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Thread Statistics | Show CCP posts - 5 post(s) |
Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.08.21 21:49:00 -
[61]
Thank you for the clarification on courier missions Oveur.
But how exactly does one make courier missions more "interesting"? like add combat encounters between gates, or ambushes at gates? I sure hope not, although ramming a load of frig rats to death with a providence would be pretty fun.
Or do you mean "interesting" as in more multi-part missions with more engrossing story? Some nice multi-parters with plotlines as good as angel strike would be wonderful.
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Maldon Perriera
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Posted - 2006.08.21 21:52:00 -
[62]
Originally by: Andrue
Please Oveur this needs to be addressed. Saying 'some future content patch' is not good enough. Surely your own statistics can tell you that some people only fly courier missions. What do you expect those people to do until courier missions come back? Did anyone at CCP give any thought to it at all?
Probably because they thought most of the people running them were running them AFK which is most likly true. As such I for one applaud this move. I've always thought adding some NPC pirates that would spawn when a courier mission is taken would be a simple way to make them more interesting. You can choose to kill the pirates or just run away since the goal is to make the cargo run. I don't see this as making them combat missions just more interesting would only be a combat mission if you had to kill the pirates.
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Bagehi
Caldari BFG Industries
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Posted - 2006.08.21 22:22:00 -
[63]
I agree with the above poster. Having some pirates spawn along the courier route would make courier missions worth taking. Plus it would stop people from AFK'ing it. I mean, seriously, it seems silly for an agent to give someone 100k to move 10 m/3 worth of stuff from one station to another station a bunch of jumps away. A trained monkey could do that mission for them for a lot less ISK than that! Any time a trained monkey could do the mission I think the player should get paid "trained monkey" wages. Either that, or missions like that should no longer be in the game (which seems to be what you are doing). So, I applaud that change. And as far as the Win 98/SE/ME thing goes? GREAT! I'd like to be playing a game that uses new technology, not a game that can still be played on some archaic lump of a computer.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.08.21 22:32:00 -
[64]
Originally by: Maldon Perriera
Originally by: Andrue
Please Oveur this needs to be addressed. Saying 'some future content patch' is not good enough. Surely your own statistics can tell you that some people only fly courier missions. What do you expect those people to do until courier missions come back? Did anyone at CCP give any thought to it at all?
Probably because they thought most of the people running them were running them AFK which is most likly true. As such I for one applaud this move. I've always thought adding some NPC pirates that would spawn when a courier mission is taken would be a simple way to make them more interesting. You can choose to kill the pirates or just run away since the goal is to make the cargo run. I don't see this as making them combat missions just more interesting would only be a combat mission if you had to kill the pirates.
What? no! bad! If the rat spawn got proportionally bigger in relation to the level of mission, you could bet that there would be scrambler frigs in the lvl 4 variants. and if these encounters took place in the middle of warp corridors then there would be no escape at all for the freighter/indy pilot. and "group up" is NOT an acceptable answer to this. Besides, if they do this I can guarantee you that people will accept the mission on one character, and move the actual cargo on the other.
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Kweel Nakashyn
Minmatar Aeden
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Posted - 2006.08.21 22:50:00 -
[65]
Edited by: Kweel Nakashyn on 21/08/2006 22:50:37 Just a quick post to say nice job...
1m lines is not a little project, it's a OMGWTFBBQ big one... As a noob and relative slow programmer in mainframes, I can only type something like 1k a day :p
Great work, I can see even without Kali 1 that CCP take care of us. You'll hold my credit card number for long ;)
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Apertotes
Nuevos Horizontes
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Posted - 2006.08.21 22:55:00 -
[66]
Originally by: kieron
Originally by: FactorzGT or if you don't want to integrate with the website ... allow us to queue 1 skill when the current skill completes ... skill 1 completes training - the queued skill enters training ... then i can just change or adjust when i get home ... i think many people would like that - quote and stamp this if you agree
No need to stamp 'Agreed' on anything, a form of a skill queue is on The Drawing Board. We've got some things to work out first, but it is on the list.
may i ask why after so many months of quoting a famous dev answer saying there will never ever be any sort of skill queue or web skill changing, noW, finally, there is a kind of skill queue on the Drawing Board?
ps: i am really glad this feature is getting implemented, i am just curius as to what made CCP change its strong position. i mean, it was kind of proverbial, every 2 or 3 days there was a new thread on the forums asking for a skill queue and everybody was like "come on, another one, this horse's been beaten to death" " no is no" "devs have made it clear, NO"
Apertotes, the Guybrush Threepwood of New Eve |
Rumbaar
Solitary Forsaken
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Posted - 2006.08.21 22:59:00 -
[67]
Well I know that when I first started EVE courier missions were my only source of income. I couldn't do Level 2 Agent mission without losing 2-3 ships and World Collide as a new player is fairly hard to say the least.
You take out this until when, will hurt a lot of new to newer/old players. I'm sure getting them blown up at every second mission will encourage them to continue on past their 14 day trial .... best of luck with that.
Only deadspace mission, does that mean all non deadspace missions will go? What constitutes a deadspace mission, any mission with a jump gate? Can I assume that any missions like Rogue Slavers will go?
I hope not just throwing more NPC enemies (DPS increase) into a mission is your idea of increased mission variety and 'fun'.
Though I hope Dragon will improve server uptime and reliability. Time to get those 3D= skills ready for extended downtimes
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The Dokter
0utbreak
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Posted - 2006.08.21 23:42:00 -
[68]
Nice blog, and thank you for writing it down so I can get it
About the courier missions. If you are doing level 4 missions and have a +10 standing the you are an old player. If you are an old player you had enough time to train some skills to do other missions then only courier or maybe you can produce something in eve. Don't see the problem.
If you are a noob, you can easily do kill missions, when I started my char I was in a bc after 1,5 months (took me that long to get the money+standings, not to train decent skills) And could do level 2 kill missions.
If you are afking the missions and that's the only thing you are doing. Why? Then only thing you are doing is making lag(you are loged in and don't have fun) and in my opinion doing the same as macro miners. It is good that they change it.
The only thing I hope they do is that the make missions where players can do something different then kill missions, because when you are on the indy part of eve and don't have any skills in killing, it is nice that you can do missions. So maybe you have to mine some special astroid, then transport it past some nasty pirats (that engage the ship that's transporting the mins you just mined, not the char or you have to pass some random stations and every time you get there you get a new destination) and after that you have the produce a civilian shield booster with a specific bpc you got of your agent (what uses 1 zilion of some new mineral what it specific for your mission:P) Sounds like fun to me, and it means that people play a mission and not just afk them
O and when we are on the subject of making money out of doing stuff afk, can we get a special 0.0 smartbomb that you can fit and kill's all the npc's in a belt, because I just hate sitting behind my pc at work and having to focus on the something to make some isk
"It is a good idea to "shop around" before you settle on a doctor. He can kill you." |
Trek
Minmatar
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Posted - 2006.08.22 00:08:00 -
[69]
I recognize the need to beef up the security of the client, but is that really a reason to drop support for older platforms? My guess would be that this because you have chosen to use some internal windows encryption functionality (at least that is the impression one gets from the blogs). If so, why not implement that functionality in the client instead of relying on some windows funcion calls? I realize it means more work, but there are loads of open implementations which should be possible to either use more or less directly, or as a reference.
Microsoft dropping support doesn't mean you have to, right? Even if CCP are pretty deep in bed with MS... Look at IBM, now that is how support for old hard/software should be!
(And no, I do not run any of the no longer supported versions of windows.)
--- My other ship is a Reaper
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Aurora Spacefarer
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Posted - 2006.08.22 00:12:00 -
[70]
Oh, and to reply to the eternal question I'm quite sure will be asked:
Why do you have people creating new stuff instead of fixing stuff?
The people creating missions and encounters are content developers. They can't write code, they can't fix bugs in code, in fact, one could say that they were able to create bugs and if anything, they have less chance to create them now in the new agent mission system. :) I have to admit
this is one of the main reasons I love the CCP team (especially Oveur I admit) you guys got a sense of humor
I have played (with an other charector) since nov of the first year of eve (I want to say that was 2004 but I am not 100% certain) and I remember all the times someone has given Oveur (especially) and other staff crap for not fixing things that they have nothing to do with even with all the crap Oveur has heard over the years he can still take it as a joke (not something I am sure I would have been able to)
Aurora
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Hockston Axe
Amarr
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Posted - 2006.08.22 00:51:00 -
[71]
Originally by: OveurÆs Dev Blog We were going to replace a lot of them with the usual "go there and get stuff" but we felt we weren't doing anyone any favors.
I think youÆve got a typo there. It seems that you were trying to say, æ but we felt we didnÆt want to do anyone any favors.Æ
Originally by: d00bld0ze Those courier cargo mission level 4, who you can earn huge quantity of money, juste with afk jump, is like afk macro mining. Good to ear that there are removed!
You obviously have no idea what youÆre talking about. 2M-4M for hours of travel time doesnÆt make a rich man. Most level 4 courier missions paid well under 1M total, it was just the huge load Need a Hand, Multiple Orders, Various Deliveries and to a lesser extent Station Maintenance missions that paid over a million, but with a minimal haul of 40k-50k m3, usually into the 100k m3 + range.
Those who have claimed they got rich off it also usually say theyÆre using a freighter and do a whole bunch simultaneously while also hauling NPC trade goods as a secondary cargo. ThatÆs still a lot of work planning out the logistics of all that, and that was precisely what made it interesting.
AFK means youÆre not there. ThereÆs a difference between actually being AFK and not staring at your screen during endless warps and gate travel.
But thatÆs right, I almost forgot that so many players would rather that Eve be nothing more than a complicated X-Wing Vs TIE Fighter and complain about any player who finds a different facet of the game enjoyable or rewarding.
Originally by: Jowen Datloran Do not tell me what is boring, I am quite capable of deciding that myself.
That pretty much sums it all up.
[sarcasm=lightly salted] One last request though, please make every single thing a player can do in this game require at least 2 hours of devoted butt-in-chair screen-staring eye-bleeding boredom (and ownership of a Raven). [/sarcasm] (( In addition to the I also require that a nod, shrug and single raised eyebrow be added. Thank You. ))
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Gretchen Dawntreader
Minmatar Brutor tribe
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Posted - 2006.08.22 01:06:00 -
[72]
Somewhere back around RMR deployment, the level 4 advisory agent for PTS in Orduin (Metro) went from almost all courier to about 80% kill. I can't do level 4 kill missions in my Iteron. I'm working on battleship skills but have about 6 months left to even consider the simplest level 4 combat.
So now all courier missions are going to go that way?
I'd say if you are making a big change and you know it will involve leaving a big hole in the game but you decided to leave filling that hole until somewhere in the future, then you aren't ready to deploy said change.
If level 4 courier/haul/fetch aren't readily available then about a third to a half of my game activity goes away. My best agents in my highest standing corps will be serving up missions I have to refuse....then refuse the next one 4 hours later....won't that be fun.
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Elassar
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Posted - 2006.08.22 01:40:00 -
[73]
Edited by: Elassar on 22/08/2006 01:41:15 1. Not happy about the courier mission changes.
2. Not happy about the courier mission explanation from CCP which is cryptic at best.
3. Maybe 1000 players with old OS but many, many more players like the courier missions.
4. Not happy that courier mission runners are being called cheaters, exploiters and fools.
5. Guess I need a new career. How about griefing 1 day old players as they mine? I don't need many combat skills for that.
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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.08.22 02:23:00 -
[74]
its not cool to force people out of their play habits - though weirda is still very much looking forward to this patch (doesn't do courier missions... ever)...
on the bright side - some of the courier pilots may find that they enjoy a different aspect of eve that they may never have discover... again though - not cool if they being forced to. __ Weirda Join QOTSA Now |
Genericforumalt
Minmatar Republic University
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Posted - 2006.08.22 03:00:00 -
[75]
All I kno is these forums are goin to look like WW3 tomorro.
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Tolarus
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Posted - 2006.08.22 04:24:00 -
[76]
Will EVEMon still function after these changes are made?
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Stephar
Amarr Viziam
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Posted - 2006.08.22 04:27:00 -
[77]
Removing the courier missions before replacements have been added is not good. I run kill missions primarily, but do a few courier runs to mix things up. Two thumbs down.
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Madcat Adams
Mission Runners Anonymous Incorporated
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Posted - 2006.08.22 05:01:00 -
[78]
Edited by: Madcat Adams on 22/08/2006 05:02:24 I'm most displeased at the moving of all missions into dead space zones. First off as a new lvl 4 mission runner, open space engagements are good. Unlike many my mission running ship is a Apoc, and that means range is my friend. Dead space can't be warped into at 80 km, and deadspace has deadly drone agro bugs that kill ships. Not to mention large amounts of collidable objects that make my computer LAAAAAAG, usually right after the drones just agroed the entire zone, till the pod pops out.
Secondaly, plz say that you are putting in new courier missions that won't be combat mission in disguise. No I don't run courier missions, the bore me to tears. Thing is one of the greatest aspects of Eve is that it has so many roles. You can quite literally do almost anything in the game. Changing it into a gun bunny game will tarnish Eve, and mark my words if you keep removing playstyle options in favor of a pure pvp game, Eve will stagnate and pass away. Just look at SW galaxies. It was a game with infinate promise, but Sony listened to the pvp maniacs (not all pvps are manics, but a sad majority seem to be) and the game transformed into a joke.
*shrugs into my flak vest and puts my helmet on* ready for patch day. =)
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Dawx
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Posted - 2006.08.22 05:07:00 -
[79]
i was checkin the patch note > Agent and Mission Improvements & Fixes
Many missions have been retired as they use code that is now obsolete. This includes almost all the courier missions. Improved the reply given by agents you have too low standing to use Fixed a rare error "deactivating" deadspace acceleration gates in certain circumstances ------------------
so the new patch will delete all the agent misson under > manufacturing? OMG no no
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Tyler Lowe
Minmatar DROW Org Sylph Alliance
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Posted - 2006.08.22 05:09:00 -
[80]
I appreciate the heads up on the "whats", and the "whys" are perhaps beside the point but interesting to read, so thanks for taking the time to write out that blog.
However:
It seems unfair that people who have chosen a non combat path are not being given an option to replace courier missions they may have come to depend on, both for some added income, and as a way to find enjoyment from the game.
I don't personally run them, but I know folks that do, and it strikes me as wrong to take an aspect of game play away from them that they have found ways to make entertaining. An aspect, I might add, that they have dedicated skill training towards (i.e. subcription time, meaning real world money).
I most respectfully request that the development team please reconsider the decision not to replace these missions within the near future. Even if the selection were to be quite limited in the short term, it would be better than nothing at all for those that enjoy/rely courier type missions. J.A.F.O.
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Montego
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Posted - 2006.08.22 06:37:00 -
[81]
So after months of maxing social / nav skills and acquiring a freighter, CCP goes and kills courier missions!!
That just makes me sick to my stomach!
What next?! Nerf drones so I can't use them in combat missions??!!!
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Minikrimi Extreme
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Posted - 2006.08.22 06:43:00 -
[82]
Wow, you know I only kept this account active for this school year because I knew that if nothing else, I can run courier missions. I guess that if you have no more than 1 hour available at a time for active playing (meaning not afking) then there really is no point to continuing with Eve at this time. That is majorly disappointing, because I prized the flexibility of the system, allowing and encouraging a wide range of game play. However, it appears that all I will be able to do is to log on and switch skills--something I didn't deem worthwhile to pay for with my main account, much less a mission alt.
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Kitty O'Shay
Tharsis Security
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Posted - 2006.08.22 06:45:00 -
[83]
Originally by: Montego So after months of maxing social / nav skills and acquiring a freighter, CCP goes and kills courier missions!!
That just makes me sick to my stomach!
What next?! Nerf drones so I can't use them in combat missions??!!!
Courier missions should be back in Kali, which is now less than 2 months away.
And, honestly, isn't it better to wait a bit, and have new content using the new authoring system, than have some crap hacked together just to hold you over?
Besides, start hauling for player, I think 300-500k per empire jump is better than what NPCs pay. --
1 in 10 chance to win a battleship! |
Durethia
RillaCorp
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Posted - 2006.08.22 07:12:00 -
[84]
Speaking of Linux...
Are you guys gonna finally allow a native Linux port, or formally address Transgaming for full emulated support?
A prince ought to have no other aim or thought, nor select anything else for his study, than war and its rules and discipline... --Nicolo Machiavelli (1505 AD) |
Sprobe Grga
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Posted - 2006.08.22 07:30:00 -
[85]
Originally by: Oveur With courier missions, they will come back, but we're trying to make them a tad more interesting than flying between stations.
I am still not sure how to get it. Do you remove ALL courier missions or will I be able to get courier missions even after this patch?
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Magnum III
Journey On Squad
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Posted - 2006.08.22 08:11:00 -
[86]
This NEW missions stuff is great news IMO, thank you so much for the fun and more interesting missions in the future. :)
It might even be more fun to do missions in groups just for the fun of it, I know more interesting would be good for groups.
I wonder if we can get some missions that reward an entire "gang" when completed?
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.22 08:15:00 -
[87]
Originally by: Trek
Microsoft dropping support doesn't mean you have to, right? Even if CCP are pretty deep in bed with MS... Look at IBM, now that is how support for old hard/software should be!
Personally, I'd prefer to see CCP actually work on improving their core software than supporting 11 year old operating systems. The Win32 APIs - yes, plural - are an absolute dog's breakfast to support, with stupid quirks accross them. Cutting down to the modern version of that API - Win2K onward - is a very sane, very sensible decision that ought to let them spend more time developing new content, improving performance, and less time trying to work out why the hell the client doesn't work on Win95 with Plus Pack, but works OK on Win 95.
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Magnum III
Journey On Squad
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Posted - 2006.08.22 08:30:00 -
[88]
Edited by: Magnum III on 22/08/2006 08:33:39
Originally by: Rumbaar Well I know that when I first started EVE courier missions were my only source of income. I couldn't do Level 2 Agent mission without losing 2-3 ships and World Collide as a new player is fairly hard to say the least.
You take out this until when, will hurt a lot of new to newer/old players. I'm sure getting them blown up at every second mission will encourage them to continue on past their 14 day trial .... best of luck with that.
Only deadspace mission, does that mean all non deadspace missions will go? What constitutes a deadspace mission, any mission with a jump gate? Can I assume that any missions like Rogue Slavers will go?
I hope not just throwing more NPC enemies (DPS increase) into a mission is your idea of increased mission variety and 'fun'.
Though I hope Dragon will improve server uptime and reliability. Time to get those 3D= skills ready for extended downtimes
I play n00b PC's and these FED EX missions suck and they always sucked and made me wonder how good the story behind them had to be for me to put up with them.
I am so glad these missions will be made to be more interest thank goodness.
I was wonder when CCP would realise this and I guess they did.
There is STILL soooooo much to do in EVE as a n00b, but fed ex missions stunk and kills were more interesting but but why should they be the only thing half way interesting, we humans have better imagination then fed ex missions don't we?
Even the kill missions should be getting better now and I hope to see many other types too that have to actualy do with the departments they come from.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.22 08:37:00 -
[89]
Edited by: rodgerd on 22/08/2006 08:37:13
Originally by: Madcat Adams Edited by: Madcat Adams on 22/08/2006 05:02:24 I'm most displeased at the moving of all missions into dead space zones.
That's not quite what I read, but I'd be annoyed if it did go that way. It gimps many of the Gallente ships, which are meant to be close range fighters. The Thorax MWD bonus (for example) is worthless in missions, and you have to be a crazy masochist (like me) to try running blasters in missions where you warp in at 40km and trundle slowly towards the bad guys.
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2006.08.22 09:05:00 -
[90]
Not so sure how the loss of many of the non-combat missions is going to affect people who prefer doing other things in EVE than shooting stuff all day... I wonder what the point of the agent Divisions will now be?
Still the tolerance of the Devs in repeating what they've said a thousand times before, to people who flagrantly ignore them and flame away at the drop of a hat about 'why new stuff instead of fixing old stuff?' etc is amazing.
-----
It's not a crap ship, you're just flying it all wrong. |
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