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Blind Man
Caldari
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Posted - 2006.07.19 00:24:00 -
[31]
there didnt use to be sentries, and its because of people like you that they were implemented
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Jonis Sinmaker
Valiant Logistics Inc. Center for Disease Creation
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Posted - 2006.07.19 00:37:00 -
[32]
Edited by: Jonis Sinmaker on 19/07/2006 00:38:03
Originally by: Terraform Add more firepower to sentryguns, it seems so wrong that a single BS can tank the sentries for 5-10 mins. and then warp out. If the sentries actually had some punch in them it would make gatecamping a very desperate option and not just your everyday piracy-method. It would actually take some skills to tank and camp a gate then. Just an idea...
Listen here chuckle nuts...If you were in low sec and you got popped...then thats the "risk" of being in low sec...it's why it's there. CCP encourages pirating to make the game interesting...if life was easy it would be WOW...so I doubt they are going to make the gate guns more powerful so you can travel with ease in low sec.
Also if you think it takes no skills to tank a gate gun then go do it....let me know how fast your inbox blinks because you lost your ship.
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Terraform
Gallente
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Posted - 2006.07.19 01:12:00 -
[33]
Originally by: Jonis Sinmaker Edited by: Jonis Sinmaker on 19/07/2006 00:38:03
Originally by: Terraform Add more firepower to sentryguns, it seems so wrong that a single BS can tank the sentries for 5-10 mins. and then warp out. If the sentries actually had some punch in them it would make gatecamping a very desperate option and not just your everyday piracy-method. It would actually take some skills to tank and camp a gate then. Just an idea...
Listen here chuckle nuts...If you were in low sec and you got popped...then thats the "risk" of being in low sec...it's why it's there. CCP encourages pirating to make the game interesting...if life was easy it would be WOW...so I doubt they are going to make the gate guns more powerful so you can travel with ease in low sec.
Also if you think it takes no skills to tank a gate gun then go do it....let me know how fast your inbox blinks because you lost your ship.
Hey no need for personal insults please, this is a suggestion, take it or leave it, leave constructive input or get the hell out of the thread if you can't behave properly. As i see it, if sentries were to be boosted it would add more creative ways of finding targets in low-sec. space, you are free to disagree, but don't go into insults, irrelevant information about CCP's attitude towards a certain playerbase or just plain nonesense. Respond in a constructive and polite manner, or get the hell out!
thank you.
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burek
A.W.M
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Posted - 2006.07.19 01:54:00 -
[34]
Originally by: Terraform
Hey no need for personal insults please, this is a suggestion, take it or leave it, leave constructive input or get the hell out of the thread if you can't behave properly. As i see it, if sentries were to be boosted it would add more creative ways of finding targets in low-sec. space, you are free to disagree, but don't go into insults, irrelevant information about CCP's attitude towards a certain playerbase or just plain nonesense. Respond in a constructive and polite manner, or get the hell out!
thank you.
I'd love to post something constructive but I get the feeling that constructive to you means agreeing with you and nothing else.
Your judgement is clouded because you got blown up and are a bit upset.
Just a couple tips for you. Do yourself a favour and find out about past suggestions and demands for uber NPC protection (along these same thoughts that you are having) and what evolved from those implementations.
Also, grass is always greener on the other side.
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Arashi Miike
Caldari
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Posted - 2006.07.19 06:46:00 -
[35]
Forget messing with sentry damage. It's pretty hard to tank them solo, and dangerous, at that. If you have that capability and are willing to take that risk, you probably deserve to be able to camp.
What they really need is to have their ranged increased to maximum lock range to prevent gate sniping which, unlike solo tanking the sentries, takes next to no skill and entails next to no risk.
"I should have been a pair of ragged claws/ scuttling across the floors of silent seas." |

HippoKing
Caldari
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Posted - 2006.07.19 07:00:00 -
[36]
Originally by: Terraform
Originally by: HippoKing
Originally by: Terraform true... I still find it a bit sad tho, that some people have to engage people while they are loading the area to win
If your PC won't load before the cloak is out, I think you forgot to oil the cogs 
The problem is that i didn't cloak at all, i just remember seeing the red blink about 4 secs. after i activated the gate (no lag for me) i was being shot approx. 5-7 secs. after warping in. Had no time to defend, heck didn't even manage to pull out my drones and he had already put 2 or 3 NOS on me. I managed to keep my cap up and start my repper for about 7 secs. but it's just not enough when fighting an obviously superior ship (don't tell me i could escape a blasterthron at his optimal range).
Whether it was a bug or some kind of trick i haven't figured out yet i don't care, I still stand in my suggestion that sentries shouldn't be tank-able. period.
Did you have autopilot on? 
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Maximillian Pele
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Posted - 2006.07.19 07:11:00 -
[37]
If you are scrambled and webbed by someone who is tanking the sentry guns, then for God's sake FIRE BACK.
A sentry tanker isn't going to ransom you, they are going to destroy your ship. A sentry tanker is running on borrowed time in most cases - so shoot at the SOB.
I have shot my way through a gate camp in a Ferox because the sentry tanker had to warp out when their ship was almost out of armour. If I had fitted a scrambler, then they would have died, not me.
Of course you may run into a sentry tanker whose setup is such that you stand no chance, but given your going to loose anyway fire back.
Forget kill rights - fight to survive. You just may make it.
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Novarei
Ninth Column
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Posted - 2006.07.19 07:12:00 -
[38]
Gotta love the 'if you dont post something i like dont post at all' threads, they're getting more numerous.
--------------------
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.07.19 07:13:00 -
[39]
Originally by: Dark Shikari In empire wars, make an alt, and jetisson a can of 27500m3 of 800 charges. Sit next to it in your main's battleship. Continually feed 800 charges from the can into your ship: use two cap boosters if necessary if you have a really ridiculous tank. Nobody will be able to steal the stuff in the can fast enough, and you can always refill it with your alt. Finally, if anyone tries to shoot it, they get CONCORDOKKENed! 
That is lustfully evil!  -
History of the MC movie! |

Lechap
Gallente
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Posted - 2006.07.19 07:16:00 -
[40]
oh nvm lol
_____________________ <TomB> hmmm what is that pink thing? <Urban_Mongral>???? <TomB> what is this pink stuff? <TomB> nm chilli sauce on my screen |

Lechap
Gallente
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Posted - 2006.07.19 07:16:00 -
[41]
Edited by: Lechap on 19/07/2006 07:19:07 what if someone shoots the can heh lol duh nvm
_____________________ <TomB> hmmm what is that pink thing? <Urban_Mongral>???? <TomB> what is this pink stuff? <TomB> nm chilli sauce on my screen |

Eralus
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Posted - 2006.07.19 07:30:00 -
[42]
Originally by: Jonis Sinmaker Listen here chuckle nuts...If you were in low sec and you got popped...then thats the "risk" of being in low sec...it's why it's there. CCP encourages pirating to make the game interesting...if life was easy it would be WOW...so I doubt they are going to make the gate guns more powerful so you can travel with ease in low sec.
See, I understand what people are thinking here, but I don't think they understand what actually happens.
I think there would be more people in low-sec if it was virtually impossible to get gate-ganked, and thus also more PvP in lowsec. Give people a little breathing room to get around and blast them at stations or belts.
It's kinda like fishing with dynamite - it's too easy, and you end up with so many dead fish that there's nothing for anybody else to catch. If we wern't making it so easy to kill people the second they step from 0.5 to 0.4 (basically saying 'never do that again if you want to live') there'd be more people willing to make that step.
In 0.5 you're fairly safe everywhere. In 0.4 to 0.1, the range of the sentry guns should be extended to beyond the maximum range of any ship, plus 25 km. In 0.4, have those guns powerful enough to blast pretty much anything fairly quickly. In 0.1, have them be kinda annoying, but tankable with a couple ships and a decent setup, and have 0.2 and 0.3 be somewhere in between.
I think it's bad game design that there's this HUGE step from near total safety in 0.5 to near instagank in 0.4 for a lot of people. Let people at least get through the gate into 0.4 unmolested and wander around a 0.4 system a bit before they get jumped on by pirates, and give them a decent shot to get back to a gate where they're relatively safe again. Then 0.3 is a bit harder than that, then 0.2 is a bit harder than that, etc. _____ Lifewire is a big, ugly, mean... carebear. |

Nicholai Pestot
Gallente
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Posted - 2006.07.19 07:36:00 -
[43]
Originally by: Terraform
Originally by: Jonis Sinmaker Edited by: Jonis Sinmaker on 19/07/2006 00:38:03
Originally by: Terraform Add more firepower to sentryguns, it seems so wrong that a single BS can tank the sentries for 5-10 mins. and then warp out. If the sentries actually had some punch in them it would make gatecamping a very desperate option and not just your everyday piracy-method. It would actually take some skills to tank and camp a gate then. Just an idea...
Listen here chuckle nuts...If you were in low sec and you got popped...then thats the "risk" of being in low sec...it's why it's there. CCP encourages pirating to make the game interesting...if life was easy it would be WOW...so I doubt they are going to make the gate guns more powerful so you can travel with ease in low sec.
Also if you think it takes no skills to tank a gate gun then go do it....let me know how fast your inbox blinks because you lost your ship.
Hey no need for personal insults please, this is a suggestion, take it or leave it, leave constructive input or get the hell out of the thread if you can't behave properly. As i see it, if sentries were to be boosted it would add more creative ways of finding targets in low-sec. space, you are free to disagree, but don't go into insults, irrelevant information about CCP's attitude towards a certain playerbase or just plain nonesense. Respond in a constructive and polite manner, or get the hell out!
thank you.
1.This is the general discussion forum. If you want to make a suggestion, roll down a few forums to the Features and Ideas Discussion. If you post something in General chat and people think your being stupid....expect to be told so very clearly.
2.Tanking gates is not hard, you are correct. If i can do it in a plated thorax long enough to pop an industrial ship, sort through the loot and then warp out then its not exactly tough. HOWEVER due to the fact that there is this little thing called local, there is literally no way to catch a smart person un-awares away from sentry turrets in lowsec.The only way to have a hope in hell of catching someone with more than a little experiance is to grab them at the gate.
Now if you make turrets far more powerfull, all this means is solo gate campers will go the way of the dodo (yes, eaten by sailors) and you will instead get Charley Foxtrotted by multiple battleships all the time as the lone pirates are forced to hunt in large packs.
Currently, fitting a few ECM mods, or a travel setup (MWD+Nanofibers) or just using the goddamn sense that god gave you to look at ship kills in the last hour on the map and use the free built in scanner will make you safe from solo gate tankers.There will be no such escape from massed lowsec camps.
3.There are no rules in 0.0. PvP there is being a warrior,not a pirate preying on the week.Piracy is now the hardest profession in the game, with the most risks and the most infrequent pay-offs. Funnily enough this means that the succesfull pirates are some of the most adaptive, intelligent and resourcefull pilots in the game (with some notable exceptions).
If you make their life harder they will carry on and simply hit you harder with even greater overwhelming odds than before. ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Mangold
Freelance Unincorporated Ushra'Khan
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Posted - 2006.07.19 08:16:00 -
[44]
A few small thoughts about the suggestions to improve gate guns.
1. There were no sentry guns earlier. Their range and damage output has been increased already.
2. It is NOT easy to tank sentry guns. If you think that you obviously haven't tried it yourself. It is possible solo but only for a short time and with a setup designed specially for tanking sentrys. That setup has its weaknesses and the ship is vulnarable to attacks if the attacker knows what he is doing.
3. Low sec is supposed to be dangerous. Remember the pop up that you see the first time you jump into 0.4?
4. Pirates camps gates as that's the place most people travel through. If you increase the damage output and range of the guns where would the pirates go? To belts to kill miners? That's not even close to enough targets there. Another option would be to bring more ships to a gate and that wouldn't really solve your problem, would it?
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Kareltje
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Posted - 2006.07.19 08:41:00 -
[45]
If you want something done about the ebil pierats, use the existing game mechanics to your advantage and do something. Don't come here whining (yes, whining) about how unfair it is that they popped you before you knew what was going on.
Learn how to play the game as it is, stop asking for changes that (you think) will make it easier for you.
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Avon
Caldari
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Posted - 2006.07.19 08:42:00 -
[46]
I'd much rather see pirates close to the gate than ... er ... well, other pirates, 200km away.
At least if they are close to the gate you can drop by in a nos domi and kill them all.
The Battleships is not and should not be a solo pwnmobile - Oveur |

hUssmann
Caldari
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Posted - 2006.07.19 08:54:00 -
[47]
We can't snipe - It's lame
We can't sentry tank - Sentries are too weak even though their DPS is calculated as between 170-240 DPS per gun, and if you expect me to ransom you whilst i barely tank the guns and you're going 'OMG PIRATES HELP AT **** GATE IM DYING HELP HELP' in local you've got another thing coming.
We can't kill/ransom people in belts - They aren't fit for PvP/They're mining it's unfair.
We can't use bubbles in 0.4-0.1
/me remembers the days of no sentry guns. 
___________________________
Eris, no pink 'Eris woz 'ere 2006' kthx :)
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Epsilon 1
mUfFiN fAcToRy
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Posted - 2006.07.19 08:56:00 -
[48]
OP: I want you to see take out a bs solo while tanking sentries and holding the target in place  
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Ozzie Asrail
Hybrid Syndicate
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Posted - 2006.07.19 09:09:00 -
[49]
Either it was a bug or you accidently double clicked somewhere and uncloaked yourself. Or can you be uncloaked at a gate by a close ship like a regular cloaking device? Never seen that happen myself.
Either way this is a whine rather than a suggestion sincve you simply want to get rid of the ability to camp a gate totally.
Insta's, scouts, shooting back, map, scanner all can be used to avoid getting killed . -----
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Jim McGregor
Caldari
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Posted - 2006.07.19 09:35:00 -
[50]
Edited by: Jim McGregor on 19/07/2006 09:35:58
Originally by: Eralus
I think there would be more people in low-sec if it was virtually impossible to get gate-ganked, and thus also more PvP in lowsec. Give people a little breathing room to get around and blast them at stations or belts.
I disagree. There is virtually no reason at all for people to be in low sec except for when they have to travel through it to go somewhere else. The mining is not very profitable compared to running missions in high sec and the ratting is a joke. So you really do have to be at the gates to get kills. If the gates were impossible to camp, then low sec would be almost as safe as high sec.
You can camp stations as well though... can be fun sometimes.
I agree that if you get attacked at a gate, you will not get ransomed. There is no time, since the pirate is taking heavy damage from the sentries (unless he is sniping). Travel with warp disruptors and a good tank and you might find yourself watching that pirate get blown up. Then you can steal HIS loot. That will make you smile. 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Lifewire
Caldari
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Posted - 2006.07.19 09:39:00 -
[51]
Carebears = weaklings
Add more firepower to carebears, it seems so wrong that a single BS can tank carebears for 5-10 mins. and then warp out. If the carebears actually had some punch in them it would make gatecamping a very desperate option and not just your everyday piracy-method. It would actually take some skills to tank and camp a gate then. Just an idea...
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
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nahtoh
Caldari
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Posted - 2006.07.19 10:01:00 -
[52]
Bah extend the range but beyond the current range lower the damage...Persoanly I have no problems with pirates sitting on a gate,low sec snipers on the other had really annoy me a great deal.
I much prefer losing a ship to someone tanking the gate turrets than a sniper or bunch of snipers.
Before anybody jumps on me for being a for being anti pirate with this suggestion I don't mind losing ships to tanking pirates so much.
If they remove instas then they need to do something about the long range low sec snipers... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

Jim McGregor
Caldari
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Posted - 2006.07.19 10:05:00 -
[53]
Originally by: hUssmann Edited by: hUssmann on 19/07/2006 08:58:46 We can't snipe - It's lame
We can't sentry tank - Sentries are too weak even though their DPS is calculated as between 170-240 DPS per gun, and if you expect me to ransom you whilst i barely tank the guns and you're going 'OMG PIRATES HELP AT **** GATE IM DYING HELP HELP' in local you've got another thing coming.
We can't kill/ransom people in belts - They aren't fit for PvP/They're mining it's unfair.
We can't use bubbles in 0.4-0.1
/me remembers the days of no sentry guns. 
Face it, 0.4-0.1 ratting/mining is not profitable, you can run Lvl3/Lvl4 in high sec but if the GM's nerf your missions you complain 'Omg now i have to get out of the concord sandbox to make isk, omg nerf piracy'
We can mine though. I think its considered OK.
Seriously, people complaining about pirate tactics in low sec needs to address ccp with their concerns. Make it possible for pirates to pirate in low sec without using these tactics you judge as "lame" and we will.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Nicole KholdStare
Gallente
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Posted - 2006.07.19 10:14:00 -
[54]
Rough Translation of OP's post:
I was being silly and got myself owned by a lone megathron. From this single occurence I have correctly induced that Sentryguns are underpowered since they failed to save my lazy ass.
Please CCP make them stronger so I don't have to use my grey matter to evade campers, give me a system-wide smartbomb and a trillion isk because I'm on of those guys who wants everyhting handed to him on a silver platter.
Oh and if I ever happen to die I want the offending party changed/wiped out so as to further my enjoyment of the game since I missed the part where it says Multi Massive. In short, I am God, and you should all bow to my will. Nerf Sentries!!!!
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Alliaanna Dalaii
Gallente
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Posted - 2006.07.19 10:40:00 -
[55]
To the Op: I cant be bothered to read the replies to this thread, Im sure the forum users with a clue flamed you and the brainless carebear alts agreed with you..... so let me summarise your post.
How your post Should have read.
Dear CCP and ebil players, I am trully crap at this game and fail to understand the concepts that this game is based on. Furthermore I got owned due to my complete lack of knowledge of game mechanics and inability to use my grey matter.
Please nerf piracy so that I can win, thanks.
A clueless noob.
...........................................................
Now i'm sorry if you see that as smack or a personal insult... ITS not ! Im simply stating facts. I can 100% guarentee you have never camped a gate while sentry tanking in your life. And have absolutely no idea about relevant game mechanics in this area of the game.
Think its easy still solo ? Go try it 
Alliaanna Official Spokestard of=-= Does Not Compute =-=
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Arngorf
Minmatar
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Posted - 2006.07.19 11:00:00 -
[56]
okay I tank sentrys on a daily basis..
My ship is dedicated to tank sentries.. I can take out everything smaller than a bc.. and since I'm avoiding to get sentry fire when a target (battlecruiser or bigger) is near, the only thing that can kill me is a frigate with a 20 km scrambler on... in other words.. to take me down I need to be either drunk, unlucky, half-sleeping or someone should have set up a frigate dedicated for killing me.. I cant see no problem in that...
Its not like I get huge amounts of isk for killing everyone I can, that passes by.. its easier to take the first 2 stages in a 6/10 complex and the earnings are about 15 times as big in general.. even doing missions will get u more money than gate camping...
Once I though the sentrys should do less damage but reading your post I found out they are just fine as they are... as long as the only ship u can tank sentrys effectivly in are a bs.. And while putting it on the edge of losing it attacking ppl I think I can handle is what makes it all fair.. if I lose my bs I'll lose 130 mil isk... 30 for a new insurance and 100 mil for the mods... 
Bc's can too.. but its far too risky on your own...
 ________________________________________________ FORMER!!! I said FORMER Pirate...
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Merasa Tro
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Posted - 2006.07.19 11:37:00 -
[57]
How about changing the weapons that the sentry guns use. I'm more familiar with missiles so i'll use them as an example...But i think same might apply with guns.
If you used bigger missiles (torpedoes) less of the damage is applied to smaller ships, due to explosion velocity and signature radius.
That would mean it would be possible for pirates to rat in speedy tanked AFs maybe HACs. But tanked BS would take more of a pounding.
So if you jump into a system, being faced with a pirate in a frig dodging torps, would make for a more exciting fight that a lone BS sitting there taking the hits.
It'd mean theres a chance either of you could win or warp away, or die.
Just my 2pence worth
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Alliaanna Dalaii
Gallente
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Posted - 2006.07.19 12:03:00 -
[58]
Originally by: Merasa Tro How about changing the weapons that the sentry guns use. I'm more familiar with missiles so i'll use them as an example...But i think same might apply with guns.
If you used bigger missiles (torpedoes) less of the damage is applied to smaller ships, due to explosion velocity and signature radius.
That would mean it would be possible for pirates to rat in speedy tanked AFs maybe HACs. But tanked BS would take more of a pounding.
So if you jump into a system, being faced with a pirate in a frig dodging torps, would make for a more exciting fight that a lone BS sitting there taking the hits.
It'd mean theres a chance either of you could win or warp away, or die.
Just my 2pence worth
Thats actually an interesting idea.
The only flaw I see in it is that 2-3 well placed battleships with Medium II smartbombs ( Do they still pwn torps in 1 ? I know they used too.....) could render the torps completely obselete.
Cue: Cepty gang at gate and death to all  
Alliaanna Official Spokestard of=-= Does Not Compute =-=
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Max Teranous
Shinra Lotka Volterra
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Posted - 2006.07.19 12:18:00 -
[59]
I much prefer a sentry tanker than a sniper. A sniper 200km away can align and warp out before any ceptor can close the distance, and a sniper can usually afford 2 lows for stabs.
A sentry tanker almost certainly needs the lows to tank rather than stabs, and he's only a couple of km away so can get jumped on easily.
I say remove sentry guns. Us poor frig pilots can't low sec gate pirate at all 
Max 
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Vint Rotach
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Posted - 2006.07.19 12:27:00 -
[60]
---------------- Thats actually an interesting idea.
The only flaw I see in it is that 2-3 well placed battleships with Medium II smartbombs ( Do they still pwn torps in 1 ? I know they used too.....) could render the torps completely obselete ----------------
Fair point see where you're coming from. You could create uber turret torps that dont get effected by smartbombs or defenders.
Or as another idea. Use turrets positioned close into the gates, give them REALLY long range to get snipers, but REALLY lame tracking. That means that they can hit big/slow/distant camps. But close in, speedy small ships can dodge the shots.
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