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FireFoxx80
Caldari
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Posted - 2006.07.19 11:38:00 -
[1]
Only 2 months (or so) away.
Anyone want to guess how the pilotical map will shift?
Personally I think we'll see a lot of curret 0.0 conflict die down whilst alliances try and land grab. My money is on someone after a few weeks hiring the MC to escort and egg or two out into the badlands.
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Tao Han
Caldari
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Posted - 2006.07.19 11:40:00 -
[2]
I'm hoping for new blood on the map, perhaps one of the 50 "empire alliances" will actually do something interesting...
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Nahual
Gallente
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Posted - 2006.07.19 11:42:00 -
[3]
My impression is that there will either be a new super power formed out of a coalition of people or one of the ones that are around at the moment will do it.
These new regions will be quite expensive to kit out and keep from the number of people who would want it, so expect to see small groups try claim it for the first few weeks and then big brother to move in (waiting and seeing what'll happen in the first few weeks, form their plan and bam), possibly trading out their current home region.
Whatever happens its ganna be great -----------------------------------------------
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Emno
Caldari
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Posted - 2006.07.19 11:44:00 -
[4]
Originally by: FireFoxx80 My money is on someone after a few weeks hiring the MC to escort and egg or two out into the badlands.
with no stations to haul freighters to that would be alot of hauling in indys/dreads ;s
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Bermag
Point-Zero
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Posted - 2006.07.19 11:46:00 -
[5]
I guess what happens depends a lot of how good these territories are. If they are rich in minerals and other resources I guess the strong and established allieances will go grab them.
It will also be interesting to see where the entrances will be for these territories. if some or all go thoorugh other 0.0 regions it will sure be interesting
Looking forward to see the new regions on the test server
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Tsukiko Kuro
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Posted - 2006.07.19 11:49:00 -
[6]
Any guesses on what systems the warpgates/chokepoint will be in? And will it only be from 0.0 (Vale etc) or direcly from empire?
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Blood Mary
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Posted - 2006.07.19 11:58:00 -
[7]
Originally by: Tsukiko Kuro Any guesses on what systems the warpgates/chokepoint will be in? And will it only be from 0.0 (Vale etc) or direcly from empire?
Jita
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Eleese
Caldari
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Posted - 2006.07.19 11:58:00 -
[8]
I'm very curious to see who moves into the new regions. Because of the big power blocks alot of them have put alot of money and resources into their current homes. for example ascn arnt gonna leave their 20 stations behind :)
However someone like D2 may be interested...they dont have many outposts.
Otherwise I am not sure the smaller less established alliances have the man power to go out there and lay eggs.. possibly goonswarm may try to go out to new regions.
Will be very interesting and im looking for to us being hired to go take a look :) |
El Covah
Die Diener Melkors HUZZAH FEDERATION
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Posted - 2006.07.19 11:59:00 -
[9]
Originally by: Blood Mary
Originally by: Tsukiko Kuro Any guesses on what systems the warpgates/chokepoint will be in? And will it only be from 0.0 (Vale etc) or direcly from empire?
Jita
Yulai pleeeeasssee ;)
/emote remembers the good old times there |
Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.07.19 12:04:00 -
[10]
Edited by: Seleene on 19/07/2006 12:06:00
Originally by: FireFoxx80 Personally I think we'll see a lot of curret 0.0 conflict die down whilst alliances try and land grab. My money is on someone after a few weeks hiring the MC to escort and egg or two out into the badlands.
Noooooo!! Hire us to keep the area CLEAN!! We'll cook all the eggs before they hatch!! No more egg-warming! MUHAHAHAHA!!!
Seriously. -
Latest MC Movie - Nation Building |
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Karina Harington
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.07.19 12:07:00 -
[11]
I've heard some people talking about forming alliances and getting the backing of some of the larger powers to establish themselves in the new areas. Having said that, it's all been rumours so far. It certainly doesn't seem like a bad plan (if rather sketchy).
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FireFoxx80
Caldari
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Posted - 2006.07.19 12:19:00 -
[12]
Originally by: Tsukiko Kuro Any guesses on what systems the warpgates/chokepoint will be in? And will it only be from 0.0 (Vale etc) or direcly from empire?
I'd guess the neighbouring regions as CCP want to encourage the 0.0 ethos, direct from empire would not work: Cache Great Wildlands Geminate Vale of the Silent (perhaps a little too north)
As other people say though, the resources in the region will determine the demand for them. I imagine ISS or someone could make a lot of ISH by being the first to actually fly n egg out there, then resell docking rights to other alliances that want to build in the area.
Also look at the map, one of the regions in the top-right has a one-system chokepoint. I suspect CCP will change that, if not, it'll be a sweet area for an alliance to defend.
Geminate/Wildlands might just turn into the next Pure Blind though, gateway systems to far better regions...
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TZeer
Eve Defence Force Ascendant Frontier
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Posted - 2006.07.19 12:25:00 -
[13]
One thing that`s sure...
Will be alot of shooty shooty for the people involved :)
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Just Smith
Shinra Lotka Volterra
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Posted - 2006.07.19 12:27:00 -
[14]
might be nice if they was connected to all of the 0.0 regions but it might be to much chaos
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.07.19 12:29:00 -
[15]
Originally by: Just Smith might be nice if they was connected to all of the 0.0 regions but it might be to much chaos
I think the new regions should REQUIRE you to use a Jump Drive to reach them! You want in? You'd best get the Carriers and Dreads ready to move some indys and mining barges.
THAT's a new frontier, folks! -
Latest MC Movie - Nation Building |
sableye
O.R.C. Outrage Compliant
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Posted - 2006.07.19 12:30:00 -
[16]
I can seen the goons trying to claim a few regions if there war for cloud does'nt go as they want, they certainly have the man power to get enough isk together to build a few outposts I would imagine, of the rest i can only see LV maybe claiming some of it beingt he major power in the area I just don;nt see this big land grab everyone expects happening though.
ORC Recruiting You Today! Large Friendly 0.0/Empire Corp |
sableye
O.R.C. Outrage Compliant
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Posted - 2006.07.19 12:31:00 -
[17]
Originally by: Seleene
Originally by: Just Smith might be nice if they was connected to all of the 0.0 regions but it might be to much chaos
I think the new regions should REQUIRE you to use a Jump Drive to reach them! You want in? You'd best get the Carriers and Dreads ready to move some indys and mining barges.
THAT's a new frontier, folks!
how would you get someone there to make the cyno field?
ORC Recruiting You Today! Large Friendly 0.0/Empire Corp |
MacDuncan
Minmatar
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Posted - 2006.07.19 12:32:00 -
[18]
Originally by: sableye
Originally by: Seleene
Originally by: Just Smith might be nice if they was connected to all of the 0.0 regions but it might be to much chaos
I think the new regions should REQUIRE you to use a Jump Drive to reach them! You want in? You'd best get the Carriers and Dreads ready to move some indys and mining barges.
THAT's a new frontier, folks!
how would you get someone there to make the cyno field?
Damn....beat me with that question...
As much as i would like it, it is not possible w. current game mechanics. --
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Admiral IceBlock
Caldari
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Posted - 2006.07.19 12:33:00 -
[19]
Originally by: sableye
Originally by: Seleene
Originally by: Just Smith might be nice if they was connected to all of the 0.0 regions but it might be to much chaos
I think the new regions should REQUIRE you to use a Jump Drive to reach them! You want in? You'd best get the Carriers and Dreads ready to move some indys and mining barges.
THAT's a new frontier, folks!
how would you get someone there to make the cyno field?
:o |
Emno
Caldari
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Posted - 2006.07.19 12:34:00 -
[20]
Originally by: Seleene
Originally by: Just Smith might be nice if they was connected to all of the 0.0 regions but it might be to much chaos
I think the new regions should REQUIRE you to use a Jump Drive to reach them! You want in? You'd best get the Carriers and Dreads ready to move some indys and mining barges.
THAT's a new frontier, folks!
that is content for like 1% of eve heh
well could jump clone in motherships but meh thats only content for people with alot of isk
now if they were to add a jump clone pos module then it would work
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wierchas noobhunter
Caldari
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Posted - 2006.07.19 12:34:00 -
[21]
Edited by: wierchas noobhunter on 19/07/2006 12:34:44
Originally by: Admiral IceBlock
Originally by: sableye
Originally by: Seleene
Originally by: Just Smith might be nice if they was connected to all of the 0.0 regions but it might be to much chaos
I think the new regions should REQUIRE you to use a Jump Drive to reach them! You want in? You'd best get the Carriers and Dreads ready to move some indys and mining barges.
THAT's a new frontier, folks!
how would you get someone there to make the cyno field?
damn i was triing to ask that stupid lag :/
join col ! now |
Kcel Chim
Caldari
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Posted - 2006.07.19 12:40:00 -
[22]
Originally by: sableye
Originally by: Seleene
Originally by: Just Smith might be nice if they was connected to all of the 0.0 regions but it might be to much chaos
I think the new regions should REQUIRE you to use a Jump Drive to reach them! You want in? You'd best get the Carriers and Dreads ready to move some indys and mining barges.
THAT's a new frontier, folks!
how would you get someone there to make the cyno field?
there could be 4-5 preset spacebeacons (permanent npc cyno fields) if they wanted to do it this way, which would be alot of fun since it would require motherships, dreads & titans to colonize the new region -> clonejumping + transporting ships and stuff to make pos -> eggs -> new empire. Once done an npc empire could build a few stargates and connect the old space with the new one.
Hell that would be alot of fun but i guess it wont be the way it goes.
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MacDuncan
Minmatar
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Posted - 2006.07.19 12:41:00 -
[23]
Edited by: MacDuncan on 19/07/2006 12:42:31 Jepp...THAT would be very funny indeed...
Edit: And with those scenarios in the mind i'm sooo happy i'm not in for any logistics... --
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.07.19 12:49:00 -
[24]
Edited by: Seleene on 19/07/2006 12:49:22
Originally by: Kcel Chim there could be 4-5 preset spacebeacons (permanent npc cyno fields) if they wanted to do it this way, which would be alot of fun since it would require motherships, dreads & titans to colonize the new region -> clonejumping + transporting ships and stuff to make pos -> eggs -> new empire. Once done an npc empire could build a few stargates and connect the old space with the new one.
Hell that would be alot of fun but i guess it wont be the way it goes.
TBH, this is exactly what I had in mind. There could be a few semi-permanent cynos in place that would be the springboard for colonization. CCP has stated that actual player-made gate construction is a feature that will happen "eventually". If you check out the current planned features, the "Linked POS's" are another option for travel to the new regions.
Also, if jump drives were the only way to get into the area first, just imagine the absolute carnage that would ensue from people trying to establish the first foothold in the area!
Yeah, it would be kind of restrictive at first, but it would force people who really wanted to do something new and different to really work for it. I like content that forces players to get inventive and be original. Opening up eight new regions that are bascially just more space seems like a wasted oppertunity to me. -
Latest MC Movie - Nation Building |
Jobie Thickburger
Gallente
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Posted - 2006.07.19 12:54:00 -
[25]
Edited by: Jobie Thickburger on 19/07/2006 12:55:11
Originally by: Seleene Edited by: Seleene on 19/07/2006 12:49:22
Originally by: Kcel Chim there could be 4-5 preset spacebeacons (permanent npc cyno fields) if they wanted to do it this way, which would be alot of fun since it would require motherships, dreads & titans to colonize the new region -> clonejumping + transporting ships and stuff to make pos -> eggs -> new empire. Once done an npc empire could build a few stargates and connect the old space with the new one.
Hell that would be alot of fun but i guess it wont be the way it goes.
TBH, this is exactly what I had in mind. There could be a few semi-permanent cynos in place that would be the springboard for colonization. CCP has stated that actual player-made gate construction is a feature that will happen "eventually". If you check out the current planned features, the "Linked POS's" are another option for travel to the new regions.
Also, if jump drives were the only way to get into the area first, just imagine the absolute carnage that would ensue from people trying to establish the first foothold in the area!
Yeah, it would be kind of restrictive at first, but it would force people who really wanted to do something new and different to really work for it. I like content that forces players to get inventive and be original. Opening up eight new regions that are bascially just more space seems like a wasted oppertunity to me.
As cool as that sounds, it takes away my dreams of hiding under the radar out there untill I can form up an industrial empire and rule the Galaxy!
Besides, Cyno Camping anyone? (hmmmmm that would be fun to watch, 30 dreads sitting around a cyno field.... waiting....)
I'd think there would be a few enterances into this from 0.0, mabey one or two from Jove space once it opens up, But who knows.....
*edit Typo, How did that get past the word filter?
CEO - MGTTG
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FireFoxx80
Caldari
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Posted - 2006.07.19 12:58:00 -
[26]
CCP will have to RP the new regions somehow. Why not with 'unexplained spatial phenomena' in the form of neutral cyno fields? You're right though, it would ensure that only the most powerful alliances could jump through.
Perhaps make the cyno field move about each DT? would prevent 24/7 camping.
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.07.19 13:03:00 -
[27]
Edited by: Seleene on 19/07/2006 13:04:03
Originally by: FireFoxx80 CCP will have to RP the new regions somehow. Why not with 'unexplained spatial phenomena' in the form of neutral cyno fields? You're right though, it would ensure that only the most powerful alliances could jump through.
Why so? Carriers have excellent jump range and are well within the financial reach of a large percentage of the EVE population. Assuming CCP implements the "POS Linking" feature, it would not be that hard to set up a small base inside the new regions and start moving people and equipment through.
The challange, of course, would be staying alive against the competions but since when is THAT new in EVE?
Quote: Perhaps make the cyno fields move about each DT? would prevent 24/7 camping.
Yup. Or make them completely random after downtime. As I said, it would be VERY interesting to see how things developed.
The more I think about this, the more dissapointed I'll be if they just open these new regions up with no special plot twist. -
Latest MC Movie - Nation Building |
FireFoxx80
Caldari
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Posted - 2006.07.19 13:22:00 -
[28]
oooo damnit, I have an idea...
Make the jump one-way for a month.
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.07.19 13:25:00 -
[29]
Originally by: FireFoxx80 oooo damnit, I have an idea...
Make the jump one-way for a month.
Like the whole wormhole that collapsed thing! And the people who go to the new regions are cut off for like the next three months forcing them to really build up from NOTHING.
Damn. That's harsh. It's freakin' awesome tho TBH.
-
Latest MC Movie - Nation Building |
Major Tarsis
Shinra Lotka Volterra
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Posted - 2006.07.19 13:42:00 -
[30]
How about some 'Natural' phenomenon that affects the gates in these regions and shuts them off for random time intervals (could be minutes/Hours/days/weeks).
Would make moving round and the likes a little more hazardous and take a relative safety of instajumps out.
Might need alot of coding though? MT
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