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Eggnog1
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Posted - 2006.08.02 10:30:00 -
[1]
I am just starting out in PVP fights and would like to know your opinion on a good caracal set up when involved in small gang warfare?
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Dog Food
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Posted - 2006.08.02 10:33:00 -
[2]
Setup 1:
5 heavy launchers 1 10MN afterburner 2 invul fields 1 large shield extender 1 20km disrupter 1 PDU 1 BCU
Setup 2:
5 heavy launchers 3 multispectral jammers 1 sensor booster 1 med cap injector 1 PDU 1 BCU
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Kayleia
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Posted - 2006.08.02 10:39:00 -
[3]
Edited by: Kayleia on 02/08/2006 10:40:31 i would go like: 5x heavy launchers (named or t2)
2x racial/multi ecm 10mn mwd web 20km scramble
bcu t2 400mm plate or cap relay ( this is pretty much what you want)
2x hobgoblin (this is very important)
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Athelon Xamthao
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Posted - 2006.08.02 10:59:00 -
[4]
yeah they work. the thing about the caracal is that it's made out of paper. only ecm setups work. if u fail a cycle against a reasonable target ur dead so get ur jamming skills up.
those setups both look decent tho
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Oshea HD
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Posted - 2006.08.12 11:24:00 -
[5]
Here is an unusual setup ive tried for pvp in my caracal [with success] please dont shoot me down for it 
High-4xheavy launchers
Med-Med sheild booster II, 1x invul feild, 1 med cap booster with 800s, 10mn AB, 1 warp scrambler
Low-BCU, PDU
Ive been told that this is a very weird setup but none the less it works fine for me. [nothing can realy fit in that last high slot so i put a rocket launcher with defencders to give myself even ability with other caracals, as i have come up against so many] |

Zhaine
Imperial Shipment
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Posted - 2006.08.12 11:29:00 -
[6]
Originally by: Oshea HD Here is an unusual setup ive tried for pvp in my caracal [with success] please dont shoot me down for it 
High-4xheavy launchers
Med-Med sheild booster II, 1x invul feild, 1 med cap booster with 800s, 10mn AB, 1 warp scrambler
Low-BCU, PDU
Ive been told that this is a very weird setup but none the less it works fine for me. [nothing can realy fit in that last high slot so i put a rocket launcher with defencders to give myself even ability with other caracals, as i have come up against so many]
Small nos or even neut in that last slot mate, always helps :) - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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Devils Sin
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Posted - 2006.08.12 13:42:00 -
[7]
what? no assaults?
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.08.12 14:02:00 -
[8]
The best Caracal setups require T2 launchers and the like, but here's one for a somewhat newer player:
5x heavy (named) 2x large shield extender (tech 2 or named if possible, tech 2 preferred) hardeners + warp disruptor and webber as needed lows: any RCUs you need to fit the setup.
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
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Ariel Stardust
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Posted - 2006.08.12 15:51:00 -
[9]
I'm looking to setup an ECM Caracal... I'm just learning about ECM. My question is, how is 2, or 3 multi-spectral ECM's effective against anything but frigates?
Multispectral jamming strength = 4.6.
Just in looking at various cruisers and battlecruisers, let alone battleships, their sensor strength far outweighs what you can reach with stacking ECM's? I still need to fit at the very least a scrambler, so I can't devote all 5 mid slots to ECM's - am I missing something?
:)
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Shigsy
Caldari Four Horsemen
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Posted - 2006.08.12 16:15:00 -
[10]
High slots: 5 Light missile launchers Med slots: 1 shield extender, 2 multispec, 1 scramb, 1 web. Low slots: PDu's and bcu's
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piepie
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Posted - 2006.08.12 16:15:00 -
[11]
If this is solo i would recommend putting some assualt launchers on as if you come across a interceptor or another fast frigate you wont do that much damage with heavys against them if the ceptor pilot is any good, maybe 3 heavys and 2 assualt launchers in hi and have as many drones as possible for solo anyway, if it is in a gang with a mix of people have heavys if there is some to take out small ships.
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Ariel Stardust
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Posted - 2006.08.12 16:35:00 -
[12]
Edited by: Ariel Stardust on 12/08/2006 16:38:12 Sounds good, I still am curious about one part though (for solo PVP with a Caracal).
How will 2 Multispec ECM's with 4.6 jamming strength each be effective against... much of anything?
A Merlin for example has 11 Gravimetric sensor strength. How will 2 ECM's stacking to 9.2 compete? Let alone an interceptor?
I'd LOVE to get rid of the 3rd ECM... I don't see how I'm going to run it cap-wise... but I also don't see how I'm going to be able to jam anything? I appreciate the advice.
Edit: Maybe I need to learn more about how ECM works, but if my math is right I'm not sure how 2 Multispecs would do much of anything? Thank you.
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piepie
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Posted - 2006.08.12 16:47:00 -
[13]
Edited by: piepie on 12/08/2006 16:49:33 I personally dont bother with jamming if im goign to take them il take them on, im currently fitting it out with:
HI: 3x assualt launchers, 2x named heavy launchers Med: 1x large shield extender, 1x 10mn afterburner, medium shield booster, webbifier, maybe a warp disruptor (depends on what your gang has got loaded, if your on your own this is a must have) Low: 1xpdu, 1xcap battery or 2xwarp stabs if you dont want the risk of loosing your ship.
I dont really have a setup to go by for mediums or lows and occasionaly hi's if i am in a gang, i talk to the rest of my gang to see what they have loaded then work around that. I also have two drones with me as they are good for going against fast frigs and thigns that are abit to fast to hit.
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Shigsy
Caldari Four Horsemen
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Posted - 2006.08.12 16:59:00 -
[14]
ECM is rather random actually. And you must have them on a caracal cause frankly, its tank sucks.
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Aeaus
Tharsis Security
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Posted - 2006.08.12 17:05:00 -
[15]
Originally by: Ariel Stardust Edited by: Ariel Stardust on 12/08/2006 16:38:12 Sounds good, I still am curious about one part though (for solo PVP with a Caracal).
How will 2 Multispec ECM's with 4.6 jamming strength each be effective against... much of anything?
A Merlin for example has 11 Gravimetric sensor strength. How will 2 ECM's stacking to 9.2 compete? Let alone an interceptor?
I'd LOVE to get rid of the 3rd ECM... I don't see how I'm going to run it cap-wise... but I also don't see how I'm going to be able to jam anything? I appreciate the advice.
Edit: Maybe I need to learn more about how ECM works, but if my math is right I'm not sure how 2 Multispecs would do much of anything? Thank you.
Well, ECM is change based. And secondly the "chance" is a bit screwed up.
My Guides |

Ariel Stardust
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Posted - 2006.08.12 17:06:00 -
[16]
Originally by: Aeaus
Originally by: Ariel Stardust Edited by: Ariel Stardust on 12/08/2006 16:38:12 Sounds good, I still am curious about one part though (for solo PVP with a Caracal).
How will 2 Multispec ECM's with 4.6 jamming strength each be effective against... much of anything?
A Merlin for example has 11 Gravimetric sensor strength. How will 2 ECM's stacking to 9.2 compete? Let alone an interceptor?
I'd LOVE to get rid of the 3rd ECM... I don't see how I'm going to run it cap-wise... but I also don't see how I'm going to be able to jam anything? I appreciate the advice.
Edit: Maybe I need to learn more about how ECM works, but if my math is right I'm not sure how 2 Multispecs would do much of anything? Thank you.
Well, ECM is change based. And secondly the "chance" is a bit screwed up.
Can you elaborate on this? (Or point me in the direction of a thread that explains it? I'm not having much luck finding the info I need.)
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Reggie Stoneloader
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Posted - 2006.08.12 17:09:00 -
[17]
It's true that the Caracal explodes easily, so I don't recommend it (or any T1 Caldari ship besides the Kestrel or Raven, really) for solo PvP. If you're in a gang with a few other dudes, though, it can really contribute a lot of gank and some EW to the fight.
A suggestion for being in a gang where someone else will be handling the tackling:
High: 5x Heavy launchers Med: 10MN AB, 2x sensor dampener, sensor booster, cap battery Low: 2x RCU
This can be fitted with all T1 unnamed gear and almost no skills, but if you've got a couple of levels in Advanced Weapon Upgrades and some nice named hardware, you can replace the RCUs with PDS or ballistic control. The idea here is to keep your distance, send scads of damage and let your mates handle the warp jamming. I recommend dampeners, but if you're fighting little ships, a target painter can make a world of difference.
If you're all by your lonesome, try this:
High: 4x Assault Launcher, 1x Medium nos Medium: 10MN MWD, Large Shield Extender, Invuln field, 20km warp disruptor, stasis webifier Low: 2x Ballistic Control
Again, requires no fitting skills and can use junky gear. This is mostly an anti-frig setup, obviously, and it does just a little more damage than a Kestrel. A couple decent drones help a lot with this one. For bigger targets, lose the webber and MWD, put on four heavy launchers and add an afterburner and a shield booster and change the extender to another hardener, preferably EM.
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Ariel Stardust
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Posted - 2006.08.12 17:10:00 -
[18]
While I'm on the Caracal subject...
What missiles do you guys recommend with the Assault launchers? The Caracal gets a fat 10% kinetic missile bonus, should I just arm myself to the teeth with that type?
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Helsinki98
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Posted - 2006.08.12 17:15:00 -
[19]
i just use a mix of kinetic and heat and thermal missiles.
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inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.08.12 17:23:00 -
[20]
Originally by: Shigsy ECM is rather random actually. And you must have them on a caracal cause frankly, its tank sucks.
Not necessarily, particularly in a gang (which the OP said he is).
Range is the Caracal's biggest advantage over turret ships, so if tackling isn't a problem then use it. Sit outside the effective damage range of most turret cruisers.
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Cletus Graeme
Caldari Mordu's Elite
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Posted - 2006.08.13 11:35:00 -
[21]
Long range gank setup with (optional) tank for enemies who can close with you :
Hi : 5 heavies Mid : med shield extender, med shield booster, AB, shield hardener, sensor booster Low : 2bcs
Sit at 80km+ and spam away. If an enemy closes or warps on top of you the tank will give you enough time to do whichever of these you think is best :
(1) last a bit longer so you are able to kill that primary (2) switch fire onto him and take him down (3) warp away of you arent scrambled yet
If you want an ECM setup swap out the tank mods one by one as required * for 1-3 jammers and train up long distance jamming.
* I would first remove the extender then the hardener then the booster - in that order
Sacrificing your tank means you wont last long if someone closes with you so you should try to jam them and warp away before they get with 20km and scramble you.
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Dark Kavar
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Posted - 2006.09.03 20:42:00 -
[22]
Just wondering, how does this set up sound to everybody,
High: 1 medium nosferatu I 3 named heavy launchers 1 named assult launcher
Medium: 2 invulnrability field I 2 multispectrum ECM I 1 Warp Disurupter I
Low: 1 named ballistic control unit 1 co-processer I
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Swiftness
Caldari VMF-214 Blacksheep
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Posted - 2006.09.03 20:56:00 -
[23]
small gang : warp within 40km, spam heavies and ecm the targets (rocks !) solo : 2*small nos 3*rockets MWD 3*ECM scrambler RCU 1600mm plate The moa is better for solo IMO, fit it like a rax/rupture : slower but the 4th mid is quite handy
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Majin82
Caldari Arkhangelos Alliance Naval Intelligence Arkhangelos Command
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Posted - 2006.09.04 21:09:00 -
[24]
While the Caracal isn't the best PVP boat around. I have seen video's of skilled Pirates kill BC's and even HAC's with them.
It's hard to get the right set up, thats for sure. ------------------------------------- Sammael's Legion ARCH |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.04 21:37:00 -
[25]
Originally by: Shigsy ECM is rather random actually. And you must have them on a caracal cause frankly, its tank sucks.
So does it's cap, fit extenders, damps or tracking disruptors instead.
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Dagam
Dagam Corp
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Posted - 2006.09.05 10:32:00 -
[26]
ECM Caracal
5x heavys 3 ECMs, 20km scrambler, 1 your choice (I usually fit sensor booster) 2 BCUs or fit enough PDUs to put shield extender in the 5th mid
This isn't a solo setup but a good gang setup like you asked for. In 1v1, more of a tank is better but in a gang setup ECM is great for keeping damage off your mates. I've never put shield extender in the 5th slot but in theory, combined with PDUs it should help keep your cap up for those ECMs.
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Huldradans
White Wolves Defence league E.R.A
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Posted - 2006.09.17 01:03:00 -
[27]
Tried & tested and have much fun with:
Hi-slots: 1x Heavy launcher 3x Assault launchers 1x Medium nos
Med-slots: T2 Afterburner Warp scrambler, 7.5/20, your choice 2x Invulnerability fields Large shield extender
Lo-slots: Power diagnostic system Ballistic control unit

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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.09.17 05:37:00 -
[28]
I like:
High: 5x Heavy launchers Mids: 10mn MWD, 3x Sensor damps, 20km scram. Lows: armor repper, BCU
Of course use good named/T2 gear for that setup and have the SP to fly/fit it.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Mr Peanut
The New Empire R i s e
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Posted - 2006.09.17 06:19:00 -
[29]
Edited by: Mr Peanut on 17/09/2006 06:19:07 Once ECM gets nerfed (eventually...), I bet the Caracal is going to need a boost.
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Aurican Tetro
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Posted - 2006.10.10 08:07:00 -
[30]
Edited by: Aurican Tetro on 10/10/2006 08:09:02 Edited by: Aurican Tetro on 10/10/2006 08:08:28 5x Heavy Launchers
2x Painters, 1x Damp, 1x Sensor Booster, 1x Large Shield Extender II
2x BCU
Sound decent for a gang setup?
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