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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.12 23:16:00 -
[61]
Edited by: Maya Rkell on 12/08/2006 23:17:46
Originally by: Sorja
Originally by: Rexthor Hammerfists give the malediction, ares , raptor and the stilletto a warpscrambler bonus
That's the most sensible change possible and has been stated many many times for monthes.
Sure, IF they were tacklers. Per (non-stillto) current usage, per both RL and Eve descriptions and per CCP, they do not. If anything, the Stilleto should be changed to be more offensive and less tackling focused.
Tacklers? Make a NEW sort of T2 frigate, based off the lower tier frigs, no more than 2 highs with no bonuses, tacking bonuses and the ability to use a module which allows following in warp...
Ithildin, I'm more concerned with the allready high-damage Vengence.
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.08.12 23:28:00 -
[62]
Ares has one good use if setup right, 20km scrambler for hunting gangs... I remember when we had a gang of inties chasing a Geddon, we got him at a gate and once on him he send all our inties back to cloning station with 2 faction smartbombs. I was the only one in the ares orbiting at 17km waiting for our raven to f. him up. The ares saved my hide that day
Also with 2 MAPCs u can fit standart launchers and 150mm rails for dog fighting, beats amarr inties easyly.
I really think Ares needs a fitting boost, but no change in the slots really. What really needs looking are the Amarr inties (or small lasers) IMO, since they simply suck.
Raptor: I really have no idea, just flew this ship once for the sake of flying it; seems it suffers the same problems the ares suffers.
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Altai Saker
Omniscient Order Verisum Family
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Posted - 2006.08.13 03:57:00 -
[63]
I think you're forgetting that the crusader does not have 2 explosive drones Ithildin ;)
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Master OlavPancrazio
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Posted - 2006.08.13 04:06:00 -
[64]
following ships in warp is a great idea, especially if it was introduced as an inty only skill
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booh
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Posted - 2006.08.13 07:15:00 -
[65]
Edited by: booh on 13/08/2006 07:15:45 As far as i know, interceptors were built to give the players a "cheap" and fast pvp ship. This was OK until assault frigs came into the game. Now none of them has a real role. Assault frigs are meant to be anti support, same as interdictors. Oh no, wait, same roles for both classes?! And if you get destroyers into anti support basket of joy... and then people wonder why destroyers don't have a use...
Interdictors should be able to tackle stuff and keep stuff in place for others to kill. Instead they do more dmg than some assault frigates, and are cheaper or same price. Guess what i'm using as anti-support?
Instead of boosting ares, raptor, malediction, they should just nerf crow, taranis, claw and make them more interceptors than dmg dealers, with some tackler bonuses instead od dmg.
Stiletto is the perfect example of an interceptor.
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Ithildin
Gallente The Corporation
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Posted - 2006.08.13 10:22:00 -
[66]
Edited by: Ithildin on 13/08/2006 10:22:25
Originally by: Maya Rkell
Originally by: Rexthor Hammerfists give the malediction, ares , raptor and the stilletto a warpscrambler bonus
Tacklers? Make a NEW sort of T2 frigate, based off the lower tier frigs, no more than 2 highs with no bonuses, tacking bonuses and the ability to use a module which allows following in warp...
This is something that is needed, and is exactly like most people use the current interceptors as since interceptors are the only ships that are fast enough to perform well when tackling. The problem with designing a T2 tackler frigate is that there's only so many bonuses that can be aplied. You need to figure out four of them. One additional problem is to come up with a good name for the ship class. The two ideal names (interceptor and interdictor) have both been taken.
Adrasteia (Inescapable) Hull: Maulus Developer: Duvolle Laboratories Gallente Frigate: +40% warp scramble strength per level Black Ops: -#% Mass when using MWD or AB per level (same as Hyperion's got atm) Static bonus: -99% CPU use for Warp Field Analysers (this module requires high slot) Speed: 400 m/s Weight: 1,100,000.00 Kg High: 3 (2 turrets) Mid: 3 Low: 3 Scrambler strength: 6 Disruptor strength: 3
Barghest (A mythological dog) Hull: Griffin Developer: Kaalaakiota Caldari Frigate: +20% warp scramble range per level Black Ops: +5% Shield resistances Static bonus: -99% CPU use for Warp Field Analysers (this module requires high slot) Speed: 370 m/s Weight: 1,100,000.00 Kg High: 3 (2 launchers) Mid: 5 Low: 1 Scrambler range: 15km Disruptor range: 40km
You get the drift... One Black Ops bonus is missing, because I quite frankly couldn't come up with one that's good enough. Borrow the interceptor signature bonus? Amarr frig: 20% scrambler strength and 20% web range Amarr BOps: +5% armour resistances Amarr mids: 3 Minm frig: 10% scrambler range and 20% web range Minm BOps: +5% ship velocity Minm mids: 4 Dark skies torn apart Heavens open before me I, the light of death |

kessah
Caldari Blood Corsairs
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Posted - 2006.08.13 13:14:00 -
[67]
its a very nice idea Ithildin, i dont tho like the following in warp idea tho. Perhaps when u lock a target with a ship you could have some sort of homing device on the target which lasts for a minute or so that can tell u its location Planet 1 moon 3 for example, but its distance to which it warp in at is still unknown.
The module for this tho must have a small range else it completly ruin's most victims chance of escape.
The scramble strength perhaps could have +1 to warp disruptor strength per level? seems slightly overpowered tho i think.
The bonus for your ship idea tho could simply be 5~10% bonus to warp scramble duration per level just so it reduces the cap used for a warp disruptor. Its better to go CCP's rule of thumb on new things tho, having them fairly pre-nerfed to see how things go.
Very nice idea tho, its cool how you thought of everything already with the name and such tis impressive. --------------------------------------------------------
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