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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Goose99
Republic Military School Minmatar Republic
247
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Posted - 2011.11.27 23:39:00 -
[61] - Quote
Buff Winmatar |
HELLBOUNDMAN
Brothers Through Rebellious Actions
2
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Posted - 2011.11.28 04:20:00 -
[62] - Quote
I still think missiles need to be taken back to the drawing boards and completely revamped to be more on par with turrets in effectiveness.
I hear a lot of people saying that a missile fleet can decimate, but a missile boat in a mixed fleet is almost useless.
revamp missiles so that they are much faster, and since they're more likely to hit the target more accurately at higher speeds, then replace explosion velocity with something along the lines of accuracy.
Once you make missiles more mixed fleet viable, then we can figure out what other changes would need to be made to balance them.
However, as missiles sit right now, they pwn pve. But last time I checked everyone insisted that Eve was pvp centric.
So if Eve is pvp centric, and missiles are only truly that effective in pve, then do misisles need nerfed? Or do they need to be completely reconfigured for the pvp centric game?
I would hope you'd think missiles need a revamp. |
Averyia
0
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Posted - 2011.11.28 04:48:00 -
[63] - Quote
Here is why the OP is off.
Caldari missile ships are better in PVE, yes, we all know. But once you go into the PVP arena, those Caldari PVE ships are much less useful. A Hurricane > Drake, Loki > Tengu, Viator > Raven (in combat, its more useful). Its the natural order of things.
So the solution has been balanced for a while, if you are Caldari and want to PVP, you have to cross train (probably to minmatar). If you are not Caldari and want to PVE, you have to cross train to Caldari. |
RubyPorto
Profoundly Disturbed RED.Legion
48
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Posted - 2011.11.28 05:14:00 -
[64] - Quote
Averyia wrote:Here is why the OP is off.
Caldari missile ships are better in PVE, yes, we all know. But once you go into the PVP arena, those Caldari PVE ships are much less useful. A Hurricane > Drake, Loki > Tengu, Viator > Raven (in combat, its more useful). Its the natural order of things.
So the solution has been balanced for a while, if you are Caldari and want to PVP, you have to cross train (probably to minmatar). If you are not Caldari and want to PVE, you have to cross train to Caldari.
Well, the Caldari EWAR ships aren't shabby at all. Hence the whine threadnaughts over Falcons. |
Killer Gandry
Shadow of the Pain
15
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Posted - 2011.11.28 05:56:00 -
[65] - Quote
I wouldn't mind a drastic overhaul so missiles are on par with guns for PvP.
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Tanya Powers
Science and Trade Institute Caldari State
273
|
Posted - 2011.11.28 15:35:00 -
[66] - Quote
Gwen Severine wrote:4 gyro artycane - 294 dps, 2359 volley @ 54+22 4 BCU HML Drake - 490 dps, 3002 volley @ 76
Drake being able to do more damage, at greater range, whilst being able to tank more sounds perfectly fair to me. Missiles need balancing.
WHAT THA F......???
Show me you can insta pop mackinaws with any sort of drake and I'll agree with you !! - It's absolutely IMPOSSIBLE !
But I can assure you, instantly one shot mackinaws with a good 720 T2 Hotwizer Hurricane? -Every day, no problem.
Seriously, leave drakes and tengus alone, leave those fracking missiles alone they're everything you want but overpowered. Cut the speed bonus on ships with that bonus why not but leave those ships alone, Caldari almost don't have any thing viable for pvp other than falcons drake and over expensive tengus...
There are so many tactics to counter those ships, just read forums.
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Goose99
Republic Military School Minmatar Republic
248
|
Posted - 2011.11.28 16:00:00 -
[67] - Quote
Averyia wrote:Here is why the OP is off.
Caldari missile ships are better in PVE, yes, we all know. But once you go into the PVP arena, those Caldari PVE ships are much less useful. A Hurricane > Drake, Loki > Tengu, Viator > Raven (in combat, its more useful). Its the natural order of things.
So the solution has been balanced for a while, if you are Caldari and want to PVP, you have to cross train (probably to minmatar). If you are not Caldari and want to PVE, you have to cross train to Caldari.
Not true. Mach/Vargur > CNR. Winmatar wins both pvp and pve. Fly Winmatar. |
Unit562
Best Path Inc. Cascade Imminent
0
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Posted - 2011.11.28 16:12:00 -
[68] - Quote
Do me a favor, cry more. Than go fit up a harbinger, almost 800dps. That's not op? Ok, than 300 DPS ubertank drake is not op. |
Averyia
0
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Posted - 2011.12.01 16:53:00 -
[69] - Quote
RubyPorto wrote:Averyia wrote:Here is why the OP is off.
Caldari missile ships are better in PVE, yes, we all know. But once you go into the PVP arena, those Caldari PVE ships are much less useful. A Hurricane > Drake, Loki > Tengu, Viator > Raven (in combat, its more useful). Its the natural order of things.
So the solution has been balanced for a while, if you are Caldari and want to PVP, you have to cross train (probably to minmatar). If you are not Caldari and want to PVE, you have to cross train to Caldari. Well, the Caldari EWAR ships aren't shabby at all. Hence the whine threadnaughts over Falcons.
Which is why i specifically refered to "missile" caldari ships (ie offensive ships that use missiles as its primary weapon). |
RubyPorto
Profoundly Disturbed RED.Legion
68
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Posted - 2011.12.01 17:31:00 -
[70] - Quote
Averyia wrote:RubyPorto wrote:Averyia wrote:Here is why the OP is off.
Caldari missile ships are better in PVE, yes, we all know. But once you go into the PVP arena, those Caldari PVE ships are much less useful. A Hurricane > Drake, Loki > Tengu, Viator > Raven (in combat, its more useful). Its the natural order of things.
So the solution has been balanced for a while, if you are Caldari and want to PVP, you have to cross train (probably to minmatar). If you are not Caldari and want to PVE, you have to cross train to Caldari. Well, the Caldari EWAR ships aren't shabby at all. Hence the whine threadnaughts over Falcons. Which is why i specifically refered to "missile" caldari ships (ie offensive ships that use missiles as its primary weapon).
Scorpion's a Missile ship . Actually I missed the missile modifier in reading your post. Agreed; though the drake kind of holds its own in a artycane gang (Cane Gang Chain Gang, no wonder piwates like them). And the EWAR Armor Drake is hilarious. |
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Kingzolo
The Bastards The Bastards.
0
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Posted - 2012.02.05 06:14:00 -
[71] - Quote
Watch this and tell me why Tengus shuold not be banned. They are so damn OP that it ruins PVP everywhere they go.
FIX IT CCP
http://www.youtube.com/watch?v=rn_c2Q2W09U&context=C3a65cb2ADOEgsToPDskIwpHI2fmu7eWGv2r20uKt6 |
Axium Cog
Grand Solar Trinity Surely You're Joking
4
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Posted - 2012.02.05 10:27:00 -
[72] - Quote
Sticking my foot in the fire here.
I dont use missiles, so i wont comment on those, but as far as the tank of the drake and tengu, i fully agree.
I fly gallente primarily, and before you flame me saying i just dont like anything not gallente, go eff yourself. Ive lived in W-Space since the day the planets shattered and i can definitely say the tengu is OP. I know of alliances out here that solely fly tengus for EVERYTHING. Somethings up when the only ship in fleet not a tengu is a capital. I mean seriously... 3 of them can clear C5 sights without breaking a sweat. It takes 5 RR battleships to pull that off and thats playing it dangerous. Ive been on both the dealing and receiving end of fits for them that have them moving at 2km/s and still hitting as hard as theyre capable. Too much versatility for the amount of survivability.
Similar complaint with the drake. Very versatile, but its out of proportion from its tank. They can solo L4's and i can confirm, Myrms are hard pressed to be able to solo L4's without dipping them in gold and theyre the only one that can come close.
Lastly, it seems people in here forget that missiles cant miss. Guns can. Yes it may take you 15 seconds to get the first smack on their face, but 500dps is still 500dps regardless if it starts 15 seconds after the 350dps nicked the hull. And you want to complain about damage reduction on a fast target at 100k? At least you will hit. Try hitting even slow moving targets at 100k with guns. If its not a BS youre gonna be seeing a lot of white in your combat logs.
Quote:Show me you can insta pop mackinaws with any sort of drake and I'll agree with you !! - It's absolutely IMPOSSIBLE !
But I can assure you, instantly one shot mackinaws with a good 720 T2 Hotwizer Hurricane? -Every day, no problem. Did you forget that Minny is all alpha? Of course they can insta things that other races cant. get over it. |
Viribus
Karan VIII Corp Confederation of xXPIZZAXx
21
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Posted - 2012.02.05 13:02:00 -
[73] - Quote
river Zateki wrote:Im sorry but the OP actually has a point and the rest of you are blind. The HMLs do short range medium gun damage at 80km. theres something MAJORLY wrong with that.
Really? This happens?
Because last I checked HMLs do about 25% less damage than autocannons, which are the lowest-dps close range turret (disregarding the fact that nearly every autocannon boat gets two damage bonuses). And nearly half the DPS of neutrons.
The only reason the tengu is popular is because it effectively gets a 100% dps bonus to HMLs while other T3s get the same 50% bonus to damage that their race's HACs get. Which speaks more to the need to buff the other T3s than to nerf HMLs.
So you'd nerf the damage of the drake and tengu even more. You realize this would mean the only viable pvp ship caldari has would be the falcon, right? |
RubyPorto
Profoundly Disturbed RED.Legion
1370
|
Posted - 2012.02.05 20:37:00 -
[74] - Quote
Viribus wrote: So you'd nerf the damage of the drake and tengu even more. You realize this would mean the only viable pvp ship caldari has would be the falcon, right?
Scorpion Rokh Blackbird Drake would still be viable (it currently loses ~10-20dps compared to an AC Cane, gains huge range and tank) Tengu would still be viable (see drake) Merlin Crow Harpy
Yep, Falcon's all they got left. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Viribus
Karan VIII Corp Confederation of xXPIZZAXx
23
|
Posted - 2012.02.05 21:06:00 -
[75] - Quote
RubyPorto wrote:Viribus wrote: So you'd nerf the damage of the drake and tengu even more. You realize this would mean the only viable pvp ship caldari has would be the falcon, right?
Scorpion Rokh Blackbird Drake would still be viable (it currently loses ~10-20dps compared to an AC Cane, gains huge range and tank) Tengu would still be viable (see drake) Merlin Crow Harpy Yep, Falcon's all they got left.
The scorpion is bad, in fleets it's basically just a cheap heavy neut platform and meatshield for maelstroms.
The Rokh is alright but not fantastic, they only reason it's used in any large fleets is because it can outrange maelstroms and abaddons with rails. Otherwise it's a horrible blasterboat.
My mistake for leaving out the blackbird, it's obviously a huuuuge distinction to make between the falcon and BB.
HML drake only does 10-20 dps less than an AC cane? Are you for real? I didn't realize the difference between 370 and 550 was "10-20"
Tengu's DPS would be in line with the other T3s, I guess. But considering the tengu's DPS is the only thing it has going for it over the other T3s, yeah it'd be pretty ******.
The merlin's only use is as a bait ship. The crow is horrible, I don't know what twisted world you live in where that makes it onto a list of viable pvp ships. The harpy is basically a worse enyo.
Meanwhile, let me list all the viable minmatar pvp ships, not counting angel ships:
Rifter Stiletto Jaguar Wolf Hound Thrasher Sabre Rupture Stabber Fleet Issue Huginn Rapier Muninn Vagabond Loki Hurricane Tornado Sleipnir Typhoon Tempest Maelstrom
It probably would've been quicker for me to list the minmatar ships that aren't widely used in pvp. |
Viribus
Karan VIII Corp Confederation of xXPIZZAXx
23
|
Posted - 2012.02.05 21:06:00 -
[76] - Quote
doublepost |
HELLBOUNDMAN
AWESOM-O 4000 Robotics
26
|
Posted - 2012.02.06 00:03:00 -
[77] - Quote
Viribus wrote: Meanwhile, let me list all the viable minmatar pvp ships, not counting angel ships:
Rifter Stiletto Jaguar Wolf Hound Thrasher Sabre Rupture Stabber Fleet Issue Huginn Rapier Muninn Vagabond Loki Hurricane Tornado Sleipnir Typhoon Tempest Maelstrom
It probably would've been quicker for me to list the minmatar ships that aren't widely used in pvp.
lol, it's funny cause it's true.
Now, to be fair, can the tengu squeeze out some pretty good dps? Yes. Can the tengu get a pretty good tank? Yup. Can it do both at the same time? Yup. The this make the tengu OP? Hell no...It makes it really good at pve, but in pvp it's just another missile boat. The only way the tengu wins in pvp is against ships that it OBVIOUSLY would beat. Same goes with the drake. They are great ships in pve, but in solo pvp, they're quite easy to defeat because you know EXACTLY whats coming. You know what damage type they're doing, what ranges they're going to do, what their probable dps is, and what their probable tanking capability is. If you can't find the best way to defeat a tengu or a drake, then you shouldn't be involved in pvp because they are some of the most predictable ships in the game. You know everything about them.
Missile boats NEED tank to compete because there are way too many variables in order to put missiles at an advantage over turrets, yet turrets can easily put themselves at an advantage over missiles. As an example we'll use the raven... It BLOWS... Put it in pve and it does ok, but the drake can out tank it. Hell, the drake can even out dps it because it has more effective dps due to heavy missiles. The Raven requires 2 target painters in order to have better dps with rage over precision AGAINST A BATTLESHIP. The raven only has 6 mid slots, so that leaves 4 for tank. HOWEVER, it receives no tank bonus. That's why more and more missile boat pilots are buying scorpion navy issues. They have 8 mid slots. So 2 for target painters, and still 6 slots for tank. However, try using a raven, scorpion navy, or raven navy in pvp. Your life is going to suck. However, at least it's only going to suck for a very short period of time cause it ain't gonna take very long to blow you up.
Until missiles are on par with turrets in alpha, then missile boats need something else to be able to compete. I.E. tank... Missile pilots have enough problems trying to keep up with turrets, even with the tank.
Now, just because tengus and drakes are powerful in a blob doesn't mean they're OP. In that situation it's all about numbers and fleet communication.
Take a blob of noob ships and you'll be able to do some damage. |
Tanya Powers
Science and Trade Institute Caldari State
800
|
Posted - 2012.02.06 11:43:00 -
[78] - Quote
Excellent music but also:
Nice skill, uber fit, experienced pilot and tell me how many do you know capable of that, also how many mistakes from other pilots did you see?
I mean 1huggin 1curse 2guardians 1diemost and you manage to kill them so either they'r just afk mongoloids or complete idiots ...
Now tell me how overpowered is your Tengu vs some bonused neutralising T2 ship or the one with double webb reducing your speed enough the diemos SHOULD have caught you and melt you on top of other guys dps. This was a terrible example how much unskilled bad fittings people you can find in T2 ships
Anyway, excellent video and music. Knowing enough Tengu (and believe me I see entire fleets of those get raped) all I can tell from that video is that it's an awesome ship, nothing else.
Can you make another one with Cloacky uber gank proteus, another with double web armor Loki or PVP legion unbreakable tank?
Then we can maybe agree with you ^^ |
Tanya Powers
Science and Trade Institute Caldari State
800
|
Posted - 2012.02.06 12:26:00 -
[79] - Quote
Axium Cog wrote:Did you forget that Minny is all alpha? Of course they can insta things that other races cant. get over it.
Primary gallente pilot here too and I can also say, if you cant 3shot a hulk with a decent fitted brutix you're doing it wrong because an insta arty cane with 20k ehp and 1500scan res with bonus shoots every 8.5sec and the brutix around 2.3s, so?
how long are we going to play like little boys to know who has the biggest sex? -c'mon you should be better than that.
The point is that you can't say missiles are overpowered, you can't say tengus are overpowered or drake. All you can say is that canes eat everyday drakes and so I can safely say that any gallente/amarr BC is crap rather than say other 2 are overpowered? I can also say that any decent loki armor/double web pilot would eat your both pimped tengus with no problem, you just didn't met one yet or not seen it in that vid since it wasn't the purpose of it other than show internets e-peen (awesome by the way)
It's a matter of point of view, you would like nerfs, I would like balance and that means bring Tiers 2 BC's at the same level than Drake/Hurricane witch would be better than your nerfing argument (is there only a reasonable one) Why nerf tengu that is supposed to be the most versatile ship as T3? -Tengu is fine, fits his role, now the other 3 are stuck with less versatility so instead of nerfing Tengu for the sake of nerf just to please some nerds just brig the other T3 at the same level. Then you'll cry because T3's are all overpowered and you can't afford to pvp in those hulls?
C'mon... |
Zyress
Deaths Head Brigade Gryphon League
26
|
Posted - 2012.02.06 21:25:00 -
[80] - Quote
1-Up Mushroom wrote:Hauling Hal wrote:1-Up Mushroom wrote:Enough is enough CCP. These things are easily overpowered and make ships like Tengu's and Drakes overpowered. These need to be nerfed a lot, 600-700 DPS at 110km?!? No Medium Sized Weapon can compare to that and not even some large.
I like the way you quote HAMs DPS with HML range. How about I moan about Projectiles quoting Autocannon DPS and Artillery range. Makes me look like I don't know what I'm talking about, doesn't it. lol, you think HML's can't do 600-700 DPS at 110km?
You have to nerf your fit to even get them 110 kms without ship bonuses, the only way my Drake approaches 600 DPS with HML's (by approaching I mean it tops 500 dps) is with Drone Damage added in and they sure won't go 110 kms |
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Zyress
Deaths Head Brigade Gryphon League
26
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Posted - 2012.02.06 21:30:00 -
[81] - Quote
1-Up Mushroom wrote:Jonah Gravenstein wrote:Get CCP to give missiles the same instant damage effect that all the other weapons systems have before you talk about nerfing them.
Yes missiles can give nice DPS figures, but that is counterbalanced by the fact that your target is likely to die of old age or to other combatants before the missiles reach them due to flight time, especially in a fleet PVP op unless you're in a missile fleet (read drake/tengu train).
TL;DR DPS+Delayed damage <> overpowered. It only takes mere seconds for missiles to reach your target, since your usually fighting within 40km or so, maybe a little longer at times. So either your missiles will reach there in time to actually harm the enemy or he'll die so quickly in fleet fights that you won't have time to even lock him, hence negating the effects of delayed damage. Plus if your so worried about flighttime and your missiles not hitting in time, don't shoot the primary, because if that's the case, the primary's probably already got enough DPS on him so go shoot the secondary
If you are usually fighting at 40 kms why the h3ll do you care about 110 KMs |
Zyress
Deaths Head Brigade Gryphon League
26
|
Posted - 2012.02.06 21:43:00 -
[82] - Quote
1-Up Mushroom wrote:Paragon Renegade wrote:1-Up Mushroom wrote: I mean give me Arty that does 600 DPS at 100km range and I'll be happy, I'm pretty convinced you know nothing about what you're talking about. Make me a fit that that uses Medium Artys and does those stats then please?
Hurricane with 6 720's 2 gyros and 5 warrior IIs using Republican Fleet Plasma does 560 DPS Drake with 7 HML's 3 BCUs and 5 warrior IIs does 494 DPS
There's your long range Missile to long range turret DPS comparison You already said you don't pvp at 110 kms, who does other than snipers and they use Turrets |
Tanya Powers
Science and Trade Institute Caldari State
800
|
Posted - 2012.02.07 00:02:00 -
[83] - Quote
Zyress wrote:1-Up Mushroom wrote:Paragon Renegade wrote:1-Up Mushroom wrote: I mean give me Arty that does 600 DPS at 100km range and I'll be happy, I'm pretty convinced you know nothing about what you're talking about. Make me a fit that that uses Medium Artys and does those stats then please? Hurricane with 6 720's 3 gyros and 5 warrior IIs using Republican Fleet Plasma does 560 DPS Drake with 7 HML's 3 BCUs and 5 warrior IIs using Caldari Navy Scourge does 494 DPS There's your long range Missile to long range turret DPS comparison You already said you don't pvp at 110 kms, who does other than snipers and they use Turrets
Wel (p), a gang of insta canes fits 0 tank mods it's all res (1700+ scan res) and gank mods with faction short range ammo and Quake to full hit from 0 to 54km, once it pops at the gate in gangs of 10 I can safely say by experience those can instantly pop strategic fits like scimitars and dictors by 3 if the gang fc is at least a bit competent.
Now imagine a full fleet of 250+ with at least 50 of those in and try to figure what you can do with, the only thing same category capable to that devastating power is the drake and it's not because of his uber dps, just because can sit there and orbit afk something and spew missiles all day long (for about 3/4 of the cane dps) while perma MWD'ing thx to his unreasonable stupid tank. I'm all for CCP change that resist and kin bonus for speed/rof and believe me I'll fly those more often because they'll be less boring.
And just for the fun of saying it HAM's are the missiles auto canons, if the guy can't understand that you're loosing your time.
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Soldarius
United Highsec Front The 99 Percent
141
|
Posted - 2012.02.07 01:48:00 -
[84] - Quote
God's sake. No need to nerf HMLs. They are working as intended. All missiles are supposed to apply linear dps over their entire range. That is by design. It is to differentiate between missiles and turrets. Turrets do max dps at optimal with 0 transversal, making range control very important.
Fro missiles, range is not so important. But speed is. And outside of web range, you can't control your opponent's speed, leaving only target painters as you sole means of increasing dps. Meanwhile, turrets benefit from multiple modules that will increase dps.
I think this is well balanced. Missiles get consistent but lesser dps, while turrets can get higher dps, but less consistency. As someone said above, with missiles you always know what you're gonna get. "How do you kill that which has no life?" |
RubyPorto
Profoundly Disturbed RED.Legion
1385
|
Posted - 2012.02.07 06:08:00 -
[85] - Quote
Zyress wrote:1-Up Mushroom wrote:Paragon Renegade wrote:1-Up Mushroom wrote: I mean give me Arty that does 600 DPS at 100km range and I'll be happy, I'm pretty convinced you know nothing about what you're talking about. Make me a fit that that uses Medium Artys and does those stats then please? Hurricane with 6 720's 3 gyros and 5 warrior IIs using Republican Fleet Plasma does 560 DPS Drake with 7 HML's 3 BCUs and 5 warrior IIs using Caldari Navy Scourge does 494 DPS There's your long range Missile to long range turret DPS comparison You already said you don't pvp at 110 kms, who does other than snipers and they use Turrets
How's the tank and range on that? And what happens to that DPS if your opponents close some distance? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
St Mio
Imperial Academy Amarr Empire
435
|
Posted - 2012.02.07 07:41:00 -
[86] - Quote
1-Up Mushroom for president \o/ |
Tepir
BALKAN EXPRESS
62
|
Posted - 2012.02.07 08:20:00 -
[87] - Quote
i just tested. Tengu with max skills and max dps ( 6x hml, 4 x caldari ballistic controll , hw +5% to rof and damage) that gived me 800 dps from 110 km was hitting my other alt maxed legion pilot who have hams ,2x 1600 tungsten faction fitted with all bonuses and slave set. Legion had 350 000 ehp ! . So i started attacking my own legion . I was there... with legion... feeling BASOLUTELY nothing! he would need 1 hour to kill my legion! you ask your self why ? let me show you simple math!
Legion with bonuses and drogs have 75 signature radius , 350 000 ehp and AB speed 700 . HML have 150 explosion radius ! so if i orbit any anchor with speed 700 and signature radius 50% lower than HMl explosion radius im getting 20-25 % of his dps ! on that 25 % remaing dps from tengu are now coming my ressists on legion and lets be clear they are huge!
Now dont say my legion is to much pimped out ! my tengu is pimped the same! i dont see many pilot fly 800 dps hml tengu!
fact is one legion properly fitted and used right is invurable from one tengu... all tengu can do is kitte from afar or get up close and die . IF you tell me he will fit 100mn AB i will tell you i got a friend who is in loki.
All tho i dont support current hml and ham mechanics i cant say they are OP (OP mean they are over empowered over other t3's) Every t3 has its special abilities! thats the sand box all about! Loki have webs / speed, Legion have insane armour tank, Proteus have 1000+dps and tengu have its missiles.
About drake its OP it is! and it will be nerfed/boosted. Its the only tier 2 bc with both bonuses to its tank and damage. And its should get bonus to damage only and it will as published by CCP.
Sorry for long post. |
St Mio
Imperial Academy Amarr Empire
436
|
Posted - 2012.02.07 09:28:00 -
[88] - Quote
^ Signature radius mitigate damage from both missile and gun damage, as does speed (albeit in a different way) |
Soldarius
United Highsec Front The 99 Percent
143
|
Posted - 2012.02.07 10:08:00 -
[89] - Quote
Tepir wrote:Legion had 350 000 ehp !
Now that is OP. Link fit?
"How do you kill that which has no life?" |
Tepir
BALKAN EXPRESS
62
|
Posted - 2012.02.07 13:43:00 -
[90] - Quote
Soldarius wrote:Tepir wrote:Legion had 350 000 ehp ! Now that is OP. Link fit?
slave sety + zet500 in 10 slot + fleet booster legion . Not Op just a normal low slot of 2 x 1600, 2 x imperial navy eanm, 1 thermic hardener and ballistic control . with ofc 3 x medium trimark II
When i had erebus as bonus my armor hit points go to 100 000 + raw armor points and over 400 ehp. With normal bonuses i have something like 80 000 raw armor hit points. |
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