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wiersma
Dark Matter Systems
2
|
Posted - 2011.11.26 15:02:00 -
[1] - Quote
I have been getting a bit concerned about the new battlecruisers going to be introduced in crucible. Mainly my concern is these ships pack quite a punch and i am afraid they are going to be used to gank miners all over eve. I have tested this on sisi and one tier 3 battle cruiser can destroy a hulk in a few seconds. And i did not even use faction ammo. or t2 guns..
So I think the miners are going to be the big loosers in this new expansion. Could CCP maby think of introducing a new mining barge with stronger armor and/or shields? Or even let the rorqual into high sec space to provide some protection for the now verry vulnrable mining barges?
|

Velicitia
Open Designs
117
|
Posted - 2011.11.26 15:59:00 -
[2] - Quote
working as intended. Make friends, go to lowsec, your friends can shoot the bad guys before they open fire (i.e. there's no CONCORD to punish you).
perhaps this will be the first of the hammer blows to the great wall of carebear...  |

Nariya Kentaya
Celestial Ascension
75
|
Posted - 2011.11.26 16:32:00 -
[3] - Quote
Velicitia wrote:working as intended. Make friends, go to lowsec, your friends can shoot the bad guys before they open fire (i.e. there's no CONCORD to punish you). perhaps this will be the first of the hammer blows to the great wall of carebear...  ^^this honestly
i remember back when i was an officer in a mining corp, semi-disbanded as we all started our own corps.
we actually FORBID corp members from mining in high-sec, as it gives crap isk per hour and we were adjacent to lowsec anyways. honestly low-sec is PRETTY DAMN SAFE, all you need is a nice mining system and 4-5 australians from a friendly merc corp (as in they were people we built ships for, so they had an investment to protect), and our guys would mine decent-value ores all day with rarely a neut in system for more then 5 seconds.
basically, even if these new BC's are "hulk-killers", last checked they can go down fairly quick, get a well-balanced defense fleet of 4-5 ships, and you shouldnt have any problems. |

Velicitia
Open Designs
117
|
Posted - 2011.11.26 16:39:00 -
[4] - Quote
Yeah, one of my corpmates pulled up Sisi (maybe yesterday?) ..
Talos has something like 1500 shield 1900 armour 2100 hull
it'll be scrapmetal in 3-4 solid hits from large weapons... |

Goose99
Republic Military School Minmatar Republic
234
|
Posted - 2011.11.26 16:47:00 -
[5] - Quote
Velicitia wrote:Yeah, one of my corpmates pulled up Sisi (maybe yesterday?) ..
Talos has something like 1500 shield 1900 armour 2100 hull
it'll be scrapmetal in 3-4 solid hits from large weapons...
Confirming resists don't exist, and tier 3 bc doesn't have the sig of a cruiser.
I'd be more concerned about mineral -> ship prices if I were you.
And btw, with the buffed dessie, catalyst pumps out 900 dps overheated (no, you won't need those guns later). I know what I will be using for the next hulkagaddon, and it's not the tornado. |

Takara Mora
University of Caille Gallente Federation
18
|
Posted - 2011.11.26 16:50:00 -
[6] - Quote
Nariya Kentaya wrote:Velicitia wrote:working as intended. Make friends, go to lowsec, your friends can shoot the bad guys before they open fire (i.e. there's no CONCORD to punish you). perhaps this will be the first of the hammer blows to the great wall of carebear...  ^^this honestly i remember back when i was an officer in a mining corp, semi-disbanded as we all started our own corps. we actually FORBID corp members from mining in high-sec, as it gives crap isk per hour and we were adjacent to lowsec anyways. honestly low-sec is PRETTY DAMN SAFE, all you need is a nice mining system and 4-5 australians from a friendly merc corp (as in they were people we built ships for, so they had an investment to protect), and our guys would mine decent-value ores all day with rarely a neut in system for more then 5 seconds. basically, even if these new BC's are "hulk-killers", last checked they can go down fairly quick, get a well-balanced defense fleet of 4-5 ships, and you shouldnt have any problems.
Yeah, nice in theory (just round up a team of 10 people anytime you want to mine) .... not realistic for most people really .... maybe this will decrease solo mining, and raise mineral prices ... which a lot of people in EVE want ... but for noobs & those who want to simply log in each night for a few hours of unscheduled EVE'ing around, maybe they'll either need to learn to be satisfied with PvE mission running, etc., or maybe they will just feel like the game got a bit more hassle than it's worth, and just quit - will be interesting to watch for sure.
Queue the "you don't know how to play EVE b/c you don't play like us" rants now .... |

Velicitia
Open Designs
118
|
Posted - 2011.11.26 19:36:00 -
[7] - Quote
Goose99 wrote:Velicitia wrote:Yeah, one of my corpmates pulled up Sisi (maybe yesterday?) ..
Talos has something like 1500 shield 1900 armour 2100 hull
it'll be scrapmetal in 3-4 solid hits from large weapons... Confirming resists don't exist, and tier 3 bc doesn't have the sig of a cruiser.  I'd be more concerned about mineral -> ship prices if I were you.  And btw, with the buffed dessie, catalyst pumps out 900 dps overheated (no, you won't need those guns later). I know what I will be using for the next hulkagaddon, and it's not the tornado. 
This is the Talos' stats from chruker.dk:
EM/EX/KIN/THERM
Shield -- 0/50/40/20 (1750 base HP) Armour -- 50/10/35/35 (1890 base HP) Hull -- 0/0/0/0 (2160 base HP)
Sig radius is 200m. Sig resolution on Meta 4 Neutron blasters is 400m. Ideally you're hitting 50% of the time.
Base damage of antimatter is 28 Kin/20 Therm, weapon modifier (4.41x) brings you up to 123.48 Kin/88.2 Therm 8 weapons = 987.84Kin/705.6 Therm per volley before even factoring in skills and ship bonuses (1693.5 overall)... or critical/glancing blows... which will admittedly change the numbers a bit.
shields take 592.7 Kin/564.5 Therm damage per volley (1157.2 overall) (assuming 100% shields, 1 volley leaves you at 34%) armour takes 642.1 Kin/458.6 Therm damage per volley (1100.7 overall) (assuming 0% shields, 100% armour, 1 volley leaves you at 41%) Hull takes everything (1693.5) (assuming 0% shields, 0% armour, 1 volley leaves you at 21%)
since we're not accounting for the skill modification of these numbers (or modules, drones, ship bonuses, etc), looks like it'll take 5-6 solid hits with the base stats of the guns and resists.
Looking at the offensive side, The Talos gets 5% bonus to damage per BC level, so you're looking at an additional 15% damage at base skills to be in the ship... plus an additional 5% for large hybrid turret ...
So with just the base skills to be in one of these new BCs:
shields take 1397.3 overall (assuming 100% shields, 1 volley leaves you at 20%) armour takes 1329.1 overall (assuming 0% shields, 100% armour, 1 volley leaves you at 30%) Hull takes everything (2044.9) (assuming 0% shields, 0% armour, 1 volley leaves you at 5%)
Since we're not accounting for additional modifications to the numbers (modules, skills, drones, etc), looks like 4 solid hits would be enough to convert the Talos into scrap.
my OP stands  |

Takara Mora
University of Caille Gallente Federation
18
|
Posted - 2011.11.26 20:37:00 -
[8] - Quote
Velicitia wrote:working as intended. Make friends, go to lowsec, your friends can shoot the bad guys before they open fire (i.e. there's no CONCORD to punish you). perhaps this will be the first of the hammer blows to the great wall of carebear... 
Just to be clear ... "great wall of carebear" ... mmmm .... why would we want to discourage carebears exactly?
I mean, most people start out as solo players in hisec ... and even those who never choose to become PvP'rs, still pay their subs .... so, what's with the "declare war on carebears" tact exactly? Why would we want to drive them away from the game? (some will adapt but as always there will be unsub casualties) |

Hirana Yoshida
Behavioral Affront
152
|
Posted - 2011.11.26 21:14:00 -
[9] - Quote
There is only one tier3 BC coming this winter .. Winmatar arty boat as requested by griefer/ganker leet PvP'ers on CSM and for CCP to get the whole art competition fiasco out of the way.
The three other ships will probably not see much use (comparatively) and are included because adding just the Winmatar hull would make the whole thing too obvious. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
109
|
Posted - 2011.11.26 21:29:00 -
[10] - Quote
Hirana Yoshida wrote:There is only one tier3 BC coming this winter .. Winmatar arty boat as requested by griefer/ganker leet PvP'ers on CSM and for CCP to get the whole art competition fiasco out of the way.
The three other ships will probably not see much use (comparatively) and are included because adding just the Winmatar hull would make the whole thing too obvious.
is it actually possible to fit a rack of 1400 IIs on one without some serious gymnastics with fitting mods? :V
Wait, I forgot, you're a troll. |

Velicitia
Open Designs
118
|
Posted - 2011.11.26 21:31:00 -
[11] - Quote
Takara Mora wrote:Velicitia wrote:working as intended. Make friends, go to lowsec, your friends can shoot the bad guys before they open fire (i.e. there's no CONCORD to punish you). perhaps this will be the first of the hammer blows to the great wall of carebear...  Just to be clear ... "great wall of carebear" ... mmmm .... why would we want to discourage carebears exactly? I mean, most people start out as solo players in hisec ... and even those who never choose to become PvP'rs, still pay their subs .... so, what's with the "declare war on carebears" tact exactly? Why would we want to drive them away from the game? (some will adapt but as always there will be unsub casualties)
I'm an industrialist. I mine when I want to relax and not deal with anything else. However, I have also engaged in PvP when it's been necessary (mostly wardecs against corps I've been in).
The "Great Wall of Carebear" is the idea that EVERY gate in EVERY lowsec system is camped 24x7 with people who are shoot first, then laugh at the victim (or some idea that is very similar). Since "all" of the carebears believe in this perma-camping of the border systems, they're viewed as being completely not worth it. In essence, it creates a wall between hisec and lowsec.
TBH, I absolutely hate the people who whine and cry that they should be allowed to mine or whatever without anyone ever being allowed to shoot them or wardec them or anything...
What I'm hoping with the new Battlecruisers, and the new direction that CCP is taking in general is that hisec starts to become less safe overall. Not just in the "hey, people can lolgank you faster" sense, but also in altering some of the other mechanics to promote people from different walks of life to work together.
Reduce CONCORD response times, maybe remove them from 0.5 (swap with faction navies), maybe add the navies to 0.4 as well to help reduce the feeling of an immediate break from "safety" to "not safe".
Essentially, make it so that having "defences" in 0.5 are warranted and so that they actually can do something without getting CONCORDOKKEN (as it is now). Get people to be familiar with PvP, get people more incentives to work together -- rather than bringing an orca and 5 hulks in a 0.5 mining op, maybe you'll be bringing the orca, 2 hulks, ECM/point, and 2 BS... |

Takara Mora
University of Caille Gallente Federation
18
|
Posted - 2011.11.26 22:13:00 -
[12] - Quote
Velicitia wrote:
The "Great Wall of Carebear" is the idea that EVERY gate in EVERY lowsec system is camped 24x7 with people who are shoot first, then laugh at the victim (or some idea that is very similar). Since "all" of the carebears believe in this perma-camping of the border systems, they're viewed as being completely not worth it. In essence, it creates a wall between hisec and lowsec.
Ahhh OK ... you mean the wall of losec gatecamps surrounding hisec ... verry interesting yes.
Well, I still don't see how making ganking easier (and dumber) really improves things for anyone other than the gankers ... "Well, we can't really think of any new content for the game ... but to keep ppl from getting bored, let's create some new gank boats ... that will entertain the bitter vets and lazy griefers for awhile" ... hehehe.
Fun for the gankers .... but really, how many ppl WANT to be gankers? It's gotta be the least mentally challenging activity in EVE ... "yay, I can log in and gank someone with only 2 months of skills, I'm SUCH an elite EVE player, woohoo!" ... riiiight.
Does ganking carebears REALLY ever convert them into PVP'rs btw?
|

Laechyd Eldgorn
Molden Heath Angels
21
|
Posted - 2011.11.26 22:27:00 -
[13] - Quote
Takara Mora wrote:[quote=Velicitia]
Does ganking carebears REALLY ever convert them into PVP'rs btw?
it is not the point to convert them into pvpers. you are misunderstanding a lot of things here.
carebear makes shittons of isk. pirate makes his money by taking a bit of that. it's pretty ******* simple.
for example:
farmer grows some wheat. evil bandit comes and steals his crops and wife.
i think it should be pretty straightforward to understand.
the one could argue about meaningfulness of game mechanics which makes this possible but currently there is no better way.
also, a lot of you do not understand that it takes time and effort to find good "gank" in pretty similar way than exploring works. you keep scanning until you hit something which MIGHT get you something valuable. even then there's risk of failure unless you try to play safe, which means profit is reduced to pretty minimum. for most of people it's just easier to carry on and do incursions. |

Velicitia
Open Designs
118
|
Posted - 2011.11.26 23:01:00 -
[14] - Quote
Laechyd Eldgorn wrote:Takara Mora wrote:[quote=Velicitia]
Does ganking carebears REALLY ever convert them into PVP'rs btw?
it is not the point to convert them into pvpers. you are misunderstanding a lot of things here. carebear makes shittons of isk. pirate makes his money by taking a bit of that. it's pretty ******* simple. for example: farmer grows some wheat. evil bandit comes and steals his crops and wife. i think it should be pretty straightforward to understand.
^ pretty much this, with the addition that the farmer gets some of his town guard buddies to help him go the the unknown forest hideout (lowsec) of the thief to rescue the damsel...
... and hopefully whilst they're there, they catch on that there are some ways to get wealth in the forest (lowsec), and start getting those goods too -- the farmer knows what people will pay for, and the town guard makes sure the farmer can get the stuff... |

Takara Mora
University of Caille Gallente Federation
18
|
Posted - 2011.11.26 23:10:00 -
[15] - Quote
Laechyd Eldgorn wrote:Takara Mora wrote:[quote=Velicitia]
Does ganking carebears REALLY ever convert them into PVP'rs btw?
also, a lot of you do not understand that it takes time and effort to find good "gank" in pretty similar way than exploring works. you keep scanning until you hit something which MIGHT get you something valuable. even then there's risk of failure unless you try to play safe, which means profit is reduced to pretty minimum. for most of people it's just easier to carry on and do incursions.
Wow, now, you're actually right ... the PROFESSIONAL Ganker, I could actually have some respect for ... skill-wise I mean ...
Still ... is this REALLY what the game is all about? Either nullsec blob warfare, or ruining other ppl's days? ... From destroyable customs houses, better, cheaper weapons for gankers, and too many "nerf hisec and anyone who isn't a ganker or a nullbear" rumors to count ... is it just me or does this game really just HATE anyone who doesn't want to either a) play the "Bad Guy" b) be nullsec "Meatshield #75468", or at least c) become willing PVP cannonfodder? These are all fine and great goals for some people (not enough though it would seem, based on subscriber numbers). Is it really anathema to be someone who just wants to mind their own business and build cool stuff, run missions, etc.?
Maybe it's all that EVE is intended to be and nothing more .... then again ... maybe it's why we don't have more players ....
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
109
|
Posted - 2011.11.26 23:20:00 -
[16] - Quote
Takara Mora wrote:Laechyd Eldgorn wrote:Takara Mora wrote:[quote=Velicitia]
Does ganking carebears REALLY ever convert them into PVP'rs btw?
also, a lot of you do not understand that it takes time and effort to find good "gank" in pretty similar way than exploring works. you keep scanning until you hit something which MIGHT get you something valuable. even then there's risk of failure unless you try to play safe, which means profit is reduced to pretty minimum. for most of people it's just easier to carry on and do incursions. Wow, now, you're actually right ... the PROFESSIONAL Ganker, I could actually have some respect for ... skill-wise I mean ... Still ... is this REALLY what the game is all about? Either nullsec blob warfare, or ruining other ppl's days? ... From destroyable customs houses, better, cheaper weapons for gankers, and too many "nerf hisec and anyone who isn't a ganker or a nullbear" rumors to count ... is it just me or does this game really just HATE anyone who doesn't want to either a) play the "Bad Guy" b) be nullsec "Meatshield #75468", or at least c) become willing PVP cannonfodder? These are all fine and great goals for some people (not enough though it would seem, based on subscriber numbers). Is it really anathema to be someone who just wants to mind their own business and build cool stuff, run missions, etc.? Maybe it's all that EVE is intended to be and nothing more .... then again ... maybe it's why we don't have more players ....
EvE is a PvP game. Remember that. |

Hirana Yoshida
Behavioral Affront
153
|
Posted - 2011.11.26 23:46:00 -
[17] - Quote
If shooting carebears is PvP then throwing dynamite into a pond must count as fishing.
Doesn't matter if it can fit a full rack of 1400 II's .. you can get away with using tech1 for a majority of targets and for the harder targets you downgrade one or two. Suicide ganking is not rocket science .. this idiot concept just lowers the bar and cost associated with it.
|

Goose99
Republic Military School Minmatar Republic
238
|
Posted - 2011.11.26 23:58:00 -
[18] - Quote
Velicitia wrote:Goose99 wrote:Velicitia wrote:Yeah, one of my corpmates pulled up Sisi (maybe yesterday?) ..
Talos has something like 1500 shield 1900 armour 2100 hull
it'll be scrapmetal in 3-4 solid hits from large weapons... Confirming resists don't exist, and tier 3 bc doesn't have the sig of a cruiser.  I'd be more concerned about mineral -> ship prices if I were you.  And btw, with the buffed dessie, catalyst pumps out 900 dps overheated (no, you won't need those guns later). I know what I will be using for the next hulkagaddon, and it's not the tornado.  This is the Talos' stats from chruker.dk: EM/EX/KIN/THERM Shield -- 0/50/40/20 (1750 base HP) Armour -- 50/10/35/35 (1890 base HP) Hull -- 0/0/0/0 (2160 base HP) Sig radius is 200m. Sig resolution on Meta 4 Neutron blasters is 400m. Ideally you're hitting 50% of the time. Base damage of antimatter is 28 Kin/20 Therm, weapon modifier (4.41x) brings you up to 123.48 Kin/88.2 Therm 8 weapons = 987.84Kin/705.6 Therm per volley before even factoring in skills and ship bonuses (1693.5 overall)... or critical/glancing blows... which will admittedly change the numbers a bit. shields take 592.7 Kin/564.5 Therm damage per volley (1157.2 overall) (assuming 100% shields, 1 volley leaves you at 34%) armour takes 642.1 Kin/458.6 Therm damage per volley (1100.7 overall) (assuming 0% shields, 100% armour, 1 volley leaves you at 41%) Hull takes everything (1693.5) (assuming 0% shields, 0% armour, 1 volley leaves you at 21%) since we're not accounting for the skill modification of these numbers (or modules, drones, ship bonuses, etc), looks like it'll take 5-6 solid hits with the base stats of the guns and resists. Looking at the offensive side, The Talos gets 5% bonus to damage per BC level, so you're looking at an additional 15% damage at base skills to be in the ship... plus an additional 5% for large hybrid turret ... So with just the base skills to be in one of these new BCs: shields take 1397.3 overall (assuming 100% shields, 1 volley leaves you at 20%) armour takes 1329.1 overall (assuming 0% shields, 100% armour, 1 volley leaves you at 30%) Hull takes everything (2044.9) (assuming 0% shields, 0% armour, 1 volley leaves you at 5%) Since we're not accounting for additional modifications to the numbers (modules, skills, drones, etc), looks like 4 solid hits would be enough to convert the Talos into scrap. my OP stands 
You should log into sisi and how well it stands. |

Velicitia
Open Designs
119
|
Posted - 2011.11.27 00:29:00 -
[19] - Quote
yeah -- i was going off what my corpies were saying ... bandwidth limits and all... wanna make sure I've got enough to not get the ISP pissy at me for Crucible =] |

Enderr
Peace Million Foundation Shadow of xXDEATHXx
0
|
Posted - 2011.11.27 01:04:00 -
[20] - Quote
The general rule is if you can't afford to lose it don't undock it. If you are stupid enough to undock from Jita 4-4 in a kestral full of plex or something equally as stupid then you deserve what you get. |

Wolodymyr
Mando'a Navy Controlled Chaos
5
|
Posted - 2011.11.27 10:28:00 -
[21] - Quote
wiersma wrote:I have been getting a bit concerned about the new battlecruisers going to be introduced in crucible. Mainly my concern is these ships pack quite a punch and i am afraid they are going to be used to gank miners all over eve. I have tested this on sisi and one tier 3 battle cruiser can destroy a hulk in a few seconds. And i did not even use faction ammo. or t2 guns..
So I think the miners are going to be the big loosers in this new expansion.
Hooray! We can finally start taking out those botters up in empire space.
Seriously all the minerals in this game are produced nearly risk free in highsec by one of two kinds of players:
1. Robots
2. Unemployed neckbeards who spend 15 hours a day multiboxing 10 accounts in hulks eating belts in empire space. |

wiersma
Dark Matter Systems
2
|
Posted - 2011.11.27 16:28:00 -
[22] - Quote
Wolodymyr wrote:wiersma wrote:I have been getting a bit concerned about the new battlecruisers going to be introduced in crucible. Mainly my concern is these ships pack quite a punch and i am afraid they are going to be used to gank miners all over eve. I have tested this on sisi and one tier 3 battle cruiser can destroy a hulk in a few seconds. And i did not even use faction ammo. or t2 guns..
So I think the miners are going to be the big loosers in this new expansion.
Hooray! We can finally start taking out those botters up in empire space. Seriously all the minerals in this game are produced nearly risk free in highsec by one of two kinds of players: 1. Robots 2. Unemployed neckbeards who spend 15 hours a day multiboxing 10 accounts in hulks eating belts in empire space.
And you are a real moron asuming just the second option
What about disabled people that cant do much more then play games. ? or people that just suck at PVP and still like eve ? and for number one i agree bots are wrong..
back to topic now.
I will guess what will hapen when us "carebears" go mining in low sec? yeah right The worst scum in eve live in low sec.. the post was not intended as a whine. but more to get CCP to see they created an inbalance in the game.
Its just to easy to gank someone in highsec. It will most probablu ruin the game for new players that mined like mad and finaly got that hulk/covetor.
Yippieee i got my hulk and can only just fly it.. then some dork decides its funny to gank that noob.. noob goes rage and quits to play SWTOR |

Takara Mora
University of Caille Gallente Federation
18
|
Posted - 2011.11.27 16:29:00 -
[23] - Quote
Danika Princip wrote:
EvE is a PvP game. Remember that.
Exactly :)
The question is ... is it ONLY a PvP game --> should non PvP'rs really be reviled and shunned by even the designers?
For now, I guess the answer is known (ganking is the new solution) .... it's probably a pendulum effect (i.e.-please the gankers this time around .... look at the followon effects .... react and re-tweak).
Will the T3 BC's be expensive? Will they require any T3 or T2 components, and will their BPO's be commonly available or will they require LP's, etc.?
I'm guessing from the noise so far they will be normal T1 mfg items, but haven't seen the bpo details to tell ...
|

wiersma
Dark Matter Systems
2
|
Posted - 2011.11.27 16:42:00 -
[24] - Quote
Takara Mora wrote:[quote=Danika Princip]
EvE is a PvP game. Remember that.
So if eve is a PVP game why are there a **** load of missions to do solo or with friends ? EVE is both PVP and PVE and player and friends versus enviorment. |

Velicitia
Open Designs
122
|
Posted - 2011.11.27 16:55:00 -
[25] - Quote
Takara Mora wrote:Danika Princip wrote:
EvE is a PvP game. Remember that.
Exactly :) The question is ... is it ONLY a PvP game --> should non PvP'rs really be reviled and shunned by even the designers? For now, I guess the answer is known (ganking is the new solution) .... it's probably a pendulum effect (i.e.-please the gankers this time around .... look at the followon effects .... react and re-tweak). Will the T3 BC's be expensive? Will they require any T3 or T2 components, and will their BPO's be commonly available or will they require LP's, etc.? I'm guessing from the noise so far they will be normal T1 mfg items, but haven't seen the bpo details to tell ...
No, EvE is not "only" PvP (there is ship spinning ). However, the vast majority of gameplay is actually PvP to some degree ... and anything you or I or that guy over there does can and will affect someone else at some point. The non-combat people who think the devs are shunning them (i.e. the carebears) have the necessary tools to know someone's coming, and be able to GTFO. They even have the tools to not be "quite" as easy to gank (note, it's still really easy as I mentioned above) -- but making myself harder to gank means that I'm not mining as much...
The new battlecruisers are TIER THREE (TECH ONE), not TECH THREE. Just like all the other T1 shipe, they need various quantities of Isogen, Megacyte, Mexallon, Nocxiun, Pyerite, Tritanium, and Zydrine ...
The precise (well, close enough -- they'll likely get ninja tweaked just before the patch) mineral quantities are available on SISI, and some sites do pull the SISI build info already. Price-wise, they're going to be "expensive" for the first few months since Demand >>>>>>>>> Supply.
|

Takara Mora
University of Caille Gallente Federation
18
|
Posted - 2011.11.27 17:26:00 -
[26] - Quote
wiersma wrote:Takara Mora wrote:[quote=Danika Princip]
EvE is a PvP game. Remember that. So if eve is a PVP game why are there a **** load of missions to do solo or with friends ? EVE is both PVP and PVE and player and friends versus enviorment.
It's depressing for us more solo players, but yeah, from the looks of it, it seems they are swinging away from Solo content atm and trying to encourage ppl to join into larger groups/corps/alliances (even for PVE - ala Incursions), or at least force them into solo PVP (ganking I guess is very much a good thing in their eyes?) --> i.e. - maybe they think the game is too boring, and there are problems with mudflation (though they've supposedly just added to it with Incursions), so they are trying to instigate more conflict and destruction and make it harder to produce base commodities (mining, ice harvesting, etc.) .... maybe they also figure, Bots don't run in fleets, so the way to combat botting, is to combat solo play ....
Personally I don't like it ... but it kinda seems that this is the new age dawning ---> there are lots of ppl who think these things will be an improvement .... some even say the best way to retain new players is to force them to join larger corps, etc., where they can be better supported and won't be as apt to leave the game.
The Goonswarm wing of the CSM, also seems to have a complete and utter disdain for any solo play other than ganking, and that pretty much the only ppl who run missions or mine are botters (or at least that's their political cover story). Who knows, they may have their own bot fleets running 24x7 in their home systems -- that would be totally classic goon shenanigans wouldn't it? Anyway, tough to be them ...once you've beaten every other aspect of the game though, what's left other than to beat CCP itself? :) |

Velicitia
Open Designs
123
|
Posted - 2011.11.27 18:14:00 -
[27] - Quote
you can solo PvP outside of ganking ... it's just "hard" (mostly because the other guy probably has friends).
Don't get me wrong ... there are some days where I actually enjoy it being quiet in corpchat... but overall, solo play is probably the one truly "wrong" way to go about playing EVE.
I'm looking at the new changes, and rather than thinking "oh great, now I can't mine because of Tornado" ... I'm working with my corpies to come up with ways to deal with it. I've engaged some of the local corps to see if we're aligned in our views ... not to bring them into our fold or anything ... but to simply not be surrounded by neutrals.
Yeah, I'll own that I'm generally disdainful of the small corporations that are always on at the same time ... but it's because these small corps are so apt to get in the mindset that they aren't affecting anyone and generally want to see the game go to hell (i.e. "I want a PVE only flag!" or similar).
If being in your 5-10 man corp works for you ... then it works for you.... but don't expect any special treatment because you want to be a "little guy". |

Takara Mora
University of Caille Gallente Federation
18
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Posted - 2011.11.27 22:40:00 -
[28] - Quote
Hey guys, isn't it already easy to gank a Hulk in Hisec in a Hurricane? ... If so, no reason to use these the T3 BC's for that actually (assuming they will be more expensive .... but maybe that's not a good assumption?) |

Goose99
Republic Military School Minmatar Republic
246
|
Posted - 2011.11.27 23:44:00 -
[29] - Quote
Takara Mora wrote:Hey guys, isn't it already easy to gank a Hulk in Hisec in a Hurricane? ... If so, no reason to use these the T3 BC's for that actually (assuming they will be more expensive .... but maybe that's not a good assumption?)
Good god, who ganks in a cane? Brutix is cheaper and better. (Yay, Gallante pvp ) And tomorrow, catalyst will have 900 dps overheated (no, you won't need those guns later). I know what I'm using for the next Hulkagaddon . |

Emperor Salazar
Dreddit Test Alliance Please Ignore
191
|
Posted - 2011.11.27 23:45:00 -
[30] - Quote
Hirana Yoshida wrote:If shooting carebears is PvP then throwing dynamite into a pond must count as fishing.
It does.
What part of player versus player do you not understand?
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