cannot make this stuff up. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee & Grammar Gestapo. |

Sentamon
Imperial Academy Amarr Empire
2200
|
Posted - 2014.09.03 06:09:00 -
[34] - Quote
baltec1 wrote: How do you stop us dumping the fabled 1000 Megathron fleet on your head?
Considering how much you're managing to bore your avg member, you'll be happy getting just 100 soon.
~ Professional Forum Alt -á~ |

Mallak Azaria
GoonWaffe Goonswarm Federation
6013
|
Posted - 2014.09.03 06:13:00 -
[35] - Quote
Sentamon wrote:baltec1 wrote: How do you stop us dumping the fabled 1000 Megathron fleet on your head?
Considering how much you're managing to bore your avg member, you'll be happy getting just 100 soon.
Yes because CFC members are deeply concerned about the lack of elite pvp. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee & Grammar Gestapo. |

Dinsdale Pirannha
Pirannha Corp
3416
|
Posted - 2014.09.03 06:16:00 -
[36] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:baltec1 wrote:Spaceman Jack wrote:Benny Ohu wrote:except the primary aim of increasing jump fuel requirements was to increase the market for ice products. Ah, I was confused when the devs stated otherwise at fanfest an on the forums. That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection. There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups. But none will be implemented because they will hurt the cartels. How do you stop us dumping the fabled 1000 Megathron fleet on your head?
Gee, I dunno...let me think for second how I could stop 1000 Mega's traversing the galaxy in a couple minutes.
How about a few things, for starters:
1. Bye bye POS based jump bridges. 2. Triple the distance between star systems. 3. Introduce a mechanism that the more ships / mass that are jumped into a system there is a sliding scale that increases the risk of ships not jumping, jumping into the wrong system, or being destroyed in transit. 4. Introduce a limitation on how many ships a Titan can jump. 5. Every time a Titan bridges, it will automatically jump with the fleet. 6. To fire up a bridge with a Titan at one end requires a Titan at the other end of the bridge.
But like I said, not a chance any of these changes to the game mechanisms will occur. Not a chance the cartels will let them pass. |

Dinsdale Pirannha
Pirannha Corp
3416
|
Posted - 2014.09.03 06:21:00 -
[37] - Quote
Kaarous Aldurald wrote:Dinsdale Pirannha wrote: But you have no control against the rising tide (or more accurately, the receding tide) of people dropping subs. Citation needed. And not some dumbass concurrency stats that you cherrypicked, either. Quote:and then we will see the changes necessary to try to turn around the Titanic that Eve has become. The only question is will they step in quickly enough to save the game and CCP. Oh, please elaborate. I would be very interested to hear what you think are the "changes necessary" to save the game.
You know what?
Not really interested in answering your troll crap. I just listened to some Marvin Gaye, answered an oh so easy question from a goon, and am just not bothered to respond to you. If you can't read an income statement, not much any of us can do for you.
|

Kaarous Aldurald
ROC Deep Space The ROC
9507
|
Posted - 2014.09.03 06:21:00 -
[38] - Quote
Dinsdale Pirannha wrote: 3. Introduce a mechanism that the more ships / mass that are jumped into a system there is a sliding scale that increases the risk of ships not jumping, jumping into the wrong system, or being destroyed in transit.
This kind of thing is why you are not taken seriously.
"Hey guys, you should have to deal with RNG randomly destroying you, no fortitude save, because Dinsdale hates nullsec."
No **** it won't ever happen, and it's not because some mythical "cartels" won't let it happen. It won't happen because it's a damned terrible idea. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kaarous Aldurald
ROC Deep Space The ROC
9507
|
Posted - 2014.09.03 06:24:00 -
[39] - Quote
Dinsdale Pirannha wrote:Kaarous Aldurald wrote:Dinsdale Pirannha wrote: But you have no control against the rising tide (or more accurately, the receding tide) of people dropping subs. Citation needed. And not some dumbass concurrency stats that you cherrypicked, either. Quote:and then we will see the changes necessary to try to turn around the Titanic that Eve has become. The only question is will they step in quickly enough to save the game and CCP. Oh, please elaborate. I would be very interested to hear what you think are the "changes necessary" to save the game. You know what? Not really interested in answering your troll crap. I just listened to some Marvin Gaye, answered an oh so easy question from a goon, and am just not bothered to respond to you. If you can't read an income statement, not much any of us can do for you.
Yeah, I thought not.
If you actually had any stats to back up your "EVE is dying because the casuals are quitting because cyber bullying and cartels!" narrative, you'd be spamming it like crazy.
But you don't, so you're not. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Baneken
Arctic Light Inc. Arctic Light
318
|
Posted - 2014.09.03 07:41:00 -
[40] - Quote
Look, arguing with Dinsdale is like arguing with a brick wall, difference being that wall gives you better answers. |

Good Posting
Posting with my Mind
190
|
Posted - 2014.09.03 08:01:00 -
[41] - Quote
Dinsdale Pirannha wrote:5. Every time a Titan bridges, it will automatically jump with the fleet.
That would create many hilarious situations because usually many f1 monkeys miss the bridge and have to wait for another one. Not going to happen tho, and to be honest that would be unfair for the Titan owner.
|

Ioci
Bad Girl Posse Somethin Awfull Forums
518
|
Posted - 2014.09.03 08:06:00 -
[42] - Quote
Good Posting wrote:Dinsdale Pirannha wrote:5. Every time a Titan bridges, it will automatically jump with the fleet. That would create many hilarious situations because usually many f1 monkeys miss the bridge and have to wait for another one. Not going to happen tho, and to be honest that would be unfair for the Titan owner.
Or they could get rid of the foolish, combat breaking cap drain for using your own damn Jump Drive. R.I.P. Vile Rat |

Wacktopia
Noir. Noir. Mercenary Group
688
|
Posted - 2014.09.03 09:28:00 -
[43] - Quote
Jump fuel change from my perspective was aweful.
Big groups can probably just afford to absorb the cost whereas smaller groups or individuals are less likely to be able to.
Change it back to be honest. Kitchen sink? Seriousy, get your ship together - -áFleet-Up.com |

Wacktopia
Noir. Noir. Mercenary Group
688
|
Posted - 2014.09.03 09:30:00 -
[44] - Quote
Good Posting wrote:Dinsdale Pirannha wrote:5. Every time a Titan bridges, it will automatically jump with the fleet. That would create many hilarious situations because usually many f1 monkeys miss the bridge and have to wait for another one. Not going to happen tho, and to be honest that would be unfair for the Titan owner.
Or just remove titan bridges. They are the most boring PVP mechanic in the game - even more than ECM. At least with ECM you're in an actual fight doing something.
Who the hell actually enjoys sitting on a Titan? Seriously, the first time ever is kinda cool because you're thinking "oh wow a massive titan" but after that it's pretty-much the worst PVP game-play you can get.
Kitchen sink? Seriousy, get your ship together - -áFleet-Up.com |

Mallak Azaria
GoonWaffe Goonswarm Federation
6017
|
Posted - 2014.09.03 09:31:00 -
[45] - Quote
Baneken wrote:Look, arguing with Dinsdale is like arguing with a brick wall, difference being that wall gives you better answers.
The wall isn't as amusing though. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee & Grammar Gestapo. |

baltec1
Bat Country Goonswarm Federation
12959
|
Posted - 2014.09.03 11:25:00 -
[46] - Quote
Quote: Gee, I dunno...let me think for second how I could stop 1000 Mega's traversing the galaxy in a couple minutes.
How about a few things, for starters:
1. Bye bye POS based jump bridges. 2. Triple the distance between star systems. 3. Introduce a mechanism that the more ships / mass that are jumped into a system there is a sliding scale that increases the risk of ships not jumping, jumping into the wrong system, or being destroyed in transit. 4. Introduce a limitation on how many ships a Titan can jump. 5. Every time a Titan bridges, it will automatically jump with the fleet. 6. To fire up a bridge with a Titan at one end requires a Titan at the other end of the bridge.
But like I said, not a chance any of these changes to the game mechanisms will occur. Not a chance the cartels will let them pass.
You do realise that we can pre load a system with your idea and make it impossible to deploy against us right?
Nothing stops us from useing our 1000 megathrons with your ideas. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
Smokin Aces.
8016
|
Posted - 2014.09.03 13:18:00 -
[47] - Quote
Hey Dinsdale, lets make a lopsided trade because you were right all along.
We, the denizens of null sec, will trade you, the good people of honorable high sec, all of our bots, our moons, our RMTing BMW buying websites, our jump bridges, jump capable ships and isk making activities. As bonuses we will not only hand over the vicious dictator known as "The Mittani" for trial at the Interstellar Court of Human Rights in Jita, but we will make all of the null sec controlled CCP DEVs quit and go work for Riot Games (oh wait, they already did that last part, never mind).
You just have to give us one small thing in return. One tiny, inconsequential thing you won't even miss.
High Sec gives up CONCORD. That simple and we'll call it Even Steven.
Fair trade, no? |

Yang Aurilen
The Mjolnir Bloc The Bloc
401
|
Posted - 2014.09.03 13:32:00 -
[48] - Quote
Jenn aSide wrote:Hey Dinsdale, lets make a lopsided trade because you were right all along.
We, the denizens of null sec, will trade you, the good people of honorable high sec, all of our bots, our moons, our RMTing BMW buying websites, our jump bridges, jump capable ships and isk making activities. As bonuses we will not only hand over the vicious dictator known as "The Mittani" for trial at the Interstellar Court of Human Rights in Jita, but we will make all of the null sec controlled CCP DEVs quit and go work for Riot Games (oh wait, they already did that last part, never mind).
You just have to give us one small thing in return. One tiny, inconsequential thing you won't even miss.
High Sec gives up CONCORD. That simple and we'll call it Even Steven.
Fair trade, no?
Only if you can't lock up people in highsec he might agree. |

RubyPorto
RubysRhymes
5520
|
Posted - 2014.09.03 14:40:00 -
[49] - Quote
Dinsdale Pirannha wrote:What would you like me to say? PCU is way down. CCP 1st half 2014 gross income was down 200K u.s., and that was post dual training, pre-Crius.
Half a percent a year. Oh my. EvE is going to die in 200 years abandon ship!  "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
396
|
Posted - 2014.09.03 16:29:00 -
[50] - Quote
Kaarous Aldurald wrote:Dinsdale Pirannha wrote: But you have no control against the rising tide (or more accurately, the receding tide) of people dropping subs. Citation needed. And not some dumbass concurrency stats that you cherrypicked, either.
Yeah Im not seeing the massive nosedive that Dins makes it sound like.
http://eve-offline.net/?server=tranquility
Quote:THE SKY IS FALLING! THE SKY IS FALLING!

Either the rules apply to everyone, or they don't justly apply to anyone.
|

Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
396
|
Posted - 2014.09.03 16:39:00 -
[51] - Quote
Dinsdale Pirannha wrote:
How about a few things, for starters:
1. Bye bye POS based jump bridges. 2. Triple the distance between star systems. 3. Introduce a mechanism that the more ships / mass that are jumped into a system there is a sliding scale that increases the risk of ships not jumping, jumping into the wrong system, or being destroyed in transit. 4. Introduce a limitation on how many ships a Titan can jump. 5. Every time a Titan bridges, it will automatically jump with the fleet. 6. To fire up a bridge with a Titan at one end requires a Titan at the other end of the bridge.
But like I said, not a chance any of these changes to the game mechanisms will occur. Not a chance the cartels will let them pass.
DUDE!
Man, me and mine dont play on the same level as those who would most be affected by these ideas, but even I can see how terribad some of those suggestions are.
#1, idk, I'll just go with no?
#2, not so bad imo.
#3, sure, so if we want to safeguard our system from attack, me and the boys just need to roll it like a wh so that nobody else can get in without taking a huge risk. Didn't think this one thru, did ya?
4. not so bad, kinda maybe?
Now the real wtf moment happens at numbers 5 and 6. Thats just some of the worst ideas Ive ever seen. It's even worse than Kung Fu Pandas.
Either the rules apply to everyone, or they don't justly apply to anyone.
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1231
|
Posted - 2014.09.03 16:40:00 -
[52] - Quote
What happened near the end of 2011 since the overall graph put us around that level? |

Herzog Wolfhammer
Sigma Special Tactics Group
5378
|
Posted - 2014.09.03 17:42:00 -
[53] - Quote
Spaceman Jack wrote:"Will make things harder for people, and reduce power projection." - CCP
From the recent WH dev-blog
"Now with the benefits of hindsight this prediction appears amusingly naive. Ingenious players have quite easily overcome any and all challenges and created an entire society within this uniquely hostile environment." - CCP
Sound familiar?
Malcanis' Law comes to mind.... Bring back DEEEEP Space! |

Frostys Virpio
The Mjolnir Bloc The Bloc
1231
|
Posted - 2014.09.03 18:30:00 -
[54] - Quote
Herzog Wolfhammer wrote:Spaceman Jack wrote:"Will make things harder for people, and reduce power projection." - CCP
From the recent WH dev-blog
"Now with the benefits of hindsight this prediction appears amusingly naive. Ingenious players have quite easily overcome any and all challenges and created an entire society within this uniquely hostile environment." - CCP
Sound familiar? Malcanis' Law comes to mind....
CCP never said such power projection "nerf" was supposed to benefit new player/smaller organisation. Malcanis law only only if your goal was to make it easier for new player. |

James Amril-Kesh
4S Corporation Goonswarm Federation
11388
|
Posted - 2014.09.03 21:49:00 -
[55] - Quote
Ioci wrote:Or they could get rid of the foolish, combat breaking cap drain for using your own damn Jump Drive. It really doesn't make that much of a difference, and besides if you removed jump cap you could move titans and supers with near perfect safety, not to mention moving capital ships in general would become much faster. Enjoying the rain today? ;) |

James Amril-Kesh
4S Corporation Goonswarm Federation
11388
|
Posted - 2014.09.03 21:51:00 -
[56] - Quote
Frostys Virpio wrote:What happened near the end of 2011 since the overall graph put us around that level? Incarna happened in June. Crucible was in November, but many people had already left due to the fiasco. Enjoying the rain today? ;) |

Rowells
Unknown Soldiers Fidelas Constans
1297
|
Posted - 2014.09.03 22:11:00 -
[57] - Quote
Sadly, no matter how badly you nerf power projection short removing ability to leave any system ever, having more friends will always mean you have an advantage.
So what it really comes down to is convincing those guys that your side is the best. "Come join [insert group here] we have kittens!"
That's how the real world tends to work. Even within the groups themselves (I'm looking at you, Un-named political system). |

Blobskillz McBlub
Manson Family Advent of Fate
16
|
Posted - 2014.09.03 23:15:00 -
[58] - Quote
James Amril-Kesh wrote:Frostys Virpio wrote:What happened near the end of 2011 since the overall graph put us around that level? Incarna happened in June. Crucible was in November, but many people had already left due to the fiasco.
what happened with Incarna that so many people left? |

RubyPorto
RubysRhymes
5527
|
Posted - 2014.09.03 23:22:00 -
[59] - Quote
Blobskillz McBlub wrote:what happened with Incarna that so many people left?
Space Barbie, :18months:, etc "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

James Amril-Kesh
4S Corporation Goonswarm Federation
11388
|
Posted - 2014.09.03 23:34:00 -
[60] - Quote
Blobskillz McBlub wrote:what happened with Incarna that so many people left? It was a combination of development focus having strayed away from the core of the game (spaceships), a very limited implementation of WiS (only one of the CQs was implemented, Amarr IIRC) considering the amount of time it took to release the expansion, ridiculously overpriced vanity items, and a leaked internal memo advocating the expansion of microtransactions into "pay to win" territory. Enjoying the rain today? ;) |

DaReaper
Net 7 The Last Brigade
890
|
Posted - 2014.09.03 23:43:00 -
[61] - Quote
James Amril-Kesh wrote:Blobskillz McBlub wrote:what happened with Incarna that so many people left? It was a combination of development focus having strayed away from the core of the game (spaceships), a very limited implementation of WiS (only one of the CQs was implemented, Amarr IIRC) considering the amount of time it took to release the expansion, ridiculously overpriced vanity items, and a leaked internal memo advocating the expansion of microtransactions into "pay to win" territory.
This.
It was a trifecta of crap. If incarnia had ben what they originally promised us, it would not of been a big deal. or. If ccp had fixed a lot of things they are fixing now or If the greed is good memo was never leaked.
The players would of been alright with 2 of the three, but toss all three together, then add the icing of the $70 monocle and you wake up the sleeping dragon that is the player base. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

Rhes
GoonWaffe Goonswarm Federation
1078
|
Posted - 2014.09.03 23:45:00 -
[62] - Quote
Blobskillz McBlub wrote:what happened with Incarna that so many people left? CCP ignored real eve content for two years to work on space barbies. The results were less than spectacular.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Kaarous Aldurald
ROC Deep Space The ROC
9527
|
Posted - 2014.09.03 23:46:00 -
[63] - Quote
Blobskillz McBlub wrote: what happened with Incarna that so many people left?
The entire expansion was a catastrophe, one of the biggest wastes of time in the history of video games.
To make it worse, they had basically abandoned the base game to languish unattended in order to make Incarna.
That expansion was wholly without merit. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

DaReaper
Net 7 The Last Brigade
890
|
Posted - 2014.09.03 23:53:00 -
[64] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Dinsdale Pirannha wrote:baltec1 wrote:[quote=Spaceman Jack]
That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection. There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups. But none will be implemented because they will hurt the cartels. How do you stop us dumping the fabled 1000 Megathron fleet on your head? Gee, I dunno...let me think for second how I could stop 1000 Mega's traversing the galaxy in a couple minutes. How about a few things, for starters: 1. Bye bye POS based jump bridges. You do realize this was how thigns were for a long time, and you still had massive blobs ala BoB, ASCN, RZR, etc. So removing jump bridges just means they blob comes at you slower. You are still gonna die. That's why the term 'steam rolled' was coined. GBC used to slow boat through systems and steam roll anyone in there path.2. Triple the distance between star systems. Won't change much... just take more fuel and time to cycle cynos.3. Introduce a mechanism that the more ships / mass that are jumped into a system there is a sliding scale that increases the risk of ships not jumping, jumping into the wrong system, or being destroyed in transit. Uh.. what? Do you even think these things all the way through? So if the hard cap on a system is 1k people, all I have to do is plug my system with 1k, then as you jump in to attack you lose a huge portion of your fleet. Not to mention with the other changes, you will have to prep your system for attack, thus I will know what system you are heading too and be ready. Really now, even as a FAILED alliance leader I can tell you this idea is crap
4. Introduce a limitation on how many ships a Titan can jump. Not too bad, but in the case of the CFC and PL they will just have several titans act as bridges so nothing changes [/b 5. Every time a Titan bridges, it will automatically jump with the fleet. *shrugs* so i'll bridge you next door a few min before the fighting starts, then jump back. Will be easy to have logistics lock and recharge my cap. So nothing changes. 6. To fire up a bridge with a Titan at one end requires a Titan at the other end of the bridge. [b]Uh why? All I am going to do is drop my syspers and carries, toss them in triage with some carrier support, drop my ttian, open the bridge, bring in my fleet and then jump out. I'll have enough fleet to defend, not to mention the enemy will be coming after I locked the system cap down so they will lose a lot of there fleet.But like I said, not a chance any of these changes to the game mechanisms will occur. Not a chance the cartels will let them pass.
No your ideas will not be implemented because they are stupid. Take them to there logical conclusion and you will see that it all fails. Once again you prove that you truly have no idea what you are talking about. But like Alex Jones will keep rambling whatever garbage you decide to **** out as if it were gold. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2066
|
Posted - 2014.09.04 02:18:00 -
[65] - Quote
Rowells wrote:Sadly, no matter how badly you nerf power projection short removing ability to leave any system ever, having more friends will always mean you have an advantage.
So what it really comes down to is convincing those guys that your side is the best. "Come join [insert group here] we have kittens!"
That's how the real world tends to work. Even within the groups themselves (I'm looking at you, Un-named political system). ^This is absolutely, 100% correct. No matter what new sov system is implemented, as long as N+1 anything is the winning strategy, eve will continue to reside in this nadir of bipolar stagnation.
There are ways to get around this (e.g. remove timers, reduce structure ehp for all the sov things such that ten intys can flip a system), but most of these ways would result in the return of sov/station "ping pong," which is also undesirable.
As to the isotope consumption changes: people got their panties in a bunch about jump drives for w/e stupid reason (some thought nerfing power projection would make sov better or some equally dumb sh*t), and ccp saw an opportunity to subsidize the ice market (for no good reason imo as per this post) while at the same time adding an incentive not to use jump drives as much.
Naturally, the big talking points have shifted since then, as they always do. Now the word of the day being parroted by the drones is "apex force" with some dimly muted mumbling in the background of nerfing remote reps. Neither of those will fix the issue; the issue being that most of the player base is aggregating into two ridiculous blobs merely to survive (as sov entites) in a game where N+1 is so dominant. |

Kaarous Aldurald
ROC Deep Space The ROC
9528
|
Posted - 2014.09.04 02:29:00 -
[66] - Quote
Don't be too eager to get out the pitchforks for "N+1" as a force multiplier.
Since this isn't a flight sim and thus skill has no real bearing on the game, your major force multipliers that come outside of fleet comp are numbers and pricetag.
And pricetag is immeasurably worse for the health of the game than numbers. This is because pricetag shuts out new players from participating. New players, by virtue of the game's skill system, cannot overmatch a veteran player save in one way. And that way is numbers.
Furthermore, if pricetag becomes the game's primary force multiplier, it essentially becomes an arms race for the most effective and expensive ship. And as we learned from Titan proliferation, eventually that stops being a barrier. And then of course you have "N+1" gameplay anyway, just with an enormous isk wall in front of it.
So like I said, don't be too eager to ladle on the hate for "N+1". It's a multiplayer RPG, the reality of it is that numbers do play a large part, and they should. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2066
|
Posted - 2014.09.04 02:46:00 -
[67] - Quote
Kaarous Aldurald wrote:Don't be too eager to get out the pitchforks for "N+1" as a force multiplier.
Since this isn't a flight sim and thus skill has no real bearing on the game, your major force multipliers that come outside of fleet comp are numbers and pricetag.
And pricetag is immeasurably worse for the health of the game than numbers. This is because pricetag shuts out new players from participating. New players, by virtue of the game's skill system, cannot overmatch a veteran player save in one way. And that way is numbers.
Furthermore, if pricetag becomes the game's primary force multiplier, it essentially becomes an arms race for the most effective and expensive ship. And as we learned from Titan proliferation, eventually that stops being a barrier. And then of course you have "N+1" gameplay anyway, just with an enormous isk wall in front of it.
So like I said, don't be too eager to ladle on the hate for "N+1". It's a multiplayer RPG, the reality of it is that numbers do play a large part, and they should. I would direct your attention to fac war, where in the Gallente-Caldari war the Gallente have repeatedly taken the entire war zone despite being outnumbered as a faction overall (the caldari have also taken most of the war zone at times in the past). Fac war, which is less reliant on N+1 overall due to the conflict being spread over multiple systems/constellations, and conflicts are resolved over multiple small ten minute timers in plexes, is markedly healthier than nullsec atm. Fac war is dynamic.
Likewise, bling ships are by no means the be all and end-all of fac war compositions, quite the opposite in fact. This would seem to suggest that what you say is not quite correct.
N+1 leads to a bipolar, stagnant eve. We know that now, we see that now. Though hindsight being 20/20, it seems rather obvious. You can't have one supra-entity because no content, so you have two. Smaller sov entities and leaders don't like being feed for larger entites so they pick a side, and they too get to "win" . And when those two supra-entities decide not to fight, sh*t stagnates.
For eve as a whole, this is a nadir. You can have N+1 archons or you can have N+1 Celesti, it really doesn't matter because the counter to either of those is still N+1 something. And that's boring. But hey, maybe this boredom is better than the alternative, who knows. 
|

Kaarous Aldurald
ROC Deep Space The ROC
9528
|
Posted - 2014.09.04 03:03:00 -
[68] - Quote
The Caldari have the advantage in number of raw pilots in the militia, not in actual living pilots being fielded.
Caldari has more people enlisted because their LP is the most valuable of all of them, since Caldari Navy ammo is used for two weapon systems. Which means they have more bot farming accounts.
Quote:Likewise, bling ships are by no means the be all and end-all of fac war compositions, quite the opposite in fact. This would seem to suggest that what you say is not quite correct.
You miss the point, it seems.
I am not saying that pricetag is the major force multiplier right now. What I am saying is that everyone who cries "nerf having friends!" fails to realize is that if they get their way, pricetag will become the major force multiplier afterward, and they still won't get what they want. And it will hurt the game besides. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2066
|
Posted - 2014.09.04 03:29:00 -
[69] - Quote
Kaarous Aldurald wrote:The Caldari have the advantage in number of raw pilots in the militia, not in actual living pilots being fielded. Caldari has more people enlisted because their LP is the most valuable of all of them, since Caldari Navy ammo is used for two weapon systems. Which means they have more bot farming accounts. Quote:Likewise, bling ships are by no means the be all and end-all of fac war compositions, quite the opposite in fact. This would seem to suggest that what you say is not quite correct. You miss the point, it seems. I am not saying that pricetag is the major force multiplier right now. What I am saying is that everyone who cries "nerf having friends!" fails to realize is that if they get their way, pricetag will become the major force multiplier afterward, and they still won't get what they want. And it will hurt the game besides. What I'm saying is that niether having more friends nor having blingier ships is the "major force multiplier" in fac war. Looking at Caldari-Gallente as an example, both caldari and gallente have had near-total regional control on multiple occasions over the past few years, and in both cases the majority of war zone control was established by small (1-10 man) gangs in t1 or t2 frigs fighting over control of hundreds of little plexes every day. This occurred and continues to occur despite there being tens of thousands of pilots involved in fac war, many of them with rather impressive bank rolls from months and years spent in fac war.
I'm disagreeing with your point that in the absence of N+1, raw isk will be the deciding factor because in fac war, neither of those things are occurring. It is an existing system, live in eve, where neither N+1 or "pricetag" is the dominant strategy. I am using it as a counterexample to your assertion that the only way other than victory by N+1 is victory by pricetag. |

Kaarous Aldurald
ROC Deep Space The ROC
9528
|
Posted - 2014.09.04 03:43:00 -
[70] - Quote
PotatoOverdose wrote: I'm disagreeing with your point that in the absence of N+1, raw isk will be the deciding factor because in fac war, neither of those things are occurring. It is an existing system, live in eve, where neither N+1 or "pricetag" is the dominant strategy. I am using it as a counterexample to your assertion that the only way other than victory by N+1 is victory by pricetag.
And that is as a result of a heavily railroaded system, forcibly decentralized that as a result is highly vulnerable to abuse from afk farmers and timezone ping pong. It's also largely free of capitals, to boot.
Don't act like faction warfare is perfect either. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2066
|
Posted - 2014.09.04 04:04:00 -
[71] - Quote
Kaarous Aldurald wrote:
Don't act like faction warfare is perfect either.
Never said it was, but it is an example of a system where neither N+1 nor "pricetag" are the dominant strategies. Fac war is, arguably, in a pretty good state. No one's clamoring for a huge overhaul. The same cannot be said of sov.
Most everyone agrees on what undesirable symptoms sov currently exhibits: stagnation, and being bi-polar. Those symptoms are a result of N+1 anything being the dominant strategy. As long as N+1 is dominant, smaller entities will either leave sov, or join one of the two supra-entites so that they too can "win" and claim to have "more friends" than the other guy.
Rowells said it perfectly:
Rowells wrote:Sadly, no matter how badly you nerf power projection short removing ability to leave any system ever, having more friends will always mean you have an advantage.
So what it really comes down to is convincing those guys that your side is the best. "Come join [insert group here] we have kittens!"
In an N+1 system, that is your only option. It's the system we have now, and many people are extremely dissatisfied with it.
I'm just a bit tired of the schizophrenic pitchfork mobs: jump freighters, power projection, apex forces, remote reps. A bored mass of players looks every which way to alleviate it's boredom. But it is all in vain, and perfectly functional aspects of this game are put on the chopping block, like the subject of this thread. |

Kaarous Aldurald
ROC Deep Space The ROC
9528
|
Posted - 2014.09.04 04:12:00 -
[72] - Quote
Well, before I address anything else, you're crazy if you think people aren't clamoring to fix faction warfare. They do this every day, loud enough that they devoted a balance pass to buttons recently, making cloaking devices useless and accidentally dramatically improving the quality of life for every defensive plexing bot farmer in the game.
It's broken, every bit as much as sov. They just aren't as loud about it, nor is the problem as visible or as long standing.
Unless you're willing to put in arbitrary ship size class exceptions into whatever Macguffin you plan on using for sov fights, you will not get what you are aiming for from faction warfare transplanted into sov.
Because the ship restrictions? Those are the major driving force behind faction warfare being dynamic in any way. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Vyl Vit
728
|
Posted - 2014.09.04 04:13:00 -
[73] - Quote
The following statement is true. The previous statement is false. Anyone with any sense has already left town. |

Kaarous Aldurald
ROC Deep Space The ROC
9528
|
Posted - 2014.09.04 04:16:00 -
[74] - Quote
Vyl Vit wrote:The following statement is true. The previous statement is false.
That's nice? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2066
|
Posted - 2014.09.04 04:27:00 -
[75] - Quote
Kaarous Aldurald wrote:Well, before I address anything else, you're crazy if you think people aren't clamoring to fix faction warfare. They do this every day, loud enough that they devoted a balance pass to buttons recently, making cloaking devices useless and accidentally dramatically improving the quality of life for every defensive plexing bot farmer in the game.
It's broken, every bit as much as sov. They just aren't as loud about it, nor is the problem as visible or as long standing.
Fac war has more working bits than broken bits. It ain't perfect, but people are having fun, war zone control is shifting, and it's been dynamic for years. I've been in fac war, and I've been in sov. I think fac war is much, much better in it's current state, but that's just my opinion. I used fac war as a counterexample to your assertion that "No N+1"-->"More isk wins."
As you put it: "nor is the problem as visible." I think having fewer visible, glaring flaws is the best we can hope for in eve.
Kaarous Aldurald wrote: Unless you're willing to put in arbitrary ship size class exceptions into whatever Macguffin you plan on using for sov fights, you will not get what you are aiming for from faction warfare transplanted into sov.
Because the ship restrictions? Those are the major driving force behind faction warfare being dynamic in any way.
I'm not proposing any particular solution, there's been enough ideas spitballed on the eve-o forums for a hundred sov overhauls. Some of them are good, some of them are bad, and CCP will use none of them. CCP will come up with their own idea. Maybe it will be good, maybe it won't. The best we'll be able to do is provide a bit of feedback.
No, what I'm doing is pointing out a simple cause and effect relationship:
Effect: Eve is bi-polar and stagnant. Cause: N+1. Smaller entities either leave sov, or join one of the two supra-entites so that they too can "win" and claim to have "more friends" than the other guy.
If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable. |

Kaarous Aldurald
ROC Deep Space The ROC
9528
|
Posted - 2014.09.04 04:39:00 -
[76] - Quote
War zone control is not "shifting". It goes to one side, then the other, as the farmers trade alts once they've cashed out. Binary flip flopping is precisely the kind of thing we want to avoid in sov warfare, otherwise it may as well just be NPC space across the board since actually holding and using territory will be impossible.
I for one think that if we have to have a flawed system, that erring on the side of it being worthwhile to set down roots is better. That's the whole point of sovereignty nullsec in the first place. It *should* be harder for the attacker.
And as for your cause and effect.
I dispute your cause. I think it's far more of a meta problem than a game balance problem. Numbers are required to break into sov. Good, they should be, smaller groups belong in lowsec. But what you're really bemoaning is that anyone who gives a damn has already chosen a side, and that forward momentum has caused it be broken into two sides. Which means that the organizational level required to keep things going is in short supply as well.
And that's not a game mechanics problem either. A game mechanics problem is that no one likes shooting structures, but no one can think of a better idea. A game mechanics problem is when one ship dominates the various fields of battle across the game.
What you're talking about has long since evolved past a game mechanics problem, into a meta problem. CCP sat on their hands for too long, missed too many chances to shake things up or turn it into occupancy based system control. They wasted their time and energy on space barbies instead of fixing the actual game.
There is no "quick fix" to what we have right now. The cat is out of the bag, and the lines are already drawn. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

baltec1
Bat Country Goonswarm Federation
12962
|
Posted - 2014.09.04 04:49:00 -
[77] - Quote
PotatoOverdose wrote: If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable.
N+1 is only part of the issue and you are likely targeting the wrong thing to deal with the N+1 issue like most people. Join Bat Country today and defend the Glorious Socialist Dictatorship |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2066
|
Posted - 2014.09.04 04:52:00 -
[78] - Quote
baltec1 wrote:PotatoOverdose wrote: If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable.
N+1 is only part of the issue and you are likely targeting the wrong thing to deal with the N+1 issue like most people. That would be difficult, given that I haven't targeted anything at all.
It's up to CCP to choose what gets fixed - and when. Rather pointless to "target" something at this stage. |

Kaarous Aldurald
ROC Deep Space The ROC
9528
|
Posted - 2014.09.04 04:54:00 -
[79] - Quote
baltec1 wrote:PotatoOverdose wrote: If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable.
N+1 is only part of the issue and you are likely targeting the wrong thing to deal with the N+1 issue like most people.
I would love to hear this elaborated, to be honest.
You're rather more of a veteran of the system than I am, haven't lived in null since before I made this toon. So I would be interested to hear your take on it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

baltec1
Bat Country Goonswarm Federation
12962
|
Posted - 2014.09.04 04:59:00 -
[80] - Quote
PotatoOverdose wrote:baltec1 wrote:PotatoOverdose wrote: If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable.
N+1 is only part of the issue and you are likely targeting the wrong thing to deal with the N+1 issue like most people. That would be difficult, given that I haven't targeted anything at all.  It's up to CCP to choose what gets fixed - and when. Rather pointless to "target" something at this stage.
Oh we know what needs to be targeted.
Empire sprawl, N+1, capitals, sov. We even know in what order CCP needs to fix them and that there will be huge changes that are needed on our part.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2066
|
Posted - 2014.09.04 05:00:00 -
[81] - Quote
Kaarous Aldurald wrote: War zone control is not "shifting". It goes to one side
Most of the time, it's a tug-of-war. On some rare occasions, it goes all to one side(I think on the Gal-cal side it's happened 4 times in all), but for the most part there's a front that moves back and forth. Just like in a land-war.
Kaarous Aldurald wrote: I dispute your cause. ... There is no "quick fix" to what we have right now. The cat is out of the bag, and the lines are already drawn.
An opinion you are more than welcome to have. And I have mine. Likewise, I never suggested that there is a quickfix. No, I merely stated that N+1 is a problem.
Five years ago a five thousand member alliance could hold sov with ease, and without a blue list covering half of eve.. Heck, a two-thousand member alliance could do it. Today, a ten thousand member coalition would be found wanting as anything but a content farm. I think that's a problematic trend. That's an opinion, time will tell If I'm right, though I think it has already begun to do just that. |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2066
|
Posted - 2014.09.04 05:03:00 -
[82] - Quote
baltec1 wrote:PotatoOverdose wrote:baltec1 wrote:PotatoOverdose wrote: If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable.
N+1 is only part of the issue and you are likely targeting the wrong thing to deal with the N+1 issue like most people. That would be difficult, given that I haven't targeted anything at all.  It's up to CCP to choose what gets fixed - and when. Rather pointless to "target" something at this stage. Oh we know what needs to be targeted. Empire sprawl, N+1, capitals, sov. We even know in what order CCP needs to fix them and that there will be huge changes that are needed on our part. Good. I hope when the time comes your forum posters and CSM dudes emphasize all of those four and not just one or two. |

baltec1
Bat Country Goonswarm Federation
12963
|
Posted - 2014.09.04 05:45:00 -
[83] - Quote
Kaarous Aldurald wrote:baltec1 wrote:PotatoOverdose wrote: If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable.
N+1 is only part of the issue and you are likely targeting the wrong thing to deal with the N+1 issue like most people. I would love to hear this elaborated, to be honest. You're rather more of a veteran of the system than I am, haven't lived in null since before I made this toon. So I would be interested to hear your take on it.
We can break it down into sections which, oddly enough, fits in well with CCPs new development plan.
We start off with addressing the need for empire sprawl. Right now there is a cap on how many players can actively rat in a single system, this currently stands at ten per system. This means groups like ours require vast areas of space to support our members.
"But most of your space is empty!" I hear you cry.
Yes this is true but that is down to another problem which is truesec. You see, the primary form of pve in null sec for your average pilot is anoms and they are tied to truesec. Most systems in null offer worse isk generation than blitzing level 3 missions in highsec with a mach. The best systems in null are on par to slightly worse than can be earned in high sec level 4 mission blitzing.
So we have a double whammy of poor isk income from most of null and the low player cap of 10 per system. This needs to change if we are to shrink the current two blocks from half of EVE each to a single region each and it must happen before any changes to sov.
Simply adding more anoms won't work, not only would a player cap still exist but you would also flood too much isk into the system. Inflation is also why you cannot just add more isk reward to anoms. Anoms must be replaced as the primary pve content and isk generator of nullsec. By far the easiest way to fix this issue is to add mission agents to player outposts. They allow for an unlimited population and null missions provide greater reward than highsec but importantly they will inject far less isk into the system than anoms and will be far easier to implement for CCP than a whole new system.
We then have to deal with capitals. Right now you either have a capital force that can match the two big powers or you are an irrelevant sideshow. Capital issues are all over the place and need several big changes. Firstly, carriers are going to have to lose access to sentries and move to a fighter based platform. Secondly, supers are going to have to lose their E-war immunity however they also need something big in return. Supers and titans must be allowed to dock in outposts. We have to end the bleeding of high SP subs because they are trapped in a space coffin that doesn't see much use. Lastly we must deal with their invulnerability to subcaps, this is covered in the next and most controversial fix.
N+1:
People rightly hate the blob, but why do they hate fighting outnumbered?
Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen.
Sov:
Another need for big balls of ships is the way sov fights are handled. At the moment you fight a handful of timed fights over huge amounts of EHP. This system needs to go. Not only does it mean you need lots of ships to grind down the structures but it also means you need equally or bigger fleets to defend. Remove the ehp and you remove the need for the massive fleets.
The current sov system also lets us dominate huge areas of empty space so long as we can pay the bills. So to end this sov needs to move to residency based. At a stroke you would make at least 80% of the current sov claims drop as all of the unoccupied systems drop. This is by far the most complicated part of the null overhaul and should rightly come last. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
9528
|
Posted - 2014.09.04 05:55:00 -
[84] - Quote
I agree with pretty much all of that.
Your point about logistics in particular, I've been saying that for years now, logi is the problem. It's systemic at every size of fleet combat, what's more.
Imo, it needs to be nerfed in terms of it's sustainability in particular. Right now, 1 Logi > 1 Dps player 100% of the time, all day long. And while I think that logistics should remain a viable force multiplier, right now remote logistics is so powerful that it not only invalidates local reps, but it also makes fleet fights an exercise in futility much of the time.
So they either need to automatically overheat with normal use, or they need to have escalating capacitor costs. But they should not be sustainable for hours on end. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Herzog Wolfhammer
Sigma Special Tactics Group
5385
|
Posted - 2014.09.04 06:00:00 -
[85] - Quote
baltec1 wrote:Kaarous Aldurald wrote:baltec1 wrote:PotatoOverdose wrote: If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable.
N+1 is only part of the issue and you are likely targeting the wrong thing to deal with the N+1 issue like most people. I would love to hear this elaborated, to be honest. You're rather more of a veteran of the system than I am, haven't lived in null since before I made this toon. So I would be interested to hear your take on it. We can break it down into sections which, oddly enough, fits in well with CCPs new development plan. We start off with addressing the need for empire sprawl. Right now there is a cap on how many players can actively rat in a single system, this currently stands at ten per system. This means groups like ours require vast areas of space to support our members. "But most of your space is empty!" I hear you cry. Yes this is true but that is down to another problem which is truesec. You see, the primary form of pve in null sec for your average pilot is anoms and they are tied to truesec. Most systems in null offer worse isk generation than blitzing level 3 missions in highsec with a mach. The best systems in null are on par to slightly worse than can be earned in high sec level 4 mission blitzing. So we have a double whammy of poor isk income from most of null and the low player cap of 10 per system. This needs to change if we are to shrink the current two blocks from half of EVE each to a single region each and it must happen before any changes to sov. Simply adding more anoms won't work, not only would a player cap still exist but you would also flood too much isk into the system. Inflation is also why you cannot just add more isk reward to anoms. Anoms must be replaced as the primary pve content and isk generator of nullsec. By far the easiest way to fix this issue is to add mission agents to player outposts. They allow for an unlimited population and null missions provide greater reward than highsec but importantly they will inject far less isk into the system than anoms and will be far easier to implement for CCP than a whole new system. We then have to deal with capitals. Right now you either have a capital force that can match the two big powers or you are an irrelevant sideshow. Capital issues are all over the place and need several big changes. Firstly, carriers are going to have to lose access to sentries and move to a fighter based platform. Secondly, supers are going to have to lose their E-war immunity however they also need something big in return. Supers and titans must be allowed to dock in outposts. We have to end the bleeding of high SP subs because they are trapped in a space coffin that doesn't see much use. Lastly we must deal with their invulnerability to subcaps, this is covered in the next and most controversial fix. N+1: People rightly hate the blob, but why do they hate fighting outnumbered? Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen. Sov: Another need for big balls of ships is the way sov fights are handled. At the moment you fight a handful of timed fights over huge amounts of EHP. This system needs to go. Not only does it mean you need lots of ships to grind down the structures but it also means you need equally or bigger fleets to defend. Remove the ehp and you remove the need for the massive fleets. The current sov system also lets us dominate huge areas of empty space so long as we can pay the bills. So to end this sov needs to move to residency based. At a stroke you would make at least 80% of the current sov claims drop as all of the unoccupied systems drop. This is by far the most complicated part of the null overhaul and should rightly come last.
Well put.
Were it up to meGäó The smaller the ship the less ships can lock it up before locks on the ship start becoming unstable (too much noise in the tracking system) and falling off.
And also, I would drop ALL SOV mechanics. They seem arbitrary and dumb on the "capture the flag" level. I would leave it all up to the players.
Dumping all SOV Mechanics might seem radical, but that would be the only true fix to what is essentially "player defined space" - beyond that anything can happen. Bring back DEEEEP Space! |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1929
|
Posted - 2014.09.04 06:02:00 -
[86] - Quote
#deathtoallsupers That moment when you realize the crazy lady with all the cats was right... |

RubyPorto
RubysRhymes
5529
|
Posted - 2014.09.04 06:16:00 -
[87] - Quote
Herzog Wolfhammer wrote:Were it up to meGäó The smaller the ship the less ships can lock it up before locks on the ship start becoming unstable (too much noise in the tracking system) and falling off.
So... you read all that and came out with "lets massively buff logistics"? "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2066
|
Posted - 2014.09.04 06:17:00 -
[88] - Quote
baltec1 wrote: N+1:
People rightly hate the blob, but why do they hate fighting outnumbered?
Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen.
This changes nothing in the overall scheme of N+1. While it may make the game more fun (which is good), you've simply replaced a rep race with a dps race. What you've done is made it more fun to be farmed by a larger entity (because it will be easier to get kills), but at the end of the day you're still being farmed by a larger entity.
No one wants to be farmed, so the same old choice presents itself: smaller entities either leave sov, or join one of the two supra-entites so that they too can "win" and claim to have "more friends" than the other guy. |

JC Anderson
State Protectorate Caldari State
1129
|
Posted - 2014.09.04 06:25:00 -
[89] - Quote
Scipio Artelius wrote:EvE is dieing/dying (thanks Mallak), or it's dead?
Is that the gist?
I hope so. Normal programming around here.
Its been dying for over ten years now! Oh no!
At this rate it'll likely keep dying for another ten years or so!
I'm scared. :( |

Kaarous Aldurald
ROC Deep Space The ROC
9528
|
Posted - 2014.09.04 06:34:00 -
[90] - Quote
PotatoOverdose wrote: This changes nothing in the overall scheme of N+1. While it may make the game more fun (which is good), you've simply replaced a rep race with a dps race. What you've done is made it more fun to be farmed by a larger entity (because it will be easier to get kills), but at the end of the day you're still being farmed by a larger entity.
No one wants to be farmed, so the same old choice presents itself: smaller entities either leave sov, or join one of the two supra-entites so that they too can "win" and claim to have "more friends" than the other guy.
Don't just think in the short term.
It would now be not just possible, but viable to fight an attrition strategy, since you could count on defeating a hefty chunk of the opponent's fleet into the bargain even if he is the one who ends up taking the field.
And don't understimate the psychological effect, either. Right now it feels very much as though bringing lesser numbers is pointless because without a critical mass of pilots to break their reps, you have no functional effect. If you're actually able to go down fighting and do some real damage instead of just whelping, it won't be as difficult to deal with. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sentamon
Imperial Academy Amarr Empire
2205
|
Posted - 2014.09.04 06:37:00 -
[91] - Quote
PotatoOverdose wrote:baltec1 wrote: N+1:
People rightly hate the blob, but why do they hate fighting outnumbered?
Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen.
This changes nothing in the overall scheme of N+1. While it may make the game more fun (which is good), you've simply replaced a rep race with a dps race. What you've done is made it more fun to be farmed by a larger entity (because it will be easier to get kills), but at the end of the day you're still being farmed by a larger entity. No one wants to be farmed, so the same old choice presents itself: smaller entities either leave sov, or join one of the two supra-entites so that they too can "win" and claim to have "more friends" than the other guy.
Oddly enough, I look at all the people with the most "friends" as the biggest losers in the game. The sheer boredom and lack of targets must be maddening. It's no wonder they're not signing in. ~ Professional Forum Alt -á~ |

baltec1
Bat Country Goonswarm Federation
12964
|
Posted - 2014.09.04 06:38:00 -
[92] - Quote
PotatoOverdose wrote:baltec1 wrote: N+1:
People rightly hate the blob, but why do they hate fighting outnumbered?
Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen.
This changes nothing in the overall scheme of N+1. While it may make the game more fun (which is good), you've simply replaced a rep race with a dps race. What you've done is made it more fun to be farmed by a larger entity (because it will be easier to get kills), but at the end of the day you're still being farmed by a larger entity. No one wants to be farmed, so the same old choice presents itself: smaller entities either leave sov, or join one of the two supra-entites so that they too can "win" and claim to have "more friends" than the other guy.
Other way around. We farm them now and do it while taking no losses. With this change you could now effectivly cause damage tothe larger force. Yes big fleets would still likely win the field but a smaller fleet could still come away with the most isk destroyed. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Luwc
Brodozers Inc.
204
|
Posted - 2014.09.04 06:43:00 -
[93] - Quote
Noriko Mai wrote:Context seems to be not that relevat nowadays... I blame twitter and facebook!
liek if u cri everytiem
1 like = 1 cri http://hugelolcdn.com/i/267520.gif |
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