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X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.20 22:43:00 -
[61] - Quote
Cearain wrote:Why are certain Gallente arguing against the obvious and huge impact of alts d-plexing? They are down to 5 systems and want to "win" fw again. Correction: We're down to four. Please don't hate. It's bad for your mental health.
BTW, it doesn't matter what we argue for or against. This "offensive" will be over one way or another before anything discussed in this thread or at any town meeting is implemented.
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Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
129
|
Posted - 2014.08.20 23:02:00 -
[62] - Quote
X Gallentius wrote:Master Sergeant MacRobert wrote:Crosi Wesdo wrote:
You keep repeating the 2 year out of date impressions you have of faction war, even in min/amarr wz im pretty confident that most system captures are being driven by actual pvp'ers. You just live in a parallel dimension where facts are invisible.
I do not think the current crop of evasion offensive plexers from the Gallente Militia in the systems around Tzvi, Sifilar, Raa and Oyeman support your assumptions. You just left them little room to work in your own Warzone. The difference now is that the timescale for system flips by the "evasion alts" is much slower and puts much less stress on players who actually live in the war zone. Timer rollbacks would have the same effect, but wouldn't "solve" the problem. You might be able to argue that timer rollbacks would be worse since 1. the dps check is always applied even if the defender is not logged in, and 2. The timer doesn't run until the rat is destroyed. The "evasion plexer" can't kill a rat quickly enough before an active defender runs him out. Timer doesn't count down. So anyways, that's the argument for no longer needing a timer rollback feature. Take it for what it's worth.
I can see your POV.
However, although I too do not see timer rollbacks as a solution ( replying to both of your posts), I see timer rollbacks as an incentive to the hunter that arrives late (active defender).
For example
1. militia pilot arrives in system, having noticed the contested rate was rising 2. finds the aforementioned evasion plexer running a plex and already minutes in to capturing 3. Pursues target out of the plex 4. Target opens another plex of equal or smaller size in either the same system or neighbouring system 5. Militia pilot can chase target out of the newly opened 2nd plex or can run down and capture the original 6. In both options the target "evasion alt" can capture either the new plex or the original plex by moving back and forth between them. 7. Only option to the hunter is to give up on defending war zone sov by combat and instead join in the non interactive farming of victory points in the opposite direction or call in further pilots to sit in all the plex's available 8. Evasion plexer's will continue with non interactive play as they know that eventually they will be given time to plex without a pursuer or will find the opposing players give up due to boredom from unsatisfying non interaction play, instead moving on hoping to find another target that will consider interaction.
Yes their are options not covered here but in conclusion:
It is too easy for evasive offensive and even easier for evasive defensive plex capture. The result being a growing number of FW population that are not there for interactive play but simply to farm their isk for other activities.
Timer rollbacks at an accelerated rate (when moving towards the "neutral" uncontested plex state) prevent the scenario described above and would further decentivise this bad game style at the benefit of more interactive play. The FWzones need this.
It is one of the reasons why there are more fights between active Militia vs neutrals / pirates than there is between Militia vs Militia
Personally I would have to implement the reduction of the bonus's to LP rewards given by faction Tier levels at the same time. They are currently ridiculous and these are the two primary causes. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1865
|
Posted - 2014.08.20 23:19:00 -
[63] - Quote
Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |

Crosi Wesdo
War and Order Repeat 0ffenders
1078
|
Posted - 2014.08.20 23:58:00 -
[64] - Quote
Portrait of any system;
System is maintained at a low contest rate by d-plex alts. a single/small gang pvper/s arrives. D-plexing is put on hold while O-Plexes are run. This may trigger a pvp response depending on system. The system grows in contest rate for as long as the O-Plexes are being run. Rising contested rates may trigger a pvp response.
When the oplexers leave for whatever reason, system stabilises. Or they dont leave and system is taken.
I dont see the major problem with this, however, any change to FW should get the pendulum slowly swinging again as an objective. This is happening in min/amarr wz but perhaps not in gal space. Its not optimal for one side to claim total victory and keep it by the nature of the advantages winning brings alone. Sure bouncing back should be hard, but it shouldnt need a washed up 2000 man null bear alliance joining the loser to do so. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1865
|
Posted - 2014.08.21 00:05:00 -
[65] - Quote
Though I'd gladly take 2,000 washed-up nullbears again. Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 00:32:00 -
[66] - Quote
X Gallentius wrote:Master Sergeant MacRobert wrote: Now ask yourself if timer rollbacks would "solve" the issue of afk defensive plexing alts? Answer: Not really. The only way to "stop" a defensive plexing alt is to attack the system.
I am not sure if it will solve the problem but it will help and it wouldn't hurt at all.
Right now if I am in a t1 frigate and see an enemy in a t1 frigate sitting a small plex I can go and try to fight him for the plex. He will most likely just warp off. Then I am looking at trying to kill 2 destroyers with tanks that are ridiculous for my t1 frigate before I can even run down the plex. At least if the timers ticked back down to zero day alt dplexing efforts would frustrated.
That is a step in the right direction for those who want faction war to be more about who is fighting for territory instead of who is willing to waste more their life putting 0 day old alts out in empty frigates.
If it doesn't solve the problem then CCP should look to other measures. I recommend other measures in my signature but I am willing to see if timer rollbacks do the trick. Rollbacks are traditionally the best supported proposal in the fw community. I am willing to put other less widely supported ideas aside so the focus can be put on pushing that idea to ccp. One thing I know is that if we do not give ccp clear goals and requests they will continue to fumble around with half way right solutions.
Rollbacks are something the community has thought through and supports (and that includes neutrals who in the area as well). I suggest we should give our csm member a clear mandate from us.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 00:42:00 -
[67] - Quote
Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system.
No the rabbit d-plexer will have made ground. Because he can run all the plexes in a frigate and never needs to spend time reshipping. The pvper has to go x number of jumps to get in a ship that can go in each plex and or shoot the rats. The d-plexer realistically just has to just go a few jumps over and run plexes there. Between the gate restrictions and the rat tanks the pvpers will likely not be able to run down his timer even if he wanted to.
This is a reason why systems are not as highly contested as they were. This was a huge boon to rabbit d-plexing alts.
If there were rollbacks then the rabbit d-plexing alts would have a harder time effecting occupancy. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
133
|
Posted - 2014.08.21 00:47:00 -
[68] - Quote
Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system.
Actual result : 1. No interactive game play takes place (you don't really consider warping around after a d-scan entry interactive right?). 2. One player does not have motive for interactive play (most likely this is a side show to generate isk at lowest amount of effort) 3. Other player is looking for interactive play. Tries hard to find it but often leaves disappointed. 4. Other player chooses to log in less and less, choosing an alternative more interactive pastime.
Am I the only one that views timer rollbacks as conflict drivers?
The more conflict drivers in FW the better. The more conflict suppressants that are removed the better (eg: suspect tags for first fire involving neutrals in a plex).
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
133
|
Posted - 2014.08.21 00:55:00 -
[69] - Quote
Crosi Wesdo wrote:
Sure bouncing back should be hard, but it shouldnt need a washed up 2000 ....
Pretty sure bouncing back is pretty hard already without the deck being stacked 225% to 50% against you.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Crosi Wesdo
War and Order Repeat 0ffenders
1078
|
Posted - 2014.08.21 01:32:00 -
[70] - Quote
Cearain wrote:Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. No the rabbit d-plexer will have made ground. Because he can run all the plexes in a frigate and never needs to spend time reshipping. The pvper has to go x number of jumps to get in a ship that can go in each plex and or shoot the rats. The d-plexer realistically just has to just go a few jumps over and run plexes there. Between the gate restrictions and the rat tanks the pvpers will likely not be able to run down his timer even if he wanted to. This is a reason why systems are not as highly contested as they were. This was a huge boon to rabbit d-plexing alts. If there were rollbacks then the rabbit d-plexing alts would have a harder time effecting occupancy.
The deplexer only has power in systems with relatively high contested rates and no pvp activity. A rare combination at the moment. They are having a very similar effect to timer roll backs.
The main benefit over rollbacks, as XG pointed out, rollbacks would do nothing to discourage O-farmers unless working in conjunction with people chasing these farmers around all over the warzone. Design that relies on people chasing farmers is bad design. Therefor in retrospect the current design is more desirable than rollbacks.
Farmers being used to only defend is a better state of affairs than farmers being used to attack. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 02:10:00 -
[71] - Quote
Crosi Wesdo wrote:Cearain wrote:Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. No the rabbit d-plexer will have made ground. Because he can run all the plexes in a frigate and never needs to spend time reshipping. The pvper has to go x number of jumps to get in a ship that can go in each plex and or shoot the rats. The d-plexer realistically just has to just go a few jumps over and run plexes there. Between the gate restrictions and the rat tanks the pvpers will likely not be able to run down his timer even if he wanted to. This is a reason why systems are not as highly contested as they were. This was a huge boon to rabbit d-plexing alts. If there were rollbacks then the rabbit d-plexing alts would have a harder time effecting occupancy. The deplexer only has power in systems with relatively high contested rates and no pvp activity. A rare combination at the moment. They are having a very similar effect to timer roll backs.
Dplexing alts are in the vast majority of systems. They can get in a frigate and warp from plex to plex. Unlike timer rollbacks they are actually capturing plexes.
Crosi Wesdo wrote: The main benefit over rollbacks, as XG pointed out, rollbacks would do nothing to discourage O-farmers unless working in conjunction with people chasing these farmers around all over the warzone. Design that relies on people chasing farmers is bad design. Therefor in retrospect the current design is more desirable than rollbacks.
Farmers being used to only defend is a better state of affairs than farmers being used to attack.
I am not sure I understand what you are saying here.
Rollbacks would effect all rabbit plexers equally. Oplexers that leave a plex would start losing time they put into a plex just like defensive plexers would. Everyone would have an incentive to stay and fight instead of just running and hiding.
Maybe because your side is currently in control of over 96% of the warzone you think rabbit d-plexers are better than rabbit o-plexers. But really both forms of rabbits have far too much influence on occupancy. Timer rollbacks will decrease the importance of those who want to always run and will make people who are inclined to stay and fight relatively more valuable. That is exactly what fw needs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Crosi Wesdo
War and Order Repeat 0ffenders
1078
|
Posted - 2014.08.21 02:50:00 -
[72] - Quote
Cearain wrote: I am not sure I understand what you are saying here.
Rollbacks would effect all rabbit plexers equally. Oplexers that leave a plex would start losing time they put into a plex just like defensive plexers would. Everyone would have an incentive to stay and fight instead of just running and hiding.
Maybe because your side is currently in control of over 96% of the warzone you think rabbit d-plexers are better than rabbit o-plexers. But really both forms of rabbits have far too much influence on occupancy. Timer rollbacks will decrease the importance of those who want to always run and will make people who are inclined to stay and fight relatively more valuable. That is exactly what fw needs.
Maybe i think that o-plexers are far less common then before, i happen to think that is a good thing. Nerfing d-plexes is easy, reduce defensive LP. Maybe once this happens timer rollbacks are redundant since a higher amount of engagements end in PVP coupled with the fact that overall levels of VP scores are vastly reduced. |

Theroine
Justified Chaos
95
|
Posted - 2014.08.21 05:00:00 -
[73] - Quote
Master Sergeant MacRobert wrote:Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. Actual result : 1. No interactive game play takes place (you don't really consider warping around after a d-scan entry interactive right?). 2. One player does not have motive for interactive play (most likely this is a side show to generate isk at lowest amount of effort) 3. Other player is looking for interactive play. Tries hard to find it but often leaves disappointed. 4. Other player chooses to log in less and less, choosing an alternative more interactive pastime.
I would be more inclined to agree with your reasoning if the rabbit and the fox were both playing the game with the same end results in mind. As the rabbit, if I can't plex and get my tasty LP, then I at least prevent/slow your deplexing ability by forcing you to chase me. I might harvest some tears to fuel my soul as well. If you get frustrated and give up, I win our psychological pvp battle and you go on the forums and complain how my play style ruins the game. Those are also tasty tears. You might have not enjoyed our interaction, but we did interact. - Point 1 covered
I, as a proud member of Gallente Militia, want to do what I can to help the militia, so I pony up my hard earned cash and pay for an account to create a deplexing alt. While I go about my dirty pew pew lifestyle, my gentle alt helps to further the Gallente agenda of total domination of the warzone by deplexing systems. While he/she might not be engaging in a play style you consider interactive, he/she is doing her part for the Federation. If the system she is deplexing is important to you, chase her out. There we are at the different end game goal from point 1: interaction but not the interaction you want. - Point 2 covered
Point 3 - See above mentioned tears reference. As a side note, having a deplexing alt attacked or killed has led to pew as I now know where there is prey. After you chase or kill the next deplexing alt, if I show up, you know who my alt is and you now know how to get a fight. 
Point 4 - Can I have your stuff? |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 05:48:00 -
[74] - Quote
Theroine wrote:Master Sergeant MacRobert wrote:Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. Actual result : 1. No interactive game play takes place (you don't really consider warping around after a d-scan entry interactive right?). 2. One player does not have motive for interactive play (most likely this is a side show to generate isk at lowest amount of effort) 3. Other player is looking for interactive play. Tries hard to find it but often leaves disappointed. 4. Other player chooses to log in less and less, choosing an alternative more interactive pastime. I would be more inclined to agree with your reasoning if the rabbit and the fox were both playing the game with the same end results in mind. As the rabbit, if I can't plex and get my tasty LP, then I at least prevent/slow your deplexing ability by forcing you to chase me. I might harvest some tears to fuel my soul as well. If you get frustrated and give up, I win our psychological pvp battle and you go on the forums and complain how my play style ruins the game. Those are also tasty tears. You might have not enjoyed our interaction, but we did interact. - Point 1 covered I, as a proud member of Gallente Militia, want to do what I can to help the militia, so I pony up my hard earned cash and pay for an account to create a deplexing alt. While I go about my dirty pew pew lifestyle, my gentle alt helps to further the Gallente agenda of total domination of the warzone by deplexing systems. While he/she might not be engaging in a play style you consider interactive, he/she is doing her part for the Federation. If the system she is deplexing is important to you, chase her out. There we are at the different end game goal from point 1: interaction but not the interaction you want. - Point 2 covered Point 3 - See above mentioned tears reference. As a side note, having a deplexing alt attacked or killed has led to pew as I now know where there is prey. After you chase or kill the next deplexing alt, if I show up, you know who my alt is and you now know how to get a fight.  Point 4 - Can I have your stuff?
What proposals we like will depend on what sort of game we want to play.
Given the posts from XG, Crosi and the one I quote above it is clear that certain gallente (although I am sure not all) actually like the fact that fw occupancy is largely about having alts rabbit d-plex.
Given what they want fw to be their aversion to plex timer rollbacks makes perfect sense. As Theroine said, people who want fights instead of chasing rabbits are after different ends than he is.
Plex timer rollbacks is one proposal that clearly separates the 2 camps. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.21 07:00:00 -
[75] - Quote
Cearain wrote:Given what they want fw to be their aversion to plex timer rollbacks makes perfect sense. As Theroine said, people who want fights instead of chasing rabbits are after different ends than he is. Plex timer rollbacks is one proposal that clearly separates the 2 camps. Not really. You can go with plex timer rollbacks if you want. Make sure the rats are rebalanced though.
We're saying that they're really not needed now and that they won't achieve the objective you say they'll achieve.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
769
|
Posted - 2014.08.21 08:19:00 -
[76] - Quote
I don't understand these objections. not really needed 'right now'? what about not right now?
not effective for warzone control. what about effective for padding your wallet? |

Theroine
Justified Chaos
95
|
Posted - 2014.08.21 08:37:00 -
[77] - Quote
Cearain wrote:Theroine wrote:Master Sergeant MacRobert wrote:Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. Actual result : 1. No interactive game play takes place (you don't really consider warping around after a d-scan entry interactive right?). 2. One player does not have motive for interactive play (most likely this is a side show to generate isk at lowest amount of effort) 3. Other player is looking for interactive play. Tries hard to find it but often leaves disappointed. 4. Other player chooses to log in less and less, choosing an alternative more interactive pastime. I would be more inclined to agree with your reasoning if the rabbit and the fox were both playing the game with the same end results in mind. As the rabbit, if I can't plex and get my tasty LP, then I at least prevent/slow your deplexing ability by forcing you to chase me. I might harvest some tears to fuel my soul as well. If you get frustrated and give up, I win our psychological pvp battle and you go on the forums and complain how my play style ruins the game. Those are also tasty tears. You might have not enjoyed our interaction, but we did interact. - Point 1 covered I, as a proud member of Gallente Militia, want to do what I can to help the militia, so I pony up my hard earned cash and pay for an account to create a deplexing alt. While I go about my dirty pew pew lifestyle, my gentle alt helps to further the Gallente agenda of total domination of the warzone by deplexing systems. While he/she might not be engaging in a play style you consider interactive, he/she is doing her part for the Federation. If the system she is deplexing is important to you, chase her out. There we are at the different end game goal from point 1: interaction but not the interaction you want. - Point 2 covered Point 3 - See above mentioned tears reference. As a side note, having a deplexing alt attacked or killed has led to pew as I now know where there is prey. After you chase or kill the next deplexing alt, if I show up, you know who my alt is and you now know how to get a fight.  Point 4 - Can I have your stuff? What proposals we like will depend on what sort of game we want to play. Given the posts from XG, Crosi and the one I quote above it is clear that certain gallente (although I am sure not all) actually like the fact that fw occupancy is largely about having alts rabbit d-plex. Given what they want fw to be their aversion to plex timer rollbacks makes perfect sense. As Theroine said, people who want fights instead of chasing rabbits are after different ends than he is. Plex timer rollbacks is one proposal that clearly separates the 2 camps.
Using a tounge-in-cheek forum reply to shore up your argument is dubious at best. The main point I was trying to convey is that we should not be making sweeping generalizations on what interaction, play style, goals, etc. are. Considering that this thread is supposed to be geared to ideas on the low sec fw meeting, I should have gone for a more useful reply than a humorous one. I think that goes for all our replies.
I am on the fence when it comes to timer rollbacks. I think that the strengthened plex rat and increased spawn have done a lot to greatly reduce the offensive farming of plexes by afk alts. And, if you are serious in your stance on fw occupancy being largely decided by deplexing alts, I really don't see how you come to that conclusion. Does it give the defender an advantage? Yes, but how do you change the mechanic, other than rollbacks, to address the situation? If you implement rollbacks, how do you address your rabbit deplexing problem without the fix adding to the problem of limiting play styles.
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Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 13:06:00 -
[78] - Quote
TrouserDeagle wrote:I don't understand these objections. not really needed 'right now'? what about not right now?
not effective for warzone control. what about effective for padding your wallet?
Actually my main concern with d-plexing is the warzone control. Rabbit plexing is, and always has been very effective at warzone control.
I will say that defensive plexing is not very good at padding your wallet because you only get a fraction of the lp. That is really why I would agree that that the d-plexers are not really "farmers." They are not in it for the isk they are doing this for the warzone control.
That is why I prefer to label the problem as "rabbits" instead of "farmers." "Farmers" suggest they are in it for isk. We had "rabbits" before there was any lp for plexing. People who wanted to fight for warzone control would just warp off and never fight because it is the most effective way to gain occupancy under the current and past mechanics.
The few crazy people like myself who really wanted fw occupancy to be a fun pvp game wanted changes like timer rollbacks even if there is no lp for plexing. We want the war to be won through pvp not rabbit alts. For me, LP is really beside the point.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.21 15:33:00 -
[79] - Quote
Cearain wrote:I will say that defensive plexing is not very good at padding your wallet because you only get a fraction of the lp. That is really why I would agree that that the d-plexers are not really "farmers." They are not in it for the isk they are doing this for the warzone control. My deplexing alt is at 1.3 million LP over the past two weeks because we're at Tier 4 and it goes to highly contested, unpopulated systems. So, yeah, it's great for padding the wallet.
Key isn't plexing mechanics, it's rewards at higher Tier levels. Farmers/rabbits come out when the rewards are high. Tier rewards also provide incentive for players to push the warzone. Pushing the warzone has proven to be the best conflict driver in the game this summer. So it's a Yin/Yang issue.
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Moglarr
Caldari Colonial Defense Ministry Templis CALSF
4
|
Posted - 2014.08.21 15:35:00 -
[80] - Quote
I think the timer roll backs would be a bad idea because it would make any time you had to leave a plex unattended suck. And I already feel like oplexing sucks now, if I wanted to kill waves of useless rats that do literally nothing for me but waste my ammo I'd run l1 missions in high sec. What if neutrals show up and push you out? They aren't a part of the FW mechanics but now they are preventing my ability to contest the system, and are in fact defending it by virtue of keeping in me out of the plex I was in. What if I go help a buddy in another plex, on a gate, dock up for reps or literally anything that takes me away from the capture point? Realistically if you want the timer to roll back you should have a pilot there to run it down. It doesn't matter what you think the motivation of the pilot your dscan tells you is in a plex is. All that matter is what your goal is and how you achieve it. You want a warzone where control is determined by occupying a system? Then undock and occupy that system. If you're not willing to chase away or hunt down any fool who tries to plex a system you claim as yours then you will lose that system (Or you do that and the entire Gallente militia come along anyway to push you out anyway :P). These "rabbits" as you call them don't determine warzone control. At best they slow one side down a little bit and offer the other side a little more buffer time to figure out what is going on.
Are there fittings and tactics that favour one particular race/ship style. Clearly yes. A stabbed drone boat who can have their drones auto agro the rat while they watch a movie or take a nap is super lame. Flip side if you just tweak the rat AI to only attack pilots that target them then the game prevents that style of non-play. Or at least makes it require a little bit more attention to the keyboard.
I think a bigger issue with keeping a FW system stable is the completely terrible LP payouts t1 offers. Keeping a system stable while your faction is in t1 is literally a time sink because there is no reward (other than keeping your home system) to make it worth while. And lets face it, most people in EVE are motivated by ISK, or in some cases need it to keep the action going. I'm not saying that dplexing should be awesome or even really good pay. However, I think that tier 1 should be the base line LP payout all other tiers are based off of.
And seriously, plex rats need to lose that magic MWD that makes them skate across the plex faster than anything else on grid. I'd also like to repeat that attacking fellow milita pilots should flag you as a suspect, as shoudl warping into a FW plex if you're a neutral. I also feel like the oplex rat spawns need some tweaking, but if their speed is adjusted that might make killing them more bearable. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
770
|
Posted - 2014.08.21 15:38:00 -
[81] - Quote
why exactly should you be able to capture plexes without holding the field. all of these mechanics were designed to make fights happen, and reward people who win fights with dosh and control. you guys are bad. |

lord xavier
Immortalis Inc. Shadow Cartel
32
|
Posted - 2014.08.21 16:11:00 -
[82] - Quote
Moglarr wrote:I think the timer roll backs would be a bad idea because it would make any time you had to leave a plex unattended suck. And I already feel like oplexing sucks now, if I wanted to kill waves of useless rats that do literally nothing for me but waste my ammo I'd run l1 missions in high sec. What if neutrals show up and push you out? They aren't a part of the FW mechanics but now they are preventingmy ability to contest the system, and are in fact defending it by virtue of keeping in me out of the plex I was in. What if I go help a buddy in another plex, on a gate, dock up for reps or literally anything that takes me away from the capture point? Realistically if you want the timer to roll back you should have a pilot there to run it down. It doesn't matter what you think the motivation of the pilot your dscan tells you is in a plex is. All that matter is what your goal is and how you achieve it. You want a warzone where control is determined by occupying a system? Then undock and occupy that system. If you're not willing to chase away or hunt down any fool who tries to plex a system you claim as yours then you will lose that system (Or you do that and the entire Gallente militia come along anyway to push you out anyway :P). These "rabbits" as you call them don't determine warzone control. At best they slow one side down a little bit and offer the other side a little more buffer time to figure out what is going on. What if Neutrals show up: Welcome to a "Warzone" and Lowsec. Preventing you from taking the plex and keeping you[/u] out of the plex. Fly with friends and militia mates? Helping a buddy in a plex; the concept of teamwork is really hard...
Tell me why [b]one individual pilot should be able to control an entire system? And yes, occupying a point would mean you should control it. You should not control something that has no one in it and hasn't had anyone in it for days. If you cannot defend a system or point while you are trying to caputre it, you should lose your progress if you get beaten or have to leave.
Have to warp off to a station to repair? If you would get rid of those warp core stabs, maybe you could fit an armor repairer and self-rep yourself. If you can't self-rep the incoming damage from a single rat, you are doing it wrong.
Quote:And seriously, plex rats need to lose that magic MWD that makes them skate across the plex faster than anything else on grid. I'd also like to repeat that attacking fellow milita pilots should flag you as a suspect, as shoudl warping into a FW plex if you're a neutral. I also feel like the oplex rat spawns need some tweaking, but if their speed is adjusted that might make killing them more bearable Obviously, something is being done wrong since my frigates and cruisers can kill those rats pretty easy.. and guess what else. I dont have to warp to station to repair my armor/shields! The glorious thing about armor repairs and shield boosters.
Warping into a plex as a non-FW militia member should flag you as a suspect? What on earth would that change aside from your laziness to not watch DScan. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 19:22:00 -
[83] - Quote
X Gallentius wrote:Cearain wrote:I will say that defensive plexing is not very good at padding your wallet because you only get a fraction of the lp. That is really why I would agree that that the d-plexers are not really "farmers." They are not in it for the isk they are doing this for the warzone control. My deplexing alt is at 1.3 million LP over the past two weeks because we're at Tier 4 and it goes to highly contested, unpopulated systems. So, yeah, it's great for padding the wallet. Key isn't plexing mechanics, it's rewards at higher Tier levels. Farmers/rabbits come out when the rewards are high. Tier rewards also provide incentive for players to push the warzone. Pushing the warzone has proven to be the best conflict driver in the game this summer. So it's a Yin/Yang issue.
I am fine with nerfing defensive plexing. But it might be worthwhile to examine some of the pay issues just generally.
But rather than just talking about your particular case which might be exceptional lets look at d-plexing in general. Of the 96 or so number of systems that gallente control only 6 of them are over 30% contested. The other 90 systems are all under 30% contested and 56 of the 90 are under 10%. So really if you are in a system with 25% contested you are doing allot better than average. Also if a system is highly contested you are more likely to run into resistance.
The formula used to be the LP from offensive plexing * %contested * 75%. (I think it still is this system)
Now the best way to deplex a system from an occupancy perspective is to do the novice plexes. They gain 20 vp ( for readers who don't know, vp deals with occupancy and is different than lp) per plex and only take 10 minutes. You can get some more lp if you run larger plexes but you will not be as effective at deplexing the system because even for large plexes you still only get 20 vp.
Now you get 25,000lp for an offensive novice plex at tier 4. So if you are well above average contested levels and run a novice plex you would get 25k *.25 * .75 or 4688 lp per plex. So 1.3mill/4688 = 277 plexes. Even if we unrealistically assume you are constantly running plexes and never get chased out and never have to travel to a new plex that would mean you spent 2770 minutes to get your 1.3 million lp. Thats a bit over46 hours of plexing. Thats allot of time to spend over that 2 weeks.
Now that is well above the average contested level of the systems by over 2xs so on average in a system you are looking at about 2xs that number of hours. But even so you can probably get that many lp in 3 hours doing missions level 4 and level 3 FW missions at tier 4. That means even at the high end defensive plexing pays 15xs less than running missions. And that assumes you never get chased out and it really assumes a contested level that is well above 2xs the average.
I see allot of systems getting plexed all the way down to stable. That means the defensive plexing alt is make less than 1% what an offensive plexer makes.
Now the gallente lp is more valuable than other factions in part because thier missions are harder. Amarr hits tier 2 and I see people in militia chat asking how to fit out a hound for missions. What does that mean? It means our lp values will plummet and people plexing will get very little value for their time. Amarr has had its share of irrational rpers who didn't realize that running fw missions for the opposing side actually helps our efforts in the occupancy war. Running missions for your own faction can hurt your own militia's occupancy efforts.
If we compare it to offensive plexing amarr at tier 2 gets 10k lp per novice plex. It takes slightly longer to kill the rats but its not that big of a deal. Plus generally if you stay at tier 4 long enough you will find your lp is not worth as much isk. Minmatar lp is like dirt.
But anyway IMO ideally plexing would be a pvp mechanic and fw missions would remain a pve mechanic. Players who are not ready to pvp could run missions but they should not pay as well as plexing. Then once a player is ready to pvp they should be able to make more than people who can only do pve. 2 things need to change to make that happen. 1) plexing needs to become a pvp mechanic and 2) mission pay needs to be slashed pretty dramatically.
Anyway I may have missed something in these calculations. I don't know if ccp changed the calculations after the 10/22/12 change. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.21 19:35:00 -
[84] - Quote
Cearain wrote: But anyway IMO ideally plexing would be a pvp mechanic and fw missions would remain a pve mechanic.
Plexing is a PVP mechanic, or haven't you seen the killboards lately? Top corporations on Zkillboard RIGHT NOW. Brave Newbies Inc. 2,210 - Huge corporation Justified Chaos 1,713 FACTION WARFARE C.Q.B 1,630 FACTION WARFARE Red Federation 1,586 - Huge corporation Black Fox Marauders 1,582 FACTION WARFARE Blue Republic 1,462 - Huge corporation GoonWaffe 1,358 - Huge corporation EVE Corporation 987654321-POP 1,189 - High Sec Gankers The Great Harmon Institute ... 1,062 FACTION WARFARE Love Squad 1,017 - Reasonably sized corporation
Most of the kills in FW are due to Gallente attacking home systems and Caldari defending.
Is it a 100% of the time pvp Mechanic? No it is not. The nature of this game is that both sides need to decide to fight and if one backs out then it's PvE.
This "PvE plexing mechanic" is generating more pvp than any other mechanic in this game right now.
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Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 19:47:00 -
[85] - Quote
Theroine wrote: Using a tounge-in-cheek forum reply to shore up your argument is dubious at best. The main point I was trying to convey is that we should not be making sweeping generalizations on what interaction, play style, goals, etc. are. Considering that this thread is supposed to be geared to ideas on the low sec fw meeting, I should have gone for a more useful reply than a humorous one. I think that goes for all our replies.
I appreciate your response. I did sense some tongue in cheek in your response but I still did pick up on your overall message. And I agree its a good message! In fact it might be the most important one.
We need to first find out what we are trying to do with faction war before we start proposing solutions. My goal has always been that the occupancy war should be more pvp focused. That is my overarching goal so all of my proposals are geared toward that end. Others have wanted it to continue to be a pve game. So yes, of course, if we have opposite goals then we will disagree on the proposals. But I think it is extremely helpful to tease out whether we disagree because our overarching goals are different, or if we disagree whether a certain proposal move us closer to a shared goal.
Just because I want plexing and the occupancy war to be a pvp mechanic that does not mean everyone must agree with me. The fw community used to be one where most people did agree with that. We elected Hans who specifically ran to help make it more of a pvp mechanic. But now since ccp added lots and lots of isk without doing very much to make it a pvp mechanic the current players who are in fw now might have other ends. Even before the lp there were certain fw players - one was even elected to csm - who were very outspoken in their anti-pvp views.
So the first question and a legitimate one is should FW occupancy be more of a pvp game or should occupancy still be best kept through rabbit plexing. Here is my argument why I think fw occupancy should be a pvp mechanic:
Eve should try to offer something for many different play styles and there are already lots and lots of pve options. FW missions, low sec missions, null sec anoms, missions, cosmos missions epic arc, burner missions sleeper sites incursions in every sector of known space all support pve. But at this time there is no mechanic that brings frequent quality pvp. So to the extent they want to draw a wider group of players there is no reason to make fw occupancy yet another form of rabbit versus hunter pve.
Now still people might still want it to be pve. But if so lets have that debate first. Only after we figure out what goal we want for fw as a low sec community - or even eve community can we know what proposals are good or bad. For me every proposal I see for fw I ask: will this make the occupancy war more of a pvp game? If yes I generally support it. If it won't change it then it is probably a waste of time or harmful.
Theroine wrote: I am on the fence when it comes to timer rollbacks. I think that the strengthened plex rat and increased spawn have done a lot to greatly reduce the offensive farming of plexes by afk alts. And, if you are serious in your stance on fw occupancy being largely decided by deplexing alts, I really don't see how you come to that conclusion. Does it give the defender an advantage? Yes, but how do you change the mechanic, other than rollbacks, to address the situation? If you implement rollbacks, how do you address your rabbit deplexing problem without the fix adding to the problem of limiting play styles.
Timer rollbacks doesn't fix the issue of play styles. It basically says if you want to play hide and seek and run from all pvp plexing might not be for you. You can do fw missions, or burner missions in low sec or exploration in low sec or incursions in low sec or in null or sleeper sites etc etc. etc. There are so many options for those who want to do this hide and seek type of pve there is absolutely no reason fw plexing can't be spared for people who want some quality frequent pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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JAF Anders
Quantum Cats Syndicate Repeat 0ffenders
293
|
Posted - 2014.08.21 19:48:00 -
[86] - Quote
Let's not confuse generation with facilitation. You said yourself that the militia is a content driver. You're looking for fights. You're getting those fights because of sovereignty-occupancy. Docking rights are enabled by system control. System control is enabled through plexing.
It'd be very hard to justify the chaos created in a single plex as worth the reward for its completion anywhere outside the context of flipping the system. For the individual pilot, the desirability of running plexes is lower than at any point since Inferno. The pursuit of excellence and stabbed plexing alts. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 19:49:00 -
[87] - Quote
X Gallentius wrote:Cearain wrote: But anyway IMO ideally plexing would be a pvp mechanic and fw missions would remain a pve mechanic.
Plexing is a PVP mechanic, or haven't you seen the killboards lately? Top corporations on Zkillboard RIGHT NOW. Brave Newbies Inc. 2,210 - Huge corporation Justified Chaos 1,713 FACTION WARFAREC.Q.B 1,630 FACTION WARFARERed Federation 1,586 - Huge corporation Black Fox Marauders 1,582 FACTION WARFAREBlue Republic 1,462 - Huge corporation GoonWaffe 1,358 - Huge corporation EVE Corporation 987654321-POP 1,189 - High Sec Gankers The Great Harmon Institute ... 1,062 FACTION WARFARELove Squad 1,017 - Reasonably sized corporation Most of the kills in FW are due to Gallente attacking home systems and Caldari defending. Is it a 100% of the time pvp Mechanic? No it is not. The nature of this game is that both sides need to decide to fight and if one backs out then it's PvE. This "PvE plexing mechanic" is generating more pvp than any other mechanic in this game right now.
How many plexes did your alt capture in the last 2 weeks?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.21 20:13:00 -
[88] - Quote
Cearain wrote:How many plexes did your alt capture in the last 2 weeks? 1 million LP worth, so probably about 100. 8ish per day.
Do you concede that the plexing has provided more pvp than any other mechanic in the game this summer?
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Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.22 00:24:00 -
[89] - Quote
X Gallentius wrote:Cearain wrote:How many plexes did your alt capture in the last 2 weeks? 1 million LP worth, so probably about 100. 8ish per day. Do you concede that the plexing has provided more pvp than any other mechanic in the game this summer?
I have always been a huge fan of plex pvp. I am not sure why we would care whether some other mechanics provide less pvp. Am I supposed to care if null sec or wormholes are even worse? If eve were all null sec and wormholes I wouldn't be subbed at all.
Nor do I know how to quantify and answer what you are asking. Are gates a game mechanic? Are astroid belts a mechanic? Were there more kills in astroid belts and at gates than in plexes? Are you counting every faction war kill as if it were a "plexing" kill? Even if we could decide what you mean I don't know the numbers. Nor do I really care.
I think tweaking fw is eves best chance at being a truly awesome fun game to play, but that doesn't mean as long as fw is better than some other part of eve it's fine with me.
The problem I have with current occupancy mechanics is that vp is most efficiently won by multiboxing alts and avoiding pvp. IMO that sucks. This is the same problem fw had since it started. Several players have recommended solutions but ccp has never implemented them. I think it's time they did. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Estella Osoka
Deep Void Merc Syndicate
458
|
Posted - 2014.08.22 18:46:00 -
[90] - Quote
Avoiding PVP is the heartblood of EVE. Look at all the ridiculously ISK rich carebears in hisec, and look around the forums for their idiotic rants about wanting to make hisec safer. |
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