Rynnik
In Exile. Imperial Outlaws.
118
|
Posted - 2014.09.29 23:39:00 -
[1] - Quote
CCP Veritas wrote: There are four strong guiding principles that I applied while doing this: [list=1]
Fights need to be un-screw-with-able. We strongly feel that if whatGÇÖs supposed to be a GÇ£fairGÇ¥ match given a set of predetermined rules is thrown off course by outside influence, it invalidates the whole premise. ~CCP Veritas
Dear CCP and Mr. Veritas,
Why would you think that this is a decent premise upon which to build a new PvP feature?
After having been unsubbed for a year or so I am back flying around in New Eden. Why? Because after touring around the MMORPG market I have discovered that you folks, and ONLY you folks, have managed to build a vibrant virtual world. Every other MMO has failed to do that and one of the keys aspects that has allowed EVE to do it well is the sense of interplay and interaction that exists in this virtual universe.
It is like the cliche goons recruiting line about any pilot being able to make a difference... They can, at very low skill points, as many stories have attested to over the years. It is the same sort of sense that pilots like me have about the volatile nature of undocking a ship in this game. While the opportunity cost of suicide ganking makes in unappealing to me, I COULD do it. We all know this. And it is one of the first things new players get ingrained into them. You are never truly safe when you undock. There is no instance or scenario where you can't be engaged with applicable consequence once you leave that station interface behind and start to play the wonderful experience that taking a spaceship through this universe is.
It is this sense of 'right' in the EVE universe that I think you are treading on in this thread and with this proposal. Much like Incarna as released wasn't right for EVE, this is a step in a direction that is dreaded by the type of people who, like me, come back to this game after a year away because it has stayed TRUE to the vision of a virtual world where player interactions, while properly guided by the rules of the world, still reign as the supreme factor on who lives and who goes home in their pod.
Please build an arena feature. Give the players some defensive tools so that given time, effort, and resources PvP matches can be 'fair' and free from outside influence. However, given more time, effort, and resources make sure that OTHER players absolutely can mess with the balance and cause a very EVEish and wonderful amount of fuckery. Please go back to the drawing board on the initial premise of this thread and reconsider what the proper way to bring arenas, if that is what you want, to this world.
Thanks for your time and consideration,
A hopeful customer glad to be home. For now at least... |