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Thread Statistics | Show CCP posts - 7 post(s) |

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:19:00 -
[301] - Quote
Guttripper wrote:*reads the various replies... CCP knows what they are doing - just ask them. 
Didn't' laughed that much ever   |

Ramman K'arojic
Lone Star Warriors Yulai Federation
29
|
Posted - 2014.09.29 01:21:00 -
[302] - Quote
Seriously CCP Devs when you take on a re-balancing exercise what perspectives do you consider ?
Do you consider ?
- The overall naming convention - Yes
- The overall balance of the modules strengths, - Yes
- There fit differing fit requirements - Not really
- The level of skill required to fit between all modules - Not that I have seen
- The actual benefit of having T2 vs T1 vs Faction named - less visible
- The Recycle amounts - not that I have seen mention - fat chance
- The actual drop rates of T1 Meta Items - less than a fat chance
As for killing the immersion value or complexity of the item names game - are you serious - are you dumbing EVE down to be on a console ? Please rethink this.
Finally I have a serious question: Should a named T1 item EVE EVE be more expensive on the Market than a T2 item of the same type ??? on a comparable attribute basis? What ever the answer is; have you included that as your game design principles in each of the above aspects ??????
No so cheery Ramm
|

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:22:00 -
[303] - Quote
Primary This Rifter wrote:Damn... what made you think that five days was going to be enough to talk about these proposed changes? That would imply that they would think at all about their changes, but they really do that  |

Falin Whalen
GoonWaffe Goonswarm Federation
735
|
Posted - 2014.09.29 01:37:00 -
[304] - Quote
Drone 16 wrote:Falin Whalen wrote:Damn, If I had known how much you people would cry, bitter tears, over someone renaming your precious modules. I would have learned programming and applied to CCP for a job. Your tears are delicious. BOO FRIGGING HOO!
Seriously, this is going to be the third time I've had to learn/relearn module names. I'm not upset by this and neither should you, ya big whiny babies. What do you care about naming conventions? You never see them. Your ships are fit for you (you never see the modules) You undock when you are told (you don't know what ship you are in) you press F1 when you are instructed ( you don't know what you are firing) In short, you are bad at this game and we all discount what you and your ilk write out of hand. Even your tear collecting jar is a hand me down from a comrade who moved on  HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH! "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:40:00 -
[305] - Quote
Ginger Barbarella wrote:Anyone have any idea if CCP is going to compensate for the loss of invention chance for those of us that use high mets items (meta 2 and 3) in invention? The increase in chance of success is not negligible with the use of meta items, and it seems just another kick to the crotch of Industry if meta 2-4 is going to be vanishing. Thanks. Edit: just came across this: New Formula? I'll have to run the math on this... Nope CCP doesn't do anything in direction of any kind of compensation ...
But they can start, only on my bill i have an gross turnover loss of 80 Bil Isk a Week since they started the Industry Crap Up 
|

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:44:00 -
[306] - Quote
Pecora Nera wrote:Priscilla Project wrote:Hi!
And I loved it! It felt like a freaking muscle car! Any you wanna know WHY it felt like a muscle car?
Because it had a Y-S8 Hydsocarbon Afterburner!
A Y-S8 HYDROCARGON AFTERBURNER!
Can you imagine how I would have felt fitting a LIMITED 10MN AFTERBURNER onto it? ! I agree with this rant. But I strongly suspect that CCP's unstated reason for the great module renaming is not intended to dumb-down the game, but is actually been done to make the localisation to other languages easier (and cheaper). It's a lot easier to translate "limited" into French (or any given %language% ), and use that for all modules, than to get a meaningful translation of "Y-S8 HYDROCARBON" (and all the other module specific flavour-names.) And if you play the game that they play, you suddenly no longer be named Mr.Miller but Mr.M++ller (German), very nice ...
|

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:47:00 -
[307] - Quote
Oraac Ensor wrote:Two questions:
1. Where exactly is the logic in Meta 5, 6, etc. if there is no Meta 2, 3 and 4?
2. Until now, when newbies have asked what to do with all their unwanted loot, the answer has generally been "sell Meta 4 and above, reprocess everything else" - so what will be the advice now? Reprocess everything less and above Meta 5 and sell it because we don't need anymore Names Items harharhar 
|

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:49:00 -
[308] - Quote
profundus fossura wrote:Priscilla Project wrote:Pecora Nera wrote:Priscilla Project wrote:Hi!
And I loved it! It felt like a freaking muscle car! Any you wanna know WHY it felt like a muscle car?
Because it had a Y-S8 Hydsocarbon Afterburner!
A Y-S8 HYDROCARGON AFTERBURNER!
Can you imagine how I would have felt fitting a LIMITED 10MN AFTERBURNER onto it? ! I agree with this rant. But I strongly suspect that CCP's unstated reason for the great module renaming is not intended to dumb-down the game, but is actually been done to make the localisation to other languages easier (and cheaper). It's a lot easier to translate "limited" into French (or any given %language% ), and use that for all modules, than to get a meaningful translation of "Y-S8 HYDROCARBON" (and all the other module specific flavour-names.) But that's the great part about it! Names do not necessarily need a translation! It's a name! And you know what hydrocarbon translates to in ... ... french? hydrocarbure ! ... spanish? hidrocarburos ! ... in dutch? koolwaterstof ! ... in german? kohlenwasserstoff ! But the ABSOLUTELY best part about it? It doesn't matter what it translates to! There are so many names that are literally irrelevant to translate anyway, because what matters is not the name, but that they give the item a feeling! You will not find a single item in the real world where marketing thinks about "oh my, does that name make any sense?" ... No! They might think about a name that MIGHT have a connection to the actual item, but this isn't even relevant! What matters is that it sounds cool and fits the product! A rifter ... feeling like a muscle car, because it's engine's name sounds powerfull! And not LIMITED! Not AMPLE! Not EXPERIMENTAL! Y-S8 HYDROCARBON AFTERBURNER! After reading this I want a Y-S8 kohlenwasserstoff Afterburner No what you want is a "Y-S8 Kohlenwasserstoff Nachbrenner"  |

Daenika
MMO-Mechanics.com
142
|
Posted - 2014.09.29 02:29:00 -
[309] - Quote
CCP Lebowski wrote:Well spotted, this should actually be -25% (which is what you'll see on Sisi just now). We'll get that changed in the blog.
That...doesn't work.
The base capacitor penalty of the T1 is -20%, countered by a 36% reduction in capacitor recharge time. The equates to a net increase of 25% to cap regen.
The Compact version, using the numbers in the blog, is a 26.98% increase in cap regen, with the same -20% capacity penalty.
The T2 version, again from the blog, is a 31.15% regen increase, with the same -20% capacity penalty.
The Restrained, though, is backwards. It provides a 27.12% regen penalty (slightly more than the Compact, less than T2), but has a higher cap capacity penalty, at -25%. This makes it slightly better for actual potency, but much worse for drawback.
What it should be is -15% capacity (less penalty, which is what "Retrained" is supposed to indicate) with a 33% reduction in cap regen time. That gives it a net regen increase of 26.87% (right in line with the Compact version), but 5% less penalty to overall capacitor capacity. |

Matsumoto Takei
University of Caille Gallente Federation
0
|
Posted - 2014.09.29 04:43:00 -
[310] - Quote
Emiko Rowna wrote:Would this not work better?
Co-Processor Of the Tiger Co-Processor Of the Bear Co-Processor Of the Gorilla Co-Processor Of the Boar Co-Processor Of the Monkey Co-Processor Of the Falcon Co-Processor Of the Wolf Co-Processor Of the Tiger Co-Processor Of the Eagle Co-Processor Of the Whale Co-Processor Of the Owl
This ^^^^
|

Marek Walerian
State Protectorate Caldari State
0
|
Posted - 2014.09.29 04:59:00 -
[311] - Quote
Looks like all 16 pages have been in vain. The fact that there are no blue dev posts other than on the first page coupled with the next patch being released tomorrow reinforces that fact. Looks like the new names are soon to be in. It is a really sad day in Eve  |

Emiko Rowna
Aliastra Gallente Federation
18
|
Posted - 2014.09.29 05:49:00 -
[312] - Quote
Marek Walerian wrote:Looks like all 16 pages have been in vain. The fact that there are no blue dev posts other than on the first page coupled with the next patch being released tomorrow reinforces that fact. Looks like the new names are soon to be in. It is a really sad day in Eve  On a side note, I have been playing around with new pvp Helios.. err.. i mean "Frigate of the Bear" fit and want your opinion. Friagte of the Bear Damage Control of the Bear Magnetic Field Stabilizer of the Bear Micro Auxiliary Power Core of the Bear Warp Scrambler of the Bear Tracking Disruptor of the Bear 1MN Afterburner of the Bear 150mm Railgun of the Bear 150mm Railgun of the Bear Small Auxiliary Thrusters of the Bear Small Hybrid Collision Accelerator of the Bear Small Drone of the Bear Let me know what you guys think.
I look forward to trying this out!
I still have not seem an answer to the question I asked pages ago.
As these names change, will my saved fittings be updated? The Dev Blog did not say this was going to be part of the process. I just don't want to find out I will need to go through every saved fitting and update them myself.
|

Portmanteau
Red Federation RvB - RED Federation
12
|
Posted - 2014.09.29 09:40:00 -
[313] - Quote
This is a crappy idea, it's dumbing it down for people who CBA to click the compare tool and making the eve lore that much blander in the process. Gone will be the scout autos or malkuth rocket launcher... welcome the "ample" module. FFS... AMPLE ? Why not just call them "ok I guess" or "they'll do I suppose" or even just "average".
CCP can do one, they are creating a dull, dumb and dreary landscape, meh. |

Portmanteau
Red Federation RvB - RED Federation
12
|
Posted - 2014.09.29 09:42:00 -
[314] - Quote
Priscilla Project wrote:Hi! I would like to bring your attention to the relevant discussions thread in GD, here: https://forums.eveonline.com/default.aspx?g=posts&t=375576&find=unreadA lot of people are not happy with this absolutely crappy idea of yours that will remove so much depth from the game! Let me tell you WHY it's a crappy idea, okay? Back in 2009 when I started playing this game, my favourite ship was a 10mn AfterBurner Rifter, sporting 250mm Artillery! Yes, you read that right! And I loved it! It felt like a freaking muscle car! Any you wanna know WHY it felt like a muscle car? Because it had a Y-S8 Hydrocarbon Afterburner! A Y-S8 HYDROCARBON AFTERBURNER! Can you imagine how I would have felt fitting a LIMITED 10MN AFTERBURNER onto it? Is the difference really not that obvious for you? Why don't we rename all our ships too, when we're at it? Who needs names anyway, right? Minmatar Attack Frigate. Minmatar Combat Frigate. Minmatar Logistics Frigate. Why have names like Rifter, Slasher, Breacher, etc ?? What's the point? If people can just search for "frigate" they get them all listed, right? Why do you have to make it so hard for people to find ships? How can you expect that they freaking remember all these names, right? Yes, I am pissed about how you are ruining the game form the inside, turning it into a bland, empty, depthless game nobody will care about, because you remove any emotional value and connection to it! I idiot stayed silent the last time you did it, but i will NOT make the same freaking mistake again! MY rifter felt like a musclecar! YOUR rifter feels like a worthless piece of crap!
hear hear !
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
487
|
Posted - 2014.09.29 09:58:00 -
[315] - Quote
I still think the new naming system is bloody awful. I hate the fact that we didn't get to give any feedback on this.
Personally, although is may be more work, I think the naming system should be much broader. Instead of just having a set of prefixes for EVERY module in game, their should be a set of prefixes for each type of module (similar to now but simpler). We need to keep the flavour of the Sci Fi nature of the game whilst making it easier to understand without ruining it.
Armour plates are a great example of this because we use materials to seperate the items.
We have Steel Nanofiber Titanium Crystalline Carbonite Tungnsten
If we loose this for: Upgraded Compact Restrained
I think it will look awful and not really make sense!
Take armour plates and simply do this to them: Steel - Basic (snowflakes) Titanium - T1 Tungnsten - "Upgraded" (All round best) Nanofiber - Reduced mass penalty but not so good armour boost Crystalline Carbonite - Easiest to fit T2 Steel - T2 version (Best Armour, Most difficult to fit, More mass penalty than upgraded)
We keep names that make sense and still appear "Real" becase a "Restrained 800mm armour plate" sounds stupid.
Try to be a bit sci fi with shield extenders too. Current: Shield Extender I (T1) Supplemental Barrier Emitter Subordinate Screen Stabilizer Azeotropic Ward Salubrity F-S9 Regolith Shield Induction Shield Extender II (T2)
We only need 3 meta versions so change the names to: Shield Extender I (T1) F-S6-R Shield Extender (Lowest Sig Penalty) F-S4-C Shield Extender (Lowest Fitting) F-S9 Shield Extender ("Upgraded") Shield Extender II (T2)
The prefixed letters and numbers will become familiar to users. We don't need the words "Ample or Restrained".
Also, as suggested earlier. Start branding the things!! Implants are branded so why aren't modules!
Examples are easy: Duvolle Labs Armour Repairer Boundless Creation Shield Booster
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
487
|
Posted - 2014.09.29 10:21:00 -
[316] - Quote
Then lets look at weapons.
Instead of the daft prefixes of GÇóUpgraded GÇóCompact GÇóEnduring GÇóAmple GÇóScoped GÇóRestrained
Do things like:
GR-5 Mounted (Weapon) Where the GR-5 is a high tracking mount EC-12 Coupled (Weapon) Where the EC-12 is a reduced fitting coupling F4r/T Scope Fitted (Weapon) Extended Optimal B-15/cR Scope Fitted (weapon) Extended Falloff HPc-99 Capacitor Mounted (weapon) Reduced Cap Use EC-100 Extended Magazine (Weapon) Expanded Capacity |

Priscilla Project
Custom Clothing Productions
233
|
Posted - 2014.09.29 10:23:00 -
[317] - Quote
FRONT!
Sol says Hi! The most sexy piece of clothing New Eden saw to date! The 'Open Avenue' short dress! https://forums.eveonline.com/default.aspx?g=posts&t=374461
Join my mailing list, "wemew", for fast and easy future updates! (without the ") |

Zappity
SUPREME MATHEMATICS A Band Apart.
1354
|
Posted - 2014.09.29 12:21:00 -
[318] - Quote
Any chance of a dev response to the overwhelming sentiment in this thread regarding naming? I know you can't rush these things but Oceanus is only a couple of days away. Zappity's Adventures for a taste of lowsec. |

Jenn aSide
Smokin Aces.
8375
|
Posted - 2014.09.29 13:23:00 -
[319] - Quote
Marek Walerian wrote:Looks like all 16 pages have been in vain. The fact that there are no blue dev posts other than on the first page coupled with the next patch being released tomorrow reinforces that fact. Looks like the new names are soon to be in. It is a really sad day in Eve  On a side note, I have been playing around with new pvp Helios.. err.. i mean "Frigate of the Bear" fit and want your opinion. Friagte of the Bear Damage Control of the Bear Magnetic Field Stabilizer of the Bear Micro Auxiliary Power Core of the Bear Warp Scrambler of the Bear Tracking Disruptor of the Bear 1MN Afterburner of the Bear 150mm Railgun of the Bear 150mm Railgun of the Bear Small Auxiliary Thrusters of the Bear Small Hybrid Collision Accelerator of the Bear Small Drone of the Bear Let me know what you guys think.
What would be a kind of awesome revenge would be for that ship to be blown up by a 'Salmon fit Destoyer'.  |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2014.09.29 13:38:00 -
[320] - Quote
Pecora Nera wrote:Its good that ccp are finally making the effort to clean up the state of the modules. A number of issues with their approach (and possible solutions) have been raised and described quite eloquently in the comments above, I won't dwell on those other than I do agree with the general discussion so far.
Instead, i wish to discuss two other issues that have been lightly touched on: A) user-manufactured T1 modules are basically useless/valueless compared to higher metas, and will become even more-so. B) if all rat-dropped modules are now to be "useful", the rarity and therefore value of them will go through the floor.
Yea, they likely will just drop them out of the loot table and not adjust to make up for it.
Think drone regions.
I think they're all playing wow. |

Leyete Wulf
Dark Fusion Industries Limitless Redux
64
|
Posted - 2014.09.29 14:20:00 -
[321] - Quote
Marek Walerian wrote: Friagte of the Bear Damage Control of the Bear Magnetic Field Stabilizer of the Bear Micro Auxiliary Power Core of the Bear
Warp Scrambler of the Bear Tracking Disruptor of the Bear 1MN Afterburner of the Bear
150mm Railgun of the Bear 150mm Railgun of the Bear
Small Auxiliary Thrusters of the Bear Small Hybrid Collision Accelerator of the Bear
Small Drone of the Bear
Absolutely unbearable....
sry couldn't resist  |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
210
|
Posted - 2014.09.29 15:29:00 -
[322] - Quote
Drone 16 wrote:Falin Whalen wrote:Damn, If I had known how much you people would cry, bitter tears, over someone renaming your precious modules. I would have learned programming and applied to CCP for a job. Your tears are delicious. BOO FRIGGING HOO!
Seriously, this is going to be the third time I've had to learn/relearn module names. I'm not upset by this and neither should you, ya big whiny babies. What do you care about naming conventions? You never see them. Your ships are fit for you (you never see the modules) You undock when you are told (you don't know what ship you are in) you press F1 when you are instructed ( you don't know what you are firing) In short, you are bad at this game and we all discount what you and your ilk write out of hand. Even your tear collecting jar is a hand me down from a comrade who moved on 
This is epic. |
|

CCP Fozzie
C C P C C P Alliance
11368

|
Posted - 2014.09.29 15:38:00 -
[323] - Quote
Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Meditril
T.R.I.A.D Ushra'Khan
371
|
Posted - 2014.09.29 15:45:00 -
[324] - Quote
I am just wondering if you also will take care of the costs of faction modules. For example, the Minmatar Faction Light Missile Launcher us much too much expensive to be used of frigates for that little bit of benefit it provides compared to the T2 module. (Especially taking into consideration that Faction Modules can't use T2-Ammo) |

DireNecessity
Brutor Tribe Minmatar Republic
52
|
Posted - 2014.09.29 16:25:00 -
[325] - Quote
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks.
Fozzie,
I agree that obscure naming is a red herring argument and, sadly, it may drown out a different, possibly more fruitful line of exploration. As best I can see, this first pass module rebalancing does nothing to make fitting player produced tech 1 (meta 0) modules sensible in any case since even the compact versions not only use less resources (powergrid/cpu etc.) but also produce better results (rate of fire/powergrid increase, ect.).
This, of course, matches the current situation where generally the player manufactured tech one (meta 0) is the worst of all possible options including from a cost perspective (low meta being so numerous and reprocessing so poorly, it generally sells on the market for less than the meta 0 option).
Will drop rates be adjusted to make named modules rare enough to be more valuable/expensive than player produced meta 0 modules or is the thinking that Tech II manufacturing provides sufficient demand for player produced meta 0 modules and thus thereGÇÖs no need to create even more demand for them by making them sensible options in their own right?
DireNecessity
|

Marcel Devereux
Aideron Robotics
359
|
Posted - 2014.09.29 16:29:00 -
[326] - Quote
DireNecessity wrote:CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks. Fozzie, I agree that obscure naming is a red herring argument and, sadly, it may drown out a different, possibly more fruitful line of exploration. As best I can see, this first pass module rebalancing does nothing to make fitting player produced tech 1 (meta 0) modules sensible in any case since even the compact versions not only use less resources (powergrid/cpu etc.) but also produce better results (rate of fire/powergrid increase, ect.). This, of course, matches the current situation where generally the player manufactured tech one (meta 0) is the worst of all possible options including from a cost perspective (low meta being so numerous and reprocessing so poorly, it generally sells on the market for less than the meta 0 option). Will drop rates be adjusted to make named modules rare enough to be more valuable/expensive than player produced meta 0 modules or is the thinking that Tech II manufacturing provides sufficient demand for player produced meta 0 modules and thus thereGÇÖs no need to create even more demand for them by making them sensible options in their own right? DireNecessity
This!
|

Valterra Craven
281
|
Posted - 2014.09.29 16:59:00 -
[327] - Quote
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
Talking about names.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks.
So 17 pages of comments and all you address is two things?
1. Why wasn't this first put on features and ideas boards where players could have hashed out some feedback on this before it went live? Did you even really want Feedback? 2. Why are the new meta numbers so poorly laid out? (Gaps, and basic being meta 6) 3. No comments on the refine efficiency at all of modules since Cruis launched. 4. No comments on how the stated goal of this project is to create choice but how this new systems doesn't create choice and only serves as a clean up to reduce the number of items in the DB.
5. And finally why you guys are being so sloppy with the stats. You still haven't addressed why the basic flux capacitor has the same stats as the t1 with less cpu needed. |

Harvey James
The Sengoku Legacy
907
|
Posted - 2014.09.29 17:06:00 -
[328] - Quote
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks.
the lower drawback is surely countered by the lower recharge bonus??? the inconsistency is a big problem here
its should be the same base as the other meta and the base model .. and then its specialization on top of that Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Ned Black
Driders
85
|
Posted - 2014.09.29 17:07:00 -
[329] - Quote
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks.
But it does FEEL as if you are dumbing down EvE with all these tieracides, easier to use interfaces and so on. Be it weapons, mods or ships or you name it.
In the beginning every ships was like a swizz pocket knife. You never knew what you faced and the number of fits were probably as wide as the number of players. With steamlining you remove a lot of that vibrancy simply because fitting a ship outside of the streamline will make it suck so bad that its not even funny.
Look at other things as well. Scanning used to be HARD... I mean seriously hard and it was only very few that could actually do it at all. Not only did it take a lot of time, but it required a lot of skill and know how to do... today anyone and their ******** dog can scan while being semi comatose without breaking a sweat.
So sorry, but to me who have been around for a long time it really does feel as if you are dumbing down EvE one step at a time... and all those names actually give things a lot more flavour than having generic "easy to recognize" names... removing things does not add to the game... it removes them, it removes something that made eve special.
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Kynric
Sky Fighters
187
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Posted - 2014.09.29 17:12:00 -
[330] - Quote
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Why not rename the hurricane and cyclone to be "minmatar projectile battlecruiser" and "minmatar missle battlecruiser. " The names are more discriptive and really have no bearing on how the game plays. However, it would on the other hand strip a layer of nonfunctional information which fuels the imagination away. For me "arbelest" and "malkuth" like the old afterburner names just made the world richer and more interesting although it did nothing to how the game actually played. I would greatly prefer that the old names soldier on. |
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