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PoPa
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Posted - 2003.10.09 23:22:00 -
[1]
Edited by: PoPa on 09/10/2003 23:23:55 I was looking over the stats just now they just came out on chaos today i believe. Pretty funky. Not had a chance to test it yet mindue. Here are the stats but still i do wonder if there abit too harsh and i would guess nearly every player would say yes. I think the penalties on speed and cap are slight severe.
Peeping Tom e.g. Cloaking device
Energy consumption HIGH SLOT CPU : 75 PW : 10
Stats -90% cap bonus -90% topspeed bonus 0% Inertia Multiplier -100% shields
But honestly what do you reckon? Personally i think speed cap could be reduced abit shields is fine and cap is fine IMO.
Ok ok so skill matters with the speed penalty i didn't know ok!:P
Still there are all the stats for those TQ players who can't be bothred to get onto chaos:)
PoPa - FireFlies corp
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Ishta'ka
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Posted - 2003.10.09 23:40:00 -
[2]
Could be something for newsreporters and such? --- No matter how fast light travels it finds the darkness always got there first, and is waiting for it. - Terry Pratchett |

Nemiyen
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Posted - 2003.10.09 23:45:00 -
[3]
Where do I go to see these items or what corp do I have to join? I tried the info it gave in a post above but there's no station to go to
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Snoop
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Posted - 2003.10.09 23:51:00 -
[4]
the station is hidden at one of the planets
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Ayar Cachi
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Posted - 2003.10.10 05:19:00 -
[5]
Seems like sensible stats if they took effect when the cloak was active maybe. Looks like it takes a page from star trek cloaking. If those are the fitting penalties (they are, right?), the speed hit is a little harsh--but not way too harsh; last thing we want is cloaked transports moving all the goods around, unless we want a totally boring game). Again, if these are applied upon activation, that would be cool?
I like their approach, since it will have uses without requiring over-correction for smart players. It's important to realize that smart, creative players are exploiters, just ask Jash -.- :) Too bad I'm not so clever, I would have more money.
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Elithiomel
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Posted - 2003.10.10 06:23:00 -
[6]
Do not worry about the speed drop too much. The per level bonus for the cloaking skill will offset it. Name: Cloaking Group Skill: Electronics Description: Skill at using Cloaking devices. 20% per level bonus to cloaked velocity Base Price: 80000 durationBonus: 5 Primary attribute: Intelligence Secondary attribute: Memory Primary Skill required: Electronics Training time multiplier(Rank): 3 required primary Skill Level: 3
--------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

Drutort
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Posted - 2003.10.10 06:29:00 -
[7]
these stats are only when the cloak is active not when its fited and online right? cause if its just online and not active that would blow LOL just want to make sure  support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

PoPa
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Posted - 2003.10.10 09:05:00 -
[8]
Yep when active cap dies to 10% shields die totaly and speed slows down dramatically. When its inactive it just appears again. Very very cool though i must say good job with the GFX and coding found no bugs yet CCP.
PoPa - FireFlies corp
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NoS Dingo
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Posted - 2003.10.10 10:55:00 -
[9]
Now we just need some good looking ships like a Klingon Bird of Prey or a Romulan Warbird.
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Genevieve DuLac
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Posted - 2003.10.10 11:18:00 -
[10]
If I ice a cloaked player in error by - for example - triggering a smart bomb while they are in the proximity, will I be liable for their death?
It is their choice to be hidden so I am not aware of the risk to them - surely they must assume the risk when they act in this manner?
This also has implications for people wo are involved in any covert missions that may be included - or when scouting out presumed hostile space.
I hope that cloaking can be considered a semi-hostile act and that leniency will be shown - if you didn't know they were there and blow them up, surely CONCORDE didn't know they were there to punish you?
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Torquamada
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Posted - 2003.10.10 11:35:00 -
[11]
Quote: Yep when active cap dies to 10% shields die totaly and speed slows down dramatically. When its inactive it just appears again. Very very cool though i must say good job with the GFX and coding found no bugs yet CCP.
PoPa, does this mean when you de-cloak, your cap and shields spring back up to 100%. Which means I can sneak up on someone, de-cloak and attack? 
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Paddyman
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Posted - 2003.10.10 11:59:00 -
[12]
Thanks for the info lads, stuck in work but cant wait to get home and try this out.
Im sitting here atm pondering situations in my head that i can put this to some fun use..lol
please any more observations post them.
Thanks.
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PsXDnS
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Posted - 2003.10.10 12:28:00 -
[13]
Do we know how these work? Like, when a player is cloaked, will they be seen in local? Will they be able to be targeted? If I'm shooting at someone that is not cloaked, and they cloak themselves, do I lose them as a target?
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j0sephine
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Posted - 2003.10.10 12:35:00 -
[14]
Edited by: j0sephine on 10/10/2003 13:12:43
"does this mean when you de-cloak, your cap and shields spring back up to 100%. Which means I can sneak up on someone, de-cloak and attack? "
... When you decloak, you have to recharge shields and cap at the normal rate; which i guess might not be an issue for projectile equipped ship with number of armor hardeners anyway...
edit: one thing not mentioned so far... the cloaking skill requires Electronics lvl.5
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Astaroth
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Posted - 2003.10.10 13:48:00 -
[15]
*note to self: when i finish shield management lvl4 start electronics lvl5 
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Ian Wagner
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Posted - 2003.10.10 14:02:00 -
[16]
Edited by: Ian Wagner on 10/10/2003 14:02:35 Can see this being used alot with Amarran ships due to their strong armor, look forward to being able to move about with a cloaked cruiser/BB 
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Phersephone
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Posted - 2003.10.10 14:12:00 -
[17]
does anyone have any screen shots of the device or the cloaking effect? i'm stuck at work and wanna see how cool it looks
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Ian Wagner
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Posted - 2003.10.10 16:03:00 -
[18]
Yup, the big questions are duration, energy use, and if it drops when/if you fire. If not, then see Caracal's with passive targeters becoming "submarines", getting into a good position and firing off a spread of torps at optimal range.
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Jash Illian
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Posted - 2003.10.10 16:22:00 -
[19]
Quote: Yup, the big questions are duration, energy use, and if it drops when/if you fire. If not, then see Caracal's with passive targeters becoming "submarines", getting into a good position and firing off a spread of torps at optimal range.
In the original dev blog that discussed them it was said while cloaked you could not interact with the universe. Effectively, you were not there.
So you could not activate modules while cloaked
You can't lock while cloaked
And, initially, you will not be able to warp while cloaked.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Lysithea
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Posted - 2003.10.10 16:23:00 -
[20]
Quote: If I ice a cloaked player in error by - for example - triggering a smart bomb while they are in the proximity, will I be liable for their death?
It is their choice to be hidden so I am not aware of the risk to them - surely they must assume the risk when they act in this manner?
This also has implications for people wo are involved in any covert missions that may be included - or when scouting out presumed hostile space.
I hope that cloaking can be considered a semi-hostile act and that leniency will be shown - if you didn't know they were there and blow them up, surely CONCORDE didn't know they were there to punish you?
Wow, great points. What if an innocent player is cloaked and flying around a roid belt where you are killing NPC pirates. If your missile detonates and the splash damage hits the cloaked ship, do you take the security hit?
Do NPC pirates react to and attack cloaked vessels?
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bUBbLeS
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Posted - 2003.10.10 16:52:00 -
[21]
hmmm
just tried this groovy toy on chaos... it looks awesome
can i just ask what the point of it is?
when cloaked..i cant interact with the universe. i'll creep up on someone and uncloak to lock them...with no sheilds? i think not!
as a spy..whats the point? i cant go anywhere at 50 m/s
what actual use will there be for this item in the game?
spying? and a noob alt doesnt already serve this function much cheaper (and faster)?
combat? well i cant target anyone while cloaked..so no advantage..and would YOU want to initiate combat with no sheilds
smuggling? will we use it to sneak past concorde loaded up with blackmarket goods?
well we could IF it werked on NPCs!
get away from PC pirates device?
well you could....if you could cloak while locked...or can break 2 or 3 piartes battleships locks before you cloak
so tell me guys
what actual use can u see for this device? (apart from looking cool!) Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Halseth Durn
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Posted - 2003.10.10 17:09:00 -
[22]
Looks to me like the biggest use of this will be to have a forward "observer" in place before a military strike. For example: you want to catch pirates that normally camp a gate in a particular system. So you have some one sitting claoked at the gate to tell you when they arrive and what ships they are flying. Without being able to activate any moduals, the only offensive I see for for a ship fitted with one is to de-cloak, fire off some torps and pray that they kill/deal enough damage to the target while you desperatly try to get your shields and cap back up. Batteries may come into play finally.
Oberon-Inc FEAR MY EMOTICONS |

Deloup Drakar
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Posted - 2003.10.10 17:10:00 -
[23]
How long b4 the grifers use these to their trade you think? cloak and sit by rats in belts or gate waiting for missles to be fired. have armor and hull repaires fitted for when you get that splash dmg.
they DEFINATLY need to make it that it's not a hostile action if you harm a cloaked ship or someone just coming out of cloak a minute before (stopping people from uncloaking once they see the missle inbound)
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j0sephine
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Posted - 2003.10.10 17:20:00 -
[24]
"spying? and a noob alt doesnt already serve this function much cheaper (and faster)?"
... The noob alt is visible both in local and in the spot which they are spying on, non?
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bUBbLeS
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Posted - 2003.10.10 17:59:00 -
[25]
Quote: "spying? and a noob alt doesnt already serve this function much cheaper (and faster)?"
... The noob alt is visible both in local and in the spot which they are spying on, non?
yup...but so is a cloaked ship on the scanner!
and the cloaked player in local
seems to me that this cloaking is a total waste of time unless it has some tactical advantage
ATM it only has dis-advantages..no positives to make it useful Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Cosh
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Posted - 2003.10.10 18:07:00 -
[26]
Imagine this config :- Tempest with proj weaps, cloaking device, 2 mid slot armour repairers, warp jammer and low slot armour enhancing modules.
Would you be scared if this decloaked 20km from you?
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j0sephine
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Posted - 2003.10.10 18:29:00 -
[27]
Edited by: j0sephine on 10/10/2003 18:29:54
"yup...but so is a cloaked ship on the scanner!"
Aye, but then to discover it you need to both regularly check the scanner and actually know names of other ships in your fleet, while being aware which of those ships are supposed to be with you. (with large forces involved someone could learn name of a ship in your fleet, then simply 'impersonate' it in the scanner view)
"and the cloaked player in local"
Hmm the pilot is visible in local while the ship is cloaked? I thought it wasn't the case... but if it is then yes, it'd pretty much defeat the purpose of the cloak module. :/
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Roba
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Posted - 2003.10.10 18:29:00 -
[28]
Edited by: Roba on 10/10/2003 18:33:25 Cosh, add a warp scrambler and webifier and anyone would **** their pants.
But what I was thinking was a Megathron with large blasters. Close range hard hitters. I hear that CCP will be adding the large capac boosters in the next patch or so. Get within 14km, drop the warp, hit the capac boosters, armor engerizers in the low slots, and open fire.
Probably would last long enough for you capacm to become a problem.
Oh I know the best use for the cloaking device. You know how groups of idiots ditch themselves in like deepspace halfway between warps to get outa combat and then rant in local and then log. Well CCP claimed to be fixing the scanner. If they do and add this to tq, a cloaked lockdown ECM scout could scan and warp in. Then get into position to warp scramble the group. Then when everything is ready his buddies can warp to him through gang and victory is assured.
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j0sephine
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Posted - 2003.10.10 18:37:00 -
[29]
"If they do and add this to tq, a cloaked lockdown ECM scout could scan and warp in."
... You can't warp while cloaked.
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Artegg
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Posted - 2003.10.10 18:38:00 -
[30]
Quote: Imagine this config :- Tempest with proj weaps, cloaking device, 2 mid slot armour repairers, warp jammer and low slot armour enhancing modules.
Would you be scared if this decloaked 20km from you?
i would but i guess you will be seeing a few more ships equipping a MWD and 2 or 3 cap drainers to kill that final 10% cap.
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