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Death Kill
Caldari direkte
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Posted - 2006.08.12 14:41:00 -
[1]
Started new alt, caldari achura. Been playing since 2003 btw.
Less than 5days in the game and my missiles hit 130 per hit when doing missions. LOL!!!
Are the people in charge of balancing this game drunk?
For the state for the state for the state |

Tokka Konnair
Rampage Eternal
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Posted - 2006.08.12 14:46:00 -
[2]
Originally by: Death Kill Are the people in charge of balancing this game drunk?
They are but it has nothing to do with the game balance.
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Ather Ialeas
Viziam
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Posted - 2006.08.12 14:50:00 -
[3]
Originally by: Death Kill Less than 5days in the game and my missiles hit 130 per hit when doing missions. LOL!!!
Wait a week and you'll get over 200 per hit. ------- I'm not an alt. |

Nicoli Voldkif
Caelli-Merced
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Posted - 2006.08.12 14:54:00 -
[4]
Originally by: Ather Ialeas
Originally by: Death Kill Less than 5days in the game and my missiles hit 130 per hit when doing missions. LOL!!!
Wait a week and you'll get over 200 per hit.
wait till your in a BS and your doing 20s :)
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Jim McGregor
Caldari
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Posted - 2006.08.12 15:05:00 -
[5]
There is balance... newbies are balanced compared to oldtimers. 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Arkanor
Gallente The Scope
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Posted - 2006.08.12 15:30:00 -
[6]
The man's right! Caldari clearly need another nerf!! 
Originally by: Ghosthowl WoW = hardcore paladins smashin dat face.
Originally by: HippoKing I just cried, you know that?
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Death Kill
Caldari direkte
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Posted - 2006.08.12 17:44:00 -
[7]
Edited by: Death Kill on 12/08/2006 17:44:11 Id like to see another race (ANY RACE) do that type of damage after less than a week.
I mean it's simply redicilous.
For the state for the state for the state |

Rakeris
Legio VIII
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Posted - 2006.08.12 17:49:00 -
[8]
Uh...isn't it DPS that counts more? Even if you hit hard with missiles it takes time for them to reach their target and they generally have a longer refire time. --------
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Jim McGregor
Caldari
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Posted - 2006.08.12 17:52:00 -
[9]
Originally by: Rakeris Uh...isn't it DPS that counts more? Even if you hit hard with missiles it takes time for them to reach their target and they generally have a longer refire time.
Longer? Depends on what you are comparing it too. There are both faster and slower rof in eve. And the travel time is usually only a few seconds. Heavy missiles and cruise are pretty damn fast. Only torps are abit slow, but once they start hitting, its time to be somewhere else.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Dr Happy
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Posted - 2006.08.12 17:52:00 -
[10]
Originally by: Arkanor The man's right! Caldari clearly need another nerf!! 
HERE HERE!
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Kella Mal
Royal Knights of Khanid
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Posted - 2006.08.12 17:53:00 -
[11]
Edited by: Kella Mal on 12/08/2006 17:53:59 Downsides: They can be counted by defender missles, turrets can't. They cost quite a lot more than other ammunition. They're a tad more complicated than turrets. They take time to reach the target, and can be out manuevered.
That's all I can think of, yes, missles are imba. But who cares? :D
----------------------------------------- www.kellas.sig.justgotowned.com |

Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.12 17:54:00 -
[12]
Edited by: Jenny Spitfire on 12/08/2006 17:54:19
Dont you dare touch me. We have suffered enough nerfings. ---------------- Cruelty is God's way of showing kindness.
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eLLioTT wave
Art of War
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Posted - 2006.08.12 18:00:00 -
[13]
Originally by: Death Kill Edited by: Death Kill on 12/08/2006 17:44:11 Id like to see another race (ANY RACE) do that type of damage after less than a week.
I mean it's simply redicilous.
maybe but i have given up on 5m sp in lasers and am training for caldari raven so dont nerf it now :p
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Death Kill
Caldari direkte
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Posted - 2006.08.12 18:01:00 -
[14]
Originally by: Rakeris Uh...isn't it DPS that counts more? Even if you hit hard with missiles it takes time for them to reach their target and they generally have a longer refire time.
LOL!
'takes time'?
LOL!
For the state for the state for the state |

xeom
Obsidian Sins
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Posted - 2006.08.12 18:02:00 -
[15]
Can't remeber the last time i thought.ONOESSS!!!!! a caracal/ferox is in the belt i better not try anything funny.
CCP where are our t2 shield power relays? | Join[..SIN] |

Selfe
Caldari UK Corp Lotka Volterra
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Posted - 2006.08.12 18:04:00 -
[16]
Its not our fault were 1337 Join The UK Corperation. Foundin Partners in Lokta Volterra |

Linavin
Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2006.08.12 18:07:00 -
[17]
Originally by: Kella Mal Edited by: Kella Mal on 12/08/2006 17:53:59 Downsides: They can be counted by defender missles, turrets can't. Umm have you even tried using defenders since the missile overhaul?
They cost quite a lot more than other ammunition. This makes probably the least difference, not only can you build your own ammunition (very easy to do) but Amarr need to buy a set of crystals costing the equivalent of a very large amount of regular ammo.
They're a tad more complicated than turrets. The variables of sig radius and speed make missiles morecomplicated than turret tracking? I find that hard to believe. Missiles are probably the easiest weapons to use in the game besides smartbombs.
They take time to reach the target, and can be out manuevered. Yes they do take time to reach the target, but when was the last time you saw a ship outrun a missile? Sure you could do it with an interceptor vs a standard torpedo but other than that it has become virtually impossible.
That's all I can think of, yes, missles are imba. But who cares? :D
Wtf are you talking about? ---
Originally by: Boris A I found the rock music button!
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Kella Mal
Royal Knights of Khanid
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Posted - 2006.08.12 18:08:00 -
[18]
Edited by: Kella Mal on 12/08/2006 18:13:34 Just the Gallente + Minmitar scum jealous, we all know you envy our magnificent fleet, hi-tech weaponry and titanic missle boats. Haha, Pitiful races. And the person above me, aren't you supposed to be defending missles? Oh, by the way, as you may have noticed I said "tad", meaning "very minutely". If you would have bothered to listen you wouldn't have had to sit there typing out that. I was trying to make a point and I hate it when arrogant bastards ruin it for some ego or whatever you're trying to do. ----------------------------------------- www.kellas.sig.justgotowned.com |

Dread Phantom
Caldari Project-Chaos
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Posted - 2006.08.12 18:10:00 -
[19]
I very much doubt you are a 2003 play if you dont understand dps
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Jim McGregor
Caldari
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Posted - 2006.08.12 18:11:00 -
[20]
Caracals are my favorite prey when im pirating. They usually dont even kill my shields before going pop. My ruppie pwns. :) Of course I usually attack npc'ers... I have to admit that the ship can probably be a challenge with someone who knows how to set it up for pvp.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Rakeris
Legio VIII
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Posted - 2006.08.12 18:16:00 -
[21]
Originally by: Jim McGregor
Longer? Depends on what you are comparing it too. There are both faster and slower rof in eve. And the travel time is usually only a few seconds. Heavy missiles and cruise are pretty damn fast. Only torps are abit slow, but once they start hitting, its time to be somewhere else.
Ok, some are faster some are slower....but more are faster than slower. Rails, lasers, blasters and autocannons are all faster artillery depends. Obviously going by the same size of weapon. But like I said generally....
Originally by: Death Kill
LOL!
'takes time'?
LOL!
I didn't mean travel time was long, but it is there. Missiles don't hit instantly is probably what I should have said... but everyone is a critic. Though if you are quite a ways away it can take a few secons for the missiles to hit. --------
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Death Kill
Caldari direkte
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Posted - 2006.08.12 18:17:00 -
[22]
Originally by: Dread Phantom I very much doubt you are a 2003 play if you dont understand dps
Sweet, Awsome!
Now lets hear you explain it
For the state for the state for the state |

Jim McGregor
Caldari
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Posted - 2006.08.12 18:22:00 -
[23]
The delay in missile damage is pretty insignificant unless you are in a fleet. Im not sure why people keep bringing it up as a disadvantage... its a very small one in most situations.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Kella Mal
Royal Knights of Khanid
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Posted - 2006.08.12 18:25:00 -
[24]
Originally by: Jim McGregor
The delay in missile damage is pretty insignificant unless you are in a fleet. Im not sure why people keep bringing it up as a disadvantage... its a very small one in most situations.
Please do not tell CCP that. ----------------------------------------- www.kellas.sig.justgotowned.com |

SUNscatcher
Caldari Interstellar eXodus
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Posted - 2006.08.12 18:36:00 -
[25]
missile delay is insignificant......... <<< total noob speaking. 200 damage vs structure? unmoving target? large/small? rocket-light-heavy??? just throwing out a number like 200 is meaningless without some sort of reference point.
Try having 5 million Skillpoints invested in missiles and seeing your torps and cruise hit regularly for < 1.0 hitpoints ....... I agree there is no balance but I think I would disagree in the direction of the imbalance. |

Death Kill
Caldari direkte
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Posted - 2006.08.12 18:48:00 -
[26]
Edited by: Death Kill on 12/08/2006 18:48:57 My turret main with t2 inty wouldnt hit for 130.
Yet here I am, my t1 lv4 kestrel pilot doing so much more damage.
Its incredible.
For the state for the state for the state |

Rocc0
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Posted - 2006.08.12 19:06:00 -
[27]
Originally by: Linavin
They can be counted by defender missles, turrets can't. Umm have you even tried using defenders since the missile overhaul?
Defenders ain't the best defence atm, true, but I'm pretty sure tux said that something would change. He might put in some disruptor, and add some missile enhancers aswell
Originally by: Linavin
They cost quite a lot more than other ammunition. This makes probably the least difference, not only can you build your own ammunition (very easy to do) but Amarr need to buy a set of crystals costing the equivalent of a very large amount of regular ammo.
You are quite able to build your own crystals aswell, and btw crystal lasts for a VERY long time, making the price per shot more expensive when using missiles.
Originally by: Linavin
They're a tad more complicated than turrets. The variables of sig radius and speed make missiles morecomplicated than turret tracking? I find that hard to believe. Missiles are probably the easiest weapons to use in the game besides smartbombs.
Well actually I can understand why "some" people find, "OMG, the transversal velocity column in my overview is at a low number, now I'll press F1-F8, difficult".
Originally by: Linavin
They take time to reach the target, and can be out manuevered. Yes they do take time to reach the target, but when was the last time you saw a ship outrun a missile? Sure you could do it with an interceptor vs a standard torpedo but other than that it has become virtually impossible.
I would say that when a missiles hits for <1 in damage is the same as a "miss" for a turret. And this happens quite alot when you are up against fast ships. Actually outrunning a missile is quite another thing and really don't make a difference compared to a "miss".
The travel time makes a difference when up against a turret ship at long distances. The turret ship will be thousands of hitpoints ahead before the first missile hits.
Originally by: Linavin
Wtf are you talking about?
wtf are you talking about?
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.08.12 19:08:00 -
[28]
Originally by: Death Kill Edited by: Death Kill on 12/08/2006 18:48:57 My turret main with t2 inty wouldnt hit for 130.
Yet here I am, my t1 lv4 kestrel pilot doing so much more damage.
Its incredible.
Sucks to be you then, training for 3 years and still suck. I bet you would love to travel back in time and change your char into a caldari one, ey?
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Ling Xiao
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Posted - 2006.08.12 19:10:00 -
[29]
Caldari = easy mode
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Josiah Caledon
Ionic Defender
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Posted - 2006.08.12 19:18:00 -
[30]
130 per hit against what targets?
If your three year old character can't hit better than that character, I'd assume that it was a industrial type one that has maybe 5k points into gunnery using a civilian weapon.
At best with your 5 day old alt your hitting at how many missiles per second?
A gun user (especially a gatling/pulse/blaster) would hit for less, much more faster and eventually for more damage, seeing as there are excellent and wrecking shots factored in. While the missile user will still be hitting for less than 200 every what, 10 seconds?
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