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Zzazzt
Gallente Millennium E.R.A
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Posted - 2006.08.10 16:06:00 -
[61]
Originally by: Ather Ialeas I've had this debate just a few days ago, the conclusion was that no matter what people think of it, nothing good comes from it. Examples:
1) The other side wins and become proverbial kings of the game. Too bad kings are nothing without pawns which they themselves had to eradicate to get to the high position in the first place. This is the most likely scenario.
2) The other side actually quits the game completely. Financially that's a blow to the game developer since if all the sudden you lose, say, 5% of your gamers that means you get -5% income and all the sudden the game developer can't hire new people to do amazing stuff for them because they just can't afford it. As far as business plans go, imagine if on top of that some recent extension to new markets would for some reason fail completely making it a money sink for game developer pushing the company economically even further away from financial stability.
The latter is the main reason why I actually hate every single alliance in this game. At the moment I see nothing good that can come out of this community and every now and then I'm utterly disgusted by people's actions ingame mainly because while this is just a game, I firmly believe that if you're evil ingame, you are at least somewhat evil in real life too. I'm not saying that pirates ingame are thieves in real life, I'm just saying that they're ready to take the next step to get what they want and that step most certainly won't be for greater good.
Thanks mate. You gave me a huge laugh with this post. Bless your little heart  ____________________________________________
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Crellion
Art of War
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Posted - 2006.08.10 16:22:00 -
[62]
Game mechanics dont rly allow you to persecute poor defenceless peeps. What I want with Kali is Marines that evict the ebil dockers and their ship in space. THEN the persecution may start \o/
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Fulmen
Amarr Caldari Deep Space Ventures Caldari Deep Space Industral
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Posted - 2006.08.10 16:53:00 -
[63]
Edited by: Fulmen on 10/08/2006 16:54:59 That is what makes EVE such fun game...WE police ourselves...for the most part. We actually have a very diverse and tolerant community. So, if you actually **** it off to the point that a "make them quit" campaign is launched, you get exactly what you deserve...a front row seat on the "bangbus"!!!
However, griefing someone to the point of extinction just because you can is n00bish, and karma will pay you a visit on down the road.
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Krystian
Caldari No Quarter.
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Posted - 2006.08.11 08:11:00 -
[64]
You sound like a corp thief, and judging by how you are being hounded seems so. The best I can tell you is to make a new character, dont repeat this mistake again. Let your current character train somewhere in empire, give him nice implants and play the hell out of your alt. I dont condone this behavior as I find it no different then cheating in any other game, but its just a game. Even the most determined blood thirsty person will tire and forget about you several months down the line. I have other tips but as I despise corp thiefs I will keep my mouth shut. __________________________________________________
Director of N0 Quarter |

spurious signal
Caldari Brainiacs
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Posted - 2006.08.11 10:45:00 -
[65]
Forcing individuals to quit is no longer a valid tactic. All they have to do is sell their character and buy a new one.
However, setting out on any course of action with the intent of making another person or persons actually leave the game is possibly the most anti-social thing I've ever heard anyone do in this game. I'd go so far as to say it's sociopathic.
Anyone who's done this should be ashamed of themselves and should, tbh, quit EVE themselves since it's clearly making them mentally ill.
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xenorx
0utbreak
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Posted - 2006.08.11 19:14:00 -
[66]
My dear old granny said it best. "be careful the toes you step on today, for they may be attached to the A$$ you have to kiss tomorrow"
If you have offended someone that bad then it is well within the rules of the game that they can hunt you forever. As far as the current situation is concerned the offending party is getting just what he deserves. That is just my personal oppinion of course.
No one can hear you scream in space, so just shut up and die already. |

Devilish Ledoux
Caldari Caldari Provisions
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Posted - 2006.08.11 19:58:00 -
[67]
Originally by: Krystian You sound like a corp thief, and judging by how you are being hounded seems so. The best I can tell you is to make a new character, dont repeat this mistake again. Let your current character train somewhere in empire, give him nice implants and play the hell out of your alt. I dont condone this behavior as I find it no different then cheating in any other game, but its just a game. Even the most determined blood thirsty person will tire and forget about you several months down the line. I have other tips but as I despise corp thiefs I will keep my mouth shut.
You fail Reading Comprehension.
For the record, my old corp loves me.
The Billionaire Buccaneer (A Blog for the Bored) |

Sun Win
Gallente Eve University
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Posted - 2006.08.11 20:39:00 -
[68]
It's true!
Join channel: "Eve University" or read here |

Krystian
Caldari No Quarter.
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Posted - 2006.08.11 21:24:00 -
[69]
Edited by: Krystian on 11/08/2006 21:28:53
Originally by: Devilish Ledoux
Originally by: Krystian You sound like a corp thief, and judging by how you are being hounded seems so. The best I can tell you is to make a new character, dont repeat this mistake again. Let your current character train somewhere in empire, give him nice implants and play the hell out of your alt. I dont condone this behavior as I find it no different then cheating in any other game, but its just a game. Even the most determined blood thirsty person will tire and forget about you several months down the line. I have other tips but as I despise corp thiefs I will keep my mouth shut.
You fail Reading Comprehension.
For the record, my old corp loves me.
You fail EvE. If they love you so much why you crying out here? Looks like a duck, walks like a duck, is a corp thief. Been playing this game long enough to hear the same tired old story. __________________________________________________
Director of N0 Quarter |

Devilish Ledoux
Caldari Caldari Provisions
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Posted - 2006.08.11 22:21:00 -
[70]
Edited by: Devilish Ledoux on 11/08/2006 22:21:34 Who's crying? Nobody's after ME. (Hence "Reading Comprehension")
Yet.
The Billionaire Buccaneer (A Blog for the Bored) |

xenodia
Gallente Trinity Nova
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Posted - 2006.08.11 23:26:00 -
[71]
Originally by: Devilish Ledoux Due to some current events (for the sake of debate, pretend that you don't know which events), I thought it would be good to have a discussion about whether or not it should be considered acceptable for one alliance/corp to work towards a goal of making another alliance/corp/individual player quit Eve.
A "make them quit" strategy is defined as a conflict that isn't about territory, mining rights, money, fun, etc. It would instead be a conflict where one side has an exclusive goal of making Eve so unpalatable for the other side that they will quit playing.
Fortunately, many tactics that would be used by a group working towards such a goal are either explicitly forbidden or it is possible for the target to work around them. So it's arguable that most "make them quit" strategies are doomed to fail.
However, consider the following scenario (which has probably happened at some point, but I'm not aware of it):
A player does something that is not against the terms of service and does not violate any game rules. However, he angers the members of another corporation/alliance. The offended group retaliates by declaring war on the individual's corporation/alliance. The individual leaves the corporation/alliance to spare his friends. The angered group then declares (publicly or not) that ANY corporation that this individual joins will be immediately wardecced for as long as that individual is a member, or even if the group is suspected of working with the target. The offended group would take it a step further by paying handsomely for intelligence regarding this individual's whereabouts so that he can be hounded no matter where he goes.
For the sake of argument, assume that this group is wealthy enough to afford to maintain the wardecs, powerful enough to totally outmatch any group that would take in the individual in question, and otherwise capable of hounding the player no matter where he goes.
This would effectively make the player a pariah, with no safe harbor and very limited ability to play the game.
Of course, this person could also remain a member of an NPC corporation or create a corporation of their own (and then operate somewhere far from his stated headquarters), but they would effectively be confined to a gameplay experience that is far less social than the game was originally intended. If the person in question had become accustomed to a social style of gameplay, this would likely be enough to cause him to leave the game. If the offended group can afford it and is so inclined, he could even be attacked in safe space, so long as the attackers are willing to lose their ships to destroy the target.
I'm sure this isn't the only example of a "make them quit" strategy (so please don't critique the strategy itself, only the intent). It may not even work. It's quite possible that the example person could successfully evade the wrath of those he offended and continue to enjoy the game. The choice to leave the game is always left to the target, no matter how much his gameplay experience is hindered.
So please discuss: Is it okay to use a strategy specifically designed to make someone quit the game, or is it a violation of the spirit of the rules of the game?
Sounds like someone shouldnt have been such an asshat.
Please visit our website here |

Jehovah Cooper
Eve University
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Posted - 2006.08.11 23:26:00 -
[72]
Yet is right. If you don't catch up the Buccaneer saga soon I promise to hunt you to extinction. Or at least until I have to go the bathroom. Join channel: "Eve University" or read here |

Righteous Fury
Slacker Industries Exuro Mortis
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Posted - 2006.08.22 19:00:00 -
[73]
Originally by: Ben Derindar My very first battleship in Eve was a scorpion. I had it probably a lot sooner that I ought to, but I was well aware of this at the time and fully expected to get it blown up in short order. No problem, that's what insurance is for.
Well, one day I logged on to find that my safespot was busted and my fully insured scorp had been stolen by Slacker Industries (hi Righteous <3). Scratch 90mil, a hell of a lot of isk for a 3-month old player.
I didn't play the game for almost two weeks after that. By your definition, Slackers "made me quit" and should therefore be banned from the game.
Yep, I thought that sounded kinda silly, too.
/Ben
Ben!
I remember stealing that Scorp, it took us the good part of 20 hours to scan it down and microwarpdrive all the way to it. We stole a ton of stuff from that system, infact we had an entire fleet of ospreys, scythes, badgers, thoraxes and stuff stashed at a safespot 200 au from the system.
Those were the days when scanning took real skill, instead of anyone and their mother with probes could find anything.
Glad to see that loss didn't hurt you too much. 
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Troubadour
Slacker Industries Exuro Mortis
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Posted - 2006.08.22 19:12:00 -
[74]
In other MMOs i've played it's run like kindergarden. Everyone is supposed to be friends and group together and go out and kill the monsters together. If there is swearing or cursing or "harrassment" that person get's petitioned or reported and probably suspended or banned. The PvP is volentary if there is any at all and limited to 1v1s. So if you really don't like someone in the game, yoru best option is to block them so they can't talk to you and group with someone else to grind monsters. Whoopie.
One of the things I love about Eve is the way the universe is run not so much CCP, but by the players. The market and economy, much of the territory, politics, events, etc etc. It's all run by the players with limited involvement from CCP. CCP wanted to create a universe much like real life where people must work out disputes and such among themselves. So if someone angers you in eve, you have the tools to do something about it. Pirate them, declare war on them, sabotage them, trash them in local, etc etc. Basically in other games people trash each other and the worst that can happen is the other person blocks you and doesn't associate with you anymore(as people rarely report you in those kinds of games). In eve, if you trashtalk or **** off the wrong person, there can be consequences. You wouldn't go down a dark alley yelling all high and mighty about how you are a great kung-fu artist in the middle of a city as night, the same goes in eve. Don't run your mouth or be stupid because people eventually WILL make you pay for it. And if you aren't rich or have big friends you won't have anyone to appeal too. Blame the other guy, blame CCP, blame your corpmates, but the real blame lies on yourself.
Simply stated. Don't start S$#t, and there won't be no S%#t.
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CrestoftheStars
The Greater Goon
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Posted - 2006.08.23 03:11:00 -
[75]
Originally by: Shimpu
The problem is the average Goon from SA that is just here to bring havoc and insult people and be a smartass.
Uhh there are plenty of goons in every major alliance including yours. SA is just a big internet forum at the end of the day, its more idiosyncratic than most hence people identifying themselves as goons, but there is no general hive mind and behaviour among people who happen to belong to the same message board.
Sure plenty of goons like to **** around, it isnt the explicit aim of all goon-only corps or for that matter goonfleet.
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2006.08.23 03:28:00 -
[76]
Originally by: Righteous Fury I remember stealing that Scorp, it took us the good part of 20 hours to scan it down and microwarpdrive all the way to it. We stole a ton of stuff from that system, infact we had an entire fleet of ospreys, scythes, badgers, thoraxes and stuff stashed at a safespot 200 au from the system.
I'd believe it - my corp certainly wasn't the only one with a presence there at the time.
Originally by: Righteous Fury Those were the days when scanning took real skill, instead of anyone and their mother with probes could find anything.
Glad to see that loss didn't hurt you too much. 
Well, who rats Sansha's with a scorp anyway, hehe...
My mistake was wrongly believing that F11 spots took you in a random direction each time you made them - I didn't realise that there was just the one direction per system. That would have made the process all too easy, looking back.
Until I learned that though, losing the scorp got me *really* curious about busting safes the old-fashioned way myself. So I did the homework and before long, I was bumping into caracals, scythes and badgers etc as well (dual MWD frigs ftw).
So, thanks.  
/Ben
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Liu Kaskakka
PAK
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Posted - 2006.08.23 04:55:00 -
[77]
Originally by: Ather Ialeas I've had this debate just a few days ago, the conclusion was that no matter what people think of it, nothing good comes from it. Examples:
1) The other side wins and become proverbial kings of the game. Too bad kings are nothing without pawns which they themselves had to eradicate to get to the high position in the first place. This is the most likely scenario.
2) The other side actually quits the game completely. Financially that's a blow to the game developer since if all the sudden you lose, say, 5% of your gamers that means you get -5% income and all the sudden the game developer can't hire new people to do amazing stuff for them because they just can't afford it. As far as business plans go, imagine if on top of that some recent extension to new markets would for some reason fail completely making it a money sink for game developer pushing the company economically even further away from financial stability.
The latter is the main reason why I actually hate every single alliance in this game. At the moment I see nothing good that can come out of this community and every now and then I'm utterly disgusted by people's actions ingame mainly because while this is just a game, I firmly believe that if you're evil ingame, you are at least somewhat evil in real life too. I'm not saying that pirates ingame are thieves in real life, I'm just saying that they're ready to take the next step to get what they want and that step most certainly won't be for greater good.
Are you a kid, mentally challenged, or both?
King Liu is RIGHT!!
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2006.08.23 05:54:00 -
[78]
Originally by: Qayos What are you supposed to do to corp theives? Just say oh well? Are you not allowed to retaliate with force you deem appropriate against those who wrong you in some way? It's called accountability, you **** someone off bad enough, you reap the consequences. Simple.
Just because a corp theif changes corps doesnt give you back the stuff he stole from you does it? So you should be free to pursue your target wherever he may go.
Corp theft is just one example, I'm sure there are other things you can do to **** someone off to this extent. Whatever it is, if they deem you worthy of hunting, they should be free to hunt you. If you don't want to be hunted, don't do stuff that ****es people off to this level, else it's really your own doing. Face up to your own actions instead of asking CCP to correct or protect your own damn transgressions.
QFT
If anything, Eve needs more tools for tracking down folks who've wronged you. More two sided PvP ftw. (I'll admit easier said than done, but still true....)
*snip* This type of comment has no place in a signature, please remain courteous - Pirlouit
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Righteous Fury
Slacker Industries Exuro Mortis
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Posted - 2006.08.23 06:03:00 -
[79]
Edited by: Righteous Fury on 23/08/2006 06:04:03
Originally by: Ben Derindar (dual MWD frigs ftw).
So, thanks.  
/Ben
No prob. :)
We discovered that triple-mwd Maledictions worked the best, hitting 187km/s in bursts was utterly brilliant.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.23 10:18:00 -
[80]
Edited by: Noveron on 23/08/2006 10:18:37 If you play to make someone "quit" you really have a brain problem, imho.
Although if some player ethics or behaviour makes another corp or alliance "hate" him in game to the point of declaring every single corp he signs in, then the player should go to a npc corp and stay there doing his stuff untill either the offended corp feels satisfied or until they get bored, in most of these cases I doubt anyon thinks "we want to ruin his rl" or "make him quit eve for ever", etc.. if someone thinks like that though, I repeat, he/she is ill minded. And Im also sure, this supposed "hatred" dont last for ever, because nothing does.
Briefly you can not p*** someone off badly ingame and pretend they just forget.
Reasons why people p*** off in this game are arguable of course, but thats another story. I suppose we all act logically and maturely while supposing things that may happen.
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Grimster
Body Count Inc. Mercenary Coalition
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Posted - 2006.08.23 12:06:00 -
[81]
I can think of a handful of corps off the top of my head that would probably welcome such a player and his dogged war dec's (assuming ofc he's honest and not a corp thief etc.)
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Trinity Faetal
0utbreak
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Posted - 2006.08.23 12:38:00 -
[82]
only reason i joined eve is to make Dark Shikari quit eve, so far i haven't succeded yet...
but soonÖ
so yeah, there is your "make them quit" tactic
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Bared Bel'Medar
Rampage Eternal
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Posted - 2006.08.23 22:22:00 -
[83]
Originally by: Devilish Ledoux Due to some current events (for the sake of debate, pretend that you don't know which events), I thought it would be good to have a discussion about whether or not it should be considered acceptable for one alliance/corp to work towards a goal of making another alliance/corp/individual player quit Eve.
A "make them quit" strategy is defined as a conflict that isn't about territory, mining rights, money, fun, etc. It would instead be a conflict where one side has an exclusive goal of making Eve so unpalatable for the other side that they will quit playing.
Fortunately, many tactics that would be used by a group working towards such a goal are either explicitly forbidden or it is possible for the target to work around them. So it's arguable that most "make them quit" strategies are doomed to fail.
However, consider the following scenario (which has probably happened at some point, but I'm not aware of it):
A player does something that is not against the terms of service and does not violate any game rules. However, he angers the members of another corporation/alliance. The offended group retaliates by declaring war on the individual's corporation/alliance. The individual leaves the corporation/alliance to spare his friends. The angered group then declares (publicly or not) that ANY corporation that this individual joins will be immediately wardecced for as long as that individual is a member, or even if the group is suspected of working with the target. The offended group would take it a step further by paying handsomely for intelligence regarding this individual's whereabouts so that he can be hounded no matter where he goes.
For the sake of argument, assume that this group is wealthy enough to afford to maintain the wardecs, powerful enough to totally outmatch any group that would take in the individual in question, and otherwise capable of hounding the player no matter where he goes.
This would effectively make the player a pariah, with no safe harbor and very limited ability to play the game.
Of course, this person could also remain a member of an NPC corporation or create a corporation of their own (and then operate somewhere far from his stated headquarters), but they would effectively be confined to a gameplay experience that is far less social than the game was originally intended. If the person in question had become accustomed to a social style of gameplay, this would likely be enough to cause him to leave the game. If the offended group can afford it and is so inclined, he could even be attacked in safe space, so long as the attackers are willing to lose their ships to destroy the target.
I'm sure this isn't the only example of a "make them quit" strategy (so please don't critique the strategy itself, only the intent). It may not even work. It's quite possible that the example person could successfully evade the wrath of those he offended and continue to enjoy the game. The choice to leave the game is always left to the target, no matter how much his gameplay experience is hindered.
So please discuss: Is it okay to use a strategy specifically designed to make someone quit the game, or is it a violation of the spirit of the rules of the game?
its always fair. What ultimate vitory takes is always acceptable. That said, doing it duke's way was a little bit more fun... even hough the fighting was usally cleaner.
Telling DB apart from molle: DB is funny. |

Raid
Caldari Tyrell Corp Curse Coalition
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Posted - 2006.08.23 22:48:00 -
[84]
Edited by: Raid on 23/08/2006 22:50:55
Originally by: Bared Bel'Medar
its always fair. What ultimate vitory takes is always acceptable. That said, doing it duke's way was a little bit more fun... even hough the fighting was usally cleaner.
I know how to make you quit bared...
Duke is gone.. again..
Ok cya in another year! 
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Darpz
Rampage Eternal
|
Posted - 2006.08.24 03:34:00 -
[85]
TBH its rare that I would want to do it to someone there is one such person in the game now that was banned a while back for account theft that if I ever found out his new main was I would war dec any corp he joined. but alas when he tried to make contact with me he used an alt and I havne't been able to figure out his main yet and I guess when someone gets banned they don't care if they buy another account and use that
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