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Daichi Yamato
Xero Security and Technologies
1933
|
Posted - 2014.10.08 23:07:00 -
[31] - Quote
Arla Sarain wrote:You are not wrong IMO. But no one will agree. Its ingrained far too deep.
Ships are not agile enough for slingshot to be an absolute counter. Midslots are not infinite to load up on tricks to counter it.
are people really asking for an absolute counter to long point? did i just read that right? a guaranteed way to escape?
Arla Sarain wrote: Also, brawl ships need 2 tackle mods and kites need 1?
Anyone who says warp disruption mechanics are fine are just a pack of docile puppies who are content with rubber bones.
wtf is this ****? like....honestly
kiting needs one mod? you dnt think those kiters are only using one tackle mod because... oh i dont know, BECAUSE A WEB AND SCRAM WONT REACH?!?!
cause kiting frigs DO use webs, so do kiting rapiers and kiting lokis.
warp disruption mechanics are fine. and maybe im content with my rubber bone because i know what to do with it, which seems to be a hell of a lot more than you know to do with your 'real' bone.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Alvatore DiMarco
Capricious Endeavours Ltd
2857
|
Posted - 2014.10.09 00:05:00 -
[32] - Quote
Is this parody week? First we have a thread about how WCS are imbalanced and now we have a thread about how points are imbalanced for basically the same reasons.
That's not including the other parody threads we've seen. |

Netan MalDoran
xXTheWarhammerXx
94
|
Posted - 2014.10.09 00:32:00 -
[33] - Quote
If you would actually undock and go PvP, then you would realize that you can escape warp disruptors with ease, just fly out of range and presto! If you did get caught and died, then you prolly would've died to a scram too.
They are already balanced. "Your security status has been lowered." - Hell yeah it was! |

Arya Regnar
Darwins Right Hand
605
|
Posted - 2014.10.09 01:02:00 -
[34] - Quote
And here I thought I'd hear about how disruptors are weak because of all the MJDs being added to game.
EvE-Mail me if you need anything. |

Zoltar Nosisk
Imperial Shipment Amarr Empire
0
|
Posted - 2014.10.09 07:32:00 -
[35] - Quote
Ok let me explain clearly why they need to be nerfed.
1. You tell me use a microwarpdrive and slingshot. But you do not realise that you can also use an MWD when you have a point fitted.
2. I hear make my ship faster, so you tell me I can only fly frigate in the whole game because of warp disruptors. That is hugely dumb, CCP cannot force frigates on players
3. You tell me how I should pvp and that its fine. I played in nuli secunda and have flown Dreadnaughts! I am at the top of the line where so many of all of you replying will not get.
(funny thing, did you know you can also disrupt a dreadnaught from 24 kilometers?)
4. I hear dont fly alone but with gang. Ok so the answer is to bring a bodyguard to fight versus an overpowered module
5. New players should never be able to tackle my veteran exp pvp dreadnaught, that is so wrong |

Zan Shiro
Alternative Enterprises
508
|
Posted - 2014.10.09 08:57:00 -
[36] - Quote
Zoltar Nosisk wrote:Ok4. I hear dont fly alone but with gang. Ok so the answer is to bring a bodyguard to fight versus an overpowered module
5. New players should never be able to tackle my veteran exp pvp dreadnaught, that is so wrong
have to ask....are you a bought char or one who stayed in empire forever then just walked into bs and cap ops?
reason asking is well....this is usually where 0.0 noobs/lower sp start out. Either escorting big ships around. Or tackling ships. Bigger the better, its more fun. So you answered 4 right there....yes. Some players like me go why do I have to need intel/scouts to move a BS. Then we remember that killmail on a BS who did that same stupid crap and we tackled to have backup pop it. And we go oh yeah. Did you forget these times? Did you even have them in the first place? YOu had your fun running tackle long ago low sp...now its their turn.
5. wtf happened that the enemy frig tackled you in a dread? Story time....its got to be good one. This usually what hics do or dictor drive by's. . Did op get so bad for you all they saved isk/went "3rd string" and let the frigates fly. Not saying frigates are crap....I like them a lot actually. BUt when you really want to run a train on a cap fleet you tend to splurge on the dic/hic pressure to make sure it happens real good.
|

baltec1
Bat Country Goonswarm Federation
13596
|
Posted - 2014.10.09 09:13:00 -
[37] - Quote
Should I tell the OP that my planned dread is getting a 15 km scram and web to go with its 30k alpha Join Bat Country today and defend the Glorious Socialist Dictatorship |

WILLY TROPICAL
Republic Military School Minmatar Republic
15
|
Posted - 2014.10.09 09:45:00 -
[38] - Quote
Zoltar Nosisk wrote:
3. You tell me how I should pvp and that its fine. I played in nuli secunda and have flown Dreadnaughts! I am at the top of the line where so many of all of you replying will not get.
Ok, this is a troll thread, right?
|

Samillian
Angry Mustellid The Periphery
620
|
Posted - 2014.10.09 10:17:00 -
[39] - Quote
OP, your premise is faulty and your arguments are spacious and without foundation as is your arrogance.
Next time you buy a character I suggest you don't expect it to be a passport to instant success. NBSI shall be the whole of the Law |

Zoltar Nosisk
Imperial Shipment Amarr Empire
0
|
Posted - 2014.10.09 11:38:00 -
[40] - Quote
Samillian wrote:OP, your premise is faulty and your arguments are spacious and without foundation as is your arrogance. Next time you buy a character I suggest you don't expect it to be a passport to instant success.
If you can not fly a capital ship, you come and bash on those who can?
What a man this is |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
296
|
Posted - 2014.10.09 11:42:00 -
[41] - Quote
WILLY TROPICAL wrote:Zoltar Nosisk wrote:
3. You tell me how I should pvp and that its fine. I played in nuli secunda and have flown Dreadnaughts! I am at the top of the line where so many of all of you replying will not get.
Ok, this is a troll thread, right?
I feel like if i put my own brain in a hot frying pan with my morning eggs it would be much less painful than reading that again. If you don't keep up to date on the upcoming changes, you may as well be living under a Rokh. I would even Venture to say that was a good pun on my part. Stay beautiful o7. |

Zoltar Nosisk
Imperial Shipment Amarr Empire
0
|
Posted - 2014.10.09 11:43:00 -
[42] - Quote
Christopher Mabata wrote:WILLY TROPICAL wrote:Zoltar Nosisk wrote:
3. You tell me how I should pvp and that its fine. I played in nuli secunda and have flown Dreadnaughts! I am at the top of the line where so many of all of you replying will not get.
Ok, this is a troll thread, right? I feel like if i put my own brain in a hot frying pan with my morning eggs it would be much less painful than reading that again.
Another who cannot fly capitals and jealous...
Please focus on the topic, warp disruptors need to change! |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
296
|
Posted - 2014.10.09 11:46:00 -
[43] - Quote
Zoltar Nosisk wrote:Christopher Mabata wrote:WILLY TROPICAL wrote:Zoltar Nosisk wrote:
3. You tell me how I should pvp and that its fine. I played in nuli secunda and have flown Dreadnaughts! I am at the top of the line where so many of all of you replying will not get.
Ok, this is a troll thread, right? I feel like if i put my own brain in a hot frying pan with my morning eggs it would be much less painful than reading that again. Another who cannot fly capitals and jealous... Please focus on the topic, warp disruptors need to change!
Can't fly capitals? What? Mate I Fly carriers and jump freighters And can SIT in dreads
Warp disruptors dont need a nerf, this is just a rapidly devolving and almost well executed troll thread. If you don't keep up to date on the upcoming changes, you may as well be living under a Rokh. I would even Venture to say that was a good pun on my part. Stay beautiful o7. |

afkalt
Republic Military School Minmatar Republic
375
|
Posted - 2014.10.09 11:46:00 -
[44] - Quote
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much range.
very imbalanced. my ship has no engine no guns.
must fix. |

Samillian
Angry Mustellid The Periphery
620
|
Posted - 2014.10.09 12:09:00 -
[45] - Quote
Zoltar Nosisk wrote:Samillian wrote:OP, your premise is faulty and your arguments are spacious and without foundation as is your arrogance. Next time you buy a character I suggest you don't expect it to be a passport to instant success. If you can not fly a capital ship, you come and bash on those who can? What a man this is
OK I'll bite even though I shouldn't really feed the troll.
All four Dreads and Carriers here (though why I bothered with the Pheonix is something of a mystery to me but maybe when the rebalance lands it will come good) at various levels of skill from poor to reasonable as well as JF and Rorqual on my Indy character.
What can I say except that I'm a bit OCD when it comes to training up a ship class, I just have to do them all.
Oh and disruptors don't need a nerf just to stay slightly on topic. NBSI shall be the whole of the Law |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
517
|
Posted - 2014.10.09 13:28:00 -
[46] - Quote
Zoltar Nosisk wrote:Samillian wrote:OP, your premise is faulty and your arguments are spacious and without foundation as is your arrogance. Next time you buy a character I suggest you don't expect it to be a passport to instant success. If you can not fly a capital ship, you come and bash on those who can? What a man this is Considering that all you've done since buying your character is lose a pod in Jita and ***** on some killmails using a Malediction, your presumption to discount those who cannot fly capitals seems a bit unwise. Having said that, I can, and have, flown dreads and carriers for a number of years.
You keep saying that the counters listed repeatedly don't work, yet you ignore the tales of people who say that yes, they do. If they didn't work, my killboards would be far, far more populated than they are now (both with kills and losses).
Keep in mind that your combat experience since buying your character is going to be somewhat skewed: you only have kills in a Malediction, which, by design, is very fast and can warp disrupt from a very long range. Many of the counters listed earlier in the thread won't work against them, but other counters exist. Light missiles, light drones, Minnie/Gallente Recons/EAFs, and heavy neuts (especially range bonused ones) will ruin most 'ceptor's days right quick. Not to mention...other 'ceptors.
Warp Disruptors and Warp Scramblers are not overpowered, and they don't need to have their ranges shortened. Fleet 'ceptors are very, very good at tackling other ships because that's their job, but they are paper-thin, die very quickly if they get caught and, after the most recent changes, can't generally apply good DPS at range while maintaining a high speed orbit. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Khema Fera
Brave Pros Incorparated
0
|
Posted - 2014.10.09 13:48:00 -
[47] - Quote
Warp Core Stabilizers. But it ruins targeting range and lock speed? Well, you shouldn't need to worry about that because you just want to run away, anyway! Also, before you bullshit about not wanting to run away.. Why do you need them nerfed if you don't? Also, I would like to see you fight someone in a dread. Next point.. Uhhhh. Oh yeah! Drones. If you really think that running away is pvp but only when you can't win, then use drones. Drones not strong enough, you say? If you think that being in NS means absolutely anything and drones aren't strong, go take a look at GrimmRippers kill board, a few days ago when he lost a taranis. |

Ju0ZaS
Mentally Assured Destruction The Pursuit of Happiness
53
|
Posted - 2014.10.09 13:57:00 -
[48] - Quote
Not sure if OP is trolling. Are you going to fight me or do you expect to bore me to death with your forum pvp? |

Vadeim Rizen
Origin. Black Legion.
89
|
Posted - 2014.10.09 14:15:00 -
[49] - Quote
If anything warp disruptors need a slight buff with the current meta. 28km base range for TII would be nice. |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
296
|
Posted - 2014.10.09 14:17:00 -
[50] - Quote
Vadeim Rizen wrote:If anything warp disruptors need a slight buff with the current meta. 28km base range for TII would be nice.
i would support that, though as not to devalue faction ones add 2kms to them as well.
Arazu's would be even more evil with that change muahaha If you don't keep up to date on the upcoming changes, you may as well be living under a Rokh. I would even Venture to say that was a good pun on my part. Stay beautiful o7. |

Phaade
Perimeter Defense Systems Templis CALSF
255
|
Posted - 2014.10.09 14:59:00 -
[51] - Quote
Nobody (reasonable) has a problem with 24km point range.
What they do have a problem with are linked interceptors that point out past 42km (forty-two!).
Don't get me started on Garmurs. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6306
|
Posted - 2014.10.09 17:20:00 -
[52] - Quote
OP is a bought character and clearly doesn't know how to PvP beyond "F1" fleet monkey work.
Warp disruptors and warp scramblers are fine. There are ways to counter/escape them... there are ways to avoid them... and not every situation will be in your favor or allow you to do either. Moreover, they each have their respective strengths and weaknesses that make them better or worse depending on the situation.
Not supported.
note: for disclosure, I am a part-time capital pilot that routinely engages in small-gang warfare involving frigates, destroyers, and the occasional cruiser. I have kited, brawled, won, and lost.
And yes... not every ship can escape from a warp disruptor. That means the ship is probably... - not fitted properly (you should have a countermeasure of some sort) - used improperly (you should not expect to win a kiting match in a slow-ass battlecruiser) - not good for solo work (like stealth bombers, battleships and capital ships, *hint hint*) - all of the above Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Sigras
Conglomo
938
|
Posted - 2014.10.09 18:03:00 -
[53] - Quote
There are these modules called Micro Jump drives... in fact they just recently added a medium micro jump drive which can be fit on battlecruisers... they tend to get you out of warp disruptor range pretty quickly |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
135
|
Posted - 2014.10.09 18:11:00 -
[54] - Quote
Ill take it you are new here, have you tried warp stabs?
if your afraid of a interceptor then you will hate to see a heavy interdictor who infinite point has 28 kms or so without over heat and it doesnt let you use warp stabs.
And if this isnt an alt and you are in an NPC corp then stay out of null sec, interceptors die to gate guns in low sec because they have the IWIN buttons. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

Khema Fera
Brave Pros Incorparated
1
|
Posted - 2014.10.10 03:53:00 -
[55] - Quote
Agondray wrote:Ill take it you are new here, have you tried warp stabs?
if your afraid of a interceptor then you will hate to see a heavy interdictor who infinite point has 28 kms or so without over heat and it doesnt let you use warp stabs.
And if this isnt an alt and you are in an NPC corp then stay out of null sec, interceptors die to gate guns in low sec because they have the IWIN buttons. Well.. You can get 36k scripted on an Onyx with all level V. |

Jack Carrigan
Order of the Shadow The Revenant Order
2277
|
Posted - 2014.10.10 04:15:00 -
[56] - Quote
HTFU.
You want to avoid warp disruptors? Don't undock.
Give me your stuff and the biomass queue is over  "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |

Valkin Mordirc
301
|
Posted - 2014.10.10 05:25:00 -
[57] - Quote
Quote:After testing for a long time and discussing with other Eve players I have come to the conclusion that warp disruptors (the ship module) needs to reworked to be balanced
A normal warp disruptor can hold a ship down, and will guarantee a ship's destruction up to 24 (Twenty-four!) kilometers. This is way out of hand, since fast ships can easily come within 10 kilometers. Let alone 24 kilometers
No, just because you point something doesn't mean it is already dead. If I point something, even if I'm pointing him at 40km out, It's still a point and he can still MWD away, or MJD out.
[Quote:list=1]
There are no ways to escape from warp disruptors (dont say use warp core stablisers)
Every ship can use them
Even new pilots tackle big ships
[/list]
1. There plenty of ways to break point, as said a about, Damps,ECM, MJD,MWD,Slingshotting,Killing the ship that's pointed you. 2. No, A providence can't point you, =3 But regardless of that, a lot of ships yes can. BUT if you get pointed and killed by a Sigl, that's just being bad at EVE. 3. Yes they can. It's called Hero tackling, and it great that they can because it means a new player is usefull regardless of his SP level.
Quote:When this becomes worse is when you can use overheat the warp disruptor, giving range to 28.8 (Twenty-eight) kilomters!!! Also for there is faction warp disruptor
Whats wrong with this? Yeah I can overheat my point for longer range, but that also means that if I'm shield tanking my tank is actively taking damage. On top of that, YOU can overheat your MWD or AB so you can out run the ship that tackled you.
Quote:My suggestion for new balance change is as follows:
- Change the range of warp disruptor to 12 Kilometer
- Change the range of scram for 6 kilometer (half of warp disruptor)
- Change how overheat works and make it require nanite repair paste (10 per second)
- Remove faction warp disruptors and scrams from the game
1. No, It would basical make gate camps ten times hard to hold. On top of that it would force EVERYTHING in to brawling range. Making Blasters our new overloads. 2.Again, anything that would want to tackle you would suddenly be in Blaster range, And no one in there right mind would be flying anything else. 3. Overheating like I said before already has drawbacks. This change is unneeded 4. If you think Faction is OP, why not suggest a nerf rather than complete removal of the mod? Talk about Nerfageddon.
Quote:Please leave a comment because you agree so CCP can see and implement the changes
I do not agree, and CCP doesn't need to change the mechanic just because you're upset about it. #DeleteTheWeak |

Saisin
State War Academy Caldari State
148
|
Posted - 2014.10.10 05:42:00 -
[58] - Quote
It may be that the 24km base range could be linked to the gate spawn distance of 12km, so basically in the original design it could have been intended that if two ships would jump together, and be spread out each 12km from the gate randomly, they could still tackle each others.. Just an assumption, as some bigger gates change that...
In any case, I think the addition of micro warp drive and the existance of stabilizers have already diminished the potency of disruptors, and kiting in general, and this is a good thing for the game.
I do not find them unbalanced as they are now.
-1 "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Krops Vont
23
|
Posted - 2014.10.10 07:52:00 -
[59] - Quote
afkalt wrote:GûæGûæGûæGûæGûæGûæGûæGûæGûæGûäGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûäGûæGûæGûæGûæ GûæGûæGûæGûæGûæGûæGûæGûæGûîGûÆGûêGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûäGûÇGûÆGûîGûæGûæGûæ GûæGûæGûæGûæGûæGûæGûæGûæGûîGûÆGûÆGûêGûæGûæGûæGûæGûæGûæGûæGûæGûäGûÇGûÆGûÆGûÆGûÉGûæGûæGûæ GûæGûæGûæGûæGûæGûæGûæGûÉGûäGûÇGûÆGûÆGûÇGûÇGûÇGûÇGûäGûäGûäGûÇGûÆGûÆGûÆGûÆGûÆGûÉGûæGûæGûæ GûæGûæGûæGûæGûæGûäGûäGûÇGûÆGûæGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûêGûÆGûÆGûäGûêGûÆGûÉGûæGûæGûæ GûæGûæGûæGûäGûÇGûÆGûÆGûÆGûæGûæGûæGûÆGûÆGûÆGûæGûæGûæGûÆGûÆGûÆGûÇGûêGûêGûÇGûÆGûîGûæGûæGûæ GûæGûæGûÉGûÆGûÆGûÆGûäGûäGûÆGûÆGûÆGûÆGûæGûæGûæGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÇGûäGûÆGûÆGûîGûæGûæ GûæGûæGûîGûæGûæGûîGûêGûÇGûÆGûÆGûÆGûÆGûÆGûäGûÇGûêGûäGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûêGûÆGûÉGûæGûæ GûæGûÉGûæGûæGûæGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûîGûêGûêGûÇGûÆGûÆGûæGûæGûæGûÆGûÆGûÆGûÇGûäGûîGûæ GûæGûîGûæGûÆGûäGûêGûêGûäGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûæGûæGûæGûæGûæGûæGûÆGûÆGûÆGûÆGûîGûæ GûÇGûÆGûÇGûÉGûäGûêGûäGûêGûîGûäGûæGûÇGûÆGûÆGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûÆGûÆGûÆGûÉGûæ GûÉGûÆGûÆGûÉGûÇGûÉGûÇGûÆGûæGûäGûäGûÆGûäGûÆGûÆGûÆGûÆGûÆGûÆGûæGûÆGûæGûÆGûæGûÆGûÆGûÆGûÆGûî GûÉGûÆGûÆGûÆGûÇGûÇGûäGûäGûÆGûÆGûÆGûäGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûæGûÆGûæGûÆGûæGûÆGûÆGûÉGûæ GûæGûîGûÆGûÆGûÆGûÆGûÆGûÆGûÇGûÇGûÇGûÆGûÆGûÆGûÆGûÆGûÆGûæGûÆGûæGûÆGûæGûÆGûæGûÆGûÆGûÆGûîGûæ GûæGûÉGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûæGûÆGûæGûÆGûæGûÆGûÆGûäGûÆGûÆGûÉGûæGûæ GûæGûæGûÇGûäGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûæGûÆGûæGûÆGûæGûÆGûäGûÆGûÆGûÆGûÆGûîGûæGûæ GûæGûæGûæGûæGûÇGûäGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûäGûäGûäGûÇGûÆGûÆGûÆGûÆGûäGûÇGûæGûæGûæ GûæGûæGûæGûæGûæGûæGûÇGûäGûäGûäGûäGûäGûäGûÇGûÇGûÇGûÆGûÆGûÆGûÆGûÆGûäGûäGûÇGûæGûæGûæGûæGûæ GûæGûæGûæGûæGûæGûæGûæGûæGûæGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÆGûÇGûÇGûæGûæGûæGûæGûæGûæGûæGûæ
much range.
very imbalanced. my ship has no engine no guns.
must fix.
BUT. WHAT IF WARP DISRUPTOR NOT KILL?
ninjaedit: INb4L #stoptrollfeedin' As with any human, we must map out everything for the sake of living. So what happens when you put the same aspect in a game with random events?-áThey go nuts trying to figure out how to predict and map out everything. |

Llawa
Exiled Kings The Fearless Empire
14
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Posted - 2014.10.10 08:14:00 -
[60] - Quote
Zoltar Nosisk wrote:Ok let me explain clearly why they need to be nerfed.
1. You tell me use a microwarpdrive and slingshot. But you do not realise that you can also use an MWD when you have a point fitted.
2. I hear make my ship faster, so you tell me I can only fly frigate in the whole game because of warp disruptors. That is hugely dumb, CCP cannot force frigates on players
3. You tell me how I should pvp and that its fine. I played in nuli secunda and have flown Dreadnaughts! I am at the top of the line where so many of all of you replying will not get.
(funny thing, did you know you can also disrupt a dreadnaught from 24 kilometers?)
4. I hear dont fly alone but with gang. Ok so the answer is to bring a bodyguard to fight versus an overpowered module
5. New players should never be able to tackle my veteran exp pvp dreadnaught, that is so wrong
I find your tone unpleasant. Please take this post as a deeply insulting personal attack.
Also, no, you're wrong. About everything I can imagine. |
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