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Eridon Hermetz
Epsilon Lyr Mordus Angels
10
|
Posted - 2014.08.10 20:09:00 -
[1] - Quote
Hello Everyone o/
Since some years , CCP promised they will look and work around a "rebalance" of Black Ops ship Those are the most ISK/Skill Invest for subcap ship , with a few/limited role , but they done it as intented
The main problem are there is MORE TITAN pilots than BLACK OPS pilot currently in Eve (CCP Rise quote it) It's kinda annoying that an High-End Super Capital are most used than an High-End Battleship
How to change this ? how to make Black ops more "usefull"
I don't say that they are useless , but if a ship are less used than a Titan it's maybe they role are too much limited and/or the risk the bring them in a fight are not good than bridging a few bomber that cost 100X less than a blackops with fewer skill needed to do this stuff...
In this forums , lot of people sayin to bring them Covert Ops cloack Some say Yes , Some say No , the question are not here i think
How to buff Black Ops without change it into a POWNAGESOLOMOBILE boat and brake them ? And what will be good to improve them just a slight to give them more ability on field ?
I have maybe something for this :)
I don't pretend that is the ONLY solution , or the BEST , but just think around it , discuss , debate , and make CCP Fozzie looking at this
The Most controversed bonuses on black ops are these strange/annoying bonuses -Black Ops bonuses (per skill level) 125% bonus to ship max velocity when using Cloaking Devices
But , like you know , when the fight is commited , the cloaking device are just USELESS because when you are lock , you can't cloack anymore and this strange bonuse don't works well with propulsion mod (you can have a trololo speed with MWD+Cloack trick , but that give nothing on field/in combat and you will never touch this max speed in cloack/mwd with the high inertia that all BS hull have) That just give you the right to Insta-Warp off when you Align/Cloak off/Warp
Well , my first idea would be a new module , that give a slight touch and taste for black ops , allow them to run prop mod under cloack
Black Ops Cloaking Device
Description : A very specialized piece of technology, the Black Ops cloak is designed for use in tandem with specific Black Ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware.
Note: This particular module is advanced enough that it allows a ship to use any propulsion modules while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Attributes
Can be fitted to : Black Ops Maximum Velocity Modifier : 500% ( 625% bonuses with Black Ops Cloaking device II) Reactivation Delay : 5 Sec Allow Warp : No
Fitting
CPU Usage : 70 tf (Tech II 75 tf) PowerGrid usage : 1 MW
Requirement
Cloaking at 4 (Cloacking at 5 = Unlocking Black Ops Cloaking Device II , that allow you to have 625% bonuses speed under cloack)
Price&Industry stuff would be determinate/debate , but i think that would be a high-price modules , like ALL faction cloack that Black Ops use today , i think a 20-30m ISK for them
By this tweak with this new module , having cloaking skill at 4 give you the same OLD bonuses that you have with BlackOps skill at 4 , have cloaking at 5 give the same OLD bonuses that you have with BlackOps skill at 5 That will always allow you to Cloack/align/Decloak/Instawarp Off
In fact , that give you the right to navigate under AB/MWD/MJD while cloacked , that can give sneaky trip :)
if anyone have an other idea to rebalance it , lemme know
So , right now , we have remove 1 roles bonuses of Black Ops Vessels , and we have remove 1 Bonuses from Black Ops Skill bonuses
let's do this !
Redeemer
It is the most popular black ops used in Combat Drop and Bridge too The best EHP of all black ops , Great DPS , Great Drone Bay/Bandwith , Great DPS Application , great cargo bay with lot of low slot to be a great Space Truck Bridge
But we can make it better than he is , and give him a nice bonuses to neutraliser/vampire that will allow him to be moar deadly to use , like an overboosted pilgrim on steroid !
Redeemer
Amarr Battleship bonuses (per skill level): 10% reduction in Large Energy Turret activation cost 5% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level): 20% bonus to Energy Vampire and Energy Neutralizer transfer amount 7.5% bonus Large Energy Turret tracking speed
Role Bonus: -+ Can fit Black Ops Cloak, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (should be determinated)
Widow
One of the most hated/loved black ops I think it is the MOST HARDER black ops to skill to get it optimal on field Need Black ops at 5 to have full ecm bonus , ECM bonuses at 5 for same reason , Most Missiles Skill at 5 to apply dps Properly , etc etc He really need some love , something weird it is than he have the SAME BONUSES of ECM STRENGHT than a stupid Falcon Why Widow , who supposed to be High-End ECM Caldari Boat , who cost fraking Billion of isk will/would be drop on field if a silly Falcon can do the same job ? Why Widow have nice bonuses for Cruise and Torps Velocity if he can't jam further than 30km and be useless with Cruise Missile ? Why bomber have nice bonuses on explosion velocity with torps and not the Widow ? (remember it is a high-end battleship T2)
So , this is what I propose in the next page
See you soon o/ |

Eridon Hermetz
Epsilon Lyr Mordus Angels
10
|
Posted - 2014.08.10 20:10:00 -
[2] - Quote
Widow
Caldari Battleship bonuses (per skill level): 10% bonus to Cruise Missile and Torpedo max velocity and explosion velocity 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
Black Ops bonuses (per skill level): 7.5% bonus to ECM Target Jammer Optimal Range 35% (or 40%)bonus to ECM Target Jammer Strength
Role Bonus: -+ Can fit Black Ops Cloak, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation . (should be determinated)
Sin
As you know , the actual bonuses of inertia mass give abolutly nothing on field , only a key to GTFO faster than any black ops Lot of people sayin that the use of the drones are bad on black ops vessels So , i have thinking to give MAJOR buff on hybrid turrets (moar tracking , like the Redeemer have) and keep the drone bonuses , Gallente ship have always a great use of drones And giving him a new bonuses of Sensor Damp make sense Redeemer (armageddon hull) have bonuses on neutraliser/vampire Widow (scorpion hull) have bonuses on ECM Sin should have an ewar bonuses to make him competitive with the redeemer/widow new bonuses
Sin
Gallente Battleship bonuses (per skill level): 10% bonus to to Drone Hitpoints and Damage 5% bonus to Large Hybrid Turret Damage
Black Ops bonuses (per skill level): 7.5% bonus to Remote Sensor Dampening 7.5% bonus to Large Hybrid Turret Tracking
Role Bonus: -+ Can fit Black Ops Cloak, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation . (Sould be determinated)
Panther
Panther are really good to deal a insane amount of damage in all kind of resist by the powaa of projectil weapon magic ! Good for it's free cap use to firing weapon (not like the redeemer...) who is crucial after a jump in covert cyno with the new black ops cloaking device module , he would be allow to fly at more than 2400 m/s in MWD under-cloack with black ops skill at 5 ! For the second bonuses , i have give him the same bonuses as the Moracha , a 30% webifier range , he will help him to "track" down ennemy instead of having a tracking bonuses and can be usefull on a black-ops gang
Panther
Minmatar Battleship bonuses (per skill level): 5% bonus to Large Projectile Turret Damage 5% bonus to Large Projectile Turret Rate of Fire
Black Ops bonuses (per skill level): 10% bonus to ship max velocity 30% bonus to Stasis Webifier Optimal Range
Role Bonus: -+ Can fit Covert Ops Cloak, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation .(should be determinated)
I Will need help to determinate what will be the 3rd new role bonuses that black ops have with my idea of black ops cloaking device
Other question will be
- Did black ops need Fitting buff ? (moar CPU/PWG ?) - Need EHP/TECH II resist buff ? - A Decrease of their price to see more people flying it ?
Any Suggestion and feedback will be appreciated :)
Thx to have ready my wall of text ! |

Eridon Hermetz
Epsilon Lyr Mordus Angels
10
|
Posted - 2014.08.10 20:16:00 -
[3] - Quote
wrong edit/post sorry |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.10 21:56:00 -
[4] - Quote
wasn't there a post about this yesterday were you to lazy to read through the recent post or a search come on.
now i will read what you have put up and come back
Edit: ok so i really like what a lot of these go with as a starting point however that BlOP Cloak needs to be scaled back no prop mods and 125% to speed 135% with the T2 i also feel the skill bonuses need to be geared to the E-war side 100% (leave the battle ship skill bonuses as is) this is to make sure they are fleet ships needing there cov/recon support to do the job and not be able to easily BLOP drop on there own |

Eridon Hermetz
Epsilon Lyr Mordus Angels
10
|
Posted - 2014.08.10 22:10:00 -
[5] - Quote
Jason Pareka wrote:wasn't there a post about this yesterday were you to lazy to read through the recent post or a search come on.
now i will read what you have put up and come back
Edit: ok so i really like what a lot of these go with as a starting point however that BlOP Cloak needs to be scaled back no prop mods and 125% to speed 135% with the T2 i also feel the skill bonuses need to be geared to the E-war side 100% (leave the battle ship skill bonuses as is) this is to make sure they are fleet ships needing there cov/recon support to do the job and not be able to easily BLOP drop on there own
The propmod allowed undercloack would be a great feature and give to black ops a great taste and make them able to GTFO of the field more "easier" than before
and yes like you say , a dedicated bonuses for moving while cloacking are a wastefull bonuses if we can make a dedicated modules for black ops with the same bonuses than today
but i am more focused to give bonuses on DPS application than E-War bonuses , that role are dedicated to force recon that's why i have make bonuses "under" that force recon have
the only major buff on Ewar i would appreciate will be on Widow , it's a pain to skill him with black ops 5 and ECM related skill at 5 to have .... the same bonuses than a fu***ing Falcon who cost 10X less and don't need enormous skill invest than the Widow
Really sorry , i didn't see you'r post , it's my "first" post in forums :p |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.10 22:22:00 -
[6] - Quote
Eridon Hermetz wrote:Jason Pareka wrote:wasn't there a post about this yesterday were you to lazy to read through the recent post or a search come on.
now i will read what you have put up and come back
Edit: ok so i really like what a lot of these go with as a starting point however that BlOP Cloak needs to be scaled back no prop mods and 125% to speed 135% with the T2 i also feel the skill bonuses need to be geared to the E-war side 100% (leave the battle ship skill bonuses as is) this is to make sure they are fleet ships needing there cov/recon support to do the job and not be able to easily BLOP drop on there own The propmod allowed undercloack would be a great feature and give to black ops a great taste and make them able to GTFO of the field more "easier" than before and yes like you say , a dedicated bonuses for moving while cloacking are a wastefull bonuses if we can make a dedicated modules for black ops with the same bonuses than today but i am more focused to give bonuses on DPS application than E-War bonuses , that role are dedicated to force recon that's why i have make bonuses "under" that force recon have the only major buff on Ewar i would appreciate will be on Widow , it's a pain to skill him with black ops 5 and ECM related skill at 5 to have .... the same bonuses than a fu***ing Falcon who cost 10X less and don't need enormous skill invest than the Widow Really sorry , i didn't see you'r post , it's my "first" post in forums :p
they don't need DPS that is the role of the SBs and i don't mean give larger bonuses to the E-war i mean give a bonus to each of the E-war the races use instead of just one Redeemer nuet/vamps and tracking disrups Sin Scram/point and sensor damps Panther TPs and webs Widow this one can stay with the slight boost to ECM But giving them a bunch of damage and damage application will remove the need of a support fleet to be bridged and it will instead become drop blap bounce with very little to counter it w/o knowing one was going to drop on you
and if you use a prop mod with the cloak it can't be a full boost maybe have the cloak also add mass so it takes time to get up to speed |

Eridon Hermetz
Epsilon Lyr Mordus Angels
10
|
Posted - 2014.08.10 22:38:00 -
[7] - Quote
Jason Pareka wrote: they don't need DPS that is the role of the SBs and i don't mean give larger bonuses to the E-war i mean give a bonus to each of the E-war the races use instead of just one Redeemer nuet/vamps and tracking disrups Sin Scram/point and sensor damps Panther TPs and webs Widow this one can stay with the slight boost to ECM But giving them a bunch of damage and damage application will remove the need of a support fleet to be bridged and it will instead become drop blap bounce with very little to counter it w/o knowing one was going to drop on you
and if you use a prop mod with the cloak it can't be a full boost maybe have the cloak also add mass so it takes time to get up to speed
So , in fact , you want to make Black ops like bigger Force Recon with BattleShip DPS and JumpDrive capability ? You suggestion make them little to counter it too , i mean you'r remove too the need of a support fleet of Force Recon to fill E-War Support on the field
The Problem can be :
1)Why i will need to bridge my Rapier if this Panther can do the same work with insame amount of DPS and personal jump drive ?
2) Why i will need to field my Panther who cost XX Billions of ISK if a 200m ISK Rapier and 2x30M SB can do the same work ?
And saying that Bomber are the DPS on a Blops gank are not really true yes they make high dps/alpha but Torpedo have a poor poor pooooor application of his dps , the target need to be web/scram/paint if it is a target under the BC-Size
If i mix dps application and ewar capability it's because
1) yes , you have train a loooooong time to get on a blingbling BS , you can have good dps and he will apply it better than the lowest skill/isk than a SB 2) You will still need support ship because you have lowest ewar bonuses than force recon have
But sure at 100% that Blops need some love , some ewar capability and DPS application
The Only one Blops to have a DPS/Application are the Redeemer , that why he is the most popular blops today (and yes , great EHP too) Would be cool to see all other blops have better DPS application , that will justify the high cost and the high skill required to fly it properly
|

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.10 22:47:00 -
[8] - Quote
Eridon Hermetz wrote: So , in fact , you want to make Black ops like bigger Force Recon with BattleShip DPS and JumpDrive capability ? You suggestion make them little to counter it too , i mean you'r remove too the need of a support fleet of Force Recon to fill E-War Support on the field
The Problem can be :
1)Why i will need to bridge my Rapier if this Panther can do the same work with insame amount of DPS and personal jump drive ?
2) Why i will need to field my Panther who cost XX Billions of ISK if a 200m ISK Rapier and 2x30M SB can do the same work ?
And saying that Bomber are the DPS on a Blops gank are not really true yes they make high dps/alpha but Torpedo have a poor poor pooooor application of his dps , the target need to be web/scram/paint if it is a target under the BC-Size
If i mix dps application and ewar capability it's because
1) yes , you have train a loooooong time to get on a blingbling BS , you can have good dps and he will apply it better than the lowest skill/isk than a SB 2) You will still need support ship because you have lowest ewar bonuses than force recon have
But sure at 100% that Blops need some love , some ewar capability and DPS application
The Only one Blops to have a DPS/Application are the Redeemer , that why he is the most popular blops today (and yes , great EHP too) Would be cool to see all other blops have better DPS application , that will justify the high cost and the high skill required to fly it properly
to question one and two yes that is exactly the questions i want asked do i send in the bill isk blop or will bridging a few recons get the job done
as for the SB question thats exactly right they can't apply there DPS without Webs scrams and painters that is why you need the recon ships bridged with them.
and no with the damage you are trying to give them the only time i need a support fleet would be if i was going up against a force i couldn't swiftly Alpha away. |

Swiftstrike1
Swiftstrike Incorporated
747
|
Posted - 2014.08.10 22:53:00 -
[9] - Quote
I would like to see the black ops ships changed to give Titan-esqe boosts that only apply to covert ships. Targeting, Sensors and ECM Overhaul |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.10 22:57:00 -
[10] - Quote
Swiftstrike1 wrote:I would like to see the black ops ships changed to give Titan-esqe boosts that only apply to covert ships.
Now this is an idea i can get behind |

Eridon Hermetz
Epsilon Lyr Mordus Angels
10
|
Posted - 2014.08.10 23:05:00 -
[11] - Quote
that would fill the 3rd Role bonuses that i don't have find with the remove of it by the blackops cloaking device .... |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.10 23:18:00 -
[12] - Quote
What would be good to go with that is make it so that bonus affected the E-War for the race
the only problem is they would need to be strong enough to be worth risking the isk but if they are too strong then the base boosts of the recon ships would have to be looked at but these can't be nurffed to hard or you will make them useless w/o blops so balancing may be hard |

Grunnax Aurelius
Lai Dai Shadows Negative Waves
293
|
Posted - 2014.08.11 00:47:00 -
[13] - Quote
First of all, remove all drones and drone bays to Black Ops, they are counter productive on cloaky ships.
Here is what I would go for in terms of bonuses to go with your recommendation on Black Ops Cloaking Device. I feel Black Ops should just be Glass Cannon as they have low tank, and recons should be bringing the EWAR, you put EWAR on Black Ops you obsolete Recons. Before you say this obsoletes Stealth Bombers, Bombers Primary Job is to BOMB.......
Redeemer (H8 / M4 / L7 : T6 / L0)
Amarr Battleship skill bonuses per level: 10% reduction in Large Energy Turret activation cost 5% bonus to Large Energy Turret rate of fire
Black Ops skill bonuses per level: 5% bonus to Large Energy Turret damage 7.5% bonus Large Energy Turret tracking speed
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
Widow (H7 / M8 / L4 : T0 / L6[+1])
Caldari Battleship skill bonuses per level: 10% bonus to Cruise Missile and Torpedo max velocity 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
Black Ops skill bonuses per level: 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo damage 10% bonus to Cruise Missile and Torpedo explosion radius
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
Sin (H7 / M6 / L6 : T6[+2] / L0) [Change to a Megathron or Hyperion hull because Blasters]
Gallente Battleship bonuses (per skill level): 10% bonus to Large Hybrid falloff 5% bonus to Large Hybrid Turret rate of Fire
Black Ops bonuses (per skill level): 5% bonus to Large Hybrid damage 7.5% bonus to Large Hybrid Turret tracking
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
Panther (H8 / M6[+1] / L5[-1] : T6[+1] / L0)
Minmatar Battleship bonuses (per skill level): 5% bonus to Large Projectile Turret damage 5% bonus to Large Projectile Turret rate of fire
Black Ops bonuses (per skill level): 7.5% bonus to Large Projectile Turret falloff 7.5% bonus to Large Projectile Turret tracking
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
The 25% reduced Spool-Up would mean 6.75 second activation, 50% would be 4.5 second activation.
NO DRONES PLEASE, COUNTER PRODUCTIVE TO CLOAKS https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread |

Eridon Hermetz
Epsilon Lyr Mordus Angels
10
|
Posted - 2014.08.11 01:02:00 -
[14] - Quote
Grunnax Aurelius wrote:First of all, remove all drones and drone bays to Black Ops, they are counter productive on cloaky ships.
Here is what I would go for in terms of bonuses to go with your recommendation on Black Ops Cloaking Device. I feel Black Ops should just be Glass Cannon as they have low tank, and recons should be bringing the EWAR, you put EWAR on Black Ops you obsolete Recons. Before you say this obsoletes Stealth Bombers, Bombers Primary Job is to BOMB.......
Redeemer (H8 / M4 / L7 : T6 / L0)
Amarr Battleship skill bonuses per level: 10% reduction in Large Energy Turret activation cost 5% bonus to Large Energy Turret rate of fire
Black Ops skill bonuses per level: 5% bonus to Large Energy Turret damage 7.5% bonus Large Energy Turret tracking speed
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
Widow (H7 / M8 / L4 : T0 / L6[+1])
Caldari Battleship skill bonuses per level: 10% bonus to Cruise Missile and Torpedo max velocity 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
Black Ops skill bonuses per level: 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo damage 10% bonus to Cruise Missile and Torpedo explosion radius
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
Sin (H7 / M6 / L6 : T6[+2] / L0) [Change to a Megathron or Hyperion hull because Blasters]
Gallente Battleship bonuses (per skill level): 10% bonus to Large Hybrid falloff 5% bonus to Large Hybrid Turret rate of Fire
Black Ops bonuses (per skill level): 5% bonus to Large Hybrid damage 7.5% bonus to Large Hybrid Turret tracking
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
Panther (H8 / M6[+1] / L5[-1] : T6[+1] / L0)
Minmatar Battleship bonuses (per skill level): 5% bonus to Large Projectile Turret damage 5% bonus to Large Projectile Turret rate of fire
Black Ops bonuses (per skill level): 7.5% bonus to Large Projectile Turret falloff 7.5% bonus to Large Projectile Turret tracking
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
The 25% reduced Spool-Up would mean 6.75 second activation, 50% would be 4.5 second activation.
NO DRONES PLEASE, COUNTER PRODUCTIVE TO CLOAKS
why no drones ? they are always usefull (light drones/ecm drones and sentry/heavy who gives slight dps boost ) Stratios are counter productive by using drones ? i don't think so i don't understand you'r argument
but you'r rebalance seems good (that just make me sad to see the ecm bonuses on widow removed :/) |

Grunnax Aurelius
Lai Dai Shadows Negative Waves
293
|
Posted - 2014.08.11 01:11:00 -
[15] - Quote
Eridon Hermetz wrote:why no drones ? they are always usefull (light drones/ecm drones and sentry/heavy who gives slight dps boost ) Stratios are counter productive by using drones ? i don't think so i don't understand you'r argument
but you'r rebalance seems good (that just make me sad to see the ecm bonuses on widow removed :/)
Drones are counter productive because while they are out you can't cloak, if your buddy has his out and you just in range of his orbiting drones yo still can't cloak, see my reasoning? Also if you gotta jump away in a hurry you will leave your drones behind because the cost of your ship is more important, so simply just get rid of the drones.
Yes drones on the Stratios is counter productive.
About the Widow, I have one, has no ecm moduels on it.... pure shield torpedo widow, more survivable, ecm widow is usually left on field to die and save the other blops. https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread |

Athryn Bellee
Concordiat Spaceship Samurai
10
|
Posted - 2014.08.11 01:43:00 -
[16] - Quote
Grunnax Aurelius wrote:Eridon Hermetz wrote:why no drones ? they are always usefull (light drones/ecm drones and sentry/heavy who gives slight dps boost ) Stratios are counter productive by using drones ? i don't think so i don't understand you'r argument
but you'r rebalance seems good (that just make me sad to see the ecm bonuses on widow removed :/) Drones are counter productive because while they are out you can't cloak, if your buddy has his out and you just in range of his orbiting drones yo still can't cloak, see my reasoning? Also if you gotta jump away in a hurry you will leave your drones behind because the cost of your ship is more important, so simply just get rid of the drones. Yes drones on the Stratios is counter productive. About the Widow, I have one, has no ecm moduels on it.... pure shield torpedo widow, more survivable, ecm widow is usually left on field to die and save the other blops.
Dominix usually field sentry drones right? So then recalling drones doesn't take much longer than actually dragging them back to the drone bay. From what I understand people usually fit Stratios with four of each type of sentry and then some ecm and light drones for clean up, that way your sentries don't get in the way of cloaking if you run from them and you can easily drop EC-300s to manufacture an escape. |

Grunnax Aurelius
Lai Dai Shadows Negative Waves
293
|
Posted - 2014.08.11 04:09:00 -
[17] - Quote
An idea for a second tier of Black Ops could be the following.
[To Be Named Abaddon Hull] (H7 / M5 / L7 : T5 / L0)
Amarr Battleship skill bonuses per level: 10% remote Armor Repairer amount 10% remote Capacitor Transmitter amount
Black Ops skill bonuses per level: 10% reduced fuel requirements for bridging 40% remote Armor Repairer and capacitor transmitter range (25.2km Range for Repairs and 29.4km Range for Cap at level 5)
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
[To Be Named Rokh Hull] (H7 / M7 / L5 : T0 / L5)
Caldari Battleship skill bonuses per level: 10% remote Shield Booster amount 10% remote Capacitor Transmitter amount
Black Ops skill bonuses per level: 10% reduced fuel requirements for bridging 40% remote Shield Booster and Capacitor Transmitter range (25.2km Range for Repairs and 29.4km Range for Cap at level 5)
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
[To Be Named Hyperion Hull] (H6 / M6 / L7 : T5 / L0)
Gallente Battleship skill bonuses per level: 10% remote Armor Repairer amount 10% remote Tracking Computer effectiveness
Black Ops skill bonuses per level: 10% reduced fuel requirements for bridging 40% remote Armor Repairer and Tracking Computer range (25.2km Range for Repairs and 19.5km Range for Tracking Computer at level 5)
[To Be Named Maelstrom Hull] (H6 / M7 / L6 : T5 / L0)
Minmatar Battleship skill bonuses per level: 10% remote Shield Booster amount 10% remote Tracking Computer effectiveness
Black Ops skill bonuses per level: 10% reduced fuel requirements for bridging 40% remote Shield Booster and Tracking Computer range (25.2km Range for Repairs and 19.5km Range for Tracking Computer at level 5)
The 25% reduced Spool-Up would mean 6.75 second activation, 50% would be 4.5 second activation.
https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread |

Eridon Hermetz
Epsilon Lyr Mordus Angels
11
|
Posted - 2014.08.11 10:14:00 -
[18] - Quote
Grunnax Aurelius wrote:An idea for a second tier of Black Ops could be the following.
[To Be Named Abaddon Hull] (H7 / M5 / L7 : T5 / L0)
Amarr Battleship skill bonuses per level: 10% remote Armor Repairer amount 10% remote Capacitor Transmitter amount
Black Ops skill bonuses per level: 10% reduced fuel requirements for bridging 40% remote Armor Repairer and capacitor transmitter range (25.2km Range for Repairs and 29.4km Range for Cap at level 5)
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
[To Be Named Rokh Hull] (H7 / M7 / L5 : T0 / L5)
Caldari Battleship skill bonuses per level: 10% remote Shield Booster amount 10% remote Capacitor Transmitter amount
Black Ops skill bonuses per level: 10% reduced fuel requirements for bridging 40% remote Shield Booster and Capacitor Transmitter range (25.2km Range for Repairs and 29.4km Range for Cap at level 5)
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
[To Be Named Hyperion Hull] (H6 / M6 / L7 : T5 / L0)
Gallente Battleship skill bonuses per level: 10% remote Armor Repairer amount 10% remote Tracking Computer effectiveness
Black Ops skill bonuses per level: 10% reduced fuel requirements for bridging 40% remote Armor Repairer and Tracking Computer range (25.2km Range for Repairs and 19.5km Range for Tracking Computer at level 5)
[To Be Named Maelstrom Hull] (H6 / M7 / L6 : T5 / L0)
Minmatar Battleship skill bonuses per level: 10% remote Shield Booster amount 10% remote Tracking Computer effectiveness
Black Ops skill bonuses per level: 10% reduced fuel requirements for bridging 40% remote Shield Booster and Tracking Computer range (25.2km Range for Repairs and 19.5km Range for Tracking Computer at level 5)
The 25% reduced Spool-Up would mean 6.75 second activation, 50% would be 4.5 second activation.
nanananan , black ops logi will be IMHO really too stronk and OP black ops warfare don't need and don't must be like a regular fleet with cloaking capability
we have enough problems with regular power projection , don't make an other one with cloacky power projection with full advantage of cloak
|

Grunnax Aurelius
Lai Dai Shadows Negative Waves
293
|
Posted - 2014.08.11 10:55:00 -
[19] - Quote
Eridon Hermetz wrote:nanananan , black ops logi will be IMHO really too stronk and OP black ops warfare don't need and don't must be like a regular fleet with cloaking capability
we have enough problems with regular power projection , don't make an other one with cloacky power projection with full advantage of cloak
Just make the second tier pure bonuses to like the following to make them more designed for bridging then.
[Racial] Battleship skill bonuses per level: 10% increased Isotope fuel bay 5% bonus to [Racial] weapon system damage
Black Ops skill bonuses per level: 10% reduced Isotope requirements for Covert Jump Portal Generator 10% increased Covert Jump Portal Generator bridge range
Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.11 11:08:00 -
[20] - Quote
Grunnax Aurelius wrote:Eridon Hermetz wrote:nanananan , black ops logi will be IMHO really too stronk and OP black ops warfare don't need and don't must be like a regular fleet with cloaking capability
we have enough problems with regular power projection , don't make an other one with cloacky power projection with full advantage of cloak
Just make the second tier pure bonuses to like the following to make them more designed for bridging then. [Racial] Battleship skill bonuses per level: 10% increased Isotope fuel bay 5% bonus to [Racial] weapon system damage Black Ops skill bonuses per level: 10% reduced Isotope requirements for Covert Jump Portal Generator 10% increased Covert Jump Portal Generator bridge range Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
so i can now bridge farther then i can jump? in some cases sure that could be useful but not most and this will just make BLOPS worse then they currently are. also fuel bay increase is good but isotope need is not that is put there to keep you from bridging to much to far. |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.11 11:11:00 -
[21] - Quote
Grunnax Aurelius wrote:
Drones are counter productive because while they are out you can't cloak, if your buddy has his out and you just in range of his orbiting drones yo still can't cloak, see my reasoning? Also if you gotta jump away in a hurry you will leave your drones behind because the cost of your ship is more important, so simply just get rid of the drones.
Yes drones on the Stratios is counter productive.
About the Widow, I have one, has no ecm moduels on it.... pure shield torpedo widow, more survivable, ecm widow is usually left on field to die and save the other blops.
I find my widow to be much more survivable with its ECM if you jump it in with the proper ECM mods on you can normally lock down a fleet long enough to GTFO and if not the full fleet you can at least get the tackles. |

Saisin
State War Academy Caldari State
112
|
Posted - 2014.08.11 11:45:00 -
[22] - Quote
Grunnax Aurelius wrote:NO DRONES PLEASE, COUNTER PRODUCTIVE TO CLOAKS Totally disagree...
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Saisin
State War Academy Caldari State
112
|
Posted - 2014.08.11 11:49:00 -
[23] - Quote
Grunnax Aurelius wrote:Eridon Hermetz wrote:why no drones ? they are always usefull (light drones/ecm drones and sentry/heavy who gives slight dps boost ) Stratios are counter productive by using drones ? i don't think so i don't understand you'r argument
but you'r rebalance seems good (that just make me sad to see the ecm bonuses on widow removed :/) Drones are counter productive because while they are out you can't cloak, if your buddy has his out and you just in range of his orbiting drones yo still can't cloak, see my reasoning? Also if you gotta jump away in a hurry you will leave your drones behind because the cost of your ship is more important, so simply just get rid of the drones. Yes drones on the Stratios is counter productive. About the Widow, I have one, has no ecm moduels on it.... pure shield torpedo widow, more survivable, ecm widow is usually left on field to die and save the other blops. If your drones are out it is very likely you are also being targeted, so you won't be able to cloak anyway.... Removing drones is NOT the solution to any BO rebalance.... now having a new BO that specializes with Hybrid weapons would be nice. "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Eridon Hermetz
Epsilon Lyr Mordus Angels
12
|
Posted - 2014.08.11 11:54:00 -
[24] - Quote
Saisin wrote:Grunnax Aurelius wrote:Eridon Hermetz wrote:why no drones ? they are always usefull (light drones/ecm drones and sentry/heavy who gives slight dps boost ) Stratios are counter productive by using drones ? i don't think so i don't understand you'r argument
but you'r rebalance seems good (that just make me sad to see the ecm bonuses on widow removed :/) Drones are counter productive because while they are out you can't cloak, if your buddy has his out and you just in range of his orbiting drones yo still can't cloak, see my reasoning? Also if you gotta jump away in a hurry you will leave your drones behind because the cost of your ship is more important, so simply just get rid of the drones. Yes drones on the Stratios is counter productive. About the Widow, I have one, has no ecm moduels on it.... pure shield torpedo widow, more survivable, ecm widow is usually left on field to die and save the other blops. If your drones are out it is very likely you are also being targeted, so you won't be able to cloak anyway.... Removing drones os NOT the solution to any BO rebalance....
Completely agreeing with you
And it's not because you WON'T use the major bonuses of the Widow that you must WANT remove them for future rebalance because it's YOUR fit/how to it
Lot of Widow pilot love to fly them with ECM (rainbow or multi whatever) that will hurt them a lot because you think that you prefer fly full shield widow
don't make you'r gameplay as a statement of how to play/not to play a ship please ...
|

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
129
|
Posted - 2014.08.11 15:25:00 -
[25] - Quote
i really like the proposed changes you are sugesting. a little sceptical on the prop mods under cloak thing though. maby make the cloak alter max speed insted
also i would like to see black ops ships having the ability to reverse a bridge. IE
2 blackops ships 1 cyno ship (new type of cyno)
Covert assault cynosorual field generator- when active allows a blackopps abttleship to reverse a bridge to its starting point and opens a stable connection between the 2 points aslong as the CAC is active cycle time 5min not visible on overview (however activating ship and reverse bridging Bpos are visable on Dscan) can be activated in high sec!!!!!!
cyno ship lights 'covert assault cynosorual field' black ops ship 1 lights covert bridge black ops ship 2 takes the bridge to cyno ship black ops ship 2 lights covert bridge at the cyno ship and links to black ops ship 1
there is now a stable WH between the 2 Blackops ships thats any ship that is specificly designed to use a cloak this includes covert ops frigates stealth bombers force recons combat recons black ops ships transport ships (both hulls) T3s (any hull configuration) expedition frigates SOE hulls aliance tourni ships (the covert logistics one and its accompanying AF)
this would create a dynamic that allowed for a new way to move fleets in secret and compleatly shake up logistics |

Athryn Bellee
Concordiat Spaceship Samurai
11
|
Posted - 2014.08.11 15:29:00 -
[26] - Quote
Dark Drifter wrote:i really like the proposed changes you are sugesting. a little sceptical on the prop mods under cloak thing though. maby make the cloak alter max speed insted
also i would like to see black ops ships having the ability to reverse a bridge. IE
2 blackops ships 1 cyno ship (new type of cyno)
Covert assault cynosorual field generator- when active allows a blackopps abttleship to reverse a bridge to its starting point and opens a stable connection between the 2 points aslong as the CAC is active cycle time 5min not visible on overview (however activating ship and reverse bridging Bpos are visable on Dscan) can be activated in high sec!!!!!!
cyno ship lights 'covert assault cynosorual field' black ops ship 1 lights covert bridge black ops ship 2 takes the bridge to cyno ship black ops ship 2 lights covert bridge at the cyno ship and links to black ops ship 1
there is now a stable WH between the 2 Blackops ships thats any ship that is specificly designed to use a cloak this includes covert ops frigates stealth bombers force recons combat recons black ops ships transport ships (both hulls) T3s (any hull configuration) expedition frigates SOE hulls aliance tourni ships (the covert logistics one and its accompanying AF)
this would create a dynamic that allowed for a new way to move fleets in secret and compleatly shake up logistics
Cynos are not wormholes. They are a beacon that the jump drive of another ship can lock onto for the purpose of jumping or bridging. |

Hemmo Paskiainen
461
|
Posted - 2014.08.11 16:21:00 -
[27] - Quote
Good idea's. I have made a quete a few "Pls rebalance bo's" topics here since 2009. Some interesting links for you:
A old topic with lots of good idea's: http://oldforums.eveonline.com/?a=topic&threadID=1204416
Crowdsourcing results 2011: https://wiki.eveonline.com/en/wiki/July_2011_Prioritization_Crowdsourcing#Notes_on_Results *Longer LY range and fuel usage reduction are recieved
I shall keep it short as my english takes too long to get writen perfectly.
I think there should be 2 tiers of BO. One pew pew other one support. Will give more options for the teamplay and solo/dual style laser damage - neuts & tracking drones damage - sd & point missile damage - ecm & brigingbonus projectiles damage - tp & web
Since NPC agro switches (changed in 2012) it is harder to drop solo, their ranking should be lower
I think switching hull to battlecruizer size or switching gun turret size from large to medium with extended bonuses (range, damage, falloff) will not be a bad idea.
Covert cloak is a tough one, maybe with a sec delay, like stratios. Mind that due the size of bo it is relay easy decloaking in bubbles with small ships.
The scan res penalty from cloaks should be removed and scanres should be raised to around 350.
The redeemer should be a bit more agile The sin should get a bit more power output The panther could use a better slot lay-out, its both possible armour & shield but doesnt exells in ether one The Widow should become a armour ship or crazy no low slots at all but like 12 mids orso
A new experimental briging module should be invented. One that you can activate > select a constallation > jumps to a random system in that constallation with some extra risk. (risk as in visible bakon in system or something else) CCP FIX BLACK OPS FFS
|

Eridon Hermetz
Epsilon Lyr Mordus Angels
13
|
Posted - 2014.08.11 16:53:00 -
[28] - Quote
Hemmo Paskiainen wrote:Good idea's. I have made a quete a few "Pls rebalance bo's" topics here since 2009. Some interesting links for you: A old topic with lots of good idea's: http://oldforums.eveonline.com/?a=topic&threadID=1204416Crowdsourcing results 2011: https://wiki.eveonline.com/en/wiki/July_2011_Prioritization_Crowdsourcing#Notes_on_Results*Longer LY range and fuel usage reduction are recieved I shall keep it short as my english takes too long to get writen perfectly. I think there should be 2 tiers of BO. One pew pew other one support. Will give more options for the teamplay and solo/dual style laser damage - neuts & tracking drones damage - sd & point missile damage - ecm & brigingbonus projectiles damage - tp & web Since NPC agro switches (changed in 2012) it is harder to drop solo, their ranking should be lower I think switching hull to battlecruizer size or switching gun turret size from large to medium with extended bonuses (range, damage, falloff) will not be a bad idea. Covert cloak is a tough one, maybe with a sec delay, like stratios. Mind that due the size of bo it is relay easy decloaking in bubbles with small ships. The scan res penalty from cloaks should be removed and scanres should be raised to around 350. The redeemer should be a bit more agile The sin should get a bit more power output The panther could use a better slot lay-out, its both possible armour & shield but doesnt exells in ether one The Widow should become a armour ship or crazy no low slots at all but like 12 mids orso A new experimental briging module should be invented. One that you can activate > select a constallation > jumps to a random system in that constallation with some extra risk. (risk as in visible bakon in system or something else)
Wow wow Wow XD It's not a rebalance , it's a complete rework XD
So
having 2 size of black ops , 1 focused on dps and combat , 1 focused on bridge and ewar aren't bad , but that mean we will NEED 2 Black ops to do the same (or nearly the same) work than we doing today with one
Remove the scan res penalty by my "black ops cloacking device" will solve the problem (it's really a pain to get 15 sec just to lock you'r target)
But NO COVERT OPS CLOAK at all PLEASE , they don't need it , and if they will have a covert ops they will be 1)too stronk with the actual stats 2) gonna be nerfed everywhere to negate the right to fit this covert ops cloak
I don't really think that the NPC agro/switching are a problem for solo black ops warfare , i mean , if in any solo ships , you aren't able to tank a bit the NPC when you kill you'r target , it's not the fault of the NPC Switch , something is maybe wrong with you'r fit honestly
Swicthing hull to battlecruiser .... sorry but no way Why ? If black ops are battleship it's maybe for a reason : they are big , slow , high cost , large weapon fitted (that mean lower dps application) , they are quite balanced like that
I really like you'r idea of random jump , but if CCP made it , they will be so "nerf" because they can be so OP with these things , that they will be never use , and just be a shinny things with nothings good in PVP imho |

Eridon Hermetz
Epsilon Lyr Mordus Angels
13
|
Posted - 2014.08.11 17:20:00 -
[29] - Quote
To understand better my point of view , i don't want to see a complete REWORK of black ops , that can maybe destroy them and frustrate lot of people who enjoy to fly it actually
The black ops cloaking device would work on that way remove the old-fashioned bonuses of velocity while cloacked by a specific cloack module that Black op can fit , who give the same or better bonus than today (remove scan res penalty , deactivation delay , etc etc)
this allow to fill new bonuses to get them more competitive (by the actual full rework of many T1 and T2 ship everywhere)
We've got recently a buff of Jump/bridge range and increasing fuel bay , who is nice and works well
but if we want to see more blackops on field who will justify the cost to fly them and bring them to field they obviously need more power and resistance they will be able to hold the field and survive more longer/efficient
that's why i purpose more DPS application and/or ewar stuff , but keeping in mind that Force Recon MUST be the master of E-War support (that why i purpose bonuses just under force recon bonuses)
All you'r idea you give are funny and interesting but will never be apply by CCP because many of them break black ops or make them too strong (and mean that will be nerf really hard to implement you'r feature)
I don't say that you have bad idea or bad meaning of black ops concept , but keep in mind that we have MORE titan pilot than BlackOps Pilot , something going wrong
Keep in mind too that power projection by Titan/JumpBridges are a problem right now , so don't report the problem to black ops please ^^
But many many thanks for everyone to debate and participating at these thread with respecfull attitude , CCP must look at it and make something , Black Ops need some love  |

Immortal Chrono Pimpin
Big Rifters Inc.
99
|
Posted - 2014.08.11 18:13:00 -
[30] - Quote
So nuet bonus would be better served on a sin and you didnt cover the fact that the new fuel cost for jumping has crippled blops in the fact that they can only make 3 max range jumps before refueling its now expensive to drop them.
They need a role bonus to reduction to fuel cost per jump if they are to be viable for the wallet tbh id rather drop carriers now than blops. |

Eridon Hermetz
Epsilon Lyr Mordus Angels
13
|
Posted - 2014.08.11 18:57:00 -
[31] - Quote
Immortal Chrono Pimpin wrote:So nuet bonus would be better served on a sin and you didnt cover the fact that the new fuel cost for jumping has crippled blops in the fact that they can only make 3 max range jumps before refueling its now expensive to drop them.
They need a role bonus to reduction to fuel cost per jump if they are to be viable for the wallet tbh id rather drop carriers now than blops.
+1 for this idea , i gonna add this into a new role bonuses
a -33% reduction consumption of isotope or a -50% would be great , and allow them to make more bridge/jump without refuelling , that exactly fill with clandestine manoeuvers
New Role Bonuses Added (-50% for the moment , lemme know if it is good or bad) |

M1k3y Koontz
Thorn Project Surely You're Joking
591
|
Posted - 2014.08.11 19:04:00 -
[32] - Quote
Immortal Chrono Pimpin wrote:So nuet bonus would be better served on a sin and you didnt cover the fact that the new fuel cost for jumping has crippled blops in the fact that they can only make 3 max range jumps before refueling its now expensive to drop them.
They need a role bonus to reduction to fuel cost per jump if they are to be viable for the wallet tbh id rather drop carriers now than blops.
A fuel consumption per level on the BLOPs skill would be cool. Thanks for the isotope consumption changes, CCP, it totally didn't **** isotope prices anything.  How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
591
|
Posted - 2014.08.11 19:08:00 -
[33] - Quote
Eridon Hermetz wrote:Immortal Chrono Pimpin wrote:So nuet bonus would be better served on a sin and you didnt cover the fact that the new fuel cost for jumping has crippled blops in the fact that they can only make 3 max range jumps before refueling its now expensive to drop them.
They need a role bonus to reduction to fuel cost per jump if they are to be viable for the wallet tbh id rather drop carriers now than blops. +1 for this idea , i gonna add this into a new role bonuses a -33% reduction consumption of isotope or a -50% would be great , and allow them to make more bridge/jump without refuelling , that exactly fill with clandestine manoeuvers New Role Bonuses Added (-50% for the moment , lemme know if it is good or bad)
Couldn't this just be a change in the attributes, rather than a role bonus? How much herp could a herp derp derp if a herp derp could herp derp. |

Aliventi
C.Q.B
764
|
Posted - 2014.08.11 20:25:00 -
[34] - Quote
BlOps BS need the following things: T2 resists More fitting so they can fit reasonable DPS/tank without going with faction mods (Pretty much impossible to get a reasonable fit now without faction mods.)
Specifically each hull needs: The Widow needs to lose the ECM bonuses and become a missile DPS ship. The Sin needs to become purely hybrid or purely drone based. I would rather see drones personally.
They need the following bonuses on each ship: BS skill: 5% capacitor recharge time (I personally like recharge time since you hit grid at 25% cap at best. Capacitor amount would work also.) 5-7.5% Damage (Not ROF)
BlOps skill: 5-7.5% Optimal/falloff range or missile velocity 5-7.5% tracking/explosion velocity
Role bonuses: 250% velocity when cloaked Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator Cloak reactivation delay reduced to 5 seconds No targeting delay after Cloaking Device deactivation
That's all BlOps BS need. Pretty quick and simple fix. I would love to see the bridging module actually become part of the cost to build instead of it being a separate module. You would get all the functionality of the Bridge module without having to try to fit another mod. Not a deal breaker if it doesn't happen.
It allows each part of the Covert Ops line to do what it needs to: Stealth bombers do lots of DPS cheaply while only having frigate tank. Recons lock down the target through jams, damps, Tracking disruption, neuts, and webs. BlOps BS bring the hurt, but die just like any other BS when unsupported. Covert haulers to haul/be bridged in with anything extra that is needed.
Why you ask? BlOps should require a fleet of SBs, recons, and BlOps BS to achieve maximum efficiency. With your changes that turns BlOps BS into joint BS/recons you effectively reduce the need to have recons and SBs on the field. Each part of the BlOps fleet has a role. SBs are low SP cheap DPS, Recons are brought in to lock down the target, BlOps BS can bridge the fleet and jump in to apply lots of DPS. By doing what you propose and adding in recon bonuses to BlOps BS you destroy this balance and turn BlOPs fleet into "BlOps BS or GTFO." That is not good for this game.
Next, there is nothing wrong with how cloaking currently works on BlOps BS. You jump in, kill the target, MJD off and cloak. Then you align, decloak, warp a safe and recloak. Decloak and jump out. It works. It isn't broken. If anything you could update this by taking the velocity while cloaked bonus and moving it to a role bonus as suggested above to free up a skill bonus. No need for a new module like you propose. |

Jason Pareka
Rosyme Industries
7
|
Posted - 2014.08.11 20:52:00 -
[35] - Quote
Aliventi wrote:BlOps BS need the following things: T2 resists More fitting so they can fit reasonable DPS/tank without going with faction mods (Pretty much impossible to get a reasonable fit now without faction mods.)
Specifically each hull needs: The Widow needs to lose the ECM bonuses and become a missile DPS ship. The Sin needs to become purely hybrid or purely drone based. I would rather see drones personally.
They need the following bonuses on each ship: BS skill: 5% capacitor recharge time (I personally like recharge time since you hit grid at 25% cap at best. Capacitor amount would work also.) 5-7.5% Damage (Not ROF)
BlOps skill: 5-7.5% Optimal/falloff range or missile velocity 5-7.5% tracking/explosion velocity
Role bonuses: 250% velocity when cloaked Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator Cloak reactivation delay reduced to 5 seconds No targeting delay after Cloaking Device deactivation
That's all BlOps BS need. Pretty quick and simple fix. I would love to see the bridging module actually become part of the cost to build instead of it being a separate module. You would get all the functionality of the Bridge module without having to try to fit another mod. Not a deal breaker if it doesn't happen.
It allows each part of the Covert Ops line to do what it needs to: Stealth bombers do lots of DPS cheaply while only having frigate tank. Recons lock down the target through jams, damps, Tracking disruption, neuts, and webs. BlOps BS bring the hurt, but die just like any other BS when unsupported. Covert haulers to haul/be bridged in with anything extra that is needed.
Why you ask? BlOps should require a fleet of SBs, recons, and BlOps BS to achieve maximum efficiency. With your changes that turns BlOps BS into joint BS/recons you effectively reduce the need to have recons and SBs on the field. Each part of the BlOps fleet has a role. SBs are low SP cheap DPS, Recons are brought in to lock down the target, BlOps BS can bridge the fleet and jump in to apply lots of DPS. By doing what you propose and adding in recon bonuses to BlOps BS you destroy this balance and turn BlOPs fleet into "BlOps BS or GTFO." That is not good for this game.
Next, there is nothing wrong with how cloaking currently works on BlOps BS. You jump in, kill the target, MJD off and cloak. Then you align, decloak, warp a safe and recloak. Decloak and jump out. It works. It isn't broken. If anything you could update this by taking the velocity while cloaked bonus and moving it to a role bonus as suggested above to free up a skill bonus. No need for a new module like you propose. this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concomitant understands how to use cap boosters. finaly if you turn the widow into a missile boat it will become the least used BlOP as missiles just don't work well outside of struct bashing the ECM is what makes it so loved by most of its pilots |

Linus Gorp
Ministry of Propaganda and Morale Black Marker
24
|
Posted - 2014.08.11 20:57:00 -
[36] - Quote
Terrible. Both, your English, and your suggested changes. When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the aliterate. |

Aliventi
C.Q.B
764
|
Posted - 2014.08.11 21:01:00 -
[37] - Quote
Jason Pareka wrote: this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concomitant understands how to use cap boosters. finaly if you turn the widow into a missile boat it will become the least used BlOP as missiles just don't work well outside of struct bashing the ECM is what makes it so loved by most of its pilots
Of course. Because a marauder can jump to a BlOps cyno. 
The purpose of adding in the cap recharge bonus would be to open up fitting choices and help correct for a weakness of BlOps BS. Yes, recharge time won't do anything about you being at 25% cap when you jump in. What it will do is make it so you can rgen cap quicker so you can be at jump cap sooner. 25% cap recharge means you could fit a heavy cap booster to gain lots more cap quicker, or fit a smaller cap booster and free up fitting more more DPS or tank, or you could even be ballsy enough to fit no cap booster to free up the slot for something else. It opens up more choices.
If you think missiles don't work well in PvP you are clueless. The tracking formula for missiles excels in situations where the target is moving slowly and has a large signature. A web and a TP fit to a rapier or the Widow itself would make missiles track even better than before. Or if you were super worried about the tracking of your torps/CMs you could fit RHMLs. Leave the ECM to the falcon. There is a reason it is a specialized ECM ship that can be bridged by a BlOps BS. |

Jason Pareka
Rosyme Industries
7
|
Posted - 2014.08.11 21:13:00 -
[38] - Quote
Aliventi wrote:Jason Pareka wrote: this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concomitant understands how to use cap boosters. finaly if you turn the widow into a missile boat it will become the least used BlOP as missiles just don't work well outside of struct bashing the ECM is what makes it so loved by most of its pilots
Of course. Because a marauder can jump to a BlOps cyno.  The purpose of adding in the cap recharge bonus would be to open up fitting choices and help correct for a weakness of BlOps BS. Yes, recharge time won't do anything about you being at 25% cap when you jump in. What it will do is make it so you can regen cap quicker so you can be at jump cap sooner. 25% cap recharge means you could fit a heavy cap booster to gain lots more cap quicker, or fit a smaller cap booster and free up fitting more more DPS or tank, or you could even be ballsy enough to fit no cap booster to free up the slot for something else. It opens up more choices. If you think missiles don't work well in PvP you are clueless. The tracking formula for missiles excels in situations where the target is moving slowly and has a large signature. A web and a TP fit to a rapier or the Widow itself would make missiles track even better than before. Or if you were super worried about the tracking of your torps/CMs you could fit RHMLs. Leave the ECM to the falcon. There is a reason it is a specialized ECM ship that can be bridged by a BlOps BS.
exactly a marauder can't jump because if it could it would be op. and the weakness of it dropping in at 25% cap is there to balance all ships with jump drives |

Aliventi
C.Q.B
764
|
Posted - 2014.08.11 21:34:00 -
[39] - Quote
Jason Pareka wrote:Aliventi wrote:Jason Pareka wrote: this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concomitant understands how to use cap boosters. finaly if you turn the widow into a missile boat it will become the least used BlOP as missiles just don't work well outside of struct bashing the ECM is what makes it so loved by most of its pilots
Of course. Because a marauder can jump to a BlOps cyno.  The purpose of adding in the cap recharge bonus would be to open up fitting choices and help correct for a weakness of BlOps BS. Yes, recharge time won't do anything about you being at 25% cap when you jump in. What it will do is make it so you can regen cap quicker so you can be at jump cap sooner. 25% cap recharge means you could fit a heavy cap booster to gain lots more cap quicker, or fit a smaller cap booster and free up fitting more more DPS or tank, or you could even be ballsy enough to fit no cap booster to free up the slot for something else. It opens up more choices. If you think missiles don't work well in PvP you are clueless. The tracking formula for missiles excels in situations where the target is moving slowly and has a large signature. A web and a TP fit to a rapier or the Widow itself would make missiles track even better than before. Or if you were super worried about the tracking of your torps/CMs you could fit RHMLs. Leave the ECM to the falcon. There is a reason it is a specialized ECM ship that can be bridged by a BlOps BS. exactly a marauder can't jump because if it could it would be op. and the weakness of it dropping in at 25% cap is there to balance all ships with jump drives Or maybe a Maurader can't jump because it's not... wait for it... a BlOps BS.
So you are telling us that a BS that can do DPS and have a reasonable tank is OP? You do understand that having a BlOps BS do DPS and tank can be balanced right? That is all I want. I do not want a jumpable maurader. That would be stupid. I want nothing more than for a BlOps BS that can do DPS and tank in a reasonable and balanced manner.
You seems to mistake me advocating cap recharge to me saying a jump drive ship appearing on grid at 25% cap at best is wrong for BlOps. You should go reread what I said. I never advocated for anything different than a ship appearing on grid at 25% cap. What I am advocating for is a approach to making BlOps ships balanced. |

Jason Pareka
Rosyme Industries
8
|
Posted - 2014.08.11 23:03:00 -
[40] - Quote
to be honest other then the sin i find the Blops to be in a very good place the only change would be a small reduction in base jump cost(just under cruis lvl) but as is the do there job very well |

Eridon Hermetz
Epsilon Lyr Mordus Angels
14
|
Posted - 2014.08.12 14:43:00 -
[41] - Quote
Jason Pareka wrote:to be honest other then the sin i find the Blops to be in a very good place the only change would be a small reduction in base jump cost(just under cruis lvl) but as is the do there job very well
with the new fuel increase , blops need some reduction of it obviously , that's hurt a lot when you droping fleet if you live in a small alliance/corporation
i don't know what you want a capacitor bonuses for blops ? it's seems annoying to have a dedicated bonuses than a Cap Booster can fill easily and better than a dedicated bonus to recharge cap for GTFO or anything else ... |

Lugh Crow-Slave
Guardians of the Morrigan
27
|
Posted - 2014.09.05 20:48:00 -
[42] - Quote
I think one thing that can help get more people out using Blops is to lower the covert cyno from lvl 5 to lvl 4 making it so newer groups of pilots don't need to get an alt and train it up or spend 30 for a skill that they would only use every now and then.
with this said i'm not overly fond of reducing skill requirements for things and this is just an idea. it also wouldn't help the BLOPS out when it comes to committing them to combat however it will make it easier for them to preform what is currently their primary role. |

Ocih
Space Mermaids Somethin Awfull Forums
719
|
Posted - 2014.09.07 07:40:00 -
[43] - Quote
Lugh Crow-Slave wrote:I think one thing that can help get more people out using Blops is to lower the covert cyno from lvl 5 to lvl 4 making it so newer groups of pilots don't need to get an alt and train it up or spend 30 for a skill that they would only use every now and then.
with this said i'm not overly fond of reducing skill requirements for things and this is just an idea. it also wouldn't help the BLOPS out when it comes to committing them to combat however it will make it easier for them to preform what is currently their primary role.
I have 4 accounts, all mains are BlOps trained and the Cyno 5 wasn't the 'burden'. Jump Portal Generator takes much longer but even with that addition, Black ops when compared to Marauder is far less daunting and people train Marauder.
My out of this world, crazy idea to 'balance' Black Ops?
- Give them 2 Bomb launchers with a cycle bonus of 25% or more per level of Black Ops.
Not only will it make them scary as hell, large scale manufacturing of bombs would see spikes in Zydrine and Megacyte prices. They are both used in bombs. Bombs come with a pre-nerf. You can't use them outside Null and if you plan to use them to structure bash, people in your fleet better be on the ball because bomb damage is FoF. It's a radical suggestion with a lot of consequences for anyone pretending they want to fly a Black Ops battleship but it would be an interesting change. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
8361
|
Posted - 2014.09.07 09:03:00 -
[44] - Quote
Adding the -50% to fuel consumption would be a great idea as currently it costs too much to jump and waaaay too much to bridge and jump |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
1065
|
Posted - 2014.09.07 16:49:00 -
[45] - Quote
A few months ago I had an idea of my own for rebalancing Black Ops, but your suggestions are pretty nice- I really like the idea of the Black Ops Cloaking Device (they'd have a module made for them, like the marauders) and the reduction to fuel usage- also, the added bonuses on the hulls would likely be a welcome change.
+1 "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Lugh Crow-Slave
Guardians of the Morrigan
27
|
Posted - 2014.09.07 17:16:00 -
[46] - Quote
I don't think the idea of jumping W/O a cyno is a good one as it lets them escape the risk of going through gates i don't think it would break them and they would certainly feel more covert that way i just don't think it would be the best thing for them.
another idea may be to give them bonuses to target breakers enough to make it a module that gets used more often and viable in small gang fights maybe make them stronger or the Blops immune to it also jamming them. only problem i see with this is if its not balanced right it will either be just as useless as now or make the Widow way to strong |

Alyssa Haginen
State War Academy Caldari State
35
|
Posted - 2014.09.08 05:52:00 -
[47] - Quote
Blacks ops are fairly decent besides they could use the t2 resist and fuel bay upgrades.
A separate fuel bay which is included with the portal generator allowing the bridge ship to carry 40k more isotopes would be nice. |

Zan Shiro
Alternative Enterprises
483
|
Posted - 2014.09.08 06:35:00 -
[48] - Quote
Ocih wrote:Lugh Crow-Slave wrote:I think one thing that can help get more people out using Blops is to lower the covert cyno from lvl 5 to lvl 4 making it so newer groups of pilots don't need to get an alt and train it up or spend 30 for a skill that they would only use every now and then.
with this said i'm not overly fond of reducing skill requirements for things and this is just an idea. it also wouldn't help the BLOPS out when it comes to committing them to combat however it will make it easier for them to preform what is currently their primary role. I have 4 accounts, all mains are BlOps trained and the Cyno 5 wasn't the 'burden'. Jump Portal Generator takes much longer but even with that addition, Black ops when compared to Marauder is far less daunting and people train Marauder. My out of this world, crazy idea to 'balance' Black Ops? - Give them 2 Bomb launchers with a cycle bonus of 25% or more per level of Black Ops. Not only will it make them scary as hell, large scale manufacturing of bombs would see spikes in Zydrine and Megacyte prices. They are both used in bombs. Bombs come with a pre-nerf. You can't use them outside Null and if you plan to use them to structure bash, people in your fleet better be on the ball because bomb damage is FoF. It's a radical suggestion with a lot of consequences for anyone pretending they want to fly a Black Ops battleship but it would be an interesting change.
I'd think your issue would be from say the redeemers who may like their turrets more than most (imo redeemer fit and run right looks like fun times based on crews in the past liking them). My main blops would be widow so not getting overt complaints from me right away lol.
Can we get t2 launcher support as well? Had time to burn on a perc/will train a bit back so actually have these done. Nice for bombers to get that extra bomb in the stack. Be nice on widow to maybe free up the cargo a little if need be. |

Ocih
Space Mermaids Somethin Awfull Forums
721
|
Posted - 2014.09.08 22:02:00 -
[49] - Quote
Zan Shiro wrote:Ocih wrote:Lugh Crow-Slave wrote:snip snip I'd think your issue would be from say the redeemers who may like their turrets more than most (imo redeemer fit and run right looks like fun times based on crews in the past liking them). My main blops would be widow so not getting overt complaints from me right away lol. Can we get t2 launcher support as well? Had time to burn on a perc/will train a bit back so actually have these done. Nice for bombers to get that extra bomb in the stack. Be nice on widow to maybe free up the cargo a little if need be.
I doubt there would be great cries of rage if the Redeemer was moved to Khanid tech. It's current use is more, making the best of a bad situation and trying to be creative with what would otherwise be a wet nurse for Prorators moving with no gate camp threats.
Two of my Black Ops (Ocih being one of them) are Redeemer pilots and while it's true, if a Hot Drop fleet was composed of all Black ops, there would be no worry of primary because Black Ops (they all are) it's still a weak dps/ tank/ lock time/ tracking Battleship in a fight is doesn't belong in. 50% of my BlOps capacity is Redeemer. Making them Torp battleships is fine with me.
And I don't say that lightly because I don't have Torp spec on any of my characters. I'd need to train it on all four accounts. |

Eridon Hermetz
Epsilon Lyr Nulli Secunda
19
|
Posted - 2014.09.22 21:56:00 -
[50] - Quote
so , we have expect to see the change on covertops/recon/black ops ships classes in oceanus , but hehehe it seems that will be later :p
so , just a little bump
new cloacking device for blackops : black ops cloacking device same things that before , just remove the scan resolution , and keep the velocity bonuses on this built-in cloacking device specific for black ops vessels that allow new black ops related bonuses and new role bonuses by the removing of the 'old bonuses' related to cloacking device
come on guys , give feedback and idea :D
|

Lugh Crow-Slave
Guardians of the Morrigan
53
|
Posted - 2014.09.22 22:16:00 -
[51] - Quote
Eridon Hermetz wrote:so , we have expect to see the change on covertops/recon/black ops ships classes in oceanus , but hehehe it seems that will be later :p
so , just a little bump
new cloacking device for blackops : black ops cloacking device same things that before , just remove the scan resolution , and keep the velocity bonuses on this built-in cloacking device specific for black ops vessels that allow new black ops related bonuses and new role bonuses by the removing of the 'old bonuses' related to cloacking device
come on guys , give feedback and idea :D
I don't like the idea of removing the scan res penalty unless BLOPS get a nerf to there sensor strength
i wouldn't mind seeing a new role bonus for reducing the cost of bridging (but not jumping).
at least for the moment i can't think of other role bonuses that would be balanced and be useful on all hulls. that said it doesn't need to be the same thing on all hulls like the cloak speed was |

Hopelesshobo
Tactical Nuclear Penguin's
303
|
Posted - 2014.09.22 22:51:00 -
[52] - Quote
Now I'm going to pick apart some of your bonuses.
Why are you giving the Widow a better bonus then the Falcon, yet you give the Panther a lower bonus then the Rapier for their EWAR bonuses?
With that said, what about adding a role that allows their EWAR to be applied to ships that are normally immune to EWAR and also add BLOPs specific EWAR modules (Like a heavy dictors point) for the BLOPs.
This would differentiate their role on the battlefield from recons to one where they can apply their EWAR to supers, triaged carriers and bastioned marauders. Lowering the average to make you look better since 2012. |

Lugh Crow-Slave
Guardians of the Morrigan
53
|
Posted - 2014.09.22 22:55:00 -
[53] - Quote
Hopelesshobo wrote:Now I'm going to pick apart some of your bonuses.
Why are you giving the Widow a better bonus then the Falcon, yet you give the Panther a lower bonus then the Rapier for their EWAR bonuses?
With that said, what about adding a role that allows their EWAR to be applied to ships that are normally immune to EWAR and also add BLOPs specific EWAR modules (Like a heavy dictors point) for the BLOPs.
This would differentiate their role on the battlefield from recons to one where they can apply their EWAR to supers, triaged carriers and bastioned marauders.
I like this idea the only problem i have with it is not all BLOPS are meant for E-war sure this would be great on my widow but i don't fly a redeemer for E-war.
now i would be fine with all blops becoming ewar panther web/tp redeemer neut/td sin damps/scrm widow ECM however a good deal of other pilots feel that they should all lose there E-War |

FT Diomedes
The Graduates Forged of Fire
544
|
Posted - 2014.09.22 23:26:00 -
[54] - Quote
Black Ops are fine. They do not need any additional electronic warfare bonuses. This is my signature. There are many like it, but this one is mine. |

Lugh Crow-Slave
Guardians of the Morrigan
53
|
Posted - 2014.09.22 23:38:00 -
[55] - Quote
FT Diomedes wrote:Black Ops are fine. They do not need any additional electronic warfare bonuses.
I agree with this the only blops right now that really needs help is the sin |
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