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Eridon Hermetz
Epsilon Lyr Mordus Angels
13
|
Posted - 2014.08.11 18:57:00 -
[31] - Quote
Immortal Chrono Pimpin wrote:So nuet bonus would be better served on a sin and you didnt cover the fact that the new fuel cost for jumping has crippled blops in the fact that they can only make 3 max range jumps before refueling its now expensive to drop them.
They need a role bonus to reduction to fuel cost per jump if they are to be viable for the wallet tbh id rather drop carriers now than blops.
+1 for this idea , i gonna add this into a new role bonuses
a -33% reduction consumption of isotope or a -50% would be great , and allow them to make more bridge/jump without refuelling , that exactly fill with clandestine manoeuvers
New Role Bonuses Added (-50% for the moment , lemme know if it is good or bad) |

M1k3y Koontz
Thorn Project Surely You're Joking
591
|
Posted - 2014.08.11 19:04:00 -
[32] - Quote
Immortal Chrono Pimpin wrote:So nuet bonus would be better served on a sin and you didnt cover the fact that the new fuel cost for jumping has crippled blops in the fact that they can only make 3 max range jumps before refueling its now expensive to drop them.
They need a role bonus to reduction to fuel cost per jump if they are to be viable for the wallet tbh id rather drop carriers now than blops.
A fuel consumption per level on the BLOPs skill would be cool. Thanks for the isotope consumption changes, CCP, it totally didn't **** isotope prices anything.  How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
591
|
Posted - 2014.08.11 19:08:00 -
[33] - Quote
Eridon Hermetz wrote:Immortal Chrono Pimpin wrote:So nuet bonus would be better served on a sin and you didnt cover the fact that the new fuel cost for jumping has crippled blops in the fact that they can only make 3 max range jumps before refueling its now expensive to drop them.
They need a role bonus to reduction to fuel cost per jump if they are to be viable for the wallet tbh id rather drop carriers now than blops. +1 for this idea , i gonna add this into a new role bonuses a -33% reduction consumption of isotope or a -50% would be great , and allow them to make more bridge/jump without refuelling , that exactly fill with clandestine manoeuvers New Role Bonuses Added (-50% for the moment , lemme know if it is good or bad)
Couldn't this just be a change in the attributes, rather than a role bonus? How much herp could a herp derp derp if a herp derp could herp derp. |

Aliventi
C.Q.B
764
|
Posted - 2014.08.11 20:25:00 -
[34] - Quote
BlOps BS need the following things: T2 resists More fitting so they can fit reasonable DPS/tank without going with faction mods (Pretty much impossible to get a reasonable fit now without faction mods.)
Specifically each hull needs: The Widow needs to lose the ECM bonuses and become a missile DPS ship. The Sin needs to become purely hybrid or purely drone based. I would rather see drones personally.
They need the following bonuses on each ship: BS skill: 5% capacitor recharge time (I personally like recharge time since you hit grid at 25% cap at best. Capacitor amount would work also.) 5-7.5% Damage (Not ROF)
BlOps skill: 5-7.5% Optimal/falloff range or missile velocity 5-7.5% tracking/explosion velocity
Role bonuses: 250% velocity when cloaked Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator Cloak reactivation delay reduced to 5 seconds No targeting delay after Cloaking Device deactivation
That's all BlOps BS need. Pretty quick and simple fix. I would love to see the bridging module actually become part of the cost to build instead of it being a separate module. You would get all the functionality of the Bridge module without having to try to fit another mod. Not a deal breaker if it doesn't happen.
It allows each part of the Covert Ops line to do what it needs to: Stealth bombers do lots of DPS cheaply while only having frigate tank. Recons lock down the target through jams, damps, Tracking disruption, neuts, and webs. BlOps BS bring the hurt, but die just like any other BS when unsupported. Covert haulers to haul/be bridged in with anything extra that is needed.
Why you ask? BlOps should require a fleet of SBs, recons, and BlOps BS to achieve maximum efficiency. With your changes that turns BlOps BS into joint BS/recons you effectively reduce the need to have recons and SBs on the field. Each part of the BlOps fleet has a role. SBs are low SP cheap DPS, Recons are brought in to lock down the target, BlOps BS can bridge the fleet and jump in to apply lots of DPS. By doing what you propose and adding in recon bonuses to BlOps BS you destroy this balance and turn BlOPs fleet into "BlOps BS or GTFO." That is not good for this game.
Next, there is nothing wrong with how cloaking currently works on BlOps BS. You jump in, kill the target, MJD off and cloak. Then you align, decloak, warp a safe and recloak. Decloak and jump out. It works. It isn't broken. If anything you could update this by taking the velocity while cloaked bonus and moving it to a role bonus as suggested above to free up a skill bonus. No need for a new module like you propose. |

Jason Pareka
Rosyme Industries
7
|
Posted - 2014.08.11 20:52:00 -
[35] - Quote
Aliventi wrote:BlOps BS need the following things: T2 resists More fitting so they can fit reasonable DPS/tank without going with faction mods (Pretty much impossible to get a reasonable fit now without faction mods.)
Specifically each hull needs: The Widow needs to lose the ECM bonuses and become a missile DPS ship. The Sin needs to become purely hybrid or purely drone based. I would rather see drones personally.
They need the following bonuses on each ship: BS skill: 5% capacitor recharge time (I personally like recharge time since you hit grid at 25% cap at best. Capacitor amount would work also.) 5-7.5% Damage (Not ROF)
BlOps skill: 5-7.5% Optimal/falloff range or missile velocity 5-7.5% tracking/explosion velocity
Role bonuses: 250% velocity when cloaked Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator Cloak reactivation delay reduced to 5 seconds No targeting delay after Cloaking Device deactivation
That's all BlOps BS need. Pretty quick and simple fix. I would love to see the bridging module actually become part of the cost to build instead of it being a separate module. You would get all the functionality of the Bridge module without having to try to fit another mod. Not a deal breaker if it doesn't happen.
It allows each part of the Covert Ops line to do what it needs to: Stealth bombers do lots of DPS cheaply while only having frigate tank. Recons lock down the target through jams, damps, Tracking disruption, neuts, and webs. BlOps BS bring the hurt, but die just like any other BS when unsupported. Covert haulers to haul/be bridged in with anything extra that is needed.
Why you ask? BlOps should require a fleet of SBs, recons, and BlOps BS to achieve maximum efficiency. With your changes that turns BlOps BS into joint BS/recons you effectively reduce the need to have recons and SBs on the field. Each part of the BlOps fleet has a role. SBs are low SP cheap DPS, Recons are brought in to lock down the target, BlOps BS can bridge the fleet and jump in to apply lots of DPS. By doing what you propose and adding in recon bonuses to BlOps BS you destroy this balance and turn BlOPs fleet into "BlOps BS or GTFO." That is not good for this game.
Next, there is nothing wrong with how cloaking currently works on BlOps BS. You jump in, kill the target, MJD off and cloak. Then you align, decloak, warp a safe and recloak. Decloak and jump out. It works. It isn't broken. If anything you could update this by taking the velocity while cloaked bonus and moving it to a role bonus as suggested above to free up a skill bonus. No need for a new module like you propose. this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concomitant understands how to use cap boosters. finaly if you turn the widow into a missile boat it will become the least used BlOP as missiles just don't work well outside of struct bashing the ECM is what makes it so loved by most of its pilots |

Linus Gorp
Ministry of Propaganda and Morale Black Marker
24
|
Posted - 2014.08.11 20:57:00 -
[36] - Quote
Terrible. Both, your English, and your suggested changes. When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the aliterate. |

Aliventi
C.Q.B
764
|
Posted - 2014.08.11 21:01:00 -
[37] - Quote
Jason Pareka wrote: this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concomitant understands how to use cap boosters. finaly if you turn the widow into a missile boat it will become the least used BlOP as missiles just don't work well outside of struct bashing the ECM is what makes it so loved by most of its pilots
Of course. Because a marauder can jump to a BlOps cyno. 
The purpose of adding in the cap recharge bonus would be to open up fitting choices and help correct for a weakness of BlOps BS. Yes, recharge time won't do anything about you being at 25% cap when you jump in. What it will do is make it so you can rgen cap quicker so you can be at jump cap sooner. 25% cap recharge means you could fit a heavy cap booster to gain lots more cap quicker, or fit a smaller cap booster and free up fitting more more DPS or tank, or you could even be ballsy enough to fit no cap booster to free up the slot for something else. It opens up more choices.
If you think missiles don't work well in PvP you are clueless. The tracking formula for missiles excels in situations where the target is moving slowly and has a large signature. A web and a TP fit to a rapier or the Widow itself would make missiles track even better than before. Or if you were super worried about the tracking of your torps/CMs you could fit RHMLs. Leave the ECM to the falcon. There is a reason it is a specialized ECM ship that can be bridged by a BlOps BS. |

Jason Pareka
Rosyme Industries
7
|
Posted - 2014.08.11 21:13:00 -
[38] - Quote
Aliventi wrote:Jason Pareka wrote: this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concomitant understands how to use cap boosters. finaly if you turn the widow into a missile boat it will become the least used BlOP as missiles just don't work well outside of struct bashing the ECM is what makes it so loved by most of its pilots
Of course. Because a marauder can jump to a BlOps cyno.  The purpose of adding in the cap recharge bonus would be to open up fitting choices and help correct for a weakness of BlOps BS. Yes, recharge time won't do anything about you being at 25% cap when you jump in. What it will do is make it so you can regen cap quicker so you can be at jump cap sooner. 25% cap recharge means you could fit a heavy cap booster to gain lots more cap quicker, or fit a smaller cap booster and free up fitting more more DPS or tank, or you could even be ballsy enough to fit no cap booster to free up the slot for something else. It opens up more choices. If you think missiles don't work well in PvP you are clueless. The tracking formula for missiles excels in situations where the target is moving slowly and has a large signature. A web and a TP fit to a rapier or the Widow itself would make missiles track even better than before. Or if you were super worried about the tracking of your torps/CMs you could fit RHMLs. Leave the ECM to the falcon. There is a reason it is a specialized ECM ship that can be bridged by a BlOps BS.
exactly a marauder can't jump because if it could it would be op. and the weakness of it dropping in at 25% cap is there to balance all ships with jump drives |

Aliventi
C.Q.B
764
|
Posted - 2014.08.11 21:34:00 -
[39] - Quote
Jason Pareka wrote:Aliventi wrote:Jason Pareka wrote: this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concomitant understands how to use cap boosters. finaly if you turn the widow into a missile boat it will become the least used BlOP as missiles just don't work well outside of struct bashing the ECM is what makes it so loved by most of its pilots
Of course. Because a marauder can jump to a BlOps cyno.  The purpose of adding in the cap recharge bonus would be to open up fitting choices and help correct for a weakness of BlOps BS. Yes, recharge time won't do anything about you being at 25% cap when you jump in. What it will do is make it so you can regen cap quicker so you can be at jump cap sooner. 25% cap recharge means you could fit a heavy cap booster to gain lots more cap quicker, or fit a smaller cap booster and free up fitting more more DPS or tank, or you could even be ballsy enough to fit no cap booster to free up the slot for something else. It opens up more choices. If you think missiles don't work well in PvP you are clueless. The tracking formula for missiles excels in situations where the target is moving slowly and has a large signature. A web and a TP fit to a rapier or the Widow itself would make missiles track even better than before. Or if you were super worried about the tracking of your torps/CMs you could fit RHMLs. Leave the ECM to the falcon. There is a reason it is a specialized ECM ship that can be bridged by a BlOps BS. exactly a marauder can't jump because if it could it would be op. and the weakness of it dropping in at 25% cap is there to balance all ships with jump drives Or maybe a Maurader can't jump because it's not... wait for it... a BlOps BS.
So you are telling us that a BS that can do DPS and have a reasonable tank is OP? You do understand that having a BlOps BS do DPS and tank can be balanced right? That is all I want. I do not want a jumpable maurader. That would be stupid. I want nothing more than for a BlOps BS that can do DPS and tank in a reasonable and balanced manner.
You seems to mistake me advocating cap recharge to me saying a jump drive ship appearing on grid at 25% cap at best is wrong for BlOps. You should go reread what I said. I never advocated for anything different than a ship appearing on grid at 25% cap. What I am advocating for is a approach to making BlOps ships balanced. |

Jason Pareka
Rosyme Industries
8
|
Posted - 2014.08.11 23:03:00 -
[40] - Quote
to be honest other then the sin i find the Blops to be in a very good place the only change would be a small reduction in base jump cost(just under cruis lvl) but as is the do there job very well |

Eridon Hermetz
Epsilon Lyr Mordus Angels
14
|
Posted - 2014.08.12 14:43:00 -
[41] - Quote
Jason Pareka wrote:to be honest other then the sin i find the Blops to be in a very good place the only change would be a small reduction in base jump cost(just under cruis lvl) but as is the do there job very well
with the new fuel increase , blops need some reduction of it obviously , that's hurt a lot when you droping fleet if you live in a small alliance/corporation
i don't know what you want a capacitor bonuses for blops ? it's seems annoying to have a dedicated bonuses than a Cap Booster can fill easily and better than a dedicated bonus to recharge cap for GTFO or anything else ... |

Lugh Crow-Slave
Guardians of the Morrigan
27
|
Posted - 2014.09.05 20:48:00 -
[42] - Quote
I think one thing that can help get more people out using Blops is to lower the covert cyno from lvl 5 to lvl 4 making it so newer groups of pilots don't need to get an alt and train it up or spend 30 for a skill that they would only use every now and then.
with this said i'm not overly fond of reducing skill requirements for things and this is just an idea. it also wouldn't help the BLOPS out when it comes to committing them to combat however it will make it easier for them to preform what is currently their primary role. |

Ocih
Space Mermaids Somethin Awfull Forums
719
|
Posted - 2014.09.07 07:40:00 -
[43] - Quote
Lugh Crow-Slave wrote:I think one thing that can help get more people out using Blops is to lower the covert cyno from lvl 5 to lvl 4 making it so newer groups of pilots don't need to get an alt and train it up or spend 30 for a skill that they would only use every now and then.
with this said i'm not overly fond of reducing skill requirements for things and this is just an idea. it also wouldn't help the BLOPS out when it comes to committing them to combat however it will make it easier for them to preform what is currently their primary role.
I have 4 accounts, all mains are BlOps trained and the Cyno 5 wasn't the 'burden'. Jump Portal Generator takes much longer but even with that addition, Black ops when compared to Marauder is far less daunting and people train Marauder.
My out of this world, crazy idea to 'balance' Black Ops?
- Give them 2 Bomb launchers with a cycle bonus of 25% or more per level of Black Ops.
Not only will it make them scary as hell, large scale manufacturing of bombs would see spikes in Zydrine and Megacyte prices. They are both used in bombs. Bombs come with a pre-nerf. You can't use them outside Null and if you plan to use them to structure bash, people in your fleet better be on the ball because bomb damage is FoF. It's a radical suggestion with a lot of consequences for anyone pretending they want to fly a Black Ops battleship but it would be an interesting change. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
8361
|
Posted - 2014.09.07 09:03:00 -
[44] - Quote
Adding the -50% to fuel consumption would be a great idea as currently it costs too much to jump and waaaay too much to bridge and jump |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
1065
|
Posted - 2014.09.07 16:49:00 -
[45] - Quote
A few months ago I had an idea of my own for rebalancing Black Ops, but your suggestions are pretty nice- I really like the idea of the Black Ops Cloaking Device (they'd have a module made for them, like the marauders) and the reduction to fuel usage- also, the added bonuses on the hulls would likely be a welcome change.
+1 "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Lugh Crow-Slave
Guardians of the Morrigan
27
|
Posted - 2014.09.07 17:16:00 -
[46] - Quote
I don't think the idea of jumping W/O a cyno is a good one as it lets them escape the risk of going through gates i don't think it would break them and they would certainly feel more covert that way i just don't think it would be the best thing for them.
another idea may be to give them bonuses to target breakers enough to make it a module that gets used more often and viable in small gang fights maybe make them stronger or the Blops immune to it also jamming them. only problem i see with this is if its not balanced right it will either be just as useless as now or make the Widow way to strong |

Alyssa Haginen
State War Academy Caldari State
35
|
Posted - 2014.09.08 05:52:00 -
[47] - Quote
Blacks ops are fairly decent besides they could use the t2 resist and fuel bay upgrades.
A separate fuel bay which is included with the portal generator allowing the bridge ship to carry 40k more isotopes would be nice. |

Zan Shiro
Alternative Enterprises
483
|
Posted - 2014.09.08 06:35:00 -
[48] - Quote
Ocih wrote:Lugh Crow-Slave wrote:I think one thing that can help get more people out using Blops is to lower the covert cyno from lvl 5 to lvl 4 making it so newer groups of pilots don't need to get an alt and train it up or spend 30 for a skill that they would only use every now and then.
with this said i'm not overly fond of reducing skill requirements for things and this is just an idea. it also wouldn't help the BLOPS out when it comes to committing them to combat however it will make it easier for them to preform what is currently their primary role. I have 4 accounts, all mains are BlOps trained and the Cyno 5 wasn't the 'burden'. Jump Portal Generator takes much longer but even with that addition, Black ops when compared to Marauder is far less daunting and people train Marauder. My out of this world, crazy idea to 'balance' Black Ops? - Give them 2 Bomb launchers with a cycle bonus of 25% or more per level of Black Ops. Not only will it make them scary as hell, large scale manufacturing of bombs would see spikes in Zydrine and Megacyte prices. They are both used in bombs. Bombs come with a pre-nerf. You can't use them outside Null and if you plan to use them to structure bash, people in your fleet better be on the ball because bomb damage is FoF. It's a radical suggestion with a lot of consequences for anyone pretending they want to fly a Black Ops battleship but it would be an interesting change.
I'd think your issue would be from say the redeemers who may like their turrets more than most (imo redeemer fit and run right looks like fun times based on crews in the past liking them). My main blops would be widow so not getting overt complaints from me right away lol.
Can we get t2 launcher support as well? Had time to burn on a perc/will train a bit back so actually have these done. Nice for bombers to get that extra bomb in the stack. Be nice on widow to maybe free up the cargo a little if need be. |

Ocih
Space Mermaids Somethin Awfull Forums
721
|
Posted - 2014.09.08 22:02:00 -
[49] - Quote
Zan Shiro wrote:Ocih wrote:Lugh Crow-Slave wrote:snip snip I'd think your issue would be from say the redeemers who may like their turrets more than most (imo redeemer fit and run right looks like fun times based on crews in the past liking them). My main blops would be widow so not getting overt complaints from me right away lol. Can we get t2 launcher support as well? Had time to burn on a perc/will train a bit back so actually have these done. Nice for bombers to get that extra bomb in the stack. Be nice on widow to maybe free up the cargo a little if need be.
I doubt there would be great cries of rage if the Redeemer was moved to Khanid tech. It's current use is more, making the best of a bad situation and trying to be creative with what would otherwise be a wet nurse for Prorators moving with no gate camp threats.
Two of my Black Ops (Ocih being one of them) are Redeemer pilots and while it's true, if a Hot Drop fleet was composed of all Black ops, there would be no worry of primary because Black Ops (they all are) it's still a weak dps/ tank/ lock time/ tracking Battleship in a fight is doesn't belong in. 50% of my BlOps capacity is Redeemer. Making them Torp battleships is fine with me.
And I don't say that lightly because I don't have Torp spec on any of my characters. I'd need to train it on all four accounts. |

Eridon Hermetz
Epsilon Lyr Nulli Secunda
19
|
Posted - 2014.09.22 21:56:00 -
[50] - Quote
so , we have expect to see the change on covertops/recon/black ops ships classes in oceanus , but hehehe it seems that will be later :p
so , just a little bump
new cloacking device for blackops : black ops cloacking device same things that before , just remove the scan resolution , and keep the velocity bonuses on this built-in cloacking device specific for black ops vessels that allow new black ops related bonuses and new role bonuses by the removing of the 'old bonuses' related to cloacking device
come on guys , give feedback and idea :D
|

Lugh Crow-Slave
Guardians of the Morrigan
53
|
Posted - 2014.09.22 22:16:00 -
[51] - Quote
Eridon Hermetz wrote:so , we have expect to see the change on covertops/recon/black ops ships classes in oceanus , but hehehe it seems that will be later :p
so , just a little bump
new cloacking device for blackops : black ops cloacking device same things that before , just remove the scan resolution , and keep the velocity bonuses on this built-in cloacking device specific for black ops vessels that allow new black ops related bonuses and new role bonuses by the removing of the 'old bonuses' related to cloacking device
come on guys , give feedback and idea :D
I don't like the idea of removing the scan res penalty unless BLOPS get a nerf to there sensor strength
i wouldn't mind seeing a new role bonus for reducing the cost of bridging (but not jumping).
at least for the moment i can't think of other role bonuses that would be balanced and be useful on all hulls. that said it doesn't need to be the same thing on all hulls like the cloak speed was |

Hopelesshobo
Tactical Nuclear Penguin's
303
|
Posted - 2014.09.22 22:51:00 -
[52] - Quote
Now I'm going to pick apart some of your bonuses.
Why are you giving the Widow a better bonus then the Falcon, yet you give the Panther a lower bonus then the Rapier for their EWAR bonuses?
With that said, what about adding a role that allows their EWAR to be applied to ships that are normally immune to EWAR and also add BLOPs specific EWAR modules (Like a heavy dictors point) for the BLOPs.
This would differentiate their role on the battlefield from recons to one where they can apply their EWAR to supers, triaged carriers and bastioned marauders. Lowering the average to make you look better since 2012. |

Lugh Crow-Slave
Guardians of the Morrigan
53
|
Posted - 2014.09.22 22:55:00 -
[53] - Quote
Hopelesshobo wrote:Now I'm going to pick apart some of your bonuses.
Why are you giving the Widow a better bonus then the Falcon, yet you give the Panther a lower bonus then the Rapier for their EWAR bonuses?
With that said, what about adding a role that allows their EWAR to be applied to ships that are normally immune to EWAR and also add BLOPs specific EWAR modules (Like a heavy dictors point) for the BLOPs.
This would differentiate their role on the battlefield from recons to one where they can apply their EWAR to supers, triaged carriers and bastioned marauders.
I like this idea the only problem i have with it is not all BLOPS are meant for E-war sure this would be great on my widow but i don't fly a redeemer for E-war.
now i would be fine with all blops becoming ewar panther web/tp redeemer neut/td sin damps/scrm widow ECM however a good deal of other pilots feel that they should all lose there E-War |

FT Diomedes
The Graduates Forged of Fire
544
|
Posted - 2014.09.22 23:26:00 -
[54] - Quote
Black Ops are fine. They do not need any additional electronic warfare bonuses. This is my signature. There are many like it, but this one is mine. |

Lugh Crow-Slave
Guardians of the Morrigan
53
|
Posted - 2014.09.22 23:38:00 -
[55] - Quote
FT Diomedes wrote:Black Ops are fine. They do not need any additional electronic warfare bonuses.
I agree with this the only blops right now that really needs help is the sin |
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