Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
|
CCP Fozzie
C C P C C P Alliance
11193
|
Posted - 2014.09.06 18:36:00 -
[1] - Quote
Hello everyone. During today's Alliance Tournament XII matches some unusual issues occurred and we want to catch you all up on what happened and what our response has been.
After the Test vs Pasta match one pilot experienced a bug that prevented him from being moved out of the system and caused a delay while we worked to get him back home. We eventually remapped the solar system containing the tournament activities to a new node. Unfortunately when the system was remapped, a duplicate copy of the Crimewatch process started running behind the scenes and caused unusual behavior in the next match.
For the match between Shadow Cartel and Afterlife, both teams experienced identical issues with modules and drones needing to be manually activated instead of auto-cycling, and with damage not appearing on ships until they hit structure. Unfortunately the players involved did not notice the issues during the pre-match time when we could have corrected them before we started.
This circumstance falls under the following clause of the Alliance Tournament rules:
Quote:"The match simulation is taken as is. Teams are advised to spend the pre warp-in time to verify that their ships are completely operational."
In accordance with our pre-existing stated policy surrounding issues of this sort, the match is valid and the results will stand. We are very sorry for the negative experience that these teams encountered in this match.
The issue that caused these symptoms has now been resolved and we do not anticipate any similar problems for the rest of the Tournament. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
Asakura Manji
Immortalis Inc. Shadow Cartel
7
|
Posted - 2014.09.06 18:44:00 -
[2] - Quote
I'm actually curious. Was there literally any way at all we could have noticed these problems before the match started? |
Zachariah Specter
State War Academy Caldari State
0
|
Posted - 2014.09.06 19:04:00 -
[3] - Quote
This is a shameful conclusion. |
James Solo
Collapsed Out Overload Everything
4
|
Posted - 2014.09.06 19:06:00 -
[4] - Quote
Disagree with this call, by CCP's own logic a bug that results in one side gaining an unfair advantage (drones only engaging once) and exploting it(wining the match by repeatedly applying drones) should be banned. |
Peter VonThal
Raygun Technologies
12
|
Posted - 2014.09.06 19:15:00 -
[5] - Quote
I'm not involved with either team... but even twitch chat noticed immediately after the match began that something was very wrong. Why wasn't the match halted and the issues investigated?
How are the participants supposed to notice issues they would never expect after CCP just remapped the node? |
Eldwinn
SomeWhat SophiSticateD Shadow Cartel
11
|
Posted - 2014.09.06 19:27:00 -
[6] - Quote
Asakura Manji wrote:I'm actually curious. Was there literally any way at all we could have noticed these problems before the match started?
You don't |
|
CCP Veritas
C C P C C P Alliance
999
|
Posted - 2014.09.06 19:35:00 -
[7] - Quote
Asakura Manji wrote:I'm actually curious. Was there literally any way at all we could have noticed these problems before the match started? I'm reasonably certain a weapons check at the pre-game beacon would have exposed it. This kind of thing is exactly why we wrote this into the rule:
Quote:Teams are advised to spend the pre warp-in time to verify that their ships are completely operational.
I want to reiterate Fozzie's sentiment that we're sorry about how the match went. CCP Veritas - Technical Director - EVE Online |
|
Asakura Manji
Immortalis Inc. Shadow Cartel
16
|
Posted - 2014.09.06 19:37:00 -
[8] - Quote
We were explicitly told not to launch drones. Are you suggesting we should have shot at each other? |
chris elliot
Yoyodyne corporation Shadow Cartel
397
|
Posted - 2014.09.06 19:38:00 -
[9] - Quote
How are you supposed to do a weapons check if you aren't allowed to put out drones or shoot something before the beginning of the match? |
Jazz Caden
Convicts and Savages Shadow Cartel
1
|
Posted - 2014.09.06 19:50:00 -
[10] - Quote
CCP Veritas wrote:Asakura Manji wrote:I'm actually curious. Was there literally any way at all we could have noticed these problems before the match started? I'm reasonably certain a weapons check at the pre-game beacon would have exposed it. This kind of thing is exactly why we wrote this into the rule: Quote:Teams are advised to spend the pre warp-in time to verify that their ships are completely operational. I want to reiterate Fozzie's sentiment that we're sorry about how the match went.
If your sorry about how it went why not fix it and DO SOMETHING ABOUT IT, ur the Devs guys c'mon...
|
|
James Solo
Collapsed Out Overload Everything
5
|
Posted - 2014.09.06 19:51:00 -
[11] - Quote
Clearly you should have run your "systems check" module. You guys didn't have one fitted? |
|
CCP Veritas
C C P C C P Alliance
999
|
Posted - 2014.09.06 19:58:00 -
[12] - Quote
I'm talking to the referee to clarify what should and shouldn't be done at the pre-warp beacons but in general shooting eachother a little bit is a good idea. CCP Veritas - Technical Director - EVE Online |
|
Marcius Decimus
The Dutch Rudder
17
|
Posted - 2014.09.06 19:58:00 -
[13] - Quote
Hmm, it sounds to me like the honest answer from CCP should be:
Our system messed up, you had no reasonable way to detect there still was a problem after we told you it had been fixed. A problem still occurred, but we pushed forward with the tournament schedule so fast that to go back now would be a pain, so suck it up.
Pitiful. Very, very poor decision here and it casts a shadow on the tournament. |
Corriel
Yoyodyne corporation Shadow Cartel
0
|
Posted - 2014.09.06 19:59:00 -
[14] - Quote
clearly the ship modules were online...the servers were not verified to be "completely operational"
How do players verify that the servers are operational? |
Corriel
Yoyodyne corporation Shadow Cartel
0
|
Posted - 2014.09.06 20:06:00 -
[15] - Quote
CCP Veritas wrote:I'm talking to the referee to clarify what should and shouldn't be done at the pre-warp beacons but in general shooting eachother a little bit is a good idea.
my understanding is that no damage showed until each ship reached structure...that would require more than shooting each other "a little bit". Even the commentators were confused at how ships showed no damage before going deep into structure. |
BadAssMcKill
ElitistOps
850
|
Posted - 2014.09.06 20:07:00 -
[16] - Quote
Are you for real . |
Jazz Caden
Convicts and Savages Shadow Cartel
1
|
Posted - 2014.09.06 20:08:00 -
[17] - Quote
It is very strange to feel disappointed with a games Devs rather than mad at them.
For what is supposed to be the top notch tourney that everyone looks forward to each year, the quality certainly is not there in my humble opinion... But, enough posting about it, gotta go kill the incursion that spawned in our home system last night lol.
|
Capqu
Love Squad Pasta Syndicate
634
|
Posted - 2014.09.06 20:12:00 -
[18] - Quote
pretty disappointing but props to shadow cartel for taking it well https://www.youtube.com/watch?v=yNpMiT5qpyI |
Schneevva
C.Q.B Gods Work.
1
|
Posted - 2014.09.06 20:18:00 -
[19] - Quote
That's kind of harsh considering how close that match was. For that reason alone, I think you should reconsider. |
Jassmin Joy
Sniggerdly Pandemic Legion
274
|
Posted - 2014.09.06 20:25:00 -
[20] - Quote
CCP Fozzie wrote:Hello everyone. During today's Alliance Tournament XII matches some unusual issues occurred and we want to catch you all up on what happened and what our response has been. After the Test vs Pasta match one pilot experienced a bug that prevented him from being moved out of the system and caused a delay while we worked to get him back home. We eventually remapped the solar system containing the tournament activities to a new node. Unfortunately when the system was remapped, a duplicate copy of the Crimewatch process started running behind the scenes and caused unusual behavior in the next match. For the match between Shadow Cartel and Afterlife, both teams experienced identical issues with modules and drones needing to be manually activated instead of auto-cycling, and with damage not appearing on ships until they hit structure. Unfortunately the players involved did not notice the issues during the pre-match time when we could have corrected them before we started. This circumstance falls under the following clause of the Alliance Tournament rules: Quote:"The match simulation is taken as is. Teams are advised to spend the pre warp-in time to verify that their ships are completely operational." In accordance with our pre-existing stated policy surrounding issues of this sort, the match is valid and the results will stand. We are very sorry for the negative experience that these teams encountered in this match. The issue that caused these symptoms has now been resolved and we do not anticipate any similar problems for the rest of the Tournament. Can you Please Point out how a team is meant to verify their ships are working when all the issues were server side and not with the ships? like you stated, Things needed to be manually cycled, given that it's against the rules to activate modules before the match starts i'm not sure how they were supposed to do that...
|
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
793
|
Posted - 2014.09.06 20:28:00 -
[21] - Quote
|
Bamboozlement
Caldari Provisions Caldari State
0
|
Posted - 2014.09.06 20:39:00 -
[22] - Quote
HTFU, can I have you're stuff etc etc? LOL |
Rain Al'Thor
Immortalis Inc. Shadow Cartel
3
|
Posted - 2014.09.06 20:40:00 -
[23] - Quote
Too late to change anything now, wouldn't be fair on Afterlife.
Pretty disappointed in CCP. Issues were identified very quickly after that match started and nothing was done. It's really not hard to stop a match.
Considering it's the first time on Eve history that your server logs show an issue I hope all ships destroyed will be reimbursed? Maybe The Afterlife boys will give us the rematch we both deserve but CCP are unable to give us?
Good luck to Afterlife in the rest of the tournament. :-) |
Corriel
Yoyodyne corporation Shadow Cartel
3
|
Posted - 2014.09.06 20:59:00 -
[24] - Quote
yes, good luck to The Afterlife . The Afterlife did nothing wrong. |
Chandaris
Immortalis Inc. Shadow Cartel
610
|
Posted - 2014.09.06 20:59:00 -
[25] - Quote
in a real boat race, where the 'race committe' screwed up, the race would be thrown out, and in the case of a tournamet a rematch would probably be held, or tiebreaker based on points previously acquired.
jusssayn ;) |
Gfy Trextron
Soul Takers
1
|
Posted - 2014.09.06 21:02:00 -
[26] - Quote
They deserve at the very least, an explenation of the events announced during the tournament tomorrow, refund of tourney fee, free spot next year, and any prizes they would have recieved if they had won that match. All imaginary or free items.
|
Marcius Decimus
The Dutch Rudder
18
|
Posted - 2014.09.06 21:09:00 -
[27] - Quote
Rain Al'Thor wrote:Too late to change anything now, wouldn't be fair on Afterlife.
Pretty disappointed in CCP. Issues were identified very quickly after that match started and nothing was done. It's really not hard to stop a match.
Considering it's the first time on Eve history that your server logs show an issue I hope all ships destroyed will be reimbursed? Maybe The Afterlife boys will give us the rematch we both deserve but CCP are unable to give us?
Good luck to Afterlife in the rest of the tournament. :-)
Class act Shadow Cartel. Hey CCP, learn a lesson from this.
You can still have class. Own up to your mistake, it was YOUR fault. Using some wormy little clause in a space "contract" to assign blame to the party who is aggrieved is pretty low and demonstrates very poor class. |
Boom Boom Longtime
EVE Corporation 6908469858 Heroes and Villains.
920
|
Posted - 2014.09.06 22:05:00 -
[28] - Quote
CCP Veritas wrote:I'm talking to the referee to clarify what should and shouldn't be done at the pre-warp beacons but in general shooting eachother a little bit is a good idea. Wow.
Maybe when instructed otherwise a boxer should punch himself in the face before a bout just to check that they are capable of applying damage in the ring once the match starts?
As a viewer watching the stream it was clear from the offset that something was wrong.
The node being reset right before that match and the problems encountered during, and then they delay afterwards before the next match - are surely no coincidence.
I can imagine Shadow Cartel put alot of work and effort into what is meant to be a spectacle for CCP. Every team that participates would expect CCP to provide a level playing field. Clearly this wasn't the case today.
Players having their time spent annulled or disadvantaged by server side issues and then being presented with logical fallacies as validation for what occured, i can only assume must feel like a slap in the face and insulting from a company with a proven track record of saying the logs show nothing. Concord Approved Trader |
Black Widovv
Ars ex Discordia
3
|
Posted - 2014.09.06 22:53:00 -
[29] - Quote
WTB: "weapons check" skill book so I can train it after I finish undocking lvl 1
Sorry CCP "Our records show nothing."
Its unfortunate that this years alliance tourney is turning out the be the latest budget cut by CCP. |
Bienator II
madmen of the skies
2816
|
Posted - 2014.09.06 23:17:00 -
[30] - Quote
so if you participate in the AT a player has to go through a QA check list and check if the game is working as it should before the match starts? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |