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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
53

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Posted - 2011.11.22 19:58:00 -
[1] - Quote
Sisi will be updated tonight at 22:00! CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Lone Gunman
Forhotea Corporation
8
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Posted - 2011.11.22 22:49:00 -
[2] - Quote
RC still not up yet. |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
53

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Posted - 2011.11.22 23:20:00 -
[3] - Quote
Lone Gunman wrote:Sisi is up with Build 319542. Sisi Launcher working. Manual Patch not up yet.
That is another side effect of RC builds; they don't get patches from the staging builds. The way to update to the current Sisi client is to use the Sisi launcher, a generic patch (see bottom paragraph of patches page) or manual patch from the current TQ build. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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DJB16
Phantom Squad Nulli Secunda
1
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Posted - 2011.11.23 01:36:00 -
[4] - Quote
i hope the 2 spawns in first wave in forsaken hubs has been fixed coz i used to be able to do them in a t1 fitted bs close range fitted if im forced to use long range guns and a faction ship or carrier to run them im gonna be pissed and i wont be the only one
forcing a large change to a play style (which involves making isk in 0.0 to requireing lots of isk to start making isk) is really bad |

damnjita
Sinq Laison Collective
2
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Posted - 2011.11.23 03:10:00 -
[5] - Quote
DJB16 wrote:i hope the 2 spawns in first wave in forsaken hubs has been fixed coz i used to be able to do them in a t1 fitted bs close range fitted if im forced to use long range guns and a faction ship or carrier to run them im gonna be pissed and i wont be the only one
forcing a large change to a play style (which involves making isk in 0.0 to requireing lots of isk to start making isk) is really bad
*edit* and yep the first 2 waves of npcs still come in first spawn which means i have to change my autocannon mach for a tach nightmare to be able to do them due to the dps overload in the first wave thanks for nuking the only viable way (without getting killed by hostiles due to having to use a carrier) of making isk in 0.0 which means more people using incursions in highsec ie going backwards ingame wise
I think what you are missing is, if all the anomalies get hard and thus worth more you will make similar isk with similar difficulty on a lower level site as you did on an upper one. Old isk/difficulty high end = new isk/difficulty upper mid-range. Basically its giving you room to grow. You shouldn't just be handed more isk but you still have the opportunities to make the same with your current set up in a lower anom.
Quote:oh btw its not like i could do the damn anoms in 0.0 in the first place coz of hostiles leaving blackops cyno alts in every ratting system in eve so no one can make isk in 0.0 find a way to fix that and everyone in eve will love you for it
EvE as life is about risk and reward, you have the opportunity to farm high paying anoms because of the risk of loss, thats why they do and should pay more than high-sec activities like mission running. If you want safety fly in high sec, but accept a income penalty.
Quote:btw another thing that is cheesing me off royaly is these plex promos sending plex prices through the roof meaning i CANT sub my accounts due to insane prices when i cant make isk in the first place
Plex promos add more supply to the market, which should have the effect of driving prices down or at least slowing the rise, which is most likely why CCP is doing a bunch lately.
If this was a troll, you got me. |

Grey Stormshadow
Starwreck Industries
385
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Posted - 2011.11.23 04:26:00 -
[6] - Quote
Clicking "my wallet -> transactions -> load" still hangs the wallet, but reply to the bug report I filed earlier mentioned it being fixed internally... Recheck please.
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Malcom Dax
Blacklight Incorporated Broken Chains Alliance
7
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Posted - 2011.11.23 11:28:00 -
[7] - Quote
Minor graphical glitch:
Some ship models (saw this on the Naga, Tornado and Scorpion) show some of the lights through the ship model when viewed in the item preview pane, but only when flying in space. This didn't happen in station. Blacklight Incorporated: Recruiting now for PvP and Industry. |

Rivqua
Omega Wing
0
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Posted - 2011.11.23 12:04:00 -
[8] - Quote
Removal of pin windows locking it in place is mad. It will make the UI a lot more difficult to deal with, as it's very easy to drag something in a stressed situation, leading to not finding the proper buttons in the proper places, and dying for it.
Please return this feature soonest. |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

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Posted - 2011.11.23 12:51:00 -
[9] - Quote
Grey Stormshadow wrote:Clicking "my wallet -> transactions -> load" still hangs the wallet, but reply to the bug report I filed earlier mentioned it being fixed internally... Recheck please.
Can you please post the bug report ID here so I can follow up on this? CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Salpun
Paramount Commerce
80
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Posted - 2011.11.23 12:54:00 -
[10] - Quote
90% UI still has black edges when the hanger view is turned off. Corp BM creation at right click is still not active. Pen window option removal bad |
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CCP Legion
7

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Posted - 2011.11.23 13:32:00 -
[11] - Quote
Salpun wrote:90% UI still has black edges when the hanger view is turned off.
Thanks. We got a fix for this, it just didn't make it into today's build. CCP Legion | EVE Quality Assurance |
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Grey Stormshadow
Starwreck Industries
395
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Posted - 2011.11.23 14:23:00 -
[12] - Quote
CCP Gangleri wrote:Grey Stormshadow wrote:Clicking "my wallet -> transactions -> load" still hangs the wallet, but reply to the bug report I filed earlier mentioned it being fixed internally... Recheck please.
Can you please post the bug report ID here so I can follow up on this? Sure thing... 118658
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Blue Harrier
18
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Posted - 2011.11.23 15:17:00 -
[13] - Quote
Planet view and map from within CQ with AA enabled doesn't work User pain: Low Workaround: Disable anti aliasing Status: Fixed in in Nov 23 update (#319708)
Just for your info, I am running 319708 and the above is not yet fixed for me (unless you have not released the update yet).
Both the Planet View and Map fail to load if AA is enabled.
Regards, BH. |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

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Posted - 2011.11.23 15:30:00 -
[14] - Quote
Grey Stormshadow wrote:CCP Gangleri wrote:Grey Stormshadow wrote:Clicking "my wallet -> transactions -> load" still hangs the wallet, but reply to the bug report I filed earlier mentioned it being fixed internally... Recheck please.
Can you please post the bug report ID here so I can follow up on this? Sure thing... 118658
The log with that bug report is massively long and has a ton of exceptions linked to other issues that have in fact been fixed, I had to dig for a while before I found the one that actually looked relevant to your issue. Have notified the relevant team, but can't promise a fix will make it into the first release since it may take a while to find the root cause.
Thanks for taking the time to report this. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

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Posted - 2011.11.23 15:33:00 -
[15] - Quote
Blue Harrier wrote:Planet view and map from within CQ with AA enabled doesn't work User pain: Low Workaround: Disable anti aliasing Status: Fixed in in Nov 23 update (#319708)
Just for your info, I am running 319708 and the above is not yet fixed for me (unless you have not released the update yet).
Both the Planet View and Map fail to load if AA is enabled.
Regards, BH.
I actually just accidentally updated the status on that instead of the FPS bug  CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Blue Harrier
18
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Posted - 2011.11.23 15:40:00 -
[16] - Quote
No problem  |

Blue Harrier
18
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Posted - 2011.11.23 16:12:00 -
[17] - Quote
Grey Stormshadow wrote:Clicking "my wallet -> transactions -> load" still hangs the wallet,
Just to confirm this also happens to me, I thought it was because we were on SiSi so did not bother to report it.
Also I have asked many times in the past but never got an answer or a fix (if it needs it), but why is the 'Balance' column the only one that is left justified and not right like all the other money columns?
Regards, BH. |

Hamster Too
No Name Corporation
11
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Posted - 2011.11.23 21:49:00 -
[18] - Quote
Scanning is broken. Pinpointing cosmic signatures using Core Scanner Probes, both regular and Sisters variety is impossible.
Bug report 119622. |

Charles Edisson
Isk Incorporated
14
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Posted - 2011.11.23 21:50:00 -
[19] - Quote
DJB16 wrote:i hope the 2 spawns in first wave in forsaken hubs has been fixed coz i used to be able to do them in a t1 fitted bs close range fitted if im forced to use long range guns and a faction ship or carrier to run them im gonna be pissed and i wont be the only one
forcing a large change to a play style (which involves making isk in 0.0 to requireing lots of isk to start making isk) is really bad
*edit* and yep the first 2 waves of npcs still come in first spawn which means i have to change my autocannon mach for a tach nightmare to be able to do them due to the dps overload in the first wave thanks for nuking the only viable way (without getting killed by hostiles due to having to use a carrier) of making isk in 0.0 which means more people using incursions in highsec ie going backwards ingame wise
oh btw its not like i could do the damn anoms in 0.0 in the first place coz of hostiles leaving blackops cyno alts in every ratting system in eve so no one can make isk in 0.0 find a way to fix that and everyone in eve will love you for it
btw another thing that is cheesing me off royaly is these plex promos sending plex prices through the roof meaning i CANT sub my accounts due to insane prices when i cant make isk in the first place
another gripe atm is the station services showing the holding corps logo taking up space so if u have items and ships merged with the station window u have just lost ALOT of view space can we please have an option to hide the logo and gain our space back?
wow test server client *quit button* doesnt take 20 seconds to close the game its now instant woot.... oh wait..
No point queerying the update now, all CCP are doing now is trying to limit theundocumented features people will find on patch day. the content is finalised. It might be a bit crap in some cases but it is what it is.
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Salpun
Paramount Commerce
83
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Posted - 2011.11.23 23:38:00 -
[20] - Quote
I have lost control of the camera in the CQ. |
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Grey Stormshadow
Starwreck Industries
402
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Posted - 2011.11.24 08:30:00 -
[21] - Quote
Oh my god...
Guys when you moved our bookmarks from our computers to your new database, you efficiently deleted all the folders. Now I have 254 unsorted misc bookmarks in 1 folder.
Is this a joke?
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CCP Legion
7

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Posted - 2011.11.24 09:12:00 -
[22] - Quote
Salpun wrote:I have lost control of the camera in the CQ.
Could you submit a bug report with logs if still possible? Are you able to reproduce this? CCP Legion | EVE Quality Assurance |
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Salpun
Paramount Commerce
85
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Posted - 2011.11.24 09:59:00 -
[23] - Quote
CCP Legion wrote:Salpun wrote:I have lost control of the camera in the CQ. Could you submit a bug report with logs if still possible? Are you able to reproduce this? BR #119625. Just reproduced it on the same computer. Diffrent logins get the same results. Its mixed with a bulk data down load everytime to. Repair the client does not fix it either hope it goes a way with a new build.
Just submited a new BR with your name on it.
Load bulk date = camera bug. |
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CCP Bayesian
C C P C C P Alliance
0

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Posted - 2011.11.24 11:11:00 -
[24] - Quote
Salpun wrote:CCP Legion wrote:Salpun wrote:I have lost control of the camera in the CQ. Could you submit a bug report with logs if still possible? Are you able to reproduce this? BR #119625. Just reproduced it on the same computer. Diffrent logins get the same results. Its mixed with a bulk data down load everytime to. Repair the client does not fix it either hope it goes a way with a new build. Just submited a new BR with your name on it. Load bulk date = camera bug.
Hey, thanks for the bug report, we've seen a few previous occurrences of this in earlier builds for this release and I've fixed a whole load of potential issues but it seems there are still more out there! 
We've not managed to reproduce this internally so I'd be grateful if you could answer a few questions to help pin down what's happening here:
- When you move the character around the environment does the camera follow along?
- When you click and hold a mouse button to try and rotate the camera what do you see the mouse cursor doing?
- Do you routinely have any UI open or do anything whilst the CQ is loading?
- Once this has happened does it persist even when you completely close and reopen the client?
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Salpun
Paramount Commerce
85
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Posted - 2011.11.24 11:24:00 -
[25] - Quote
CCP Bayesian wrote:Salpun wrote:CCP Legion wrote:Salpun wrote:I have lost control of the camera in the CQ. Could you submit a bug report with logs if still possible? Are you able to reproduce this? BR #119625. Just reproduced it on the same computer. Diffrent logins get the same results. Its mixed with a bulk data down load everytime to. Repair the client does not fix it either hope it goes a way with a new build. Just submited a new BR with your name on it. Load bulk date = camera bug. Hey, thanks for the bug report, we've seen a few previous occurrences of this in earlier builds for this release and I've fixed a whole load of potential issues but it seems there are still more out there!  We've not managed to reproduce this internally so I'd be grateful if you could answer a few questions to help pin down what's happening here:
- When you move the character around the environment does the camera follow along?
yes
- When you click and hold a mouse button to try and rotate the camera what do you see the mouse cursor doing?
curser center screen
- Do you routinely have any UI open or do anything whilst the CQ is loading?
No
Did the NPE up to the mining agent first mission and used the ship interface on the CQ balcany to switch ships. seemed to start it.
Bulk data being requred stated after that test on a third alt. Same symptems on all starts from sisi launcher.
- Once this has happened does it persist even when you completely close and reopen the client?
yes bulk data loads every time
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Commander Xian
Imperial Academy Amarr Empire
0
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Posted - 2011.11.24 11:27:00 -
[26] - Quote
One thing related to the solar system map and scanning.
Why did you choose to limit how much we can zoom out to something this low? Scanning or managing Combat or Deep Space probes on max range is a serious pain now as well as it is just to manage several Core probes with 32 AU range. You cannot even view all of the large systems, so you now need to drag your probes, move view, drag probes again, rinse and repeat.
All this because you choose to put a lower limit than previous on how much one can zoom out on the solar map.
A suggestion for scanning and for giving Deep Space probes some meaning... Loosen up on the idea that every site has to spawn within 4 AU of a planet. Let some be in deep space so you actually could benefit from not having every wannabe scanner out there able to find them in a niffy with little to no skill at all. Give Deep Space probes meaning!
A compromise could be that planets actually was moving in the orbits shown on the solar map and the signature spawned within 4 AU of where the planet were when it spawned. But really, having the 4 AU limit is simply dull as you never find remote sites you could hope to find on your own. The sense of exploration is limited to a race these days to beat the competition rather than a feel of finding a rare and undiscovered site in deep space.
I did a few magsites in 0.5 systems and the outcome was just as poor as always. I think I got salvage parts for around 20000 ISK. And that even from low signature sites. Did you forget to buff them? They are really not worth it still.
Otherwise an awesome expansion, looking forward to it. I especially love the nebulae, engine trails and warp tunnels. Better and warmer lighting in the captains quaters made chars less pale too. Good job on that as well.  |

Grey Stormshadow
Starwreck Industries
405
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Posted - 2011.11.24 11:29:00 -
[27] - Quote
I had camera issues too but they had vanished in 1st rc build... Did reinstall entire sisi client meanwhile also so unable to reliably say what ultimately fixed the issue.
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Salpun
Paramount Commerce
85
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Posted - 2011.11.24 11:33:00 -
[28] - Quote
Grey Stormshadow wrote:I had camera issues too but they had vanished in 1st rc build... Did reinstall entire sisi client meanwhile also so unable to reliably say what ultimately fixed the issue.
Time to see if my Win7-32 bit will break the same way if i do what i did with the 64 wish me luck lol
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Blue Harrier
18
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Posted - 2011.11.24 11:45:00 -
[29] - Quote
Some feed back for you for build 320042.
I can confirm the AA problem is fixed for me, both the Planet View and Map now work with AA on or off.
The problem with the My Wallet not loading the GÇÿTransactionsGÇÖ is still not working.
There is also a minor problem with the Customs Office Have you moved them slightly as my bookmarks donGÇÖt take me to the CO like they used too, thatGÇÖs how I found the problem.
When I came out of warp next to the CO (I open the GÇÿAccess CO menu on the way), the small GÇÿCargoGÇÖ icon on the Select Items window was lit up but the distance quoted was 12Km not the usual 2.2 to 2.5Km I was expecting.
I also received the message I had to be within 2.5Km to drag and drop the item into my cargo hold. So it seems the Icon is lighting up well before the expected 2.5 threshold is reached. It did not do that before.
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Salpun
Paramount Commerce
85
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Posted - 2011.11.24 12:53:00 -
[30] - Quote
Salpun wrote:Grey Stormshadow wrote:I had camera issues too but they had vanished in 1st rc build... Did reinstall entire sisi client meanwhile also so unable to reliably say what ultimately fixed the issue. Time to see if my Win7-32 bit will break the same way if i do what i did with the 64 wish me luck lol Requiring a bulk data down load started on this computer to after the down time. warp after effects red green when zoomed out with tactical over view are still happening. NPE info at the academy Offices need to be linked to the marked not contracts. If a contaner is loot alled and all loot is taken. it should close not stay on space and have to be closed. Error was not reproducable in Win7-32 bit. same character loading on the Win7-64 bit loaded bulk data and had error.
Test of Win7-32 bit updated. |
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Salpun
Paramount Commerce
85
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Posted - 2011.11.24 14:25:00 -
[31] - Quote
New sisilauncher update did not fix the bulk date issue.
What was updated? |
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CCP Bayesian
C C P C C P Alliance
0

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Posted - 2011.11.24 15:46:00 -
[32] - Quote
Salpun wrote:Salpun wrote:Grey Stormshadow wrote:I had camera issues too but they had vanished in 1st rc build... Did reinstall entire sisi client meanwhile also so unable to reliably say what ultimately fixed the issue. Time to see if my Win7-32 bit will break the same way if i do what i did with the 64 wish me luck lol Requiring a bulk data down load started on this computer to after the down time. warp after effects red green when zoomed out with tactical over view are still happening. NPE info at the academy Offices need to be linked to the marked not contracts. If a contaner is loot alled and all loot is taken. it should close not stay on space and have to be closed. Error was not reproducable in Win7-32 bit. same character loading on the Win7-64 bit loaded bulk data and had error. Test of Win7-32 bit updated.
Thanks for the info, we're still trying to track down a solid repro for this but have managed to actually reproduce it in-house so fingers crossed we're on the way to fixing it. |
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Salpun
Paramount Commerce
85
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Posted - 2011.11.24 15:48:00 -
[33] - Quote
CCP Bayesian wrote:Salpun wrote:Salpun wrote:Grey Stormshadow wrote:I had camera issues too but they had vanished in 1st rc build... Did reinstall entire sisi client meanwhile also so unable to reliably say what ultimately fixed the issue. Time to see if my Win7-32 bit will break the same way if i do what i did with the 64 wish me luck lol Requiring a bulk data down load started on this computer to after the down time. warp after effects red green when zoomed out with tactical over view are still happening. NPE info at the academy Offices need to be linked to the marked not contracts. If a contaner is loot alled and all loot is taken. it should close not stay on space and have to be closed. Error was not reproducable in Win7-32 bit. same character loading on the Win7-64 bit loaded bulk data and had error. Test of Win7-32 bit updated. Thanks for the info, we're still trying to track down a solid repro for this but have managed to actually reproduce it in-house so fingers crossed we're on the way to fixing it. nice yay us. glad i found it before release. |

Hamster Too
No Name Corporation
11
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Posted - 2011.11.24 17:32:00 -
[34] - Quote
Missile descriptions for both Fury and Precision types still mention the penalties that have been removed in Crucible.
P.S. Bulk data download on every startup is back :( |

Blue Harrier
18
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Posted - 2011.11.24 20:12:00 -
[35] - Quote
Build 320443
My Wallet 'Transactions' is fixed for me.
Thanks. |

Salpun
Paramount Commerce
85
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Posted - 2011.11.24 20:17:00 -
[36] - Quote
New build did not freeze at log in was a change made?
Bulk data processes takes a while but no down load.
Chat is not moveable on one character. Second load up the client went unresponsive while proccessing bulk data and restarted my computer but failed to load had to manualy restart locking up during start up Not solved Computer still broke
Win7 32 bit started a update using the new launcher. |

Oberine Noriepa
221
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Posted - 2011.11.24 22:45:00 -
[37] - Quote
Would it be possible for a dev to give the "New nebulas, ruined potential" thread some love? The thread basically inquires about the possibility of an optional patch for higher quality nebulae. (By "higher quality", something with image quality that's on par with the the Crucible wallpapers is desirable.) I know it isn't something of the highest priority, but we would really like to know what you guys think.  |

Grey Stormshadow
Starwreck Industries
418
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Posted - 2011.11.25 02:55:00 -
[38] - Quote
CCP Gangleri wrote:Grey Stormshadow wrote:CCP Gangleri wrote:Grey Stormshadow wrote:Clicking "my wallet -> transactions -> load" still hangs the wallet, but reply to the bug report I filed earlier mentioned it being fixed internally... Recheck please.
Can you please post the bug report ID here so I can follow up on this? Sure thing... 118658 The log with that bug report is massively long and has a ton of exceptions linked to other issues that have in fact been fixed, I had to dig for a while before I found the one that actually looked relevant to your issue. Have notified the relevant team, but can't promise a fix will make it into the first release since it may take a while to find the root cause. Thanks for taking the time to report this.
Seems to be fixed in latest SiSi RC. Thank you.
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Grey Stormshadow
Starwreck Industries
418
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Posted - 2011.11.25 03:26:00 -
[39] - Quote
Ok...
- There is new UI/Chat related bug where player name appears twice when he writes something. - As side note: chat window contains 3 sections and each one contains different size/type of font with different spacing?
[img]https://bugs.eveonline.com/files/8841125319141.jpg[/img]
Bugreport id: 119704
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Salpun
Paramount Commerce
86
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Posted - 2011.11.25 03:30:00 -
[40] - Quote
Grey Stormshadow wrote:Ok...
- There is new UI/Chat related bug where player name appears twice when he writes something. - As side note: chat window contains 3 sections and each one contains different size/type of font with different spacing?
[img]https://bugs.eveonline.com/files/8841125319141.jpg[/img]
Bugreport id: 119704
That "feature" was so well know I did not bug report it becouse its got to be a know issue. lol Thanks for sending the bug report. I was hoping to have a bug free build by now but no such luck. Two weeks and they are still cuting it close. |
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CCP Bayesian
C C P C C P Alliance
1

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Posted - 2011.11.25 10:30:00 -
[41] - Quote
Just to confirm the instances of losing control of the camera in the Captains Quarters is caused by the UI scaling settings and I'm working on fixing it right now. For now the workaround is to set UI scaling back to 100%. |
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Rivqua
Omega Wing
1
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Posted - 2011.11.25 12:41:00 -
[42] - Quote
Two current bugs on SiSI:
1) In the chats, name is double so it says "Rivqua Rivqua > asdjasid", and if you have time stamps, they also show up twice.
2) Still all missile skills have no text, and are just the reference number code.
- Riv |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

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Posted - 2011.11.25 13:30:00 -
[43] - Quote
Rivqua wrote:Two current bugs on SiSI:
1) In the chats, name is double so it says "Rivqua Rivqua > asdjasid", and if you have time stamps, they also show up twice.
2) Still all missile skills have no text, and are just the reference number code.
- Riv
Thanks, updated OP with data on these two. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Fustor
Sonic Empathy
0
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Posted - 2011.11.26 18:26:00 -
[44] - Quote
Missions: 1.Mission Pot and Kettle - Wounded Hunter (1 of 5) Objectives mission has a name too long and can not fit in one line 2.When accept mission in Journal Mission type is in Russian 3.bonus if you complete the mission within 4 -ç-¦-ü-¦ -+ 25 -+-+-+-â-é Bonus time in Russian 4.When try to warp to mission - Encounter,Dropoff,Agent home in Russian
when you open the container - container window is always smallest possible (does not remember window position)
- optional
Fonts are cool except Turret ammo
Gameplay suggestion: in Jita---- At the beginning of the 2011 year daily sales of Plush Compound was 300k - 800k per day (7B-20B isk per day) and now 5-7M Plush Compound per day (125B-175B isk per day) I'm not sure how it happened but I know it's a big blow to the EVE economy and industrial characters |

Marlona Sky
Caldari Provisions Caldari State
79
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Posted - 2011.11.26 20:12:00 -
[45] - Quote
I'll try and duplicate it and file a bug report, but I know that when you save a fitting on the Ishtar and go to use the saved fitting to refit another one most of the drones do not automatically get loaded.
I had a fit with 13 Ogre II's and 10 Warrior II's. The Warrior drones would be loaded into the drone bay, but the Ogres would still remain in my item hanger. Granted it would pull the 13 off the stack, but never actually put said 13 into the Ishtar. |

Palovana
Inner Fire Inc.
28
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Posted - 2011.11.27 05:05:00 -
[46] - Quote
Bug report 119811 filed.
Odd window behavior related to window stacking and pinning when upgrading a copy of TQ install to current Sisi build.
Windows end up completely immobile and even the "Reset Window Positions" option does not fix them and can in fact make them worse when splitting a window stack.
Nuking the "settings" dir on the copied/upgraded install will fix the problem but all settings are lost. Please support: export of settings in editable format
Your stuff goes here. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
34
|
Posted - 2011.11.27 15:17:00 -
[47] - Quote
Haven't been able to check Sisi in a while, but I'm wondering if the "JUMP" command still exists on all stargate menus even if you're not warping to that stargate, or any stargate at all. |

Salpun
Paramount Commerce
88
|
Posted - 2011.11.27 16:05:00 -
[48] - Quote
Xenial Jesse Taalo wrote:Haven't been able to check Sisi in a while, but I'm wondering if the "JUMP" command still exists on all stargate menus even if you're not warping to that stargate, or any stargate at all.
yes if you are warping to a stargate after commanding it to jump all startgates on the right click menu still show the jump command. only thing it does is cancel the jump command on the gate you are in warp to. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
34
|
Posted - 2011.11.27 23:43:00 -
[49] - Quote
It's not just after commanding it to jump or when warping to gate. It's any warp at all; bookmark, belt, anything. |

Kylar Tzu
Wildland Privateers Reverberation Project
1
|
Posted - 2011.11.28 13:02:00 -
[50] - Quote
Hey CCP, why did you take missiles off the Naga thought it was "easily the most flexible weapons platform of the four new battlecruisers"? |
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CrazyPk
2ND TO NONE ORION-CYGNUS
0
|
Posted - 2011.11.28 16:31:00 -
[51] - Quote
I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do. |
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.28 16:46:00 -
[52] - Quote
CrazyPk wrote:I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do.
You can update to the current Sisi version with this patch: http://content.eveonline.com//321215/evepremiumpatch321215.exe
There will however be another Sisi update in a few hours, at which point you will need to patch again.
Do not use the above patch on your main install of EVE (the one you use for Tranquility). CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|

Dario Kaelenter
ACME HARDWARE
2
|
Posted - 2011.11.28 17:32:00 -
[53] - Quote
I previously logged a BR for issues with item stacking on Export from a Planet and updated the BR when a Bug hunter couldn't get what I was referring to ... seems Ghost Stacks are left behind in the Customs Office if u export something that's already there. BR ID # 119727
Also trying to submit a new BR from the F12 function tho the last day I get Internal Server Error 500 - What I'm looking for can't be found pop up in a little window after the bug report seems to complete sending and waiting a while.
This attempt was related to the Science and Industry Blueprints tabs (both personal and Corp). They seem to be missing their column headings and only show the Blueprint details for the initial list of Blueprints that would fit in the window. Seems there is no fetch or display when u scroll down so any blueprints that won't fit in the window have no details.
And on the Font front ... some of it's much more readable tho there are a number of items that have their names wrapped in a messy way like Hammerheads showing in hanger items as :
Hammerhea d II
And the Blueprints have this and no Blueprint wording at all.
Will try sending bug report again later.
|
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.28 19:10:00 -
[54] - Quote
Dario Kaelenter wrote: Also trying to submit a new BR from the F12 function tho the last day I get Internal Server Error 500 - What I'm looking for can't be found pop up in a little window after the bug report seems to complete sending and waiting a while.
That is an interesting bug in and of itself, if you can reproduce this please take the time to gather logs in the old fashioned way via the LogServer tool and file a bug report via the old web interface. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
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Demarcus
Killjoy.
0
|
Posted - 2011.11.28 19:58:00 -
[55] - Quote
CCP Gangleri wrote:CrazyPk wrote:I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do. You can update to the current Sisi version with this patch: http://content.eveonline.com//321215/evepremiumpatch321215.exeThere will however be another Sisi update in a few hours, at which point you will need to patch again. Do not use the above patch on your main install of EVE (the one you use for Tranquility).
My patch is the one you linked and I am getting the same "Incompatible Version" message.
|
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.28 20:01:00 -
[56] - Quote
Demarcus wrote:CCP Gangleri wrote:CrazyPk wrote:I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do. You can update to the current Sisi version with this patch: http://content.eveonline.com//321215/evepremiumpatch321215.exeThere will however be another Sisi update in a few hours, at which point you will need to patch again. Do not use the above patch on your main install of EVE (the one you use for Tranquility). My patch is the one you linked and I am getting the same "Incompatible Version" message.
That's because we literally just updated, you should be able to autopatch or use this generic patch: http://content.eveonline.com//321452/evepremiumpatch321452.exe CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|

Jim Luc
Rule of Five
10
|
Posted - 2011.11.28 20:30:00 -
[57] - Quote
I was playing around on SiSi last night and a few thoughts that I hope are addressed, or will be addressed in the near future:
F10 Map:
1. The little expanding on rollover is insane. It causes the server to be queried each time you roll over a star, and many times it expands too quickly so a star I originally intended to focus on is covered up by the expanded list for another star, and since my mouse is now over the expanded list, it expands all of the planets and stations - all for a star that I had no intention of looking at.
2. Change to a click-to-expand system. Rolling over is ok to show the routes, but currently rolling over a star deselects the other star I already had selected. The clear simple fix for this is to allow selection only for clicking a star.
3. F11 Map covers over the F10 map, however it doesn't stop the F10 map from being interacted with - so for instance if your mouse is hovering over the F11 map, it will select a star in the F10 map, even if that star is underneath the F11 overlay map.
Solar System Map:
1. Clicking on an entity should change the rotation of the solar system to be around that entity, so you can zoom in to that selected area. Currently the entire solar system rotates around the sun, and does not change, so it's literally impossible to narrow down your search.
2. Currently there are multiple info tabs open that cover over each other, I'm assuming they are for your current station you're docked at, and current moon or whatever. Based on your viewing angle though, the info tabs cover each other up instead of stacking. Again, this would be better if you can select a celestial that you wish to focus on, both changing rotation and opening up a little info tab for the item you selected.
3. Including a Reset View button would be nice too, for both F10 Map & Solar System map.
Engine Trails:
1. Flying a Tengu, my trails are currently BLUE, however my engine is currently bright YELLOW. It looks a little strange, I'd think that the trail's color should be dependent upon the current engine.
2. Trails disappear abruptly when going into warp, and reappear abruptly when leaving warp. I think they should continue while in warp, and for those that are in a system watching another player warp off it would be cool to see a faint trail in the direction of their warp that fades out. Also there should be a softer distinction between the engine trail and the actual engine. The idea is that the engine is making the trails and is an optical effect made similar to a low shutter speed taking a picture at night, not that they're streamers made out of plastic attached to the rear of our ships.
3. No difference graphically between afterburners, MWD, or basic engines.
4. Trail lines are a bit too sharp and remind me of Tron lightcycles - shouldn't they blur a bit, the farther they are from the engines?
Audio:
1. I don't hear my ship's engine, and only when in warp I hear the engine kick in about a second after going into warp. I would think I would hear some more powerful engines when kicking in my MWD, afterburners, or warping. I see the engines' graphics go into overdrive when warping, but don't hear the appropriate audio.
Multi-Monitor Support:
1. Would it be possible to limit the 3d viewport to a set screen resolution, ie 1900x1200, while allowing more screen real-estate for the overview & chat & other windows? |

Daniel Jackson
Planet Watchers
0
|
Posted - 2011.11.28 20:56:00 -
[58] - Quote
I am trying to run that patch right now and its stuck at
(3/7) Downloading recipes: Initializing ...
Output folder: F:\System\AppData\Local\Temp\nsf8C54.tmp Extract: custom_win.exe... 100 percent Extract: library.zip... 100 percent Extract: patch_helper.exe... 100 percent Extract: patch_win.exe... 100 percent Execute: F:\System\AppData\Local\Temp\nsf8C54.tmp\patch_win.exe "G:\CCP\Singularity" http://content.eveonline.com/321452/RepairData_321452.dat 199272 |
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.28 20:57:00 -
[59] - Quote
Jim Luc wrote:I was playing around on SiSi last night and a few thoughts that I hope are addressed, or will be addressed in the near future:
F10 Map:
1. The little expanding on rollover is insane. It causes the server to be queried each time you roll over a star, and many times it expands too quickly so a star I originally intended to focus on is covered up by the expanded list for another star, and since my mouse is now over the expanded list, it expands all of the planets and stations - all for a star that I had no intention of looking at.
2. Change to a click-to-expand system. Rolling over is ok to show the routes, but currently rolling over a star deselects the other star I already had selected. The clear simple fix for this is to allow selection only for clicking a star.
3. F11 Map covers over the F10 map, however it doesn't stop the F10 map from being interacted with - so for instance if your mouse is hovering over the F11 map, it will select a star in the F10 map, even if that star is underneath the F11 overlay map.
Solar System Map:
1. Clicking on an entity should change the rotation of the solar system to be around that entity, so you can zoom in to that selected area. Currently the entire solar system rotates around the sun, and does not change, so it's literally impossible to narrow down your search.
2. Currently there are multiple info tabs open that cover over each other, I'm assuming they are for your current station you're docked at, and current moon or whatever. Based on your viewing angle though, the info tabs cover each other up instead of stacking. Again, this would be better if you can select a celestial that you wish to focus on, both changing rotation and opening up a little info tab for the item you selected.
3. Including a Reset View button would be nice too, for both F10 Map & Solar System map.
Engine Trails:
1. Flying a Tengu, my trails are currently BLUE, however my engine is currently bright YELLOW. It looks a little strange, I'd think that the trail's color should be dependent upon the current engine.
2. Trails disappear abruptly when going into warp, and reappear abruptly when leaving warp. I think they should continue while in warp, and for those that are in a system watching another player warp off it would be cool to see a faint trail in the direction of their warp that fades out. Also there should be a softer distinction between the engine trail and the actual engine. The idea is that the engine is making the trails and is an optical effect made similar to a low shutter speed taking a picture at night, not that they're streamers made out of plastic attached to the rear of our ships.
3. No difference graphically between afterburners, MWD, or basic engines.
4. Trail lines are a bit too sharp and remind me of Tron lightcycles - shouldn't they blur a bit, the farther they are from the engines?
Audio:
1. I don't hear my ship's engine, and only when in warp I hear the engine kick in about a second after going into warp. I would think I would hear some more powerful engines when kicking in my MWD, afterburners, or warping. I see the engines' graphics go into overdrive when warping, but don't hear the appropriate audio.
Multi-Monitor Support:
1. Would it be possible to limit the 3d viewport to a set screen resolution, ie 1900x1200, while allowing more screen real-estate for the overview & chat & other windows?
Hi, thanks for the post. I can't give you definitive answers on these but I've passed your post on to the relevant people. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.28 21:20:00 -
[60] - Quote
Daniel Jackson wrote:I am trying to run that patch right now and its stuck at (3/7) Downloading recipes: Initializing ... Output folder: F:\System\AppData\Local\Temp\nsf8C54.tmp Extract: custom_win.exe... 100 percent Extract: library.zip... 100 percent Extract: patch_helper.exe... 100 percent Extract: patch_win.exe... 100 percent Execute: F:\System\AppData\Local\Temp\nsf8C54.tmp\patch_win.exe "G:\CCP\Singularity" http://content.eveonline.com/321452/RepairData_321452.dat 199272
I just ran into that one myself, fixed now. Note that the repair tool will probably need to be manually killed via task manager. I am filing a defect on it freezing like that right now. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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|
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CCP Conrad
C C P C C P Alliance
0

|
Posted - 2011.11.28 22:03:00 -
[61] - Quote
I've got a Papercuts programmer looking at this now. Thanks for pointing it out.
Salpun wrote:Xenial Jesse Taalo wrote:Haven't been able to check Sisi in a while, but I'm wondering if the "JUMP" command still exists on all stargate menus even if you're not warping to that stargate, or any stargate at all. yes if you are warping to a stargate after commanding it to jump all startgates on the right click menu still show the jump command. only thing it does is cancel the jump command on the gate you are in warp to.
Xenial Jesse Taalo wrote:It's not just after commanding it to jump or when warping to gate. It's any warp at all; bookmark, belt, anything. |
|

Jim Luc
Rule of Five
10
|
Posted - 2011.11.28 22:11:00 -
[62] - Quote
CCP Gangleri wrote:Jim Luc wrote:I was playing around on SiSi last night and a few thoughts that I hope are addressed, or will be addressed in the near future:
F10 Map:
1. The little expanding on rollover is insane. It causes the server to be queried each time you roll over a star, and many times it expands too quickly so a star I originally intended to focus on is covered up by the expanded list for another star, and since my mouse is now over the expanded list, it expands all of the planets and stations - all for a star that I had no intention of looking at.
2. Change to a click-to-expand system. Rolling over is ok to show the routes, but currently rolling over a star deselects the other star I already had selected. The clear simple fix for this is to allow selection only for clicking a star.
3. F11 Map covers over the F10 map, however it doesn't stop the F10 map from being interacted with - so for instance if your mouse is hovering over the F11 map, it will select a star in the F10 map, even if that star is underneath the F11 overlay map.
Solar System Map:
1. Clicking on an entity should change the rotation of the solar system to be around that entity, so you can zoom in to that selected area. Currently the entire solar system rotates around the sun, and does not change, so it's literally impossible to narrow down your search.
2. Currently there are multiple info tabs open that cover over each other, I'm assuming they are for your current station you're docked at, and current moon or whatever. Based on your viewing angle though, the info tabs cover each other up instead of stacking. Again, this would be better if you can select a celestial that you wish to focus on, both changing rotation and opening up a little info tab for the item you selected.
3. Including a Reset View button would be nice too, for both F10 Map & Solar System map.
Engine Trails:
1. Flying a Tengu, my trails are currently BLUE, however my engine is currently bright YELLOW. It looks a little strange, I'd think that the trail's color should be dependent upon the current engine.
2. Trails disappear abruptly when going into warp, and reappear abruptly when leaving warp. I think they should continue while in warp, and for those that are in a system watching another player warp off it would be cool to see a faint trail in the direction of their warp that fades out. Also there should be a softer distinction between the engine trail and the actual engine. The idea is that the engine is making the trails and is an optical effect made similar to a low shutter speed taking a picture at night, not that they're streamers made out of plastic attached to the rear of our ships.
3. No difference graphically between afterburners, MWD, or basic engines.
4. Trail lines are a bit too sharp and remind me of Tron lightcycles - shouldn't they blur a bit, the farther they are from the engines?
Audio:
1. I don't hear my ship's engine, and only when in warp I hear the engine kick in about a second after going into warp. I would think I would hear some more powerful engines when kicking in my MWD, afterburners, or warping. I see the engines' graphics go into overdrive when warping, but don't hear the appropriate audio.
Multi-Monitor Support:
1. Would it be possible to limit the 3d viewport to a set screen resolution, ie 1900x1200, while allowing more screen real-estate for the overview & chat & other windows? Hi, thanks for the post. I can't give you definitive answers on these but I've passed your post on to the relevant people.
Sweet! Thanks! I think with some minor tweaks the F10 map could really be useful for planning a route or just getting your bearings for where you are in the Eve universe. As it is currently though it's totally unusable, and chances are I'm not alone in my thinking.
|

Salpun
Paramount Commerce
90
|
Posted - 2011.11.28 22:25:00 -
[63] - Quote
CCP Gangleri wrote:Dario Kaelenter wrote: Also trying to submit a new BR from the F12 function tho the last day I get Internal Server Error 500 - What I'm looking for can't be found pop up in a little window after the bug report seems to complete sending and waiting a while.
That is an interesting bug in and of itself, if you can reproduce this please take the time to gather logs in the old fashioned way via the LogServer tool and file a bug report via the old web interface.
Its got something to do with the location of the saved screen shots. I keept getting that error after placing both errows and comments in a screen shot. Did the same to a second one and then had to go back and delete the first becouse it keep giveing that error. When that pop up happens it does not send the bug report to the server. even though it says it does. |
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CCP Atlas
C C P C C P Alliance
62

|
Posted - 2011.11.29 17:32:00 -
[64] - Quote
Salpun wrote:CCP Gangleri wrote:Dario Kaelenter wrote: Also trying to submit a new BR from the F12 function tho the last day I get Internal Server Error 500 - What I'm looking for can't be found pop up in a little window after the bug report seems to complete sending and waiting a while.
That is an interesting bug in and of itself, if you can reproduce this please take the time to gather logs in the old fashioned way via the LogServer tool and file a bug report via the old web interface. Its got something to do with the location of the saved screen shots. I keept getting that error after placing both errows and comments in a screen shot. Did the same to a second one and then had to go back and delete the first becouse it keep giveing that error. When that pop up happens it does not send the bug report to the server. even though it says it does. There needs to be a way to take a screen shot while a right click menu is open. Bug reporting problems with right click menus under this system is hard to do.
Hi, Any chance that you can send in a bug report of this error in action and send us a .lbw file from your logserver as well as the .zip file that the bug reporting tool generates here: C:\Users\[username]\AppData\Local\CCP\EVE\IGBR
Regarding the screenshot, you can click control-shift-alt-p to grab a screenshot when the bug reporting window is open. You can use this when you have a right click menu or a modal popup that you need to grab. |
|

Salpun
Paramount Commerce
90
|
Posted - 2011.11.29 17:34:00 -
[65] - Quote
CCP Atlas wrote:Salpun wrote:CCP Gangleri wrote:Dario Kaelenter wrote: Also trying to submit a new BR from the F12 function tho the last day I get Internal Server Error 500 - What I'm looking for can't be found pop up in a little window after the bug report seems to complete sending and waiting a while.
That is an interesting bug in and of itself, if you can reproduce this please take the time to gather logs in the old fashioned way via the LogServer tool and file a bug report via the old web interface. Its got something to do with the location of the saved screen shots. I keept getting that error after placing both errows and comments in a screen shot. Did the same to a second one and then had to go back and delete the first becouse it keep giveing that error. When that pop up happens it does not send the bug report to the server. even though it says it does. There needs to be a way to take a screen shot while a right click menu is open. Bug reporting problems with right click menus under this system is hard to do. Hi, Any chance that you can send in a bug report of this error in action and send us a .lbw file from your logserver as well as the .zip file that the bug reporting tool generates here: C:\Users\[username]\AppData\Local\CCP\EVE\IGBR Regarding the screenshot, you can click control-shift-alt-p to grab a screenshot when the bug reporting window is open. You can use this when you have a right click menu or a modal popup that you need to grab.
Any word when it will hit TQ? |
|

CCP Atlas
C C P C C P Alliance
62

|
Posted - 2011.11.29 20:19:00 -
[66] - Quote
Salpun wrote:Any word when it will hit TQ?
I don't know when or if this feature will be available on TQ. Could you try it on Singularity? |
|

Salpun
Paramount Commerce
90
|
Posted - 2011.11.29 20:21:00 -
[67] - Quote
CCP Atlas wrote:Salpun wrote:Any word when it will hit TQ? I don't know when or if this feature will be available on TQ. Could you try it on Singularity? I will when i test this scanner probe bug need to find a wh first lol
|

Charles Edisson
Isk Incorporated
17
|
Posted - 2011.11.29 21:53:00 -
[68] - Quote
CCP please how about in future giving people an option on where the patch is unpacked to. have so far heard two corp mates complaining that you get no option, with SSD drives now the norm for your OS and program drives space is no longer not an option. The updater doesn't even check how much space you have free on the drive it tries to unpack the update to. End result if it dumbly tries on drives that dont have enough space and it crashes machines. It's only temporary files in the end, it really cant be that difficult to give us an option. |

Astrid Stjerna
Teraa Matar
108
|
Posted - 2011.11.30 02:41:00 -
[69] - Quote
Charles Edisson wrote:CCP please how about in future giving people an option on where the patch is unpacked to. have so far heard two corp mates complaining that you get no option, with SSD drives now the norm for your OS and program drives space is no longer not an option. The updater doesn't even check how much space you have free on the drive it tries to unpack the update to. End result if it dumbly tries on drives that dont have enough space and it crashes machines. It's only temporary files in the end, it really cant be that difficult to give us an option.
I second this -- I haven't experienced any issues downloading the patch so far (it's about half done), but clumsy temp-file unpacking can cause problems down the road... |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
54

|
Posted - 2011.11.30 11:50:00 -
[70] - Quote
Astrid Stjerna wrote:Charles Edisson wrote:CCP please how about in future giving people an option on where the patch is unpacked to. have so far heard two corp mates complaining that you get no option, with SSD drives now the norm for your OS and program drives space is no longer not an option. The updater doesn't even check how much space you have free on the drive it tries to unpack the update to. End result if it dumbly tries on drives that dont have enough space and it crashes machines. It's only temporary files in the end, it really cant be that difficult to give us an option. I second this -- I haven't experienced any issues downloading the patch so far (it's about half done), but clumsy temp-file unpacking can cause problems down the road...
We are looking into adding something like this into the launcher that is being worked on, but it's still a few months (at least) away from release. CCP Gangleri | Senior Tester | EVE Release Management
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Ekil Ix
Burning Napalm Northern Coalition.
0
|
Posted - 2011.11.30 12:19:00 -
[71] - Quote
CCP Gangleri wrote:Astrid Stjerna wrote:Charles Edisson wrote:CCP please how about in future giving people an option on where the patch is unpacked to. have so far heard two corp mates complaining that you get no option, with SSD drives now the norm for your OS and program drives space is no longer not an option. The updater doesn't even check how much space you have free on the drive it tries to unpack the update to. End result if it dumbly tries on drives that dont have enough space and it crashes machines. It's only temporary files in the end, it really cant be that difficult to give us an option. I second this -- I haven't experienced any issues downloading the patch so far (it's about half done), but clumsy temp-file unpacking can cause problems down the road... We are looking into adding something like this into the launcher that is being worked on, but it's still a few months (at least) away from release.
If one does not want to unpack things on your SSD, you should change your default unpack location (this is not a EVE specific issue, the users should solve it.) |

Talon SilverHawk
Patria o Muerte
13
|
Posted - 2011.11.30 14:29:00 -
[72] - Quote
On tranq if you open your asset window, order by jump then open one of the locations for example 1 jump out , all the locations re-order themselves seemingly randomly.
Captains Quarters
Caldari trying to find the sweet spot on the sofa to get the sit/stand command is a pain, also movement was really buggy.
Tal
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Salpun
Paramount Commerce
93
|
Posted - 2011.11.30 15:00:00 -
[73] - Quote
Salpun wrote:CCP Atlas wrote:Salpun wrote:Any word when it will hit TQ? I don't know when or if this feature will be available on TQ. Could you try it on Singularity? I will when i test this scanner probe bug need to find a wh first lol
No repro so far |

Astrid Stjerna
Teraa Matar
109
|
Posted - 2011.11.30 16:43:00 -
[74] - Quote
Ekil Ix wrote:CCP Gangleri wrote:Astrid Stjerna wrote:Charles Edisson wrote:CCP please how about in future giving people an option on where the patch is unpacked to. have so far heard two corp mates complaining that you get no option, with SSD drives now the norm for your OS and program drives space is no longer not an option. The updater doesn't even check how much space you have free on the drive it tries to unpack the update to. End result if it dumbly tries on drives that dont have enough space and it crashes machines. It's only temporary files in the end, it really cant be that difficult to give us an option. I second this -- I haven't experienced any issues downloading the patch so far (it's about half done), but clumsy temp-file unpacking can cause problems down the road... We are looking into adding something like this into the launcher that is being worked on, but it's still a few months (at least) away from release. If one does not want to unpack things on your SSD, you should change your default unpack location (this is not a EVE specific issue, the users should solve it.)
I don't even know where my temp files unpack on a *normal* HDD. |
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CCP Guard
C C P C C P Alliance
1105

|
Posted - 2011.12.01 16:01:00 -
[75] - Quote
Topic has run its course but feel free to post in the Test Server Feedback forums if there is something you would like to get across.
Enjoy Crucible on TQ 
CCP Guard | EVE Community Developer |
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