Pages: [1] 2 3 :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

The Wizz117
|
Posted - 2006.08.16 21:22:00 -
[1]
it is not good to remove local becouse it would be a seriouse problem for 0.0 ratters/miners or for people at war. ( think u can figure the scenerio's urself)
it should not be removed until there are alternative defence thingy's like placing remote probes on stargates to see if anyting/anyone comes trough or somting like that.
------------------------------------------- That ccp created a universe doesen't mean they'r gods
|

Baldour Ngarr
Artemis Rising
|
Posted - 2006.08.16 21:23:00 -
[2]
Originally by: The Wizz117 it is not good to remove local becouse it would be a seriouse problem for 0.0 ratters/miners or for people at war. ( think u can figure the scenerio's urself)
I can't think of any scenario where those problems can't be solved by having people watch the gates. Enlighten me, please... ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Wrayth Osu
Caldari Intergalactic House of Pi Distant Star Alliance
|
Posted - 2006.08.16 21:25:00 -
[3]
Edited by: Wrayth Osu on 16/08/2006 21:25:58 Edited by: Wrayth Osu on 16/08/2006 21:25:01
Originally by: The Wizz117 it is not good to remove local becouse it would be a seriouse problem for 0.0 ratters/miners or for people at war. ( think u can figure the scenerio's urself)
THATS exactly WHY they want it removed, so the ratters and miners can't see them coming. ____________________________________________________________________ Wrayth - "These are not the carebears you are looking for." Pirate - "These are not the carebears we are looking for." |

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2006.08.16 21:28:00 -
[4]
Surely it would mean that the people who want to kill the ratters and miners would actually have to look for them though, rather than just looking for names in local as they jump from system to system?
The Battleships is not and should not be a solo pwnmobile - Oveur
|

arbitrary
Bad luck Clover Inc.
|
Posted - 2006.08.16 21:28:00 -
[5]
Originally by: Wrayth Osu Edited by: Wrayth Osu on 16/08/2006 21:25:58 Edited by: Wrayth Osu on 16/08/2006 21:25:01
Originally by: The Wizz117 it is not good to remove local becouse it would be a seriouse problem for 0.0 ratters/miners or for people at war. ( think u can figure the scenerio's urself)
THATS exactly WHY they want it removed, so the ratters and miners can't see them coming.
never mind that if you remove the "active in the last 30 minutes" on the map you as a pirate can't see where to look either, scanning every system ftw rather then just breeze trough and looking at local.
___ Arbi all I want is for you to smile. |

Karunel
Nuevos Horizontes
|
Posted - 2006.08.16 21:30:00 -
[6]
Local must die, at least in 0.0.
|

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.16 21:36:00 -
[7]
Originally by: Avon Surely it would mean that the people who want to kill the ratters and miners would actually have to look for them though, rather than just looking for names in local as they jump from system to system?
No, There are only a very limited number of places which are worth using 0.0 overlowsec for. The hunter has ALL the cards.
Baldour Ngarr, yea, so now they need alts on the far sides of the gates and they log the moment they see you enter a neighbouring system. What HAS been gained?
Karunel, CCP have stated (in the new regions thread) that local will allways be one mechanic Eve-wide.
|

Caethes Adain
Minmatar The Descendents
|
Posted - 2006.08.16 21:43:00 -
[8]
why did I even post...
....3 years here and still it goes on
People dissapoint me. End my dissapointment. |

Vanlade
Amarr Imperial Academy
|
Posted - 2006.08.16 21:45:00 -
[9]
Originally by: The Wizz117 it is not good to remove local becouse it would be a seriouse problem for 0.0 ratters/miners or for people at war. ( think u can figure the scenerio's urself)
it should not be removed until there are alternative defence thingy's like placing remote probes on stargates to see if anyting/anyone comes trough or somting like that.
It would be good, and along with removing warp core stabilizers it would favorise small skirmish warfare and ransomning, instead of the current 10vs1 mindless ganking.
The sheeps don't know what's best for themselves. So god placed the Amarr to rules over them.
Now bow
- Vanlade
|

arbitrary
Bad luck Clover Inc.
|
Posted - 2006.08.16 21:49:00 -
[10]
and the thickness of the statement is fascinating, if you plan to change a design, can't one counter act the negatives with other designs?
some examples from the top of my head.
- a scout? (as mentioned by someone before me) - adding alarm drones instead of alt. scout (say a drone that sends signals to you at 5au/s of anyone entering a 300 km sphere). - instead of a drone, make it a deployable "mine" - an alarm module that works like a passive scanner alerting you of objects inbound to your location - rework that scanner system to better help those that want to avoid pirates
etc.
this might ofcourse prompt other design decisions to counter-counter those above, like making the drone/mine in the first example easy to spot for the pirate. So now they both know of each other, like with the all seeing local, but with added immersion & traits.
So please try to think further then your nose.
that is besides the fact that the hunter also looses local, as explained above.
[note] these are not thought through, so do not see them as more then conceptual sketches.
___ Arbi all I want is for you to smile. |

ElCoCo
Gallente KIA Corp
|
Posted - 2006.08.16 21:50:00 -
[11]
Originally by: The Wizz117 it is not good to remove local becouse it would be a seriouse problem for 0.0 ratters/miners or for people at war. ( think u can figure the scenerio's urself)
But they can't see the miners either 
|

Aeina Caeraen
Caldari Eve Defence Force
|
Posted - 2006.08.16 21:58:00 -
[12]
Originally by: ElCoCo But they can't see the miners either 
Well, you're assuming that the quality of nullsec is uniform, and that ratters/miners are evenly spread throughout nullsec space.
As I'm sure you're aware, and as Maya has already pointed out, this is not the case. Whereas a roaming ganksquad is mobile, you can always depend on miners and ratters to be in certain places.
|

Selfe
Caldari UK Corp Lotka Volterra
|
Posted - 2006.08.16 22:05:00 -
[13]
Originally by: The Wizz117 it is not good to remove local becouse it would be a seriouse problem for 0.0 ratters/miners or for people at war. ( think u can figure the scenerio's urself)
it should not be removed until there are alternative defence thingy's like placing remote probes on stargates to see if anyting/anyone comes trough or somting like that.
But also people wont be able to see if there are any miner/Ratters in system
----------------------- Join The UK Corperation. Foundin Partners in Lokta Volterra |

DukDodgerz
|
Posted - 2006.08.16 22:13:00 -
[14]
Originally by: Baldour Ngarr
Originally by: The Wizz117 it is not good to remove local becouse it would be a seriouse problem for 0.0 ratters/miners or for people at war. ( think u can figure the scenerio's urself)
I can't think of any scenario where those problems can't be solved by having people watch the gates. Enlighten me, please...
ok so I want YOU to sit your butt at a freaking gate for a few hours every time you log in, do nothing else but watch the gate traffic...yaaaaaa budddddy, that sure sounds like a lot of fun and you will surely watch the isk pile up while you DO NOTHING to earn isk because YOU are watching a gate...
Instas work as the bm system was intended. The fact the CCP wants to make it easier to gank and grief other players is not a reason to remove them. CCP even acknowledges that it takes suscriber $$$$$ to keep the game going, and to remove insta would cost them all the $$$$$$$$$$$$$$$$$$$ they need.
FRODO HAS FAILED; BUSH HAS THE RING!!! The HippoKing spots a new post |

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2006.08.16 22:18:00 -
[15]
Originally by: Aeina Caeraen
Originally by: ElCoCo But they can't see the miners either 
Well, you're assuming that the quality of nullsec is uniform, and that ratters/miners are evenly spread throughout nullsec space.
As I'm sure you're aware, and as Maya has already pointed out, this is not the case. Whereas a roaming ganksquad is mobile, you can always depend on miners and ratters to be in certain places.
Which is why EVE needs to become more dynamic in spawns, be it ore or pirates. Pre-determinition is the devil.
Looking For Ventrilo Hosting |

arbitrary
Bad luck Clover Inc.
|
Posted - 2006.08.16 22:18:00 -
[16]
Edited by: arbitrary on 16/08/2006 22:20:05
Originally by: DukDodgerz
Originally by: Baldour Ngarr
I can't think of any scenario where those problems can't be solved by having people watch the gates. Enlighten me, please...
ok so I want YOU to sit your butt at a freaking gate for a few hours every time you log in, do nothing else but watch the gate traffic...yaaaaaa budddddy, that sure sounds like a lot of fun and you will surely watch the isk pile up while you DO NOTHING to earn isk because YOU are watching a gate...
Instas work as the bm system was intended. The fact the CCP wants to make it easier to gank and grief other players is not a reason to remove them. CCP even acknowledges that it takes suscriber $$$$$ to keep the game going, and to remove insta would cost them all the $$$$$$$$$$$$$$$$$$$ they need.
I wouldn't argue about the bore to watch a gate, unless you are using an alt for - then it just gets as boring as watching local 
...but if you would watch a gate for free while your buddies makes isk, then you are weird for sure 
oh and when did this get to be about instas? 
[EDIT] broke the quote 
___ Arbi all I want is for you to smile. |

Baldour Ngarr
Artemis Rising
|
Posted - 2006.08.16 22:22:00 -
[17]
Originally by: DukDodgerz Instas work as the bm system was intended.
Well it's obvious that we should believe you instead of the developers who wrote the game, who all say that they don't.... right?
 ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Ordo Lucius
TRANS ATLANTIC inc
|
Posted - 2006.08.16 22:23:00 -
[18]
Look, everyone in eve is looking for a leg up on everyone else. Pirates want less chances for thier quarries to spot them and get away, non-pirates want a big banner over every pirate/ganker/**** with bad intentions ship with the message "RUN AWAY - IM GOING TO SHOOT YOU!" The basic fact is BALANCE. Nobody should have any advantage over anyone else, and in a perfect world, they wouldnt.
But this is impossible in a game where choice is paramount. "Should i fit a WCS?" "should i plot a course through that .4 system?" etc. This choice allows CCP to forgive/allow stuff like gate camps, the ganking of newbies in frigates, and allow US to create a truly immersive game expirence. Dont want to be blown up? avoid low sec systems; just been ganked at a gate? shoulda checked the map filters... and so on.
Look at WOW. Everything is moderated, high level characters are punished with "Dishonour Points" for killing idiot newbies who wander into thier territory (a naked run into Oggrimar was always a laugh), Why? Because its warm and fuzzy and... clinicly dull. Who wants to wander into the "bad guys" city with no risk? with no chance of losses because u can float right back to ur corpse and carry on? Not me. Hell, thats why i gave it up. But i digress...
Local Chat, in essence, is one of these "safety" things. It allows CCP to say "oh, u were ganked? By the same guy who ganked u last night? and the night before? well... did u check local before u undocked?" Like the filters on the map, like WCS, like having common sense, it BALANCES the game. Taking it away would be like giving every known pirate a cloak; sorry guys, one of the penalties of being a bad guy is INFAMY, and if u dont like it? Well, nobody likes being ganked from 130km by an armageddon either... see? BALANCE! :D
"Smurfs on the left, Tweenies on the right, and the Angel of WTFPWND!!! right behind..."
this is not the greatest signature in the world, this is just a tribute... |

Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
|
Posted - 2006.08.16 22:25:00 -
[19]
Remove local. Remove ship loss, average ppl in map, etc.
Let the hunt begins. --------- In the blindness, a streak fiery thread violently cuts the horizon. Bleeding golden mists, engulfing the blindness from within. Burning the darkness. The touch of dawn. |

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.16 22:35:00 -
[20]
Yep. And you'll very quickly herd most of Eve's population elsewhere too!
Danton Marcellus, then what point holding particular pieces of 0.0? Soo double sided.
|

Benco97
Gallente On Ravens Wings
|
Posted - 2006.08.16 22:39:00 -
[21]
if local is removed will there still be a way to contact people? I propose that instead of removing local they simply make it constellation wide, that way you'll be able to have a friendly chat with anyone you like but nobody will know exactly where you are. I mean.. yeah, I like the idea of removing local but don't you think it'll get a little lonely?
Head of the Fedo Appreciation Group and Registered Fedo breeder |

nahtoh
Caldari Bull Industries
|
Posted - 2006.08.16 22:46:00 -
[22]
Well if you remove local you have to at the very least allow players to check a sphere around stations before you undock.
As for removing local its self? unsure I can see both sides of the argument really. perhaps just allowing you to be seen for 10 to 30 secs on jump in?
Gate beacons and all that jazz... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

skilzrulz
|
Posted - 2006.08.16 22:54:00 -
[23]
Originally by: Benco97 if local is removed will there still be a way to contact people? I propose that instead of removing local they simply make it constellation wide, that way you'll be able to have a friendly chat with anyone you like but nobody will know exactly where you are. I mean.. yeah, I like the idea of removing local but don't you think it'll get a little lonely?
I like this idea.
|

Skva
Caldari Infinitus Odium
|
Posted - 2006.08.16 22:59:00 -
[24]
Originally by: skilzrulz
Originally by: Benco97 if local is removed will there still be a way to contact people? I propose that instead of removing local they simply make it constellation wide, that way you'll be able to have a friendly chat with anyone you like but nobody will know exactly where you are. I mean.. yeah, I like the idea of removing local but don't you think it'll get a little lonely?
I like this idea.
So do I... Except Jita and surrounding systems turn into an even bigger hell hole as the chats are merged into one  Your signature is too large! Please resize it according to the forum guidelines. Jacques Archambault |

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.16 23:05:00 -
[25]
Benco97, so now they have to log when the hunters enter the constellation. This isn't an advance for either side.
|

Tas Devil
JUDGE DREAD Inc. Forces of Freedom
|
Posted - 2006.08.16 23:06:00 -
[26]
Don't you people realise that the main reason for not removing local is much simpler then this ?
Remove local and interaction in eve is limited to a 400km grid around you...your visual range... Eve will become utterly boring and tidious as you will have to scan/search every system to find hostiles to interact with...whether they be prey if you are a piwate...or a piwate if you are anti-pie..
How many times do you see a hostile in local yet never see them in visual range because they are simply never in the same grid as you in space... yet you know they are there cause local tells you so...and hence you try and find them... ,meaning you move from one grid to the next ...and keep looking...
Without local interaction between players in 0.0 will become almost inexistant apart from utterly boring gate camps of expected high travel gates...
This is the last thing we want in 0.0 ... those that keep crying 'remove local' don't understand that if local is removed 0.0 will truly become void space... there will be plenty of us out there ... yet we will never find one another and simply once in a while stumble upon each other by total random luck.. the only exception are obvious ganging area... like ecp8r ...where you are guaranteed to always find someone in belts ratting or mining...and then removing local is basically a one sided advantage towards the hunter...
Also just a little hint... 'removing local' threads have been around for 2 years now... its not been implemented... its been overly discussed...and never even came close to being seriously tested... don't get the hint yet ? Dream on...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Deepeh
Northern Intelligence SMASH Alliance
|
Posted - 2006.08.16 23:06:00 -
[27]
Give it a twist, make a POS module that will show local to the members of the alliance that has Sovereignity.
Never drive any faster than your guardian angel can fly. |

Benco97
Gallente On Ravens Wings
|
Posted - 2006.08.16 23:08:00 -
[28]
Originally by: Maya Rkell Benco97, so now they have to log when the hunters enter the constellation. This isn't an advance for either side.
I hate when my ideas get shot down with well thought out logic.. but i'm allowed stupid ideas, i'm tired.
Head of the Fedo Appreciation Group and Registered Fedo breeder |

DukDodgerz
|
Posted - 2006.08.16 23:09:00 -
[29]
Originally by: arbitrary Edited by: arbitrary on 16/08/2006 22:20:05
Originally by: DukDodgerz
Originally by: Baldour Ngarr
I can't think of any scenario where those problems can't be solved by having people watch the gates. Enlighten me, please...
ok so I want YOU to sit your butt at a freaking gate for a few hours every time you log in, do nothing else but watch the gate traffic...yaaaaaa budddddy, that sure sounds like a lot of fun and you will surely watch the isk pile up while you DO NOTHING to earn isk because YOU are watching a gate...
Instas work as the bm system was intended. The fact the CCP wants to make it easier to gank and grief other players is not a reason to remove them. CCP even acknowledges that it takes suscriber $$$$$ to keep the game going, and to remove insta would cost them all the $$$$$$$$$$$$$$$$$$$ they need.
I wouldn't argue about the bore to watch a gate, unless you are using an alt for - then it just gets as boring as watching local 
...but if you would watch a gate for free while your buddies makes isk, then you are weird for sure 
oh and when did this get to be about instas? 
[EDIT] broke the quote 
egads!...
you're right...so used to the insta argument, I used the wrong word. (OOPS)
FRODO HAS FAILED; BUSH HAS THE RING!!! The HippoKing spots a new post |

Vincent Gaines
|
Posted - 2006.08.16 23:23:00 -
[30]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 16/08/2006 23:22:06 Edited by: Joshua Foiritain on 16/08/2006 23:21:40 OH MY GOD WE MIGHT HAVE TO USE TEAMWORK, ... 
why do people insist on screwing up the boards like this? 
anyway, if you want to play without local, minimize it for a couple days.
I bet 100 ISK you'll open it up within a couple hours at most.
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |