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Agasagy
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Posted - 2006.08.03 13:29:00 -
[1]
can any1 help me to setup my cerberus for pvp?
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lofty29
Gallente Tolarri Conglomerate
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Posted - 2006.08.03 14:01:00 -
[2]
*Ahem*  ---------------------------
Originally by: HippoKing ...I suck at forums 
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Draugz
Caldari
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Posted - 2006.08.03 14:10:00 -
[3]
He said for pvp, not pve. :)
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lofty29
Gallente Tolarri Conglomerate
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Posted - 2006.08.03 14:14:00 -
[4]
Guess it pays to read the thread im linking him to before posting, ey  ---------------------------
Originally by: HippoKing ...I suck at forums 
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El Yatta
Caldari Mercenary Forces
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Posted - 2006.08.03 14:25:00 -
[5]
5x Heavy missile launcher II Large Shield Booster II, large extender II, EM, invuln, electrochem cap injector 3x PDU II, BCS II
I think this just about fits, might be 1x RCU II, PDU II, 2x BCU II, cant remember. Not enough CPU for t2 hardeners, although you might be able to squeeze some out of somewhere.
This shouldnt struggle to tank a Zealot or Deimos long enough to kill it, especially if you start from 20k+. Wont be worried by a sacredlige, eagle, vagabond or muninn, and an Ishtar will only win if it keeps on jamming you and can tank your FOFs. Needs a tackler tho.
To be honest though, as powerful as this is, its a lot cheaper and easier to fly a caracal, raven or wait for the Drake (tier 2 battlecruiser) which will perform similarly in PVP, as the cerb is so overpriced and harsh to lose in PVP.
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EssexBoy
Caldari Sharks With Frickin' Laser Beams
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Posted - 2006.08.03 14:30:00 -
[6]
5x heavy launcher IIs
DG Large booster DG EM hardner Invuln II PWNAGE Painter Medium electro chem (or DB/TS if u can find it)
3x BCU II PDU II
Not as expensive as it appears, and it will basically kill anything (swop the painter for a scram if your solo) that isnt loaded with NOS (though thats not such a worry with the injector)
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Zakgram
Apocalyptic Raiders
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Posted - 2006.08.03 14:33:00 -
[7]
Originally by: EssexBoy and it will basically kill anything (swop the painter for a scram if your solo) that isnt loaded with NOS (though thats not such a worry with the injector)
Rook?
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Sarmaul
0utbreak
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Posted - 2006.08.03 14:45:00 -
[8]
Highs: Heavy Launchers
Mids: Hypnos Multispecs
Lows: Warp Core Stabs
TEAM MINMATAR FORUMS - In Rust We Trust - |

Yuki Li
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2006.08.03 14:49:00 -
[9]
F.O.F?
Website / Forums / Recruiting |

Agasagy
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Posted - 2006.08.06 10:58:00 -
[10]
Originally by: El Yatta 5x Heavy missile launcher II Large Shield Booster II, large extender II, EM, invuln, electrochem cap injector 3x PDU II, BCS II
I think this just about fits, might be 1x RCU II, PDU II, 2x BCU II, cant remember. Not enough CPU for t2 hardeners, although you might be able to squeeze some out of somewhere.
This shouldnt struggle to tank a Zealot or Deimos long enough to kill it, especially if you start from 20k+. Wont be worried by a sacredlige, eagle, vagabond or muninn, and an Ishtar will only win if it keeps on jamming you and can tank your FOFs. Needs a tackler tho.
To be honest though, as powerful as this is, its a lot cheaper and easier to fly a caracal, raven or wait for the Drake (tier 2 battlecruiser) which will perform similarly in PVP, as the cerb is so overpriced and harsh to lose in PVP.
so can the caracal be used the same? similar fiting? you have a good 1 for me ?
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Agasagy
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Posted - 2006.08.06 11:00:00 -
[11]
Originally by: Sarmaul Highs: Heavy Launchers
Mids: Hypnos Multispecs
Lows: Warp Core Stabs
Would you not want to have a sensor booster to lock faster?
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Waxau
Liberty Rogues Tactical Narcotics Team
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Posted - 2006.08.06 11:05:00 -
[12]
Edited by: Waxau on 06/08/2006 11:05:51 he was making a joke:P
<EDIT> I hope  
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Robbie Boozecruise
Caldari Eve Defence Force
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Posted - 2006.08.06 11:07:00 -
[13]
5x heavy launcher ll
gistii a-type small booster 2x large shield extender ll gist x-type photon hardener (EM) Domination ward distruptor (30km)
3x BCU ll 1x PDU ll
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 11:09:00 -
[14]
Edited by: Roxanna Kell on 06/08/2006 11:11:10 Edited by: Roxanna Kell on 06/08/2006 11:10:05 see here that depends high
* 5x heavy launcher t2 * Medium NOS whatever you can fit
med
* invulnurability field II * magnatic scatterin amplefier II * medium shield booster II * Micro warp drive II * Webber or disruptor, (hence if you fit a disruptor you ll have problems with fitting a nos.
LOW
that depends on what you wanna go for Damage? WCS? tanking? you choose.
some people use cap chargers with a shield expander and em hardner , but thats up to you.
i prefer web because of the frig pawnign capability, a named web 15 k will be a plus. you d get scrambled by 4 frigs and live to talk about it.
also if you take away the nos youd have more room for otherthings. so all depends on either you re goign solo or fleet.
((i Strongly suggest that you train up the pasive tanking skills especially EM compensation to lvl 4 or 5.
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Agasagy
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Posted - 2006.08.06 11:17:00 -
[15]
Originally by: Roxanna Kell
((i Strongly suggest that you train up the pasive tanking skills especially EM compensation to lvl 4 or 5.
I have them all to lvl 4 and I plan on going solo
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 11:22:00 -
[16]
Originally by: Agasagy
Originally by: Roxanna Kell
((i Strongly suggest that you train up the pasive tanking skills especially EM compensation to lvl 4 or 5.
I have them all to lvl 4 and I plan on going solo
the above is a solo set up jsut change the web to a point or 2. MWD is vital, tanking wise you can take off the passive em tank but thats on your own risk, jsut dont take on people ratting in an area were rats are weak to em, otherwise you ll be WTFBBQ jsut like em,
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Phenom Fighter
Euphoria Released Euphoria Unleashed
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Posted - 2006.08.24 21:55:00 -
[17]
I'v found unless you have ur small gistii's your best going for shield recharge rather than shield boosting, a few boosts from a med or large and ur dry. Iv been playing around with this.
high: 5x heavy launcher II's (Heavy Fury's)
mid: 2x L Shield Extender II's, EM passive II, Invuln II, 10mn AB
low: 3x BCU II's, 1x PDU II
Now.. im playing with a Shield relay instead of the PDU but think the PDU is best overall. Also remembering to carry around your precision and standard heavy's aswell. If you going into a cruiser fest etc... take off the invul or AB and fit a pwnage Painter, with that added on your fury heavy's your gunna hurt things badly. 
-----------------------------
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oodin
Euphoria Released
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Posted - 2006.09.11 08:46:00 -
[18]
Originally by: Sarmaul Highs: Heavy Launchers
Mids: Hypnos Multispecs
Lows: Warp Core Stabs

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ArtemisEntreri
Turbulent
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Posted - 2006.09.11 08:55:00 -
[19]
Originally by: oodin
Originally by: Sarmaul Highs: Heavy Launchers
Mids: Hypnos Multispecs
Lows: Warp Core Stabs

Pretty standard caldari setup... I'M NOT CRAZY!! WRAAAA!!!!!!!!!!!!!!! |

Lister Black
Caldari The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.09.22 02:29:00 -
[20]
Edited by: Lister Black on 22/09/2006 02:29:45 So are Assault Missile Launchers never used on Cerbs? If so, do you feel that that will change when Assault Missiles hit? ---------------------------- "Unshrink you?! Well that would require some sort of a REbigulator, which is a concept so ridiculous it makes me want to laugh out loud and chortle..." -Prof.Frink |
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Search Seeek
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Posted - 2006.10.26 07:44:00 -
[21]
Can a cerb really bang it out close up with a demos, thought it was all long range and once a demos got close you get out. But also wonder how you can possibly warp scram someone due to the range and time it takes the missiles to reach the target.
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Susa Ou
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Posted - 2006.10.26 08:53:00 -
[22]
The idea is to kill it before it gets to you, and by then, you can outlast it. THe key to this ship is range, and saddly, that means no scramming. So, like so many caldari ships, it really needs a tackler.
I must say though, it kills inties (percision scourge - yum) and obliterates cruisers with little to no effort. . .
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MaidMarion
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Posted - 2006.10.26 16:35:00 -
[23]
Originally by: Search Seeek Can a cerb really bang it out close up with a demos, thought it was all long range and once a demos got close you get out. But also wonder how you can possibly warp scram someone due to the range and time it takes the missiles to reach the target.
With the cost of cerbs, I would definitly not be trying to solo pvp in it, especially with a diemos, you have to cripple your own tank just to tackle the deimos and then you are at his mercy in close range. Better off in small gang ops with dedicated tacklers.
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Kilostream
Caldari Roving Guns Inc.
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Posted - 2006.11.25 11:39:00 -
[24]
Short answer is no, a cerb cannot deal with a deimos close up.
I fly deimos, and pretty much maxed out on it, and with a friend have tested various cerb shield tanks against it starting from 5km.
We tried full active tank, a pure HP wall of lots of t2 extenders and couple invuln's, and a passive tank combination of extenders, shield amps and shield relay low slot thingies.
The only time the cerb even got me to less than 50% armour before he hit struc was when I was using void ammo, so was having trouble keeping the tank running, even then, had we gone all the way he'd still have popped first. Your only hopes in a cerb against a deimos are either to have it scrammed and jammed (looking less likely after kali comes out) or to start from a much greater distance.
The cerb is, have no doubt, an awesome ship, but so far I think the best way to fly it is to forget about soloing, think of it as a damage dealer only, have a tackler at the very least with you for lockdown, active tank it and stay the hell out of nos range.
That said, it's only my humble opinion (albeit formed after extensive testing) and if anyone out there HAS found a good sustainable passive tank that could indefinitely tank a deimos, please post it in here - my cerb flying buddy would be eternally grateful!!
Kilo.
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freya james
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Posted - 2006.12.13 05:18:00 -
[25]
TO Tank and kill a diemos @ close range.....
5 x t2 heavies......dont have them, u dont have the rof to do it 1 med diminishing nos
1 lg t2 booster 1 lgt2 extender 1 t2 invo 2 t2 passive kinetics
3t2 pdu 1 t2 bcu
and Havoc furries
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purplemonkey dishwasher
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Posted - 2006.12.17 07:16:00 -
[26]
Absolute crap.
This fit let me take out a vampadom in my cerb. In Fairness I just shot the guys drones then took my time blowing him up but it proved that you do not need to sacrifice anything just because you dont have a tackler...
5x Heavy Launcher II's
10mn AB II, Large Shield Booster II, EM Hardener II, 20km scrambler, webber.
3x PDU II, BCU II.
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Lady Ombre
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Posted - 2006.12.17 15:39:00 -
[27]
Edited by: Lady Ombre on 17/12/2006 15:39:47 5 * heavy launchers II 1 * small nos II
3 * large shield extenders II 1 * EM hardener II 1 * Shield recharger II
2 * PDS II 2 * best named shield power relay
Assuming you got gangmates for tackling
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System God
Caldari CyberDyne Industries The Forsaken Empire
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Posted - 2007.03.06 14:45:00 -
[28]
we got any new ones for the patch ?
4 weeks and i can fly one with decent skills . **** CCP and there sig sizes |

xlr8r
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Posted - 2007.03.09 19:13:00 -
[29]
I just bought my first cerb and was wondering if anyone had any good setups after the rev patches. I will more than likely never use it solo pvp, but i was looking into an ecm setup that might take your opponent by surprise. maybe like this, but would cap be a problem? 5x Hvy Missile Launcher II 1x Med named nos (just in case)
3x Multispec (or maybe racial if you get lucky enough to have info on the enemy) 1x EM active II 1x other active hardener
2x BCS 2x PDU
If anyone has any tips or tricks, or can actually use this kind of setup, please help me out, i don't want to lose my brand new 200mil ship within a week :P
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pastafarianist
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Posted - 2007.03.09 19:22:00 -
[30]
Multispecs on a cruiser without bonuses for them = dead cap.
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