Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 21 post(s) |

Salpun
Paramount Commerce
85
|
Posted - 2011.11.24 14:25:00 -
[31] - Quote
New sisilauncher update did not fix the bulk date issue.
What was updated? |
|

CCP Bayesian
C C P C C P Alliance
0

|
Posted - 2011.11.24 15:46:00 -
[32] - Quote
Salpun wrote:Salpun wrote:Grey Stormshadow wrote:I had camera issues too but they had vanished in 1st rc build... Did reinstall entire sisi client meanwhile also so unable to reliably say what ultimately fixed the issue. Time to see if my Win7-32 bit will break the same way if i do what i did with the 64 wish me luck lol Requiring a bulk data down load started on this computer to after the down time. warp after effects red green when zoomed out with tactical over view are still happening. NPE info at the academy Offices need to be linked to the marked not contracts. If a contaner is loot alled and all loot is taken. it should close not stay on space and have to be closed. Error was not reproducable in Win7-32 bit. same character loading on the Win7-64 bit loaded bulk data and had error. Test of Win7-32 bit updated.
Thanks for the info, we're still trying to track down a solid repro for this but have managed to actually reproduce it in-house so fingers crossed we're on the way to fixing it. |
|

Salpun
Paramount Commerce
85
|
Posted - 2011.11.24 15:48:00 -
[33] - Quote
CCP Bayesian wrote:Salpun wrote:Salpun wrote:Grey Stormshadow wrote:I had camera issues too but they had vanished in 1st rc build... Did reinstall entire sisi client meanwhile also so unable to reliably say what ultimately fixed the issue. Time to see if my Win7-32 bit will break the same way if i do what i did with the 64 wish me luck lol Requiring a bulk data down load started on this computer to after the down time. warp after effects red green when zoomed out with tactical over view are still happening. NPE info at the academy Offices need to be linked to the marked not contracts. If a contaner is loot alled and all loot is taken. it should close not stay on space and have to be closed. Error was not reproducable in Win7-32 bit. same character loading on the Win7-64 bit loaded bulk data and had error. Test of Win7-32 bit updated. Thanks for the info, we're still trying to track down a solid repro for this but have managed to actually reproduce it in-house so fingers crossed we're on the way to fixing it. nice yay us. glad i found it before release. |

Hamster Too
No Name Corporation
11
|
Posted - 2011.11.24 17:32:00 -
[34] - Quote
Missile descriptions for both Fury and Precision types still mention the penalties that have been removed in Crucible.
P.S. Bulk data download on every startup is back :( |

Blue Harrier
18
|
Posted - 2011.11.24 20:12:00 -
[35] - Quote
Build 320443
My Wallet 'Transactions' is fixed for me.
Thanks. |

Salpun
Paramount Commerce
85
|
Posted - 2011.11.24 20:17:00 -
[36] - Quote
New build did not freeze at log in was a change made?
Bulk data processes takes a while but no down load.
Chat is not moveable on one character. Second load up the client went unresponsive while proccessing bulk data and restarted my computer but failed to load had to manualy restart locking up during start up Not solved Computer still broke
Win7 32 bit started a update using the new launcher. |

Oberine Noriepa
221
|
Posted - 2011.11.24 22:45:00 -
[37] - Quote
Would it be possible for a dev to give the "New nebulas, ruined potential" thread some love? The thread basically inquires about the possibility of an optional patch for higher quality nebulae. (By "higher quality", something with image quality that's on par with the the Crucible wallpapers is desirable.) I know it isn't something of the highest priority, but we would really like to know what you guys think.  |

Grey Stormshadow
Starwreck Industries
418
|
Posted - 2011.11.25 02:55:00 -
[38] - Quote
CCP Gangleri wrote:Grey Stormshadow wrote:CCP Gangleri wrote:Grey Stormshadow wrote:Clicking "my wallet -> transactions -> load" still hangs the wallet, but reply to the bug report I filed earlier mentioned it being fixed internally... Recheck please.
Can you please post the bug report ID here so I can follow up on this? Sure thing... 118658 The log with that bug report is massively long and has a ton of exceptions linked to other issues that have in fact been fixed, I had to dig for a while before I found the one that actually looked relevant to your issue. Have notified the relevant team, but can't promise a fix will make it into the first release since it may take a while to find the root cause. Thanks for taking the time to report this.
Seems to be fixed in latest SiSi RC. Thank you.
|

Grey Stormshadow
Starwreck Industries
418
|
Posted - 2011.11.25 03:26:00 -
[39] - Quote
Ok...
- There is new UI/Chat related bug where player name appears twice when he writes something. - As side note: chat window contains 3 sections and each one contains different size/type of font with different spacing?
[img]https://bugs.eveonline.com/files/8841125319141.jpg[/img]
Bugreport id: 119704
|

Salpun
Paramount Commerce
86
|
Posted - 2011.11.25 03:30:00 -
[40] - Quote
Grey Stormshadow wrote:Ok...
- There is new UI/Chat related bug where player name appears twice when he writes something. - As side note: chat window contains 3 sections and each one contains different size/type of font with different spacing?
[img]https://bugs.eveonline.com/files/8841125319141.jpg[/img]
Bugreport id: 119704
That "feature" was so well know I did not bug report it becouse its got to be a know issue. lol Thanks for sending the bug report. I was hoping to have a bug free build by now but no such luck. Two weeks and they are still cuting it close. |
|
|

CCP Bayesian
C C P C C P Alliance
1

|
Posted - 2011.11.25 10:30:00 -
[41] - Quote
Just to confirm the instances of losing control of the camera in the Captains Quarters is caused by the UI scaling settings and I'm working on fixing it right now. For now the workaround is to set UI scaling back to 100%. |
|

Rivqua
Omega Wing
1
|
Posted - 2011.11.25 12:41:00 -
[42] - Quote
Two current bugs on SiSI:
1) In the chats, name is double so it says "Rivqua Rivqua > asdjasid", and if you have time stamps, they also show up twice.
2) Still all missile skills have no text, and are just the reference number code.
- Riv |
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.25 13:30:00 -
[43] - Quote
Rivqua wrote:Two current bugs on SiSI:
1) In the chats, name is double so it says "Rivqua Rivqua > asdjasid", and if you have time stamps, they also show up twice.
2) Still all missile skills have no text, and are just the reference number code.
- Riv
Thanks, updated OP with data on these two. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|

Fustor
Sonic Empathy
0
|
Posted - 2011.11.26 18:26:00 -
[44] - Quote
Missions: 1.Mission Pot and Kettle - Wounded Hunter (1 of 5) Objectives mission has a name too long and can not fit in one line 2.When accept mission in Journal Mission type is in Russian 3.bonus if you complete the mission within 4 -ç-¦-ü-¦ -+ 25 -+-+-+-â-é Bonus time in Russian 4.When try to warp to mission - Encounter,Dropoff,Agent home in Russian
when you open the container - container window is always smallest possible (does not remember window position)
- optional
Fonts are cool except Turret ammo
Gameplay suggestion: in Jita---- At the beginning of the 2011 year daily sales of Plush Compound was 300k - 800k per day (7B-20B isk per day) and now 5-7M Plush Compound per day (125B-175B isk per day) I'm not sure how it happened but I know it's a big blow to the EVE economy and industrial characters |

Marlona Sky
Caldari Provisions Caldari State
79
|
Posted - 2011.11.26 20:12:00 -
[45] - Quote
I'll try and duplicate it and file a bug report, but I know that when you save a fitting on the Ishtar and go to use the saved fitting to refit another one most of the drones do not automatically get loaded.
I had a fit with 13 Ogre II's and 10 Warrior II's. The Warrior drones would be loaded into the drone bay, but the Ogres would still remain in my item hanger. Granted it would pull the 13 off the stack, but never actually put said 13 into the Ishtar. |

Palovana
Inner Fire Inc.
28
|
Posted - 2011.11.27 05:05:00 -
[46] - Quote
Bug report 119811 filed.
Odd window behavior related to window stacking and pinning when upgrading a copy of TQ install to current Sisi build.
Windows end up completely immobile and even the "Reset Window Positions" option does not fix them and can in fact make them worse when splitting a window stack.
Nuking the "settings" dir on the copied/upgraded install will fix the problem but all settings are lost. Please support: export of settings in editable format
Your stuff goes here. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
34
|
Posted - 2011.11.27 15:17:00 -
[47] - Quote
Haven't been able to check Sisi in a while, but I'm wondering if the "JUMP" command still exists on all stargate menus even if you're not warping to that stargate, or any stargate at all. |

Salpun
Paramount Commerce
88
|
Posted - 2011.11.27 16:05:00 -
[48] - Quote
Xenial Jesse Taalo wrote:Haven't been able to check Sisi in a while, but I'm wondering if the "JUMP" command still exists on all stargate menus even if you're not warping to that stargate, or any stargate at all.
yes if you are warping to a stargate after commanding it to jump all startgates on the right click menu still show the jump command. only thing it does is cancel the jump command on the gate you are in warp to. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
34
|
Posted - 2011.11.27 23:43:00 -
[49] - Quote
It's not just after commanding it to jump or when warping to gate. It's any warp at all; bookmark, belt, anything. |

Kylar Tzu
Wildland Privateers Reverberation Project
1
|
Posted - 2011.11.28 13:02:00 -
[50] - Quote
Hey CCP, why did you take missiles off the Naga thought it was "easily the most flexible weapons platform of the four new battlecruisers"? |
|

CrazyPk
2ND TO NONE ORION-CYGNUS
0
|
Posted - 2011.11.28 16:31:00 -
[51] - Quote
I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do. |
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.28 16:46:00 -
[52] - Quote
CrazyPk wrote:I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do.
You can update to the current Sisi version with this patch: http://content.eveonline.com//321215/evepremiumpatch321215.exe
There will however be another Sisi update in a few hours, at which point you will need to patch again.
Do not use the above patch on your main install of EVE (the one you use for Tranquility). CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|

Dario Kaelenter
ACME HARDWARE
2
|
Posted - 2011.11.28 17:32:00 -
[53] - Quote
I previously logged a BR for issues with item stacking on Export from a Planet and updated the BR when a Bug hunter couldn't get what I was referring to ... seems Ghost Stacks are left behind in the Customs Office if u export something that's already there. BR ID # 119727
Also trying to submit a new BR from the F12 function tho the last day I get Internal Server Error 500 - What I'm looking for can't be found pop up in a little window after the bug report seems to complete sending and waiting a while.
This attempt was related to the Science and Industry Blueprints tabs (both personal and Corp). They seem to be missing their column headings and only show the Blueprint details for the initial list of Blueprints that would fit in the window. Seems there is no fetch or display when u scroll down so any blueprints that won't fit in the window have no details.
And on the Font front ... some of it's much more readable tho there are a number of items that have their names wrapped in a messy way like Hammerheads showing in hanger items as :
Hammerhea d II
And the Blueprints have this and no Blueprint wording at all.
Will try sending bug report again later.
|
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.28 19:10:00 -
[54] - Quote
Dario Kaelenter wrote: Also trying to submit a new BR from the F12 function tho the last day I get Internal Server Error 500 - What I'm looking for can't be found pop up in a little window after the bug report seems to complete sending and waiting a while.
That is an interesting bug in and of itself, if you can reproduce this please take the time to gather logs in the old fashioned way via the LogServer tool and file a bug report via the old web interface. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|

Demarcus
Killjoy.
0
|
Posted - 2011.11.28 19:58:00 -
[55] - Quote
CCP Gangleri wrote:CrazyPk wrote:I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do. You can update to the current Sisi version with this patch: http://content.eveonline.com//321215/evepremiumpatch321215.exeThere will however be another Sisi update in a few hours, at which point you will need to patch again. Do not use the above patch on your main install of EVE (the one you use for Tranquility).
My patch is the one you linked and I am getting the same "Incompatible Version" message.
|
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.28 20:01:00 -
[56] - Quote
Demarcus wrote:CCP Gangleri wrote:CrazyPk wrote:I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do. You can update to the current Sisi version with this patch: http://content.eveonline.com//321215/evepremiumpatch321215.exeThere will however be another Sisi update in a few hours, at which point you will need to patch again. Do not use the above patch on your main install of EVE (the one you use for Tranquility). My patch is the one you linked and I am getting the same "Incompatible Version" message.
That's because we literally just updated, you should be able to autopatch or use this generic patch: http://content.eveonline.com//321452/evepremiumpatch321452.exe CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|

Jim Luc
Rule of Five
10
|
Posted - 2011.11.28 20:30:00 -
[57] - Quote
I was playing around on SiSi last night and a few thoughts that I hope are addressed, or will be addressed in the near future:
F10 Map:
1. The little expanding on rollover is insane. It causes the server to be queried each time you roll over a star, and many times it expands too quickly so a star I originally intended to focus on is covered up by the expanded list for another star, and since my mouse is now over the expanded list, it expands all of the planets and stations - all for a star that I had no intention of looking at.
2. Change to a click-to-expand system. Rolling over is ok to show the routes, but currently rolling over a star deselects the other star I already had selected. The clear simple fix for this is to allow selection only for clicking a star.
3. F11 Map covers over the F10 map, however it doesn't stop the F10 map from being interacted with - so for instance if your mouse is hovering over the F11 map, it will select a star in the F10 map, even if that star is underneath the F11 overlay map.
Solar System Map:
1. Clicking on an entity should change the rotation of the solar system to be around that entity, so you can zoom in to that selected area. Currently the entire solar system rotates around the sun, and does not change, so it's literally impossible to narrow down your search.
2. Currently there are multiple info tabs open that cover over each other, I'm assuming they are for your current station you're docked at, and current moon or whatever. Based on your viewing angle though, the info tabs cover each other up instead of stacking. Again, this would be better if you can select a celestial that you wish to focus on, both changing rotation and opening up a little info tab for the item you selected.
3. Including a Reset View button would be nice too, for both F10 Map & Solar System map.
Engine Trails:
1. Flying a Tengu, my trails are currently BLUE, however my engine is currently bright YELLOW. It looks a little strange, I'd think that the trail's color should be dependent upon the current engine.
2. Trails disappear abruptly when going into warp, and reappear abruptly when leaving warp. I think they should continue while in warp, and for those that are in a system watching another player warp off it would be cool to see a faint trail in the direction of their warp that fades out. Also there should be a softer distinction between the engine trail and the actual engine. The idea is that the engine is making the trails and is an optical effect made similar to a low shutter speed taking a picture at night, not that they're streamers made out of plastic attached to the rear of our ships.
3. No difference graphically between afterburners, MWD, or basic engines.
4. Trail lines are a bit too sharp and remind me of Tron lightcycles - shouldn't they blur a bit, the farther they are from the engines?
Audio:
1. I don't hear my ship's engine, and only when in warp I hear the engine kick in about a second after going into warp. I would think I would hear some more powerful engines when kicking in my MWD, afterburners, or warping. I see the engines' graphics go into overdrive when warping, but don't hear the appropriate audio.
Multi-Monitor Support:
1. Would it be possible to limit the 3d viewport to a set screen resolution, ie 1900x1200, while allowing more screen real-estate for the overview & chat & other windows? |

Daniel Jackson
Planet Watchers
0
|
Posted - 2011.11.28 20:56:00 -
[58] - Quote
I am trying to run that patch right now and its stuck at
(3/7) Downloading recipes: Initializing ...
Output folder: F:\System\AppData\Local\Temp\nsf8C54.tmp Extract: custom_win.exe... 100 percent Extract: library.zip... 100 percent Extract: patch_helper.exe... 100 percent Extract: patch_win.exe... 100 percent Execute: F:\System\AppData\Local\Temp\nsf8C54.tmp\patch_win.exe "G:\CCP\Singularity" http://content.eveonline.com/321452/RepairData_321452.dat 199272 |
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.28 20:57:00 -
[59] - Quote
Jim Luc wrote:I was playing around on SiSi last night and a few thoughts that I hope are addressed, or will be addressed in the near future:
F10 Map:
1. The little expanding on rollover is insane. It causes the server to be queried each time you roll over a star, and many times it expands too quickly so a star I originally intended to focus on is covered up by the expanded list for another star, and since my mouse is now over the expanded list, it expands all of the planets and stations - all for a star that I had no intention of looking at.
2. Change to a click-to-expand system. Rolling over is ok to show the routes, but currently rolling over a star deselects the other star I already had selected. The clear simple fix for this is to allow selection only for clicking a star.
3. F11 Map covers over the F10 map, however it doesn't stop the F10 map from being interacted with - so for instance if your mouse is hovering over the F11 map, it will select a star in the F10 map, even if that star is underneath the F11 overlay map.
Solar System Map:
1. Clicking on an entity should change the rotation of the solar system to be around that entity, so you can zoom in to that selected area. Currently the entire solar system rotates around the sun, and does not change, so it's literally impossible to narrow down your search.
2. Currently there are multiple info tabs open that cover over each other, I'm assuming they are for your current station you're docked at, and current moon or whatever. Based on your viewing angle though, the info tabs cover each other up instead of stacking. Again, this would be better if you can select a celestial that you wish to focus on, both changing rotation and opening up a little info tab for the item you selected.
3. Including a Reset View button would be nice too, for both F10 Map & Solar System map.
Engine Trails:
1. Flying a Tengu, my trails are currently BLUE, however my engine is currently bright YELLOW. It looks a little strange, I'd think that the trail's color should be dependent upon the current engine.
2. Trails disappear abruptly when going into warp, and reappear abruptly when leaving warp. I think they should continue while in warp, and for those that are in a system watching another player warp off it would be cool to see a faint trail in the direction of their warp that fades out. Also there should be a softer distinction between the engine trail and the actual engine. The idea is that the engine is making the trails and is an optical effect made similar to a low shutter speed taking a picture at night, not that they're streamers made out of plastic attached to the rear of our ships.
3. No difference graphically between afterburners, MWD, or basic engines.
4. Trail lines are a bit too sharp and remind me of Tron lightcycles - shouldn't they blur a bit, the farther they are from the engines?
Audio:
1. I don't hear my ship's engine, and only when in warp I hear the engine kick in about a second after going into warp. I would think I would hear some more powerful engines when kicking in my MWD, afterburners, or warping. I see the engines' graphics go into overdrive when warping, but don't hear the appropriate audio.
Multi-Monitor Support:
1. Would it be possible to limit the 3d viewport to a set screen resolution, ie 1900x1200, while allowing more screen real-estate for the overview & chat & other windows?
Hi, thanks for the post. I can't give you definitive answers on these but I've passed your post on to the relevant people. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.28 21:20:00 -
[60] - Quote
Daniel Jackson wrote:I am trying to run that patch right now and its stuck at (3/7) Downloading recipes: Initializing ... Output folder: F:\System\AppData\Local\Temp\nsf8C54.tmp Extract: custom_win.exe... 100 percent Extract: library.zip... 100 percent Extract: patch_helper.exe... 100 percent Extract: patch_win.exe... 100 percent Execute: F:\System\AppData\Local\Temp\nsf8C54.tmp\patch_win.exe "G:\CCP\Singularity" http://content.eveonline.com/321452/RepairData_321452.dat 199272
I just ran into that one myself, fixed now. Note that the repair tool will probably need to be manually killed via task manager. I am filing a defect on it freezing like that right now. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |