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Tappits
Caldari Cross Roads
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Posted - 2007.06.25 10:32:00 -
[91]
ItĘs a long-range gank bus so why use it in any other way?
High slots 5x Heavy Missile Launcher II with Caldari Navy Scourge Heavy Missiles (need some Caldari navy launchers to make it uber)
Mid slots Shadow Serpentis Sensor Booster Cap Recharger II Photon Scattering Field II Invulnerability Field II Gist A MWD
Low slots 3x Ballistic Control System II Power Diagnostic System II
Grate for sitting on gates with friends.
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Dwimm
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Posted - 2007.06.25 23:36:00 -
[92]
OMG, its a long range bus... bla bla bla
PvP cant be done at long range, definitely not solo pvp. If u r in gang as long range dmg dealer support, u dont need Cerberus. There are others much more suitable (a lot cheaper) ships. How can somebody post fit to PVP!!! section without warp scrambler/disruptor???
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king jks
The Nine Gates Executive Outcomes
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Posted - 2007.06.25 23:57:00 -
[93]
lulz setup:
5x HML II 10mn MWD II, sensor booster, 3x recharger II 2x overdrive II, nano, istab 2x mass rigs
Just.. uh, don't get webbed, you should be fast enough to get away from most things.
Real setup:
5x HML II large c5-l, invuln II, EM II, med injector, sensor booseter 2x BCU II, 2x PDU II EM rig, -cycle time on shields thingy
c5-l because T2 won't fit :/
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Major Stereotypd
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Posted - 2007.06.26 07:37:00 -
[94]
Edited by: Major Stereotypd on 26/06/2007 07:40:58 LOL .. cap booster this, recharge that .. PDUs ..
Everyone's come together and said the same thing in every language.
Cerberus is LONG RANGE!
at 150km you would have to get jumped by many men to land a decent hit on a cerberus.
Try this .. yes it's all T2 except the ammo .. until they fix the ammo BS but beings they already screwed with the cerberus so bad, doubt they'll ever make it better :
5 Heavy launchers 1 Improved Cloak (no stinkin nos) 1 Invul 1 EM hardener 2 sensor booster 1 shield extender (no stinking AB or SB) 2 BCU 1 PDU 1 CPU (no stinkin armer rep or DCU) Warhead Rigor Catalyst Bay Accelerator Catalyst
233km locking range like that ... depending on your mods .. might just make it that far. Use the mods in need .. not want. If you're parked within 153km, use 1.
Instructions for this one: Uncloak (if you are cloaked) turn on both sensor boosters (increased locking speed), lock .. Fire in sequence (colors for dolts) Blue-Blue-Black-Yellow-Yellow judge distance and turn 1 off if you dont need it. Then use your EM hardener. After the guy locks, judge his hits (if he even is). If he's doing pretty well turn on your invul and this'll dump him to double digits. He should be near dead at this point(3rd volley if you take your time). You do need a takler unless he thinks he's super man. The warhead rigor cat rig should make hitting frigs easier, as well.
After he pops you can cloak and your shields will recharge, undetected.
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Gyro DuAquin1
Tri Optimum Ev0ke
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Posted - 2007.06.26 08:28:00 -
[95]
Edited by: Gyro DuAquin1 on 26/06/2007 08:28:16
Originally by: Major Stereotypd Edited by: Major Stereotypd on 26/06/2007 07:40:58 LOL .. cap booster this, recharge that .. PDUs ..
Everyone's come together and said the same thing in every language.
Cerberus is LONG RANGE!
at 150km you would have to get jumped by many men to land a decent hit on a cerberus.
Try this .. yes it's all T2 except the ammo .. until they fix the ammo BS but beings they already screwed with the cerberus so bad, doubt they'll ever make it better :
5 Heavy launchers 1 Improved Cloak (no stinkin nos) 1 Invul 1 EM hardener 2 sensor booster 1 shield extender (no stinking AB or SB) 2 BCU 1 PDU 1 CPU (no stinkin armer rep or DCU) Warhead Rigor Catalyst Bay Accelerator Catalyst
233km locking range like that ... depending on your mods .. might just make it that far. Use the mods in need .. not want. If you're parked within 153km, use 1.
Instructions for this one: Uncloak (if you are cloaked) turn on both sensor boosters (increased locking speed), lock .. Fire in sequence (colors for dolts) Blue-Blue-Black-Yellow-Yellow judge distance and turn 1 off if you dont need it. Then use your EM hardener. After the guy locks, judge his hits (if he even is). If he's doing pretty well turn on your invul and this'll dump him to double digits. He should be near dead at this point(3rd volley if you take your time). You do need a takler unless he thinks he's super man. The warhead rigor cat rig should make hitting frigs easier, as well.
After he pops you can cloak and your shields will recharge, undetected.
Now Major Stereotypd come here and say "my fittings sucks"
Because
A) cloak well yeah in times where cloak has become the module that every has to fit to be with the cool kids it was fun, but well its not cool , gimps locking range, you have at least 5 secs recalibaration timer (cloaking 5? anyone?) and tada, you can get scanned.
B) long range, yeah well, ehm missles take time to get over certain distances, so it takes more time the farer your away. Which is bad, so carb is infact med range, ofc it has the abitlite to kill ppl far away, but in general when something uncloaks 150 klicks off, the target simply warps off, jumps through, kills the tackler or whatever you can think about. The cerb isnt that much of an alpha striker so when you are talking about 3 volleys, what are you killing exactly?
C) Your colors, a cerb gets 25% kinetic damage bonus, which means that the target your are shootin has to have a kinetic resitence 25%+ other reistances. So when "fighting" a t1 ship its probally the best too stick with kinetic, as long the other guy doenst know that you are in a cerb. About the colors in general, it would be smarter to have blue-blue-red-red-red or red for orange.
D) why are you turning your invu on when after you got the fist volley? I mean rreistances are good mkay, not to mention that being cloaked and waitin for your "natural" recharge rate to gain X% of your shield back isnt that smart either imo.
Well this plan might work against some sort of hauler, noob, or being in a gang of 15ppl shootin one guy, but in small gangs you probally end up with the short end of the stick.
personaly i think that the cerb is useless with the drake and the rook for pve and pvp but well thats just me.
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Mohrg
Caldari Murky Inc. Vigilance Infinitas
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Posted - 2007.06.26 09:42:00 -
[96]
Has anyone tried HAM fits for a cerb, just wondering whether it is worth the training time or should i go straight for T2 heavies? Chuck Norris doesn't read books. He stares them down until he gets the information he wants. [url=http://kb.vigil-ance.com/?a=pilot_detail&plt_id=39695] [img]http://kb.vigil-ance.com/sig.php/39695/ |

IDesert FoxI
Unknown-Heroes
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Posted - 2007.06.28 20:16:00 -
[97]
I'm tempted to set up a pvp cerb with HAM's amd a few dampeners in mids instead of tank. Will this be a viable pvp option?
_________________________________________ EVE Tribune |

Harlequinn
Caldari Confederation of Red Moon Red Moon Federation
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Posted - 2007.06.29 14:40:00 -
[98]
Edited by: Harlequinn on 29/06/2007 14:40:16
Originally by: IDesert FoxI I'm tempted to set up a pvp cerb with HAM's amd a few dampeners in mids instead of tank. Will this be a viable pvp option?
I fitted up a cerb like this on test and ran riot with it. It worked phenomenally well with a MWD, disruptor, and 3 damps. I just couldn't bring myself to fit up a 200 mil isk ship on live with the same setup for pvp when it didn't take advantage of the cerbs resistance bonuses. Now that the prices have come down so drastically I think it is much more viable.
A speed fit with damps could be very fun and would be very decent damage/EW support in a small gang.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Groves111
Antares Fleet Yards SMASH Alliance
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Posted - 2007.07.12 16:28:00 -
[99]
Edited by: Groves111 on 12/07/2007 16:31:15 Edited by: Groves111 on 12/07/2007 16:27:43 My cerberus fitting for small gang pvping. I usually travel with a vagabond and a dictor so tackling is not an issue with me.
High: 5x Heavy missile launcher II's. Med: 1x Large Shield Booster II, Electrochem Medium Injector ( 800 charges), Magnetic Scattering Amp II, Invul Field II, Large Shield Extender II. Low: PDS II, 2x Beta RCU, BCU II.
I am usually at about 25-40km from a target. It instapops frigs, chews through cruisers and BC's. Whilst it is wise to keep out of web/nos range it will hold up against a nos domi which i encountered by accidentally warping to a gate at 0 and with the support of a vagabond and a sabre, we killed him with shields holding at 3%. Call the Cerb **** all you like, but I see it as one of the stronger HAC's when a skilled pilot is behind it.
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trivit
Caldari Shadow Command
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Posted - 2007.07.12 19:36:00 -
[100]
I was thinking about reading here about some decent setups for a cerb. I have seen some that sound very cabable and I intend to try them. I thank all those who posted a setup and feelings on how they felt thier own setup excels.
The downer is that now I have to go home and ponder how so many people are downright assinine. I've never seen so much childish and completely baseless insults. I see a player chastice another, ask him not to insult him, and end his post with an insult in return. What is that?? If you are going to ask someone to be decent I suggest you lead by example else you just make yourself look mindless.
Thank you to those that posted about "the topic" and kept things on point. I'd tell the rest of you to evaluate your attitudes, but you have proven a suggestion of this nature would have zero effect on your social tactics. Pathetic, for lack of any other way to describe it. The community of eve would be greatly improved if you went back to playing SIMS.
Again, many thanks to those that provided the many setups I will soon be testing and having fun with. I will be sure to post up if I find some variations that seem to work.
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Groves111
Antares Fleet Yards SMASH Alliance
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Posted - 2007.07.13 02:36:00 -
[101]
I find sitting at 150km's doesn't get up the top of the frigate killmails, which is why i bring it in to 25km.
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SoulOfAnnihilation
Mutually Assured Destruction
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Posted - 2007.07.16 18:05:00 -
[102]
Edited by: SoulOfAnnihilation on 16/07/2007 18:10:07 Edited by: SoulOfAnnihilation on 16/07/2007 18:07:37 Well, to be honest, i cant find a good setup from you guys, so i'll post my own here... this has good resists and can put out the dps.
High:5x T2 Heavy Launchers (Use T1 Ammo Scourge)
Medium:1x T2 Large Shield Booster (set this to Manual, not Auto Repeat), 1x T2 EM Hardener, 1x T2 Explosive Hardener, 1x T2 Kinetic Hardener, 1x T2 Large Shield Extender (you can also switch the setup to fit a T2 Invulnerablity Field instead of the hardener - See resistances below for difference)
Lows:1x T2 Damage Control, 2x T2 Power Diagnostic, 1x T2 Ballistic Control System
Rig Slots:2x Capacitor Control Circuits I or II's
Gives some nice resists: (with invul field) Shields - 71 EM/ 88 Exp/ 91 Kin/ 88 Therm Armor - 66 EM / 24 Exp/ 68 Kin/ 88 Therm Structure - 60 EM/ 60 Exp/ 60 Kin/ 60 Therm
(without invul field) Shields - 61 EM/ 84 Exp/ 88 Kin/ 83 Therm Armor - 66 EM / 24 Exp/ 68 Kin/ 88 Therm Structure - 60 EM/ 60 Exp/ 60 Kin/ 60 Therm
Edit: This can be used for lvl III missions and lvl IV missions
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Vortigern
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Posted - 2007.07.26 00:02:00 -
[103]
I'll throw a couple setups in the mix.
Short range tackle: H: 5x T1 HAM, 1x whatever M: T1 MWD, Large Ext II, 20k scram, web, Invuln II L: 2x PDS II, 2x BCS II
Does 281 dps w/ my skills and arby launchers Hits out to 27.7k Resists are 30em,70exp,79kin,86therm w/ 6379 shields
Long Range: H: 5x T1 Heavy Missiles, 1x whatever M: 2x Large Ext II, Invuln II, Sensor booster II, named AB L: 3x BCS II, 1x Nano II
STILL does 265dps w/ my skills and arby launchers Hits and locks out to 153k Resists are 30em,72exp,79kin,86therm w/ 9067 shields
Just thought it would be helpful to see the two fits side by side for comparison. This reiterates what has been said by others: -Sacrifice tank for short range tackle and a little more dps. -At long range you have a much better tank and still do decent dps. -At short range, you can sacrifice the tackle and MWD for a better tank if you have dedicated tacklers AND want balls to the wall dps and the better tank.
Its a fun to fly, decently fast mover. Fun in a small/med roaming pvp gang. As a side benefit, I can rat in 0.0 with it and be ready for a quick defense gang to help a corp mate or defend a system. Ratting in the short range version with the MWD and a salvager in the spare high slot, I even can loot/salvage.
T2 missiles on either would open up other possibilities but I'm not there yet.
-Vortigern
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Susa Ou
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Posted - 2007.07.26 01:05:00 -
[104]
How about:
High: 5X Heavy Missle Launchers Mid: 2x Large Shield Extenders, 2x Sensor Booster, 1x 10 NM MWD Low, 1x RCU, 2x PDU, 1x BCU
All T2 of course. . .
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Dakisha
Mining Bytes Inc. Mass Destruction.
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Posted - 2007.07.31 21:05:00 -
[105]
Edited by: Dakisha on 31/07/2007 21:06:19 edit: nm
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Moira Pricecheck
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Posted - 2007.07.31 22:57:00 -
[106]
What about this fit for a speedy gang-bang Cerb (Assume points/webs will be taken care of by inties & dictors):
Highs: 5x Heavy T2
Mids: 10mn MWD T2 (or Named) Sensor Booster II Best Named Target Painter Mag Scat Amp II Large Shield Ext II
Lows: 3x BCU II 1x PDS II
Rigs: Anti EM 1 Warhead Calefaction 1
Resists are ~60 EM/60 EXP/70 KIN/80 THERM ~5800 shield 1300-1400 max speed ~350-450 raw dps depending on ammo and skills.
Rely on speed and fast reactions to get out of sticky situations. Mainly for roaming gang.
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Illyaina Karia
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Posted - 2007.08.05 13:27:00 -
[107]
Edited by: Illyaina Karia on 05/08/2007 13:29:29 I just got my Cerb and this is what iv set it up with, i like it :)
Everything is t2
Highs 5 heavy launchers Meds. LSB, Invu-Em hards , med cap injector, Sensor booster Lows 2PDU's,2 BCU's
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Buhhdust Princess
Naughty 40 Triumvirate.
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Posted - 2007.08.09 19:24:00 -
[108]
Ok for all those who say the cerb isnt Solo pvp are right, for one you cannot roam solo pvp. But if you have patience you can wait. Sensor booster setup with 150km+ range is nice. + a med/large bubble on the gate to catch them. Simple as. then just pound them 30km off the gate or in this bubbles you've placed. For solo roaming u need a tackler.
-Buhhd _______________________________________________
[N40] We're Naughty, We're 40, We're off our F*ckin heads!
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Nahno
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Posted - 2007.08.09 19:34:00 -
[109]
Can anyone else post their experiences with the HAM, MWD, and Damp setup?
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Waxau
Mortis Angelus
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Posted - 2007.08.09 20:11:00 -
[110]
Originally by: Nahno Can anyone else post their experiences with the HAM, MWD, and Damp setup?
Been testing a bit due to its new price drop and such - And ive changed my opinion. Its a great 0.0 roaming ship. Fantastic vs BS solo.
5 HAM 1 10mn MWD, 3 Damps, 1 warp disruptor 3 BCU, 1 nano
Range of 30+ km with t1 missiles, damps BS down to 20km etc.
We all know the cerbs tank sucks generally speaking, so why bother. Plus at 80 mil, who gives a crap anyhow.
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Buhhdust Princess
Naughty 40 Triumvirate.
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Posted - 2007.08.22 19:47:00 -
[111]
Ok, thought of a quick cerb setup. Untried, untested for solo.
Highs: 5x Heavy Launcher II's Meds: 10mn MWD, 3x Sensor Dampners, 1x Warp disruptor II Lows: 2x Nanofiber II's, 2x Overdrive II's Rigs: Missile Damage Rig, RoF Rig.
That way you do tonnes of damage, scram at 20km+ lock down anything with 3x Sensor damps (unless they have sensor boosters) and just orbit and shoot. Should be fine solo, even without mwd. Think about it, if ure quick enough you can damp before they even lock, if u have the privelege of surprise.
Give it a go Test server guys, see what happens 
-Buhhd ________________________________________
I'm Beautiful, In my own way
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Ribijk
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Posted - 2007.08.23 22:41:00 -
[112]
Originally by: xlr8r I just can't let this one go.
PvP does not mean 1v1.
All in all, the thread is for help fitting for pvp, not telling someone they shouldn't fly it in pvp because its not leet. try to help everyone out with a fitting. (a passive one maybe?)
AMEN, let me repeat this one more time, "the thread is for help fitting for pvp, not telling someone they shouldn't fly it in pvp because its not leet."
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Mali Marinko
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Posted - 2007.08.29 09:17:00 -
[113]
high 5 X HML T2, Medium Nos (or whatever you find usefull)
med 2 X INV T2, Magnetic Scatering T2, AB10 MN T2, Warp Disruptor T2
low 2X BCU T2, DMC T2,Signal Amplifier T2
rigs Anti EM , Warhead Calefaction
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Kelbryn
Invicta.
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Posted - 2007.09.07 19:31:00 -
[114]
Edited by: Kelbryn on 07/09/2007 19:31:51 My current setup, prolly can use some work but i like it :) 5 HMLIIs, Med Dim Mos I Use Caldari Navy (or faction ammo) hits like fury but range and speed of T1 ammo and no penalties and EASY to get with the LP store
Plith A-Type small shield booster (can use gistii also) DG Shield boost AMP (can use caldari navy also) Domi MWD, Passive EM hardner(use active if shield compensation skills arent up), 24k or better Warp scram
1 TS PDU, Overdrive injector II, 2 x BCUII or faction (working on getting some caldari navy BCUs)
you can get up to 3.5 k speed or more with better implants/skills and run the booster 24/7

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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.09.08 05:39:00 -
[115]
I don't understand. PUttering in Quickfit with the Eagle and Cerberus, I find it easy to set up the Cerb to deal about 300DPS at 150km, but with the Eagle loaded with no tank, just weapon upgrades, it does about 100DPS at 200km.
Apart from the 33% range boost and the advantage of instant impact, there's no real advantage of the Eagle over the Cerb in the "fire support" role. Fifteen seconds after the Cerb starts shooting, it's contributing its full DPS and maybe a little EW to the fight.
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Fat Bloke
Reikoku Band of Brothers
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Posted - 2007.09.08 09:06:00 -
[116]
Originally by: Reggie Stoneloader I don't understand. PUttering in Quickfit with the Eagle and Cerberus, I find it easy to set up the Cerb to deal about 300DPS at 150km, but with the Eagle loaded with no tank, just weapon upgrades, it does about 100DPS at 200km.
Apart from the 33% range boost and the advantage of instant impact, there's no real advantage of the Eagle over the Cerb in the "fire support" role. Fifteen seconds after the Cerb starts shooting, it's contributing its full DPS and maybe a little EW to the fight.
At the risk of derailing a cerb thread... Reggie, use EFT (not Quickfit), fit faction ammo and see what sort of numbers you can get at range now for the Eagle.
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Kelbryn
Invicta.
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Posted - 2007.09.08 11:08:00 -
[117]
Originally by: Kelbryn Edited by: Kelbryn on 07/09/2007 19:31:51 My current setup, prolly can use some work but i like it :) 5 HMLIIs, Med Dim Mos I Use Caldari Navy (or faction ammo) hits like fury but range and speed of T1 ammo and no penalties and EASY to get with the LP store
Plith A-Type small shield booster (can use gistii also) DG Shield boost AMP (can use caldari navy also) Domi MWD, Passive EM hardner(use active if shield compensation skills arent up), 24k or better Warp scram
1 TS PDU, Overdrive injector II, 2 x BCUII or faction (working on getting some caldari navy BCUs)
you can get up to 3.5 k speed or more with better implants/skills and run the booster 24/7

opps forgot to mention 2 Polycarbons in rig slots
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Jayrod
Caldari Vanguard Frontiers INVICTUS.
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Posted - 2007.09.18 13:52:00 -
[118]
Originally by: Kelbryn
Originally by: Kelbryn Edited by: Kelbryn on 07/09/2007 19:31:51 My current setup, prolly can use some work but i like it :) 5 HMLIIs, Med Dim Mos I Use Caldari Navy (or faction ammo) hits like fury but range and speed of T1 ammo and no penalties and EASY to get with the LP store
Plith A-Type small shield booster (can use gistii also) DG Shield boost AMP (can use caldari navy also) Domi MWD, Passive EM hardner(use active if shield compensation skills arent up), 24k or better Warp scram
1 TS PDU, Overdrive injector II, 2 x BCUII or faction (working on getting some caldari navy BCUs)
you can get up to 3.5 k speed or more with better implants/skills and run the booster 24/7

opps forgot to mention 2 Polycarbons in rig slots
Even with t2 polycarbon rigs I don't see this setup getting anywhere near 3.5km/s, more like 2.5, am I missing something? --------------------------------------------
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Tappits
Interstellar Alcohol Conglomerate
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Posted - 2007.09.24 11:08:00 -
[119]
Originally by: Dwimm PvP cant be done at long range. How can somebody post fit to PVP!!! section without warp scrambler/disruptor???
There is no pvp its called combat and combat in eve can be done from 0km to 249km so what are you going on about And why do I HAVE TO use a scrambler/disruptor in combat in eve I have gang members for that.
There should not be any 1v1 in eve Get some friends
-I suck at pvp but that does not stop me from poping your pod :) |

Mordarx
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2007.09.24 11:44:00 -
[120]
Edited by: Mordarx on 24/09/2007 11:46:09 Edited by: Mordarx on 24/09/2007 11:45:52 Here's one:
5xHML II 2xLSE II,Photon Scat II, Shield Boost Amp I, Medium SBII PDSII,2x BCSII, NanoII
Ancillary Current Router I
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