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DJ FunkyBacon
Eve Radio Corporation
310
|
Posted - 2014.08.17 04:55:00 -
[1] - Quote
Hey guys,
I find that I'm pretty accessible to the guys in Gal Mil, as often when I'm on or playing, it's pretty easy for folks to pop into whatever TS channel I'm in, or talk to me about stuff during slow times in fleets. I'm feeling like I don't get to spend much time talking with people in the other 3 militias. I hung out with some Amarr dudes a couple months ago, it was great, and I'd like to do that more often.
The summer summit coming up in a few weeks, there will be some discussions about lowsec. I know what's important to me, but I was also elected by you guys, and I'm by no means omnipotent with regards to every issue we face. I'd like to sit down, have a talk with the militias as a whole, and firm up on our priorities.
This can be done in a couple of ways: 1: I can see about getting in touch with each militia, and visit with you guys separately on your own TS/Mumble servers. 2: We can organize a sort of LS/FW Town hall and have people from all 4 militias pop on at once and have a pow wow.
How would you guys rather do this? CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Scipio Artelius
The Vendunari End of Life
4116
|
Posted - 2014.08.17 06:05:00 -
[2] - Quote
I'll probably get piled on by the RPers for saying so, but there's really 5 legitimate groups in FW zones.
Neutral pirates/pvpers have a lot of interest in what happens in FW too. We bring a lot of good fights to the systems at different times and it may be fair to conclude that many of us (well, many of the few who voted in the CSM elections) had you high on our balliot because of our lowsec interest.
So I hope it's ok for us to throw in ideas and issues too. We aren't just a huge pain in the backside to the militias. Sometimes we also have good ideas and suggestions. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

DJ FunkyBacon
Eve Radio Corporation
310
|
Posted - 2014.08.17 12:32:00 -
[3] - Quote
You guys are definitely part of the equation Scipio, and that means part of the discussion. Whichever way we go, I'll make sure that neutral parties are in. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
2
|
Posted - 2014.08.17 14:54:00 -
[4] - Quote
If it is about plex and FW mechanics, I don't see how the input of neutrals would impact the conversation very much. I do think that the more people involved in the discussion, the better but I wouldn't want to see any conversation get distracted by people who may not understand or care about core FW mechanics.
That being said, I think the first option would be best. A town hall is good in theory, but I think it would be too easy for a big discussion to get derailed or topics to be forgotten about if debates break out. I'd also be worried about people not being able to make it. Where as smaller more personal meetings could let people easily discuss topics that concern them without any cheers or jeers. It could help you too because you could see what concerns are common across the militias. |

DJ FunkyBacon
Eve Radio Corporation
311
|
Posted - 2014.08.17 14:57:00 -
[5] - Quote
Well, I think this will be about more than just plex mechanics, and in that sense, having smaller more personalized meetings might make sense. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Nameira Vanis-Tor
Hoplite Brigade Iron Oxide.
36
|
Posted - 2014.08.17 16:12:00 -
[6] - Quote
You could also create an online survey and ask the militia leaders to advertise it to their members? There are a few sites out there that are free to use although I'm not sure if I'm allowed to 'advertise' them here.
You could ask for respondents ideas and such like for improving the low-sec experience. It would be interesting to try and define who the low sec pilots you want to represent are?
You have pirates and neutrals - anyone from the new player friendly guys in The Scope to the 'Hey look someone's flying a Stabber lets hot drop it with carriers' Shadow Cartel, PL etc.
You have each of the 4 militias each of which have their own concerns based on how the meta of the game effects the culture of their militia and warzone. (E.g it is not uncommon to hear Amarr Militia complain about not bring able to run their missions in Stealth Bombers etc)
Do you also count the armada of alt characters whose interest is in farming the war zones as your constituents? Because they are guaranteed to have a different agenda than your average RP militia pilot and may well outnumber any other faction! |

Samwise Everquest
Because ISK
54
|
Posted - 2014.08.18 04:11:00 -
[7] - Quote
Make FW more about FACTION warfare and not just a mutual wardec.
Just on the top of my head:
1. You cannot dock in stations belonging to the opposing faction (including HighSec.) It makes no sense for an opposing faction to allow you to dock in their stations. I mean you are only at war and contesting their space. I am not just talking about from a roleplaying standpoint but also it's just not something you see in other faction based pvp mmos. I'd list some examples but it would probably just cause flames :)
2. The current system "buffs" for controlling and upgrading the system are lame and seem out of place. Other than working towards the next tier, in my opinion, there is no reason to upgrade a system. I'd like to see some real bonuses that influence PvP. Whether that be slight boosts, stronger NPCs in your plexes, or even something like being able to add Sentry Guns to stations or gates that would help defend against opposing factions would be really cool. It would definitely make FW more immersive and dynamic which it lacks.
3. I don't have a good solution to this problem but the plex farmers and flip floppers keep FW from being a truely competitve and somewhat fair environment. Yes there will always be a winning team but there is little to no incentive to joining the losing side. Again I don't have a good solution but maybe putting some kind of cap on enlistment would work. For example when one side has been Tier 4+ for a long time and outnumbers the competition then enlistment would cease or slow down somehow. I know that sounds terrible and limits the sandbox but I do not see any other way. Although FW is nowhere near as bad as NullSec, I don't think it would take much for that to change where we would have one giant cluster of Plexers at max tier and only a few knuckleheads trying to contest.
o/ too tired to make sense |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
763
|
Posted - 2014.08.18 08:12:00 -
[8] - Quote
I am important and have a stake in all of this, and have solutions for broken things.
Nameira Vanis-Tor wrote: You have pirates and neutrals - anyone from the new player friendly guys in The Scope to the 'Hey look someone's flying a Stabber lets hot drop it with carriers' Shadow Cartel
stop making stuff up |

DJ FunkyBacon
Eve Radio Corporation
313
|
Posted - 2014.08.18 15:28:00 -
[9] - Quote
Ok, so after some thought and feedback, here's what I've come up with.
I'll be on vacation the week before the CSM Summit, and should have plenty of time to set things up. I'm thinking of 2 town hall type sessions, one during EU prime, and another one later on for people in North America. If there is a serious demand for it, I would consider running a 3rd session for those in the AU TZ, I'm just not interested if it's gonna be one dude that shows up, he's welcome to Eve mail me instead.
Anyone with a vested interest in lowsec is welcome. Topics will be restricted to lowsec/FW concerns as well as parts of Eve that bleed into our space. For example, nullsec sov is not really our concern, while nullsec power projection is.
The meetings will be held on a TBD TS server. I will attempt to get some air time on Eve Radio, but if that falls through, we'll broadcast over twitch. I'm tentatively looking at Tuesday the 9th of September 18:00 GMT for the EU session, and Midnight GMT for the North American session. (this is subject to change obviously based on feedback)
Thoughts? CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
128
|
Posted - 2014.08.18 16:03:00 -
[10] - Quote
DJ FunkyBacon wrote:Ok, so after some thought and feedback, here's what I've come up with.
I'll be on vacation the week before the CSM Summit, and should have plenty of time to set things up. I'm thinking of 2 town hall type sessions, one during EU prime, and another one later on for people in North America. If there is a serious demand for it, I would consider running a 3rd session for those in the AU TZ, I'm just not interested if it's gonna be one dude that shows up, he's welcome to Eve mail me instead.
Anyone with a vested interest in lowsec is welcome. Topics will be restricted to lowsec/FW concerns as well as parts of Eve that bleed into our space. For example, nullsec sov is not really our concern, while nullsec power projection is.
The meetings will be held on a TBD TS server. I will attempt to get some air time on Eve Radio, but if that falls through, we'll broadcast over twitch. I'm tentatively looking at Tuesday the 9th of September 18:00 GMT for the EU session, and Midnight GMT for the North American session. (this is subject to change obviously based on feedback)
Thoughts?
So much to type and so little time.
I will aim to send you a mail at some point.
One question for now:
Do you think that one session for each TZ is sufficient, or would it be suitable to have an initial session on ideas and a reflective 2nd session for each TZ?
RL time constraints what they are I anticipate I will not be able to attend but I will aim to join if can. I certainly hope a member of the 24th Foreign Legion does get to attend.
BTW: Thanks for offering up your time etc.. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

DJ FunkyBacon
Eve Radio Corporation
313
|
Posted - 2014.08.18 16:20:00 -
[11] - Quote
If it ends up being overwhelming I may extend to an additional session if needed to cover what needs covered, yes. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
763
|
Posted - 2014.08.18 16:36:00 -
[12] - Quote
acceptable. do you like to receive big spergy mails as well? |

DJ FunkyBacon
Eve Radio Corporation
313
|
Posted - 2014.08.18 16:46:00 -
[13] - Quote
TrouserDeagle wrote:acceptable. do you like to receive big spergy mails as well? As long as it's gormet quality sperg, then yes. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Estella Osoka
Deep Void Merc Syndicate
454
|
Posted - 2014.08.18 21:26:00 -
[14] - Quote
Perhaps some talking points for this meeting? Otherwise it might end up being a grabtastic piece of amphibian-shite. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.18 22:06:00 -
[15] - Quote
Thank you for reaching out to the players!
I don't mean to be a naysayer but I really can't stand the "town hall meetings." I think they are a complete waste.
I much prefer to give and hear feedback in a forum thread where ideas can be explored a bit more in depth. I think a series of threads that you would follow/contribute to, where people could talk about issues would be much more informative. Not only that but it resolves the scheduling issues. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Baron' Soontir Fel
Justified Chaos
238
|
Posted - 2014.08.18 22:28:00 -
[16] - Quote
Instead of town hall type meetings, how about you try to gather everybody in this channel to come up with the different topics you'd like to talk about.
IE - FW updates/upgrades/missions/plexes, Power projection, POSes, etc.
We have a lively discussion here, you gather what information you like and then present it during a TS meeting. So you'll have all the questions and answers thought out beforehand and then you'll just tell us what you like/ don't like/ what you think will be too much work/ to little work... etc. Then we could have a smaller open ended questions, but not a giant clusterfuck that I think one major town hall would be.
Does that make sense? |

Aves Enderas
Quantum Cats Syndicate Repeat 0ffenders
2
|
Posted - 2014.08.18 22:31:00 -
[17] - Quote
Cearain wrote:Thank you for reaching out to the players!
I don't mean to be a naysayer but I really can't stand the "town hall meetings." I think they are a complete waste.
I much prefer to give and hear feedback in a forum thread where ideas can be explored a bit more in depth. I think a series of threads that you would follow/contribute to, where people could talk about issues would be much more informative. Not only that but it resolves the scheduling issues.
+1
QCATS is recruiting
http://www.repeat0ffenders.com/content.jsf;jsessionid=iwPhJXI31titATjMHUQgIIB-.undefined?contentId=qcats_recruitment |

DJ FunkyBacon
Eve Radio Corporation
314
|
Posted - 2014.08.18 23:41:00 -
[18] - Quote
Cearain wrote:Thank you for reaching out to the players!
I don't mean to be a naysayer but I really can't stand the "town hall meetings." I think they are a complete waste.
I much prefer to give and hear feedback in a forum thread where ideas can be explored a bit more in depth. I think a series of threads that you would follow/contribute to, where people could talk about issues would be much more informative. Not only that but it resolves the scheduling issues.
You're more than welcome to post anything that concerns you about lowsec here as well if this is your preference. I'm certainly reading this thread. I know that for some people, they prefer to talk things out, and I can certainly say and hear a lot more words in an hour than can be typed and read. If you don't like the "town hall" format, that doesn't mean you don't get a say if you don't show up. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Tweek Etimua
The Paragons
67
|
Posted - 2014.08.19 00:58:00 -
[19] - Quote
DJ FunkyBacon wrote:Hey guys,
I find that I'm pretty accessible to the guys in Gal Mil, as often when I'm on or playing, it's pretty easy for folks to pop into whatever TS channel I'm in, or talk to me about stuff during slow times in fleets. I'm feeling like I don't get to spend much time talking with people in the other 3 militias. I hung out with some Amarr dudes a couple months ago, it was great, and I'd like to do that more often.
The summer summit coming up in a few weeks, there will be some discussions about lowsec. I know what's important to me, but I was also elected by you guys, and I'm by no means omnipotent with regards to every issue we face. I'd like to sit down, have a talk with the militias as a whole, and firm up on our priorities.
This can be done in a couple of ways: 1: I can see about getting in touch with each militia, and visit with you guys separately on your own TS/Mumble servers. 2: We can organize a sort of LS/FW Town hall and have people from all 4 militias pop on at once and have a pow wow.
How would you guys rather do this? I've never been to an eve townhall. My first concern is maintaning order. That's only cause I dont know any thing about it. So option 2 is possibly possible.
As far as option 1 there are a few solo pilots in FW, just forming corps (like my own) and a few other types that get covered up by the bigger groups.
What would help me is know what your current proposals are for faction warfare. Currently as a player trying to start a corp on the Gallente side, Faction warfare just is slow |

Phox Jorkarzul
Deep Void Merc Syndicate
103
|
Posted - 2014.08.19 02:35:00 -
[20] - Quote
Let me know when this is happening Bacon, cause i have some issues that need to be addressed.
1) Mission need to be reworked.\
2) Corps and alliances need a way to make ISK bottom to top
3) FW ranks and system Ranks need to have meaningful boost.
Blasters for life
https://neverpheedthetroll.blogspot.com |

Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
325
|
Posted - 2014.08.19 08:41:00 -
[21] - Quote
I am a resident of non-FW lowsec. There's a lot of us. I find it disheartening that with all the talk about improving lowsec going around, it all seems to be centered around FW. There are A LOT of issues with lowsec that we all suffre under, as well as some problems that only affect FW, and some that only affect the rest of us.
I'd be very happy to see more recognition of "the rest of us."
Either the rules apply to everyone, or they don't justly apply to anyone.
|

Scipio Artelius
The Vendunari End of Life
4468
|
Posted - 2014.08.19 09:42:00 -
[22] - Quote
Ssabat Thraxx wrote:I'd be very happy to see more recognition of "the rest of us."
The better FW is, the more targets for us. That's good in my book.
So I have no problem with a focus on FW mechanics (and even though I'm a neutral, I also have ideas about those as I do understand them), but I also agree, there are other lowsec aspects that I also have ideas about that are not directly related to FW mechanics.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.19 15:58:00 -
[23] - Quote
DJ FunkyBacon wrote:
...You're more than welcome to post anything that concerns you about lowsec here as well if this is your preference. I'm certainly reading this thread.....
Thanks again for reaching out to the community and being accommodating to boot.
1) Plex Timer rollbacks
Emphasize that this is the change that faction war players want more than any other.
CCP Fozzie said on October 22nd 2012:
CCP Fozzie wrote:The Rest of the Plan There are some other changes to the rest of our original roadmap that we are making after consultation with the community:
...
We will be attempting to release two new features to the FW complexes that have been suggested many times by the FW community to increase PVP opportunities in complexes:
Have plex capture timers count backwards to the default state when no players are contesting them
. (emphasis added)
http://community.eveonline.com/news/dev-blogs/73491
As you can see from Bienator II's post here: https://forums.eveonline.com/default.aspx?g=posts&m=4572539#post4572539
This idea is still very strongly supported and I would say even the most strongly supported idea concerning faction war. Buried on page six it still gets more space likes than ccp's original post.
Fozzie did respond and said:
CCP Fozzie wrote:
Our position on timer rollbacks has not changed. We'd like to do them at some point, but they will not be coming in Kronos.
As a csm I would continue to emphasize that you want the "some point" to be sooner rather than later. I would love to hear what exactly the hold up is. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
767
|
Posted - 2014.08.19 16:02:00 -
[24] - Quote
it's important that the plex timers tick down faster than they tick up |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
128
|
Posted - 2014.08.19 16:33:00 -
[25] - Quote
I agree that timer rollbacks need to be added.
However,
I think that they will be considered a "catalyst for warzone stagnation" and so they probably want to implement something that enhances warzone movement before or at the same time.
Right now
I think the penalties / bonus's given for Tiers 1, 3, 4 and 5 are too wide.
There should be the means to "contract to Militia". (massive aid for supply/resupply to open Militia fleets, fitted ships in particular)
The most desirable LP store items are not spread equally over the 4 factions.
The spawn rates on NPC's in plex's should be capped (to 5 max) with a longer window for respawn rate.
NPC spawns in FW plex's should aggress all parties other than the defending faction.
The suspect flag for aggression within a FW plex should be removed, for all parties. Warzone, neutral zone, "no mans land". Describe it how you want. It is a poor mechanic for defending your already War Dec'd role and is a PvP suppressant.
Then when there is time...
Ranks should be reworked so they can be achieved by either LP accumulated or FW kill scores.
Rewards PvP kills in a different way to LP for all participants on the km - could be tied in with both the Rank system, the LP store, the system level bonus system and more.
LP store should be cleaned up and rebalanced so that modules are a more common and worthwhile choice.
Faction Tech II ammo in LP stores (charges were done, now do other consumables). Give the crystals high burn out rates and make the Faction Tech II ammo for other types larger (less per reload).
Set the system level upgrades as destroyable modules built onto the ihub (same as null-sec station services). Levels are then downgraded by combat at the I-hub or by system flip only.
Introduce a rare faction ship reward, obtainable from the LP store only with the medal for full Warzone control and whilst holding the highest rank.
Introduce a new highest level rank that is obtainable only by FW kills not LP accumulation. Elite rank should be an extremely accomplished combat position.
Mmm... so a few to start with.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Nameira Vanis-Tor
Hoplite Brigade Iron Oxide.
38
|
Posted - 2014.08.19 17:03:00 -
[26] - Quote
My quick 2 cents:
1) Add direct gates between the 2 warzones, this will generate content in the form if multi warzone roams/sieges - this could also in effect create low sec trade hubs if the gated systems have stations.
2) Give more meaningful system bonuses for high tier occupancy - e.g. A tier 5 system may act as a cyno jammer - would place a lot of emphasis on where you choose to live in the warzones.
3) Give meaningful bonuses to FW rank - such as tax breaks when selling in your factions stations, having low sec status ignored in your factions high sec, providing bonuses when flying your factions hulls etc etc
|

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.19 17:16:00 -
[27] - Quote
Master Sergeant MacRobert wrote:I agree that timer rollbacks need to be added.
However,
I think that they will be considered a "catalyst for warzone stagnation" and so they probably want to implement something that enhances warzone movement before or at the same time.
Right now
I think the penalties / bonus's given for Tiers 1, 3, 4 and 5 are too wide.
There should be the means to "contract to Militia". (massive aid for supply/resupply to open Militia fleets, fitted ships in particular)
The most desirable LP store items are not spread equally over the 4 factions.
The spawn rates on NPC's in plex's should be capped (to 5 max) with a longer window for respawn rate.
NPC spawns in FW plex's should aggress all parties other than the defending faction.
The suspect flag for aggression within a FW plex should be removed, for all parties. Warzone, neutral zone, "no mans land". Describe it how you want. It is a poor mechanic for defending your already War Dec'd role and is a PvP suppressant.
If you think not having lots of plexes run in stabbed alts is stagnation then yes timer rollbacks will bring stagnation. But in terms of people really caring about tiers and warzone control as a whole (other than the occasional home system attack for lulz) it's already stagnant. Taht ship sailed on October 22 2012.
If you are afraid there will be little plexing due to plex timer rollbacks then ccp should just dramatically slash the lp pay from level 4 fw missions. Problem solved. LP will increase in value and go to people who are willing to risk it in pvp related plexing.
As for the rest in the above quote it is pretty much the sort of changes that really wont effect anything. I'm not saying they are bad ideas. The last idea is really pretty good but its not going to change much. FW whill still be factionwhorefare.
Yes I think there are other things that should happen as well. (see my signature) But they are not as well supported as plex timer rollbacks. For too long CCP has been tweaking small irrelevant things that players really don't care much about.
I think we would give ccp as clear a message as possible to get the plex timer rollbacks implemented. (I would like it if they slashed level 4 mission pay as well but the rollbacks are more important imo) At that point we can see what else needs to be done.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
3
|
Posted - 2014.08.19 20:25:00 -
[28] - Quote
Little things I would like to see are along the lines of neutrals who enter FW plex get flagged as suspect. I also think shooting friendly militia should flag you as suspect, and the magic MWD on plex rats that can make them go faster than anything on grid is annoying.
As far as farmers go, they will always be there. It doesn't matter if it is an unfit unskilled alt or a geared up pirate frigate. If they don't want to fight you they won't. You can't force them to stay and try to hold the plex if they don't want to. Accepting that is a key thing in FW and I think will save you from going (too) crazy. |

X Gallentius
Justified Chaos
2453
|
Posted - 2014.08.19 22:04:00 -
[29] - Quote
Farmers under control with latest changes to plex rats. Timer rollbacks not needed at this point in time.
Otherwise, FW has generated more content for more entities than any other part of the game this summer.
If anything, CCP should investigate ways to make NPC 0.0 and/or non-FW low sec systems more attractive. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.19 22:25:00 -
[30] - Quote
Moglarr wrote: As far as farmers go, they will always be there. ...
Its not so much "farmers" as people who "rabbit plex." That is they sit in a plex and as soon as another player comes in they run a system or 2 over and plex. Sometimes they do this for lp/isk other times just for occupancy. It was a problem before we had lp and giving lp for plexing did not help the situation.
Will rabbit plexers always be there? Well unless ccp does something like timer rollbacks they will sure.
X Gallentius wrote:Farmers under control with latest changes to plex rats. Timer rollbacks not needed at this point in time.
If you are fine with the war being won by alts in empty frigates d-plexing systems and running from every fight, then nothing needs to be done. That's true. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
2454
|
Posted - 2014.08.19 23:10:00 -
[31] - Quote
Cearain wrote:If you are fine with the war being won by alts in empty frigates d-plexing systems and running from every fight, then nothing needs to be done. That's true. This is patently false. The alts in empty frigs are left unattended so their main can pay attention to other things, and they purposefully get podded to sell the kill rights (nuetrals) as well as for quicker reshipping times.
Defensive plexing alts have not kept us from taking any system we want to take, btw. |

Crosi Wesdo
War and Order Repeat 0ffenders
1078
|
Posted - 2014.08.19 23:50:00 -
[32] - Quote
X Gallentius wrote:Cearain wrote:If you are fine with the war being won by alts in empty frigates d-plexing systems and running from every fight, then nothing needs to be done. That's true. This is patently false. The alts in empty frigs are left unattended so their main can pay attention to other things, and they purposefully get podded to sell the kill rights (nuetrals) as well as for quicker reshipping times. Defensive plexing alts have not kept us from taking any system we want to take, btw.
The way i see it, d-plexing alts are the emergent alternative to the timer roll backs we wanted. One thing is for sure cearain, d-plexing alts are no opposition to, well, anyone. Once a system is taken by an offensive campaign, then its your defensive advantage. |

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
4
|
Posted - 2014.08.19 23:50:00 -
[33] - Quote
I agree that I don't think dplexing alts win the WZ, although it is unfortunate when they are active and see us coming for them ;). As for bailing from a plex, if you don't want me to have that plex then close it. If you only wanted the kill then move on because I won't be giving it to you. In fact, I don't think a timer roll back is required because there are already ways for players to prevent farmers from farming the plexes the want. It is called plexing. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.20 01:46:00 -
[34] - Quote
Crosi Wesdo wrote:X Gallentius wrote:Cearain wrote:If you are fine with the war being won by alts in empty frigates d-plexing systems and running from every fight, then nothing needs to be done. That's true. This is patently false. The alts in empty frigs are left unattended so their main can pay attention to other things, and they purposefully get podded to sell the kill rights (nuetrals) as well as for quicker reshipping times. Defensive plexing alts have not kept us from taking any system we want to take, btw. The way i see it, d-plexing alts are the emergent alternative to the timer roll backs we wanted. One thing is for sure cearain, d-plexing alts are no opposition to, well, anyone..
Instead of timer rollbacks to prevent alt rabbit plexers we just get alt rabbit plexers of our own. I agree that is the emergent game play because that is what the mechanics encourage.
Rabbit plexing alts were never opposition to anyone but they have always decided occupancy. CCP has never taken the steps to make faction war occupancy be mostly decided by pvp.
Crosi Wesdo wrote: Once a system is taken by an offensive campaign, then its your defensive advantage.
The current Gallente push was triggered by a Caldari push for Rakapas. Caldaris attack of Rakapas was not done by alts, nor was our defense, nor was our counter attack on the Kurala constellation, nor was Caldaris defense of it.
You keep repeating the 2 year out of date impressions you have of faction war, even in min/amarr wz im pretty confident that most system captures are being driven by actual pvp'ers. You just live in a parallel dimension where facts are invisible.
I agree that people will fight for a single system every now and then. Whoever can outblob over the 24 hour period will win it if they want - just like in null sec. But IMO faction war can be a great war that involves fighting throughout the warzone. And it could involve strategy with the placement of pilots beyond just "everyone get to huola!" Or "everyone get to Rakapas!" A war with some strategy other then everyone getting into a blob in the same system would be very refreshing and I think doable.
Rollbacks would bring us much closer to that goal. It might not solve everything but it would be huge step in the right direction. Other measures can be taken if it doesn't do the trick. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Crosi Wesdo
War and Order Repeat 0ffenders
1078
|
Posted - 2014.08.20 01:50:00 -
[35] - Quote
Cearain wrote: Rabbit plexing alts were never opposition to anyone but they have always decided occupancy. CCP has never taken the steps to make faction war occupancy be mostly decided by pvp.
Just because your push for Huola wasnt successful i know you would like to blame farmer alts, but in reality it was a pvp fail on your sides behalf.
The only things deciding occupancy in our warzone are hundreds of dead ships. Only difference is we wont blame farmer alts if we fail.
Cearain wrote:~~But IMO~~
Any post that includes this from you is bound to be worthless. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.20 02:04:00 -
[36] - Quote
Crosi Wesdo wrote:Cearain wrote: Rabbit plexing alts were never opposition to anyone but they have always decided occupancy. CCP has never taken the steps to make faction war occupancy be mostly decided by pvp.
Just because your push for Huola wasnt successful i know you would like to blame farmer alts, but in reality it was a pvp fail on your sides behalf..
I never blamed alts for our failure to take huola. We could not get enough pvp pilots into huola for a long enough period of time. This null sec junior pvp does exist in fw no doubt. But it really doesn't effect the occupancy warzone as a whole.
Crosi Wesdo wrote: The only things deciding occupancy in our warzone are hundreds of dead ships. Only difference is we wont blame farmer alts if we fail.
Rabbit plexers gain way more vp than pvp mains in faction war. This was true when Caldari won, it was true when gallente won and its true now.
There are 20,000 active characters in faction war. When we attacked huola we were lucky if we had 200 people fighting at one time. There are allot of alts in faction war. I would really like faction war to be something worth putting a main in. I would like to have fights in plexes and not just alts in plexes.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Subsparx
Crimson Serpent Syndicate Heiian Conglomerate
25
|
Posted - 2014.08.20 02:27:00 -
[37] - Quote
I'm fully down for this. I welcome you to ping me any time in game and pop on the public CalMil comms and I can chat with you and find others interested in doing so from Caldari. As for a pow wow involving everyone at once, as much as I'd love to have that I feel like it would degrade to name calling at some point. I just don't see certain people on opposing sides getting along for very long on TeamSpeak. CEO of Crimson Serpent Syndicate --áwww.crimsonserpent.com Chairman of Heiian Conglomerate --áwww.heiian.com Owner of FWC - www.factionwarfare.com |

Phox Jorkarzul
Deep Void Merc Syndicate
103
|
Posted - 2014.08.20 04:10:00 -
[38] - Quote
Subsparx wrote:I'm fully down for this. I welcome you to ping me any time in game and pop on the public CalMil comms and I can chat with you and find others interested in doing so from Caldari. As for a pow wow involving everyone at once, as much as I'd love to have that I feel like it would degrade to name calling at some point. I just don't see certain people on opposing sides getting along for very long on TeamSpeak.
I feel that Name calling should be aloud such as I'll call you Subsparx and you can call me Phox and we can call XG space Jesus. :) Blasters for life
https://neverpheedthetroll.blogspot.com |

Crosi Wesdo
War and Order Repeat 0ffenders
1078
|
Posted - 2014.08.20 04:42:00 -
[39] - Quote
Cearain wrote:Crosi Wesdo wrote:Cearain wrote: Rabbit plexing alts were never opposition to anyone but they have always decided occupancy. CCP has never taken the steps to make faction war occupancy be mostly decided by pvp.
Just because your push for Huola wasnt successful i know you would like to blame farmer alts, but in reality it was a pvp fail on your sides behalf.. I never blamed alts for our failure to take huola. We could not get enough pvp pilots into huola for a long enough period of time. This null sec junior pvp does exist in fw no doubt. But it really doesn't effect the occupancy warzone as a whole. Crosi Wesdo wrote: The only things deciding occupancy in our warzone are hundreds of dead ships. Only difference is we wont blame farmer alts if we fail.
Rabbit plexers gain way more vp than pvp mains in faction war. This was true when Caldari won, it was true when gallente won and its true now. There are 20,000 active characters in faction war. When we attacked huola we were lucky if we had 200 people fighting at one time. There are allot of alts in faction war. I would really like faction war to be something worth putting a main in. I would like to have fights in plexes and not just alts in plexes.
If i were like you and spoke to practically no one else in my warzone, i too might be under the impression that things happened randomly under the actions of some AFK players.
Thankfully, most people, in most warzones, have more insight into the activities of their respective militias. |

lord xavier
Immortalis Inc. Shadow Cartel
22
|
Posted - 2014.08.20 05:14:00 -
[40] - Quote
Nameira Vanis-Tor wrote:You have pirates and neutrals - anyone from the new player friendly guys in The Scope to the 'Hey look someone's flying a Stabber lets hot drop it with carriers' Shadow Cartel, PL etc. First, I would like to see killmails to this accusation please. Secondl If you take the time to go here. Considering what you just said, there is no difference between you, SC, PL, BL or any other entity with bigger or stronger ships. Just as PL drops their supercapitals on everything undocked, from a carier to a velotr. Shadow Cartel organizing and forming roams, 2-3 man fleets to go look for site runners or something to shoot at or even gatecamps. You take 6 people to kill a completely defenseless mining ship that couldnt attack back. Throwing around some silly slander like that doesn't help anyone and everyone, EVERYONE is in the same boat when it comes to PVP.
The main issue I see with faction warfare is it is being farmed by carebears who run full a rack of stabs and warp out if anyone comes into the site. Maybe make a 15k warp disruption field around the actual capture point, As it gets closer to being capture expand out the field. Making people have to be relatively commited to it. The current system the way it is and warp core stabs are part of the reson why alot people "blob" single ships in sites.
I mean why waste time trying to look for stuff solo if all that is going to happen is they are going to warp out anyways? Why not just get 3 or 4 friends together and go look for stuff and all point it before it gets out? |

Subsparx
Crimson Serpent Syndicate Heiian Conglomerate
25
|
Posted - 2014.08.20 06:44:00 -
[41] - Quote
lord xavier wrote:The main issue I see with faction warfare is it is being farmed by carebears who run full a rack of stabs and warp out if anyone comes into the site. Maybe make a 15k warp disruption field around the actual capture point, As it gets closer to being capture expand out the field. Making people have to be relatively commited to it. The current system the way it is and warp core stabs are part of the reson why alot people "blob" single ships in sites.
I mean why waste time trying to look for stuff solo if all that is going to happen is they are going to warp out anyways? Why not just get 3 or 4 friends together and go look for stuff and all point it before it gets out?
Alternatively, instead of this cloak nerf, which did nothing whatsoever to fix the farming problem (and in fact made it worse), you could fix it just as easily by disabling entry to the plex if you have warp stabs equipped to your ship. This would likely also be much less load on the server side as it's no longer having to project out a warp scramming effect in a radius like a bubble and instead simply deny entry.
Disabling cloaks within 30km of the beacon was the opposite move in my opinion that CCP should have done to fix farming. One of the best ways to catch them was cloaky ships, like a Nemesis with multiple scrams. That is no longer possible. Additionally, you can't use things like a Pilgrim in a plex anymore, at least not as effectively. Now you have to be way off the beacon in order to use anything cloaky.
While the cloak nerf doesn't really hinder the usage of things like Falcons, Rapiers or Huginns, it does drastically diminish the usability of Pilgrims, Stratios and Asteros inside combat plexes. In essence, by disabling cloaks inside the plex, all they managed to actually accomplish was limit legitimate combat tactics from being used and make it safer to farm. CEO of Crimson Serpent Syndicate --áwww.crimsonserpent.com Chairman of Heiian Conglomerate --áwww.heiian.com Owner of FWC - www.factionwarfare.com |

Nameira Vanis-Tor
Hoplite Brigade Iron Oxide.
40
|
Posted - 2014.08.20 08:26:00 -
[42] - Quote
lord xavier wrote:Nameira Vanis-Tor wrote:You have pirates and neutrals - anyone from the new player friendly guys in The Scope to the 'Hey look someone's flying a Stabber lets hot drop it with carriers' Shadow Cartel, PL etc. First, I would like to see killmails to this accusation please. Secondl If you take the time to go here. Considering what you just said, there is no difference between you, SC, PL, BL or any other entity with bigger or stronger ships. Just as PL drops their supercapitals on everything undocked, from a carier to a velotr. Shadow Cartel organizing and forming roams, 2-3 man fleets to go look for site runners or something to shoot at or even gatecamps. You take 6 people to kill a completely defenseless mining ship that couldnt attack back. Throwing around some silly slander like that doesn't help anyone and everyone, EVERYONE is in the same boat when it comes to PVP.
The main issue I see with faction warfare is it is being farmed by carebears who run full a rack of stabs and warp out if anyone comes into the site. Maybe make a 15k warp disruption field around the actual capture point, As it gets closer to being capture expand out the field. Making people have to be relatively commited to it. The current system the way it is and warp core stabs are part of the reson why alot people "blob" single ships in sites. I mean why waste time trying to look for stuff solo if all that is going to happen is they are going to warp out anyways? Why not just get 3 or 4 friends together and go look for stuff and all point it before it gets out?
https://zkillboard.com/kill/40585798/ Props to you for letting someone roam with you in a Harbinger...
I dont want to hijack this thread with an off topic mud slingling fest, if someone wants to fly a 200 Mil ISK Exhumer in low sec then thats them being silly and they will die. My views are my own - I am not a diplo for my alliance.
The difference between Shadow Cartel and PL in the Amarr/Mini warzone is that you are too big for it - you have simply become an environmental hazard, like CODE in highsec. When most of the other factions in your area of low sec have to make the choice of "Well do we undock anything bigger than a dessie fleet and risk a drop by bored super pirates?" then thats a warning sign you are depriving yourself of content. I have been in fleets where we are sitting blasting it out in T1 cruisers or HACs, battleships etc against a similar sized fleet and the clear undertanding in fleet is that we are on an invisible timer with the engagement before you guys or PL notice and crash it. Or where a large engagement on a gate is seeing the enemy losing but they are not deagressing and keeping on field - e-honour? No, here comes the batphoned PL/SC cyno alt into local and the order to de-agress is swiftly given.
If you form a cruiser roam I would be surprised if anyone chooses to engage you toe to toe in any numbers - because they realise if they start winning the most likely response will be an upshipping/cyno drop all the way up to capitals which no one else is going to put on the line. This is why corps who like low sec sub cap fleet pvp drop out of alliances like yours - potential enemies see the Shadow Cartel/PL/BL tag and think no way - instant lose why bother?
I apologise for the exageration about the Stabber vs Carriers but the point I highlighted remains the same. |

Theroine
Justified Chaos
94
|
Posted - 2014.08.20 09:11:00 -
[43] - Quote
Like it has already been mentioned, the last change to rat strength has already greatly reduced the issue of afk offensive plexing, so let's move past issues that aren't really a problem anymore. One mistake of the last change was the cloak change in a plex. As much as people whine on the forums, and we love our whine as much as some love the tears, limiting how people fit their ships and choose to play the game is a mistake in my opinion.
I also think all of the talk of sec status hits or making plexes sec status free zones is a bad idea. I understand not wanting to lose sec status. It's a b**ch to get back up. So you have a choice, shoot first and take the hit, or wait to aggress and maybe lose the fight. HTFU and live with the consequences. |

lord xavier
Immortalis Inc. Shadow Cartel
23
|
Posted - 2014.08.20 11:33:00 -
[44] - Quote
Nameira Vanis-Tor wrote:https://zkillboard.com/kill/40585798/ Props to you for letting someone roam with you in a Harbinger...
I dont want to hijack this thread with an off topic mud slingling fest, if someone wants to fly a 200 Mil ISK Exhumer in low sec then thats them being silly and they will die. My views are my own - I am not a diplo for my alliance.
The difference between Shadow Cartel and PL in the Amarr/Mini warzone is that you are too big for it - you have simply become an environmental hazard, like CODE in highsec. When most of the other factions in your area of low sec have to make the choice of "Well do we undock anything bigger than a dessie fleet and risk a drop by bored super pirates?" then thats a warning sign you are depriving yourself of content. I have been in fleets where we are sitting blasting it out in T1 cruisers or HACs, battleships etc against a similar sized fleet and the clear undertanding in fleet is that we are on an invisible timer with the engagement before you guys or PL notice and crash it. Or where a large engagement on a gate is seeing the enemy losing but they are not deagressing and keeping on field - e-honour? No, here comes the batphoned PL/SC cyno alt into local and the order to de-agress is swiftly given.
If you form a cruiser roam I would be surprised if anyone chooses to engage you toe to toe in any numbers - because they realise if they start winning the most likely response will be an upshipping/cyno drop all the way up to capitals which no one else is going to put on the line. This is why corps who like low sec sub cap fleet pvp drop out of alliances like yours - potential enemies see the Shadow Cartel/PL/BL tag and think no way - instant lose why bother?
I apologise for the exageration about the Stabber vs Carriers but the point I highlighted remains the same. I would like to note I am not a diplo or official public relations person for shadow cartel. I have been flying with SC for a little over a month now.
That looks like a gate camp, given what Emfive died in and the fact there is a solo guardian. Could be wrong as I was not there.
Faction warfare has always drawn people to it. Especially since the revamp and addition of POCOs. A lot of the SC people I see go out solo or in small gangs. I say small as in anywhere from 2 to 7 with nothing bigger than cruisers. Which is normal sizes even from the FWers. Yes, some single kills get 6-7 people on it, but that is true for both sides. Denying all entities in Eve do the "Need more people!" is silly and you're just lying to yourself.
As for dropping capitals; honestly as a person with far too many capital capable pilots that have their capitals. Yes, there are times you want to just drop them. I have not made a habit out of it personally and I know several others who have not as well. At the same time I know people that will drop their nyx/hel on a velator, venture, cyno kestrel or whatever. We don't invest the 1b to 150b to POS/Station spin the capitals and wait for a "fair fight" because they do not exist in the Battleship+ warfare. They just do not exist. The second a capital (or faction battleship) is undocked it gets a massive target over its head. That is the risk every capital pilot deals with when fielding a capital regardless of alliance. If you are putting 2-3 carriers on field you are vulnerable, if you are putting 10 dreads on field, you are vulnerable because there is always someone bigger than you.
Being too big for FW: Do you guys use your Militia chat? I mean, how hard is it to be like "Hey bros, got a carrier tackled. We can only hold out so long. Bring armor logis." Running everytime 1-3 carriers are dropped is silly. Also fearing to undock your BCs is kind of weird, not in the aspect of "Hey undock that harbinger so I can drop it." but aiming more towards the, why not setup a militia Battlecruiser roam with 6-8 logi or something? You would be surprised the amount of people that will actually give you a good fight without capitals. Battleships I can see given their terrible warp speed.
I remember recently being on a fleet of 30 or 40 or something and we were fighting some people at a POS. So, under POS defenses, pretty equal numbers and then Easily Excited dropped a carrier in support of their fleet. We were in cruisers. We killed their fleet and the carrier without using anything but the ships we had in fleet and on field already. This whole ideal of "OMG A CARRIER WE NEED SUPERS TO WIN!" is absurd and needs to be abolished from the minds of every pilot in eve.
Not sure if I missed anything, this is my second time typing this out. #ThanksCCP |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1857
|
Posted - 2014.08.20 11:53:00 -
[45] - Quote
A small suggestion.
We all noticed how the FW Complex beacons have been 'virtually bloated' to 30km radius to enable the 'no-cloaking inside capture range' feature.
Myself and, I guess, several others are now using the warp-in 'button' (technically, a 'large collidable object') as a reference point, to have an accurate readout of the distance to the warp-in point of a plex. And/or as an object to orbit/keep at range while setting up at optimal distance.
Problem is, large complexes do not have a 'button', so it's slightly annoying to gauge distance from the large beacon when on-grid.
Could CCP include a 'button' in the large complexes, too?
Unless, of course, they do away with the 'no cloaking' feature altogether and go back to the previous 'normal-sized' beacons, which would be perfectly fine for me (and almost everybody else, from what I read/hear). Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |

lord xavier
Immortalis Inc. Shadow Cartel
23
|
Posted - 2014.08.20 12:14:00 -
[46] - Quote
Subsparx wrote:lord xavier wrote:The main issue I see with faction warfare is it is being farmed by carebears who run full a rack of stabs and warp out if anyone comes into the site. Maybe make a 15k warp disruption field around the actual capture point, As it gets closer to being capture expand out the field. Making people have to be relatively commited to it. The current system the way it is and warp core stabs are part of the reson why alot people "blob" single ships in sites.
I mean why waste time trying to look for stuff solo if all that is going to happen is they are going to warp out anyways? Why not just get 3 or 4 friends together and go look for stuff and all point it before it gets out? Alternatively, instead of this cloak nerf, which did nothing whatsoever to fix the farming problem (and in fact made it worse), you could fix it just as easily by disabling entry to the plex if you have warp stabs equipped to your ship. This would likely also be much less load on the server side as it's no longer having to project out a warp scramming effect in a radius like a bubble and instead simply deny entry. Disabling cloaks within 30km of the beacon was the opposite move in my opinion that CCP should have done to fix farming. One of the best ways to catch them was cloaky ships, like a Nemesis with multiple scrams. That is no longer possible. Additionally, you can't use things like a Pilgrim in a plex anymore, at least not as effectively. Now you have to be way off the beacon in order to use anything cloaky. While the cloak nerf doesn't really hinder the usage of things like Falcons, Rapiers or Huginns, it does drastically diminish the usability of Pilgrims, Stratios and Asteros inside combat plexes. In essence, by disabling cloaks inside the plex, all they managed to actually accomplish was limit legitimate combat tactics from being used and make it safer to farm. I have been able to use an alt in an arazu, but even then I still have to log on a Skirmish booster to even be able to cloak and be able to point them (At best with closest possible range to them, if they are on the other side of the beacon I am screwed.)
But yes, an alternative would be to not allow activation of any gates with Warp core stabs which would work as well.
|

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
4
|
Posted - 2014.08.20 13:43:00 -
[47] - Quote
Subsparx wrote:... Alternatively, instead of this cloak nerf, which did nothing whatsoever to fix the farming problem (and in fact made it worse), you could fix it just as easily by disabling entry to the plex if you have warp stabs equipped to your ship. This would likely also be much less load on the server side as it's no longer having to project out a warp scramming effect in a radius like a bubble and instead simply deny entry...
I don't like this idea, because:
Theroine wrote:... limiting how people fit their ships and choose to play the game is a mistake in my opinion.
I agree that it is annoying that people who are in a plex aren't always waiting for a fight and some of them just want to plex. However, as someone who has at times just wanted to plex, you can't force me to fight you if I am paying attention and don't want to fight you. Just like just about every other situation in EVE. People wont take the fight if they don't think they can win and there is no point getting mad at people who have different objectives than you do.
Theroine wrote:I also think all of the talk of sec status hits or making plexes sec status free zones is a bad idea. I understand not wanting to lose sec status. It's a b**ch to get back up. So you have a choice, shoot first and take the hit, or wait to aggress and maybe lose the fight. HTFU and live with the consequences.
Now, given that I was a pirate level sec status before joining FW I have to admit I don't know what it is like to be a pilot in good standing with the law and in the militia. However, with the number of roaming neutrals I can see how it can be difficult for a pilot to remain in good standing with the law. If people don't want to accept that all of FW (in fact all of low sec) is a free-fire war zone that is cool. Everyone should agree that a neutral warping into a FW complex is looking for trouble, though. Neutrals have no place in a war zone, you're either a threat or you're not. If you jump into my plex I have to assume you aim to do me harm. Yet with current sec status rules if I engage first, I am the bad guy, despite this fact this random dude just came running at me in the middle of a war.
Hence why going into a FW complex should make you a suspect. Because it is suspect behavior.
|

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.20 14:14:00 -
[48] - Quote
lord xavier wrote: The main issue I see with faction warfare is it is being farmed by carebears who run full a rack of stabs and warp out if anyone comes into the site.
The problem you have is that you believe what you see with your own eyes, instead of what certain gallente pilots say. Start drinking more Kool-aid and you will see alts effect nothing and the occupancy war is all about pvpers.
Why are certain Gallente arguing against the obvious and huge impact of alts d-plexing? They are down to 5 systems and want to "win" fw again. The last thing they want in their subsequent circle jerk thread is anyone to claim these mechanics favor rabbit plexing. And they definitely don't want ccp to change the mechanics so that when their defensive plexing alts run from the plex the timer rollsback. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

lord xavier
Immortalis Inc. Shadow Cartel
27
|
Posted - 2014.08.20 14:28:00 -
[49] - Quote
Cearain wrote:lord xavier wrote: The main issue I see with faction warfare is it is being farmed by carebears who run full a rack of stabs and warp out if anyone comes into the site.
The problem you have is that you believe what you see with your own eyes, instead of what certain gallente pilots say. Start drinking more Kool-aid and you will see alts effect nothing and the occupancy war is all about pvpers. Why are certain Gallente arguing against the obvious and huge impact of alts d-plexing? They are down to 5 systems and want to "win" fw again. The last thing they want in their subsequent circle jerk thread is anyone to claim these mechanics favor rabbit plexing. And they definitely don't want ccp to change the mechanics so that when their defensive plexing alts run from the plex the timer rollsback. Well, what I see is an almost risk-free environment. You don't even have to d-scan. Just wait for something to warp in then start to warp off. Unless they are packing 2-3 scrams, your chances of getting out are 100% because the vexor has 4-5 stabs. This is common.
If the gallente want space back they should try that offensive thing sometime. Running from a point the second an atron comes really isn't going to gain them anything. All I have to do is come into local with my alt and all of a sudden plex running stops. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.20 14:41:00 -
[50] - Quote
lord xavier wrote:Cearain wrote:lord xavier wrote: The main issue I see with faction warfare is it is being farmed by carebears who run full a rack of stabs and warp out if anyone comes into the site.
The problem you have is that you believe what you see with your own eyes, instead of what certain gallente pilots say. Start drinking more Kool-aid and you will see alts effect nothing and the occupancy war is all about pvpers. Why are certain Gallente arguing against the obvious and huge impact of alts d-plexing? They are down to 5 systems and want to "win" fw again. The last thing they want in their subsequent circle jerk thread is anyone to claim these mechanics favor rabbit plexing. And they definitely don't want ccp to change the mechanics so that when their defensive plexing alts run from the plex the timer rollsback. Well, what I see is an almost risk-free environment. You don't even have to d-scan. Just wait for something to warp in then start to warp off. Unless they are packing 2-3 scrams, your chances of getting out are 100% because the vexor has 4-5 stabs. This is common. If the gallente want space back they should try that offensive thing sometime. Running from a point the second an atron comes really isn't going to gain them anything. ...
Actually that is how the war is won. Plexing might stop in that system but they can just jump over a system or 2 and run different plex timers down. By the time they are run down you will be gone and they can finish whatever time remains on their plex timer. If we had rollbacks their running away would at least forfeit the time they spent in their stabbed frigates.
Under the current mechanics the gallente just need to outblob the caldari to take a system. (and they can) Once a system is taken then its d-plex alts take it from there. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Estella Osoka
Deep Void Merc Syndicate
458
|
Posted - 2014.08.20 15:01:00 -
[51] - Quote
If the new Burner missions work out, I would like to see a mechanic where lowsec mission agents offer them more than the highsec agents. Say on a 50/50 basis. After all, they are basically PVP trainer missions and lowsec is full of PVP. I think that would solve some income issues with the new players who come to lowsec for PVP. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
129
|
Posted - 2014.08.20 16:12:00 -
[52] - Quote
Cearain wrote: If you think not having lots of plexes run in stabbed alts is stagnation then yes timer rollbacks will bring stagnation. But in terms of people really caring about tiers and warzone control as a whole (other than the occasional home system attack for lulz) it's already stagnant. Taht ship sailed on October 22 2012.
No I was anticipating CCP's stance. Stagnation is not truly present, offensively, it just now takes "effort" to take a system (which it should). Defensive plexing has conversely become too easy, hence whey most of Minmatar space is now below 10% contested.
Additionaly, if FW is rebalanced correctly then there should be a resultant population boom which would counter stagnation.
Cearain wrote: If you are afraid there will be little plexing due to plex timer rollbacks then ccp should just dramatically slash the lp pay from level 4 fw missions. Problem solved. LP will increase in value and go to people who are willing to risk it in pvp related plexing.
If you fix the penalty / bonus for the FW Tier level (it is currently too high for tier 3, 4 and 5) then the LP payout for FW missions will too be reduced.
Cearain wrote: As for the rest in the above quote it is pretty much the sort of changes that really wont effect anything. I'm not saying they are bad ideas. The last idea is really pretty good but its not going to change much. FW whill still be factionwhorefare.
The idea is to try and improve the gameplay for the various types of player that involve themselves in FW and furthermore, to incentivise a further repopulation of FW (currently the penalties are too great and are not outweighed by positive aspects (unless you come hunting LP).
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
129
|
Posted - 2014.08.20 16:26:00 -
[53] - Quote
X Gallentius wrote: Farmers under control with latest changes to plex rats. Timer rollbacks not needed at this point in time.
Do not agree. Farming on an offensive level has been addressed by the plex rat tanking changes but, there is still an population affecting Warzone control, utilising the same guaranteed (ok almost guaranteed I will admit - shall we say 99%) evasion methods.
These evasion methods (commonly known as "farming") reduce interaction in what is usually known as an MMORPG. Interaction and the incentivising of interaction should be one of the driving factors for the gameplay design of New Eden.
X Gallentius wrote: Otherwise, FW has generated more content for more entities than any other part of the game this summer.
This was due primarily to some dedicated player driven content that worked despite the gameplay designs that supress this kind of activity.
I am glad Gallente Militia have been enjoying their heyday.
X Gallentius wrote: If anything, CCP should investigate ways to make NPC 0.0 and/or non-FW low sec systems more attractive.
Agree there is more work to be done.
However, whilst I try to take the view of inclusion of all gameplay styles and am looking for answers to balance, I am fighting for action in the one place that supports (some what) casual play. FW is my zone and I want more work done on improving it.
Null sec is for second life (my game is my 2nd job) play style.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
129
|
Posted - 2014.08.20 16:36:00 -
[54] - Quote
X Gallentius wrote:Cearain wrote:If you are fine with the war being won by alts in empty frigates d-plexing systems and running from every fight, then nothing needs to be done. That's true.
Yep your warzone appears to be quite different from Amarr / Minmatar.
I think most of the real "grinders" are part of your faction or Minmatar.
I think the excessive bonus on LP payout for high FW Tier and the fact that the most desirable LP Store items belong to these factions is a factor.
X Gallentius wrote: This is patently false. The alts in empty frigs are left unattended so their main can pay attention to other things, and they purposefully get podded to sell the kill rights (nuetrals) as well as for quicker reshipping times.
Defensive plexing alts have not kept us from taking any system we want to take, btw.
So do you think that gameplay design that encourages use of low to non-interactive throwaway alts, using negligible and easily replaceable resources is a good thing for the Warzone?
Once again creating a false population figure and resulting in less fun gameplay.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
129
|
Posted - 2014.08.20 16:40:00 -
[55] - Quote
Crosi Wesdo wrote:
You keep repeating the 2 year out of date impressions you have of faction war, even in min/amarr wz im pretty confident that most system captures are being driven by actual pvp'ers. You just live in a parallel dimension where facts are invisible.
I do not think the current crop of evasion offensive plexers from the Gallente Militia in the systems around Tzvi, Sifilar, Raa and Oyeman support your assumptions.
You just left them little room to work in your own Warzone.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
129
|
Posted - 2014.08.20 16:42:00 -
[56] - Quote
Crosi Wesdo wrote:Cearain wrote:~~But IMO~~ Any post that includes this from you is bound to be worthless.
Pretty harsh considering that every post in this thread could be tagged with a pre-cursor with exactly that quote.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Subsparx
Crimson Serpent Syndicate Heiian Conglomerate
26
|
Posted - 2014.08.20 18:06:00 -
[57] - Quote
Moglarr wrote:Subsparx wrote:... Alternatively, instead of this cloak nerf, which did nothing whatsoever to fix the farming problem (and in fact made it worse), you could fix it just as easily by disabling entry to the plex if you have warp stabs equipped to your ship. This would likely also be much less load on the server side as it's no longer having to project out a warp scramming effect in a radius like a bubble and instead simply deny entry... I don't like this idea, because: Theroine wrote:... limiting how people fit their ships and choose to play the game is a mistake in my opinion. I agree that it is annoying that people who are in a plex aren't always waiting for a fight and some of them just want to plex. However, as someone who has at times just wanted to plex, you can't force me to fight you if I am paying attention and don't want to fight you. Just like just about every other situation in EVE. People wont take the fight if they don't think they can win and there is no point getting mad at people who have different objectives than you do.
It's not the farmers that bother me so much as the ability to play the game without paying attention. I could multibox 3 accounts and hit multiple plexes and never lose a single defensive plexing alt. Hoe?
Because you use drone boats. You get in an Incursus, or Navy Vexor, or whatever that has drones. You go in, you move 10-20 km in whatever direction away from the warp in point so they can't hit you with stabs, and you sit there. Your drones do the work. absolutely 0 input required as they auto aggress. Somebody comes in? You warp out. You don't have to watch Dscan, you don't have to pre-align, you barely have to play at all.
That is the gameplay that drives me nuts. I had more fights with Gallente droneboats with stabs in Asakai, Teskanen and Prism leading up to the campaign for them taking the system than I ever did with combat pilots. If somebody wants to farm, and they see me on dscan, align out, and warp as soon as I land, that's fine. They are paying attention, the saw me coming, they got out. When they can sit there and watch Netflix until they hear something landing (thanks to that new popping noise from warps), and then alt tab back and warp out, it becomes an issue. I'm all for mechanics that let people run from fights when actively paying attention, but not if it let's them do so while basically not playing the game. As it stands now, I have a choice of fitting for combat and having all the stabbed guys get away, or fitting to deal with them and eventually running into a combat pilot I can no longer deal with due to being in a triple scrammed Condor or something like that. I shouldn't have to tailor my fits so that I can catch people that aren't even paying attention to the game. That's as bad as botting in my opinion.
CEO of Crimson Serpent Syndicate --áwww.crimsonserpent.com Chairman of Heiian Conglomerate --áwww.heiian.com Owner of FWC - www.factionwarfare.com |

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
4
|
Posted - 2014.08.20 19:34:00 -
[58] - Quote
Subsparx wrote:stabbed drone boats.
I clearly need better drone and Gallente ship skills then, because I can't do that. I never even thought of AFK oplexing. I can see how that can be annoying, but overall I feel like that is more of a problem with drones as a weapon system or the plex rat AI not having a counter to drones, of course if they spit enough DPS to kill drones they could be really annoying for non drone platforms to deal with. I am seeing a growing popularity of drone boats for oplexing but that is usually because they do awesome amounts of damage with no faction ammo required. |

X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.20 21:55:00 -
[59] - Quote
Master Sergeant MacRobert wrote: Now ask yourself if timer rollbacks would "solve" the issue of afk defensive plexing alts? Answer: Not really. The only way to "stop" a defensive plexing alt is to attack the system.
|

X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.20 22:10:00 -
[60] - Quote
Master Sergeant MacRobert wrote:Crosi Wesdo wrote:
You keep repeating the 2 year out of date impressions you have of faction war, even in min/amarr wz im pretty confident that most system captures are being driven by actual pvp'ers. You just live in a parallel dimension where facts are invisible.
I do not think the current crop of evasion offensive plexers from the Gallente Militia in the systems around Tzvi, Sifilar, Raa and Oyeman support your assumptions. You just left them little room to work in your own Warzone. The difference now is that the timescale for system flips by the "evasion alts" is much slower and puts much less stress on players who actually live in the war zone. Timer rollbacks would have the same effect, but wouldn't "solve" the problem. You might be able to argue that timer rollbacks would be worse since 1. the dps check is always applied even if the defender is not logged in, and 2. The timer doesn't run until the rat is destroyed. The "evasion plexer" can't kill a rat quickly enough before an active defender runs him out. Timer doesn't count down.
So anyways, that's the argument for no longer needing a timer rollback feature. Take it for what it's worth.
|

X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.20 22:43:00 -
[61] - Quote
Cearain wrote:Why are certain Gallente arguing against the obvious and huge impact of alts d-plexing? They are down to 5 systems and want to "win" fw again. Correction: We're down to four. Please don't hate. It's bad for your mental health.
BTW, it doesn't matter what we argue for or against. This "offensive" will be over one way or another before anything discussed in this thread or at any town meeting is implemented.
|

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
129
|
Posted - 2014.08.20 23:02:00 -
[62] - Quote
X Gallentius wrote:Master Sergeant MacRobert wrote:Crosi Wesdo wrote:
You keep repeating the 2 year out of date impressions you have of faction war, even in min/amarr wz im pretty confident that most system captures are being driven by actual pvp'ers. You just live in a parallel dimension where facts are invisible.
I do not think the current crop of evasion offensive plexers from the Gallente Militia in the systems around Tzvi, Sifilar, Raa and Oyeman support your assumptions. You just left them little room to work in your own Warzone. The difference now is that the timescale for system flips by the "evasion alts" is much slower and puts much less stress on players who actually live in the war zone. Timer rollbacks would have the same effect, but wouldn't "solve" the problem. You might be able to argue that timer rollbacks would be worse since 1. the dps check is always applied even if the defender is not logged in, and 2. The timer doesn't run until the rat is destroyed. The "evasion plexer" can't kill a rat quickly enough before an active defender runs him out. Timer doesn't count down. So anyways, that's the argument for no longer needing a timer rollback feature. Take it for what it's worth.
I can see your POV.
However, although I too do not see timer rollbacks as a solution ( replying to both of your posts), I see timer rollbacks as an incentive to the hunter that arrives late (active defender).
For example
1. militia pilot arrives in system, having noticed the contested rate was rising 2. finds the aforementioned evasion plexer running a plex and already minutes in to capturing 3. Pursues target out of the plex 4. Target opens another plex of equal or smaller size in either the same system or neighbouring system 5. Militia pilot can chase target out of the newly opened 2nd plex or can run down and capture the original 6. In both options the target "evasion alt" can capture either the new plex or the original plex by moving back and forth between them. 7. Only option to the hunter is to give up on defending war zone sov by combat and instead join in the non interactive farming of victory points in the opposite direction or call in further pilots to sit in all the plex's available 8. Evasion plexer's will continue with non interactive play as they know that eventually they will be given time to plex without a pursuer or will find the opposing players give up due to boredom from unsatisfying non interaction play, instead moving on hoping to find another target that will consider interaction.
Yes their are options not covered here but in conclusion:
It is too easy for evasive offensive and even easier for evasive defensive plex capture. The result being a growing number of FW population that are not there for interactive play but simply to farm their isk for other activities.
Timer rollbacks at an accelerated rate (when moving towards the "neutral" uncontested plex state) prevent the scenario described above and would further decentivise this bad game style at the benefit of more interactive play. The FWzones need this.
It is one of the reasons why there are more fights between active Militia vs neutrals / pirates than there is between Militia vs Militia
Personally I would have to implement the reduction of the bonus's to LP rewards given by faction Tier levels at the same time. They are currently ridiculous and these are the two primary causes. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1865
|
Posted - 2014.08.20 23:19:00 -
[63] - Quote
Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |

Crosi Wesdo
War and Order Repeat 0ffenders
1078
|
Posted - 2014.08.20 23:58:00 -
[64] - Quote
Portrait of any system;
System is maintained at a low contest rate by d-plex alts. a single/small gang pvper/s arrives. D-plexing is put on hold while O-Plexes are run. This may trigger a pvp response depending on system. The system grows in contest rate for as long as the O-Plexes are being run. Rising contested rates may trigger a pvp response.
When the oplexers leave for whatever reason, system stabilises. Or they dont leave and system is taken.
I dont see the major problem with this, however, any change to FW should get the pendulum slowly swinging again as an objective. This is happening in min/amarr wz but perhaps not in gal space. Its not optimal for one side to claim total victory and keep it by the nature of the advantages winning brings alone. Sure bouncing back should be hard, but it shouldnt need a washed up 2000 man null bear alliance joining the loser to do so. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1865
|
Posted - 2014.08.21 00:05:00 -
[65] - Quote
Though I'd gladly take 2,000 washed-up nullbears again. Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 00:32:00 -
[66] - Quote
X Gallentius wrote:Master Sergeant MacRobert wrote: Now ask yourself if timer rollbacks would "solve" the issue of afk defensive plexing alts? Answer: Not really. The only way to "stop" a defensive plexing alt is to attack the system.
I am not sure if it will solve the problem but it will help and it wouldn't hurt at all.
Right now if I am in a t1 frigate and see an enemy in a t1 frigate sitting a small plex I can go and try to fight him for the plex. He will most likely just warp off. Then I am looking at trying to kill 2 destroyers with tanks that are ridiculous for my t1 frigate before I can even run down the plex. At least if the timers ticked back down to zero day alt dplexing efforts would frustrated.
That is a step in the right direction for those who want faction war to be more about who is fighting for territory instead of who is willing to waste more their life putting 0 day old alts out in empty frigates.
If it doesn't solve the problem then CCP should look to other measures. I recommend other measures in my signature but I am willing to see if timer rollbacks do the trick. Rollbacks are traditionally the best supported proposal in the fw community. I am willing to put other less widely supported ideas aside so the focus can be put on pushing that idea to ccp. One thing I know is that if we do not give ccp clear goals and requests they will continue to fumble around with half way right solutions.
Rollbacks are something the community has thought through and supports (and that includes neutrals who in the area as well). I suggest we should give our csm member a clear mandate from us.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 00:42:00 -
[67] - Quote
Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system.
No the rabbit d-plexer will have made ground. Because he can run all the plexes in a frigate and never needs to spend time reshipping. The pvper has to go x number of jumps to get in a ship that can go in each plex and or shoot the rats. The d-plexer realistically just has to just go a few jumps over and run plexes there. Between the gate restrictions and the rat tanks the pvpers will likely not be able to run down his timer even if he wanted to.
This is a reason why systems are not as highly contested as they were. This was a huge boon to rabbit d-plexing alts.
If there were rollbacks then the rabbit d-plexing alts would have a harder time effecting occupancy. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
133
|
Posted - 2014.08.21 00:47:00 -
[68] - Quote
Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system.
Actual result : 1. No interactive game play takes place (you don't really consider warping around after a d-scan entry interactive right?). 2. One player does not have motive for interactive play (most likely this is a side show to generate isk at lowest amount of effort) 3. Other player is looking for interactive play. Tries hard to find it but often leaves disappointed. 4. Other player chooses to log in less and less, choosing an alternative more interactive pastime.
Am I the only one that views timer rollbacks as conflict drivers?
The more conflict drivers in FW the better. The more conflict suppressants that are removed the better (eg: suspect tags for first fire involving neutrals in a plex).
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
133
|
Posted - 2014.08.21 00:55:00 -
[69] - Quote
Crosi Wesdo wrote:
Sure bouncing back should be hard, but it shouldnt need a washed up 2000 ....
Pretty sure bouncing back is pretty hard already without the deck being stacked 225% to 50% against you.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Crosi Wesdo
War and Order Repeat 0ffenders
1078
|
Posted - 2014.08.21 01:32:00 -
[70] - Quote
Cearain wrote:Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. No the rabbit d-plexer will have made ground. Because he can run all the plexes in a frigate and never needs to spend time reshipping. The pvper has to go x number of jumps to get in a ship that can go in each plex and or shoot the rats. The d-plexer realistically just has to just go a few jumps over and run plexes there. Between the gate restrictions and the rat tanks the pvpers will likely not be able to run down his timer even if he wanted to. This is a reason why systems are not as highly contested as they were. This was a huge boon to rabbit d-plexing alts. If there were rollbacks then the rabbit d-plexing alts would have a harder time effecting occupancy.
The deplexer only has power in systems with relatively high contested rates and no pvp activity. A rare combination at the moment. They are having a very similar effect to timer roll backs.
The main benefit over rollbacks, as XG pointed out, rollbacks would do nothing to discourage O-farmers unless working in conjunction with people chasing these farmers around all over the warzone. Design that relies on people chasing farmers is bad design. Therefor in retrospect the current design is more desirable than rollbacks.
Farmers being used to only defend is a better state of affairs than farmers being used to attack. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 02:10:00 -
[71] - Quote
Crosi Wesdo wrote:Cearain wrote:Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. No the rabbit d-plexer will have made ground. Because he can run all the plexes in a frigate and never needs to spend time reshipping. The pvper has to go x number of jumps to get in a ship that can go in each plex and or shoot the rats. The d-plexer realistically just has to just go a few jumps over and run plexes there. Between the gate restrictions and the rat tanks the pvpers will likely not be able to run down his timer even if he wanted to. This is a reason why systems are not as highly contested as they were. This was a huge boon to rabbit d-plexing alts. If there were rollbacks then the rabbit d-plexing alts would have a harder time effecting occupancy. The deplexer only has power in systems with relatively high contested rates and no pvp activity. A rare combination at the moment. They are having a very similar effect to timer roll backs.
Dplexing alts are in the vast majority of systems. They can get in a frigate and warp from plex to plex. Unlike timer rollbacks they are actually capturing plexes.
Crosi Wesdo wrote: The main benefit over rollbacks, as XG pointed out, rollbacks would do nothing to discourage O-farmers unless working in conjunction with people chasing these farmers around all over the warzone. Design that relies on people chasing farmers is bad design. Therefor in retrospect the current design is more desirable than rollbacks.
Farmers being used to only defend is a better state of affairs than farmers being used to attack.
I am not sure I understand what you are saying here.
Rollbacks would effect all rabbit plexers equally. Oplexers that leave a plex would start losing time they put into a plex just like defensive plexers would. Everyone would have an incentive to stay and fight instead of just running and hiding.
Maybe because your side is currently in control of over 96% of the warzone you think rabbit d-plexers are better than rabbit o-plexers. But really both forms of rabbits have far too much influence on occupancy. Timer rollbacks will decrease the importance of those who want to always run and will make people who are inclined to stay and fight relatively more valuable. That is exactly what fw needs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
1078
|
Posted - 2014.08.21 02:50:00 -
[72] - Quote
Cearain wrote: I am not sure I understand what you are saying here.
Rollbacks would effect all rabbit plexers equally. Oplexers that leave a plex would start losing time they put into a plex just like defensive plexers would. Everyone would have an incentive to stay and fight instead of just running and hiding.
Maybe because your side is currently in control of over 96% of the warzone you think rabbit d-plexers are better than rabbit o-plexers. But really both forms of rabbits have far too much influence on occupancy. Timer rollbacks will decrease the importance of those who want to always run and will make people who are inclined to stay and fight relatively more valuable. That is exactly what fw needs.
Maybe i think that o-plexers are far less common then before, i happen to think that is a good thing. Nerfing d-plexes is easy, reduce defensive LP. Maybe once this happens timer rollbacks are redundant since a higher amount of engagements end in PVP coupled with the fact that overall levels of VP scores are vastly reduced. |

Theroine
Justified Chaos
95
|
Posted - 2014.08.21 05:00:00 -
[73] - Quote
Master Sergeant MacRobert wrote:Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. Actual result : 1. No interactive game play takes place (you don't really consider warping around after a d-scan entry interactive right?). 2. One player does not have motive for interactive play (most likely this is a side show to generate isk at lowest amount of effort) 3. Other player is looking for interactive play. Tries hard to find it but often leaves disappointed. 4. Other player chooses to log in less and less, choosing an alternative more interactive pastime.
I would be more inclined to agree with your reasoning if the rabbit and the fox were both playing the game with the same end results in mind. As the rabbit, if I can't plex and get my tasty LP, then I at least prevent/slow your deplexing ability by forcing you to chase me. I might harvest some tears to fuel my soul as well. If you get frustrated and give up, I win our psychological pvp battle and you go on the forums and complain how my play style ruins the game. Those are also tasty tears. You might have not enjoyed our interaction, but we did interact. - Point 1 covered
I, as a proud member of Gallente Militia, want to do what I can to help the militia, so I pony up my hard earned cash and pay for an account to create a deplexing alt. While I go about my dirty pew pew lifestyle, my gentle alt helps to further the Gallente agenda of total domination of the warzone by deplexing systems. While he/she might not be engaging in a play style you consider interactive, he/she is doing her part for the Federation. If the system she is deplexing is important to you, chase her out. There we are at the different end game goal from point 1: interaction but not the interaction you want. - Point 2 covered
Point 3 - See above mentioned tears reference. As a side note, having a deplexing alt attacked or killed has led to pew as I now know where there is prey. After you chase or kill the next deplexing alt, if I show up, you know who my alt is and you now know how to get a fight. 
Point 4 - Can I have your stuff? |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 05:48:00 -
[74] - Quote
Theroine wrote:Master Sergeant MacRobert wrote:Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. Actual result : 1. No interactive game play takes place (you don't really consider warping around after a d-scan entry interactive right?). 2. One player does not have motive for interactive play (most likely this is a side show to generate isk at lowest amount of effort) 3. Other player is looking for interactive play. Tries hard to find it but often leaves disappointed. 4. Other player chooses to log in less and less, choosing an alternative more interactive pastime. I would be more inclined to agree with your reasoning if the rabbit and the fox were both playing the game with the same end results in mind. As the rabbit, if I can't plex and get my tasty LP, then I at least prevent/slow your deplexing ability by forcing you to chase me. I might harvest some tears to fuel my soul as well. If you get frustrated and give up, I win our psychological pvp battle and you go on the forums and complain how my play style ruins the game. Those are also tasty tears. You might have not enjoyed our interaction, but we did interact. - Point 1 covered I, as a proud member of Gallente Militia, want to do what I can to help the militia, so I pony up my hard earned cash and pay for an account to create a deplexing alt. While I go about my dirty pew pew lifestyle, my gentle alt helps to further the Gallente agenda of total domination of the warzone by deplexing systems. While he/she might not be engaging in a play style you consider interactive, he/she is doing her part for the Federation. If the system she is deplexing is important to you, chase her out. There we are at the different end game goal from point 1: interaction but not the interaction you want. - Point 2 covered Point 3 - See above mentioned tears reference. As a side note, having a deplexing alt attacked or killed has led to pew as I now know where there is prey. After you chase or kill the next deplexing alt, if I show up, you know who my alt is and you now know how to get a fight.  Point 4 - Can I have your stuff?
What proposals we like will depend on what sort of game we want to play.
Given the posts from XG, Crosi and the one I quote above it is clear that certain gallente (although I am sure not all) actually like the fact that fw occupancy is largely about having alts rabbit d-plex.
Given what they want fw to be their aversion to plex timer rollbacks makes perfect sense. As Theroine said, people who want fights instead of chasing rabbits are after different ends than he is.
Plex timer rollbacks is one proposal that clearly separates the 2 camps. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.21 07:00:00 -
[75] - Quote
Cearain wrote:Given what they want fw to be their aversion to plex timer rollbacks makes perfect sense. As Theroine said, people who want fights instead of chasing rabbits are after different ends than he is. Plex timer rollbacks is one proposal that clearly separates the 2 camps. Not really. You can go with plex timer rollbacks if you want. Make sure the rats are rebalanced though.
We're saying that they're really not needed now and that they won't achieve the objective you say they'll achieve.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
769
|
Posted - 2014.08.21 08:19:00 -
[76] - Quote
I don't understand these objections. not really needed 'right now'? what about not right now?
not effective for warzone control. what about effective for padding your wallet? |

Theroine
Justified Chaos
95
|
Posted - 2014.08.21 08:37:00 -
[77] - Quote
Cearain wrote:Theroine wrote:Master Sergeant MacRobert wrote:Gully Alex Foyle wrote:Hmm not sure I understand your logic, there.
1. Rabbit plexer has run a medium for 18 minutes 2. Shooter plexer chases him out 3. Rabbit plexer starts to run a novice 4. After 5 minutes, shooter plexer warps to novice and chases him out 5. Since they have nothing better to do with their playtime, Rabbit and Shooter proceed to chase eachother between the 2 plexes
Result: no plex is captured, the Shooter has succesfully defended the system. Actual result : 1. No interactive game play takes place (you don't really consider warping around after a d-scan entry interactive right?). 2. One player does not have motive for interactive play (most likely this is a side show to generate isk at lowest amount of effort) 3. Other player is looking for interactive play. Tries hard to find it but often leaves disappointed. 4. Other player chooses to log in less and less, choosing an alternative more interactive pastime. I would be more inclined to agree with your reasoning if the rabbit and the fox were both playing the game with the same end results in mind. As the rabbit, if I can't plex and get my tasty LP, then I at least prevent/slow your deplexing ability by forcing you to chase me. I might harvest some tears to fuel my soul as well. If you get frustrated and give up, I win our psychological pvp battle and you go on the forums and complain how my play style ruins the game. Those are also tasty tears. You might have not enjoyed our interaction, but we did interact. - Point 1 covered I, as a proud member of Gallente Militia, want to do what I can to help the militia, so I pony up my hard earned cash and pay for an account to create a deplexing alt. While I go about my dirty pew pew lifestyle, my gentle alt helps to further the Gallente agenda of total domination of the warzone by deplexing systems. While he/she might not be engaging in a play style you consider interactive, he/she is doing her part for the Federation. If the system she is deplexing is important to you, chase her out. There we are at the different end game goal from point 1: interaction but not the interaction you want. - Point 2 covered Point 3 - See above mentioned tears reference. As a side note, having a deplexing alt attacked or killed has led to pew as I now know where there is prey. After you chase or kill the next deplexing alt, if I show up, you know who my alt is and you now know how to get a fight.  Point 4 - Can I have your stuff? What proposals we like will depend on what sort of game we want to play. Given the posts from XG, Crosi and the one I quote above it is clear that certain gallente (although I am sure not all) actually like the fact that fw occupancy is largely about having alts rabbit d-plex. Given what they want fw to be their aversion to plex timer rollbacks makes perfect sense. As Theroine said, people who want fights instead of chasing rabbits are after different ends than he is. Plex timer rollbacks is one proposal that clearly separates the 2 camps.
Using a tounge-in-cheek forum reply to shore up your argument is dubious at best. The main point I was trying to convey is that we should not be making sweeping generalizations on what interaction, play style, goals, etc. are. Considering that this thread is supposed to be geared to ideas on the low sec fw meeting, I should have gone for a more useful reply than a humorous one. I think that goes for all our replies.
I am on the fence when it comes to timer rollbacks. I think that the strengthened plex rat and increased spawn have done a lot to greatly reduce the offensive farming of plexes by afk alts. And, if you are serious in your stance on fw occupancy being largely decided by deplexing alts, I really don't see how you come to that conclusion. Does it give the defender an advantage? Yes, but how do you change the mechanic, other than rollbacks, to address the situation? If you implement rollbacks, how do you address your rabbit deplexing problem without the fix adding to the problem of limiting play styles.
|

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 13:06:00 -
[78] - Quote
TrouserDeagle wrote:I don't understand these objections. not really needed 'right now'? what about not right now?
not effective for warzone control. what about effective for padding your wallet?
Actually my main concern with d-plexing is the warzone control. Rabbit plexing is, and always has been very effective at warzone control.
I will say that defensive plexing is not very good at padding your wallet because you only get a fraction of the lp. That is really why I would agree that that the d-plexers are not really "farmers." They are not in it for the isk they are doing this for the warzone control.
That is why I prefer to label the problem as "rabbits" instead of "farmers." "Farmers" suggest they are in it for isk. We had "rabbits" before there was any lp for plexing. People who wanted to fight for warzone control would just warp off and never fight because it is the most effective way to gain occupancy under the current and past mechanics.
The few crazy people like myself who really wanted fw occupancy to be a fun pvp game wanted changes like timer rollbacks even if there is no lp for plexing. We want the war to be won through pvp not rabbit alts. For me, LP is really beside the point.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.21 15:33:00 -
[79] - Quote
Cearain wrote:I will say that defensive plexing is not very good at padding your wallet because you only get a fraction of the lp. That is really why I would agree that that the d-plexers are not really "farmers." They are not in it for the isk they are doing this for the warzone control. My deplexing alt is at 1.3 million LP over the past two weeks because we're at Tier 4 and it goes to highly contested, unpopulated systems. So, yeah, it's great for padding the wallet.
Key isn't plexing mechanics, it's rewards at higher Tier levels. Farmers/rabbits come out when the rewards are high. Tier rewards also provide incentive for players to push the warzone. Pushing the warzone has proven to be the best conflict driver in the game this summer. So it's a Yin/Yang issue.
|

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
4
|
Posted - 2014.08.21 15:35:00 -
[80] - Quote
I think the timer roll backs would be a bad idea because it would make any time you had to leave a plex unattended suck. And I already feel like oplexing sucks now, if I wanted to kill waves of useless rats that do literally nothing for me but waste my ammo I'd run l1 missions in high sec. What if neutrals show up and push you out? They aren't a part of the FW mechanics but now they are preventing my ability to contest the system, and are in fact defending it by virtue of keeping in me out of the plex I was in. What if I go help a buddy in another plex, on a gate, dock up for reps or literally anything that takes me away from the capture point? Realistically if you want the timer to roll back you should have a pilot there to run it down. It doesn't matter what you think the motivation of the pilot your dscan tells you is in a plex is. All that matter is what your goal is and how you achieve it. You want a warzone where control is determined by occupying a system? Then undock and occupy that system. If you're not willing to chase away or hunt down any fool who tries to plex a system you claim as yours then you will lose that system (Or you do that and the entire Gallente militia come along anyway to push you out anyway :P). These "rabbits" as you call them don't determine warzone control. At best they slow one side down a little bit and offer the other side a little more buffer time to figure out what is going on.
Are there fittings and tactics that favour one particular race/ship style. Clearly yes. A stabbed drone boat who can have their drones auto agro the rat while they watch a movie or take a nap is super lame. Flip side if you just tweak the rat AI to only attack pilots that target them then the game prevents that style of non-play. Or at least makes it require a little bit more attention to the keyboard.
I think a bigger issue with keeping a FW system stable is the completely terrible LP payouts t1 offers. Keeping a system stable while your faction is in t1 is literally a time sink because there is no reward (other than keeping your home system) to make it worth while. And lets face it, most people in EVE are motivated by ISK, or in some cases need it to keep the action going. I'm not saying that dplexing should be awesome or even really good pay. However, I think that tier 1 should be the base line LP payout all other tiers are based off of.
And seriously, plex rats need to lose that magic MWD that makes them skate across the plex faster than anything else on grid. I'd also like to repeat that attacking fellow milita pilots should flag you as a suspect, as shoudl warping into a FW plex if you're a neutral. I also feel like the oplex rat spawns need some tweaking, but if their speed is adjusted that might make killing them more bearable. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
770
|
Posted - 2014.08.21 15:38:00 -
[81] - Quote
why exactly should you be able to capture plexes without holding the field. all of these mechanics were designed to make fights happen, and reward people who win fights with dosh and control. you guys are bad. |

lord xavier
Immortalis Inc. Shadow Cartel
32
|
Posted - 2014.08.21 16:11:00 -
[82] - Quote
Moglarr wrote:I think the timer roll backs would be a bad idea because it would make any time you had to leave a plex unattended suck. And I already feel like oplexing sucks now, if I wanted to kill waves of useless rats that do literally nothing for me but waste my ammo I'd run l1 missions in high sec. What if neutrals show up and push you out? They aren't a part of the FW mechanics but now they are preventingmy ability to contest the system, and are in fact defending it by virtue of keeping in me out of the plex I was in. What if I go help a buddy in another plex, on a gate, dock up for reps or literally anything that takes me away from the capture point? Realistically if you want the timer to roll back you should have a pilot there to run it down. It doesn't matter what you think the motivation of the pilot your dscan tells you is in a plex is. All that matter is what your goal is and how you achieve it. You want a warzone where control is determined by occupying a system? Then undock and occupy that system. If you're not willing to chase away or hunt down any fool who tries to plex a system you claim as yours then you will lose that system (Or you do that and the entire Gallente militia come along anyway to push you out anyway :P). These "rabbits" as you call them don't determine warzone control. At best they slow one side down a little bit and offer the other side a little more buffer time to figure out what is going on. What if Neutrals show up: Welcome to a "Warzone" and Lowsec. Preventing you from taking the plex and keeping you[/u] out of the plex. Fly with friends and militia mates? Helping a buddy in a plex; the concept of teamwork is really hard...
Tell me why [b]one individual pilot should be able to control an entire system? And yes, occupying a point would mean you should control it. You should not control something that has no one in it and hasn't had anyone in it for days. If you cannot defend a system or point while you are trying to caputre it, you should lose your progress if you get beaten or have to leave.
Have to warp off to a station to repair? If you would get rid of those warp core stabs, maybe you could fit an armor repairer and self-rep yourself. If you can't self-rep the incoming damage from a single rat, you are doing it wrong.
Quote:And seriously, plex rats need to lose that magic MWD that makes them skate across the plex faster than anything else on grid. I'd also like to repeat that attacking fellow milita pilots should flag you as a suspect, as shoudl warping into a FW plex if you're a neutral. I also feel like the oplex rat spawns need some tweaking, but if their speed is adjusted that might make killing them more bearable Obviously, something is being done wrong since my frigates and cruisers can kill those rats pretty easy.. and guess what else. I dont have to warp to station to repair my armor/shields! The glorious thing about armor repairs and shield boosters.
Warping into a plex as a non-FW militia member should flag you as a suspect? What on earth would that change aside from your laziness to not watch DScan. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 19:22:00 -
[83] - Quote
X Gallentius wrote:Cearain wrote:I will say that defensive plexing is not very good at padding your wallet because you only get a fraction of the lp. That is really why I would agree that that the d-plexers are not really "farmers." They are not in it for the isk they are doing this for the warzone control. My deplexing alt is at 1.3 million LP over the past two weeks because we're at Tier 4 and it goes to highly contested, unpopulated systems. So, yeah, it's great for padding the wallet. Key isn't plexing mechanics, it's rewards at higher Tier levels. Farmers/rabbits come out when the rewards are high. Tier rewards also provide incentive for players to push the warzone. Pushing the warzone has proven to be the best conflict driver in the game this summer. So it's a Yin/Yang issue.
I am fine with nerfing defensive plexing. But it might be worthwhile to examine some of the pay issues just generally.
But rather than just talking about your particular case which might be exceptional lets look at d-plexing in general. Of the 96 or so number of systems that gallente control only 6 of them are over 30% contested. The other 90 systems are all under 30% contested and 56 of the 90 are under 10%. So really if you are in a system with 25% contested you are doing allot better than average. Also if a system is highly contested you are more likely to run into resistance.
The formula used to be the LP from offensive plexing * %contested * 75%. (I think it still is this system)
Now the best way to deplex a system from an occupancy perspective is to do the novice plexes. They gain 20 vp ( for readers who don't know, vp deals with occupancy and is different than lp) per plex and only take 10 minutes. You can get some more lp if you run larger plexes but you will not be as effective at deplexing the system because even for large plexes you still only get 20 vp.
Now you get 25,000lp for an offensive novice plex at tier 4. So if you are well above average contested levels and run a novice plex you would get 25k *.25 * .75 or 4688 lp per plex. So 1.3mill/4688 = 277 plexes. Even if we unrealistically assume you are constantly running plexes and never get chased out and never have to travel to a new plex that would mean you spent 2770 minutes to get your 1.3 million lp. Thats a bit over46 hours of plexing. Thats allot of time to spend over that 2 weeks.
Now that is well above the average contested level of the systems by over 2xs so on average in a system you are looking at about 2xs that number of hours. But even so you can probably get that many lp in 3 hours doing missions level 4 and level 3 FW missions at tier 4. That means even at the high end defensive plexing pays 15xs less than running missions. And that assumes you never get chased out and it really assumes a contested level that is well above 2xs the average.
I see allot of systems getting plexed all the way down to stable. That means the defensive plexing alt is make less than 1% what an offensive plexer makes.
Now the gallente lp is more valuable than other factions in part because thier missions are harder. Amarr hits tier 2 and I see people in militia chat asking how to fit out a hound for missions. What does that mean? It means our lp values will plummet and people plexing will get very little value for their time. Amarr has had its share of irrational rpers who didn't realize that running fw missions for the opposing side actually helps our efforts in the occupancy war. Running missions for your own faction can hurt your own militia's occupancy efforts.
If we compare it to offensive plexing amarr at tier 2 gets 10k lp per novice plex. It takes slightly longer to kill the rats but its not that big of a deal. Plus generally if you stay at tier 4 long enough you will find your lp is not worth as much isk. Minmatar lp is like dirt.
But anyway IMO ideally plexing would be a pvp mechanic and fw missions would remain a pve mechanic. Players who are not ready to pvp could run missions but they should not pay as well as plexing. Then once a player is ready to pvp they should be able to make more than people who can only do pve. 2 things need to change to make that happen. 1) plexing needs to become a pvp mechanic and 2) mission pay needs to be slashed pretty dramatically.
Anyway I may have missed something in these calculations. I don't know if ccp changed the calculations after the 10/22/12 change. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.21 19:35:00 -
[84] - Quote
Cearain wrote: But anyway IMO ideally plexing would be a pvp mechanic and fw missions would remain a pve mechanic.
Plexing is a PVP mechanic, or haven't you seen the killboards lately? Top corporations on Zkillboard RIGHT NOW. Brave Newbies Inc. 2,210 - Huge corporation Justified Chaos 1,713 FACTION WARFARE C.Q.B 1,630 FACTION WARFARE Red Federation 1,586 - Huge corporation Black Fox Marauders 1,582 FACTION WARFARE Blue Republic 1,462 - Huge corporation GoonWaffe 1,358 - Huge corporation EVE Corporation 987654321-POP 1,189 - High Sec Gankers The Great Harmon Institute ... 1,062 FACTION WARFARE Love Squad 1,017 - Reasonably sized corporation
Most of the kills in FW are due to Gallente attacking home systems and Caldari defending.
Is it a 100% of the time pvp Mechanic? No it is not. The nature of this game is that both sides need to decide to fight and if one backs out then it's PvE.
This "PvE plexing mechanic" is generating more pvp than any other mechanic in this game right now.
|

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 19:47:00 -
[85] - Quote
Theroine wrote: Using a tounge-in-cheek forum reply to shore up your argument is dubious at best. The main point I was trying to convey is that we should not be making sweeping generalizations on what interaction, play style, goals, etc. are. Considering that this thread is supposed to be geared to ideas on the low sec fw meeting, I should have gone for a more useful reply than a humorous one. I think that goes for all our replies.
I appreciate your response. I did sense some tongue in cheek in your response but I still did pick up on your overall message. And I agree its a good message! In fact it might be the most important one.
We need to first find out what we are trying to do with faction war before we start proposing solutions. My goal has always been that the occupancy war should be more pvp focused. That is my overarching goal so all of my proposals are geared toward that end. Others have wanted it to continue to be a pve game. So yes, of course, if we have opposite goals then we will disagree on the proposals. But I think it is extremely helpful to tease out whether we disagree because our overarching goals are different, or if we disagree whether a certain proposal move us closer to a shared goal.
Just because I want plexing and the occupancy war to be a pvp mechanic that does not mean everyone must agree with me. The fw community used to be one where most people did agree with that. We elected Hans who specifically ran to help make it more of a pvp mechanic. But now since ccp added lots and lots of isk without doing very much to make it a pvp mechanic the current players who are in fw now might have other ends. Even before the lp there were certain fw players - one was even elected to csm - who were very outspoken in their anti-pvp views.
So the first question and a legitimate one is should FW occupancy be more of a pvp game or should occupancy still be best kept through rabbit plexing. Here is my argument why I think fw occupancy should be a pvp mechanic:
Eve should try to offer something for many different play styles and there are already lots and lots of pve options. FW missions, low sec missions, null sec anoms, missions, cosmos missions epic arc, burner missions sleeper sites incursions in every sector of known space all support pve. But at this time there is no mechanic that brings frequent quality pvp. So to the extent they want to draw a wider group of players there is no reason to make fw occupancy yet another form of rabbit versus hunter pve.
Now still people might still want it to be pve. But if so lets have that debate first. Only after we figure out what goal we want for fw as a low sec community - or even eve community can we know what proposals are good or bad. For me every proposal I see for fw I ask: will this make the occupancy war more of a pvp game? If yes I generally support it. If it won't change it then it is probably a waste of time or harmful.
Theroine wrote: I am on the fence when it comes to timer rollbacks. I think that the strengthened plex rat and increased spawn have done a lot to greatly reduce the offensive farming of plexes by afk alts. And, if you are serious in your stance on fw occupancy being largely decided by deplexing alts, I really don't see how you come to that conclusion. Does it give the defender an advantage? Yes, but how do you change the mechanic, other than rollbacks, to address the situation? If you implement rollbacks, how do you address your rabbit deplexing problem without the fix adding to the problem of limiting play styles.
Timer rollbacks doesn't fix the issue of play styles. It basically says if you want to play hide and seek and run from all pvp plexing might not be for you. You can do fw missions, or burner missions in low sec or exploration in low sec or incursions in low sec or in null or sleeper sites etc etc. etc. There are so many options for those who want to do this hide and seek type of pve there is absolutely no reason fw plexing can't be spared for people who want some quality frequent pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

JAF Anders
Quantum Cats Syndicate Repeat 0ffenders
293
|
Posted - 2014.08.21 19:48:00 -
[86] - Quote
Let's not confuse generation with facilitation. You said yourself that the militia is a content driver. You're looking for fights. You're getting those fights because of sovereignty-occupancy. Docking rights are enabled by system control. System control is enabled through plexing.
It'd be very hard to justify the chaos created in a single plex as worth the reward for its completion anywhere outside the context of flipping the system. For the individual pilot, the desirability of running plexes is lower than at any point since Inferno. The pursuit of excellence and stabbed plexing alts. |

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.21 19:49:00 -
[87] - Quote
X Gallentius wrote:Cearain wrote: But anyway IMO ideally plexing would be a pvp mechanic and fw missions would remain a pve mechanic.
Plexing is a PVP mechanic, or haven't you seen the killboards lately? Top corporations on Zkillboard RIGHT NOW. Brave Newbies Inc. 2,210 - Huge corporation Justified Chaos 1,713 FACTION WARFAREC.Q.B 1,630 FACTION WARFARERed Federation 1,586 - Huge corporation Black Fox Marauders 1,582 FACTION WARFAREBlue Republic 1,462 - Huge corporation GoonWaffe 1,358 - Huge corporation EVE Corporation 987654321-POP 1,189 - High Sec Gankers The Great Harmon Institute ... 1,062 FACTION WARFARELove Squad 1,017 - Reasonably sized corporation Most of the kills in FW are due to Gallente attacking home systems and Caldari defending. Is it a 100% of the time pvp Mechanic? No it is not. The nature of this game is that both sides need to decide to fight and if one backs out then it's PvE. This "PvE plexing mechanic" is generating more pvp than any other mechanic in this game right now.
How many plexes did your alt capture in the last 2 weeks?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
2455
|
Posted - 2014.08.21 20:13:00 -
[88] - Quote
Cearain wrote:How many plexes did your alt capture in the last 2 weeks? 1 million LP worth, so probably about 100. 8ish per day.
Do you concede that the plexing has provided more pvp than any other mechanic in the game this summer?
|

Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.22 00:24:00 -
[89] - Quote
X Gallentius wrote:Cearain wrote:How many plexes did your alt capture in the last 2 weeks? 1 million LP worth, so probably about 100. 8ish per day. Do you concede that the plexing has provided more pvp than any other mechanic in the game this summer?
I have always been a huge fan of plex pvp. I am not sure why we would care whether some other mechanics provide less pvp. Am I supposed to care if null sec or wormholes are even worse? If eve were all null sec and wormholes I wouldn't be subbed at all.
Nor do I know how to quantify and answer what you are asking. Are gates a game mechanic? Are astroid belts a mechanic? Were there more kills in astroid belts and at gates than in plexes? Are you counting every faction war kill as if it were a "plexing" kill? Even if we could decide what you mean I don't know the numbers. Nor do I really care.
I think tweaking fw is eves best chance at being a truly awesome fun game to play, but that doesn't mean as long as fw is better than some other part of eve it's fine with me.
The problem I have with current occupancy mechanics is that vp is most efficiently won by multiboxing alts and avoiding pvp. IMO that sucks. This is the same problem fw had since it started. Several players have recommended solutions but ccp has never implemented them. I think it's time they did. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Estella Osoka
Deep Void Merc Syndicate
458
|
Posted - 2014.08.22 18:46:00 -
[90] - Quote
Avoiding PVP is the heartblood of EVE. Look at all the ridiculously ISK rich carebears in hisec, and look around the forums for their idiotic rants about wanting to make hisec safer. |

X Gallentius
Justified Chaos
2456
|
Posted - 2014.08.22 21:25:00 -
[91] - Quote
Cearain wrote:I have always been a huge fan of plex pvp. A simple "yes" would have done.
CCP must have done something terribly wrong when they created a PvE mechanic that got this much PvP. 
|

Bienator II
madmen of the skies
2801
|
Posted - 2014.08.22 22:57:00 -
[92] - Quote
X Gallentius wrote:Cearain wrote:I have always been a huge fan of plex pvp. A simple "yes" would have done. CCP must have done something terribly wrong when they created a PvE mechanic that got this much PvP.  if you see plexing as pve you can also see reinforcements timers as pve.
It is a mechanic to force people to be in space at certain timespans and certain locations. Thats purely pvp to me. The fact that waiting in space in a plex rewards LP and waiting for a timer on a poco does not is only a side effect. It is the same mechanic.
FW missions are pve. Plexing is a conflict driver. Its king of the hill, other games have that too. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Rahelis
Tris Legomenon
96
|
Posted - 2014.08.23 19:45:00 -
[93] - Quote
A meeting is to no avail as long the four milita have that great imbalance in their space and their respective plex and missions.
No cosmetic change will fix those imbalances.
We need a total FW reset - not elegant speeches about rules. |

Combatevolved
Caldari Colonial Defense Ministry Templis CALSF
56
|
Posted - 2014.08.23 19:54:00 -
[94] - Quote
Rahelis wrote: We need a total FW reset - not elegant speeches about rules.
How does a reset fix anything? |

Baron' Soontir Fel
Justified Chaos
239
|
Posted - 2014.08.23 19:55:00 -
[95] - Quote
Timer rollbacks would be okay if there was a delay before the rollback started. It would take 5 mins for the timer on a novice to start to roll back, 10 for a small, 15 for a medium, etc. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
776
|
Posted - 2014.08.23 21:02:00 -
[96] - Quote
Baron' Soontir Fel wrote:Timer rollbacks would be okay if there was a delay before the rollback started. It would take 5 mins for the timer on a novice to start to roll back, 10 for a small, 15 for a medium, etc.
lol, 5 minutes. the point of this is so that if you concede and run your alt away, the pvper is wasting more of your time than you are theirs. |

Samwise Everquest
Because ISK
64
|
Posted - 2014.08.24 03:13:00 -
[97] - Quote
FW topic and 90% of the posts are about plexes.
Loyalty Point Warfare where you can perma wardec anyone stupid enough to enlist on the losing side. |

Irya Boone
Never Surrender.
373
|
Posted - 2014.08.24 04:02:00 -
[98] - Quote
losing side in FW ? ... hummmmm     RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Super Chair
Project Cerberus Templis CALSF
648
|
Posted - 2014.08.24 05:27:00 -
[99] - Quote
Not a whole lot needs changed with FW. Some tweaks to the missions maybe (i'd like to see no ewar and npcs not turning on people who go inside a mission to hunt a missioner). The whole power projection thing is more of a null-side issue unrelated to FW (lack of conflict in null, player behavior blueing everyone, etc), so changing FW mechanics just so people don't get hotdropped is kind of silly, especially since small scale cap fights are fun for those in FW. Big fish will always hunt little fish, whether it be in lowsec, sov null or npc null.
Rollback timers are fine if, as suggested earlier, there is a significant delay before the timer rolls back (5 min with no players inside plex on a novice before the timer starts running back towards neutral, 10 min on small, 15 on medium, etc)
As far as the pendulum, it is natural human behavior to choose the path of least resistance and join the "winning side". I don't think CCP needs to drastically change plex mechanics, maybe reduce the buffer on the rats slightly so that if the dps check is there and the player is obviously in a pvp ship and passes that said check, they don't have to spend an obscene amount of time shooting npcs. Lowering the DPS tank on smalls and novices would be nice for newer players and for those who wish to kite in something other than a droneboat. There will always be non-interactive stabbed farmers, as this point just learn to accept it if you really dislike the farmers existence or its your home system then take their plex. |

Rahelis
Tris Legomenon
99
|
Posted - 2014.08.24 06:28:00 -
[100] - Quote
Plexes where you orbit buttons are no content.
Missions - like crozy posted - should be the only way to get contestion. And missions should have nothing to do with the missions we see today.
Maybe the new burner mission are the way to go. Frig size, destroyer size, cruiser and BC size.
And all four militas need to same level of missions - the current imbalance is simply favouring one side over the other.
Titan bridges belong to null sec.
They are not possible in high sec and wh space - so why in low sec? |

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1812
|
Posted - 2014.08.24 10:36:00 -
[101] - Quote
Fix Null. Everything else will fall into place. Nullbears farming FW? Bored ganker explosion in high? It's all related to the stagnation rotting Null.
Amarr militia ceased to be an effective fighting force after Huola. It needs new faces more then anything else. |

Irya Boone
Never Surrender.
373
|
Posted - 2014.08.24 12:24:00 -
[102] - Quote
yes fix null sec .. remove titan bridge and No more titan bridge To low sec with 200 people on it
To fix the boredrom of null sec they have to cut this structure bashing thing for good RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
135
|
Posted - 2014.08.24 12:33:00 -
[103] - Quote
Zarnak Wulf wrote:Fix Null. Everything else will fall into place. Nullbears farming FW? Bored ganker explosion in high? It's all related to the stagnation rotting Null.
Amarr militia ceased to be an effective fighting force after Huola. It needs new faces more then anything else.
Null sec fixes would make a difference to some aspects but FW has a population crisis that has existed since I joined. The crisis is partially masked by alt farming occupancy.
There are definitely still some mechanisms that could be improved that would trigger repopulation but, the need is for amendments that are inclusive of various game styles not oppressive to them.
There is a consensus amongst some in this thread that an exclusive system is better, where a game style (that does not follow the risk = reward mechanism) is superior due to the influence it can and has been clearly shown to have on the war zone. The only counters being either to do the same for the opposing faction or to risk more, for often no reward and for almost zero fun.
If a game style is not fun, you will lose pilots that want to play that way. The FW zone is very capable of supporting some of these game styles but CCP are failing to acknowledge this and to act quickly.
There are few remaining that have been playing EVE 10years. Fewer that care much for what remains and from those that do they are all 10years older with the changes in their life that reflects. Where is the draw to bring these subscriptions?
The mechanisms that I hear are "working as intended" often could be improved to precipitate the kind of population boom in Militias I believe would occur if the right improvements were made.
Too many posts here are blinded by the current desire to achieve a personal target, rather than create a long term balance and longevity. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Cromwell Savage
Quantum Cats Syndicate Repeat 0ffenders
194
|
Posted - 2014.08.24 14:46:00 -
[104] - Quote
Master Sergeant MacRobert wrote:
There are definitely still some mechanisms that could be improved that would trigger repopulation but, the need is for amendments that are inclusive of various game styles not oppressive to them.
IMHO...that's an easy fix. Get rid of station lockouts for FW.
Was never for this, still not, and never will be. There are other ways to give benefits/repercussions for occupancy status to still give it meaning without this moronic, singular mechanic. |

Cromwell Savage
Quantum Cats Syndicate Repeat 0ffenders
194
|
Posted - 2014.08.24 14:48:00 -
[105] - Quote
double post fail |

Cearain
Goose Swarm Coalition
1348
|
Posted - 2014.08.24 20:13:00 -
[106] - Quote
Bienator II wrote:X Gallentius wrote:Cearain wrote:I have always been a huge fan of plex pvp. A simple "yes" would have done. CCP must have done something terribly wrong when they created a PvE mechanic that got this much PvP.  if you see plexing as pve you can also see reinforcements timers as pve. It is a mechanic to force people to be in space at certain timespans and certain locations. Thats purely pvp to me. The fact that waiting in space in a plex rewards LP and waiting for a timer on a poco does not is only a side effect. It is the same mechanic. FW missions are pve. Plexing is a conflict driver. Its king of the hill, other games have that too.
Ok I see this as more of a spectrum then clearly one or the other. CCP intended plexing to be pvp, I know this because they said it. But is it working out that way?
XG gained 1.3 mill lp from defensive plexing with an alt in 2 weeks. He says that he only captured 100 plexes to do that. Even so 2000 vp in 2weeks is a very large contribution from any player. If we look at the data from the api dump that likely puts his alt in the top 50 for occupancy gains. Top 50 out of 20,000 active characters goes to an alt. I think if you look at those top 50 for any given day and then look at their killboard for that day you will see most probably are alts.
Now it seems you gain 20 vp even if you are with 100 other people in the plex and therefore only 1% of the reason the plex was captured. But neverthless even though these numbers are skewed that way, you can still look at the top 30 vp gainers or so for a day and see how much pvp they had that day. If you do this you will see that gaining occupancy is not really a pvp game.
Should multiboxing alts be the best way to gain occupancy? If you are fine with that then nothing is wrong. But if you think occupancy should center around exciting pvp combat that most people can't really do well with an alt they are multiboxing, then there is a problem.
I do not think there is really much difference between the fw missions and plexing. You do not need to be a at a certain place at a certain time for plexing any more than for running missions. Timer rollbacks would require you to be at that place at that time. But now you are free to go a system or 2 over open another plex and come back to the first plex you opened a few hours later. Sure the pvper might have closed it but he will have had to sit out all the time your alt ran. (and with the new supertanked rats that might be impossible) In any event your alt will be equally effective as the pvper with his time plexing. CCP should make it so that the best pilots at gaining occupancy also have to be great pvpers.
Reinforcement timers are more pvp than plexes because people will know you need to be there at a certain time. Giving pilots knowledge of where they need to be and when is another way to increase the pvp. I think we should do that but we can just stick to rollbacks in this thread. I am really surprised to see how weak fw players have become to the point that some are hesitant to implement this obvious mechanic. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Rahelis
Tris Legomenon
99
|
Posted - 2014.08.25 07:59:00 -
[107] - Quote
Cear, my thought exaclty.
It is important to stress that noone is critisising the players of the factions themselves - the system itself is poor game design.
If ppl do not recognize that - go on and play the failed system and run L4 missions in bombers all day.
|

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
9
|
Posted - 2014.08.25 14:29:00 -
[108] - Quote
The LP and VP the alt gained weren't likely to be in systems that were actively being contested. The real problem, as I see it is that the tier system is really rough on people in tier one and the current plex mechanics (rat speed, their annoying durability, ect) and militia populations (everyone wants to be a winner, I get it) make it very difficult to push out from that tier. The alts are going to be there dplexing in one form or another, but they don't matter because if the system they are plexing is actively being pushed there isn't much they can do and they are not the best way to try and hold a system.
A lot of the comments I have seen about animal plexers and alts seem to paint a picture of dudes in back end systems that neither side actively wants to take. If I am wrong, I am sorry, but I just don't see how an unfit ship could hold a plex in a system were an active pilot wanted to be. And if you're that worried about it you could always put a DPS check in dplexes, just call it an enemy rat trying to cap the plex.
Some side notes, if you want timer based combat go to null or bash some POCOs or POS. The current plex system favours groups who have pilots that regularly log in and undock, timers only favour dudes who read an email and set an alarm. Also they are really boring. Issues with timezone coverage is separate entirely. For timer roll backs, I could live with it if there was a delay. An immediate roll back would be too punitive of players (mains or alts) who have to leave a plex for any reason and would only serve to make plexing even more of a grind. I would like to see the tier system leveled a little more. Essentially, just make tier one be the base line and each tier after that a bonus off the amount in the first tier. I feel Awoxing is a common enough problem that it needs to be punished more aggressively. Suspect timers and larger standings hits for friendly fire are a start, adjusting how a player corp standings are calculated toward their militia to not give active Awoxers a week to grind standings would be a good idea too, and remove the standing hit if the target you kill in your militia has a suspect flag. I think that corporations should gain LP or something from the work their pilots do for militia, something along the lines of an LP tax maybe. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
296
|
Posted - 2014.08.25 14:42:00 -
[109] - Quote
Corp/Alliance rework will be handy, especially when it comes to contracts, hangars, roles, titles, and taxation.
To respond to a couple others:
We used to complain about plexing alts, so we made some to counter them. We used to complain about off grid link alts, so we made some to counter them. etc. BLFOX is currently recruiting |

Cearain
Goose Swarm Coalition
1349
|
Posted - 2014.08.25 16:35:00 -
[110] - Quote
Zarnak Wulf wrote:Fix Null. Everything else will fall into place. Nullbears farming FW? Bored ganker explosion in high? It's all related to the stagnation rotting Null.
Amarr militia ceased to be an effective fighting force after Huola. It needs new faces more then anything else.
I'm not sure why fixing null sec will lead to null sec players to take their alts out of fw.
It seems to me making FW a game that is best played with your main (as opposed to with alts) is the way to drive alts out of fw. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
297
|
Posted - 2014.08.25 16:44:00 -
[111] - Quote
Cearain wrote:It seems to me making FW a game that is best played with your main (as opposed to with alts) ...
It already is. BLFOX is currently recruiting |

Cearain
Goose Swarm Coalition
1349
|
Posted - 2014.08.25 16:46:00 -
[112] - Quote
Thanatos Marathon wrote:Corp/Alliance rework will be handy, especially when it comes to contracts, hangars, roles, titles, and taxation.
To respond to a couple others:
We used to complain about plexing alts, so we made some to counter them. We used to complain about off grid link alts, so we made some to counter them. etc.
I couldn't agree more. You counter plexing alt rabbits by - creating your own plexing alt rabbits. If that is how you want to spend your time then you will be happy with the game. If not then you might want to see the mechanics that favor plexing alt rabbits change.
The same is true with off grid boosting. Create your own alt that does nothing but sit in a safe spot and boost you.
The question for ccp is how desperate to continue playing eve do you think we are? At what point will players start to say no f that I have other things to do with my time?
Thanatos Marathon wrote:Cearain wrote:It seems to me making FW a game that is best played with your main (as opposed to with alts) ... It already is.
What percent of the 20,000 characters in fw do you think are mains versus alts? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
297
|
Posted - 2014.08.25 17:00:00 -
[113] - Quote
probably more than are in highsec/WHs and about the same as are in nullsec. BLFOX is currently recruiting |

Princess Nexxala
Quantum Cats Syndicate
750
|
Posted - 2014.08.25 17:37:00 -
[114] - Quote
Are there any impeachment or recall bylaws for the CSM? This dude is a numpty who can't even properly declare war. nom nom
|

Super Chair
Project Cerberus Templis CALSF
650
|
Posted - 2014.08.25 18:59:00 -
[115] - Quote
Moglarr wrote: I feel Awoxing is a common enough problem that it needs to be punished more aggressively. Suspect timers and larger standings hits for friendly fire are a start, adjusting how a player corp standings are calculated toward their militia to not give active Awoxers a week to grind standings would be a good idea too, and remove the standing hit if the target you kill in your militia has a suspect flag. I think that corporations should gain LP or something from the work their pilots do for militia, something along the lines of an LP tax maybe.
Oh yeah...smartbombs. Can we make it so that standings hit for hitting fleet members is non existent? (Players will be able to choose who they fleet with, if people are awoxers simply don't invite them to fleet) Smartbombing drones in a fight or for pods is really fun, but I lose a good amount of standing for hitting allied drones or nicking someones ship. I lost a good 1.0-1.5 caldari state standing in abune alone. |

Subsparx
Crimson Serpent Syndicate Heiian Conglomerate
30
|
Posted - 2014.08.25 19:22:00 -
[116] - Quote
Super Chair wrote:Moglarr wrote: I feel Awoxing is a common enough problem that it needs to be punished more aggressively. Suspect timers and larger standings hits for friendly fire are a start, adjusting how a player corp standings are calculated toward their militia to not give active Awoxers a week to grind standings would be a good idea too, and remove the standing hit if the target you kill in your militia has a suspect flag. I think that corporations should gain LP or something from the work their pilots do for militia, something along the lines of an LP tax maybe.
Oh yeah...smartbombs. Can we make it so that standings hit for hitting fleet members is non existent? (Players will be able to choose who they fleet with, if people are awoxers simply don't invite them to fleet) Smartbombing drones in a fight or for pods is really fun, but I lose a good amount of standing for hitting allied drones or nicking someones ship. I lost a good 1.0-1.5 caldari state standing in abune alone.
This is one of my major issues with smart bombing in Faction Warfare. It's a perfectly legitimate tactic in order to deal with drone boat heavy doctrines, but doing so results in huge standings hits, and heaven forbid you accidently pod a friendly militia member because they die during the smartbomb fleet. That'll take you all the way down to -5 from +9. CEO of Crimson Serpent Syndicate --áwww.crimsonserpent.com Chairman of Heiian Conglomerate --áwww.heiian.com Owner of FWC - www.factionwarfare.com |

JAF Anders
Quantum Cats Syndicate Repeat 0ffenders
295
|
Posted - 2014.08.25 19:54:00 -
[117] - Quote
Subsparx wrote:all the way down to -5 from +9.
Not empty quoting. The pursuit of excellence and stabbed plexing alts. |

Samwise Everquest
Because ISK
66
|
Posted - 2014.08.25 19:55:00 -
[118] - Quote
Maybe remove the LP bonus to def plexing while in higher teirs. Defensive plexing (minimal risk as in most are alts in warp stabbed frigates) should not ever be bonused based on the current tier. The reward is far greater than the risk. The LP bonuses should still apply to offensive plexing because there is risk and active piloting involved.
TLDR Defensive Plex payout should be a set amount based on the size of site. No LP bonuses should be applied from being a higher tier. |

Subsparx
Crimson Serpent Syndicate Heiian Conglomerate
30
|
Posted - 2014.08.25 23:42:00 -
[119] - Quote
You realize Defensive Plexing already has a HUGE penalty right? If you run an offensive plex in Caldari worth 10k right now, you get a 5k payout. Gallente are T4 and if their system is 20% contested they would get 3500 to deplex it. CEO of Crimson Serpent Syndicate --áwww.crimsonserpent.com Chairman of Heiian Conglomerate --áwww.heiian.com Owner of FWC - www.factionwarfare.com |

Baron' Soontir Fel
Justified Chaos
240
|
Posted - 2014.08.26 04:57:00 -
[120] - Quote
Subsparx wrote:You realize Defensive Plexing already has a HUGE penalty right? If you run an offensive plex in Caldari worth 10k right now, you get a 5k payout. Gallente are T4 and if their system is 20% contested they would get 3500 to deplex it.
It's still too high for a 1hr old alt that can complete the plex in a 20k ISK ship (Navitas) with a free clone.
I'd support a decrease on rewards for d-plexing when at high tiers like that. Say d-plexing stays at T2 rewards no matter how high you go?
Also, I really really REALLY love how people assume deplexing and oplexing alts didn't exist before the recent expansion. Were they just so ingrained before that people didn't realize how much back and forth plexing we had to do just to keep systems stable? |

Irya Boone
Never Surrender.
375
|
Posted - 2014.08.26 10:14:00 -
[121] - Quote
But if the reward stay the same even in higher tier , if a legit pilot choose to defend He gonna loose of money because at higher tier your Lp worth less and less day after day.
RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

dark Jim
Space-Brewery-Association 24eme Legion Etrangere
0
|
Posted - 2014.08.26 11:00:00 -
[122] - Quote
sorry for my bad english
I.M.H.O. FW mechnaics were broken! (since ~2011)
actual only chance to fix: around ten amarr players (with ~50+ alts) stop all deplexing activities. near all amarr systems will fall within days, thereby ccp reacting with emergency patch within weeks (enogh tears ^^ ).
my simple long-term considerations how a attractive war zone can be ensured (shoud be the prior. one goal of FW)
1. 180-¦ turnaround by LP payout mechanic!
higer FW zone controle means lower LP payout for plexing! sounds broken - but it makes sense ;)
the FW players (corps & allis) will have fights for their own strategically important systems. important may be FW mission agents, entrance of systemclusters, local faction drops (like huola) or even some kind of rollplay of play -> thers still a possibility total warzone control. deplesxing had to be done by opponents who where are interested in system and not by farming chars (who gives near zero fights and switch the faction all the time). -á-á-á
2. no tire level for FW missions (works in the past and woud still working)
a result woud be calculable possibility to made some LPs (ISK) not risk free through needed traveling. with some overhauling of missions (eg. its shoud be impossible for all factions! to run level 4 with cheap, low risk steahlbombers) this woud provides some intressting targets (ISK wise!) for local opponents whether FW player or local pirat!
one thing for sure, some small fixes dosent fix broken FW! theres no need to promote 23/7 psychopath plexing-deplexing "war zone" (the mechanics since years!) the mechanics shoud be for average player (or at least health compatible) to provides GF (solo, small and mid-scale) |

Samwise Everquest
Because ISK
68
|
Posted - 2014.08.26 13:04:00 -
[123] - Quote
Subsparx wrote:You realize Defensive Plexing already has a HUGE penalty right? If you run an offensive plex in Caldari worth 10k right now, you get a 5k payout. Gallente are T4 and if their system is 20% contested they would get 3500 to deplex it.
the point is there is no risk and you can git a 300k naked frigate to do the job, add warp stabs for extra shiny. you shouldn't be paid more at a higher tier to defend a system you've already taken. It should be expected to defend a system you've conquered unless you just conquered it for LP then I guess...
btw def is defensive plexing easy and good money. i remember making like 10k on larges while in t1 or t2 not doing a single thing and without any risk. thats more LP than incursions per hour which take a hell of a lot more strategy and such.
i wish FW was controlled by small gangs and fleets rather than plexing alts. aint no body got time for that ****. I mean XG said his ALT did 100 plexes or some **** in a month. man i cant even do that on my main not sure how the **** he had time to do that on an alt. in everquest we call that poopsocking and it ******* sucks for most of us who don't live in New Eden 24/7. |

Rahelis
Tris Legomenon
101
|
Posted - 2014.08.26 13:17:00 -
[124] - Quote
Plexing itself is poor game game design.
FW should only give LPs for enemy ship and pod kills.
Missions should give VP. So missions would be the plexes of today.
The game has to be made that way that actual playing is the goal - not alts orbiting buttons.
FW space is a mix of low sec and null sex.
Titan brigdes have to be made not possible. Titan boosts should work.
There has to be a jump Inhibitor - system wide. Why make a space for newbees when PL can titan drop you with caps? JF get more range due to less fuel consumption (Hyperion) and can bypass the warzones.
I would allow bombs and made all secutriy status stiff not working - lke in null and wh space.
The faction police should attack war targets.
It would be great fun to make bubbles work - say in a system your faction holds.
All militas fight all militas.
Make FW space hellish and violent. |

Samwise Everquest
Because ISK
69
|
Posted - 2014.08.26 13:31:00 -
[125] - Quote
missions should be on par with l5s as far as difficulty. no faction should be able to solo them in a bomber. FW missions should require a team/fleet or at least a few friends. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
301
|
Posted - 2014.08.26 13:34:00 -
[126] - Quote
Medal? BLFOX is currently recruiting |

Cearain
Goose Swarm Coalition
1351
|
Posted - 2014.08.26 13:45:00 -
[127] - Quote
I will just say that there are alltot of posts about balance issues and lp. CCP has been messing with lp up and down and changing tiers but it doesn't effect the real problem. FW occupancy still ends up a game for rabbit plexing alts this is root of the problem and until it is dealt with fw occupancy will fail to be fun.
Baron' Soontir Fel wrote:Subsparx wrote:You realize Defensive Plexing already has a HUGE penalty right? If you run an offensive plex in Caldari worth 10k right now, you get a 5k payout. Gallente are T4 and if their system is 20% contested they would get 3500 to deplex it. It's still too high for a 1hr old alt that can complete the plex in a 20k ISK ship (Navitas) with a free clone. I'd support a decrease on rewards for d-plexing when at high tiers like that. Say d-plexing stays at T2 rewards no matter how high you go? Also, I really really REALLY love how people assume deplexing and oplexing alts didn't exist before the recent expansion. Were they just so ingrained before that people didn't realize how much back and forth plexing we had to do just to keep systems stable?
The problem is not how much lp defensive players get. The problem is that rabbit plexing works at all. CCP needs to take steps to eradicate rabbit plexing. Offensive and defensive rabbit plexing needs to go. The goal should be that each plex captured involves at least 1.5 pvp fights.
You are absolutely correct that this is not just a problem since the last expansion. It has been a problem since the start of faction war. And for the first few years of faction war we got no lp for plexing at all. The problem was the game was boring because you could capture a hundred plexes without a fight.
How can ccp make it so each plex captured involves 1.5 fights on average?
1) Timer rollbacks 2) an intel system where everyone in militia know where and when plex timers are being run. That way they can quickly and easily get there and defend it.
Those 2 steps would eliminate rabbit plexing and make occupancy a pvp game. CCP has said they would take these steps but never have. Once that is done, then and only then, start thinking about how the rewards should be tweaked. Because if you are losing a ship every other plex you take you may actually need that lp! If that happens then fw missions will also need their lp cut.
But trying to balance the rewards for plexing before the actual plex mechanics are worked out is not smart. It has been the focus error ccp has made throughout. They never focused on ending rabbit plexing and they simply hoped throwing isk at it would make everyone happy. As for me, I plexed when we had lp and when we didn't and it doesn't matter. If occupancy remains a game of rabbit plexing it sucks.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
1080
|
Posted - 2014.08.26 13:59:00 -
[128] - Quote
Cearain wrote:I will just say that there are alltot of posts about balance issues and lp. CCP has been messing with lp up and down and changing tiers but it doesn't effect the real problem. FW occupancy still ends up a game for rabbit plexing alts this is root of the problem and until it is dealt with fw occupancy will fail to be fun. Baron' Soontir Fel wrote:Subsparx wrote:You realize Defensive Plexing already has a HUGE penalty right? If you run an offensive plex in Caldari worth 10k right now, you get a 5k payout. Gallente are T4 and if their system is 20% contested they would get 3500 to deplex it. It's still too high for a 1hr old alt that can complete the plex in a 20k ISK ship (Navitas) with a free clone. I'd support a decrease on rewards for d-plexing when at high tiers like that. Say d-plexing stays at T2 rewards no matter how high you go? Also, I really really REALLY love how people assume deplexing and oplexing alts didn't exist before the recent expansion. Were they just so ingrained before that people didn't realize how much back and forth plexing we had to do just to keep systems stable? The problem is not how much lp defensive players get. The problem is that rabbit plexing works at all. CCP needs to take steps to eradicate rabbit plexing. Offensive and defensive rabbit plexing needs to go. The goal should be that each plex captured involves at least 1.5 pvp fights. You are absolutely correct that this is not just a problem since the last expansion. It has been a problem since the start of faction war. And for the first few years of faction war we got no lp for plexing at all. The problem was the game was boring because you could capture a hundred plexes without a fight. How can ccp make it so each plex captured involves 1.5 fights on average? 1) Timer rollbacks 2) an intel system where everyone in militia know where and when plex timers are being run. That way they can quickly and easily get there and defend it. Those 2 steps would eliminate rabbit plexing and make occupancy a pvp game. CCP has said they would take these steps but never have. Once that is done, then and only then, start thinking about how the rewards should be tweaked. Because if you are losing a ship every other plex you take you may actually need that lp! If that happens then fw missions will also need their lp cut. But trying to balance the rewards for plexing before the actual plex mechanics are worked out is not smart. It has been the focus error ccp has made throughout. They never focused on ending rabbit plexing and they simply hoped throwing isk at it would make everyone happy. As for me, I plexed when we had lp and when we didn't and it doesn't matter. If occupancy remains a game of rabbit plexing it sucks.
1) No argument, though the need for them is far less with the drastic oplexing nerf.
2) Already implemented, its called the FW window.
Thanks |

Cearain
Goose Swarm Coalition
1351
|
Posted - 2014.08.26 15:18:00 -
[129] - Quote
Crosi Wesdo wrote:Cearain wrote:I will just say that there are alltot of posts about balance issues and lp. CCP has been messing with lp up and down and changing tiers but it doesn't effect the real problem. FW occupancy still ends up a game for rabbit plexing alts this is root of the problem and until it is dealt with fw occupancy will fail to be fun. Baron' Soontir Fel wrote:Subsparx wrote:You realize Defensive Plexing already has a HUGE penalty right? If you run an offensive plex in Caldari worth 10k right now, you get a 5k payout. Gallente are T4 and if their system is 20% contested they would get 3500 to deplex it. It's still too high for a 1hr old alt that can complete the plex in a 20k ISK ship (Navitas) with a free clone. I'd support a decrease on rewards for d-plexing when at high tiers like that. Say d-plexing stays at T2 rewards no matter how high you go? Also, I really really REALLY love how people assume deplexing and oplexing alts didn't exist before the recent expansion. Were they just so ingrained before that people didn't realize how much back and forth plexing we had to do just to keep systems stable? The problem is not how much lp defensive players get. The problem is that rabbit plexing works at all. CCP needs to take steps to eradicate rabbit plexing. Offensive and defensive rabbit plexing needs to go. The goal should be that each plex captured involves at least 1.5 pvp fights. You are absolutely correct that this is not just a problem since the last expansion. It has been a problem since the start of faction war. And for the first few years of faction war we got no lp for plexing at all. The problem was the game was boring because you could capture a hundred plexes without a fight. How can ccp make it so each plex captured involves 1.5 fights on average? 1) Timer rollbacks 2) an intel system where everyone in militia know where and when plex timers are being run. That way they can quickly and easily get there and defend it. Those 2 steps would eliminate rabbit plexing and make occupancy a pvp game. CCP has said they would take these steps but never have. Once that is done, then and only then, start thinking about how the rewards should be tweaked. Because if you are losing a ship every other plex you take you may actually need that lp! If that happens then fw missions will also need their lp cut. But trying to balance the rewards for plexing before the actual plex mechanics are worked out is not smart. It has been the focus error ccp has made throughout. They never focused on ending rabbit plexing and they simply hoped throwing isk at it would make everyone happy. As for me, I plexed when we had lp and when we didn't and it doesn't matter. If occupancy remains a game of rabbit plexing it sucks. 1) No argument, though the need for them is far less with the drastic oplexing nerf. 2) Already implemented, its called the FW window. Thanks
I'm glad to see you are no longer trying to argue against timer rollbacks, but I see you are still in favor of the game being won by rabbit d-plexxers. Your favorable view toward rabbit d-plexing makes your constant arguments against these two measures understandable.
We do not have "2) an intel system where everyone in militia know where and when plex timers are being run. That way they can quickly and easily get there and defend it."
We only get intel on a militia wide scale after the plex is finished. Obviously this is not sufficient to quickly move and defend the plex. Players should have real time information on where their military complexes are being attacked. Not having this information is silly from an immersions point of view but it is also why rabbit plexing is so efficient.
Of course you know that but you want rabbit plexing to remain in the game so you are trying to obfuscate the issue. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
1084
|
Posted - 2014.08.26 15:52:00 -
[130] - Quote
Cearain wrote:I'm glad to see you are no longer trying to argue against timer rollbacks, but I see you are still in favor of the game being won by rabbit d-plexxers. Your favorable view toward rabbit d-plexing makes your constant arguments against these two measures understandable.
Ive been advocating timer rollbacks for longer than you have. Unlike you, i know what problem they were intended to fix. That problem has been resolved in an alternative way.
Ill now let you get back to posting complete nonsense, thanks. |

Cearain
Goose Swarm Coalition
1351
|
Posted - 2014.08.26 16:10:00 -
[131] - Quote
Crosi Wesdo wrote:Cearain wrote:I'm glad to see you are no longer trying to argue against timer rollbacks, but I see you are still in favor of the game being won by rabbit d-plexxers. Your favorable view toward rabbit d-plexing makes your constant arguments against these two measures understandable. Ive been advocating timer rollbacks for longer than you have. Unlike you, i know what problem they were intended to fix. That problem has been resolved in an alternative way. As i have said before, d-plex alts ensure all occupancy is a pvp effort. Depending on which system is being attacked dictates how blobby the response is. For example, mantenault hs changed hands quite frequently in recent months under the constant pressure of a small gang of russian squids (who do fight, before you make another uninformed assumption) living out of a pos. These same russians would have no effect if they tried the same thing in say, nenna. Ill now let you get back to posting complete nonsense, thanks.
d-plex alts are occupancy efforts. They change the contested level in a system. They are not pvp.
You think my views are nonesense because you explicitly like alt rabbit d-plexing. The 2 proposals I support would eliminate them.
It's really just up to ccp whether they want occupancy to be held through deplexing rabbit alts, or pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
1085
|
Posted - 2014.08.26 16:18:00 -
[132] - Quote
Cearain wrote:d-plex alts are occupancy efforts. They change the contested level in a system. They are not pvp.
You think my views are nonesense because you explicitly like alt rabbit d-plexing. The 2 proposals I support would eliminate them.
It's really just up to ccp whether they want occupancy to be held through deplexing rabbit alts, or pvp.
Timer rollbacks will not kill d-plexing alts. Intel on where alts are dplexing will not kill alts.
Only these mythical pilots who are interested in chasing non combat alts in systems they dont care about, kill dplexing alts. Something that they can do right now.
The way to nullify dplexing alts in a system or area, is for pilots to actively start caring about that system or area and focus pilots there. Once that happens dplexing alts are useless and a pvp response is triggered. Size of the response would normally be dependant on the location of the system and its strategic value. The winner would likely be the side who cares about it more, al things being equal. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
781
|
Posted - 2014.08.26 16:31:00 -
[133] - Quote
Crosi Wesdo wrote:Cearain wrote:d-plex alts are occupancy efforts. They change the contested level in a system. They are not pvp.
You think my views are nonesense because you explicitly like alt rabbit d-plexing. The 2 proposals I support would eliminate them.
It's really just up to ccp whether they want occupancy to be held through deplexing rabbit alts, or pvp. Timer rollbacks will not kill d-plexing alts. Intel on where alts are dplexing will not kill alts. Only these mythical pilots who are interested in chasing non combat alts in systems they dont care about, kill dplexing alts. Something that they can do right now. The way to nullify dplexing alts in a system or area, is for pilots to actively start caring about that system or area and focus pilots there. Once that happens dplexing alts are useless and a pvp response is triggered. Size of the response would normally be dependant on the location of the system and its strategic value. The winner would likely be the side who cares about it more, al things being equal.
neutrals cannot have any effect on this though |

Cearain
Goose Swarm Coalition
1351
|
Posted - 2014.08.26 16:34:00 -
[134] - Quote
Crosi Wesdo wrote:Cearain wrote:d-plex alts are occupancy efforts. They change the contested level in a system. They are not pvp.
You think my views are nonesense because you explicitly like alt rabbit d-plexing. The 2 proposals I support would eliminate them.
It's really just up to ccp whether they want occupancy to be held through deplexing rabbit alts, or pvp. Timer rollbacks will not kill d-plexing alts. Intel on where alts are dplexing will not kill alts.
Those 2 measure will kill them off.
But even if I can't convince you of that you should at least agree that both measures will make them less effective relative to the pvper who plexes. Everytime the rabbit alt warps out his time will be lost. He can go a system or 2 over to plex but that will do him no good because the enemy will know right where he is.
Crosi Wesdo wrote: Only these mythical pilots who are interested in chasing non combat alts in systems they dont care about, kill dplexing alts. Something that they can do right now..
No its the opposite. People who are not interested in chasing noncombat alts want this change. That way the warzone will have no, or at least fewer, non combat plexing alts. You are the one who is defending thealts rabbit plexing. That explains why you are against measures that would make it harder to do rabbit plexing.
Crosi Wesdo wrote:
The way to nullify dplexing alts in a system or area, is for pilots to actively start caring about that system or area and focus pilots there. Once that happens dplexing alts are useless and a pvp response is triggered. Size of the response would normally be dependant on the location of the system and its strategic value. The winner would likely be the side who cares about it more, al things being equal.
Yeah sorry not very many pvpers are interested in chasing rabbit alts when there are no timer rollbacks and the rabbits can just go a few jumps and start plexing without any war targets even knowing.
You might like to do that but most people see this gameplay as not worth their time. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
11
|
Posted - 2014.08.26 21:18:00 -
[135] - Quote
Cearain wrote:I will just say that there are alltot of posts about balance issues and lp. CCP has been messing with lp up and down and changing tiers but it doesn't effect the real problem. FW occupancy still ends up a game for rabbit plexing alts this is root of the problem and until it is dealt with fw occupancy will fail to be fun. Baron' Soontir Fel wrote:Subsparx wrote:You realize Defensive Plexing already has a HUGE penalty right? If you run an offensive plex in Caldari worth 10k right now, you get a 5k payout. Gallente are T4 and if their system is 20% contested they would get 3500 to deplex it. It's still too high for a 1hr old alt that can complete the plex in a 20k ISK ship (Navitas) with a free clone. I'd support a decrease on rewards for d-plexing when at high tiers like that. Say d-plexing stays at T2 rewards no matter how high you go? Also, I really really REALLY love how people assume deplexing and oplexing alts didn't exist before the recent expansion. Were they just so ingrained before that people didn't realize how much back and forth plexing we had to do just to keep systems stable? The problem is not how much lp defensive players get. The problem is that rabbit plexing works at all. CCP needs to take steps to eradicate rabbit plexing. Offensive and defensive rabbit plexing needs to go. The goal should be that each plex captured involves at least 1.5 pvp fights. You are absolutely correct that this is not just a problem since the last expansion. It has been a problem since the start of faction war. And for the first few years of faction war we got no lp for plexing at all. The problem was the game was boring because you could capture a hundred plexes without a fight. How can ccp make it so each plex captured involves 1.5 fights on average? 1) Timer rollbacks 2) an intel system where everyone in militia know where and when plex timers are being run. That way they can quickly and easily get there and defend it. Those 2 steps would eliminate rabbit plexing and make occupancy a pvp game. CCP has said they would take these steps but never have. Once that is done, then and only then, start thinking about how the rewards should be tweaked. Because if you are losing a ship every other plex you take you may actually need that lp! If that happens then fw missions will also need their lp cut. But trying to balance the rewards for plexing before the actual plex mechanics are worked out is not smart. It has been the focus error ccp has made throughout. They never focused on ending rabbit plexing and they simply hoped throwing isk at it would make everyone happy. As for me, I plexed when we had lp and when we didn't and it doesn't matter. If occupancy remains a game of rabbit plexing it sucks.
Dude, what?
I don't think someone can build a game mechanics that would force 1.5 PVP fights. Partially because half a fight would be hard to do, and you can't force a fight anyway. If someone sees you coming and doesn't want to fight you they wont. Deal with it. A timer rollback, or at least and instant timer rollback would be a terrible idea because it would allow non-FW pilots to impact the contested level of a system significantly, and would make plexing in general suck even more than it does now. If there was a scaling delay before a roll back started that might be better. But ultimately if you want to roll back the timer in a plex there is a very easy way to do it - sit in that plex just like everyone else. Maybe the guy who ran from you is coming back with friends? Maybe he is baiting you into doing something dumb like rant on the forums. Maybe he is trying to make you leave the system out of frustration. These are all legitimate tactics, and they can all be countered and are technically PVP. If you can't be bothered to counter these tactics because they wont honourably 1v1 you then you shouldn't be campaigning this hard for something you don't care about.
All in all your arguments don't seem fleshed out, and like I've mentioned earlier seem to be based solely from the experience of trying to nab dudes farming in backwater systems by yourself. Obviously those dudes wont fight you, if you wanted a fight you'd go to where the enemy is actively working. You would join a fleet, or create a fleet. You don't need some magic omniscient "an intel system where everyone in militia know where and when plex timers are being run. That way they can quickly and easily get there and defend it" because your detailed intel should come from players. The FW window, dotlan and any other resource that shows you stats and system history can offer you all the intel you need to find where the enemy is operating. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
781
|
Posted - 2014.08.26 23:45:00 -
[136] - Quote
how would it make plexing suck? is this because to you, plexing is running from everything and receiving LP for it? |

Cearain
Goose Swarm Coalition
1351
|
Posted - 2014.08.27 02:55:00 -
[137] - Quote
Moglarr wrote:Cearain wrote: The problem is not how much lp defensive players get. The problem is that rabbit plexing works at all. CCP needs to take steps to eradicate rabbit plexing. Offensive and defensive rabbit plexing needs to go. The goal should be that each plex captured involves at least 1.5 pvp fights.
You are absolutely correct that this is not just a problem since the last expansion. It has been a problem since the start of faction war. And for the first few years of faction war we got no lp for plexing at all. The problem was the game was boring because you could capture a hundred plexes without a fight.
How can ccp make it so each plex captured involves 1.5 fights on average?
1) Timer rollbacks 2) an intel system where everyone in militia know where and when plex timers are being run. That way they can quickly and easily get there and defend it.
Those 2 steps would eliminate rabbit plexing and make occupancy a pvp game. CCP has said they would take these steps but never have. Once that is done, then and only then, start thinking about how the rewards should be tweaked. Because if you are losing a ship every other plex you take you may actually need that lp! If that happens then fw missions will also need their lp cut.
But trying to balance the rewards for plexing before the actual plex mechanics are worked out is not smart. It has been the focus error ccp has made throughout. They never focused on ending rabbit plexing and they simply hoped throwing isk at it would make everyone happy. As for me, I plexed when we had lp and when we didn't and it doesn't matter. If occupancy remains a game of rabbit plexing it sucks.
Dude, what? I don't think someone can build a game mechanics that would force 1.5 PVP fights. Partially because half a fight would be hard to do, and you can't force a fight anyway.
Dude, Do you know what it means to average something?
Moglarr wrote:
If someone sees you coming and doesn't want to fight you they wont. Deal with it.
I don't mind people running from fights. The problem is that people that constantly run from every fight have just as much impact on the warzone as people who are willing and able to fight. That is the problem and why the occupancy war is too boring for most people to stomach.
Moglarr wrote:
A timer rollback, or at least and instant timer rollback would be a terrible idea because it would allow non-FW pilots to impact the contested level of a system significantly, and would make plexing in general suck even more than it does now. .
If you think it would suck to have more pvp in plexes then yes it would suck. More pirates would know fw pilots have an incentive to stay and fight as opposed to just running. That would mean more pirates would enter plexes for pvp and we would get more pvp in plexes.
IMO plexing sucks now because there is not enough pvp in plexes. Having more pvp involved with each plex would make each plex more valuable to take and make plexing much more fun. If ccp also slashed the lp gain from missions it would also make the lp much more valuable.
Moglarr wrote:
If there was a scaling delay before a roll back started that might be better. But ultimately if you want to roll back the timer in a plex there is a very easy way to do it - sit in that plex just like everyone else. Maybe the guy who ran from you is coming back with friends? [lol yeah but there is also that chance that they are just alts rabbit plexing and what do you think happens 99% of the time?]
All in all your arguments don't seem fleshed out, and like I've mentioned earlier seem to be based solely from the experience of trying to nab dudes farming in backwater systems by yourself.....
The arguments have been fleshed out over years. You just want to farm plexes without ever actually fighting for them. Sorry CCP wants this to be a pvp mechanic. You can still run missions if you want pve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
1087
|
Posted - 2014.08.27 03:14:00 -
[138] - Quote
Cearain wrote:Meaningless drivel
You conclusions are terrible even if they were based on correct assumptions, which they arnt.
Stop posting please, we get it, you dont know anything about this game. Point proven. Well done. |

Phox Jorkarzul
Deep Void Merc Syndicate
104
|
Posted - 2014.08.27 08:13:00 -
[139] - Quote
Crosi Wesdo wrote:Cearain wrote:Meaningless drivel Meaningful and intelligent input
Not all of us can be a cool as you and understand everything (if that sound like sarcasm it is not, anyone that has spoken with knows that I truly believe that Crosi is the bomb and does know everything.) Blasters for life
https://neverpheedthetroll.blogspot.com |

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
12
|
Posted - 2014.08.27 14:47:00 -
[140] - Quote
If you want someone to attack you while you're in a plex, then go plex a home system. If you want pirates to attack you while you're in a plex go plex Kinakka. If your whole goal of this timer rollback campaign is to penalize FW pilots who don't want to have to fight neutrals for control of plexes then I'd have to say your motivation is in the wrong place. When a neutral pilot is in a plex the timer does not count down because that pilot is not aligned with either milita and as such has no impact on warzone control. This makes sense, considering that this pilot has chosen not to participate in FW. If the timer starts to roll back right away this neutral pilot is now actively impacting the warzone in favour of stability, this doesn't make sense considering that this pilot has chosen not to participate in FW and thus have no impact on the region. Now, if you consider the suggested idea of a delay on a time rollback you have a happy middle-ground (however, I still feel that all timer roll backs should be done by FW pilots and not FW mechanics). First, let me clarify something; if someone is running a plex in a system you don't want them to run a plex in and they run away from you, jump out two systems to sit in a plex there - mission accomplished. You have successfully defended your target system, now defend the plex from any enemies who may come and take it. If you also want to defend the second system your foe has fled to, you now must decide, "Do I hold here to protect this system, chase after my prey, or get my corporation/alliance involved in defending our space?" Intel, timer rollbacks and combat are all triggered by pilots. Pilots can tell you what they see in systems you're not in, pilots will roll timers back and eventually close plexes, and pilots will attack you or defend against you taking those plexes.
Now back to the rollback compromise. If you chase someone out of a plex and he runs two systems over to run another plex the prey plexer must then sit in the new plex for X minutes. He has to consider, however, that after Y minutes the timer in the first plex he was in is going to start to tick up (because for some reason he assumes/knows the guy who chased him off wont capture plexes because ~reasons~) which means he needs to decide is it worth it to run this timer and hope no one comes for him, or should he try and get back into the first plex he was in? See win-win. Your presence frustrates your foe's ability to contest your system, and you apparently only have to occasionally undock to shoo away the plexers in your system. Because we couldn't have you spin the button for the 10-20 minutes it would take to close the plex.
So, I'm still left a little confused. Why do we need timer rollbacks again? |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
136
|
Posted - 2014.08.27 16:25:00 -
[141] - Quote
On page 4
Master Sergeant MacRobert wrote:
For example
1. militia pilot arrives in system, having noticed the contested rate was rising 2. finds the aforementioned evasion plexer running a plex and already minutes in to capturing 3. Pursues target out of the plex 4. Target opens another plex of equal or smaller size in either the same system or neighbouring system 5. Militia pilot can chase target out of the newly opened 2nd plex or can run down and capture the original 6. In both options the target "evasion alt" can capture either the new plex or the original plex by moving back and forth between them. 7. Only option to the hunter is to give up on defending war zone sov by combat and instead join in the non interactive farming of victory points in the opposite direction or call in further pilots to sit in all the plex's available 8. Evasion plexer's will continue with non interactive play as they know that eventually they will be given time to plex without a pursuer or will find the opposing players give up due to boredom from unsatisfying non interaction play, instead moving on hoping to find another target that will consider interaction.
Timer rollbacks at an accelerated rate (when moving towards the "neutral" uncontested plex state) prevent the scenario described above and would further decentivise this bad game style at the benefit of more interactive play. The FWzones need this.
It is one of the reasons why there are more fights between active Militia vs neutrals / pirates than there is between Militia vs Militia
Personally I would have to implement the reduction of the bonus's to LP rewards given by faction Tier levels at the same time. They are currently ridiculous...
Timer rollback should be have a graded system (see below).
I am not sure I agree with the neutrals should not effect a timer rollback. They could quite easily be mercenaries working for a faction and they too deserve something for forcing you out of the plex you chose not to defend. If you don't go back (With or without friends) until they leave you should lose some of the work you put in.
I would propose the following:
You exit the plex leaving it empty. Timer remains stationary A neutral drives you out of the plex. The timer deplex's to neutral at the same standard rate ( x1 ). An opposing militia drives you out and stays in the pkex. The timer rolls back at double rate to neutral (x2) and the captures at normal rate (beyond "neutral")
This does not remove farmers, rabbit or otherwise but it addresses the imbalance that currently exists. It I'd no longer easy to plex a system without fighting for it, if there is an active defender of equal or greater class.
Some of the smokescreens being posted in this thread are laughable and if you are going to post perhaps read what has gone before? Mmmm? "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
304
|
Posted - 2014.08.27 16:30:00 -
[142] - Quote
Things should be changed because reasons. BLFOX is currently recruiting |

Crosi Wesdo
War and Order Repeat 0ffenders
1089
|
Posted - 2014.08.27 17:01:00 -
[143] - Quote
I was all for timer rollbacks when there was hundreds of low SP farmer alts o-plexing everywhere including homesystems. The rollbacks were a remedial suggestion to help people defend more efficiently in places where they have an active interest in defending. I would quite often have to chase around 3 alts in a losing battle to defend plexes in nis after downtime because i can only be in one plex at a time :p
However, CCP took it to another level and practically wiped low-sp o-plexing alts from the warzone with changes to the rats.
I have to admit some bias in respect to d-plexing alts. I like how they maintain the systems but understand why they are kinda lame. They do make sure that occupancy of a particular system can only be challenged by systained and determined pressure.
Also, everyone i know who has d-plexing alts uses them to hunt for targets as much as anything else. I have done so for probably over a year. I have literally hundreds of kills vs people who would have otherwise run but were too distracted trying to kill a brick tanked gunnless venture in my homesystem to notice me on d-scan.
Perhaps defensive LP should not scale with tier levels with both sides d-plexing LP locked at tier 2 levels. That would certainly act as an equalising measure. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
783
|
Posted - 2014.08.27 17:15:00 -
[144] - Quote
still not seeing any reason not to do it |

Crosi Wesdo
War and Order Repeat 0ffenders
1089
|
Posted - 2014.08.27 17:19:00 -
[145] - Quote
TrouserDeagle wrote:still not seeing any reason not to do it
As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD?
Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
783
|
Posted - 2014.08.27 17:28:00 -
[146] - Quote
Crosi Wesdo wrote:TrouserDeagle wrote:still not seeing any reason not to do it As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD? Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.
nice bait there. I don't want to influence occupancy, I want to influence isk making. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
304
|
Posted - 2014.08.27 17:37:00 -
[147] - Quote
TrouserDeagle wrote:nice bait there. I don't want to influence occupancy, I want to influence isk making.
Then hunt mission runners, not plexers. Mission runners absolutely crush plexers when it comes to lp/hr. BLFOX is currently recruiting |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
783
|
Posted - 2014.08.27 17:39:00 -
[148] - Quote
Thanatos Marathon wrote:TrouserDeagle wrote:nice bait there. I don't want to influence occupancy, I want to influence isk making. Then hunt mission runners, not plexers. Mission runners absolutely crush plexers when it comes to lp/hr.
I would but they're immune to pvp unless you go to insane lengths to hunt them specifically, which is bullshit.
trashing fw missions should be the main thing talked about at this meeting or whatever this thread was originally about. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
304
|
Posted - 2014.08.27 17:45:00 -
[149] - Quote
TrouserDeagle wrote:Thanatos Marathon wrote:TrouserDeagle wrote:nice bait there. I don't want to influence occupancy, I want to influence isk making. Then hunt mission runners, not plexers. Mission runners absolutely crush plexers when it comes to lp/hr. I would but they're immune to pvp unless you go to insane lengths to hunt them specifically, which is bullshit. trashing fw missions should be the main thing talked about at this meeting or whatever this thread was originally about.
No harder than hunting DED site runners if you are hunting Gal Mil mission runners anyways. BLFOX is currently recruiting |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
783
|
Posted - 2014.08.27 17:48:00 -
[150] - Quote
Thanatos Marathon wrote:TrouserDeagle wrote:Thanatos Marathon wrote:TrouserDeagle wrote:nice bait there. I don't want to influence occupancy, I want to influence isk making. Then hunt mission runners, not plexers. Mission runners absolutely crush plexers when it comes to lp/hr. I would but they're immune to pvp unless you go to insane lengths to hunt them specifically, which is bullshit. trashing fw missions should be the main thing talked about at this meeting or whatever this thread was originally about. No harder than hunting DED site runners if you are hunting Gal Mil mission runners anyways.
it's still substantially harder and less rewarding than that. you all are concerned with making the gallente missions as easy as the others, when really, the gallente ones are too easy and fast, and the others are obviously vastly more broken even than that. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
304
|
Posted - 2014.08.27 17:50:00 -
[151] - Quote
The speed factor is offset a bit by the fact that they pop up in your overview imo. BLFOX is currently recruiting |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
783
|
Posted - 2014.08.27 17:52:00 -
[152] - Quote
Thanatos Marathon wrote:The speed factor is offset a bit by the fact that they pop up in your overview imo.
yes, that's obviously an important consideration in their design, but they're total failure and should be redone. |

Aves Enderas
Quantum Cats Syndicate Repeat 0ffenders
4
|
Posted - 2014.08.27 20:02:00 -
[153] - Quote
TrouserDeagle wrote:Thanatos Marathon wrote:The speed factor is offset a bit by the fact that they pop up in your overview imo. yes, that's obviously an important consideration in their design, but they're total failure and should be redone.
Having dodged TD (and many of his pirate friends) many times in my cloaky/MWD Mishtar, I can attest that a) missions are too fast/easy and b) you can avoid pvp if you so choose. And I wasn't even using I go wherever I want risk free .... errrr.... cov ops T3.
EDIT: Not farming tears here. I legitimately think isk making in FW needs to be discussed at any town hall. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
784
|
Posted - 2014.08.27 20:12:00 -
[154] - Quote
Aves Enderas wrote:TrouserDeagle wrote:Thanatos Marathon wrote:The speed factor is offset a bit by the fact that they pop up in your overview imo. yes, that's obviously an important consideration in their design, but they're total failure and should be redone. Having dodged TD (and many of his pirate friends) many times in my cloaky/MWD Mishtar, I can attest that a) missions are too fast/easy and b) you can avoid pvp if you so choose. And I wasn't even using I go wherever I want risk free .... errrr.... cov ops T3. EDIT: Not farming tears here. I legitimately think isk making in FW needs to be discussed at any town hall.
there's also no consequence to running away. you have what, a day to do the mission? and other people cannot come in and sabotage your progress or fail-state the mission. all we can do is sit there while you sit outside or whatever - an equal exchange of wasted time.
also, rat AI defending ratters is just the absolute worse change ever and needs to get fixed. |

Cearain
Goose Swarm Coalition
1355
|
Posted - 2014.08.27 20:17:00 -
[155] - Quote
Crosi Wesdo wrote:TrouserDeagle wrote:still not seeing any reason not to do it As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD? Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.
By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears.
Bottom line: all Crosi's problems will be solved if faction war moved to high sec. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
1091
|
Posted - 2014.08.27 20:30:00 -
[156] - Quote
Cearain wrote:Crosi Wesdo wrote:TrouserDeagle wrote:still not seeing any reason not to do it As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD? Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry. By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears. Bottom line: all Crosi's problems will be solved if faction war moved to high sec.
Pretty much, love me a bit of high sec. Thats exactly what i was saying. Or at least what you thought i was saying. Which is about as accurate as anything else you have ever thought. |

X Gallentius
Justified Chaos
2484
|
Posted - 2014.08.27 20:44:00 -
[157] - Quote
TrouserDeagle wrote:there's also no consequence to running away. you have what, a day to do the mission? 12 hours. Regularly have to bail on certain missions because of pirates - at a cost of 80k VP! |

Cearain
Goose Swarm Coalition
1355
|
Posted - 2014.08.27 20:46:00 -
[158] - Quote
Crosi Wesdo wrote:Cearain wrote:Crosi Wesdo wrote:TrouserDeagle wrote:still not seeing any reason not to do it As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD? Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry. By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears. Bottom line: all Crosi's problems will be solved if faction war moved to high sec. Pretty much, love me a bit of high sec. Thats exactly what i was saying. Or at least what you thought i was saying. Which is about as accurate as anything else you have ever thought.
Well concord would protect your alt plexers from those neutral pvp "griefers." So it solves that problem, doesn't it?
You were crying about other neutral low sec pvpers in your other post as well. High sec is what you are asking for. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
1091
|
Posted - 2014.08.27 21:01:00 -
[159] - Quote
Cearain wrote:Crosi Wesdo wrote:Cearain wrote:Crosi Wesdo wrote:TrouserDeagle wrote:still not seeing any reason not to do it As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD? Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry. By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears. Bottom line: all Crosi's problems will be solved if faction war moved to high sec. Pretty much, love me a bit of high sec. Thats exactly what i was saying. Or at least what you thought i was saying. Which is about as accurate as anything else you have ever thought. Well concord would protect your alt plexers from those neutral pvp "griefers." So it solves that problem, doesn't it? You were crying about other neutral low sec pvpers in your other post as well. High sec is what you are asking for.
Another example of your inability to understand any simple concept. I wasnt complaining about neutral entities. I was blaming them for the lack of larger ship hull pvp, rather than what you blame for absolutely everything, 'rabbit farmers' lol. |

Irya Boone
Never Surrender.
379
|
Posted - 2014.08.27 22:07:00 -
[160] - Quote
TrouserDeagle wrote:Crosi Wesdo wrote:TrouserDeagle wrote:still not seeing any reason not to do it As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD? Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry. nice bait there. I don't want to influence occupancy, I want to influence isk making.
So if you really want to influence ISK making should actually live in HYSERA and prevent people from making Isk .. but i'm not sure about your honesty on the matter ...
Top ratting systems 2014 RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Cearain
Goose Swarm Coalition
1355
|
Posted - 2014.08.27 22:07:00 -
[161] - Quote
Crosi Wesdo wrote:Cearain wrote:Crosi Wesdo wrote:TrouserDeagle wrote:still not seeing any reason not to do it As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD? Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry. By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears. Bottom line: all Crosi's problems will be solved if faction war moved to high sec. Another example of your inability to understand any simple concept. I wasnt complaining about neutral entities. I was blaming them for the lack of larger ship hull pvp, rather than what you blame for absolutely everything, 'rabbit farmers' lol.
Well large ships can't even get in novice, small, or medium plexes so would you agree there is no drawback to having rollbacks in those? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
1093
|
Posted - 2014.08.27 23:11:00 -
[162] - Quote
Cearain wrote:Crosi Wesdo wrote:Cearain wrote:Crosi Wesdo wrote:TrouserDeagle wrote:still not seeing any reason not to do it As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD? Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry. By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears. Bottom line: all Crosi's problems will be solved if faction war moved to high sec. Another example of your inability to understand any simple concept. I wasnt complaining about neutral entities. I was blaming them for the lack of larger ship hull pvp, rather than what you blame for absolutely everything, 'rabbit farmers' lol. Well large ships can't even get in novice, small, or medium plexes so would you agree there is no drawback to having rollbacks in those?
In the past most fights were never taken in plexes at all. My post very clearly stated that the reason these larger hulls were not used had nothing to do with any FW mechanics. Are you really so desperate to be contrarian that you cant even read? |

Samwise Everquest
Because ISK
71
|
Posted - 2014.08.27 23:40:00 -
[163] - Quote
X Gallentius wrote:Cearain wrote:I will say that defensive plexing is not very good at padding your wallet because you only get a fraction of the lp. That is really why I would agree that that the d-plexers are not really "farmers." They are not in it for the isk they are doing this for the warzone control. M y deplexing alt is at 1.3 million LP over the past two weeks because we're at Tier 4 and it goes to highly contested, unpopulated systems. So, yeah, it's great for padding the wallet. Key isn't plexing mechanics, it's rewards at higher Tier levels. Farmers/rabbits come out when the rewards are high. Tier rewards also provide incentive for players to push the warzone. Pushing the warzone has proven to be the best conflict driver in the game this summer. So it's a Yin/Yang issue.
fw |

Cearain
Goose Swarm Coalition
1355
|
Posted - 2014.08.28 09:21:00 -
[164] - Quote
Crosi Wesdo wrote:
In the past most fights were never taken in plexes at all. My post very clearly stated that the reason these larger hulls were not used had nothing to do with any FW mechanics. Are you really so desperate to be contrarian that you cant even read?
If you are going to concern troll then at least try to be good at it rather than a sperg lord.
Now, in your own mind im sure you are maintaining a coherent and consistent argument. But are you at all aware that everyone else thinks you are mental?
Your coherence is dropping.
You say the draw back to having timer rollbacks is that neutral pvpers might come in. I'm not sure why you thought this is a downside but you that's what you said. You thought having pvpers come in would "grief" faction war plexxers. I pointed out that it sounds like you want high sec since concord will protect your fellow militia plexers from being "griefed" by neutral pvpers.
You also claim a problem with neutral pvpers with better equipment. You complained about the fact that in low sec, if you take out large ships some neutral pvpers might come and blob you. Again your problem is solved by high sec.
Fairly simple really.
Crosi Wesdo wrote: If i was mad i would claim that i wasnt
I think that explains it.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Super Chair
Project Cerberus Templis CALSF
654
|
Posted - 2014.08.28 09:44:00 -
[165] - Quote
So before this thread is locked away in the depths of the **** posting vaults. I'd like to reiterate that no FW standings hit for attacking fleet members (concord, sec hits, etc still apply) should be a thing. |

Utsukushi Shi
Pyre Falcon Defence and Security Imperial Outlaws.
46
|
Posted - 2014.08.28 10:07:00 -
[166] - Quote
Master Sergeant MacRobert wrote:I agree that timer rollbacks need to be added.
However,
I think that they will be considered a "catalyst for warzone stagnation" and so they probably want to implement something that enhances warzone movement before or at the same time.
Right now
I think the penalties / bonus's given for Tiers 1, 3, 4 and 5 are too wide.
There should be the means to "contract to Militia". (massive aid for supply/resupply to open Militia fleets, fitted ships in particular)
The most desirable LP store items are not spread equally over the 4 factions.
The spawn rates on NPC's in plex's should be capped (to 5 max) with a longer window for respawn rate.
NPC spawns in FW plex's should aggress all parties other than the defending faction.
The suspect flag for aggression within a FW plex should be removed, for all parties. Warzone, neutral zone, "no mans land". Describe it how you want. It is a poor mechanic for defending your already War Dec'd role and is a PvP suppressant.
Then when there is time...
Ranks should be reworked so they can be achieved by either LP accumulated or FW kill scores.
Rewards PvP kills in a different way to LP for all participants on the km - could be tied in with both the Rank system, the LP store, the system level bonus system and more.
LP store should be cleaned up and rebalanced so that modules are a more common and worthwhile choice.
Faction Tech II ammo in LP stores (charges were done, now do other consumables). Give the crystals high burn out rates and make the Faction Tech II ammo for other types larger (less per reload).
Set the system level upgrades as destroyable modules built onto the ihub (same as null-sec station services). Levels are then downgraded by combat at the I-hub or by system flip only.
Introduce a rare faction ship reward, obtainable from the LP store only with the medal for full Warzone control and whilst holding the highest rank.
Introduce a new highest level rank that is obtainable only by FW kills not LP accumulation. Elite rank should be an extremely accomplished combat position.
Mmm... so a few to start with.
I think that these are good ideas. Along with the ability of corporations to tax LP. In general I am pro things that reduce the average amount of LP gained by pretty much any activity thus increasing the relative value. Pyre Falcon is recruiting - apply today! Backstage Recruitment thread EVEO Forum Recruitment thread |

Arla Sarain
72
|
Posted - 2014.08.28 10:20:00 -
[167] - Quote
Utsukushi Shi wrote:
reduce the average amount of LP gained by pretty much any activity thus increasing the relative value.
This is not absolute.
There are few unique items in the militia LP stores. A majority of those items are shared with other LP stores. The consequence is that the market power that our stores have is a lot smaller than most imagine.
If our LP income drops even 2 times it doesn't mean that the ISK/LP will double. It will rise a bit but it will be nowhere near enough to compensate for the drop, because the supply of items is coming from other stores as well. As in the lack of supply from our side isn't enough to warrant people offer higher prices due to demand since the other stores are picking up the slack in demand. |

Utsukushi Shi
Pyre Falcon Defence and Security Imperial Outlaws.
46
|
Posted - 2014.08.28 11:04:00 -
[168] - Quote
I think I see what you are saying but that doesn't change the fact that if overall LP rewards are reduced it is worth more. The amounts gained at tier 4 through mission running are just insane.
Also more and varied rewards from the store would be nice, really game wide in fact as there are many corporations that offer virtually the same things. Pyre Falcon is recruiting - apply today! Backstage Recruitment thread EVEO Forum Recruitment thread |

Arla Sarain
72
|
Posted - 2014.08.28 11:13:00 -
[169] - Quote
Utsukushi Shi wrote:but that doesn't change the fact that if overall LP rewards are reduced it is worth more You are right. But it's not a binary outcome.
We don't just care that the ISK/LP goes up, we care by how much.
And that's the common misconception - it won't go up by much. People are largely overbloating the value of "LP is going to be worth more because we get less of it" phenomenon.
Galls are at T4 and their LP hasn't sunk 4 or 5 times. It decreased to a low amount (1200-1600?), but the isk/h is still higher than if their LP supply was reduced. As a consequence they have screwed over all other gallente LP stores. Because they share the same items, the ISK/LP for those items is smaller, but unlike FW LP stores, they don't get increased LP income.
*MrBeanMagic.wav* |

Takanuro
Heart of Pyerite Imperial Outlaws.
114
|
Posted - 2014.08.28 11:38:00 -
[170] - Quote
Lots of suggestions have been given in the various threads that go back years.
I posted the below in March 2013 on the main discussion thread that was running at that time, which is almost same as I posted in 2012. FW pilots have been suggesting stuff forever, we just never ever got any ccp replies on those threads.
Quote:There are lots of changes that could be done, many have been suggest last year when it was a hot topic on several occassions. One of the things I still can't understand though is why they still give FW so much damn LP.
I mean why does Tier 4 have to give 450% more LP then T1??????????? Who needs 1-2mil LP a day to fund PVP?????????
Back before Retribution I suggested the following (IIRC)
T1 = -5% T2 = Base T3 = +5% T4= +10% T5= +15%
Same applied to missions, I mean why do L4 missions at T4 need to give something like 85K LP?????????
It's totally insane. Have more subtle bonuses would at least help create a little bit of Faction loyalty and less motive for PVE gangs to keep changing side, because as it stands now losing factions start to bleed players rapidly as pilots go where the LP is, not great for creating a good PVP machine, it makes recruitment very hard and all of this detracts from the purpose of FW, which CCP says is PVP.
I too would like to see some action taken on 'Plexville Eve Edition'. The more we PVP should not mean the faster we lose the war! Yes, we're going to die, but you're coming with us!
|

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1813
|
Posted - 2014.08.28 12:34:00 -
[171] - Quote
The topic of plexes had been beaten to death. I mean a two to three years beaten to death. I have no problem with them in their current iteration. O-plexing madness was an acid for militias. I rather like that it takes a concerted effort to push a system now. Nullbears hotdropping? That will hopefully be fixed by making Null more viable or addressing power projection. A null fix would also reduce null alt farmers ideally.
The system will never be perfect. The isk generation is not a profit from holding a system as much as it is a process of taking them. That will always be unsatisfactory at some level. On the other side of the coin though there is nothing that could be offered in low sec for owning a system that would appeal to us blood thirsty types. Better mining or PVE for a higher tier? Insert hysterical laughing here.
The items that need discussion are: FW missions Cross militia plexing Tier system in general - why is it even needed? It would be better to balance around LP store scarcity. Such a concept is undermined by loltier 4 vs 1.
The new low-sec sites are great. More low sec income generators like these would be appreciated. More then anything else the losing militias need to be able to attract new blood. Expecting something different out of the same bitter vets is silly. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
784
|
Posted - 2014.08.28 12:55:00 -
[172] - Quote
you make it sound like null alt farmers are bad, while militia mains having farming alts in fw is not bad. |

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1813
|
Posted - 2014.08.28 13:31:00 -
[173] - Quote
TrouserDeagle wrote:you make it sound like null alt farmers are bad, while militia mains having farming alts in fw is not bad.
Only inasmuch as Null should really be good enough to be taking care of their needs. As tha was really a secondary point to my above post. The best system is one that follow K.I.S.S. If money is my sole concern then I am best served creating a Minmatar or Gallente alt right now. Eliminate the tier system and things follow supply and demand much more closely. Amarr losing? You'll see their faction ships rise in price. You will see Minmatar ships plummet in price. New people will join Amarr. This is a much more important point then who owns the farmers. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
309
|
Posted - 2014.08.28 13:38:00 -
[174] - Quote
Super Chair wrote:So before this thread is locked away in the depths of the **** posting vaults. I'd like to reiterate that no FW standings hit for attacking fleet members (concord, sec hits, etc still apply) should be a thing.
This (also add people in your alliance).
In addition I think you should get a standings bump any time you are promoted (I believe currently it is just the first time you achieve a rank. Please correct me if I am wrong). BLFOX is currently recruiting |

X Gallentius
Justified Chaos
2489
|
Posted - 2014.08.28 15:18:00 -
[175] - Quote
Back on topic: Militia level contracts will solve every problem with FW! (ok, not every problem, but most of them for me personally :) ) |

Estella Osoka
Deep Void Merc Syndicate
467
|
Posted - 2014.08.28 16:19:00 -
[176] - Quote
The age old way of showing that a game mechanic is broken, is to abuse it. I say if Gallente can easily hold total warzone control for over a certain time period (maybe a month?), then CCP will have to concede that the current system is broken.
If you really want to exacerbate the fact, we could take warzone control from Amarr and hold that as well.
|

Veskrashen
Justified Chaos
418
|
Posted - 2014.08.28 16:43:00 -
[177] - Quote
X Gallentius wrote:Back on topic: Militia level contracts will solve every problem with FW! (ok, not every problem, but most of them for me personally :) ) Oh my dear sweet Gallente Jesus yes! That would solve so, so many logistical issues for us and make coordinating reships a WHOLE lot faster. We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
310
|
Posted - 2014.08.28 17:05:00 -
[178] - Quote
Estella Osoka wrote:The age old way of showing that a game mechanic is broken, is to abuse it. I say if Gallente can easily hold total warzone control for over a certain time period (maybe a month?), then CCP will have to concede that the current system is broken.
If you really want to exacerbate the fact, we could take warzone control from Amarr and hold that as well.
Another reason for us to let the Caldari back in. BLFOX is currently recruiting |

Estella Osoka
Deep Void Merc Syndicate
467
|
Posted - 2014.08.28 17:41:00 -
[179] - Quote
Thanatos Marathon wrote:Estella Osoka wrote:The age old way of showing that a game mechanic is broken, is to abuse it. I say if Gallente can easily hold total warzone control for over a certain time period (maybe a month?), then CCP will have to concede that the current system is broken.
If you really want to exacerbate the fact, we could take warzone control from Amarr and hold that as well.
Another reason for us to let the Caldari back in.
We could let them have Kinakka. |

Shad owLord
The Great Harmon Institute Of Technology Enemy Spotted.
7
|
Posted - 2014.08.28 17:52:00 -
[180] - Quote
Veskrashen wrote:X Gallentius wrote:Back on topic: Militia level contracts will solve every problem with FW! (ok, not every problem, but most of them for me personally :) ) Oh my dear sweet Gallente Jesus yes! That would solve so, so many logistical issues for us and make coordinating reships a WHOLE lot faster.
Yes -because that's what we need atm - Easier life for the Galls  |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
310
|
Posted - 2014.08.28 18:02:00 -
[181] - Quote
Shad owLord wrote:Veskrashen wrote:X Gallentius wrote:Back on topic: Militia level contracts will solve every problem with FW! (ok, not every problem, but most of them for me personally :) ) Oh my dear sweet Gallente Jesus yes! That would solve so, so many logistical issues for us and make coordinating reships a WHOLE lot faster. Yes -because that's what we need atm - Easier life for the Galls 
Medal first please...Then the easy life. BLFOX is currently recruiting |

Super Chair
Project Cerberus Templis CALSF
656
|
Posted - 2014.08.28 23:07:00 -
[182] - Quote
Thanatos Marathon wrote:Super Chair wrote:So before this thread is locked away in the depths of the **** posting vaults. I'd like to reiterate that no FW standings hit for attacking fleet members (concord, sec hits, etc still apply) should be a thing. This (also add people in your alliance). In addition I think you should get a standings bump any time you are promoted (I believe currently it is just the first time you achieve a rank. Please correct me if I am wrong).
Yeah I really want to use smartbombs more. I dislike taking massive standings hits every fight I do use them.
|

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
310
|
Posted - 2014.08.29 03:37:00 -
[183] - Quote
Same. BLFOX is currently recruiting |
|

ISD Ezwal
ISD Community Communications Liaisons
2006

|
Posted - 2014.08.29 16:47:00 -
[184] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

chatgris
Quantum Cats Syndicate Repeat 0ffenders
732
|
Posted - 2014.08.29 17:15:00 -
[185] - Quote
X Gallentius wrote:Back on topic: Militia level contracts will solve every problem with FW! (ok, not every problem, but most of them for me personally :) )
You have violated rule #1 when evaluating a FW related change: "What would the PERVS do to exploit this mechanic".
They would put alts in the militia and scoop up contracts.
The best solution IMO is something more generic: Standings limited contracts, much like how fleets work. Contracts could be made to
corp alliance militia standings level |

X Gallentius
Justified Chaos
2493
|
Posted - 2014.08.29 17:17:00 -
[186] - Quote
chatgris wrote:X Gallentius wrote:Back on topic: Militia level contracts will solve every problem with FW! (ok, not every problem, but most of them for me personally :) ) good stuff Agreed, there should be a "Contracts available to List" feature like they do with comms channels and mailing lists.
|

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1813
|
Posted - 2014.09.02 23:03:00 -
[187] - Quote
Vary plex difficulty up a bit. Make it affected by the upgrade level of the system as well as the overall militia tier level. The more systems the NPC militia navy has to cover the more spread out they are... Just some thoughts. |

Subsparx
Crimson Serpent Syndicate Heiian Conglomerate
31
|
Posted - 2014.09.03 19:14:00 -
[188] - Quote
Zarnak Wulf wrote:Vary plex difficulty up a bit. Make it affected by the upgrade level of the system as well as the overall militia tier level. The more systems the NPC militia navy has to cover the more spread out they are... Just some thoughts.
I think this is a great change. The upgrade level of a system right now doesn't actually cause any changes to the actual combat or contestion level of a system. This could be modified in multiple ways. You could have it have changes to the required victory points required to flip, similar to the dust modifier. You could also have upgrade level effect tank of the NPC's, meaning that sieging a level 5 system may very well become incredibly difficult with just a single person in each plex. I'd be all for either option, and it would give far more interesting implications to leveling up stronghold systems than just bumping tier and a few other industry-related changes that most people don't notice. CEO of Crimson Serpent Syndicate --áwww.crimsonserpent.com Chairman of Heiian Conglomerate --áwww.heiian.com Owner of FWC - www.factionwarfare.com |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
137
|
Posted - 2014.09.03 20:16:00 -
[189] - Quote
TrouserDeagle wrote:acceptable. do you like to receive big spergy mails as well?
How about some public ideas? "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
137
|
Posted - 2014.09.03 20:36:00 -
[190] - Quote
Samwise Everquest wrote:Make FW more about FACTION warfare and not just a mutual wardec.
Just on the top of my head:
6. Lastly, for FW to truely have an impact on New Edan, the entire map needs to be changed. Each faction should be on its own highsec island. Meaning each faction should be separated by LowSec. Faction Warfare Lowsec to be exact. These systems would be the ones always contested as each faction would be trying to gain ground on each other. Perhaps allowing Amarr/Caldari space and Gallente/Minmatar space have one or two HighSec trading routes between each other. Honestly I think this would make EvE in general much more interesting because it would make the other trade hubs on par with Jita as most carebears wouldn't risk their cargo going through LowSec. I know this wont happen but hey, I can dream can't I.
o/ too tired to make sense
Whilst I do not think full separation of the hisec factions by low sec systems is truly practical (it has been argued elsewhere) I do think that, perhaps, the following suggestion might be practical and fun:
1. Create a highway of low sec systems between Amarr and Jita (shortest route by 2-3 jumps) 2. Create a highway of low sec systems between Dodixie and Hek. 3. Create a link between the central points of these two highways "an intersection". 4. Connect each to both FW low sec Warzones (maybe link them twice to each warzone at the heart of each factions home systems). 5. Each of these systems can be captured by any of the four factions - as long as it is held by one of the two enemies. 6. The system would be captured by the militia whose pilot dealt the final blow ( don't really like this part but I think iHubs should be captured by a different mechanism anyway so this could be done another way)
Now everyone has a choice between the market hubs. Risk the fastest logistic routes or take the traditional hisec "safe-ish" route.
Pitfalls: a. Could become plagued by constant null sec super cap blobbing b. May contract the FW zone as militia's "cluster" into the hot zone. c. Routes will just be used by jump freighters (well the systems do not have to have stations or moons). d. I'm too am tired but there are bound to be more, keep 'em rolling. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
137
|
Posted - 2014.09.03 20:46:00 -
[191] - Quote
Nameira Vanis-Tor wrote:My quick 2 cents:
1) Add direct gates between the 2 warzones, this will generate content in the form if multi warzone roams/sieges - this could also in effect create low sec trade hubs if the gated systems have stations.
2) Give more meaningful system bonuses for high tier occupancy - e.g. A tier 5 system may act as a cyno jammer - would place a lot of emphasis on where you choose to live in the warzones.
3) Give meaningful bonuses to FW rank - such as tax breaks when selling in your factions stations, having low sec status ignored in your factions high sec, providing bonuses when flying your factions hulls etc etc
These are the kind of "cement" I would like to see in the foundations of what I think should be added / changed. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
137
|
Posted - 2014.09.03 21:04:00 -
[192] - Quote
Theroine wrote: I also think all of the talk of sec status hits or making plexes sec status free zones is a bad idea. I understand not wanting to lose sec status. It's a b**ch to get back up. So you have a choice, shoot first and take the hit, or wait to aggress and maybe lose the fight. HTFU and live with the consequences.
I disagree but continue to live with the status quo.
Simple result is that everyone has to consider the sec status hit when engaging.
This is fine if you live for -5 and more or if you have gallons of time or isk to repair lost sec status. However when this is not true, then the result can be warp out rather than take a fight that you would have done if you were able to strike first.
Result: you have a PVP suppressant. Not to everyone but to some and possibly many.
Statement FW already has a population crisis (active) and I firmly believe the removal of suspect flags within plex's for all would increase PVP fights within FW plex's (from three things: an increased population in militias, an increased amount of time spent fighting in low sec rather than fixing sec status and a decrease in combat willing pilots warping out of fights (particularly solo) because they have decided they don't want to go fix their sec status rather than PVP (consider casual play of less than 10hrs per month before you discredit this)).
I have yet to see a convincing argument to discount this statement. Removal of the suspect flag in FW plex's is simply a combat stimulator / driver. Thus making content.
Btw: the HTFU cliche is weak. It can be quoted by both sides and a number of pilots arguing for this change are clearly combat willing. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
137
|
Posted - 2014.09.03 21:25:00 -
[193] - Quote
Crosi Wesdo wrote:Cearain wrote: I am not sure I understand what you are saying here.
Rollbacks would effect all rabbit plexers equally. Oplexers that leave a plex would start losing time they put into a plex just like defensive plexers would. Everyone would have an incentive to stay and fight instead of just running and hiding.
Maybe because your side is currently in control of over 96% of the warzone you think rabbit d-plexers are better than rabbit o-plexers. But really both forms of rabbits have far too much influence on occupancy. Timer rollbacks will decrease the importance of those who want to always run and will make people who are inclined to stay and fight relatively more valuable. That is exactly what fw needs.
Maybe i think that o-plexers are far less common then before, i happen to think that is a good thing. Nerfing d-plexes is easy, reduce defensive LP. Maybe once this happens timer rollbacks are redundant since a higher amount of engagements end in PVP coupled with the fact that overall levels of VP scores are vastly reduced.
No. The LP reward is not too high for defensive plexing. For those in a lower population militia working hard to protect their system the LP reward is not too high.
The bonus from high tiers is too high. By fixing the tier bonus levels, as Takanuro quoted again recently in this thread, it would re-balance the FW missions and fix the militia migration to high tier faction that plagues the current version.
Timer rollbacks would only really have a minor impact on system contested changes. The reason for having them is to incentivise the game time of proactive, interactive pilots. They are hardly a nerf to the determined LP farmer who wants to make as much isk per hour. They are the boost that a hunting PVPer (who currently hopes that the d-scan entry in a plex is going to stay and fight). Why? Because timer rollbacks encourage you to fight and defend for that which you have spent time working for.
I can only think that any resistance to this change is due only to the coding work that it might require.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Subsparx
Crimson Serpent Syndicate Heiian Conglomerate
31
|
Posted - 2014.09.03 22:07:00 -
[194] - Quote
Master Sergeant MacRobert wrote:Theroine wrote: I also think all of the talk of sec status hits or making plexes sec status free zones is a bad idea. I understand not wanting to lose sec status. It's a b**ch to get back up. So you have a choice, shoot first and take the hit, or wait to aggress and maybe lose the fight. HTFU and live with the consequences.
I disagree but continue to live with the status quo. Simple result is that everyone has to consider the sec status hit when engaging. This is fine if you live for -5 and more or if you have gallons of time or isk to repair lost sec status. However when this is not true, then the result can be warp out rather than take a fight that you would have done if you were able to strike first. Result: you have a PVP suppressant. Not to everyone but to some and possibly many. StatementFW already has a population crisis (active) and I firmly believe the removal of suspect flags within plex's for all would increase PVP fights within FW plex's (from three things: an increased population in militias, an increased amount of time spent fighting in low sec rather than fixing sec status and a decrease in combat willing pilots warping out of fights (particularly solo) because they have decided they don't want to go fix their sec status rather than PVP (consider casual play of less than 10hrs per month before you discredit this)). I have yet to see a convincing argument to discount this statement. Removal of the suspect flag in FW plex's is simply a combat stimulator / driver. Thus making content. Btw: the HTFU cliche is weak. It can be quoted by both sides and a number of pilots arguing for this change are clearly combat willing.
I disagree with needing to remove suspect flags in plexes. We are on a militia, warring another militia. We do not suddenly gain free reign from Concord to attack anyone we want in low sec. Yes, it's a plex, but I still don't feel the mechanics there should change. If you want to shoot first ask questions later, you should have the same penalties anyone else would.
In regards to those complaining about repairing sec status as a faction warfare pilot, there really isn't much room to complain. If you are in plexes, which is where people are complaining about this problem, you are plexing and therefore earning LP. I just took my sec status back to 0 the other day and it only cost me a couple hundred mil, which is a negligible amount of money in FW. I make that much every couple days running a few plexes here and there, and the amount of time required to get my sec status down that low took me FAR longer than that. I don't see an issue with the current system.
CEO of Crimson Serpent Syndicate --áwww.crimsonserpent.com Chairman of Heiian Conglomerate --áwww.heiian.com Owner of FWC - www.factionwarfare.com |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
137
|
Posted - 2014.09.03 23:41:00 -
[195] - Quote
Subsparx wrote:Master Sergeant MacRobert wrote:Theroine wrote: I also think all of the talk of sec status hits or making plexes sec status free zones is a bad idea. I understand not wanting to lose sec status. It's a b**ch to get back up. So you have a choice, shoot first and take the hit, or wait to aggress and maybe lose the fight. HTFU and live with the consequences.
I disagree but continue to live with the status quo. Simple result is that everyone has to consider the sec status hit when engaging. This is fine if you live for -5 and more or if you have gallons of time or isk to repair lost sec status. However when this is not true, then the result can be warp out rather than take a fight that you would have done if you were able to strike first. Result: you have a PVP suppressant. Not to everyone but to some and possibly many. StatementFW already has a population crisis (active) and I firmly believe the removal of suspect flags within plex's for all would increase PVP fights within FW plex's (from three things: an increased population in militias, an increased amount of time spent fighting in low sec rather than fixing sec status and a decrease in combat willing pilots warping out of fights (particularly solo) because they have decided they don't want to go fix their sec status rather than PVP (consider casual play of less than 10hrs per month before you discredit this)). I have yet to see a convincing argument to discount this statement. Removal of the suspect flag in FW plex's is simply a combat stimulator / driver. Thus making content. Btw: the HTFU cliche is weak. It can be quoted by both sides and a number of pilots arguing for this change are clearly combat willing. If you want to shoot first ask questions later, you should have the same penalties anyone else would.
Where in my proposal can you indicate your statement does not hold true? "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Subsparx
Crimson Serpent Syndicate Heiian Conglomerate
31
|
Posted - 2014.09.04 18:03:00 -
[196] - Quote
I'm stating I don't think the plexes should have special rules regarding suspect flags. The penalty for attacking first is very low. There shouldn't be special rules because you entered the plex that aren't seen elsewhere.
I see your reasoning, I just don't feel it's valid. I have people in my own corp that play less than 10 hours a month in actual PVP and they don't have an issue with fixing sec status. It costs a small amount of money and a few minutes to get to a Concord station and poof, they are 0.0 again. The only reasoning I can see for not wanting to attack first is actually for those that have positive sec statuses, such as the 5.0 players.
However, I feel that anyone living in low-sec needs to understand that they can be attacked anywhere at any time by pirates, not just in plexes but DED sites, gates, stations, etc. Not firing first is a risk they have to take in to account regarding whether their sec status is truly that important. If you make these plexes free fire zones with no sec penalty, what's to stop people from then saying okay, plexes are great now, but it sucks that pirates are attacking me in my DED site. Now we'll have people asking for that to be fixed so they can attack first without a hit too. They can even use the same grounds. Somebody coming in to my occupied DED site is there for combat not just floating around in space, therefore I shouldn't get a penalty for attacking them. It's a slippery slope in my opinion. CEO of Crimson Serpent Syndicate --áwww.crimsonserpent.com Chairman of Heiian Conglomerate --áwww.heiian.com Owner of FWC - www.factionwarfare.com |

Samwise Everquest
Because ISK
90
|
Posted - 2014.09.05 21:11:00 -
[197] - Quote
To some degree, I agree. The faction ships inside plexs should react to pirates as if they were faction police in highsec. Depending on the pirates sec status, they should attack pies that warp into plexes.
Something like:
-10 sec status gets you attacked by faction NPC in any plex in any system
- maybe some more categories
- maybe some more categories
- Finally anyone -4.9 sec status or less can go into plexes without aggression.
Obviously there are alot of pirate FW pilots so there would have to be some kind of system in place to override the security status of militia pilots. Otherwise their own faction would blap them.
Just throwing ideas out there. Nothing to see here.
PS adding tags to fix security status, aka pay to win, was a terrible idea. Now anyone with a wallet can do w/e they please without much risk or consequences. The idea that CONCORD can be bought, disgusting. CONCORD captain must be from Caldari with that kind of business in place. |
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