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Lugia3
Intentionally Dense Easily Excited
1287
|
Posted - 2014.09.25 19:53:00 -
[1] - Quote
Recons and Blops (and bombers/covops?) are still in the gutter and in need of a boost.
Looking at you, Pilgrim. "CCP Dolan is full of ****." - CCP Bettik
Remove Sov! |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5177
|
Posted - 2014.09.25 20:04:00 -
[2] - Quote
[quote=Paikis]This thread comes up.............wait a second?! =]I[= |

Catherine Laartii
Providence Guard Templis CALSF
288
|
Posted - 2014.09.25 20:10:00 -
[3] - Quote
Don't know why people keep saying the pilgrim needs a rebalance. It's an excellent solo ship. |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
22
|
Posted - 2014.09.25 20:29:00 -
[4] - Quote
Came here expecting another "nerf afk cloaking" thread, left gladly dissapointed 
PS: Please give the Buzzard enough fitting to use it's midslots, expanded probe launcher + mwd + cloak will leave you with a whole 1.75PG and 1H 4M 2L unfitted |

Arden Elenduil
Scary Devil Monastery
148
|
Posted - 2014.09.25 20:35:00 -
[5] - Quote
Aivlis Eldelbar wrote:Came here expecting another "nerf afk cloaking" thread, left gladly dissapointed  PS: Please give the Buzzard enough fitting to use it's midslots, expanded probe launcher + mwd + cloak will leave you with a whole 1.75PG and 1H 4M 2L unfitted
Same here |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
108
|
Posted - 2014.09.25 20:36:00 -
[6] - Quote
3 cloak posts this week... Too much, but sadly far from record.
INB4L |

snorkle25
Dirt Nap Squad Dirt Nap Squad.
2
|
Posted - 2014.09.25 20:45:00 -
[7] - Quote
Black Ops Battleships badly need a role besides bridging bombers and recons. Biggest issues are as follows:
-Bombers due more damage due to faster lock times and are MUCH cheaper. -compared to a T1 BS, a black ops is harder to fit, and has less EHP -lack of BLOP logistics are at a significant disadvantage against a comparable fleet, even with more numbers -you lose 2/3 of your cap just be jumping in, hope your guns don't use cap!
A clear role needs to be developed for this ship that justifies the cost and SP required to fly it. Side by side comparison of Maurauder vs BLOP is clear that these ships need some balance love. Even side by side comparison of T1 to BLOP is underbalanced (typhoon vise panther). |

El Creepo
Sex Machineguns Happy Cartel
6
|
Posted - 2014.09.25 20:54:00 -
[8] - Quote
With the exception of the might big jump drive strapped to their arse? |

Lugia3
Intentionally Dense Easily Excited
1287
|
Posted - 2014.09.25 21:07:00 -
[9] - Quote
Celthric Kanerian wrote:3 cloak posts this week... Too much, but sadly far from record.
INB4L
Nothing to do with cloaks. I'm asking CCP to finish the ship rebalance by fixing the ships which USE cloaks before rebalancing modules. "CCP Dolan is full of ****." - CCP Bettik
Remove Sov! |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
24
|
Posted - 2014.09.25 21:08:00 -
[10] - Quote
El Creepo wrote:With the exception of the might big jump drive strapped to their arse?
What use is a jump drive if upon arrival you can do less that a T1 ship would for 10x the price?
|

Duchess Starbuckington
Starbuckington Manor
301
|
Posted - 2014.09.25 21:16:00 -
[11] - Quote
Expected AFK cloaker thread to flame.
Was disappointed. |

Iain Cariaba
372
|
Posted - 2014.09.25 21:57:00 -
[12] - Quote
Titan = Space Taxi Black Ops = Space Rickshaw Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Lugh Crow-Slave
Guardians of the Morrigan
73
|
Posted - 2014.09.25 22:00:00 -
[13] - Quote
snorkle25 wrote:Black Ops Battleships badly need a role besides bridging bombers and recons. Biggest issues are as follows:
-Bombers due more damage due to faster lock times and are MUCH cheaper. -compared to a T1 BS, a black ops is harder to fit, and has less EHP -lack of BLOP logistics are at a significant disadvantage against a comparable conventional T1 fleet, even with more numbers -you lose 2/3 of your cap just be jumping in, hope your guns don't use cap!
A clear role needs to be developed for this ship that justifies the cost and SP required to fly it. Side by side comparison of Maurauder vs BLOP is clear that these ships need some balance love. Even side by side comparison of T1 to BLOP is underbalanced (typhoon vise panther).
There should be some trade off, strength to weakness. But atm these ships are ALL weaknesses.
I'll take it you don't fly BLOPS all but sin are great ships and there are cov ops logis that work for there role.
As for the SP thing SP should never be a balancing factor |

Lugh Crow-Slave
Guardians of the Morrigan
73
|
Posted - 2014.09.25 22:02:00 -
[14] - Quote
Aivlis Eldelbar wrote:El Creepo wrote:With the exception of the might big jump drive strapped to their arse? What use is a jump drive if upon arrival you can do less that a T1 ship would for 10x the price?
Well the fleet that drops in with them the fact that in a well organised fleet you can blap your target just in time for him to figure out what is going on (even w/o a support fleet) |

snorkle25
Dirt Nap Squad Dirt Nap Squad.
3
|
Posted - 2014.09.25 22:11:00 -
[15] - Quote
El Creepo wrote:With the exception of the might big jump drive strapped to their arse?
This isn't really an advantage, allow me to illustrate:
Two fleets jump onto a battle in eve, fleet A is 20 BLOP'S (about 1.5-2B apiece fully fit) with 5 recons and some bombers. Fleet B is 25 T1 armor BS (say Dominixs) with 10 guardians. Which fleet wins? At the current level of balance, the T1 conventional fleet wins because they tank more damage and can bring logistics along with them.
Sure the BLOP BS can jump itself there, but once it gets there, it's worse than any T1 BS there. What good is a built in jump drive when everyone in their mother has a Titan to bridge in whole conventional fleets? Even BRAVE, the unofficial newbie alliance of EVE, has access to Titans to bridge their fleets.
Sure the case can be made for Cov ops cynos in jammed systems, but the BLOP fleet without inherent logistics can't tank a POS, much less a defending fleet, long enough to take down a cyno jammer.
The fact remains there isn't any role in game for this ship, besides bridging bombers, that can't be done better and more efficiently by another hull. This is by definition exactly what CCP set out to fix with the tiericide program. |

Iain Cariaba
373
|
Posted - 2014.09.25 22:28:00 -
[16] - Quote
snorkle25 wrote:El Creepo wrote:With the exception of the might big jump drive strapped to their arse? This isn't really an advantage, allow me to illustrate: Two fleets jump onto a battle in eve, fleet A is 20 BLOP'S (about 1.5-2B apiece fully fit) with 5 recons and some bombers. Fleet B is 25 T1 armor BS (say Dominixs) with 10 guardians. Which fleet wins? At the current level of balance, the T1 conventional fleet wins because they tank more damage and can bring logistics along with them. Sure the BLOP BS can jump itself there, but once it gets there, it's worse than any T1 BS there. What good is a built in jump drive when everyone in their mother has a Titan to bridge in whole conventional fleets? Even BRAVE, the unofficial newbie alliance of EVE, has access to Titans to bridge their fleets. Sure the case can be made for Cov ops cynos in jammed systems, but the BLOP fleet without inherent logistics can't tank a POS, much less a defending fleet, long enough to take down a cyno jammer. The fact remains there isn't any role in game for this ship, besides bridging bombers, that can't be done better and more efficiently by another hull. This is by definition exactly what CCP set out to fix with the tiericide program. My question is YTF would you be jumping a fleet of 20 Black Ops ships into a battle like that? That is so totally against the purpose of a Black Ops as to be a ridiculous example. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
26
|
Posted - 2014.09.25 22:47:00 -
[17] - Quote
Lugh Crow-Slave wrote:Aivlis Eldelbar wrote:El Creepo wrote:With the exception of the might big jump drive strapped to their arse? What use is a jump drive if upon arrival you can do less that a T1 ship would for 10x the price? Well the fleet that drops in with them the fact that in a well organised fleet you can blap your target just in time for him to figure out what is going on (even w/o a support fleet)
I don't think the class should be balanced around being gank ships only and having no hope to survive a more conventional fight if it develops. Thats exactly what has made them into mobile jump bridges that rarely see combat unless dropping 20 strong on a mining barge in an empty system. The rest of the time, you're better off bridging bombers through.
Now, this can be approached in several ways: either make blops more capable of holding their own against a conventional fleet so they can be used to support the bombers, or make them fully focused on bridging, with greater bonuses to range/fuel use/logistics/whatever, while dropping their damage capability.
As someone who owns two of the hulls, I very much hope CCP take the former route, so that we no longer get outdps'd by two well fit bombers while costing 30 times more.
PS: it's the same catch as with supers... not enough die, because there are few situations where you'd want to field one outside of ganks and sov warfare. In the first case, you're pretty sure you'll melt the target and moonwalk out, in the second, you count on huge reinforcements if something goes wrong. Blops don't get the luxury of multi-million HP tanks, so there is little hope of the cavalry arriving, hence only the gank scenario remains.
|

Dalto Bane
V I R I I Ineluctable.
140
|
Posted - 2014.09.25 23:50:00 -
[18] - Quote
I would like to See the pilgrim get a little bump in neut/nos range in line with the other cloaky recons. Dalto Bane for CSM10- Getting an early start. -á-My posts are my platform
|

Rowells
Unknown Soldiers Fidelas Constans
1356
|
Posted - 2014.09.25 23:58:00 -
[19] - Quote
Please roll drone damage into guns on Panther. I imagine some sin pilots would prefer a blaster boat as well. |

Alvatore DiMarco
Capricious Endeavours Ltd
2728
|
Posted - 2014.09.26 00:29:00 -
[20] - Quote
Posting to add my distinct annoyance at Rise and Fozzie developing a severe case of ADD and "forgetting" to finish ship rebalancing before moving on to modules.
Seriously, you two. Take some Ritalin. |

Lugh Crow-Slave
Guardians of the Morrigan
75
|
Posted - 2014.09.26 03:34:00 -
[21] - Quote
Aivlis Eldelbar wrote: I don't think the class should be balanced around being gank ships only and having no hope to survive a more conventional fight if it develops. Thats exactly what has made them into mobile jump bridges that rarely see combat unless dropping 20 strong on a mining barge in an empty system. The rest of the time, you're better off bridging bombers through.
Now, this can be approached in several ways: either make blops more capable of holding their own against a conventional fleet so they can be used to support the bombers, or make them fully focused on bridging, with greater bonuses to range/fuel use/logistics/whatever, while dropping their damage capability.
As someone who owns two of the hulls, I very much hope CCP take the former route, so that we no longer get outdps'd by two well fit bombers while costing 30 times more.
PS: it's the same catch as with supers... not enough die, because there are few situations where you'd want to field one outside of ganks and sov warfare. In the first case, you're pretty sure you'll melt the target and moonwalk out, in the second, you count on huge reinforcements if something goes wrong. Blops don't get the luxury of multi-million HP tanks, so there is little hope of the cavalry arriving, hence only the gank scenario remains.
Blops are designed for hit and run not sustained fights against an opponent that's what is great about them. having a panther hide in a fleet uncloak and blap a target then re cloak b4 the enemy even knows it was there, or a fight starts going upside down jump a widow or two in to jam the hostile fleet long enough for friendlies to get out. Maybe you want to go the other way with it and bring in a few redeemers at rang to pop a few targets fast and turn the tide in your favor.
if you are only using your BLOP as a brige/gank ship its because you don't know how to use it not because it just needs to be a conventional BB with a jump drive. |

Alundil
Isogen 5
674
|
Posted - 2014.09.26 03:47:00 -
[22] - Quote
Celthric Kanerian wrote:3 cloak posts this week... Too much, but sadly far from record.
INB4L Instance #10578987.01 of someone posting before reading
I'm right behind you |

Lugh Crow-Slave
Guardians of the Morrigan
75
|
Posted - 2014.09.26 03:49:00 -
[23] - Quote
Alundil wrote:Celthric Kanerian wrote:3 cloak posts this week... Too much, but sadly far from record.
INB4L Instance #10578987. 01 of someone posting before reading
no there have been about 3 BLOPS/recon post this week |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
28
|
Posted - 2014.09.26 09:45:00 -
[24] - Quote
Lugh Crow-Slave wrote:Aivlis Eldelbar wrote: ...
Blops are designed for hit and run not sustained fights against an opponent that's what is great about them. having a panther hide in a fleet uncloak and blap a target then re cloak b4 the enemy even knows it was there, or a fight starts going upside down jump a widow or two in to jam the hostile fleet long enough for friendlies to get out. Maybe you want to go the other way with it and bring in a few redeemers at rang to pop a few targets fast and turn the tide in your favor. if you are only using your BLOP as a brige/gank ship its because you don't know how to use it not because it just needs to be a conventional BB with a jump drive.
Ah, the l2p argument, very nice.
Consider this: if you are using them as support, why not bridge in (or take with you in the first place) a T1 equivalent? A Scorpion will have more tank than a Widow with only slightly worse ECM performance, a Panther has trouble fitting both 1400mm arty and any sort of tank, the Redeemer is sort of ok but has some severe cap issues after jumping because of it's lasers, the Sin... I don't even know what it's supposed to excell at, I've mostly seen it acting as improvised logi or in-your-face dps blasterboat.
And then there's the cost and SP factor. A fitted Scorpion will set you back 200M tops. A fitted Widow will be anywhere from 1B to 1.5B even if you don't bling it too much, since some faction mods are pretty much required on a blops for them to perform (faction cloak bc/ lock speed, usually faction heavy neut for safety and faction cap injector because of fitting issues, and that's before starting with damage mods and tank...)
I'm not saying you can't use them out of a gank/bridge scenario; I'm saying that out of those two situations, you can have 5x T1 battleships for a similar price tag and are more likely to find pilots for them, putting their worth into doubt. |

Catherine Laartii
Providence Guard Templis CALSF
288
|
Posted - 2014.09.26 10:04:00 -
[25] - Quote
I think we can all agree if CCP slapped a covops cloak on the blops boats as their rebalance we'd all be pretty happy with that. Easy fix. |

Lugh Crow-Slave
Guardians of the Morrigan
76
|
Posted - 2014.09.26 10:14:00 -
[26] - Quote
Aivlis Eldelbar wrote:Lugh Crow-Slave wrote:Aivlis Eldelbar wrote: ...
Blops are designed for hit and run not sustained fights against an opponent that's what is great about them. having a panther hide in a fleet uncloak and blap a target then re cloak b4 the enemy even knows it was there, or a fight starts going upside down jump a widow or two in to jam the hostile fleet long enough for friendlies to get out. Maybe you want to go the other way with it and bring in a few redeemers at rang to pop a few targets fast and turn the tide in your favor. if you are only using your BLOP as a brige/gank ship its because you don't know how to use it not because it just needs to be a conventional BB with a jump drive. Ah, the l2p argument, very nice. Consider this: if you are using them as support, why not bridge in (or take with you in the first place) a T1 equivalent? A Scorpion will have more tank than a Widow with only slightly worse ECM performance, a Panther has trouble fitting both 1400mm arty and any sort of tank, the Redeemer is sort of ok but has some severe cap issues after jumping because of it's lasers, the Sin... I don't even know what it's supposed to excell at, I've mostly seen it acting as improvised logi or in-your-face dps blasterboat. And then there's the cost and SP factor. A fitted Scorpion will set you back 200M tops. A fitted Widow will be anywhere from 1B to 1.5B even if you don't bling it too much, since some faction mods are pretty much required on a blops for them to perform (faction cloak bc/ lock speed, usually faction heavy neut for safety and faction cap injector because of fitting issues, and that's before starting with damage mods and tank...) I'm not saying you can't use them out of a gank/bridge scenario; I'm saying that out of those two situations, you can have 5x T1 battleships for a similar price tag and are more likely to find pilots for them, putting their worth into doubt.
its not all that easy to move 5x bbs to the fight and even harder to get your opponent to engage you in that case.
also blops are there mainly as support ships able to move with a recon/cov ops fleet swiftly ideally you only engage with the recons and stealth bombers but you have the blops ready to jump if they are needed. this is not something you can do with a T1
(on a side note with the redeemer bridge it don't jump it takes a bit more fuel to do but saves the cap) |

Lugh Crow-Slave
Guardians of the Morrigan
76
|
Posted - 2014.09.26 10:16:00 -
[27] - Quote
Catherine Laartii wrote:I think we can all agree if CCP slapped a covops cloak on the blops boats as their rebalance we'd all be pretty happy with that. Easy fix.
this would cause them to become far to powerful and in the case of the widow almost un-catch able |

Sara Tosa
School of Applied Knowledge Caldari State
101
|
Posted - 2014.09.26 11:01:00 -
[28] - Quote
snorkle25 wrote:El Creepo wrote:With the exception of the might big jump drive strapped to their arse? This isn't really an advantage, allow me to illustrate: Two fleets jump onto a battle in eve, fleet A is 20 BLOP'S (about 1.5-2B apiece fully fit) with 5 recons and some bombers. Fleet B is 25 T1 armor BS (say Dominixs) with 10 guardians. Which fleet wins? At the current level of balance problem: how do that t1 fleet get in system as fast as the blops bridged fleet without a titan bridging it? so fleet b is 25 t1 armors, 10 guardians and a titan (even if it wont jump is still required to have the fleet at all) and titan support or it wont ever get in system in time to catch the blop one. I say that balance changes pretty heavily here. |

afkalt
Republic Military School Minmatar Republic
357
|
Posted - 2014.09.26 11:04:00 -
[29] - Quote
Lugh Crow-Slave wrote:Catherine Laartii wrote:I think we can all agree if CCP slapped a covops cloak on the blops boats as their rebalance we'd all be pretty happy with that. Easy fix. this would cause them to become far to powerful and in the case of the widow almost un-catch able
People keep saying the covops cloak makes them too good but I can't understand why.
It's not as if they are majorly fast lockers - I must be missing something.....but can someone enlighten me? |

Sara Tosa
School of Applied Knowledge Caldari State
101
|
Posted - 2014.09.26 11:05:00 -
[30] - Quote
Alvatore DiMarco wrote:Posting to add my distinct annoyance at Rise and Fozzie developing a severe case of ADD and "forgetting" to finish ship rebalancing before moving on to modules.
Seriously, you two. Take some Ritalin. some tweaks are so easy that can be made just discussing them during coffee break, some other requires months of development. t3 rebalance probably will require a direct God intervention tho. |
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