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Gaming God
Gaming God Corporation
58
|
Posted - 2014.09.14 00:05:00 -
[1] - Quote
In every patch note and briefing from CCP i Always see the are balancing stuff . In the past the nerfed Caldari missile launchers zo mutch that the are completly broken now . Any way CCP is balancing the frek out of this game right ?.
Why not balance the ganking system that is accepted greatly in this game ?
Shooting down a 22 bil marouder ship (That is not alloaght to fight back until it is attakt ) With 5 dystroyers ships that cost 1 mil a peace within in 5 secconds needs to be nerft .
You have to admit there is an balancing problem here or not ? Since we all have accepted ganking and since this ganking is part of this game since then it should be watch on too and being nerfed like everything else too .
I dont know what exaktly needs to be nerfed but i take any sugestions in this topic .
So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs shoold be nerfed becouse its not balanced like everyting else is in this game :) |

I Love Boobies
All Hail Boobies
1215
|
Posted - 2014.09.14 00:13:00 -
[2] - Quote
Not a balance problem. People specialize in taking down these gankbaited ships. Don't fly what you cannot afford to lose is the oldest mantra in Eve. And a 22 Billion ISK Marauder is asking to be ganked by those destroyers. Use a ship 100th the cost of the Marauder, you will most likely be left alone. I do PVE quite easily in Ravens, as well as Domi's. |

Nariya Kentaya
The Pulsar Innovation Surely You're Joking
1514
|
Posted - 2014.09.14 00:15:00 -
[3] - Quote
Gaming God wrote:In every patch note and briefing from CCP i Always see the are balancing stuff . In the past the nerfed Caldari missile launchers zo mutch that the are completly broken now . Any way CCP is balancing the frek out of this game right ?.
Why not balance the ganking system that is accepted greatly in this game ?
Shooting down a 22 bil marouder ship (That is not alloaght to fight back until it is attakt ) With 5 dystroyers ships that cost 1 mil a peace within in 5 secconds needs to be nerft .
You have to admit there is an balancing problem here or not ? Since we all have accepted ganking and since this ganking is part of this game since then it should be watch on too and being nerfed like everything else too .
I dont know what exaktly needs to be nerfed but i take any sugestions in this topic .
So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs shoold be nerfed becouse its not balanced like everyting else is in this game :) 5 destroyers should NEVER be able to kill a marauder in highsec, period, unless the Marauder aggressed or flagged himself (and even THEN, MJD away unless your a moron and aggressed them point blank)
The only time destroyers should be able to burn through it is if its pure "efficiency" fit, as in, mission-spec tank and mostly DPS mods, which is stupid, your flying a ship that costs as much as a capital, omnitank that ******, survivability first, DPS second. Hell, a pure-T2 tank fit Paladin can get several hundred EHP omni-tank, a large repper, and still have enough raw damage from a full rack of 4 Tachyon's to nuke any lvl 4 ship short of a BS in 1 shot, and most battleships in only a couple shots, from 80km away. |

Scipio Artelius
The Vendunari End of Life
9026
|
Posted - 2014.09.14 00:16:00 -
[4] - Quote
What Boobies said.
If you want to balance your chances, go take responsibilty for the situation and manage it yourself. For every nerf CCP introduce to ganking, those determined to gank will find their own solution.
If you did the same, rather than asking for more nerfs for gankers and buffs for yourself, you'd be much less gankable. Come Win At Eve - Join The Vendunari
LAGL 4 LYF |

Derrick Miles
EVENumbers
6666
|
Posted - 2014.09.14 00:18:00 -
[5] - Quote
Scipio Artelius wrote:What Boobies said. Heh. Hehe |

Evei Shard
Shard Industries
352
|
Posted - 2014.09.14 00:22:00 -
[6] - Quote
Nariya Kentaya wrote:. Hell, a pure-T2 tank fit Paladin can get several hundred EHP omni-tank, a large repper, and still have enough raw damage from a full rack of 4 Tachyon's to nuke any lvl 4 ship short of a BS in 1 shot, and most battleships in only a couple shots, from 80km away.
I'd like to see that fit. I don't know much about marauders specifically, but that sounds a little OP. Profit favors the prepared |

Vyl Vit
760
|
Posted - 2014.09.14 00:28:00 -
[7] - Quote
(If boobies could speak...men would likely be out of a job.)
Agreed, it's not a balance problem. I've always said ganking is a repercussion problem. It just doesn't cost enough situation-ally to effectively commit cold-blooded murder on the ones the sovereign factions rely upon to be the engines of their economies. No state has EVER just let pirates slide. NONE EVER. IT's far too costly on every level and directly confronts the very basis of being civilized - ergo, the basis of sovereignty itself.
If there was ever international, governmental, and popular agreement on anything in history it has always been to give pirates NO QUARTER, and to summarily execute ON SIGHT. The idea of committing an act of piracy in a sovereign system and living to station up...wait out a timer...only the developmentally challenged, sufferers of personality disorder, and those afflicted with serious inability to emerge from daddy's garage would disagree.
No. The bullets work just fine. The rope would, too, if it were ever EMPLOYED. Anyone with any sense has already left town. |

Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
514
|
Posted - 2014.09.14 00:54:00 -
[8] - Quote
Obligatory : "show me on the dolly where the bad pirate touched you."
also ibtl
Either the rules apply to everyone, or they don't justly apply to anyone.
|

Gaming God
Gaming God Corporation
58
|
Posted - 2014.09.14 01:13:00 -
[9] - Quote
CCP his reaction would be ITS NOT A BALANCING PROBLEM !! Woepieee problem solved .
Yes stick your had in the sand and it wil fly over :) To me its stil a balancing problem if you like it or not .
Same as that i was bumped by a Domi going 9000 MS after bumping my raven i was speeding 800 MS away from the safe station where i was going to dock Never got my raven back from CCP
Alraidy years ships are faster then my missiles can go lol Big problem and when my missiles finaly hit the target LOL the do 10 DPS
The frecking nerfed Caldari rase to a point i say its broken . But Balancing someting so widly acepted as suecide ganking is a big problem :( |

Noriko Mai
1489
|
Posted - 2014.09.14 01:14:00 -
[10] - Quote
Derrick Miles wrote:Scipio Artelius wrote:What Boobies said. Heh. Hehe hihihihi -Æ-ï-¦-+-Ç-ï! -Æ-ï-¦-+-Ç-ï! -Ü-¦-+-¦-+-¦-¦-é-ï - -+-+-¦-+-Ç-ï! | -ô-¦-+-¦-+-¦-¦-+-¦ |

Remiel Pollard
Shock Treatment Ministries
5074
|
Posted - 2014.09.14 01:17:00 -
[11] - Quote
Gaming God wrote: So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs ...
If it's only taking 5 destroyers to kill a Marauder, someone is doing something very wrong on the Marauder end...
And since when are Marauders defenceless? This is the first I've heard of it... GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Gaming God
Gaming God Corporation
58
|
Posted - 2014.09.14 01:24:00 -
[12] - Quote
Remiel Pollard wrote:Gaming God wrote: So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs ...
If it's only taking 5 destroyers to kill a Marauder, someone is doing something very wrong on the Marauder end... And since when are Marauders defenceless? This is the first I've heard of it...
Ok it was 6 desytroyers i checked the kill mail . There was nothing wrong wit the marouder or de player behind it . It just went so fast that even 18 of the 22 gankers dit not get on the kill mail it went so fast there was no time to enable any mod on the ship to efend it self That what i mean with Defencless marouder :)
KILL Link |

Remiel Pollard
Shock Treatment Ministries
5077
|
Posted - 2014.09.14 01:27:00 -
[13] - Quote
Gaming God wrote:Remiel Pollard wrote:Gaming God wrote: So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs ...
If it's only taking 5 destroyers to kill a Marauder, someone is doing something very wrong on the Marauder end... And since when are Marauders defenceless? This is the first I've heard of it... Ok it was 6 desytroyers i checked the kill mail . There was nothing wrong wit the marauder or de player behind it . It just went so fast that even 18 of the 22 gankers dit not get on the kill mail it went so fast there was no time to enable any mod on the ship to defend it self Thats what i mean with Defencless marauder :) KILL Link
Those aren't destroyers, they are battlecruisers, and they cost substantially more than 1 mil a piece. I suggest learning more about the game before asserting it needs better balance.
And that Marauder fit is terrible. I could make a list, or call Bingo right now, but I need only mention stacking penalties on Ballistic Controls. You have too many, and no DCU. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Good Posting
Posting with my Mind
201
|
Posted - 2014.09.14 01:30:00 -
[14] - Quote
I'm starting to think that you are not really a gaming god. |

Nariya Kentaya
The Pulsar Innovation Surely You're Joking
1515
|
Posted - 2014.09.14 01:34:00 -
[15] - Quote
Evei Shard wrote:Nariya Kentaya wrote:. Hell, a pure-T2 tank fit Paladin can get several hundred EHP omni-tank, a large repper, and still have enough raw damage from a full rack of 4 Tachyon's to nuke any lvl 4 ship short of a BS in 1 shot, and most battleships in only a couple shots, from 80km away. I'd like to see that fit. I don't know much about marauders specifically, but that sounds a little OP. Ill snag it and edit this post with the fit if i can login tonight after work. But its pretty much all the tachyons, high damage ammo, gunnery skills, and ALOT the siege module. in the bottom i think its 3 EANM, 3 1600 plates, and a repper
the big downside is that its vulnerable to neuts between the repper and tachyons, but for missions you still have several minutes before capping out if your only running things when needed |

Rhiannon Marius
Marius Family Enterprises Unlimited
43
|
Posted - 2014.09.14 01:35:00 -
[16] - Quote
Gaming God wrote:Remiel Pollard wrote:Gaming God wrote: So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs ...
If it's only taking 5 destroyers to kill a Marauder, someone is doing something very wrong on the Marauder end... And since when are Marauders defenceless? This is the first I've heard of it... Ok it was 6 desytroyers i checked the kill mail . There was nothing wrong wit the marauder or de player behind it . It just went so fast that even 18 of the 22 gankers dit not get on the kill mail it went so fast there was no time to enable any mod on the ship to defend it self Thats what i mean with Defencless marauder :) KILL Link
There was plenty wrong with that ship. Putting that much bling on a boat in high sec screams 'gank me'. |

Ruskarn Andedare
Lion Investments
557
|
Posted - 2014.09.14 01:35:00 -
[17] - Quote
Gaming God wrote:Remiel Pollard wrote:Gaming God wrote: So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs ...
If it's only taking 5 destroyers to kill a Marauder, someone is doing something very wrong on the Marauder end... And since when are Marauders defenceless? This is the first I've heard of it... Ok it was 6 desytroyers i checked the kill mail . There was nothing wrong wit the marauder or de player behind it . It just went so fast that even 18 of the 22 gankers dit not get on the kill mail it went so fast there was no time to enable any mod on the ship to defend it self Thats what i mean with Defencless marauder :) KILL Link
Those are Tornados - not destroyers! |

Gaming God
Gaming God Corporation
58
|
Posted - 2014.09.14 01:36:00 -
[18] - Quote
Ruskarn Andedare wrote:Gaming God wrote:Remiel Pollard wrote:Gaming God wrote: So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs ...
If it's only taking 5 destroyers to kill a Marauder, someone is doing something very wrong on the Marauder end... And since when are Marauders defenceless? This is the first I've heard of it... Ok it was 6 desytroyers i checked the kill mail . There was nothing wrong wit the marauder or de player behind it . It just went so fast that even 18 of the 22 gankers dit not get on the kill mail it went so fast there was no time to enable any mod on the ship to defend it self Thats what i mean with Defencless marauder :) KILL Link Those are Tornados - not destroyers!
Ok i rememberd it wrong but its stal not balanced :) |

Nariya Kentaya
The Pulsar Innovation Surely You're Joking
1515
|
Posted - 2014.09.14 01:38:00 -
[19] - Quote
Vyl Vit wrote:(If boobies could speak...men would likely be out of a job.)
Agreed, it's not a balance problem. I've always said ganking is a repercussion problem. It just doesn't cost enough situation-ally to effectively commit cold-blooded murder on the ones the sovereign factions rely upon to be the engines of their economies. No state has EVER just let pirates slide. NONE EVER. IT's far too costly on every level and directly confronts the very basis of being civilized - ergo, the basis of sovereignty itself.
If there was ever international, governmental, and popular agreement on anything in history it has always been to give pirates NO QUARTER, unless we hired them, and to summarily execute ON SIGHT. The idea of committing an act of piracy in a sovereign system and living to station up...wait out a timer...only the developmentally challenged, sufferers of personality disorder, and those afflicted with serious inability to emerge from daddy's garage would disagree.
No. The bullets work just fine. The rope would, too, if it were ever EMPLOYED. Fixed. Cause you know, that whole issue with privateers back in the carribean |

Nariya Kentaya
The Pulsar Innovation Surely You're Joking
1515
|
Posted - 2014.09.14 01:39:00 -
[20] - Quote
Gaming God wrote:Ruskarn Andedare wrote:Gaming God wrote:Remiel Pollard wrote:Gaming God wrote: So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs ...
If it's only taking 5 destroyers to kill a Marauder, someone is doing something very wrong on the Marauder end... And since when are Marauders defenceless? This is the first I've heard of it... Ok it was 6 desytroyers i checked the kill mail . There was nothing wrong wit the marauder or de player behind it . It just went so fast that even 18 of the 22 gankers dit not get on the kill mail it went so fast there was no time to enable any mod on the ship to defend it self Thats what i mean with Defencless marauder :) KILL Link Those are Tornados - not destroyers! Ok i rememberd it wrong but its stal not balanced :) Why? tornadoes are T3 battlecruisers, that means in exchange for having NO TANK, they get a full rack of 8 battleship weapons, which are pretty damn powerful.
your basically complaining your battleship got ganked by 6 battleships and that somehow isnt fair? |

Clementina
Coreli Corporation
174
|
Posted - 2014.09.14 01:41:00 -
[21] - Quote
First I heard it too, I was under the impression that Marauders were tanking beasts that could shrug off small gangs when flown correctly, I certainly felt shrugged off last time I ran into one in low sec.
Anyway, I was interested in seeing the killmail that inspired this post, so I searched for the Original poster on Eve-kill.net. It is a thing of beauty. Man lost 23.8 billion worth of tech 2, faction, deadspace, and officer. Not to 5 destroyers though, it was 6 Pasta Syndicate Tornados that did him in. |

Remiel Pollard
Shock Treatment Ministries
5077
|
Posted - 2014.09.14 01:45:00 -
[22] - Quote
Gaming God wrote:
Ok i rememberd it wrong but its stal not balanced :)
Remember what I said about you learning more about the game and actually developing an informed understanding before deciding whether or not it's balanced? Your whole argument was based around it being cheap destroyers. Now your argument has been demonstrated irrelevant by virtue of your aggressors not being destroyers. You will need a new one.
See, you just don't know enough about EVE to determine whether it's balanced or not. It's like if I walked into a hairdresser and started telling all the professional hairdressers they're doing it wrong, except in this case no one's gonna stab you with a pair of scissors. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Gaming God
Gaming God Corporation
58
|
Posted - 2014.09.14 01:46:00 -
[23] - Quote
yes that's true you're absolutely right that's a lot of power but i should have bin able to activate some mods ad least the tank mods then i am even not talking about getting a chance to shoot back :) |

Remiel Pollard
Shock Treatment Ministries
5077
|
Posted - 2014.09.14 01:47:00 -
[24] - Quote
Gaming God wrote:yes that's true you're absolutely right that's a lot of power but i should have bin able to activate some mods ad least the tank mods then i am even not talking about getting a chance to shoot back :)
Why weren't they already active?
Why didn't you have a Damage Control?
Why did you make it worth 22bil to begin with? All those pointless officer mods when you could have trained for T2 instead is on YOU and nobody else. It's not an imbalance with the game, it's choices that YOU made. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Val'Dore
PlanetCorp InterStellar
834
|
Posted - 2014.09.14 02:04:00 -
[25] - Quote
Your name is what makes this thread and all the plebeians in it so fantastic.
|

Hiply Rustic
Aliastra Gallente Federation
135
|
Posted - 2014.09.14 02:17:00 -
[26] - Quote
Gaming God wrote:yes that's true you're absolutely right that's a lot of power but i should have bin able to activate some mods ad least the tank mods then i am even not talking about getting a chance to shoot back :)
No. No you didn't even deserve a chance to turn on your tank.
If you're putting around hisec in that blingfit without bothering to run your tank constantly (and have more of a tank than you had, but that's another story) because you don't realize that you have "Gank Me" painted on both your ass and your forehead, then no...you didn't deserve a chance.
Your effectively untanked 22 billion ISK shiny target got lit up like a christmas tree and ate the alphas from 6 tornados...with predictable results. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
|

Hiply Rustic
Aliastra Gallente Federation
137
|
Posted - 2014.09.14 02:30:00 -
[27] - Quote
Hiply Rustic wrote:Gaming God wrote:yes that's true you're absolutely right that's a lot of power but i should have bin able to activate some mods ad least the tank mods then i am even not talking about getting a chance to shoot back :) No. No you didn't even deserve a chance to turn on your tank. If you're putting around hisec in that blingfit without bothering to run your tank constantly (and have more of a tank than you had, but that's another story) because you don't realize that you have "Gank Me" painted on both your ass and your forehead, then no...you didn't deserve a chance. Your effectively untanked 22 billion ISK shiny target got lit up like a christmas tree and ate the alphas from 6 tornados...with predictable results.
also...don't fly what you can't cheerfully afford to lose
also...HTFU
also...note to self...'edit' Rustic, not 'reply' Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
|

Remiel Pollard
Shock Treatment Ministries
5077
|
Posted - 2014.09.14 02:33:00 -
[28] - Quote
These kinds of ganks are also a good demonstration of why EVE isn't pay to win. You might be able to throw a tonne of cash at the game on stuff that gives you a brief advantage (if you do it effectively, which OP has not), but the moment another capsuleer decides to take what you spent that money on, it's gone for good. Permanently. You throw money at this game at your own risk, not at your own advantage. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
70
|
Posted - 2014.09.14 02:41:00 -
[29] - Quote
I do sympathize with OP. It is far too easy to kill battleships with cheap gank ships. A lot of that is intentional, as CCP wants new players to be able to affect fleet battles, hence the ability of 10 rifters to make life difficult for a Machariel that costs 500x what a Rifter costs. Here the guys actually brought nados, which are not cheap, and are not part of the problem I mentioned. I'm not such a big fan of the nados either, because enough of them can alpha any ship in highsec off the field, regardless of tank. But yes, I am troubled by how easily a gang of cheap catalysts can gank an expensive battleship, regardless of the tank used. A 27 man multibox Catalyst gang very nearly destroyed my dual pith A type Machariel, and I was not especially amused. |

Remiel Pollard
Shock Treatment Ministries
5080
|
Posted - 2014.09.14 02:46:00 -
[30] - Quote
Veers Belvar wrote:They killed me with something, nerf it!!
Sorry Beers, that's not how balancing works. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
70
|
Posted - 2014.09.14 03:05:00 -
[31] - Quote
Remiel Pollard wrote:Veers Belvar wrote:They killed me with something, nerf it!! Sorry Beers, that's not how balancing works.
Actually - they nearly killed my well fitted ships with some gank ships, and I pointed out that that doesn't seem like a good mechanic. And yes, that is how balancing works.
Signed,
"Beers" |

Remiel Pollard
Shock Treatment Ministries
5082
|
Posted - 2014.09.14 03:07:00 -
[32] - Quote
Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:They killed me with something, nerf it!! Sorry Beers, that's not how balancing works. Actually - they nearly killed my well fitted ships with some gank ships, and I pointed out that that doesn't seem like a good mechanic. And yes, that is how balancing works. Signed, "Beers"
I don't have any reason to believe that you're capable of fitting well, and even if you did, no, that's still not how balancing works.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
70
|
Posted - 2014.09.14 03:09:00 -
[33] - Quote
Remiel Pollard wrote:Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:They killed me with something, nerf it!! Sorry Beers, that's not how balancing works. Actually - they nearly killed my well fitted ships with some gank ships, and I pointed out that that doesn't seem like a good mechanic. And yes, that is how balancing works. Signed, "Beers" I don't have any reason to believe that you're capable of fitting well, and even if you did, no, that's still not how balancing works.
Well, truth be told I could care less what you think of my fits or skill level. I can't think of a single reason why impressing you would make my list of things I'd like to accomplish. And astutely pointing out how cheap gank ships can destroy a much more expensive and well tanked battleship, which seems odd, is part of a balancing discussion. |

Hiasa Kite
Republic University Minmatar Republic
3
|
Posted - 2014.09.14 03:13:00 -
[34] - Quote
Remiel Pollard wrote:Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:They killed me with something, nerf it!! Sorry Beers, that's not how balancing works. Actually - they nearly killed my well fitted ships with some gank ships, and I pointed out that that doesn't seem like a good mechanic. And yes, that is how balancing works. Signed, "Beers" I don't have any reason to believe that you're capable of fitting well, and even if you did, no, that's still not how balancing works. If there was a balance issue, you'd see the underpowered ship in question would never be used. Players simply wouldn't want to pay for the ship above manufature cost, which means no one would build it. CCP can easily see these problems and they rebalance ships based on those observations. They don't need to rely on anecdotal evidence or "ten people ganged up on me and my solo ship almost died" whines. |

Remiel Pollard
Shock Treatment Ministries
5082
|
Posted - 2014.09.14 03:15:00 -
[35] - Quote
Veers Belvar wrote:
Well, truth be told I could care less what you think of my fits or skill level. I can't think of a single reason why impressing you would make my list of things I'd like to accomplish. And astutely pointing out how cheap gank ships can destroy a much more expensive and well tanked battleship, which seems odd, is part of a balancing discussion.
It's not just what I think, and it's not about impressing anyone. You have failed to define 'well tanked' in order to establish a premise for your argument. As such, I have no reason to believe that you are capable of understanding what 'well tanked' means.
On the other hand, you can be as 'well tanked' as you like, if you have a hundred Velators with civ electron blasters on 'em, you're bound to feel some hurt.
Balancing in this game is as such that smaller ships can be capable of taking on the larger ones, and visa-versa. This is why we tell newbs that bigger =/= better, because it's not. I killed a Raven in a Wolf the other day. You out to nerf the Wolf too because a 40mil fit killed a 170mil one? You probably are because you don't understand how balancing works, but I'll give you a hint - it has zero to do with the value of the ganker ship vs the value of the target. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Hiasa Kite
Republic University Minmatar Republic
5
|
Posted - 2014.09.14 03:18:00 -
[36] - Quote
Remiel Pollard wrote:Balancing in this game is as such that smaller ships can be capable of taking on the larger ones, and visa-versa. This is why we tell newbs that bigger =/= better, because it's not. I killed a Raven in a Wolf the other day. You out to nerf the Wolf too because a 40mil fit killed a 170mil one? You probably are because you don't understand how balancing works, but I'll give you a hint - it has zero to do with the value of the ganker ship vs the value of the target. But, but ISK tank = best tank! |

Gaming God
Gaming God Corporation
63
|
Posted - 2014.09.14 03:20:00 -
[37] - Quote
Hiply Rustic wrote:Gaming God wrote:yes that's true you're absolutely right that's a lot of power but i should have bin able to activate some mods ad least the tank mods then i am even not talking about getting a chance to shoot back :) No. No you didn't even deserve a chance to turn on your tank. If you're putting around hisec in that blingfit without bothering to run your tank constantly (and have more of a tank than you had, but that's another story) because you don't realize that you have "Gank Me" painted on both your ass and your forehead, then no...you didn't deserve a chance. Your effectively untanked 22 billion ISK shiny target got lit up like a christmas tree and ate the alphas from 6 tornados...with predictable results.
Hmm when i bild this ship i know it would not last 1 week alraidy infront :) I was bored and i wanted to spend my isk on someting nice and i dident espect the ship would live long .
I was uncloaking after going truw a gate thats why my mods where not turnd on .
Any way al this **** dossend mather . The point is that suecide ganking needs a balance and a nerf :) |

Veers Belvar
Swordmasters of New Eden
73
|
Posted - 2014.09.14 03:21:00 -
[38] - Quote
Hiasa Kite wrote:Remiel Pollard wrote:Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:They killed me with something, nerf it!! Sorry Beers, that's not how balancing works. Actually - they nearly killed my well fitted ships with some gank ships, and I pointed out that that doesn't seem like a good mechanic. And yes, that is how balancing works. Signed, "Beers" I don't have any reason to believe that you're capable of fitting well, and even if you did, no, that's still not how balancing works. If there was a balance issue, you'd see the underpowered ship in question would never be used. Players simply wouldn't want to pay for the ship above manufature cost, which means no one would build it. CCP can easily see these problems and they rebalance ships based on those observations. They don't need to rely on anecdotal evidence or "ten people ganged up on me and my solo ship almost died" whines.
A. This is not true - just because a ship is too easy to gank in highsec does not mean it would cease to exist in the game. It does mean that it would be used less than otherwise.
B. Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc... |

Remiel Pollard
Shock Treatment Ministries
5082
|
Posted - 2014.09.14 03:22:00 -
[39] - Quote
Gaming God wrote:
Any way al this **** dossend mather . The point is that suecide ganking needs a balance and a nerf :)
Good luck trying to get people to believe that with no argument behind it whatsoever. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
73
|
Posted - 2014.09.14 03:24:00 -
[40] - Quote
Remiel Pollard wrote:
It's not just what I think, and it's not about impressing anyone. You have failed to define 'well tanked' in order to establish a premise for your argument. As such, I have no reason to believe that you are capable of understanding what 'well tanked' means.
On the other hand, you can be as 'well tanked' as you like, if you have a hundred Velators with civ electron blasters on 'em, you're bound to feel some hurt.
Balancing in this game is as such that smaller ships can be capable of taking on the larger ones, and visa-versa. This is why we tell newbs that bigger =/= better, because it's not. I killed a Raven in a Wolf the other day. You out to nerf the Wolf too because a 40mil fit killed a 170mil one? You probably are because you don't understand how balancing works, but I'll give you a hint - it has zero to do with the value of the ganker ship vs the value of the target.
My battleship had 127k ehp, a DC, and two pith A invuls that I overheated. There were 27 catas, all controlled by 1 person of course, in a 0.5 system. Your example is inapposite since the battleship chose to engage you, not realizing that his guns couldn't track you. My point relates specifically to suicide ganking, mainly comparing the dps of the cheap gank ships to the ehp of my expensive battleship, and seeing how much buffer they will burn through before my CONCORD allies arrive. And my conclusion is that the dps of the cheap gank ships is too high relative to the ehp of my well tank battleship. End of story. |

Remiel Pollard
Shock Treatment Ministries
5082
|
Posted - 2014.09.14 03:27:00 -
[41] - Quote
Veers Belvar wrote:
A. This is not true - just because a ship is too easy to gank in highsec does not mean it would cease to exist in the game. It does mean that it would be used less than otherwise.
B. Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc...
Oh Beers, ever the cynic.
Battleships are great for PVP. The problem is, newbs are jumping in them without understanding a variety of things about PVP that would help them fit and survive better, and even get kills. This is why only experienced players do well with them, and incredibly well. I, myself, have a preference for the Hyperion, but I lack the experience and prowess to do as well as the elite few like the gentleman linked above. Doesn't mean it needs to be better balanced, it means I need to learn more about how to fight with the Hyperion.
Anything, anything at all, can be ganked pretty easily, if you know what you're doing. Likewise, anything is capable of surviving a gank attempt if you know what you're doing. Hence, the balance is there. You just have to know what you're doing. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Remiel Pollard
Shock Treatment Ministries
5082
|
Posted - 2014.09.14 03:29:00 -
[42] - Quote
Veers Belvar wrote:Remiel Pollard wrote:
It's not just what I think, and it's not about impressing anyone. You have failed to define 'well tanked' in order to establish a premise for your argument. As such, I have no reason to believe that you are capable of understanding what 'well tanked' means.
On the other hand, you can be as 'well tanked' as you like, if you have a hundred Velators with civ electron blasters on 'em, you're bound to feel some hurt.
Balancing in this game is as such that smaller ships can be capable of taking on the larger ones, and visa-versa. This is why we tell newbs that bigger =/= better, because it's not. I killed a Raven in a Wolf the other day. You out to nerf the Wolf too because a 40mil fit killed a 170mil one? You probably are because you don't understand how balancing works, but I'll give you a hint - it has zero to do with the value of the ganker ship vs the value of the target.
My battleship had 127k ehp,
I stopped there.
I can fit a Gnosis with 150.
I rest my case.
Also, Raven's don't use guns. He was 'tracking' me just fine with his drones and missiles, and even got me into less than half armour. You really need to learn more about the game before deciding whether it's balanced or not.
Lol at newbs spending five minutes shooting at red crosses who suddenly think they're all that and know everything. I was one once, so I know the feeling. You're wrong though. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Gaming God
Gaming God Corporation
63
|
Posted - 2014.09.14 03:30:00 -
[43] - Quote
Remiel Pollard wrote:Gaming God wrote:
Any way al this **** dossend mather . The point is that suecide ganking needs a balance and a nerf :)
Good luck trying to get people to believe that with no argument behind it whatsoever.
argument :
After jumping an gate you warp to the next gate but before that happens you get ganked by 22 destroyers the insta kill your 1.3 bil golem you get no time to enable your mods or do anyting in your defence . Concord is miles away and you die .
Looks to me this fight is not balanced ad all that was the argument :)
|

Hiasa Kite
Republic University Minmatar Republic
5
|
Posted - 2014.09.14 03:31:00 -
[44] - Quote
Gaming God wrote:Any way al this **** dossend mather . The point is that suecide ganking needs a balance and a nerf :) What evidence have you supplied that supports this claim?
Veers Belvar wrote:Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc... Which is why, when they are flown outside HiSec, they're accompanied with smaller, supporting ships. Battleships are damn strong, but only when the enemy isn't granted a free pass to dictate how and when their engagements against them occur.
Veers Belvar wrote:My battleship had 127k ehp, a DC, and two pith A invuls that I overheated. There were 27 catas, all controlled by 1 person of course, in a 0.5 system. Your example is inapposite since the battleship chose to engage you, not realizing that his guns couldn't track you. My point relates specifically to suicide ganking, mainly comparing the dps of the cheap gank ships to the ehp of my expensive battleship, and seeing how much buffer they will burn through before my CONCORD allies arrive. And my conclusion is that the dps of the cheap gank ships is too high relative to the ehp of my well tank battleship. End of story. ISK tank == worst tank.
Even if we assume those catalsyst cost a mere 2m each, that's a 54m investment versus a what, 250m investment? Your ship was unescorted and was targeted by a fleet of 27 ships, not counting scout. You're looking at a fair deal of logistics and coordination to bring down one ship.
As an aside, what makes you think they were multiboxed? Not that I don't believe you, I rarely see huge fleets operated by one person. |

Remiel Pollard
Shock Treatment Ministries
5082
|
Posted - 2014.09.14 03:34:00 -
[45] - Quote
Gaming God wrote:Remiel Pollard wrote:Gaming God wrote:
Any way al this **** dossend mather . The point is that suecide ganking needs a balance and a nerf :)
Good luck trying to get people to believe that with no argument behind it whatsoever. argument : After jumping an gate you warp to the next gate but before that happens you get ganked by 22 destroyers the insta kill your 1.3 bil golem you get no time to enable your mods or do anyting in your defence . Concord is miles away and you die . Looks to me this fight is not balanced ad all that was the argument :)
Welcome to EVE, argument invalid.
You undocked a 22bil and got hit by six Tornados, not 22 destroyers. And even if it had been 22 destroyers, I would still not be shedding a tear. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

DeMichael Crimson
Republic University Minmatar Republic
29069
|
Posted - 2014.09.14 03:36:00 -
[46] - Quote
Agreed.
Game Mechanics have been heavily skewed to favor Suicide Ganking which has become the top play option available in this game.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 03:36:00 -
[47] - Quote
Hiasa Kite wrote:Gaming God wrote:Any way al this **** dossend mather . The point is that suecide ganking needs a balance and a nerf :) What evidence have you supplied that supports this claim? Veers Belvar wrote:Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc... Which is why, when they are flown outside HiSec, they're accompanied with smaller, supporting ships. Battleships are damn strong, but only when the enemy isn't granted a free pass to dictate how and when their engagements against them occur. Veers Belvar wrote:My battleship had 127k ehp, a DC, and two pith A invuls that I overheated. There were 27 catas, all controlled by 1 person of course, in a 0.5 system. Your example is inapposite since the battleship chose to engage you, not realizing that his guns couldn't track you. My point relates specifically to suicide ganking, mainly comparing the dps of the cheap gank ships to the ehp of my expensive battleship, and seeing how much buffer they will burn through before my CONCORD allies arrive. And my conclusion is that the dps of the cheap gank ships is too high relative to the ehp of my well tank battleship. End of story. ISK tank == worst tank. Even if we assume those catalsyst cost a mere 2m each, that's a 54m investment versus a what, 250m investment? Your ship was unescorted and was targeted by a fleet of 27 ships, not counting scout. You're looking at a fair deal of logistics and coordination to bring down one ship. As an aside, what makes you think they were multiboxed? Not that I don't believe you, I rarely see huge fleets operated by one person.
Actually my ship was a reasonably expensive incursion fit Machariel, and the multiboxer was just sitting outside the incursion site on the acc gate waiting for any warping to join the fleet inside. The multiboxing was obvious - all characters created on the same day, all in NPC corp, uniform movement and reaction time, similar name structure, etc.... But yes, I was unimpressed that 54 mil of gank ships could reasonably endanger an expensive Machariel. |

Hiasa Kite
Republic University Minmatar Republic
5
|
Posted - 2014.09.14 03:37:00 -
[48] - Quote
Gaming God wrote:Remiel Pollard wrote:Gaming God wrote:
Any way al this **** dossend mather . The point is that suecide ganking needs a balance and a nerf :)
Good luck trying to get people to believe that with no argument behind it whatsoever. argument : After jumping an gate you warp to the next gate but before that happens you get ganked by 22 destroyers the insta kill your 1.3 bil golem you get no time to enable your mods or do anyting in your defence . Concord is miles away and you die . Looks to me this fight is not balanced ad all that was the argument :) It takes TWENTY TWO pilots (not including scouts), acting as a single coordinated, cohesive unit to bring down your single battleship and you believe that you need MORE power to prevent ganks?
Here's an idea: do some research, tank your ship and stop fitting insanely expensive modules that have no business on a subcap ship.
Ganking isn't overpowered, you're just bad. Learn to play and that ganking problem will stop pretty quick. |

Steppa Musana
Republic Military School Minmatar Republic
61
|
Posted - 2014.09.14 03:37:00 -
[49] - Quote
Veers Belvar wrote:Remiel Pollard wrote:
It's not just what I think, and it's not about impressing anyone. You have failed to define 'well tanked' in order to establish a premise for your argument. As such, I have no reason to believe that you are capable of understanding what 'well tanked' means.
On the other hand, you can be as 'well tanked' as you like, if you have a hundred Velators with civ electron blasters on 'em, you're bound to feel some hurt.
Balancing in this game is as such that smaller ships can be capable of taking on the larger ones, and visa-versa. This is why we tell newbs that bigger =/= better, because it's not. I killed a Raven in a Wolf the other day. You out to nerf the Wolf too because a 40mil fit killed a 170mil one? You probably are because you don't understand how balancing works, but I'll give you a hint - it has zero to do with the value of the ganker ship vs the value of the target.
My battleship had 127k ehp, a DC, and two pith A invuls that I overheated. There were 27 catas, all controlled by 1 person of course, in a 0.5 system. Your example is inapposite since the battleship chose to engage you, not realizing that his guns couldn't track you. My point relates specifically to suicide ganking, mainly comparing the dps of the cheap gank ships to the ehp of my expensive battleship, and seeing how much buffer they will burn through before my CONCORD allies arrive. And my conclusion is that the dps of the cheap gank ships is too high relative to the ehp of my well tank battleship. End of story. And that's why 1, 2, and 5 destroyers couldn't destroy your battleship. 27 can. That is in fact quite balanced. Actually, it's not. It should require less.
Also, 127k EHP?
Quote:[Rattlesnake, Massive Buffer 3]
Drone Link Augmentor II 5x Cruise Missile Launcher II (Inferno Fury Cruise Missile)
2x Large Shield Extender II Pith B-Type EM Ward Field Thermic Dissipation Field II 2x Adaptive Invulnerability Field II 10MN Microwarpdrive II
2x Drone Damage Amplifier II 2x Ballistic Control System II 2x Shield Power Relay II
3x Large Core Defense Field Extender II
5x Warrior I 5x Warrior I 2x Republic Fleet Bouncer with all Vs: 432 dps passive tank, 1196 dps @ 80km, 216,000 EHP
Not that I would use this, because you can just use a proper mission ship and actually scout the gates properly instead. |

Steppa Musana
Republic Military School Minmatar Republic
61
|
Posted - 2014.09.14 03:38:00 -
[50] - Quote
@GamingGod - I hope you realize you were featured on multiple EVE news site for that loss. It's not just us that thinks it's your fault. |

Remiel Pollard
Shock Treatment Ministries
5087
|
Posted - 2014.09.14 03:38:00 -
[51] - Quote
Veers Belvar wrote:
Actually my ship was a reasonably expensive incursion fit Machariel, and the multiboxer was just sitting outside the incursion site on the acc gate waiting for any warping to join the fleet inside. The multiboxing was obvious - all characters created on the same day, all in NPC corp, uniform movement and reaction time, similar name structure, etc.... But yes, I was unimpressed that 54 mil of gank ships could reasonably endanger an expensive Machariel.
Pay attention Beers. The value is irrelevant. Value of ships are determined by the player-driven economy. Out there, somewhere, a player is deciding how much you'll pay for his Catalysts. Not CCP. CCP isn't going to 'balance' based on what something is worth or they'd be rebalancing the entire game every five minutes. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 03:39:00 -
[52] - Quote
Steppa Musana wrote:Quote:[Rattlesnake, Massive Buffer 3]
Drone Link Augmentor II 5x Cruise Missile Launcher II (Inferno Fury Cruise Missile)
2x Large Shield Extender II Pith B-Type EM Ward Field Thermic Dissipation Field II 2x Adaptive Invulnerability Field II 10MN Microwarpdrive II
2x Drone Damage Amplifier II 2x Ballistic Control System II 2x Shield Power Relay II
3x Large Core Defense Field Extender II
5x Warrior I 5x Warrior I 2x Republic Fleet Bouncer 432 dps passive tank, 1196 dps @ 80km, 216,000 EHP Not that I would use this, because you can just use a proper mission ship and actually scout the gates properly instead.
Missile ships are awful at incursions. Hitting wrecks isn't very useful.
|

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 03:40:00 -
[53] - Quote
Remiel Pollard wrote:Veers Belvar wrote:
Actually my ship was a reasonably expensive incursion fit Machariel, and the multiboxer was just sitting outside the incursion site on the acc gate waiting for any warping to join the fleet inside. The multiboxing was obvious - all characters created on the same day, all in NPC corp, uniform movement and reaction time, similar name structure, etc.... But yes, I was unimpressed that 54 mil of gank ships could reasonably endanger an expensive Machariel.
Pay attention Beers. The value is irrelevant. Value of ships are determined by the player-driven economy. Out there, somewhere, a player is deciding how much you'll pay for his Catalysts. Not CCP. CCP isn't going to 'balance' based on what something is worth or they'd be rebalancing the entire game every five minutes.
Good catch. Of course dps and ehp levels are completely arbitrarily determined by CCP, as is the mineral cost of different ships. |

Remiel Pollard
Shock Treatment Ministries
5087
|
Posted - 2014.09.14 03:42:00 -
[54] - Quote
Veers Belvar wrote:I have nothing to say so I'm going to completely skip the part where it's incredibly easy for a good battleship tank to do way more than 127ehp and expatiate a strawman just for the sake of being argumentative.
You must have learned from WLC. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Kaarous Aldurald
ROC Deep Space The ROC
9744
|
Posted - 2014.09.14 03:42:00 -
[55] - Quote
DeMichael Crimson wrote:Agreed.
Game Mechanics have been heavily skewed to favor Suicide Ganking which has become the top play option available in this game.
DMC
And now I have to kill yet another miner.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Remiel Pollard
Shock Treatment Ministries
5087
|
Posted - 2014.09.14 03:43:00 -
[56] - Quote
Veers Belvar wrote:
ERMERGERD ERBERTRERY!!!!
Nothing arbitrary about it, kiddo. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 03:45:00 -
[57] - Quote
Remiel Pollard wrote:Veers Belvar wrote:I have nothing to say so I'm going to completely skip the part where it's incredibly easy for a good battleship tank to do way more than 127ehp and expatiate a strawman just for the sake of being argumentative.
You must have learned from WLC.
The goal is not to maximize tank. The goal is to balance gank and tank, and for a Machariel, also to utilize low sig radius. In my view 27 cheap T1 fit gank catas should not be able to knock a 127k ehp out pirate faction battleship before CONCORD shows up. |

Kaarous Aldurald
ROC Deep Space The ROC
9746
|
Posted - 2014.09.14 03:49:00 -
[58] - Quote
Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:I have nothing to say so I'm going to completely skip the part where it's incredibly easy for a good battleship tank to do way more than 127ehp and expatiate a strawman just for the sake of being argumentative.
You must have learned from WLC. The goal is not to maximize tank. The goal is to balance gank and tank, and for a Machariel, also to utilize low sig radius. In my view 27 cheap T1 fit gank catas should not be able to knock a 127k ehp out pirate faction battleship before CONCORD shows up.
And in CCP's view, no one player should be able to survive against being that severely outnumbered just by spending more.
That's my view as well, that pricetag should not determine who wins fights. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Remiel Pollard
Shock Treatment Ministries
5098
|
Posted - 2014.09.14 03:50:00 -
[59] - Quote
Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:I have nothing to say so I'm going to completely skip the part where it's incredibly easy for a good battleship tank to do way more than 127ehp and expatiate a strawman just for the sake of being argumentative.
You must have learned from WLC. The goal is not to maximize tank. The goal is to balance gank and tank, and for a Machariel, also to utilize low sig radius. In my view 27 cheap T1 fit gank catas should not be able to knock a 127k ehp out pirate faction battleship before CONCORD shows up.
I assure you, you can get a very practical combat battleship, be it for PVE or PVP, with a better tank than 127K ehp. We've already been over my Gnosis, which is just a battlecruiser. It managed to tank a T2-gunned Gnosis and his buddy in a Hamgu, solo, kill the Gnosis, and cyno in a small blob to deal with the Tengu shortly before it died. 150K ehp, on a Gnosis dude. 127 is just embarrassing for a battleship, especially if you're claiming you know how to fit.
There are a few T1 fits I will accept as satisfactory with 100-130K ehp tanks, but they are mostly for newbs with low SP. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Rykuss
In Praise Of Bacchus
115
|
Posted - 2014.09.14 03:52:00 -
[60] - Quote
You left out some very important facts here, OP. Seems you were awoxed, not ganked, unless it's some huge coincidence that you joined the corp that "ganked" you that day. Bullshit story is bullshit. You, too, can be a Solid Gold dancer. |

Hiasa Kite
Republic University Minmatar Republic
11
|
Posted - 2014.09.14 03:54:00 -
[61] - Quote
Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:I have nothing to say so I'm going to completely skip the part where it's incredibly easy for a good battleship tank to do way more than 127ehp and expatiate a strawman just for the sake of being argumentative.
You must have learned from WLC. The goal is not to maximize tank. The goal is to balance gank and tank, and for a Machariel, also to utilize low sig radius. In my view 27 cheap T1 fit gank catas should not be able to knock a 127k ehp out pirate faction battleship before CONCORD shows up. In the balance you're promoting, you're trying to allow a single pilot with enough money, without any support from allies to be able to single handedly defeat entire fleets of players. What happens should you get your way? What happens when 50 catalysts take down your BS? Would you be due another buff?
Simply spending lots of cash in an attempt to make the ultimate ship is never going to work in this game. In EvE, you must be prepared for the possibility that the enemy is better prepared and better coordinated than you. |

Remiel Pollard
Shock Treatment Ministries
5098
|
Posted - 2014.09.14 03:56:00 -
[62] - Quote
Rykuss wrote:You left out some very important facts here, OP. Seems you were awoxed, not ganked, unless it's some huge coincidence that you joined the corp that "ganked" you that day. Bullshit story is bullshit.
EDIT: Correction, if he'd been in Love Squad at the time he was ganked, the killmail would have him in Love Squad. It does not. He was not awoxed. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 03:57:00 -
[63] - Quote
Rykuss wrote:You left out some very important facts here, OP. Seems you were awoxed, not ganked, unless it's some huge coincidence that you joined the corp that "ganked" you that day. Bullshit story is bullshit.
I believe he joined after the gank, and then quit upon realizing them allowing him to join was just a scheme to kill more of his ships. There is a TMC artcile about the episode, I think. |

Crumplecorn
Eve Cluster Explorations
1252
|
Posted - 2014.09.14 03:58:00 -
[64] - Quote
Veers Belvar wrote:the multiboxer was just sitting outside the incursion site on the acc gate No-one seems to have highlighted the oddity of warping to an acceleration gate with 27 catalysts on d-scan. [witty image] - Stream |

Hiasa Kite
Republic University Minmatar Republic
11
|
Posted - 2014.09.14 03:59:00 -
[65] - Quote
Remiel Pollard wrote:Rykuss wrote:You left out some very important facts here, OP. Seems you were awoxed, not ganked, unless it's some huge coincidence that you joined the corp that "ganked" you that day. Bullshit story is bullshit. Oops. Busted. Actually, he joined that corp two hours AFTER he was ganked.
There's a story there I wou'd quite like to hear. |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 04:00:00 -
[66] - Quote
Crumplecorn wrote:Veers Belvar wrote:the multiboxer was just sitting outside the incursion site on the acc gate No-one seems to have highlighted the oddity of warping to an acceleration gate with 27 catalysts on d-scan.
They were probably bouncing from site to site hoping to catch someone landing. |

Remiel Pollard
Shock Treatment Ministries
5098
|
Posted - 2014.09.14 04:00:00 -
[67] - Quote
Hiasa Kite wrote:Remiel Pollard wrote:Rykuss wrote:You left out some very important facts here, OP. Seems you were awoxed, not ganked, unless it's some huge coincidence that you joined the corp that "ganked" you that day. Bullshit story is bullshit. Oops. Busted. Actually, he joined that corp two hours AFTER he was ganked. There's a story there I wou'd quite like to hear.
Yep, and I edited my post. I posted above before I actually checked and then realised that the killmail on zkill would have the corp he was in at the time of the loss. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Robart Baboli
Ferrous Infernum
17
|
Posted - 2014.09.14 04:01:00 -
[68] - Quote
a few notes for people not familiar with the guy talking about an incursion fit ship. Incursion ships are put together with the least practical buffer for the application. they use shiny mods to free up space. that he has 2 A types and a DCU on there makes it overtanked as far as mods go by incursion standards. most people run less. that he only had 127K ehp still suggests he had damage rigs. I agree with the people on the side of the catalysts here. 27 toons. either a hell of a computer, or a couple of them, if it really was a boxer. and he still didn't manage to kill you. you're complaining that a guy with enough time to run 27 accounts, for a godawful plex total didn't manage to kill your mach? FFS man, deal with it.
Welcome to new eden sir. anything expensive, people will want to take away from you. especially as an incursion runner. the only reasons the guy likely didn't do you in was overheating, and perhaps not accounting for boosts.
and to the other people: Incursions aren't missions. the meta is towards pirate battleships, with logi support. missiles are fairly strictly not allowed. about 2 groups allow them. just because you have a random fit which manages a better EHP number doesn't mean it's useful. and the guy with the rattle fit, you're talking about EHP numbers on one of the three battleship hulls in the game with a resist bonus per BS skill level, which is designed, like the rest of the scorpion hull based ships, around a stupid number of mid slots. also, passive tank in incursions is useless, as is local tank. the incoming DPS is intended to require a fleet to deal with, at least in HQs, which is about the only place you'll see a double A type mach. you use remote reps. he was warping to a beacon with an acceleration gate, rather than a normal gate or a mission gate you need to scan down. so A), he couldn't take gate as soon as he landed, he needed to get up to speed, and B), anyone else could easily warp to it.
for that matter, many communities will tell people with thick tanks to reduce it, as it isn't needed. although, if you can't replace it, don't fly it.
And yes, it is rather scatter brained. sorry. |

Rykuss
In Praise Of Bacchus
117
|
Posted - 2014.09.14 04:02:00 -
[69] - Quote
Veers Belvar wrote:Rykuss wrote:You left out some very important facts here, OP. Seems you were awoxed, not ganked, unless it's some huge coincidence that you joined the corp that "ganked" you that day. Bullshit story is bullshit. I believe he joined after the gank, and then quit upon realizing them allowing him to join was just a scheme to kill more of his ships. There is a TMC artcile about the episode, I think.
Well damn, now I have to find that article and some popcorn.
You, too, can be a Solid Gold dancer. |

Crumplecorn
Eve Cluster Explorations
1252
|
Posted - 2014.09.14 04:02:00 -
[70] - Quote
Veers Belvar wrote:They were probably bouncing from site to site hoping to catch someone landing. Bad luck I guess then that they happened to warp from outside d-scan range within a window that let them get there before you?
And that no-one saw them at any of the other gates.
And that none of the intel channels picked it up.
That sure is some mighty bad... luck. [witty image] - Stream |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 04:07:00 -
[71] - Quote
Robart Baboli wrote:a few notes for people not familiar with the guy talking about an incursion fit ship. Incursion ships are put together with the least practical buffer for the application. they use shiny mods to free up space. that he has 2 A types and a DCU on there makes it overtanked as far as mods go by incursion standards. most people run less. that he only had 127K ehp still suggests he had damage rigs. I agree with the people on the side of the catalysts here. 27 toons. either a hell of a computer, or a couple of them, if it really was a boxer. and he still didn't manage to kill you. you're complaining that a guy with enough time to run 27 accounts, for a godawful plex total didn't manage to kill your mach? FFS man, deal with it.
Welcome to new eden sir. anything expensive, people will want to take away from you. especially as an incursion runner. the only reasons the guy likely didn't do you in was overheating, and perhaps not accounting for boosts.
and to the other people: Incursions aren't missions. the meta is towards pirate battleships, with logi support. missiles are fairly strictly not allowed. about 2 groups allow them. just because you have a random fit which manages a better EHP number doesn't mean it's useful. and the guy with the rattle fit, you're talking about EHP numbers on one of the three battleship hulls in the game with a resist bonus per BS skill level, which is designed, like the rest of the scorpion hull based ships, around a stupid number of mid slots. also, passive tank in incursions is useless, as is local tank. the incoming DPS is intended to require a fleet to deal with, at least in HQs, which is about the only place you'll see a double A type mach. you use remote reps. he was warping to a beacon with an acceleration gate, rather than a normal gate or a mission gate you need to scan down. so A), he couldn't take gate as soon as he landed, he needed to get up to speed, and B), anyone else could easily warp to it.
for that matter, many communities will tell people with thick tanks to reduce it, as it isn't needed. although, if you can't replace it, don't fly it.
And yes, it is rather scatter brained. sorry.
My complaint is specifically about the relative dps of cheap gank ships to the ehp of expensive battleships. Personally I don't think that cheap 2 mil catas, even 27 of them, should have enough dps to take down a 700 mil battleship before CONCORD arrives. The dps and ehp are completely arbitrarily determined by CCP, and in my view they chose to make suicide ganking too easy. If people want to use nados, I could handle that - I just don't think that ultra cheap catas should be effective gank ships.
|

Remiel Pollard
Shock Treatment Ministries
5099
|
Posted - 2014.09.14 04:07:00 -
[72] - Quote
Robart Baboli wrote:Well written incursion fitting explanation.
So Beers would be being honest if he said,
"I know how to fit for incursions."
I would accept that. I won't accept it as an argument for "ganking is not balanced" though.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 04:08:00 -
[73] - Quote
Crumplecorn wrote:Veers Belvar wrote:They were probably bouncing from site to site hoping to catch someone landing. Bad luck I guess then that they happened to warp from outside d-scan range within a window that let them get there before you? And that no-one saw them at any of the other gates. And that none of the intel channels picked it up. That sure is some mighty bad... luck.
Yes, it was all part of a master plan to blow up my own ship and commit insurance fraud. Good catch. |

Remiel Pollard
Shock Treatment Ministries
5099
|
Posted - 2014.09.14 04:08:00 -
[74] - Quote
Veers Belvar wrote:
My complaint is specifically about the relative dps of cheap gank ships to the ehp of expensive battleships. Personally I don't think that cheap 2 mil catas, even 27 of them, should have enough dps to take down a 700 mil battleship before CONCORD arrives. The dps and ehp are completely arbitrarily determined by CCP, and in my view they chose to make suicide ganking too easy. If people want to use nados, I could handle that - I just don't think that ultra cheap catas should be effective gank ships.
Then you're complaint is irrelevant because, as has been patiently explained to you, the value is irrelevant. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Rhiannon Marius
Marius Family Enterprises Unlimited
43
|
Posted - 2014.09.14 04:08:00 -
[75] - Quote
Destroyers are a high damage low EHP ship. They are balanced for their role. 27 working together should absolutely have a chance to take down a BS. If you want to screw with a gank fleet like that fit smart bombs and bait them. |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 04:11:00 -
[76] - Quote
Here is the TMC article for those interested. http://themittani.com/news/alod-big-game-hunters |

baltec1
Bat Country Goonswarm Federation
13188
|
Posted - 2014.09.14 04:12:00 -
[77] - Quote
My baltec sense is tingling, people talking about battleships.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
13188
|
Posted - 2014.09.14 04:14:00 -
[78] - Quote
Veers Belvar wrote:Here is the TMC article for those interested. http://themittani.com/news/alod-big-game-huntersEdit - and Yes, this gank did involved poor fitting choices by the Golem. No DCU, only 1 invul, no LSE, and a focus on active tank which is pretty useless against nados. Obviously I would never feel comfortable flying this expensive of a ship in highsec because it is a true gank magnet.
Those are not destroyers. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 04:18:00 -
[79] - Quote
baltec1 wrote:Veers Belvar wrote:Here is the TMC article for those interested. http://themittani.com/news/alod-big-game-huntersEdit - and Yes, this gank did involved poor fitting choices by the Golem. No DCU, only 1 invul, no LSE, and a focus on active tank which is pretty useless against nados. Obviously I would never feel comfortable flying this expensive of a ship in highsec because it is a true gank magnet. Those are not destroyers.
Yes, that was already clarified to OP. The destroyers were involved in my gank, which has no km, since the ever resourceful Veers Belvar waved his magic wand and managed to escape at 41% structure by taking the acceleration gate, which thankfully is not prevented by warp scrambling.
Edit - also just talked to Pasta and they told me that had 18 Tornados ready to gank OP - so he was probably doomed regardless. Lesson - don't fly officer fit ships with terrifying pasta folks around. |

Dairy Product
Freerange Fedo Milks and Yogurts
28
|
Posted - 2014.09.14 04:24:00 -
[80] - Quote
This is some severely delayed reaction.
In those months you could've learned a balance between isk and effectiveness like the rest of the sensible community. all it takes is EFT and some noodling. |

Prize Bot
Love Squad Pasta Syndicate
2
|
Posted - 2014.09.14 04:24:00 -
[81] - Quote
Gaming God wrote:In every patch note and briefing from CCP i Always see the are balancing stuff . In the past the nerfed Caldari missile launchers zo mutch that the are completly broken now . Any way CCP is balancing the frek out of this game right ?.
Why not balance the ganking system that is accepted greatly in this game ?
Shooting down a 22 bil marouder ship (That is not alloaght to fight back until it is attakt ) With 5 dystroyers ships that cost 1 mil a peace within in 5 secconds needs to be nerft .
You have to admit there is an balancing problem here or not ? Since we all have accepted ganking and since this ganking is part of this game since then it should be watch on too and being nerfed like everything else too .
I dont know what exaktly needs to be nerfed but i take any sugestions in this topic .
So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs shoold be nerfed becouse its not balanced like everyting else is in this game :)
https://zkillboard.com/kill/40384034/
I'm assuming this is what you are referencing. Ganking ships like yours isn't easy, our members did a lot of work to find you, and we spent like 4-5 hours sitting around waiting for you to move in a way that would allow us to put a bunch of Nado's in front of you without you being aware of what was going on. That Gank cost us 600,000,000 ISK and would have been much more expensive if we would have been required to use all of the Nado's we brought based on what we assumed your fit to be.
Also : https://zkillboard.com/kill/41201390/
This loss was entirely preventable, there is no way to lose a pod in high sec unless you are not paying attention.
|

Cancel Align NOW
Imperial Shipment Amarr Empire
102
|
Posted - 2014.09.14 04:28:00 -
[82] - Quote
The Op has the greatest name in the game, belongs to best named corp and has the best corp history. |

Remiel Pollard
Shock Treatment Ministries
5100
|
Posted - 2014.09.14 04:30:00 -
[83] - Quote
Cancel Align NOW wrote:The Op has the greatest name in the game, belongs to best named corp and has the best corp history.
Were you thinking of applying?  GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 04:39:00 -
[84] - Quote
Prize Bot wrote:Gaming God wrote:In every patch note and briefing from CCP i Always see the are balancing stuff . In the past the nerfed Caldari missile launchers zo mutch that the are completly broken now . Any way CCP is balancing the frek out of this game right ?.
Why not balance the ganking system that is accepted greatly in this game ?
Shooting down a 22 bil marouder ship (That is not alloaght to fight back until it is attakt ) With 5 dystroyers ships that cost 1 mil a peace within in 5 secconds needs to be nerft .
You have to admit there is an balancing problem here or not ? Since we all have accepted ganking and since this ganking is part of this game since then it should be watch on too and being nerfed like everything else too .
I dont know what exaktly needs to be nerfed but i take any sugestions in this topic .
So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs shoold be nerfed becouse its not balanced like everyting else is in this game :) https://zkillboard.com/kill/40384034/I'm assuming this is what you are referencing. Ganking ships like yours isn't easy, our members did a lot of work to find you, and we spent like 4-5 hours sitting around waiting for you to move in a way that would allow us to put a bunch of Nado's in front of you without you being aware of what was going on. That Gank cost us 600,000,000 ISK and would have been much more expensive if we would have been required to use all of the Nado's we brought based on what we assumed your fit to be. Also : https://zkillboard.com/kill/41201390/This loss was entirely preventable, there is no way to lose a pod in high sec unless you are not paying attention.
Once you guys execute though, there is no way to stop it. 18 Nados can tear through just about any ship in highsec.
|

baltec1
Bat Country Goonswarm Federation
13191
|
Posted - 2014.09.14 04:42:00 -
[85] - Quote
Correct use of a Golem. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Remiel Pollard
Shock Treatment Ministries
5102
|
Posted - 2014.09.14 04:42:00 -
[86] - Quote
Veers Belvar wrote:
Once you guys execute though, there is no way to stop it. 18 Nados can tear through just about any ship in highsec.
So could 18 Wolves. What's your point? GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Prize Bot
Love Squad Pasta Syndicate
2
|
Posted - 2014.09.14 04:46:00 -
[87] - Quote
Veers Belvar wrote:Prize Bot wrote:Gaming God wrote:In every patch note and briefing from CCP i Always see the are balancing stuff . In the past the nerfed Caldari missile launchers zo mutch that the are completly broken now . Any way CCP is balancing the frek out of this game right ?.
Why not balance the ganking system that is accepted greatly in this game ?
Shooting down a 22 bil marouder ship (That is not alloaght to fight back until it is attakt ) With 5 dystroyers ships that cost 1 mil a peace within in 5 secconds needs to be nerft .
You have to admit there is an balancing problem here or not ? Since we all have accepted ganking and since this ganking is part of this game since then it should be watch on too and being nerfed like everything else too .
I dont know what exaktly needs to be nerfed but i take any sugestions in this topic .
So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs shoold be nerfed becouse its not balanced like everyting else is in this game :) https://zkillboard.com/kill/40384034/I'm assuming this is what you are referencing. Ganking ships like yours isn't easy, our members did a lot of work to find you, and we spent like 4-5 hours sitting around waiting for you to move in a way that would allow us to put a bunch of Nado's in front of you without you being aware of what was going on. That Gank cost us 600,000,000 ISK and would have been much more expensive if we would have been required to use all of the Nado's we brought based on what we assumed your fit to be. Also : https://zkillboard.com/kill/41201390/This loss was entirely preventable, there is no way to lose a pod in high sec unless you are not paying attention. Once you guys execute though, there is no way to stop it. 18 Nados can tear through just about any ship in highsec.
Well of course not, if we spend the time researching him as a target, and then form a fleet to go after him we're not going to bring a dozen pots and pans frigs and hope the DPS is enough, we had intel on his fit and brought more than enough alpha to kill him. Lacco put a lot of work into this gank. And our guys sat around for a long time waiting for our opportunity. It's not like Gaming God was some random scrub we threw 1.8 Billion ISK in Tornadoes at on a whim. He was pretty much invulnerable to us due to game mechanics most of the time we spent hunting him. He was only vulnerable to a gank for a very small amount of time, and we brought the resources to ensure he wasn't going to get away in that small timeframe. |

Remiel Pollard
Shock Treatment Ministries
5102
|
Posted - 2014.09.14 04:48:00 -
[88] - Quote
I think Prize's point is, Beers, that with excellent planning, preparation, and execution, there's no way to stop anything. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
75
|
Posted - 2014.09.14 04:53:00 -
[89] - Quote
Prize Bot wrote:
Well of course not, if we spend the time researching him as a target, and then form a fleet to go after him we're not going to bring a dozen pots and pans frigs and hope the DPS is enough, we had intel on his fit and brought more than enough alpha to kill him. Lacco put a lot of work into this gank. And our guys sat around for a long time waiting for our opportunity. It's not like Gaming God was some random scrub we threw 1.8 Billion ISK in Tornadoes at on a whim. He was pretty much invulnerable to us due to game mechanics most of the time we spent hunting him. He was only vulnerable to a gank for a very small amount of time, and we brought the resources to ensure he wasn't going to get away in that small timeframe.
Once you guys execute, your success rate for these ops is pretty close to 100%, right? It's all pretty terrifying for people in highsec :) |

Remiel Pollard
Shock Treatment Ministries
5105
|
Posted - 2014.09.14 04:58:00 -
[90] - Quote
Veers Belvar wrote:Prize Bot wrote:
Well of course not, if we spend the time researching him as a target, and then form a fleet to go after him we're not going to bring a dozen pots and pans frigs and hope the DPS is enough, we had intel on his fit and brought more than enough alpha to kill him. Lacco put a lot of work into this gank. And our guys sat around for a long time waiting for our opportunity. It's not like Gaming God was some random scrub we threw 1.8 Billion ISK in Tornadoes at on a whim. He was pretty much invulnerable to us due to game mechanics most of the time we spent hunting him. He was only vulnerable to a gank for a very small amount of time, and we brought the resources to ensure he wasn't going to get away in that small timeframe.
Once you guys execute, your success rate for these ops is pretty close to 100%, right? It's all pretty terrifying for people in highsec :)
Being terrified is also no reason for a rebalance. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Crumplecorn
Eve Cluster Explorations
1253
|
Posted - 2014.09.14 05:02:00 -
[91] - Quote
Veers Belvar wrote:Once you guys execute though, there is no way to stop it. 18 Nados can tear through just about any ship in highsec. "If you bring the right tool for the job, you can get the job done. That's imbalanced."
These posts of yours are reaching the point of self-parody. [witty image] - Stream |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 05:08:00 -
[92] - Quote
Crumplecorn wrote:Veers Belvar wrote:Once you guys execute though, there is no way to stop it. 18 Nados can tear through just about any ship in highsec. "If you bring the right tool for the job, you can get the job done. That's imbalanced." These posts of yours are reaching the point of self-parody.
Yawn...the important questions of course is how much it SHOULD cost to get the job done, with the optimal tools. That would determine if a rebalance is warranted. |

baltec1
Bat Country Goonswarm Federation
13193
|
Posted - 2014.09.14 05:13:00 -
[93] - Quote
Veers Belvar wrote:Crumplecorn wrote:Veers Belvar wrote:Once you guys execute though, there is no way to stop it. 18 Nados can tear through just about any ship in highsec. "If you bring the right tool for the job, you can get the job done. That's imbalanced." These posts of yours are reaching the point of self-parody. Yawn...the important questions of course is how much it SHOULD cost to get the job done, with the optimal tools. That would determine if a rebalance is warranted.
However much is needed. If you are doing a poor job with your battleship then it won't take much. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Crumplecorn
Eve Cluster Explorations
1253
|
Posted - 2014.09.14 05:16:00 -
[94] - Quote
Veers Belvar wrote:Yawn...the important questions of course is how much it SHOULD cost to get the job done, with the optimal tools. That would determine if a rebalance is warranted. Typical carebear, literally yawning past the part where the game actually gets played, to get to the ISK bottom line.
Neither what is required for a gank, nor what is required to be able to avoid one, can be bought or sold on the market. This is why no matter how much and how often suicide ganking is 'nerfed' by making the relevant ship losses more expensive, it still happens. [witty image] - Stream |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 05:16:00 -
[95] - Quote
baltec1 wrote:Veers Belvar wrote:Crumplecorn wrote:Veers Belvar wrote:Once you guys execute though, there is no way to stop it. 18 Nados can tear through just about any ship in highsec. "If you bring the right tool for the job, you can get the job done. That's imbalanced." These posts of yours are reaching the point of self-parody. Yawn...the important questions of course is how much it SHOULD cost to get the job done, with the optimal tools. That would determine if a rebalance is warranted. However much is needed. If you are doing a poor job with your battleship then it won't take much.
Agreed ofc...OP made it way too easy for them. I already gave my fitting suggestion to him. |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 05:19:00 -
[96] - Quote
Crumplecorn wrote:Veers Belvar wrote:Yawn...the important questions of course is how much it SHOULD cost to get the job done, with the optimal tools. That would determine if a rebalance is warranted. Typical carebear, literally yawning past the part where the game actually gets played, to get to the ISK bottom line. Neither what is required for a gank, nor what is required to be able to avoid one, can be bought or sold on the market. This is why no matter how much and how often suicide ganking is 'nerfed' by making the relevant ship losses more expensive, it still happens.
Not sure what this means. For a given number of gankers, and a given ehp of the target, and given the security status of the system - there is a minimum isk price to gank before CONCORD shows up. It's literally just a math problem. |

Crumplecorn
Eve Cluster Explorations
1253
|
Posted - 2014.09.14 05:20:00 -
[97] - Quote
Veers Belvar wrote:Not sure what this means. Obviously. [witty image] - Stream |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 05:20:00 -
[98] - Quote
Crumplecorn wrote:Veers Belvar wrote:Not sure what this means. Obviously.
Good catch. |

Hiply Rustic
Aliastra Gallente Federation
139
|
Posted - 2014.09.14 05:22:00 -
[99] - Quote
Veers Belvar wrote:Crumplecorn wrote:Veers Belvar wrote:Once you guys execute though, there is no way to stop it. 18 Nados can tear through just about any ship in highsec. "If you bring the right tool for the job, you can get the job done. That's imbalanced." These posts of yours are reaching the point of self-parody. Yawn...the important questions of course is how much it SHOULD cost to get the job done, with the optimal tools. That would determine if a rebalance is warranted.
No.
This is far too simplistic. You throw skill, communication, knowledge, and coordination out the window here and somehow arrive at wallet wars.
You don't decide balance by saying a 25 billion ISK blingboat should only be vulnerable if XX billion worth of gank is brought to the party. Well, you might...but you would be wrong. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
|

Steppa Musana
Republic Military School Minmatar Republic
62
|
Posted - 2014.09.14 05:23:00 -
[100] - Quote
Veers Belvar wrote:Prize Bot wrote:
Well of course not, if we spend the time researching him as a target, and then form a fleet to go after him we're not going to bring a dozen pots and pans frigs and hope the DPS is enough, we had intel on his fit and brought more than enough alpha to kill him. Lacco put a lot of work into this gank. And our guys sat around for a long time waiting for our opportunity. It's not like Gaming God was some random scrub we threw 1.8 Billion ISK in Tornadoes at on a whim. He was pretty much invulnerable to us due to game mechanics most of the time we spent hunting him. He was only vulnerable to a gank for a very small amount of time, and we brought the resources to ensure he wasn't going to get away in that small timeframe.
Once you guys execute, your success rate for these ops is pretty close to 100%, right? It's all pretty terrifying for people in highsec :) If you use a scout, there success rate against you would be about 0%.
Not all mechanics in the game need to have a hard counter that is based around engaging the hostiles in combat. When there are that many people against just the one you, the hard counter becomes stealth and patience.
Even without a scout, you can use a mobile depot and fit a cloak before using gates, and cloak/MWD trick out of the gate camp succesfully. |

baltec1
Bat Country Goonswarm Federation
13194
|
Posted - 2014.09.14 05:24:00 -
[101] - Quote
Here is a good vindi vid
Despite the end result who can spot the big mistake of the vindi pilot. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Remiel Pollard
Shock Treatment Ministries
5109
|
Posted - 2014.09.14 05:50:00 -
[102] - Quote
Veers Belvar wrote:Crumplecorn wrote:Veers Belvar wrote:Once you guys execute though, there is no way to stop it. 18 Nados can tear through just about any ship in highsec. "If you bring the right tool for the job, you can get the job done. That's imbalanced." These posts of yours are reaching the point of self-parody. Yawn...the important questions of course is how much it SHOULD cost to get the job done, with the optimal tools. That would determine if a rebalance is warranted.
That's not a question at all because... wait for it....
Player-driven economy is not a balancing factor for PVP. In PVP, the risk/reward balance is created entirely by the players. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Kaarous Aldurald
ROC Deep Space The ROC
9750
|
Posted - 2014.09.14 05:57:00 -
[103] - Quote
Veers Belvar wrote: Not sure what this means. For a given number of gankers, and a given ehp of the target, and given the security status of the system - there is a minimum isk price to gank before CONCORD shows up. It's literally just a math problem.
And thanks to carebears like you, who argued for infallible, 100% reliable CONCORD, it is a math problem.
Except for the part where you can't tell if he has links, so you have to take that into account. Or what implants he's got.
But anyway, that's what you people get for crying for more safety for the last decade, the real players find a way to turn it around on you. And of course, since your end goal is for PvP to not exist in any way, any time that there is ANY ganking going on at all, you rush to the forums to claim how it's "too much" and there needs to be "just one more" nerf to PvP.
Not any more. You have too damned much safety as it is, since it's damn near impossible to gank someone who actually has a clue how to play this game.
But just because the thumbless monkeys who afk in open space are getting blown up, that does not mean there is a problem. In fact, that's working as intended. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Kaarous Aldurald
ROC Deep Space The ROC
9750
|
Posted - 2014.09.14 06:00:00 -
[104] - Quote
You want to know how I know that there is not, nor will there ever be "too much" ganking going on in EVE these days?
Because unlike before, eight guys can't shut down an entire constellation by themselves.
Until stuff like that happens? You people can go chew on a sweat sock for all the good it's going to do you to cry about how your untanked afk boat gets blown up by people who were actually at their keyboards. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 06:04:00 -
[105] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: Not sure what this means. For a given number of gankers, and a given ehp of the target, and given the security status of the system - there is a minimum isk price to gank before CONCORD shows up. It's literally just a math problem.
And thanks to carebears like you, who argued for infallible, 100% reliable CONCORD, it is a math problem. Except for the part where you can't tell if he has links, so you have to take that into account. Or what implants he's got. But anyway, that's what you people get for crying for more safety for the last decade, the real players find a way to turn it around on you. And of course, since your end goal is for PvP to not exist in any way, any time that there is ANY ganking going on at all, you rush to the forums to claim how it's "too much" and there needs to be "just one more" nerf to PvP. Not any more. You have too damned much safety as it is, since it's damn near impossible to gank someone who actually has a clue how to play this game. But just because the thumbless monkeys who afk in open space are getting blown up, that does not mean there is a problem. In fact, that's working as intended.
Calm down buddy. I wasn't even playing when the last nerfs were made. And you obviously haven't being paying attention to my views on highsec. I think mining barges and freighters and all other non-combat ships should have a major tank nef and be blowing up more (I happen to think mining should be removed from the game entirely, in fact). I think there aren't enough failfit and undertanked ships getting blown up. I do happen to believe that it should be more difficult and expensive to gank top of the line combat ships. Not sure if that makes me a "carebear" or not. Feel free to examine my killboard for further details. |

Sibyyl
Gallente Federation
12430
|
Posted - 2014.09.14 06:05:00 -
[106] - Quote
Gaming God wrote: Why not balance the ganking system that is accepted greatly in this game ?
Shooting down a 22 bil marouder ship (That is not alloaght to fight back until it is attakt ) With 5 dystroyers ships that cost 1 mil a peace within in 5 secconds needs to be nerft .
You have to admit there is an balancing problem here or not ?
Was there a reason you weren't dscanning or paying attention to Local?
Do you think more mitigation mechanics should be introduced if you don't bother using existing ones?
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

Kaarous Aldurald
ROC Deep Space The ROC
9750
|
Posted - 2014.09.14 06:09:00 -
[107] - Quote
Veers Belvar wrote:I do happen to believe that it should be more difficult and expensive to gank top of the line combat ships.
If they are fitting and flying correctly, it is next to impossible.
The only thing past that is completely impossible. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Ria Nieyli
20593
|
Posted - 2014.09.14 06:10:00 -
[108] - Quote
Veers Belvar wrote:Calm down buddy. I wasn't even playing when the last nerfs were made. And you obviously haven't being paying attention to my views on highsec. I think mining barges and freighters and all other non-combat ships should have a major tank nef and be blowing up more (I happen to think mining should be removed from the game entirely, in fact). I think there aren't enough failfit and undertanked ships getting blown up. I do happen to believe that it should be more difficult and expensive to gank top of the line combat ships. Not sure if that makes me a "carebear" or not. Feel free to examine my killboard for further details.
If there aren't enough failfit ships getting ganked, surely that is due to most players not failfitting their ships? I get trolled hard every day and I don't even know it. |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 06:14:00 -
[109] - Quote
Ria Nieyli wrote:Veers Belvar wrote:Calm down buddy. I wasn't even playing when the last nerfs were made. And you obviously haven't being paying attention to my views on highsec. I think mining barges and freighters and all other non-combat ships should have a major tank nef and be blowing up more (I happen to think mining should be removed from the game entirely, in fact). I think there aren't enough failfit and undertanked ships getting blown up. I do happen to believe that it should be more difficult and expensive to gank top of the line combat ships. Not sure if that makes me a "carebear" or not. Feel free to examine my killboard for further details. If there aren't enough failfit ships getting ganked, surely that is due to most players not failfitting their ships?
Uhm...no....it's because the main gankers, CODE, don't care and are blowing up empty ships. And the other gankers, miniluv, etc... seem to have disappeared. The number of failfit ships in highsec is...well.....astonishing. |

Ria Nieyli
20593
|
Posted - 2014.09.14 06:18:00 -
[110] - Quote
Veers Belvar wrote:Ria Nieyli wrote:Veers Belvar wrote:Calm down buddy. I wasn't even playing when the last nerfs were made. And you obviously haven't being paying attention to my views on highsec. I think mining barges and freighters and all other non-combat ships should have a major tank nef and be blowing up more (I happen to think mining should be removed from the game entirely, in fact). I think there aren't enough failfit and undertanked ships getting blown up. I do happen to believe that it should be more difficult and expensive to gank top of the line combat ships. Not sure if that makes me a "carebear" or not. Feel free to examine my killboard for further details. If there aren't enough failfit ships getting ganked, surely that is due to most players not failfitting their ships? Uhm...no....it's because the main gankers, CODE, don't care and are blowing up empty ships. And the other gankers, miniluv, etc... seem to have disappeared. The number of failfit ships in highsec is...well.....astonishing.
So they're ganking ships that aren't failfit? What's the problem then? You can't force people to do something they don't want to, this isn't a job, it's a game. We're here to have fun. I get trolled hard every day and I don't even know it. |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 06:20:00 -
[111] - Quote
Ria Nieyli wrote:Veers Belvar wrote:Ria Nieyli wrote:Veers Belvar wrote:Calm down buddy. I wasn't even playing when the last nerfs were made. And you obviously haven't being paying attention to my views on highsec. I think mining barges and freighters and all other non-combat ships should have a major tank nef and be blowing up more (I happen to think mining should be removed from the game entirely, in fact). I think there aren't enough failfit and undertanked ships getting blown up. I do happen to believe that it should be more difficult and expensive to gank top of the line combat ships. Not sure if that makes me a "carebear" or not. Feel free to examine my killboard for further details. If there aren't enough failfit ships getting ganked, surely that is due to most players not failfitting their ships? Uhm...no....it's because the main gankers, CODE, don't care and are blowing up empty ships. And the other gankers, miniluv, etc... seem to have disappeared. The number of failfit ships in highsec is...well.....astonishing. So they're ganking ships that aren't failfit? What's the problem then? You can't force people to do something they don't want to, this isn't a job, it's a game. We're here to have fun.
I think my point was that it's not lucrative enough right now to gank failfit ships, and is too lucrative (or not costly enough) to gank well fit ships. So I'd like to see more failfits dying, and fewer well fit ships. |

Remiel Pollard
Shock Treatment Ministries
5110
|
Posted - 2014.09.14 06:23:00 -
[112] - Quote
Veers Belvar wrote:Ria Nieyli wrote:Veers Belvar wrote:Ria Nieyli wrote:Veers Belvar wrote:Calm down buddy. I wasn't even playing when the last nerfs were made. And you obviously haven't being paying attention to my views on highsec. I think mining barges and freighters and all other non-combat ships should have a major tank nef and be blowing up more (I happen to think mining should be removed from the game entirely, in fact). I think there aren't enough failfit and undertanked ships getting blown up. I do happen to believe that it should be more difficult and expensive to gank top of the line combat ships. Not sure if that makes me a "carebear" or not. Feel free to examine my killboard for further details. If there aren't enough failfit ships getting ganked, surely that is due to most players not failfitting their ships? Uhm...no....it's because the main gankers, CODE, don't care and are blowing up empty ships. And the other gankers, miniluv, etc... seem to have disappeared. The number of failfit ships in highsec is...well.....astonishing. So they're ganking ships that aren't failfit? What's the problem then? You can't force people to do something they don't want to, this isn't a job, it's a game. We're here to have fun. I think my point was that it's not lucrative enough right now to gank failfit ships, and is too lucrative (or not costly enough) to gank well fit ships. So I'd like to see more failfits dying, and fewer well fit ships.
As long as people are able to work together and coordinate in numbers, that will never happen. Ever. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Kaarous Aldurald
ROC Deep Space The ROC
9750
|
Posted - 2014.09.14 06:27:00 -
[113] - Quote
Veers Belvar wrote: I think my point was that it's not lucrative enough right now to gank failfit ships, and is too lucrative (or not costly enough) to gank well fit ships. So I'd like to see more failfits dying, and fewer well fit ships.
CODE already operates at a loss. They have probably the largest, most robust SRP in highsec, and if weren't for generous donors they would not be able to sustain it for long at all. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Sibyyl
Gallente Federation
12432
|
Posted - 2014.09.14 06:29:00 -
[114] - Quote
Veers Belvar wrote:
And you obviously haven't being paying attention to my views on highsec.
No Veers, we have been paying close attention to your views on hisec. Your posts happen to be quite transparent to your (rather typical) agenda. Observe.
A choice statement from you below. Not sure it's entirely accurate, though.
Quote: This is completely not true btw. Anti-ganking enourages the use of robust tank, monitoring intel channels, and using smart gameplay to prevent ganking. They also have a good record at spoiling CODE suicide ganking. If you want to spend your time helping people, not hurting them, then anti-ganking is for you.
Your definition of harassment is "Can I haz ur stuffs?". Gosh, with your sort of advocacy I am excited to see what kind of game EVE will turn out to be.
Quote: After using bumping to trap a freighter, and the pilot choosing to self destruct rather than pay a ransom, the pilot came on the Eve forums to complain about the bumping mechanic and state that he was quitting the game. Instead of the ganker just being happy with the loot and moving, he came to the forum to rub it in with the comment "Can i haz ur stuffs?. The sole purpose is to further antagonize an already upset person for "tear harvesting" purposes.
Apparently you don't just care about expensive mission running ships being ganked. You care about freighters too. Did you forget to mention that?
Quote: Totally agree with you. The failure to stop the abuse of bumping is ridiculous, and is being utilized by the CODE folks to imprison freighters on a daily basis. This is just screaming out for a fix.
Oh look, your views on hisec. I'm terribly surprised.
Quote: People live in highsec because they don't want to be forced into PvP without CONCORD intervention. If they wanted regular PvP they would live in low/null.
Here's another look at your stellar hisec and whiner advocacy.
There is no need to disguise your views. Feel free to let loose. We know there are many things about the current mechanics which are frustrating for you, that you would radically change in order to make EVE a warm, welcoming environment for the casual and blissfully unaware player. lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

Ria Nieyli
20594
|
Posted - 2014.09.14 06:29:00 -
[115] - Quote
Veers Belvar wrote:I think my point was that it's not lucrative enough right now to gank failfit ships, and is too lucrative (or not costly enough) to gank well fit ships. So I'd like to see more failfits dying, and fewer well fit ships.
What do you mean by lucrative? If you mean dropped module costs, badly fit ships can drop as much as well fit ones. If you mean robbing freighters, you can always gather people around you and start ganking the juicier targets yourself. Be the change you want, and be happy that your competition has chosen to be less competetive. I get trolled hard every day and I don't even know it. |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 06:34:00 -
[116] - Quote
Sibyyl wrote:
There is no need to disguise your views. Feel free to let loose. We know there are many things about the current mechanics which are frustrating for you, that you would radically change in order to make EVE a warm, welcoming environment for the casual and blissfully unaware player.
I'm really not sure what you are trying to say...
1. Yes, anti-ganking is great for advice on avoiding ganks.
2. Using bumping to trap a ship for 50 minutes, causing the owner to quit the game...and the rubbing it in with "can I haz your stuff" is exactly the kind of garbage I would like to see less of. Enjoy your kill and shut up. Don't look to elicit emotional reactions.
3. Yes, I think bumping is being used in an abusive way. I would like to see more freighters pop, but from dps, not from trapping due to bumping.
4. Yes, I think wardeccs should not be used to force people into PvP without CONCORD. Go suicide gank them if you want to kill them.
I'm still trying to figure out what any of your posts "prove." Do try and do a better job in the future. |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 06:35:00 -
[117] - Quote
Ria Nieyli wrote:Veers Belvar wrote:I think my point was that it's not lucrative enough right now to gank failfit ships, and is too lucrative (or not costly enough) to gank well fit ships. So I'd like to see more failfits dying, and fewer well fit ships. What do you mean by lucrative? If you mean dropped module costs, badly fit ships can drop as much as well fit ones. If you mean robbing freighters, you can always gather people around you and start ganking the juicier targets yourself. Be the change you want, and be happy that your competition has chosen to be less competetive.
By lucrative I mean the EV of the gank. |

Ria Nieyli
20594
|
Posted - 2014.09.14 06:37:00 -
[118] - Quote
Veers Belvar wrote:Ria Nieyli wrote:Veers Belvar wrote:I think my point was that it's not lucrative enough right now to gank failfit ships, and is too lucrative (or not costly enough) to gank well fit ships. So I'd like to see more failfits dying, and fewer well fit ships. What do you mean by lucrative? If you mean dropped module costs, badly fit ships can drop as much as well fit ones. If you mean robbing freighters, you can always gather people around you and start ganking the juicier targets yourself. Be the change you want, and be happy that your competition has chosen to be less competetive. By lucrative I mean the EV of the gank.
But there's a plenty of +EV badly fit ships, you just got to find them. I get trolled hard every day and I don't even know it. |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 06:38:00 -
[119] - Quote
Ria Nieyli wrote:Veers Belvar wrote:Ria Nieyli wrote:Veers Belvar wrote:I think my point was that it's not lucrative enough right now to gank failfit ships, and is too lucrative (or not costly enough) to gank well fit ships. So I'd like to see more failfits dying, and fewer well fit ships. What do you mean by lucrative? If you mean dropped module costs, badly fit ships can drop as much as well fit ones. If you mean robbing freighters, you can always gather people around you and start ganking the juicier targets yourself. Be the change you want, and be happy that your competition has chosen to be less competetive. By lucrative I mean the EV of the gank. But there's a plenty of +EV badly fit ships, you just got to find them.
Correct. What I've been saying is that the current mechanics don't provide sufficient incentive to find and kill them, and don't provide sufficient disincentive for finding and killing well fit ships. |

Remiel Pollard
Shock Treatment Ministries
5112
|
Posted - 2014.09.14 06:41:00 -
[120] - Quote
Veers Belvar wrote:
1. Yes, anti-ganking is great for advice on avoiding ganks.
They're really not though.
Quote:2. Using bumping to trap a ship for 50 minutes, causing the owner to quit the game...and the rubbing it in with "can I haz your stuff" is exactly the kind of garbage I would like to see less of. Enjoy your kill and shut up. Don't look to elicit emotional reactions.
Nobody quits the game that wasn't already going to anyway, and no one puts a gun to their head to do so. Most people would just 'enjoy their kill and shut up' if the guy that lost didn't throw an epic qq and a raft of insults and vexatious threats after the fact.
Quote:3. Yes, I think bumping is being used in an abusive way. I would like to see more freighters pop, but from dps, not from trapping due to bumping. Bumping is legitimate gameplay, and easily avoidable, even in a freighter. You've already decided it's not though, and that you know everything, so I'm not going to tell you how. I'll reserve my advice for people actually interested in learning.
Quote:4. Yes, I think wardeccs should not be used to force people into PvP without CONCORD. Go suicide gank them if you want to kill them. The fact that you're hiding behind CONCORD actually reveals the real problem with highsec.
Quote:I'm still trying to figure out what any of your posts "prove." Do try and do a better job in the future.
To prove something to someone who thinks they know everything already? Nah, Beers, see here's how it works. You're new and don't know what you're talking about, so we really don't have to prove anything to you because even the newbies I know are laughing at you.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Ria Nieyli
20594
|
Posted - 2014.09.14 06:41:00 -
[121] - Quote
Veers Belvar wrote:Correct. What I've been saying is that the current mechanics don't provide sufficient incentive to find and kill them, and don't provide sufficient disincentive for finding and killing well fit ships.
So what you're saying is that people don't want to put too much effort into a game they play for fun. What's the problem with that? I get trolled hard every day and I don't even know it. |

Kaarous Aldurald
ROC Deep Space The ROC
9750
|
Posted - 2014.09.14 06:42:00 -
[122] - Quote
Veers Belvar wrote: Correct. What I've been saying is that the current mechanics don't provide sufficient incentive to find and kill them, and don't provide sufficient disincentive for finding and killing well fit ships.
If it's actually well fit, and properly flown, it will pretty much never die unless someone else has a grudge against you.
The only reason anyone complains about it is because they died to a gank in an expensive bling ship, which is proof positive that they can't play the game correctly and therefore that their opinions are worthless. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 06:44:00 -
[123] - Quote
Ria Nieyli wrote:Veers Belvar wrote:Correct. What I've been saying is that the current mechanics don't provide sufficient incentive to find and kill them, and don't provide sufficient disincentive for finding and killing well fit ships. So what you're saying is that people don't want to put too much effort into a game they play for fun. What's the problem with that?
What I'm saying is that the current mechanics don't make it necessary or useful to put in the effort. An appropriate rebalance would steer people in that direction. |

Remiel Pollard
Shock Treatment Ministries
5112
|
Posted - 2014.09.14 06:47:00 -
[124] - Quote
Veers Belvar wrote:Ria Nieyli wrote:Veers Belvar wrote:Correct. What I've been saying is that the current mechanics don't provide sufficient incentive to find and kill them, and don't provide sufficient disincentive for finding and killing well fit ships. So what you're saying is that people don't want to put too much effort into a game they play for fun. What's the problem with that? What I'm saying is that the current mechanics don't make it necessary or useful to put in the effort. An appropriate rebalance would steer people in that direction.
Err, dude, you know the hours, sometimes days, of planning and scouting and gathering intel and sitting around waiting for their target?
You're just gonna dismiss that as 'not putting in the effort'?
It's sure as hell more effort than just sitting back and pushing ctrl-S. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Sibyyl
Gallente Federation
12434
|
Posted - 2014.09.14 06:48:00 -
[125] - Quote
Veers Belvar wrote:
I'm really not sure what you are trying to say...
1. Yes, anti-ganking is great for advice on avoiding ganks.
2. Using bumping to trap a ship for 50 minutes, causing the owner to quit the game...and the rubbing it in with "can I haz your stuff" is exactly the kind of garbage I would like to see less of. Enjoy your kill and shut up. Don't look to elicit emotional reactions.
3. Yes, I think bumping is being used in an abusive way. I would like to see more freighters pop, but from dps, not from trapping due to bumping.
4. Yes, I think wardeccs should not be used to force people into PvP without CONCORD. Go suicide gank them if you want to kill them.
I'm still trying to figure out what any of your posts "prove." Do try and do a better job in the future.
1. And yet here you are, having lost an expensive ship to a horde of Catalysts which can't cloak and can't hide in Local. Your solution to this loss is to change the game mechanics so that you can continue to operate blind to your own immediate surroundings. Was this the sort of "great" advice you're advocating?
2. I disagree, CCP disagrees, your topic is locked and long gone. Use F&I if you'd like.. the forum is there for this exact purpose.
3. Freighters pop largely because pilots are lazy. I like laziness as the primary cause of freighter death in hisec. I don't know what 'dps' means as a cause. Did the freighter just magically place itself within shooting distance of a bunch of guns? I think you should step back a little and take a look at the set of circumstances that bring a gank together, not just how many DPS or EHP one ship or another has. Your DPS/EHP diatribe also demonstrates a lack of understanding for the complex balancing work CCP does.
4. I disagree, CCP disagrees, see my point number two.
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

Ria Nieyli
20594
|
Posted - 2014.09.14 06:49:00 -
[126] - Quote
Veers Belvar wrote:Ria Nieyli wrote:Veers Belvar wrote:Correct. What I've been saying is that the current mechanics don't provide sufficient incentive to find and kill them, and don't provide sufficient disincentive for finding and killing well fit ships. So what you're saying is that people don't want to put too much effort into a game they play for fun. What's the problem with that? What I'm saying is that the current mechanics don't make it necessary or useful to put in the effort. An appropriate rebalance would steer people in that direction.
Ah, but I do say, a rebalance is not needed. Given enough time, the people that can improve to the point where they stop getting ganked will do so, leaving only less skilled players as targets. In fact, I'd say that it's already happening. I get trolled hard every day and I don't even know it. |

Veers Belvar
Swordmasters of New Eden
76
|
Posted - 2014.09.14 06:53:00 -
[127] - Quote
Sibyyl wrote:1. And yet here you are, having lost an expensive ship to a horde of Catalysts which can't cloak and can't hide in Local. Your solution to this loss is to change the game mechanics so that you can continue to operate blind to your own immediate surroundings. Was this the sort of "great" advice you're advocating? 2. I disagree, CCP disagrees, your topic is locked and long gone. Use F&I if you'd like.. the forum is there for this exact purpose. 3. Freighters pop largely because pilots are lazy. I like laziness as the primary cause of freighter death in hisec. I don't know what 'dps' means as a cause. Did the freighter just magically place itself within shooting distance of a bunch of guns? I think you should step back a little and take a look at the set of circumstances that bring a gank together, not just how many DPS or EHP one ship or another has. Your DPS/EHP diatribe also demonstrates a lack of understanding for the complex balancing work CCP does. 4. I disagree, CCP disagrees, see my point number two.
Ok, its late and this conversation is kind of stale. I don't think we are communicating here.
1. Read more carefully next time. I, as always, did not lose my ship. The unique circumstances there were unfortunate. And yes, I do believe it should be harder to kill my expensive combat battleship.
2. Topic is not locked - see my extensive contributions to the bumping thread. I am advocating for positive change.
3. Whatever. I would nerf the bumping trick and also nerf freighter dps. Problem solved.
4. Actually CCP agrees, my post was defending their allowing 1 man corps to dodge wardeccs. So...well... another FAIL |

Remiel Pollard
Shock Treatment Ministries
5114
|
Posted - 2014.09.14 06:56:00 -
[128] - Quote
Veers Belvar wrote:
Ok, its late and this conversation is kind of stale. I don't think we are communicating here. Last post on this tonight.
You're right. Never imagined I'd say that to you, but you are right.
You're doing lots of talking, but very little listening.
Congratulations on being right about something. There may be hope for you yet. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
77
|
Posted - 2014.09.14 06:59:00 -
[129] - Quote
Remiel Pollard wrote:Veers Belvar wrote:
Ok, its late and this conversation is kind of stale. I don't think we are communicating here. Last post on this tonight.
You're right. Never imagined I'd say that to you, but you are right. You're doing lots of talking, but very little listening. Congratulations on being right about something. There may be hope for you yet.
Don't worry, it took me about 5 minutes to realize that I wasn't getting anything useful from your comments and it was time to stop listening. I remain very happy with the way I play the game. Thanks. |

Remiel Pollard
Shock Treatment Ministries
5114
|
Posted - 2014.09.14 07:02:00 -
[130] - Quote
Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:
Ok, its late and this conversation is kind of stale. I don't think we are communicating here. Last post on this tonight.
You're right. Never imagined I'd say that to you, but you are right. You're doing lots of talking, but very little listening. Congratulations on being right about something. There may be hope for you yet. Don't worry, it took me about 5 minutes to realize that I wasn't getting anything useful from your comments and it was time to stop listening. I remain very happy with the way I play the game. Thanks.
You never started listening. That's why you got nothing useful. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Cancel Align NOW
Imperial Shipment Amarr Empire
103
|
Posted - 2014.09.14 07:04:00 -
[131] - Quote
Veers Belvar wrote: What I'm saying is that the current mechanics don't make it necessary or useful to put in the effort. An appropriate rebalance would steer people in that direction.
The effort put into executing any type of gank is an exponential factor of effort that the gank target puts in. The quality of the target's fit is pretty much irrelevant. |

Sibyyl
Gallente Federation
12434
|
Posted - 2014.09.14 07:04:00 -
[132] - Quote
Veers Belvar wrote:
Don't worry, it took me about 5 minutes to realize that I wasn't getting anything useful from your comments and it was time to stop listening. I remain very happy with the way I play the game. Thanks.
I don't see any of us complaining about game mechanics. Does it occur to you to examine how to play the game to see whether it is at fault (in any way) for the events that have sparked your string of comments in this thread?
Could you at least explain how you missed the multiboxer on Dscan? I apologize if you've provided an answer, but I seem to have missed it.
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

Sibyyl
Gallente Federation
12438
|
Posted - 2014.09.14 07:07:00 -
[133] - Quote
Veers Belvar wrote:
Ok, its late and this conversation is kind of stale. I don't think we are communicating here. Last post on this tonight.
Fine, maybe it was unfair of me to start attacking other posts of yours out of context. I think you can agree that your fundamental views on hisec are quite antithetical to the views some others in thread support?
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

Veers Belvar
Swordmasters of New Eden
77
|
Posted - 2014.09.14 07:09:00 -
[134] - Quote
Sibyyl wrote:Veers Belvar wrote:
Don't worry, it took me about 5 minutes to realize that I wasn't getting anything useful from your comments and it was time to stop listening. I remain very happy with the way I play the game. Thanks.
I don't see any of us complaining about game mechanics. Does it occur to you to examine how to play the game to see whether it is at fault (in any way) for the events that have sparked your string of comments in this thread? Could you at least explain how you missed the multiboxer on Dscan? I apologize if you've provided an answer, but I seem to have missed it.
Actually if you look through other threads you can see most of the posters here complaining about various game mechanics and calling for significant nerfs to safety in highsec. Some want to abolish / massively nerf NPC Corps, etc...
I was warping to an incursion site. These sites are on the system overview for everyone. The multiboxer was probably bouncing from site to site among the 5 sites, hence I never had a chance to use Dscan. |

Veers Belvar
Swordmasters of New Eden
77
|
Posted - 2014.09.14 07:09:00 -
[135] - Quote
Sibyyl wrote:Veers Belvar wrote:
Ok, its late and this conversation is kind of stale. I don't think we are communicating here. Last post on this tonight.
Fine, maybe it was unfair of me to start attacking other posts of yours out of context. I think you can agree that your fundamental views on hisec are quite antithetical to the views some others in thread support?
Well, that's fair enough. I definitely have deep disagreements with Remiel, Kauuros, Baltec1, etc.... |

Remiel Pollard
Shock Treatment Ministries
5114
|
Posted - 2014.09.14 07:12:00 -
[136] - Quote
Veers Belvar wrote:Sibyyl wrote:Veers Belvar wrote:
Don't worry, it took me about 5 minutes to realize that I wasn't getting anything useful from your comments and it was time to stop listening. I remain very happy with the way I play the game. Thanks.
I don't see any of us complaining about game mechanics. Does it occur to you to examine how to play the game to see whether it is at fault (in any way) for the events that have sparked your string of comments in this thread? Could you at least explain how you missed the multiboxer on Dscan? I apologize if you've provided an answer, but I seem to have missed it. Actually if you look through other threads you can see most of the posters here complaining about various game mechanics and calling for significant nerfs to safety in highsec. Some want to abolish / massively nerf NPC Corps, etc... I was warping to an incursion site. These sites are on the system overview for everyone. The multiboxer was probably bouncing from site to site among the 5 sites, hence I never had a chance to use Dscan.
You had every chance to use dscan. I'm always clicking it, even in the middle of a fight. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Cancel Align NOW
Imperial Shipment Amarr Empire
103
|
Posted - 2014.09.14 07:13:00 -
[137] - Quote
Veers Belvar wrote:
I was warping to an incursion site. These sites are on the system overview for everyone. The multiboxer was probably bouncing from site to site among the 5 sites, hence I never had a chance to use Dscan.
You know that you can narrow dscan down to 15 degrees and that dscan range is centred on camera angle and has nothing to do with where you are heading. In a 20 sec warp a well practised pilot can dscan 5 incursion sites.
|

Veers Belvar
Swordmasters of New Eden
77
|
Posted - 2014.09.14 07:16:00 -
[138] - Quote
Cancel Align NOW wrote:Veers Belvar wrote:
I was warping to an incursion site. These sites are on the system overview for everyone. The multiboxer was probably bouncing from site to site among the 5 sites, hence I never had a chance to use Dscan.
You know that you can narrow dscan down to 15 degrees and that dscan range is centred on camera angle and has nothing to do with where you are heading. In a 20 sec warp a well practised pilot can dscan 5 incursion sites.
I was warping to an incursion site 60 au from the dockup. How would dscan help find the catas that were bouncing around? I had no idea they were in sys....and even if i found them on scan it would be too late to do anything about it. They happened to meet me at the gate by sheer luck. There was nothing to do about it, thankfully I survived. |

Yarda Black
Militaris Industries Northern Coalition.
425
|
Posted - 2014.09.14 07:21:00 -
[139] - Quote
Let me tell you about your mistake OP:
You're putting that 22 billion ISK Marauder in a gankable situation.
If you want it to survive, put it somewhere else. A place where all those destroyers are blown up 9 jumps before they even get close to where you and that shiny are. Because there's dudes going all wild screaming "TARGETS!" and "KILLMAILS!"
|

Sibyyl
Gallente Federation
12446
|
Posted - 2014.09.14 07:23:00 -
[140] - Quote
Veers Belvar wrote:
Actually if you look through other threads you can see most of the posters here complaining about various game mechanics and calling for significant nerfs to safety in highsec. Some want to abolish / massively nerf NPC Corps, etc...
I was warping to an incursion site. These sites are on the system overview for everyone. The multiboxer was probably bouncing from site to site among the 5 sites, hence I never had a chance to use Dscan.
All I have to say is.. as someone who's warped into an explo site only to find someone decloaking on grid, your problem contains one less complication (the cloaking), a significantly greater defensive advantage, a bunch of additional clues (multiboxer), and an eventual CONCORD response.
Is yours a worse problem than mine? I'm not advocating for any changes, obviously. lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

Remiel Pollard
Shock Treatment Ministries
5116
|
Posted - 2014.09.14 07:24:00 -
[141] - Quote
Veers Belvar wrote:thankfully I survived.
Then you've really got nothing to complain about, have you. Because at the end of the day, if you can do it, my pet cockatiels probably could too. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Heavy Met4l Queen
GoonWaffe Goonswarm Federation
66
|
Posted - 2014.09.14 07:32:00 -
[142] - Quote
In my humble opinion, nothing of value was lost. In the game of conquest, who cares about the pawns if the king yet reigns? |

baltec1
Bat Country Goonswarm Federation
13195
|
Posted - 2014.09.14 07:42:00 -
[143] - Quote
Veers Belvar wrote:Sibyyl wrote:Veers Belvar wrote:
Ok, its late and this conversation is kind of stale. I don't think we are communicating here. Last post on this tonight.
Fine, maybe it was unfair of me to start attacking other posts of yours out of context. I think you can agree that your fundamental views on hisec are quite antithetical to the views some others in thread support? Well, that's fair enough. I definitely have deep disagreements with Remiel, Kauuros, Baltec1, etc....
About what in relation of battleships do you disagree with me about? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Cancel Align NOW
Imperial Shipment Amarr Empire
105
|
Posted - 2014.09.14 07:50:00 -
[144] - Quote
Veers Belvar wrote:
I was warping to an incursion site 60 au from the dockup. How would dscan help find the catas that were bouncing around? I had no idea they were in sys....and even if i found them on scan it would be too late to do anything about it. They happened to meet me at the gate by sheer luck. There was nothing to do about it, thankfully I survived.
1. The longer the warp the more you get to scope the system out enroute 2. Always know who is in system with you 3. It's never too late - the odds of failure are drastically increased when you lack belief 4. Wait you warped 60 au to a site from a station and then to the gate - how far was gate from site? how far was gate from station? Most locations in system are clustered together in groups you have travelled through 3 clustered groups.
I would consider myself a run of the mill bitter vet, not an expert on much in Eve Online, but I know there is always ways to make things swing more in your favour. Before aiming to change the mechanics of the game, learn the depth of use of possible mechanics:
bump aligning, dscan focus, web aligning, slingshoting, corp, alliance standing, criminal standing, bounty standing, shiptype overview selection, cloaked warp in, in line safes, bouncing safes...
...all of these mechanic utilisations can be used with differing effect in different space types. |

Crazy Candy
Love Squad Pasta Syndicate
1
|
Posted - 2014.09.14 08:36:00 -
[145] - Quote
IDK why this is coming up like two months after we did it. I guess GG losing a multi-bil pod in hisec finally made him crack.
The effort we had to put in setting up the gank is more than enough to signify that the current state of suicide ganking is fine. As Prize Bot alluded to, we had a ridiculously small window to execute on. If it wasn't us, somebody else would have got him - numerous people said they had been scouting to kill GG as well.
Also lmao we would have lost a lot more than 600mil if I didn't hit him for 12,000 on my cycle, this stuff is really costly. TL;DR get good and use a scout, or stop flying stupidly blinged ships. |

Lister Dax
Intergalactic Trade and Harm
9
|
Posted - 2014.09.14 08:56:00 -
[146] - Quote
Nice stealth grr-ganking thread with the misleading title.
So are you still upset about the Pasta guys?
|

Adrie Atticus
The Shadow Plague The Bastion
317
|
Posted - 2014.09.14 09:33:00 -
[147] - Quote
DeMichael Crimson wrote:Agreed.
Game Mechanics have been heavily skewed to favor Suicide Ganking which has become the top play option available in this game.
DMC
If you leave hisec, you'll find that we call this activity "PvP" and don't get butthurt over it. |

Benny Ohu
Chaotic Tranquility
3929
|
Posted - 2014.09.14 09:58:00 -
[148] - Quote
wait let me get the eyeroll smiley ready, here we go
DeMichael Crimson wrote:Agreed.
Game Mechanics have been heavily skewed to favor Suicide Ganking which has become the top play option available in this game.
DMC
 |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4872
|
Posted - 2014.09.14 10:00:00 -
[149] - Quote
i read that article this morning and thought to myself " i know im going to have to kill someone over this".
i get here and yup, heresy all over my morning read....
that aside
Veers Belvar wrote: B. Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc...
wrong, they are the easiest things in highsec to find with probes, and always worth scanning down, frequently no ganking required
im not adressing the rest of the thread as its just veers continuing to be wrong for 8 pages. =][= |

El Space Mariachi
Love Squad Pasta Syndicate
120
|
Posted - 2014.09.14 10:03:00 -
[150] - Quote
GG we're still sad you left, you realise no one was actually going to awox you right? We're not that kind of people, we don't awox our friends and members. Come on home brother : - ) gay gamers for jesus |

Remiel Pollard
Shock Treatment Ministries
5133
|
Posted - 2014.09.14 10:26:00 -
[151] - Quote
Ralph King-Griffin wrote:i read that article this morning and thought to myself " i know im going to have to kill someone over this". i get here and yup, heresy all over my morning read.... that aside Veers Belvar wrote: B. Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc...
wrong, they are the easiest things in highsec to find with probes, and always worth scanning down, frequently no ganking required. if thers more than one of us in system we have to call out the sig so we dont all land on grid at the same instant im not adressing the rest of the thread as its just veers continuing to be wrong for 8 pages.
Yah, all I have to say about that is,
Raven. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4874
|
Posted - 2014.09.14 10:36:00 -
[152] - Quote
Remiel Pollard wrote:Ralph King-Griffin wrote:i read that article this morning and thought to myself " i know im going to have to kill someone over this". i get here and yup, heresy all over my morning read.... that aside Veers Belvar wrote: B. Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc...
wrong, they are the easiest things in highsec to find with probes, and always worth scanning down, frequently no ganking required. if thers more than one of us in system we have to call out the sig so we dont all land on grid at the same instant im not adressing the rest of the thread as its just veers continuing to be wrong for 8 pages. Yah, all I have to say about that is, Raven.
stacking penalties much!? 250mm Railgun I lol, good kill.
on a similar note...tengu =][= |

Remiel Pollard
Shock Treatment Ministries
5134
|
Posted - 2014.09.14 10:48:00 -
[153] - Quote
Ralph King-Griffin wrote:Remiel Pollard wrote:
Yah, all I have to say about that is,
Raven.
 stacking penalties much!? 250mm Railgun I  lol, good kill. on a similar note...tengu
Already seen that. I expect you guys to upstage me, so I'm not surprised. I could probably learn a lot from you, Feyd and the others. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Gregor Parud
643
|
Posted - 2014.09.14 11:54:00 -
[154] - Quote
I think the OP is an impersonator; as "gaming gods" go he's not very good at this one because that pod loss is hilarious, also this thread. |

malcovas Henderson
THoF
258
|
Posted - 2014.09.14 13:49:00 -
[155] - Quote
Veers Belvar wrote:Robart Baboli wrote:a few notes for people not familiar with the guy talking about an incursion fit ship. Incursion ships are put together with the least practical buffer for the application. they use shiny mods to free up space. that he has 2 A types and a DCU on there makes it overtanked as far as mods go by incursion standards. most people run less. that he only had 127K ehp still suggests he had damage rigs. I agree with the people on the side of the catalysts here. 27 toons. either a hell of a computer, or a couple of them, if it really was a boxer. and he still didn't manage to kill you. you're complaining that a guy with enough time to run 27 accounts, for a godawful plex total didn't manage to kill your mach? FFS man, deal with it.
Welcome to new eden sir. anything expensive, people will want to take away from you. especially as an incursion runner. the only reasons the guy likely didn't do you in was overheating, and perhaps not accounting for boosts.
and to the other people: Incursions aren't missions. the meta is towards pirate battleships, with logi support. missiles are fairly strictly not allowed. about 2 groups allow them. just because you have a random fit which manages a better EHP number doesn't mean it's useful. and the guy with the rattle fit, you're talking about EHP numbers on one of the three battleship hulls in the game with a resist bonus per BS skill level, which is designed, like the rest of the scorpion hull based ships, around a stupid number of mid slots. also, passive tank in incursions is useless, as is local tank. the incoming DPS is intended to require a fleet to deal with, at least in HQs, which is about the only place you'll see a double A type mach. you use remote reps. he was warping to a beacon with an acceleration gate, rather than a normal gate or a mission gate you need to scan down. so A), he couldn't take gate as soon as he landed, he needed to get up to speed, and B), anyone else could easily warp to it.
for that matter, many communities will tell people with thick tanks to reduce it, as it isn't needed. although, if you can't replace it, don't fly it.
And yes, it is rather scatter brained. sorry. My complaint is specifically about the relative dps of cheap gank ships to the ehp of expensive battleships. Personally I don't think that cheap 2 mil catas, even 27 of them, should have enough dps to take down a 700 mil battleship before CONCORD arrives. The dps and ehp are completely arbitrarily determined by CCP, and in my view they chose to make suicide ganking too easy. If people want to use nados, I could handle that - I just don't think that ultra cheap catas should be effective gank ships.
Stop right there. What you are saying is that even if 700 cheap gank ships doing 25dps each should not bring down a Battle ship?
And you are screaming "Balance" |

Veers Belvar
Swordmasters of New Eden
78
|
Posted - 2014.09.14 14:19:00 -
[156] - Quote
baltec1 wrote:Veers Belvar wrote:Sibyyl wrote:Veers Belvar wrote:
Ok, its late and this conversation is kind of stale. I don't think we are communicating here. Last post on this tonight.
Fine, maybe it was unfair of me to start attacking other posts of yours out of context. I think you can agree that your fundamental views on hisec are quite antithetical to the views some others in thread support? Well, that's fair enough. I definitely have deep disagreements with Remiel, Kauuros, Baltec1, etc.... About what in relation of battleships do you disagree with me about?
Nothing specific, I was talking about game mechanics, bumping, safety in highsec in general, etc.... |

Veers Belvar
Swordmasters of New Eden
78
|
Posted - 2014.09.14 14:22:00 -
[157] - Quote
Ralph King-Griffin wrote:i read that article this morning and thought to myself " i know im going to have to kill someone over this". i get here and yup, heresy all over my morning read.... that aside Veers Belvar wrote: B. Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc...
wrong, they are the easiest things in highsec to find with probes, and always worth scanning down, frequently no ganking required. if thers more than one of us in system we have to call out the sig so we dont all land on grid at the same instant im not adressing the rest of the thread as its just veers continuing to be wrong for 8 pages.
And yet barely anyone seems to go gank them. In running thousands of missions I've had 3 people show up - all of them the flashy yellow "space trash collectors" who I troll by threatening to shoot, getting them all excited, and then never actually shoot, making them sad. I've never had any real suicide gankers show up, and I think the incidence of such is extremely low. |

Veers Belvar
Swordmasters of New Eden
78
|
Posted - 2014.09.14 14:24:00 -
[158] - Quote
malcovas Henderson wrote:
Stop right there. What you are saying is that even if 700 cheap gank ships doing 25dps each should not bring down a Battle ship?
And you are screaming "Balance"
Personally I would like to see a World of Tanks style system where shields have a certain thickness and guns have a certain penetration, so small guns could not really do any damage to battleship shields, even 700 of them. This would not have stopped the Pasta folks, who brought real gank ships, but it would steap the cheap suicide ganks with catalysts. |

Benny Ohu
Chaotic Tranquility
3936
|
Posted - 2014.09.14 14:24:00 -
[159] - Quote
Veers Belvar wrote:My complaint is specifically about the relative dps of cheap gank ships to the ehp of expensive battleships. Personally I don't think that cheap 2 mil catas, even 27 of them, should have enough dps to take down a 700 mil battleship before CONCORD arrives. The dps and ehp are completely arbitrarily determined by CCP, and in my view they chose to make suicide ganking too easy. If people want to use nados, I could handle that - I just don't think that ultra cheap catas should be effective gank ships.
James 315, Supreme Protector of Halaima and Savior of Highsec, 'Manifesto II' wrote:At the heart of the ideological battle between the carebears and the rest of us, is a conflict of visions. There are two completely different visions about the way EVE should be. There is no room for compromise. Maybe you believe there is a middle ground. Through an endless series of nerfs, those favoring PvP (or "grief") have indeed been forced to compromise. But if the carebears were interested in compromise, they would have stopped bleating for nerfs long ago, as they already received more than their fair share of favors. The carebears continue in their efforts--accelerating them, actually--because they are not interested in compromise or middle ground. They, too, understand that you can only have one vision or the other: Either a ship in highsec can be killed, or it can't. As long as the mining ships aren't invincible while AFK, the carebear is not satisfied. Thus, you either have a PvP game, or a pure PvE game.
Some carebears still claim to be moderates, expressing a wish for "more limited" or "balanced" PvP in highsec. That argument may have flown years ago, but since the demand for nerfs has never ended, it's fair to say that they can only have one aim in mind. |

Vol Arm'OOO
Imperial Academy Amarr Empire
291
|
Posted - 2014.09.14 14:29:00 -
[160] - Quote
Remiel Pollard wrote:Gaming God wrote:Remiel Pollard wrote:Gaming God wrote: So a 5 mil gang shooting down a 22 bil defencles ship in 5 secs ...
If it's only taking 5 destroyers to kill a Marauder, someone is doing something very wrong on the Marauder end... And since when are Marauders defenceless? This is the first I've heard of it... Ok it was 6 desytroyers i checked the kill mail . There was nothing wrong wit the marauder or de player behind it . It just went so fast that even 18 of the 22 gankers dit not get on the kill mail it went so fast there was no time to enable any mod on the ship to defend it self Thats what i mean with Defencless marauder :) KILL Link Those aren't destroyers, they are battlecruisers, and they cost substantially more than 1 mil a piece. I suggest learning more about the game before asserting it needs better balance. And that Marauder fit is terrible. I could make a list, or call Bingo right now, but I need only mention stacking penalties on Ballistic Controls. You have too many, and no DCU.
Gamming Gods don't need to ltp they just know. I don't play, I just fourm warrior. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4881
|
Posted - 2014.09.14 15:22:00 -
[161] - Quote
Veers Belvar wrote:Ralph King-Griffin wrote:i read that article this morning and thought to myself " i know im going to have to kill someone over this". i get here and yup, heresy all over my morning read.... that aside Veers Belvar wrote: B. Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc...
wrong, they are the easiest things in highsec to find with probes, and always worth scanning down, frequently no ganking required. if thers more than one of us in system we have to call out the sig so we dont all land on grid at the same instant im not adressing the rest of the thread as its just veers continuing to be wrong for 8 pages. And yet barely anyone seems to go gank them. In running thousands of missions I've had 3 people show up - all of them the flashy yellow "space trash collectors" who I troll by threatening to shoot, getting them all excited, and then never actually shoot, making them sad. I've never had any real suicide gankers show up, and I think the incidence of such is extremely low. Well look at you giving the Carebear Stare.
=][= |

Remiel Pollard
Shock Treatment Ministries
5143
|
Posted - 2014.09.14 15:26:00 -
[162] - Quote
Veers Belvar wrote:Ralph King-Griffin wrote:i read that article this morning and thought to myself " i know im going to have to kill someone over this". i get here and yup, heresy all over my morning read.... that aside Veers Belvar wrote: B. Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc...
wrong, they are the easiest things in highsec to find with probes, and always worth scanning down, frequently no ganking required. if thers more than one of us in system we have to call out the sig so we dont all land on grid at the same instant im not adressing the rest of the thread as its just veers continuing to be wrong for 8 pages. And yet barely anyone seems to go gank them. In running thousands of missions I've had 3 people show up - all of them the flashy yellow "space trash collectors" who I troll by threatening to shoot, getting them all excited, and then never actually shoot, making them sad. I've never had any real suicide gankers show up, and I think the incidence of such is extremely low.
Translation: it never happens to me so it must never happen.
A population sample of one in a game of thousands does not a good conclusion make, Beers. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
78
|
Posted - 2014.09.14 15:33:00 -
[163] - Quote
Remiel Pollard wrote:Veers Belvar wrote:Ralph King-Griffin wrote:i read that article this morning and thought to myself " i know im going to have to kill someone over this". i get here and yup, heresy all over my morning read.... that aside Veers Belvar wrote: B. Battleships are the ugly duckling of Eve. They are used by mission runners who generally are not worried about getting ganked since it is a pain to scan them down and gank them. They are not seen as much in low/null because of their relatively high cost, and the easy of ganking them with frigs, cruisers, bombers, etc.. etc...
wrong, they are the easiest things in highsec to find with probes, and always worth scanning down, frequently no ganking required. if thers more than one of us in system we have to call out the sig so we dont all land on grid at the same instant im not adressing the rest of the thread as its just veers continuing to be wrong for 8 pages. And yet barely anyone seems to go gank them. In running thousands of missions I've had 3 people show up - all of them the flashy yellow "space trash collectors" who I troll by threatening to shoot, getting them all excited, and then never actually shoot, making them sad. I've never had any real suicide gankers show up, and I think the incidence of such is extremely low. Translation: it never happens to me so it must never happen. A population sample of one in a game of thousands does not a good conclusion make, Beers.
Random sampling is useful, plus I talk to people and monitor killboards. Mission running is nowhere near as dangerous as it should be - not even close, especially considering how failfit many of the ships are. |

Remiel Pollard
Shock Treatment Ministries
5143
|
Posted - 2014.09.14 15:35:00 -
[164] - Quote
Veers Belvar wrote:
Mission running is nowhere near as dangerous as it should be...
And here I was thinking you wanted a nerf to ganking  GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Veers Belvar
Swordmasters of New Eden
78
|
Posted - 2014.09.14 15:41:00 -
[165] - Quote
Remiel Pollard wrote:Veers Belvar wrote:
Mission running is nowhere near as dangerous as it should be...
And here I was thinking you wanted a nerf to ganking 
As should already be clear - I'm not able to be boxed in as pro or anti ganking. What I do want are changes to make it so the gankers are more active where there is profit to be made, and less active when the ganking is at a loss. I think I've already made that pretty clear, and have consistently maintained that position. |

Remiel Pollard
Shock Treatment Ministries
5146
|
Posted - 2014.09.14 15:43:00 -
[166] - Quote
Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:
Mission running is nowhere near as dangerous as it should be...
And here I was thinking you wanted a nerf to ganking  As should already be clear - I'm not able to be boxed in as pro or anti ganking. What I do want are changes to make it so the gankers are more active where there is profit to be made, and less active when the ganking is at a loss. I think I've already made that pretty clear, and have consistently maintained that position.
You haven't been consistent at all, and aside from that, you've ignored all the incentives for ganking at a 'loss' that we've explained to you numerous times. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Glathull
Blue Republic RvB - BLUE Republic
682
|
Posted - 2014.09.14 16:53:00 -
[167] - Quote
Sibyyl wrote:Gaming God wrote: Why not balance the ganking system that is accepted greatly in this game ?
Shooting down a 22 bil marouder ship (That is not alloaght to fight back until it is attakt ) With 5 dystroyers ships that cost 1 mil a peace within in 5 secconds needs to be nerft .
You have to admit there is an balancing problem here or not ?
Was there a reason you weren't dscanning or paying attention to Local? Do you think more mitigation mechanics should be introduced if you don't bother using existing ones?
Local should D-scan itself. And D-scan should give you warnings when bad people are close to you. There should be a setting that automatically warps you to safe spot when anything bad might happen to you.
And actually, I think my idea of having fun is to just watch bots mine. So leave my bots alone, okay? I honestly feel like I just read fifty shades of dumb. --CCP Falcon |

Remiel Pollard
Shock Treatment Ministries
5149
|
Posted - 2014.09.14 16:56:00 -
[168] - Quote
Glathull wrote:Sibyyl wrote:Gaming God wrote: Why not balance the ganking system that is accepted greatly in this game ?
Shooting down a 22 bil marouder ship (That is not alloaght to fight back until it is attakt ) With 5 dystroyers ships that cost 1 mil a peace within in 5 secconds needs to be nerft .
You have to admit there is an balancing problem here or not ?
Was there a reason you weren't dscanning or paying attention to Local? Do you think more mitigation mechanics should be introduced if you don't bother using existing ones? Local should D-scan itself. And D-scan should give you warnings when bad people are close to you. There should be a setting that automatically warps you to safe spot when anything bad might happen to you. And actually, I think my idea of having fun is to just watch bots mine. So leave my bots alone, okay?
EVE should just be ENTIRELY revamped into an interactive movie, and ship combat can be made more new-player friendly by putting it on rails, then it's all just point and click....
You know, like Mass Effect 3 meets Space Missions from SWTOR. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4881
|
Posted - 2014.09.14 16:57:00 -
[169] - Quote
Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:
Mission running is nowhere near as dangerous as it should be...
And here I was thinking you wanted a nerf to ganking  As should already be clear - I'm not able to be boxed in as pro or anti ganking. What I do want are changes to make it so the gankers are more active where there is profit to be made, and less active when the ganking is at a loss. I think I've already made that pretty clear, and have consistently maintained that position. Yes you very much can be, you consistently push for Nerfs to highsec PvP only to double back upon yourself when you realize you will be made a fool of should you continue with the line of conversation which, ironically enough, makes you look much worse than actually losing the argument. You consistently take this stance only to undermine it thi instant it's obvious you are wrong. Further Argument with you is pointless as
1) you do a care what actually is the case
2) you do a better job of discrediting yourself than I ever could so I'll leave you to it.
I'll be back when I have some innocent bears wreck to hand you but till then , o7 =][= |

Veers Belvar
Swordmasters of New Eden
79
|
Posted - 2014.09.14 17:17:00 -
[170] - Quote
Ralph King-Griffin wrote:Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:
Mission running is nowhere near as dangerous as it should be...
And here I was thinking you wanted a nerf to ganking  As should already be clear - I'm not able to be boxed in as pro or anti ganking. What I do want are changes to make it so the gankers are more active where there is profit to be made, and less active when the ganking is at a loss. I think I've already made that pretty clear, and have consistently maintained that position. Yes you very much can be, you consistently push for Nerfs to highsec PvP only to double back upon yourself when you realize you will be made a fool of should you continue with the line of conversation which, ironically enough, makes you look much worse than actually losing the argument. You consistently take this stance only to undermine it thi instant it's obvious you are wrong. Further Argument with you is pointless as 1) you do a care what actually is the case 2) you do a better job of discrediting yourself than I ever could so I'll leave you to it. I'll be back when I have some innocent bears wreck to hand you but till then , o7
Whatever, I have consistently advocated for the same set of solutions. But yes, I find further argument with you pointless. Laters.
|

Veers Belvar
Swordmasters of New Eden
79
|
Posted - 2014.09.14 17:19:00 -
[171] - Quote
Remiel Pollard wrote:Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:
Mission running is nowhere near as dangerous as it should be...
And here I was thinking you wanted a nerf to ganking  As should already be clear - I'm not able to be boxed in as pro or anti ganking. What I do want are changes to make it so the gankers are more active where there is profit to be made, and less active when the ganking is at a loss. I think I've already made that pretty clear, and have consistently maintained that position. You haven't been consistent at all, and aside from that, you've ignored all the incentives for ganking at a 'loss' that we've explained to you numerous times.
Completely false. All that means is that the incentives are not strong enough. If CCP restricted the activity of -10 characters and fixed bumping, CODE would be out of business. That and appropriate incentives to gank high value targets, would go a long way towards fixing highsec. But whatever, further conversation with you is useless. You obviously seem to know what I think better than I do *eyeroll.* |

malcovas Henderson
THoF
258
|
Posted - 2014.09.14 17:43:00 -
[172] - Quote
Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:
Mission running is nowhere near as dangerous as it should be...
And here I was thinking you wanted a nerf to ganking  As should already be clear - I'm not able to be boxed in as pro or anti ganking. What I do want are changes to make it so the gankers are more active where there is profit to be made, and less active when the ganking is at a loss. I think I've already made that pretty clear, and have consistently maintained that position.
So let me get this right.
Gankers should only be allowed to gank if making a profit.......
.....but Dessie gank ships should never be able to ever kill a battleships, no matter how many are fielded. Yet it is potentially the most profitable method.
Consistent for sure |

Veers Belvar
Swordmasters of New Eden
80
|
Posted - 2014.09.14 17:47:00 -
[173] - Quote
malcovas Henderson wrote:Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:
Mission running is nowhere near as dangerous as it should be...
And here I was thinking you wanted a nerf to ganking  As should already be clear - I'm not able to be boxed in as pro or anti ganking. What I do want are changes to make it so the gankers are more active where there is profit to be made, and less active when the ganking is at a loss. I think I've already made that pretty clear, and have consistently maintained that position. So let me get this right. Gankers should only be allowed to gank if making a profit....... .....but Dessie gank ships should never be able to ever kill a battleships, no matter how many are fielded. Yet it is potentially the most profitable method. Consistent for sure
Uhmmm...no....Simply that game incentives should steer people towards +EV ganks, and discourage them from -EV ganks, which means we would not see -10 sec status gankers shooting at everything that moves. Which has precisely nothing to do with the ability of cheap gank ships to take down expensive battleships. One is about the use of incentives by CCP, the other has to do with the ability of small guns to inflict damage on large combat ships. |

malcovas Henderson
THoF
259
|
Posted - 2014.09.14 17:58:00 -
[174] - Quote
Veers Belvar wrote:malcovas Henderson wrote:Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:
Mission running is nowhere near as dangerous as it should be...
And here I was thinking you wanted a nerf to ganking  As should already be clear - I'm not able to be boxed in as pro or anti ganking. What I do want are changes to make it so the gankers are more active where there is profit to be made, and less active when the ganking is at a loss. I think I've already made that pretty clear, and have consistently maintained that position. So let me get this right. Gankers should only be allowed to gank if making a profit....... .....but Dessie gank ships should never be able to ever kill a battleships, no matter how many are fielded. Yet it is potentially the most profitable method. Consistent for sure Uhmmm...no....Simply that game incentives should steer people towards +EV ganks, and discourage them from -EV ganks, which means we would not see -10 sec status gankers shooting at everything that moves. Which has precisely nothing to do with the ability of cheap gank ships to take down expensive battleships. One is about the use of incentives by CCP, the other has to do with the ability of small guns to inflict damage on large combat ships.
eh??
What you on about?
You STATED incentive to make profit ganking more common. Yet want to remove the potially biggest profit margin mechanic.
Sounds like a nerf scream to me.....
|

Veers Belvar
Swordmasters of New Eden
80
|
Posted - 2014.09.14 18:01:00 -
[175] - Quote
malcovas Henderson wrote:
eh??
What you on about?
You STATED incentive to make profit ganking more common. Yet want to remove the potially biggest profit margin mechanic.
Sounds like a nerf scream to me.....
No, I want to remove an unrealistic and unwarranted ability for cheap gank ships to kill large combat ships. That has nothing to do with adjusting the risk/reward for ganking ships with a lot of loot to drop v. with little to no loot to drop
|

malcovas Henderson
THoF
260
|
Posted - 2014.09.14 18:17:00 -
[176] - Quote
Veers Belvar wrote:malcovas Henderson wrote:
eh??
What you on about?
You STATED incentive to make profit ganking more common. Yet want to remove the potially biggest profit margin mechanic.
Sounds like a nerf scream to me.....
No, I want to remove an unrealistic and unwarranted ability for cheap gank ships to kill large combat ships. That has nothing to do with adjusting the risk/reward for ganking ships with a lot of loot to drop v. with little to no loot to drop
Oh dear.....
So not only do you want gankers to lose their profit margins, But also put restricions on every single Capsualeer to being not able to gank because there'd be no profit in it.
Trammil anyone?
|

Veers Belvar
Swordmasters of New Eden
80
|
Posted - 2014.09.14 18:20:00 -
[177] - Quote
malcovas Henderson wrote:
Oh dear.....
So not only do you want gankers to lose their profit margins, But also put restricions on every single Capsualeer to being not able to gank because there'd be no profit in it.
Trammil anyone?
Huh? The OP is a perfect example of how an elite group of gankers can make a massive profit through careful target selection and excellent execution. How would my ideas stop them exactly? I'm really not sure what you are trying to say. |

Paranoid Loyd
1852
|
Posted - 2014.09.14 18:24:00 -
[178] - Quote
Veers Belvar wrote: I want to remove an unrealistic and unwarranted ability for cheap gank ships to kill large combat ships.
Unrealistic?
One word, kamikaze
"PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Veers Belvar
Swordmasters of New Eden
80
|
Posted - 2014.09.14 18:27:00 -
[179] - Quote
Paranoid Loyd wrote:Veers Belvar wrote: I want to remove an unrealistic and unwarranted ability for cheap gank ships to kill large combat ships. Unrealistic? One word, kamikaze
Seriously? Your evidence consists of the wildly unsuccessful kamikaze attacks which didn't involve shooting at the ships, but rather crashing in to them?
How about this hypo - how many people with revolvers would it take to sink an aircraft carrier? |

Sibyyl
Gallente Federation
12599
|
Posted - 2014.09.14 18:29:00 -
[180] - Quote
Veers Belvar wrote:
Seriously? Your evidence consists of the wildly unsuccessful kamikaze attacks which didn't involve shooting at the ships, but rather crashing in to them?
How about this hypo - how many people with revolvers would it take to sink an aircraft carrier?
Only one. He sinks it from the inside.
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

Paranoid Loyd
1854
|
Posted - 2014.09.14 18:29:00 -
[181] - Quote
Veers Belvar wrote:Paranoid Loyd wrote:Veers Belvar wrote: I want to remove an unrealistic and unwarranted ability for cheap gank ships to kill large combat ships. Unrealistic? One word, kamikaze Seriously? Your evidence consists of the wildly unsuccessful kamikaze attacks which didn't involve shooting at the ships, but rather crashing in to them? How about this hypo - how many people with revolvers would it take to sink an aircraft carrier?
You're a good troll, i'll give you that much. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Benny Ohu
Chaotic Tranquility
3940
|
Posted - 2014.09.14 18:29:00 -
[182] - Quote
Veers Belvar wrote:Completely false. All that means is that the incentives are not strong enough. If CCP restricted the activity of -10 characters and fixed bumping, CODE would be out of business. That and appropriate incentives to gank high value targets, would go a long way towards fixing highsec. But whatever, further conversation with you is useless. You obviously seem to know what I think better than I do *eyeroll.* when the 'moderate' carebear saw people in highsec setting and following their own goals in the sandbox game famed for its player-driven metagame, he said to himself 'this is obviously something that needs to be removed'
when he saw players making creative use of game mechanics to achieve their aims within common acceptability, methods endorsed by the game management, in a game and among a playerbase known for its and their tolerance and encouragement of emergent gameplay, he said 'i will campaign that this be nerfed'
truly for the 'moderate' carebear, it's just one more nerf until carebears can't be shot at all |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4890
|
Posted - 2014.09.14 18:30:00 -
[183] - Quote
Paranoid Loyd wrote:Veers Belvar wrote: I want to remove an unrealistic and unwarranted ability for cheap gank ships to kill large combat ships. Unrealistic? Ignoring the fact that we are talking about space pixels. One word, kamikaze I don't normally do this but...REKT! =][= |

Veers Belvar
Swordmasters of New Eden
80
|
Posted - 2014.09.14 18:30:00 -
[184] - Quote
Benny Ohu wrote:Veers Belvar wrote:Completely false. All that means is that the incentives are not strong enough. If CCP restricted the activity of -10 characters and fixed bumping, CODE would be out of business. That and appropriate incentives to gank high value targets, would go a long way towards fixing highsec. But whatever, further conversation with you is useless. You obviously seem to know what I think better than I do *eyeroll.* when the 'moderate' carebear saw people in highsec setting and following their own goals in the sandbox game famed for its player-driven metagame, he said to himself 'this is obviously something that needs to be removed' when he saw players making creative use of game mechanics to achieve their aims within common acceptability, methods endorsed by the game management, in a game and among a playerbase known for its and their tolerance and encouragement of emergent gameplay, he said 'i will campaign that this be nerfed' truly for the 'moderate' carebear, it's just one more nerf until carebears can't be shot at all
Except that I think mining barges should have much less tank and should be exploding right and left, and even better I'd like for mining to be tossed entirely from the game. Sound like a "moderate carebear" to you? |

malcovas Henderson
THoF
260
|
Posted - 2014.09.14 18:32:00 -
[185] - Quote
Veers Belvar wrote:malcovas Henderson wrote:
Oh dear.....
So not only do you want gankers to lose their profit margins, But also put restricions on every single Capsualeer to being not able to gank because there'd be no profit in it.
Trammil anyone?
Huh? The OP is a perfect example of how an elite group of gankers can make a massive profit through careful target selection and excellent execution. How would my ideas stop them exactly? I'm really not sure what you are trying to say.
You are the one saying it and you are confused? why am I not surprised.......
|

Sibyyl
Gallente Federation
12599
|
Posted - 2014.09.14 18:33:00 -
[186] - Quote
Veers Belvar wrote:
Except that I think mining barges should have much less tank and should be exploding right and left, and even better I'd like for mining to be tossed entirely from the game. Sound like a "moderate carebear" to you?
Asking as a miner (I do love my rocks..).. is there a reason you believe this?
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

Veers Belvar
Swordmasters of New Eden
80
|
Posted - 2014.09.14 18:35:00 -
[187] - Quote
Sibyyl wrote:Veers Belvar wrote:
Except that I think mining barges should have much less tank and should be exploding right and left, and even better I'd like for mining to be tossed entirely from the game. Sound like a "moderate carebear" to you?
Asking as a miner (I do love my rocks..).. is there a reason you believe this?
Because mining is a mindless unchallenging activity that encourages AFK and botting, because mining is solely responsible for the generalized deflation in Eve, and because miners have no social engagement with the game, and turn Eve into a boring and static place. It's just an absolute disaster in every possible way, and I'd like to see a whole lot more miners blowing up, as opposed to giving them brick tanked skiffs so now they can really go AFK safely. |

malcovas Henderson
THoF
260
|
Posted - 2014.09.14 18:40:00 -
[188] - Quote
Veers Belvar wrote:Sibyyl wrote:Veers Belvar wrote:
Except that I think mining barges should have much less tank and should be exploding right and left, and even better I'd like for mining to be tossed entirely from the game. Sound like a "moderate carebear" to you?
Asking as a miner (I do love my rocks..).. is there a reason you believe this? Because mining is a mindless unchallenging activity that encourages AFK and botting, because mining is solely responsible for the generalized deflation in Eve, and because miners have no social engagement with the game, and turn Eve into a boring and static place. It's just an absolute disaster in every possible way, and I'd like to see a whole lot more miners blowing up, as opposed to giving them brick tanked skiffs so now they can really go AFK safely.
And?
You are a mission runner / incursion does that not encourage AFK and botting?
What I find fun has **** all to do with you. Just because you don't like it does not mean others follow........
|

Veers Belvar
Swordmasters of New Eden
80
|
Posted - 2014.09.14 18:42:00 -
[189] - Quote
malcovas Henderson wrote:Veers Belvar wrote:Sibyyl wrote:Veers Belvar wrote:
Except that I think mining barges should have much less tank and should be exploding right and left, and even better I'd like for mining to be tossed entirely from the game. Sound like a "moderate carebear" to you?
Asking as a miner (I do love my rocks..).. is there a reason you believe this? Because mining is a mindless unchallenging activity that encourages AFK and botting, because mining is solely responsible for the generalized deflation in Eve, and because miners have no social engagement with the game, and turn Eve into a boring and static place. It's just an absolute disaster in every possible way, and I'd like to see a whole lot more miners blowing up, as opposed to giving them brick tanked skiffs so now they can really go AFK safely. And? You are a mission runner / incursion does that not encourage AFK and botting? What I find fun has **** all to do with you. Just because you don't like it does not mean others follow........
What? You seriously think you can AFK/bot incursions or L4 missions? Ha! Is this a troll? |

malcovas Henderson
THoF
260
|
Posted - 2014.09.14 18:52:00 -
[190] - Quote
Veers Belvar wrote:malcovas Henderson wrote:Veers Belvar wrote:Sibyyl wrote:Veers Belvar wrote:
Except that I think mining barges should have much less tank and should be exploding right and left, and even better I'd like for mining to be tossed entirely from the game. Sound like a "moderate carebear" to you?
Asking as a miner (I do love my rocks..).. is there a reason you believe this? Because mining is a mindless unchallenging activity that encourages AFK and botting, because mining is solely responsible for the generalized deflation in Eve, and because miners have no social engagement with the game, and turn Eve into a boring and static place. It's just an absolute disaster in every possible way, and I'd like to see a whole lot more miners blowing up, as opposed to giving them brick tanked skiffs so now they can really go AFK safely. And? You are a mission runner / incursion does that not encourage AFK and botting? What I find fun has **** all to do with you. Just because you don't like it does not mean others follow........ What? You seriously think you can AFK/bot incursions or L4 missions? Ha! Is this a troll?
I can watch Netflix while L4 mission running. Cant you?
|

Veers Belvar
Swordmasters of New Eden
81
|
Posted - 2014.09.14 19:01:00 -
[191] - Quote
malcovas Henderson wrote:
I can watch Netflix while L4 mission running. Cant you?
Sure, and I can do the same thing during most of fleet pvp. Which is no relation to true AFK/botting, which is what miners can do. And for the record, during incursions, I actually can't watch Netflix because I need to be fully engaged.
Stop believing the CODE talking points, and try running some HQ sites.
|

Sibyyl
Gallente Federation
12653
|
Posted - 2014.09.14 21:09:00 -
[192] - Quote
Veers Belvar wrote:
Because mining is a mindless unchallenging activity that encourages AFK and botting, because mining is solely responsible for the generalized deflation in Eve, and because miners have no social engagement with the game, and turn Eve into a boring and static place. It's just an absolute disaster in every possible way, and I'd like to see a whole lot more miners blowing up, as opposed to giving them brick tanked skiffs so now they can really go AFK safely.
Deflation is a bad thing? I don't understand..
I think the rest of your statement is about mining in hisec. I agree all ore (except for tutorial missions) should be moved out of hisec.
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

Solecist Project
9921
|
Posted - 2014.09.14 21:13:00 -
[193] - Quote
Veers Belvar wrote:Sibyyl wrote:Veers Belvar wrote:
Except that I think mining barges should have much less tank and should be exploding right and left, and even better I'd like for mining to be tossed entirely from the game. Sound like a "moderate carebear" to you?
Asking as a miner (I do love my rocks..).. is there a reason you believe this? Because mining is a mindless unchallenging activity that encourages AFK and botting, because mining is solely responsible for the generalized deflation in Eve, and because miners have no social engagement with the game, and turn Eve into a boring and static place. It's just an absolute disaster in every possible way, and I'd like to see a whole lot more miners blowing up, as opposed to giving them brick tanked skiffs so now they can really go AFK safely. Remember when I called you a CODE alt?
Wow, that post! :O
Not disagreeing though, although I am no fan of blowing up miners anyway. (: :) |

Crumplecorn
Eve Cluster Explorations
1268
|
Posted - 2014.09.14 21:14:00 -
[194] - Quote
Veers Belvar wrote:I think mining barges should have much less tank and should be exploding right and left, and even better I'd like for mining to be tossed entirely from the game. Sound like a "moderate carebear" to you? Yep. An extreme carebear thinks everything should be mining, and for a non-carebear the above goes without saying. [witty image] - Stream |

Tyra Falco
Hugbox Holdings
3588
|
Posted - 2014.09.14 21:17:00 -
[195] - Quote
Dose OP realize that by creating this thread, he has just painted a massive target on his own back. 22 billion is hardly a drop in the bucket  Samoth Egnoled --á 'I like your Avatar alot!-áThe facial tattoo's kinda give you that scary clown look, which suits you quite well.'
|

Veers Belvar
Swordmasters of New Eden
81
|
Posted - 2014.09.14 21:19:00 -
[196] - Quote
Sibyyl wrote:Veers Belvar wrote:
Because mining is a mindless unchallenging activity that encourages AFK and botting, because mining is solely responsible for the generalized deflation in Eve, and because miners have no social engagement with the game, and turn Eve into a boring and static place. It's just an absolute disaster in every possible way, and I'd like to see a whole lot more miners blowing up, as opposed to giving them brick tanked skiffs so now they can really go AFK safely.
Deflation is a bad thing? I don't understand.. I think the rest of your statement is about mining in hisec. I agree all ore (except for tutorial missions) should be moved out of hisec.
The problem with deflation is it drives up Plex prices and devalues all of our current stuff. Mining in low/null is def better though I would like to see changes to force miners to be at the keyboard. Maybe buffed up rats that would force them to bring a combat escort would help. |

Veers Belvar
Swordmasters of New Eden
81
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Posted - 2014.09.14 21:22:00 -
[197] - Quote
Solecist Project wrote: Remember when I called you a CODE alt?
Wow, that post! :O
Not disagreeing though, although I am no fan of blowing up miners anyway.
The diff of course is that CODE doesn't want to stop mining, they just want to extort 10 mil for a permit. Also, they make loony claims that incursions/missions can be done AFK, and demand that everyone in highsec buy their worthless permits. Also, I don't necessarily advocate blowing up miners (though I do think their ships should get mega-nerfed), and I'd much prefer that people try to engage them and involve them in more enjoyable parts of the game. A lot of them mine only because they don't know how to do anything else. |

Hiply Rustic
Aliastra Gallente Federation
144
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Posted - 2014.09.14 21:25:00 -
[198] - Quote
Veers Belvar wrote:malcovas Henderson wrote:
eh??
What you on about?
You STATED incentive to make profit ganking more common. Yet want to remove the potially biggest profit margin mechanic.
Sounds like a nerf scream to me.....
No, I want to remove an unrealistic and unwarranted ability for cheap gank ships to kill large combat ships. That has nothing to do with adjusting the risk/reward for ganking ships with a lot of loot to drop v. with little to no loot to drop
Enough already.
Tell you what; you take the Battleship New Jersey, without her escort fleet. I'll take 20 wooden-hulled PT boats captained by suicidal skippers. You do the cost-benefit analysis and get back to me, but your ship is going to the bottom. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.
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ISD Ezwal
ISD Community Communications Liaisons
2195

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Posted - 2014.09.14 21:26:00 -
[199] - Quote
Closing anti-ganking thread 2112.
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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