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Thread Statistics | Show CCP posts - 1 post(s) |

Jita Alt666
574
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Posted - 2011.11.25 00:13:00 -
[31] - Quote
1-Up Mushroom wrote:Enough is enough CCP. These things are easily overpowered and make ships like Tengu's and Drakes overpowered. These need to be nerfed a lot, 600-700 DPS at 110km?!? No Medium Sized Weapon can compare to that and not even some large. HML's need a serious range nerf and HAM's also I'm suggesting this: HAM's -25% Rate of Fire, This will decrease it's DPS bringing it in-line with other similar sized weapons, but as a bonus it decreases ammo usage  -20% Missile Flighttime, Again will bring it's range in-line with other weapon systems As for that I feel they will be more balanced HML's +20% Powergrid Requirements -60% Velocity -50% Flighttime -25% Heavy Missile Damage +20% Explosion Radius These changes will bring HML's and HAM's into line with the other medium weapons. Obviously anyone who flys the tengu/drake/HML/HAM Launching Ships will hate these changes but they what's been needed for years
My HAMS do 1500 DPS at 110km - you are doing it wrong.
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Crosi Wesdo
Spiritus Draconis
0
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Posted - 2011.11.25 00:22:00 -
[32] - Quote
i once was paying attention to the wrong screen in my lgslave clone in a pod at a high sec gate in low sec. I looked round to see a tengu on my overview about 30km off and a missile flare inbound. Just managed to jump through!
IMO HM and HAMs are pretty much perfect as they are as per the ships that specialize in them. The figures you get in eft are lies due to speed and sig tanking in many situations. Particularly the T2 ammo.
EDIT - Editing a thread in a cloaky super-cap nerf whine thread! |

Corina Jarr
Spazzoid Enterprises Purpose Built
53
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Posted - 2011.11.25 00:35:00 -
[33] - Quote
If the target is moving and is under the sig of the missile, it is impossible to do max damage against it.
Unlike turrets, where you only need to lower transversal.
The EFT damage figures for missiles are for max applied damage. They don't take sig and movement into account, as far as I know.
And what about light missiles? They can hit out to 60km, and get a dps close to small close range turrets (in EFT). |

Renan Ruivo
Hipernova Vera Cruz Alliance
350
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Posted - 2011.11.25 00:51:00 -
[34] - Quote
1-Up Mushroom wrote:Enough is enough CCP. These things are easily overpowered and make ships like Tengu's and Drakes overpowered. These need to be nerfed a lot, 600-700 DPS at 110km?!? No Medium Sized Weapon can compare to that and not even some large. HML's need a serious range nerf and HAM's also I'm suggesting this: HAM's -25% Rate of Fire, This will decrease it's DPS bringing it in-line with other similar sized weapons, but as a bonus it decreases ammo usage  -20% Missile Flighttime, Again will bring it's range in-line with other weapon systems As for that I feel they will be more balanced HML's +20% Powergrid Requirements -60% Velocity -50% Flighttime -25% Heavy Missile Damage +20% Explosion Radius These changes will bring HML's and HAM's into line with the other medium weapons. Obviously anyone who flys the tengu/drake/HML/HAM Launching Ships will hate these changes but they what's been needed for years
??
Any ship that is fitted like those drakes and tengus can also pull more or less the same dps no matter the weapon type. A few trades are made though, like range for tracking or range for the fact that they hit instantly.
If 700 DPS at 110km using HML were that overpowered, the Cerberus would be the king of the hill. We all know how popular that ship is...
Rated ARG for Pirates. **** you. |

Amro One
One.
36
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Posted - 2011.11.25 01:09:00 -
[35] - Quote
Why are the carebears wanting a nerf? |

Derath Ellecon
Washburne Holdings Situation: Normal
39
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Posted - 2011.11.25 01:35:00 -
[36] - Quote
Corina Jarr wrote:If the target is moving and is under the sig of the missile, it is impossible to do max damage against it.
Unlike turrets, where you only need to lower transversal.
The EFT damage figures for missiles are for max applied damage. They don't take sig and movement into account, as far as I know.
And what about light missiles? They can hit out to 60km, and get a dps close to small close range turrets (in EFT).
This is more of an issue that I see as a problem. Yes my scourge don't hit frigs flying a 5000m for full damage. But they do hit. My artillery in the same circumstance is miss miss miss.
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Sean Kingst0n
Virtual Warriors IMPERIAL LEGI0N
1
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Posted - 2011.11.25 01:59:00 -
[37] - Quote
1-Up Mushroom wrote:Alright guys, come on, someone post who doesn't solely use the Drake and Tengu in their eve life and actually uses medium guns on other ships than caldari
Never flown a Drake, 1.5 mil in missiles, NOT signed |

Botleten
GoonWaffe Goonswarm Federation
204
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Posted - 2011.11.25 03:00:00 -
[38] - Quote
Jesus OP you are either extremely stupid or have never engaged in real pvp before, missiles are horribly underpowered and are almost never utilized in fleet pvp because of this. If anything they need a serious buff not a nerf. You really shouldn't make threads about things you know absolutely nothing about, as it makes you look really dumb. |

Surge Roth
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.11.25 03:08:00 -
[39] - Quote
Don't feed the trolls. |

1-Up Mushroom
Imperial Academy Amarr Empire
138
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Posted - 2011.11.25 03:11:00 -
[40] - Quote
I have removed HAM's from the discussion after careful examination on non-caldari HAM using ships. I apologize for an dispute this has caused, my bad. Also lessened the nerf on HML's 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |

1-Up Mushroom
Imperial Academy Amarr Empire
138
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Posted - 2011.11.25 03:18:00 -
[41] - Quote
Botleten wrote:Jesus OP you are either extremely stupid or have never engaged in real pvp before, missiles are horribly underpowered and are almost never utilized in fleet pvp because of this. If anything they need a serious buff not a nerf. You really shouldn't make threads about things you know absolutely nothing about, as it makes you look really dumb.
Who said I was talking about just pvp? HML's are severly overpowered for pve, the drake is the only T1 battlecruiser that can solo L4's, Myrm can do it but requires a lot more skills and even after that will have less DPS than a decent drake. Tengu's blitzing missions as fast as super-pimped out multi-billion ISK faction BS's just doesn't seem right.
Tengu's also need a look at, can pretty much do whatever you need in eve, either nerf the tengu to what other T3's are capable of or buff the other T3's to make them as the same efficiency as tengu's. Same with drakes and the other racial BC's
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |

Tepir
BALKAN EXPRESS Nulli Secunda
4
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Posted - 2011.11.25 04:50:00 -
[42] - Quote
i am allways suprised when or how did people like you evolved enough to be able to use keyboards... Nerf what? my main source off income ? gtfo |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
75
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Posted - 2011.11.25 04:57:00 -
[43] - Quote
1-Up Mushroom wrote:Hauling Hal wrote:1-Up Mushroom wrote:Enough is enough CCP. These things are easily overpowered and make ships like Tengu's and Drakes overpowered. These need to be nerfed a lot, 600-700 DPS at 110km?!? No Medium Sized Weapon can compare to that and not even some large.
I like the way you quote HAMs DPS with HML range. How about I moan about Projectiles quoting Autocannon DPS and Artillery range. Makes me look like I don't know what I'm talking about, doesn't it. lol, you think HML's can't do 600-700 DPS at 110km?
well round 660 at 110km however lock range is round 70ish or so. And only with scourge fury one. faction BCS required.
I use HAM 1027 dps only with terror rage at 23,6 km .. and only to battleship and battlecruiser hulls, or painted/webbed cruisers. Much less to frigs.
Considering price of T2 missiles .. and rough guess since its been long time i payed for those .. but i used to buy half mil of terror rage every third day.
Ishtar or carrier can actually beat it due to no cost for their damage output. |

Lili Lu
41
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Posted - 2011.11.25 05:00:00 -
[44] - Quote
Aw 1-Up, see here I was thinking your op was a troll. I mean -50 flight time and -60% velocity has to be an exageration by a HML fanboy alt upset over someone pointing out that they enjoy advantages over turret counterparts when such would disrupt their unthinking preference to see themselves as the downtroden.
But then you had to go posting serious replies and valid arguments about heavy missile range and damage over range as compared to medium turrets. You had to point out the outlying abilities of Drakes and Tengus accounting for them being everywhere and in the case of the Tengu everything for some folks.
Now how are we supposed to view this thread? Stay consistent man. EIther tone down that op to some serious numbers or spice up your subsequent replies with more outrageous and exagerated claims. |

Alara IonStorm
RvB - BLUE Republic
485
|
Posted - 2011.11.25 05:05:00 -
[45] - Quote
1-Up Mushroom wrote: lol, you think HML's can't do 600-700 DPS at 110km?
Show fit.
Lili Lu wrote:You had to point out the outlying abilities of Drakes and Tengus accounting for them being everywhere and in the case of the Tengu everything for some folks.
1 Drake 93592 2 Hurricane 89614
Tengu's are pretty OP or the other 3 don't match up but really in PvP the Cane is not far behind the Drake at all and is just as common. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
193
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Posted - 2011.11.25 05:10:00 -
[46] - Quote
Hauling Hal wrote:I like the way you quote HAMs DPS with HML range. How about I moan about Projectiles quoting Autocannon DPS and Artillery range. Makes me look like I don't know what I'm talking about, doesn't it.
^^ This. So true.
@Op, you are being unrealistic.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Nikola Aivoras
Lionheart Mining and Manufacturing
0
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Posted - 2011.11.25 05:16:00 -
[47] - Quote
Yes, let's nerf the only things good about Caldari (except ECM) and turn EVE into Minmatard vs Amarr Online...
Great plan. |

Lili Lu
41
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Posted - 2011.11.25 05:45:00 -
[48] - Quote
Alara IonStorm wrote: 1 Drake 93592 2 Hurricane 89614
Tengu's are pretty OP or the other 3 don't match up but really in PvP the Cane is not far behind the Drake at all and is just as common.
Hurricane is largely there because of goons relatively new love for them. Regardless, Drake has been sitting at the top for a long time. |

Alara IonStorm
RvB - BLUE Republic
485
|
Posted - 2011.11.25 05:59:00 -
[49] - Quote
Lili Lu wrote: Hurricane is largely there because of goons relatively new love for them. Regardless, Drake has been sitting at the top for a long time.
Really Ship Stats.
Hurricane5842 Drake 1508
About 6% is hardly largely. Especially considering they use Drakes not to infrequently.
Drakes have not been on the top for that long, the Hurricane and the Abbadon had both at times surpassed them for most of the Summer up until last month or so. The Abbadon is only not topping the list because so many people switched to the Armageddon which sits just below it.
Lets also not forget that besides Tengu, the Drake is Caldari's only fleet PvP option. The only crime here is a Caldari ship managed a very small lead against the competing Amarr and Minmatar ships who are hot on the Drakes heels and have a wider field of other options doting the list.
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CCP Phantom
C C P C C P Alliance
228

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Posted - 2011.11.25 16:08:00 -
[50] - Quote
Moved from General Discussion. CCP Phantom - German Community Coordinator |
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Emperor Salazar
Dreddit Test Alliance Please Ignore
186
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Posted - 2011.11.25 17:13:00 -
[51] - Quote
I, too, enjoy trolling carebears. |

Gypsio III
Dirty Filthy Perverts
130
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Posted - 2011.11.25 18:52:00 -
[52] - Quote
1-Up Mushroom wrote: I'm suggesting this:
HML's
+10% Powergrid Requirements -60% Velocity -50% Flighttime -20% Heavy Missile Damage
Are you seriously trying to tell us that the Caracal needs nerfing?  |

HELLBOUNDMAN
Brothers Through Rebellious Actions
2
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Posted - 2011.11.25 19:35:00 -
[53] - Quote
Why would the tengu and drake need nerfs?
They're effective pvp boats, but very limited in pvp.
However, other faction bc's and sc's are more effective in pvp. but limited in pve.
Perhaps they should work on balancing all bc's and sc's to me more balanced in pve and pvp, instead of turrets ruling pvp and missiles ruling pve.
https://forums.eveonline.com/default.aspx?g=posts&t=37801&find=unread |

HELLBOUNDMAN
Brothers Through Rebellious Actions
2
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Posted - 2011.11.25 19:41:00 -
[54] - Quote
RubyPorto wrote:Confirmed. Heavy Missiles from 100km away are OP. The target dies before they even get there, could there be something more OP?
Also Confirmed in heavy Lag. Missiles disappearing do more damage then turrets hitting.
heavy missiles taking 15 seconds to go 100km for 500dps is less OP than artillery cannons doing instant 500dps at 100km.
The only reason hml's have 100km range is because it takes them forever to get there, and can easily be avoided by a fast enough ship.
If they fix missiles to make the travel faster, then I would fully understand a range nerf.
Oh, and the lag issue is being fixed by the new server setting that is going to intentionally slow itself to keep form lagging and crashing. |

Mfume Apocal
Origin. Black Legion.
116
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Posted - 2011.11.25 20:26:00 -
[55] - Quote
OP is mad that the only resist-bonused tier 2 BC is capable of running L4s. When on the other end of the PvE spectrum, no one uses Drakes (and few use Tengus or Nighthawks) in incursions because turret DPS outclasses them.
As for PvP, I use medium arties and HMLs both quite a bit. They are balanced fine against each other. |

Elindreal
Republic Military School Minmatar Republic
24
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Posted - 2011.11.25 21:42:00 -
[56] - Quote
1-Up Mushroom wrote: But you people need to realize that HML's are the long range weapons and HAM's are the short range weapons. Since HML's are used so often many people seem to think that Pulses, Blasters, AC's and HML's are all in the same "weapon group", when in reality HAM's belong in that group not HML's.
Sure, compared to Pulses, AC's and Blasters HML's damage may seems balanced but that's since your comparing it with the wrong weapons. Compare HML's to Rails, Arty and Beams and you'll quickly see how unbalanced it is. I mean give me Arty that does 600 DPS at 100km range and I'll be happy, maybe lower the PG requirements of Beams and it'll be nice, give rails more damage and that'd be sweet (Crucible ^^). You guys need to realize that.
while drawing lines along the 'short range' and 'long range' weapon group while seeming intuitive, is not accurate and should not apply to missiles.
short range turrets = high tracking high damage long range turrets = crappy tracking lower damage
whereas:
unguided missiles (short range) = crappy 'tracking' high damage guided missiles (long range) = high 'tracking' lower damage
if anything it is this differentiation between missiles and turrets that is irking you. I understand that it does seem somewhat backwards when thinking in terms of turrets.
but on the other hand thinking guided vs unguided it does make more sense. guided missiles should be more accurate with longer range, while unguided missiles are less accurate, shorter range, but better damage.
some important points made which should be kept in mind:
the trade off is flight time and missiles disappearing in pvp lag. sure heavy missiles are extremely versatile, however the realm of missiles is mostly confined to PvE, and even then i must say solo PvE because in group PvE (incursions) many fleets scorn missile ships.
I've used missiles and lasers, everything has its own can of worms. I don't believe heavy missiles are unbalanced nor out of whack. they just have different uses.
also, keep in mind that as a weapon system, heavy missiles are the -most- versatile of all missiles. rockets and torps are probably the next most useful. standard missiles, hams, cruise are all somewhat 'meh.' |

Gwen Severine
DATASTORM Industries
0
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Posted - 2011.11.27 15:39:00 -
[57] - Quote
4 gyro artycane - 294 dps, 2359 volley @ 54+22 4 BCU HML Drake - 490 dps, 3002 volley @ 76
Drake being able to do more damage, at greater range, whilst being able to tank more sounds perfectly fair to me. Missiles need balancing.
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RubyPorto
Profoundly Disturbed RED.Legion
46
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Posted - 2011.11.27 19:27:00 -
[58] - Quote
Gwen Severine wrote:4 gyro artycane - 294 dps, 2359 volley @ 54+22 4 BCU HML Drake - 490 dps, 3002 volley @ 76
Drake being able to do more damage, at greater range, whilst being able to tank more sounds perfectly fair to me. Missiles need balancing.
Yep. Works fine. 4BCUs on a drake with bad skills is great.
The artycane gets 2 volleys to land before the drakes first missile hits. The drakes missiles can't hit small targets for decent damage ever, while the artycane can 1 volley them as they burn in. Pretty much any ship can be moving fast enough to time out the missiles if they start at extreme range. Canes aren't great arty platforms to begin with. |

Misanthra
Alternative Enterprises
0
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Posted - 2011.11.27 23:01:00 -
[59] - Quote
Gypsio III wrote:1-Up Mushroom wrote: I'm suggesting this:
HML's
+10% Powergrid Requirements -60% Velocity -50% Flighttime -20% Heavy Missile Damage
Are you seriously trying to tell us that the Caracal needs nerfing? 
why I like these threads. With range bonus, cerb especially, and HML being op they should be blotting out the sun. But they aren't. For quite a few reasons. |

Naomi Knight
Imperial Academy Amarr Empire
60
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Posted - 2011.11.27 23:35:00 -
[60] - Quote
this topics: oh no there is an alternative to matar/projecile lets nerf it asap !!! |
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