Pages: 1 2 3 4 5 [6] 7 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Retar Aveymone
GoonWaffe Goonswarm Federation
775
|
Posted - 2014.09.17 15:26:00 -
[151] - Quote
Nevyn Auscent wrote:Electrified Circuits wrote:The point i was trying to make which i think you are all going way off the mark on is that we are talking about mining in a null security space where you are very vulnerable to attack.
There are systems and ores in place to pay this venture well for good reason and it isn't working currently so its not going as planned is it now? get it into the brain boys So you are vulnerable to attack so can't mine yet have mined so many high ends the market has crashed... Sorry. Not buying it. Especially with the other posts in the thread. This is not a game design issue. This is null sec being unable to adapt and not having made most industrialists welcome in null. we are closing in on producing more in 2r-crw than is made in jita
tell us more about industrialists in null, highsec peasant |
Retar Aveymone
Evening Games Club
1022
|
Posted - 2014.09.17 15:26:46 -
[152] - Quote
Nevyn Auscent wrote:Electrified Circuits wrote:The point i was trying to make which i think you are all going way off the mark on is that we are talking about mining in a null security space where you are very vulnerable to attack.
There are systems and ores in place to pay this venture well for good reason and it isn't working currently so its not going as planned is it now? get it into the brain boys So you are vulnerable to attack so can't mine yet have mined so many high ends the market has crashed... Sorry. Not buying it. Especially with the other posts in the thread. This is not a game design issue. This is null sec being unable to adapt and not having made most industrialists welcome in null. we are closing in on producing more in 2r-crw than is made in jita
tell us more about industrialists in null, highsec peasant |
Casius Omega
School of Applied Knowledge Caldari State
9
|
Posted - 2014.11.12 20:13:30 -
[153] - Quote
the forever war
"grabs some popcorn" |
Ocih
Space Mermaids Somethin Awfull Forums
815
|
Posted - 2014.11.13 20:14:26 -
[154] - Quote
Mr Omniblivion wrote:Nevyn Auscent wrote:And the fact that cherry picking the static belts would not net less income Please continue to tell us about mining in null belts, where you have literally zero experience and are completely incorrect. Cherry picking rocks that expire in one or two cycles leads to spending considerable more time moving and re positioning than actually mining.
This is a general issue in EVE, it impacts all security levels.
I read your other replies and bring up quite a few good points. (I know, I'm breaking the GrrGoons doctrine bad me)
Null belts, like HS belts don't hold enough large rocks to cherry pick. Even Veld in .8 you can melt the big ones in no time at all but I seldom do. Like Null miners, I establish a session time and mine for that time. Even though I need Pyrite and Trit more than anything else, if I see anoms in system I go mine them because I know the rocks are bigger and will fill the Ore hold.
Maybe the easy out solution here is to throw us some Veld anoms or add more of those 100K rocks to the belt. And when I say more I mean A LOT more. Even that, I don't know if it will help.
My mining potential is 2 Proc and a Mackinaw. Even if the Dense Veld is there, the 2 Proc are 3 load an hr, the Macki is 2. 1.5 mill Veld an hour, 3 mill for a 2 hr session. That's 9 mill Trit roughly. Anyone who manufactures hulls knows, 9 mill trit is nothing.
tl:dr I spend more time mining Trit than any other mineral, many other minerals combined and it's depressing. |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
98
|
Posted - 2014.11.14 10:05:40 -
[155] - Quote
The issue as I see it right now has several layers:
Risk vs. Reward Balancing (RR balancing)
High vs. Null Balancing (HN balancing) which isn't the same as the above even though some might be inclined to pretend so
Also entitlement issues, ISboxing are probably a topic but nothing ccp can or will want to change for obvious reasons.
Why am I even posting? I'm trying to do T1 subcapital industry in nullsec. The problem is that I can't get my hands on minerals in a sensible way. Common minerals more so than less common minerals for obvious reasons. I can't pay people to mine because I'd have to pay them on the order of their rat bounty tics, which is everything from 5 to multiple hundreds of millions of isk every 20 minutes. I can't do that, not because I don't have the money but because the local market gets valued against jita, which means that for my products I can only ask something on the order of 10% to 50% more than I'd pay in jita.
I can wait for wormholes, fill my industrial ships with minerals and haul them in but that's unreliable and shouldn't be necessary from a gameplay design perspective. Either there should be a progression to null or not. The incentive should be to do the mining in null so I and my corp have more buddies to play with.
The basic idea of the security level system was "higher risk, higher reward". It's very easy to spot in exploration, ratting and moon mining, reactions and PI. Which is contrary to the idea of a global market. eve-central and Jita have become the standard that everything else gets valued against. Everything else would be stupid. On the other hand demand in less secure systems is a lot lower than in highsec because reaction chains, component and T2 production are so tedious and difficult that setting them up is hard, so hard that people rather do it in highsec where they usually don't have to defend their POSes or are perfectly safe in stations.
So on the one hand demand for products is high, prices get valued against jita so that they're low compared to the risk of shipping. On the other hand mining is barely more profitable in null than in highsec even with all boosts, especially compared to the other professions. Rewards scale multiple factors of magnitude from high to null in other professions. Even rorqual boosts and maximum skills get you 2 or 3 times the ore at most. Even if it were a factor of 5, it'd still be low compared to exploration or PI or moon mining factors.
This is the issue we can talk about: (Mining vs. everything else in highsec) vs. (Mining vs. everything else in nullsec)
I'll just assign somewhat guessed factors to these.
Let's say:
Mining in Highsec (MH) = 1
Mining in Nullsec (MN) = 5
Everything else in Highsec (EH) = 3
Everything else in Nullsec (EN) = 20
We arrive at the issue of balancing
(MH/EH) / (MN/EN) which would be (1/3) / (5/20)
So we can arrive at an evaluation of the situation that goes somewhat like "Yes nullsec mining is more profitable than highsec mining but it's still not worth to do it." .
NOW we can talk about whether this relation is wrong or whether my factors should be adjusted.
The last thing that has to be adressed when one talks about nullsec mining is hauler spawns in asteroid belts. For those in highsec: in nullsec you can find very rarely NPC haulers that have comparatively insane amounts of minerals in them. On the scale of "stuff miners in null need multiple days or a week to mine".
https://wiki.eveonline.com/en/wiki/Belt_rat_spawns#Hauler_spawns
It says in the wiki that more common minerals are more common to spawn, which means right now that people who don't even have any mining skills could easily rival the best miners if they're a little lucky.
tl;dr: What I would like to see:
removal of hauler spawns, because they distort the market unfairly for miners. (Balancing of MN vs. EN) changing of belts and anomalies to provide exclusively certain kinds of ore, increasing choice and removing the necessity to mine crap ores to make belts respawn. Only this would enable the market to fix the issue. Right now nullsec has to mine everything regardless if they want to or not, this also distorts the market because it makes miners oversupply even ores and minerals that aren't even in demand. ( Increasing the options for the market to balance itself ) "Crystalized" minerals belt anomalies that provide a similar scaling factor (x10 or x20 or something) to the scaling of exploration or ratting sites. (Balancing of MH vs. MN with rewards for mining in sov holding areas)
So what do you think...
Hope restored.
|
SJ Astralana
Syncore
72
|
Posted - 2014.11.14 12:19:30 -
[156] - Quote
SpaceSaft wrote: I can only ask something on the order of 10% to 50% more than I'd pay in jita.
Bollocks.
I cut my teeth in 0.0 when you had to go to NPC null to buy insurance, and hauler spawns were a gift from God, and I seeded 2-rsc7 (50+ jumps from HS) with every fitted battleship and every t2 component in the game. I had to haul highs out and compressed lows back in in a ******* HAULER.
Costs are costs. Whether jumping in hulls from highsec, or jumping in compressed ores to even out supplies, a fitted hull costs what it costs. I told off many an alliance tard who insisted on Jita + x%, and so can you.
Hyperdrive your production business: Eve Production Manager
|
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
101
|
Posted - 2014.11.14 14:07:38 -
[157] - Quote
Fair enough. I'm not sure if my pricing is the issue with null sec ore though.
Hope restored.
|
Zedutchman
The Miners of Hyperion
0
|
Posted - 2014.11.16 22:05:16 -
[158] - Quote
onions2 wrote:
or an ore counter on your strip miners so that you can turn it off at exactly the right second so you don't waste any valuable time.
personally I don't see any reason NOT to have one of those.....
Your telling me that a civilization with tech so advanced they can create a Hybrid Mining laser/tractor beam that can harvest a CUBIC KILOMETER of ore in less than 2 mins at a distance of 15 KM. Can't make a heads up display that can do simple division?
Hell I have one of those now.... IN MY F-ing CAR, and if i tell it how much i paid for the gas, it'll even tell me how much i'm spending as i drive. Yet , i can't get one in my pretend ultra advanced space ship......
REALLY CCP..... Just REALLY
logistics is another matter all together, but i'm just talking about a UI mod that I could code in about 10 mins... And I'm the worst programmer I know.
When current HUD tech is better than what your given in a Sci-FI game... Your game is getting too damn old. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4192
|
Posted - 2014.11.16 22:56:53 -
[159] - Quote
1000 m3 of ore isn't a cubic kilometer.
A cubic kilometer is a cube, 1000m x 1000m x 1000m. Or a billion m3.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Tau Cabalander
Retirement Retreat Working Stiffs
4341
|
Posted - 2014.11.16 23:10:08 -
[160] - Quote
Steve Ronuken wrote:1000 m3 of ore isn't a cubic kilometer.
1 m3 = 1 m x 1 m x 1 m 1000 m3 = 10 m x 10m x 10 m = 1 dam3
"Deca" is the only two-letter SI unit prefix.
The more you know...
|
|
Kestrix
The Scope Gallente Federation
147
|
Posted - 2014.11.17 17:39:37 -
[161] - Quote
This is what happens when you have unlimited resources in a game, people can dump huge amounts on the market and crash it.
|
Doddy
Esoteric Operations
905
|
Posted - 2014.11.17 18:02:39 -
[162] - Quote
Steve Ronuken wrote:Welcome to the free market.
People have over supplied the market for the highends, and undersupplied the lowends.
So the lowends are worth more than you'd have thought they were.
Supply and demand has far less effect than CCP setting the mineral amounts for things. CCP have continually pushed up the value of low end minerals and pushed down the value of high ends since release through either changing mineral amounts or creating new things with the amounts out of whack.
Truth is ccp has either been incompetent in this regard for 10 years or it is deliberate policy. Either way pointing it out in this forum is perfectly valid.
|
Mr Omniblivion
GoonWaffe Goonswarm Federation
202
|
Posted - 2014.11.17 19:34:08 -
[163] - Quote
There is a huge surplus of high end minerals from nullsec ore anomalies. The null ore anomalies are extremely top heavy and are short on low ends. Because there are tons of miners in null stripping ore anomalies, this imbalance in high end minerals is reflected in the market.
At this point in time, Omber is the least valuable ore followed by Spod/Arkonor.
It's pretty clear that CCP doesn't understand that this imbalance is an actual issue stemming from ore anomalies, despite repetitive attempts to have them fix it.
Let's see how long we can keep high end minerals in the gutter before CCP realizes they need to fix ore anomalies.
Fix: -Reduce volume of high end ore in null anoms -increase volume of low end ore in null anoms
or
-change sites to only spawn one or two types of ore at most -sites spawn randomly and upon being mined out, spawns a new site of a random type -site odds are based on a balanced distribution of ore rather than being top heavy |
Ekaterina 'Ghetto' Thurn
Department 10
201
|
Posted - 2014.11.17 22:55:51 -
[164] - Quote
Mr Omniblivion wrote:Tolkaz Khamsi wrote: Hisec mining is the best ISK/hr mining gig there is, especially with the recent changes to POS anchoring (no more standings requirements) and the introduction of the compression array (you can haul in a Miasmos instead of needing a freighter). Veldspar is still the best ISK/hr ore to mine, and it's abundant all over hisec space.
People keep saying that hisec mining is the best ISK/hr and that veldspar is the most profitable. Have any of you actually done the math? Every other ore except omber is more valuable than veldspar. If you're not a bad, you should park at a belt and just strip everything within range (except omber) for the most actual isk gained per played hour. If you have a 100% perfect Hulk- all V's, t2 drones with 100% uptime, a 100% max orca booster and a hauler, you're making roughly 45 mil an hour mining pyroxeres (+10-20% if you sell compressed version). With that same hulk, veldspar is making roughly 36 mil an hour. Just because "there is more" veldspar doesn't mean that it's more isk/hour- if you're cherry picking the veld and leaving everything else, you need to learn some math. GreasyCarl Semah wrote:The CFC doesn't mine because it is full of whiners who only want to shoot stuff by pressing F1 mindlessly. Instead of solving their own problem by recruiting miners and industrialists from high sec, they come to the forums and cry to CCP about changing the game to work around their lack of ability. If only there were an in game mechanic to see the mining volume within a given system...hmmm
Check your maths. Plagioclase is at approx. 26 mill p/h. Veldspar is at approx. 25 mill p/h. Scordite is at approx. 19 mill p/h. So mining Veldspar in high sec is currently a good choice. For a miner.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
|
Hippinse
University of Caille Gallente Federation
4
|
Posted - 2014.11.18 01:44:45 -
[165] - Quote
Mr Omniblivion wrote:It's pretty clear that CCP doesn't understand that this imbalance is an actual issue stemming from ore anomalies, despite repetitive attempts to have them fix it.
Unless the imbalance is intended to regulate the upper end of efficiency that CCP has in mind for null.
|
Zedutchman
The Miners of Hyperion
4
|
Posted - 2014.11.22 14:24:26 -
[166] - Quote
Doddy wrote:Steve Ronuken wrote:Welcome to the free market.
People have over supplied the market for the highends, and under-supplied the lowends.
So the lowends are worth more than you'd have thought they were. Supply and demand has far less effect than CCP setting the mineral amounts for things. CCP have continually pushed up the value of low end minerals and pushed down the value of high ends since release through either changing mineral amounts or creating new things with the amounts out of whack. Truth is ccp has either been incompetent in this regard for 10 years or it is deliberate policy. Either way pointing it out in this forum is perfectly valid.
Yes and no.....
On one hand yes it is CCP's problem, as the null-sec grav belts have caused an unintended market flux. They are great ways to get tons of top mats, and tons of low-low mats,but leave a gap in the middle.... So the highend-high-sec ores.... Kernite.... Pyro..... Plag..... Anything with MEX in it are HUGE right now. and everything else is in the tank....
Second issue.... Code's war on high sec is driving down supply even further on those ores, while the current state of 0.0 politics is making it very easy to mine in what is supposed to be "extremely dangerous" space.
Now eventually this will fix itself.... As eventually the prices for high-sec ores would cause the 0.0 guys to give up on the anoms and just mine the static belts for MEX, until the prices right themselves.... However A change like that takes a great deal more time than the market situation that drives it.
it takes days and weeks to feel and impact at the market level... However changing the ways people play a game is likely to take a great deal more time. |
Shinya Shazih
Bene Gesserit ChapterHouse Sanctuary Pact
16
|
Posted - 2014.11.22 20:02:00 -
[167] - Quote
Pyroxeres has the most refine-able units per m3, while Hemorphite has more units per refine batch it has a larger volume per unit than Pyroxeres and therefore a lower fraction per m3 than Pyroxeres . Basically you can fit more refine batches in a given volume with Pyroxeres and get more per given volume than the ore that has the most when you refine on a per batch basis.
|
Mr Omniblivion
GoonWaffe Goonswarm Federation
253
|
Posted - 2014.11.26 22:24:58 -
[168] - Quote
Mr Omniblivion wrote:There is a huge surplus of high end minerals from nullsec ore anomalies. The null ore anomalies are extremely top heavy and are short on low ends. Because there are tons of miners in null stripping ore anomalies, this imbalance in high end minerals is reflected in the market.
At this point in time, Omber is the least valuable ore followed by Spod/Arkonor.
It's pretty clear that CCP doesn't understand that this imbalance is an actual issue stemming from ore anomalies, despite repetitive attempts to have them fix it.
Let's see how long we can keep high end minerals in the gutter before CCP realizes they need to fix ore anomalies.
Fix: -Reduce volume of high end ore in null anoms -increase volume of low end ore in null anoms
or
-change sites to only spawn one or two types of ore at most -sites spawn randomly and upon being mined out, spawns a new site of a random type -site odds are based on a balanced distribution of ore rather than being top heavy
Mineral imbalance in null is still a very big issue and nullsec industry will never be prevalent as CCP wants it to be unless this is fixed. |
Substantia Nigra
Polaris Rising The Bastion
1426
|
Posted - 2014.11.26 23:33:01 -
[169] - Quote
I build things in nullsec. I try and mine my own minerals for that building, although I often find myself buying locally to supplement my meagre mining capabilities.
Paradoxically (or so it seems to me at least) I find myself belt-mining veldspar, scordite, and plagioclase much more that their high-end counterparts in the anoms. Some anoms have decent plagioclase content so I also try and grab that while itGÇÖs still there. I have billions of isk worth of morphite etc sitting on the hangar floor and am always running out of tritanium, mexallon, and pyrite in my building. With the recent jump changes itGÇÖs majorly PITA to import minerals from hisec, even though I live in a very good region for that purpose.
I see this as just a part of the changing environment of eve and will keep on trying to adapt and adjust to whatever is thrown my way GǪ except for [TRI] which I will endeavour to kill.
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder.
Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread
|
Hippinse
University of Caille Gallente Federation
5
|
Posted - 2014.11.26 23:42:00 -
[170] - Quote
Mr Omniblivion wrote:Mineral imbalance in null is still a very big issue and nullsec industry will never be prevalent as CCP wants it to be unless this is fixed.
Or, perhaps, CCP feels that it should not be easy to build infinity dreads/supers/titans. Increased costs, having to use multiple trade hubs (eg, compare compressed pyro prices betwee Jita and Amarr today) rather than just the most convenient, etc., might be what keeps this equation balanced in a way that doesn't spiral out of control.
I'm not saying that this doesn't suck for those confronting the problem, but it seems from my (possibly ignorant) point of view that it sucks in a way that resembles diminishing returns. (The 'nth' ship may cost a lot more than the first.)
|
|
Takashi Jin
Cryogenic Consultancy
2
|
Posted - 2014.11.29 21:45:41 -
[171] - Quote
Zetaomega333 wrote:So im sure lots of you have noticed how the 2 highest end minerals are next to worthless. Ark is on the bottom of the list and bist is in the middle.
Something needs to be done as the rarest ores arnt worth **** anymore. Nocx is worth more than zydrine.
What are some ideas on what to do?
I had a personal suggestion of trippling the zydrine and mega amount used in capital components. Mind you im a big builder of capitals so this would effect me in production, but it would also make nullsec ore worth somthing again. This is opportunity not crisis. Think about how much more cheaply things can be made currently. |
Rapscallion Jones
Omnibus Solutions
57
|
Posted - 2014.12.01 02:24:15 -
[172] - Quote
Zifrian wrote:If all that mattered was market forces, then all processing skills would have the same base training time. Furthermore, right in the descriptions of the ores for ABC it talks about their rarity, the same with Mercoxit. Finally, the invention costs and times for making ABC crystals also do not conform to equal market forces as they take longer to produce than veld, scord, etc. The system isn't reflecting how CCP envisioned it and it doesn't seem like "rebalancing" is having the intended effect.
Paraphrased, "because all job skills require the same level of training to master..." What planet do you hail from!?!?! Market forces and training times are apples and ducks.
Quit mining the high ends and wait for the market correct itself. So you trained a skill that isn't paying for itself at the moment, just give it some time and that will change, its the seesaw of market based economies. |
Tear Jar
Emolgranlan Code Enforcement Branch
171
|
Posted - 2014.12.01 03:45:20 -
[173] - Quote
Zifrian wrote:Steve Ronuken wrote:Welcome to the free market.
People have over supplied the market for the highends, and undersupplied the lowends.
So the lowends are worth more than you'd have thought they were. But the skill system does not reflect free markets - it reflects a clear hierarchy of ore values determined by CCP. You can't claim free markets if all things are not generally equal and while EVE has a great market, much of it is centrally controlled by CCP's overall design decisions. If all that mattered was market forces, then all processing skills would have the same base training time. Furthermore, right in the descriptions of the ores for ABC it talks about their rarity, the same with Mercoxit. Finally, the invention costs and times for making ABC crystals also do not conform to equal market forces as they take longer to produce than veld, scord, etc. The system isn't reflecting how CCP envisioned it and it doesn't seem like "rebalancing" is having the intended effect. Perhaps a better system would be to set training times equal (Rank 3), allow all ores to spawn in all systems, and scale all ore spawn sizes to to increase from High to Low to Null sec. So nullsec would have the best ore access but because of sov bills and the cost of living in null, it fits greater risk = greater reward. Also, this way markets can determine the best ore to mine based on its refining rates instead of constantly mucking with the system to achieve some "balance" that players will mess up anyway. I'm sure there are other ideas out there and I know people who mine in highsec will hate the idea that "null gets buffed again" but I think we can all agree something should be done.
But null sec isn't the most dangerous place to mine. That would be low sec. If anything should get a buff its low sec mining, not null sec. |
G'host Warrot
Perkone Caldari State
8
|
Posted - 2014.12.01 04:56:09 -
[174] - Quote
Low Sec Mining seems to be pretty atm for me. We have all we need:Hemo, Hed and Anoms with Spouds and Crokite.
I cant even understand, why all guys are crying that High End Mins are such Low. Afaik u dont need to mine Arkonor etc. u could just move back to HS and mine the low ores... Thats freedom and adapt or die.
Anyway, I could believe next year we will see a massive shortage...
Greetings |
Zedutchman
The Miners of Hyperion
7
|
Posted - 2014.12.02 13:32:07 -
[175] - Quote
I don't think the shortage is going to be massive..... Although i DO Think we'll see a spike when the some of the IS boxer fleets are no more. Although those are more likely to effect ice prices than Ore prices... As Ore fleets take more microing anyway... So the change is less likely to chase them off.
I don't expect any more than 10% though(after the dust settles) More likely to see a price drop immediately afterwards from over-speculation. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
254
|
Posted - 2014.12.02 22:35:21 -
[176] - Quote
Mr Omniblivion wrote:Mr Omniblivion wrote:There is a huge surplus of high end minerals from nullsec ore anomalies. The null ore anomalies are extremely top heavy and are short on low ends. Because there are tons of miners in null stripping ore anomalies, this imbalance in high end minerals is reflected in the market.
At this point in time, Omber is the least valuable ore followed by Spod/Arkonor.
It's pretty clear that CCP doesn't understand that this imbalance is an actual issue stemming from ore anomalies, despite repetitive attempts to have them fix it.
Let's see how long we can keep high end minerals in the gutter before CCP realizes they need to fix ore anomalies.
Fix: -Reduce volume of high end ore in null anoms -increase volume of low end ore in null anoms
or
-change sites to only spawn one or two types of ore at most -sites spawn randomly and upon being mined out, spawns a new site of a random type -site odds are based on a balanced distribution of ore rather than being top heavy Mineral imbalance in null is still a very big issue and nullsec industry will never be prevalent as CCP wants it to be unless this is fixed.
This is still not fixed.
Nerfing the ability for people to multibox will not help the vast mineral imbalance in null anomalies, and will only make the imbalance worse in terms of pricing. The relative high end mineral imbalance will continue to grow as multiboxing high sec miners are supplying less low end minerals. |
Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1351
|
Posted - 2014.12.04 16:11:28 -
[177] - Quote
Mr Omniblivion wrote:e followed by Spod/Arkonor.
It's pretty clear that CCP doesn't understand that this imbalance is an actual issue stemming from ore anomalies, despite repetitive attempts to have them fix it.
Highlighted the exact reason mineral prices are the way they are. Could be easily fixed with a change in the composition of null anomalies. Especially in the drone regions, for even a relatively small mining corp, it is impossible to get all the mexallon you desire.
Some players are all too eager to claim that you should a) mine out the belts (I've scanned them, and run the numbers, this would not have ANY noticable impact, not to mention drone belts have tiny amounts of mex), b) reprocess modules (Drone rats dont drop modules for the most part, again, not a solution) or c) go mine in highsec for mex (Your area is just fine, as long as you go elsewhere. Nice logic...)
We don't need perfect ratios, but as it is the nullsec anom ore ratios are a an absolute insult to the credibility of CCP's intelligence. |
Lady Zarrina
Republic Military School Minmatar Republic
163
|
Posted - 2014.12.04 17:41:50 -
[178] - Quote
The best solution to low prices is low prices. Once people stop mining these ores the prices will increase.
EVE: All about Flying Frisky and Making Iskie
|
Mr Omniblivion
GoonWaffe Goonswarm Federation
256
|
Posted - 2014.12.04 19:17:48 -
[179] - Quote
Lady Zarrina wrote:The best solution to low prices is low prices. Once people stop mining these ores the prices will increase.
Thank you for contributing to the thread while not comprehending any other post therein.
Mineral supply still is not fixed in null, starting to tally the months that it takes after Greyscale actually acknowledged that it needed to be looked at. |
Hippinse
University of Caille Gallente Federation
7
|
Posted - 2014.12.04 23:11:11 -
[180] - Quote
Mr Omniblivion wrote:Lady Zarrina wrote:The best solution to low prices is low prices. Once people stop mining these ores the prices will increase. Thank you for contributing to the thread while not comprehending any other post therein. Mineral supply still is not fixed in null, starting to tally the months that it takes after Greyscale actually acknowledged that it needed to be looked at.
I guess you're technically right in refuting Lady Zarrina's statement that once people stop mining these ores the prices will increase. Most of your posts make the same claim: You [royal "you"] WILL NOT change your actions. You don't like how the numbers work out doing things in the 'preferred' way, and you WILL NOT adapt. CCP MUST change the code.
I comprehend what you are saying.
I'm just missing the part where your choice trumps everyone else's game experience? When I run the risk/reward assessment about parking my hulk in a belt in highsec, I have to live with the costs of either choice. (loss of ship -vs- lower yield) Why do you feel you get to keep your hulks out of belts entirely and yet still get the yields you want? |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |