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kieron

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Posted - 2006.08.21 15:35:00 -
[1]
Oveur's Patch Announcement created quite a stir and raised many questions in the discussion thread. Rather than force players to dig through 6 pages of posts to find answers to their questions, Oveur wrote up a new Dev Blog.
Longer than previous blogs, Oveur addresses many of the questions raised by tomorrow's patch and goes deeper into the reasoning behind the big changes coming with Dragon. This is a must read before the patch tomorrow.
kieron Community Manager, EVE Online |
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HippoKing
Caldari Beagle Corp
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Posted - 2006.08.21 15:38:00 -
[2]
Shiny 
Hope the server goes OK this time 
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Biltic Creen
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Posted - 2006.08.21 15:44:00 -
[3]
Quote:
Most client modifications will no longer work
Which I read as: some will still work 
This post is not my personal opinion. It does represent the standpoint of every single player ! |

Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.21 15:46:00 -
[4]
Thanks for taking the time to do this - I'm sure its busy before a patch day.
GL with the patch tomorrow and don't forget to wear your flameproof undies.
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HippoKing
Caldari Beagle Corp
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Posted - 2006.08.21 15:47:00 -
[5]
Originally by: Biltic Creen
Quote: Most client modifications will no longer work
Which I read as: some will still work 
Well, it seems to me they could get rid of a lot of the current python-injection modifications simply by removing the run.py file and making something else compiled do it's job. Of course, I'm sure people would just inject elsewhere, but it would stop a lot of the nubs with no idea what they are doing copy/pasting scripts in 
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Rafein
Eye of God Axiom Empire
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Posted - 2006.08.21 15:47:00 -
[6]
not sure I like that it seems all non-Deadspace missions are gone. They added a bit of a different feel to missions, and spread around the same rut of missions.
I hope with this change, we can get more missions in the future for all classes of agents. Evewn with new missions added to rplace the old missions, it sometimes seems there are not enough vareity of missions for a mission runner.
But all in all, sounds good, just hope everyhting goes well tomarrow
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Derran
Minmatar Brutor tribe
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Posted - 2006.08.21 15:50:00 -
[7]
I read the notes and I am wondering if that means agents will no longer give cargo running missions?
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HippoKing
Caldari Beagle Corp
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Posted - 2006.08.21 15:53:00 -
[8]
Originally by: Derran I read the notes and I am wondering if that means agents will no longer give cargo running missions?
No, almost no cargo-running mission.
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Vanlade
Amarr Imperial Academy
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Posted - 2006.08.21 15:56:00 -
[9]
Most Excellent
- Vanlade
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JOSEPHx
Caldari Mercenary Forces
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Posted - 2006.08.21 16:08:00 -
[10]
Nice blog Mr Ovary.
----
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Oveur

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Posted - 2006.08.21 16:18:00 -
[11]
Originally by: HippoKing
Originally by: Biltic Creen
Quote: Most client modifications will no longer work
Which I read as: some will still work 
Well, it seems to me they could get rid of a lot of the current python-injection modifications simply by removing the run.py file and making something else compiled do it's job. Of course, I'm sure people would just inject elsewhere, but it would stop a lot of the nubs with no idea what they are doing copy/pasting scripts in 
That's basically it. We're making it far harder to do than before but us assuming that it would remove all would be quite foolish, people will always find a way, which we then need to plug. Repeat ad nauseum.
Senior Producer EVE Online
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.08.21 16:20:00 -
[12]
Thank you for the explanations.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Karma Kahn
Amarr Eve Defence Force Ascendant Frontier
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Posted - 2006.08.21 16:28:00 -
[13]
What will happen to peoples accumulated rp and lp points if the system is being removed as for some folk the accumulation of these has required considerable work and time ?
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Oveur

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Posted - 2006.08.21 16:29:00 -
[14]
Originally by: Karma Kahn What will happen to peoples accumulated rp and lp points if the system is being removed as for some folk the accumulation of these has required considerable work and time ?
We're not removing anything you have accumulated with your agent, only the old agent missions he gave you.
Senior Producer EVE Online
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ophiuchus3000
ISK Sink Incorporated
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Posted - 2006.08.21 16:36:00 -
[15]
Quote: Most courier missions have also been removed. We were going to replace a lot of them with the usual "go there and get stuff" but we felt we weren't doing anyone any favors. They will be replaced, but not in this patch.
Are we carebears going to get a non-combat related series of missions to replace this old missions?
I will miss them and tbh not happy to see them go :(
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Zarch AlDain
Caldari Provisions
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Posted - 2006.08.21 16:39:00 -
[16]
Sounds good, best of luck with the patch.
When you say you are not replacing the courier missions though - does that mean there really won't be any - or that we will just get the same one a lot?
I am currently training up a pacifist alt who can do courier ones but no combat and it's going to be a bit of a pain to get his standings up if I need to start training combat ships...
Zarch AlDain
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Oveur

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Posted - 2006.08.21 16:45:00 -
[17]
With courier missions, they will come back, but we're trying to make them a tad more interesting than flying between stations.
Senior Producer EVE Online
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Albus
Shinra Lotka Volterra
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Posted - 2006.08.21 16:52:00 -
[18]
Originally by: Oveur With courier missions, they will come back, but we're trying to make them a tad more interesting than flying between stations.
Just having to fly between stations was exactly the reason I did them with my alt. He's an industry char and has sod all combat skills. I also chose them because you can do them without having to babysit your char - shooting things is tricky when you're at work and doing missions in the background :-)
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Zarch AlDain
Caldari Provisions
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Posted - 2006.08.21 16:56:00 -
[19]
Originally by: Albus
Originally by: Oveur With courier missions, they will come back, but we're trying to make them a tad more interesting than flying between stations.
Just having to fly between stations was exactly the reason I did them with my alt. He's an industry char and has sod all combat skills. I also chose them because you can do them without having to babysit your char - shooting things is tricky when you're at work and doing missions in the background :-)
Snap - although making them more interesting would be good in other ways (maybe I would do them while not using afk autopilot!).
And a second question: Does this mean that all combat missions will be deadspace instead of encounters?
Because I really like the fact that encounters let you warp in at different ranges, use bookmarks - basically use some tactics on how you enter a mission unlike the deadspace ones where you get dumped at the same point each time and have no control over it.
Zarch AlDain
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Talori'i
Gallente University of Caille
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Posted - 2006.08.21 17:08:00 -
[20]
Edited by: Talori''i on 21/08/2006 17:08:11 As a Gallente pilot, and one that is looking at taking up some Minmatar on an alt, I am quite annoyed by the MWD not working in deadspace missions, I hope not all of the missions are going to be like this, but I hope there is an easy way to tell the difference like a warning in the mission report you get. They already warn when you can't take ships larger then a frigate...
Gallente aren't exactly known for their tanking skills, more known for their running into and blasting away. And that can be difficult to impossible without an MWD.
4 8 15 16 23 42 |

Riley Craven
Caldari Black Eclipse Corp
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Posted - 2006.08.21 17:20:00 -
[21]
Edited by: Riley Craven on 21/08/2006 17:22:49
Originally by: Oveur With courier missions, they will come back, but we're trying to make them a tad more interesting than flying between stations.
Did you actaully bother asking the people that flew these missions the reason they did so? I for some reason bet you didnt. This is the EXACT reason people flew them: they are simple and fast.
Next time ask first, help less.
I have always hated how you seem to forget about some minority of gamers and just have to do things your way all the time. Every patch I read the notes and am like great, up until I see something like this.
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Alfvard Alrun
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Posted - 2006.08.21 17:23:00 -
[22]
I like those stupid missions: go there and fetch me this. I refuse all other missions from agents, certainly the combat mission (I still do trade missions if I find the goodies on the market in a reasonable distance: then it's like a courrier mission anyway).
By removing those the game looses much of it's appeal for me. It's like riping out the post delivery service. Wouldn't you hate it that you can order a book over the Internet but never getting it, because delivery was not included?
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Jim McGregor
Caldari
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Posted - 2006.08.21 17:25:00 -
[23]
Nice blog, but Im not really buying the reasons for patch day having to be hell. Of course you cant test the patch with 28k users online, but its not like its only strange bugs that show up on patch day. It can be anything from chat window copy/paste suddenly not working, font issues and many other small things that annoy people to death.
If it only takes someone 5 minutes to find these small things once they are on TQ, why cant the people who are supposed to test the patch find them months ahead?
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jet Collins
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Posted - 2006.08.21 17:29:00 -
[24]
Good Blog one question I have is that some old missions had a possiblity that faction rate would spawn droping faction loot. I don;t belive any of the new missions do this. So this mean that the only way we will be able to get faction loot is by belt hunting?
Also bumber about the courior missions. I did alot of those starting off. They are great if you just lost your ship to a combate mission and need to do something to get back on your toes to get a new ship. I feel sorry for the younger players who use those missions. As for you people AFKing those don't feel so sorry for 
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Mikuyl Metrovian
Minmatar Ymir Heavy Industries
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Posted - 2006.08.21 17:39:00 -
[25]
Originally by: Jet Collins Also bumber about the courior missions. I did alot of those starting off. They are great if you just lost your ship to a combate mission and need to do something to get back on your toes to get a new ship. I feel sorry for the younger players who use those missions. As for you people AFKing those don't feel so sorry for 
Lets first see what they are replaced with. 
About the patch, will the databases have any effect on the tables that are exported in the dataexport? If so do we get a new export? Lots of tools and websites depend on those files.  -- Tsune ni ite, kyu ni awasu
Mikuyl Metrovian Freelancer for PTS |

DrakeStone
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.21 17:54:00 -
[26]
Oveur,
First and foremost - I applaud your blog and personally coming to answer follow-up questions. This smacks of a now medium-sized game company that still makes the small company level of effort and it is appreciated.
Now, to my point. While it would be amazingly tempting for you to give a quick yes to this question, I wonder if this streamlined code has any expectations of decreasing lag? If you candidly say that it won't directly address those issues, then no problem. But, if you honestly think it will, that would be a nice benefit and something we would want to hear.
Sincerely,
DrakeStone
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FactorzGT
Quantum Industries
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Posted - 2006.08.21 17:59:00 -
[27]
while you're working on the idea of a mobile PDA client ... how about you make a way to change skill training from the EVE-Online website ... i work 10 hours a day and i wake up and leave for work all during down time ... i'm forced to plan my skill training brutally around this schedule (not fun) ... i'm sure you don't want players to be able to abuse the system of changing skill training -
but what if you were able to change 1 skill per day from the website? that way if a skill completes while i'm at work, i can go to the eve website from work and switch to a new skill until i get home
or if you don't want to integrate with the website ... allow us to queue 1 skill when the current skill completes ... skill 1 completes training - the queued skill enters training ... then i can just change or adjust when i get home ... i think many people would like that - quote and stamp this if you agree
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Hellspawn01
Amarr
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Posted - 2006.08.21 18:06:00 -
[28]
Quote: A player on the forum stated that less than 3% of visitors to his websites had the operating systems that we are stopping support for. For us, it's less than 1% of visitors to eve/myeve that run 98/SE/ME. In fact, we have more people running Linux and Mac visiting us than those three operating systems combined.
How do you know which OS we use?
Ship lovers click here |

Suguru
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Posted - 2006.08.21 18:13:00 -
[29]
Originally by: FactorzGT or if you don't want to integrate with the website ... allow us to queue 1 skill when the current skill completes ... skill 1 completes training - the queued skill enters training ... then i can just change or adjust when i get home ... i think many people would like that - quote and stamp this if you agree
Thats already planed for Kali..
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defiler
Caldari Mad Hermit
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Posted - 2006.08.21 18:17:00 -
[30]
Originally by: FactorzGT [...] or if you don't want to integrate with the website ... allow us to queue 1 skill when the current skill completes ... skill 1 completes training - the queued skill enters training ... then i can just change or adjust when i get home ... i think many people would like that - quote and stamp this if you agree
* defiler stamps a big fat AGREE on that suggestion
It wouldn't benefit me in any significant way, primarily because I don't have internet access at work but also because my char is getting pretty old... That said, I still want to see that functionality, as it would surely benefit lots of players. If only it had been in effect two years ago... ;)
Mad Hermit - Minding our own business since 2004. |

Max Teranous
Shinra Lotka Volterra
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Posted - 2006.08.21 18:23:00 -
[31]
Originally by: Hellspawn01
Quote: A player on the forum stated that less than 3% of visitors to his websites had the operating systems that we are stopping support for. For us, it's less than 1% of visitors to eve/myeve that run 98/SE/ME. In fact, we have more people running Linux and Mac visiting us than those three operating systems combined.
How do you know which OS we use?
You can see the OS of anyone who goes to your website very easily. So they can see who uses myeve - and it'll scale up probably very accurately.
Max 
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Kythoma
Caldari DeepSpace Inc.
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Posted - 2006.08.21 18:26:00 -
[32]
only one question: can i transfer my 220k lp from my manufacture agent to any other agent? i bet, the answer will be : no ! - result .. wastet month of time, cause i'm NOT a hardcore eve-player 
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Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.08.21 18:32:00 -
[33]
Ovuer, is there any chance that non cargo NPC Missions could be created.
Like for example. Repairing in space missions "An envoys ship has become disabled udue to priate raids, can you please go repair him"
Or even missions to manufacture items, say the Agent tells you he is in a hurry and gives you a BPC and a stack of minerals, telling you that you can keep any overages.
Or perhaps hacking/archealogy/mining missions.
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Ms Caretaker
Minmatar The Peoples Front of Minmatar
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Posted - 2006.08.21 18:41:00 -
[34]
Any chance we'll get working probes then to hunt down all the pilots doing missions in deadspace?
Please?
TPFM - The original Minmatar Terrorists. Podding Amarrians For Years! |

indeviduall
Caldari Gallente Mercantile Exchange
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Posted - 2006.08.21 18:44:00 -
[35]
I just want to say thanks CCP and specifically Oveur for all the information and the prompt replies in this thread. It can't be easy.
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Mysterious Stranger
Caldari Enclave Services
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Posted - 2006.08.21 18:45:00 -
[36]
Thanks for the post!
Although I do hope you've decided to bribe Mr. Murphy ahead of time this time around... 
Originally by: Sharkbait please for the love of god read the dam stickies
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Hawkeye Orlando
Gallente
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Posted - 2006.08.21 18:48:00 -
[37]
Originally by: Hellspawn01
Quote: A player on the forum stated that less than 3% of visitors to his websites had the operating systems that we are stopping support for. For us, it's less than 1% of visitors to eve/myeve that run 98/SE/ME. In fact, we have more people running Linux and Mac visiting us than those three operating systems combined.
How do you know which OS we use?
Browsers tell the server what version they are, and generally provide a few other tid bits of information that can be compiled and interpreted to learn that information.
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DukeJoost1
The Last Solution Inc
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Posted - 2006.08.21 18:48:00 -
[38]
Hello Sir Oveur,
Thank you for the devblog, which adresses the concerns of many.
I applaud the intention to create new stuff and I understand the need to use the same code for TQ and China.
Since there appears to be no other way to send you a message except these forums, i wish to ask of you to address the following:
Being a mission runner I find I am bothered by the following little problems, which can reduce my enjoyment of EVE :
- The new Reload all (CTRL-R) does not reload all in heavily loaded systems. One has to click reload six times to fix.
It seems the reload all does separate reload commands for all weapons, where the second reload cannot take the ammo
since the first has locked the stack.
- The cargo bay capacity is sometimes not refreshing when looting (fixed by docking).
- The overview is sometimes not refreshing (fixed by docking, not by jumping).
- The righmouse menu over a station does sometimes not appear (seems to depend on arrival angle, both ships in gang
had it at same time)
- The nice music changes to a lot of banging noises when using a warpgate. This might depend on taste.....
- On the F10 map, the "systems i have visited" has not updated for months.
- On Angel Extra, killing the spiderdrone does sometimes not return normal ship speed. Interestingly, this appears a
client side bug, since my gangmember saw my ships speed return.
Please Sir Oveur, consider these small mission runner problems, when assigning developers after the successful and
troublefree introduction of the Dragon codebase.
Kind regards and fly safe.
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Zuril Nair
Gallente Jagged Rock Guild
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Posted - 2006.08.21 18:59:00 -
[39]
I have three accounts ... why? I love EVE! I don't even run them as support. I run one account through combat missions while the others run courier missions. It's a lot more fun than doing a mining op!!
With the NPC trade and mining so much less rewarding, I really hope there will be non-combat missions introduced shortly. Without a rewarding activity that my alts can do while I focus on one combat mission, I'll end up cancelling accounts. 
While I recognize that CCP is focusing the game on PvP, EVE is such a beautiful universe to live in and explore outside of PvP. It's a shame we still do not have an exploring aspect. (Looking forward to Kali!)
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kieron

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Posted - 2006.08.21 19:05:00 -
[40]
Originally by: FactorzGT or if you don't want to integrate with the website ... allow us to queue 1 skill when the current skill completes ... skill 1 completes training - the queued skill enters training ... then i can just change or adjust when i get home ... i think many people would like that - quote and stamp this if you agree
No need to stamp 'Agreed' on anything, a form of a skill queue is on The Drawing Board. We've got some things to work out first, but it is on the list.
kieron Community Manager, EVE Online |
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babylonstew
Caldari Caldari Scouting and Intel Group
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Posted - 2006.08.21 19:22:00 -
[41]
want to bet manufacturing agents will have cosmos type go hack this can missions and such like? then carry to to station z, i can see ccp coming up with something along those lines tbh, kinda tieing in new R&D with missions and such like
Forum advice Linkage |

Aurellion
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Posted - 2006.08.21 19:24:00 -
[42]
Originally by: d00bld0ze Those courier cargo mission level 4, who you can earn huge quantity of money, juste with afk jump, is like afk macro mining. Good to ear that there are removed!
Why exactly do you care? I don't use macros. However, when I've got to go somewhere that is 3+ jumps, you can be sure I'm going to turn on autopilot and alt-tab to something more interesting. Sure, the game is pretty, but it's VERY boring traveling in this game. Before you say it, I don't PvP. I avoid high risk areas like the plague.
Just make the game more interesting. Long ass training times and long ass travel times. How unoriginal.
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Diss Ore
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Posted - 2006.08.21 19:33:00 -
[43]
When one says that almost all courier missions are gone, which of the following does this mean: A) The agents that gave mostly courier will give the few that are left over and over B) The agents that gave mostly courier will now give almost all combat C) The agents that gave mostly courier have gone on vacation
They are all bad, but B and C are particularly bad, as they are basically telling a group of players to stop playing until Kali comes out, or they can reskill to the point they can solo level 4 combat missions. Why not leave courier stuff around until you've got something to replace it with? This is on par with removing Warp Scramblers from the game while you rebalance some ship design.
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xh'etan
Caldari NET Profit Trading
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Posted - 2006.08.21 19:35:00 -
[44]
I for one are glad not to be behind the Chinese version no longer.
It's like that old age new customers get glorified treatment and current customer base gets raw deal :(
Thanks for a response and a rare thing in my experience of patches.
Fix the lag please and can we have answer on the Dread rats from encounters?
xh'etan
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Nukeitall
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Posted - 2006.08.21 19:43:00 -
[45]
I'd complain a little more in-depth about courier missions, but frankly I don't think it will help very much if at all.
Regardless I'm not entirely pleased and I think you guys are making a very unwise (and stupid) move. --------- >>Disclaimer: Anything Nukeitall says is not to be taken seriously. Mostly. |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2006.08.21 19:51:00 -
[46]
I seriously do not hope all missions will end up being combat related one way or another. That would be removing of diversity and not adding to it.
Do not tell me what is boring, I am quite capable of deciding that my self. ---------------- Mr. Science & Trade Institute |

Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.08.21 19:55:00 -
[47]
Originally by: Oveur With courier missions, they will come back, but we're trying to make them a tad more interesting than flying between stations.
What could be more "interesting" than having your agent ask you to deliver something in Amamake? God I hated those missions. You got 3 hours to deliver something in a system that has pirates sniping at the gates in rotating shifts. Perhaps now the agents will ask for something in 0.0 to be brought back to Empire. I guess that would get more people into 0.0.
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Ramov Tinoga
Tinoga Enterprises
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Posted - 2006.08.21 20:02:00 -
[48]
Edited by: Ramov Tinoga on 21/08/2006 20:04:59
Originally by: "Oveur" Why patch Dragon now when the cluster is having so many problems?
We're patching Dragon exactly because of the many problems plaguing Tranquility.
I'm not worried that you want to patch a troubled system - of course that's what patches are for. 
I'm worried because you want to patch a troubled system and have no clue what's causing the regular crashing / rebooting (that's what the "server's down", "server's up", "server's down again" news stated). 
Anyway, I have a 8 days skill running so take your time and send Mr. Murphy to someplace else.  -----
Verify client downloads with MD5 checksums! |

Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.21 20:07:00 -
[49]
Originally by: xh'etan I for one are glad not to be behind the Chinese version no longer.
It's like that old age new customers get glorified treatment and current customer base gets raw deal :(
Thanks for a response and a rare thing in my experience of patches.
Fix the lag please and can we have answer on the Dread rats from encounters?
xh'etan

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Chalcia
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Posted - 2006.08.21 20:14:00 -
[50]
Well, this sucks. I just added a bunch of gametime recently. If I'd known I'd be forced to take a break until Kali I could have waited.
I'm a level 4 courier mission specialist with extremely high standings. All my skills are focused on my career. I can't fly a battleship or HAC, what about at the level necessary to keep my agents happy if they are about to become kill agents.
And my career is simply removed because someone thought it wasn't "interesting" enough. Well guess what? Taking it away entirely is even less interesting.
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Chalcia
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Posted - 2006.08.21 20:15:00 -
[51]
Well, this sucks. I just added a bunch of gametime recently. If I'd known I'd be forced to take a break until Kali I could have waited.
I'm a level 4 courier mission specialist with extremely high standings. All my skills are focused on my career. I can't fly a battleship or HAC, what about at the level necessary to keep my agents happy if they are about to become kill agents.
And my career is simply removed because someone thought it wasn't "interesting" enough. Well guess what? Taking it away entirely is even less interesting.
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Chalcia
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Posted - 2006.08.21 20:16:00 -
[52]
Well, this sucks. I just added a bunch of gametime recently. If I'd known I'd be forced to take a break until Kali I could have waited.
I'm a level 4 courier mission specialist with extremely high standings. All my skills are focused on my career. I can't fly a battleship or HAC, what about at the level necessary to keep my agents happy if they are about to become kill agents.
And my career is simply removed because someone thought it wasn't "interesting" enough. Well guess what? Taking it away entirely is even less interesting. |

Andrue
Amarr
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Posted - 2006.08.21 20:17:00 -
[53]
Thanks for the blog, Oveur. Very interesting. As far as courier missions go I like the sound of more interesting missions but it's true that some people are flying them afk. I think it'd be interesting to add a little more thinking to them so that you have to plan the optimal route. Also a hauling sequence culminating in manufacturing some item would be good.
If you could link missions from different runners that would be cool - perhaps using the contract system to create a swap-meet.
*But* it's also true to say that some people are running courier missions because they are afk. If it's not actually your intention to stop this kind of gameplay then you should put those simple missions back in. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Escalator
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Posted - 2006.08.21 20:27:00 -
[54]
Originally by: Diss Ore When one says that almost all courier missions are gone, which of the following does this mean: A) The agents that gave mostly courier will give the few that are left over and over B) The agents that gave mostly courier will now give almost all combat C) The agents that gave mostly courier have gone on vacation
They are all bad, but B and C are particularly bad, as they are basically telling a group of players to stop playing until Kali comes out, or they can reskill to the point they can solo level 4 combat missions. Why not leave courier stuff around until you've got something to replace it with? This is on par with removing Warp Scramblers from the game while you rebalance some ship design.
On Sisi at least, my Manufacturing agent that gave soley courier missions is now giving solely kill missions (out of the 5 of so missions I asked for anyway).
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Max Tesla
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Posted - 2006.08.21 20:36:00 -
[55]
Fix the drones So that they stop unlocking assigned target.
These are the only 2 problems that matter the rest i couldnt give a flying frack about
1 Fix the drones so that they stop unlocking assigned target
2 After the drones have unlocked the assigned target the drones then randomly choose antoher target and start attacking it
Fix those 2 problems
These 2 problemse appeard when you removed that abillity for the drones to auto attack buildnings.
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Macdeth
Ephemeral Misgivings
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Posted - 2006.08.21 20:48:00 -
[56]
Originally by: Oveur This is the eternal problem of testing high loads. We can't duplicate the code's native environment (Tranquility), because we have no way to replicate the load of 28k players.
I still say you guys could and perhaps should write headless client bots that do things vaguely similar to what real people do, then connect hundreds/thousands of them to the test server just to simulate load... I suspect that without the 3D engine, the client would take precious little power to run, you guys have presumably profiled this stuff.
1. Mining bots who eject cans, mine, and transfer into the can. 2. Travelling bots who set autopilot to random systems then fly to it. 3. 'Station simulator' bots who load sit in stations, load market details randomly, make & change orders 4. NPCing & missioning bots (in pretty much indestructable ships) who fly through asteroid belts/missions/complexes activating and deactivating their modules on their targets. 5. Fleet battle bots who form gangs of hundreds per side and then warp into each other and open fire, etc.
It would take away those resources from other development and/or fixes while creating these, but it would give you great tools to simulate server load without needing hundreds of players' cooperation, and you could also put a couple real clients in the fleet battles to profile the stress on them there rather than having to attend actual ones on Tranquility.
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Magnum III
Journey On Squad
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Posted - 2006.08.21 21:04:00 -
[57]
Originally by: Diss Ore When one says that almost all courier missions are gone, which of the following does this mean: A) The agents that gave mostly courier will give the few that are left over and over B) The agents that gave mostly courier will now give almost all combat C) The agents that gave mostly courier have gone on vacation
They are all bad, but B and C are particularly bad, as they are basically telling a group of players to stop playing until Kali comes out, or they can reskill to the point they can solo level 4 combat missions. Why not leave courier stuff around until you've got something to replace it with? This is on par with removing Warp Scramblers from the game while you rebalance some ship design.
How about the agents that gave courior are now giving better more interesting missions I would hope all together?
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Lurtz
Caldari Gunrunners and Gamblers
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Posted - 2006.08.21 21:39:00 -
[58]
Edited by: Lurtz on 21/08/2006 21:42:31
Originally by: Diss Ore When one says that almost all courier missions are gone, which of the following does this mean: A) The agents that gave mostly courier will give the few that are left over and over B) The agents that gave mostly courier will now give almost all combat C) The agents that gave mostly courier have gone on vacation
They are all bad, but B and C are particularly bad, as they are basically telling a group of players to stop playing until Kali comes out, or they can reskill to the point they can solo level 4 combat missions. Why not leave courier stuff around until you've got something to replace it with? This is on par with removing Warp Scramblers from the game while you rebalance some ship design.
anecdotal evidence playing on Sisi with a mining agent has shown so far 6 combat missions offered in a row. I'll be back on to refuse and get another when the timer elapses again... (I know it's test server, but I like my 10.0 standing)
that'd be answer B by the way....
the new client also looks slower to me, activating guns and the icon takes a couple seconds to appear next to locked target, and moving items from cans to cargo or cargo to hanger causes pauses.... so far I am not impressed.
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Diss Ore
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Posted - 2006.08.21 21:43:00 -
[59]
Edited by: Diss Ore on 21/08/2006 21:43:51
Originally by: Magnum III
How about the agents that gave courior are now giving better more interesting missions I would hope all together?
This appears to be the Kali plan, but they made it pretty clear that there are NO new missions replacing the courier missions they have taken out yet, leaving a big gaping hole that so far as I can see looks like A B or C. From the other thread where someone posted their testing on Sisi, it appears that it is B, and that the courier agent track has been essentially removed.
Edit: and it looks like some testing posted here while I was typing the above- thanks for checking this out. |

Andrue
Amarr
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Posted - 2006.08.21 21:45:00 -
[60]
Originally by: Escalator
Originally by: Diss Ore When one says that almost all courier missions are gone, which of the following does this mean: A) The agents that gave mostly courier will give the few that are left over and over B) The agents that gave mostly courier will now give almost all combat C) The agents that gave mostly courier have gone on vacation
They are all bad, but B and C are particularly bad, as they are basically telling a group of players to stop playing until Kali comes out, or they can reskill to the point they can solo level 4 combat missions. Why not leave courier stuff around until you've got something to replace it with? This is on par with removing Warp Scramblers from the game while you rebalance some ship design.
On Sisi at least, my Manufacturing agent that gave soley courier missions is now giving solely kill missions (out of the 5 of so missions I asked for anyway).
That is not good. Not good at all.
Please Oveur this needs to be addressed. Saying 'some future content patch' is not good enough. Surely your own statistics can tell you that some people only fly courier missions. What do you expect those people to do until courier missions come back? Did anyone at CCP give any thought to it at all?
You know what this makes me think? Not enough people run those missions and of course there's no combat so you just dropped them. That's a really nice attitude you seem to displaying to some of the player base. I hope that there is some other reason why Sisi is throwing up combat missions for courier agents but if not:Shame on CCP this time. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.08.21 21:49:00 -
[61]
Thank you for the clarification on courier missions Oveur.
But how exactly does one make courier missions more "interesting"? like add combat encounters between gates, or ambushes at gates? I sure hope not, although ramming a load of frig rats to death with a providence would be pretty fun.
Or do you mean "interesting" as in more multi-part missions with more engrossing story? Some nice multi-parters with plotlines as good as angel strike would be wonderful.
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Maldon Perriera
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Posted - 2006.08.21 21:52:00 -
[62]
Originally by: Andrue
Please Oveur this needs to be addressed. Saying 'some future content patch' is not good enough. Surely your own statistics can tell you that some people only fly courier missions. What do you expect those people to do until courier missions come back? Did anyone at CCP give any thought to it at all?
Probably because they thought most of the people running them were running them AFK which is most likly true. As such I for one applaud this move. I've always thought adding some NPC pirates that would spawn when a courier mission is taken would be a simple way to make them more interesting. You can choose to kill the pirates or just run away since the goal is to make the cargo run. I don't see this as making them combat missions just more interesting would only be a combat mission if you had to kill the pirates.
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Bagehi
Caldari BFG Industries
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Posted - 2006.08.21 22:22:00 -
[63]
I agree with the above poster. Having some pirates spawn along the courier route would make courier missions worth taking. Plus it would stop people from AFK'ing it. I mean, seriously, it seems silly for an agent to give someone 100k to move 10 m/3 worth of stuff from one station to another station a bunch of jumps away. A trained monkey could do that mission for them for a lot less ISK than that! Any time a trained monkey could do the mission I think the player should get paid "trained monkey" wages. Either that, or missions like that should no longer be in the game (which seems to be what you are doing). So, I applaud that change. And as far as the Win 98/SE/ME thing goes? GREAT! I'd like to be playing a game that uses new technology, not a game that can still be played on some archaic lump of a computer.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.08.21 22:32:00 -
[64]
Originally by: Maldon Perriera
Originally by: Andrue
Please Oveur this needs to be addressed. Saying 'some future content patch' is not good enough. Surely your own statistics can tell you that some people only fly courier missions. What do you expect those people to do until courier missions come back? Did anyone at CCP give any thought to it at all?
Probably because they thought most of the people running them were running them AFK which is most likly true. As such I for one applaud this move. I've always thought adding some NPC pirates that would spawn when a courier mission is taken would be a simple way to make them more interesting. You can choose to kill the pirates or just run away since the goal is to make the cargo run. I don't see this as making them combat missions just more interesting would only be a combat mission if you had to kill the pirates.
What? no! bad! If the rat spawn got proportionally bigger in relation to the level of mission, you could bet that there would be scrambler frigs in the lvl 4 variants. and if these encounters took place in the middle of warp corridors then there would be no escape at all for the freighter/indy pilot. and "group up" is NOT an acceptable answer to this. Besides, if they do this I can guarantee you that people will accept the mission on one character, and move the actual cargo on the other.
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Kweel Nakashyn
Minmatar Aeden
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Posted - 2006.08.21 22:50:00 -
[65]
Edited by: Kweel Nakashyn on 21/08/2006 22:50:37 Just a quick post to say nice job...
1m lines is not a little project, it's a OMGWTFBBQ big one... As a noob and relative slow programmer in mainframes, I can only type something like 1k a day :p
Great work, I can see even without Kali 1 that CCP take care of us. You'll hold my credit card number for long ;)
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Apertotes
Nuevos Horizontes
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Posted - 2006.08.21 22:55:00 -
[66]
Originally by: kieron
Originally by: FactorzGT or if you don't want to integrate with the website ... allow us to queue 1 skill when the current skill completes ... skill 1 completes training - the queued skill enters training ... then i can just change or adjust when i get home ... i think many people would like that - quote and stamp this if you agree
No need to stamp 'Agreed' on anything, a form of a skill queue is on The Drawing Board. We've got some things to work out first, but it is on the list.
may i ask why after so many months of quoting a famous dev answer saying there will never ever be any sort of skill queue or web skill changing, noW, finally, there is a kind of skill queue on the Drawing Board?
ps: i am really glad this feature is getting implemented, i am just curius as to what made CCP change its strong position. i mean, it was kind of proverbial, every 2 or 3 days there was a new thread on the forums asking for a skill queue and everybody was like "come on, another one, this horse's been beaten to death" " no is no" "devs have made it clear, NO"
Apertotes, the Guybrush Threepwood of New Eve |

Rumbaar
Solitary Forsaken
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Posted - 2006.08.21 22:59:00 -
[67]
Well I know that when I first started EVE courier missions were my only source of income. I couldn't do Level 2 Agent mission without losing 2-3 ships and World Collide as a new player is fairly hard to say the least.
You take out this until when, will hurt a lot of new to newer/old players. I'm sure getting them blown up at every second mission will encourage them to continue on past their 14 day trial .... best of luck with that.
Only deadspace mission, does that mean all non deadspace missions will go? What constitutes a deadspace mission, any mission with a jump gate? Can I assume that any missions like Rogue Slavers will go?
I hope not just throwing more NPC enemies (DPS increase) into a mission is your idea of increased mission variety and 'fun'.
Though I hope Dragon will improve server uptime and reliability. Time to get those 3D= skills ready for extended downtimes 
Looking for custom banners? click above, Feedback section. |

The Dokter
0utbreak
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Posted - 2006.08.21 23:42:00 -
[68]
Nice blog, and thank you for writing it down so I can get it 
About the courier missions. If you are doing level 4 missions and have a +10 standing the you are an old player. If you are an old player you had enough time to train some skills to do other missions then only courier or maybe you can produce something in eve. Don't see the problem.
If you are a noob, you can easily do kill missions, when I started my char I was in a bc after 1,5 months (took me that long to get the money+standings, not to train decent skills) And could do level 2 kill missions.
If you are afking the missions and that's the only thing you are doing. Why? Then only thing you are doing is making lag(you are loged in and don't have fun) and in my opinion doing the same as macro miners. It is good that they change it.
The only thing I hope they do is that the make missions where players can do something different then kill missions, because when you are on the indy part of eve and don't have any skills in killing, it is nice that you can do missions. So maybe you have to mine some special astroid, then transport it past some nasty pirats (that engage the ship that's transporting the mins you just mined, not the char or you have to pass some random stations and every time you get there you get a new destination) and after that you have the produce a civilian shield booster with a specific bpc you got of your agent (what uses 1 zilion of some new mineral what it specific for your mission:P) Sounds like fun to me, and it means that people play a mission and not just afk them 
O and when we are on the subject of making money out of doing stuff afk, can we get a special 0.0 smartbomb that you can fit and kill's all the npc's in a belt, because I just hate sitting behind my pc at work and having to focus on the something to make some isk 
"It is a good idea to "shop around" before you settle on a doctor. He can kill you." |

Trek
Minmatar
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Posted - 2006.08.22 00:08:00 -
[69]
I recognize the need to beef up the security of the client, but is that really a reason to drop support for older platforms? My guess would be that this because you have chosen to use some internal windows encryption functionality (at least that is the impression one gets from the blogs). If so, why not implement that functionality in the client instead of relying on some windows funcion calls? I realize it means more work, but there are loads of open implementations which should be possible to either use more or less directly, or as a reference.
Microsoft dropping support doesn't mean you have to, right? Even if CCP are pretty deep in bed with MS... Look at IBM, now that is how support for old hard/software should be! 
(And no, I do not run any of the no longer supported versions of windows.)
--- My other ship is a Reaper
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Aurora Spacefarer
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Posted - 2006.08.22 00:12:00 -
[70]
Oh, and to reply to the eternal question I'm quite sure will be asked:
Why do you have people creating new stuff instead of fixing stuff?
The people creating missions and encounters are content developers. They can't write code, they can't fix bugs in code, in fact, one could say that they were able to create bugs and if anything, they have less chance to create them now in the new agent mission system. :) I have to admit 
this is one of the main reasons I love the CCP team (especially Oveur I admit) you guys got a sense of humor
I have played (with an other charector) since nov of the first year of eve (I want to say that was 2004 but I am not 100% certain) and I remember all the times someone has given Oveur (especially) and other staff crap for not fixing things that they have nothing to do with even with all the crap Oveur has heard over the years he can still take it as a joke (not something I am sure I would have been able to)
Aurora
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Hockston Axe
Amarr
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Posted - 2006.08.22 00:51:00 -
[71]
Originally by: OveurÆs Dev Blog We were going to replace a lot of them with the usual "go there and get stuff" but we felt we weren't doing anyone any favors.
I think youÆve got a typo there. It seems that you were trying to say, æ but we felt we didnÆt want to do anyone any favors.Æ
Originally by: d00bld0ze Those courier cargo mission level 4, who you can earn huge quantity of money, juste with afk jump, is like afk macro mining. Good to ear that there are removed!
You obviously have no idea what youÆre talking about. 2M-4M for hours of travel time doesnÆt make a rich man. Most level 4 courier missions paid well under 1M total, it was just the huge load Need a Hand, Multiple Orders, Various Deliveries and to a lesser extent Station Maintenance missions that paid over a million, but with a minimal haul of 40k-50k m3, usually into the 100k m3 + range.
Those who have claimed they got rich off it also usually say theyÆre using a freighter and do a whole bunch simultaneously while also hauling NPC trade goods as a secondary cargo. ThatÆs still a lot of work planning out the logistics of all that, and that was precisely what made it interesting.
AFK means youÆre not there. ThereÆs a difference between actually being AFK and not staring at your screen during endless warps and gate travel.
But thatÆs right, I almost forgot that so many players would rather that Eve be nothing more than a complicated X-Wing Vs TIE Fighter and complain about any player who finds a different facet of the game enjoyable or rewarding.
Originally by: Jowen Datloran Do not tell me what is boring, I am quite capable of deciding that myself.
That pretty much sums it all up.
[sarcasm=lightly salted] One last request though, please make every single thing a player can do in this game require at least 2 hours of devoted butt-in-chair screen-staring eye-bleeding boredom (and ownership of a Raven). [/sarcasm] (( In addition to the I also require that a nod, shrug and single raised eyebrow be added. Thank You. ))
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Gretchen Dawntreader
Minmatar Brutor tribe
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Posted - 2006.08.22 01:06:00 -
[72]
Somewhere back around RMR deployment, the level 4 advisory agent for PTS in Orduin (Metro) went from almost all courier to about 80% kill. I can't do level 4 kill missions in my Iteron. I'm working on battleship skills but have about 6 months left to even consider the simplest level 4 combat.
So now all courier missions are going to go that way?
I'd say if you are making a big change and you know it will involve leaving a big hole in the game but you decided to leave filling that hole until somewhere in the future, then you aren't ready to deploy said change.
If level 4 courier/haul/fetch aren't readily available then about a third to a half of my game activity goes away. My best agents in my highest standing corps will be serving up missions I have to refuse....then refuse the next one 4 hours later....won't that be fun.
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Elassar
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Posted - 2006.08.22 01:40:00 -
[73]
Edited by: Elassar on 22/08/2006 01:41:15 1. Not happy about the courier mission changes.
2. Not happy about the courier mission explanation from CCP which is cryptic at best.
3. Maybe 1000 players with old OS but many, many more players like the courier missions.
4. Not happy that courier mission runners are being called cheaters, exploiters and fools.
5. Guess I need a new career. How about griefing 1 day old players as they mine? I don't need many combat skills for that.
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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.08.22 02:23:00 -
[74]
its not cool to force people out of their play habits - though weirda is still very much looking forward to this patch (doesn't do courier missions... ever)...
on the bright side - some of the courier pilots may find that they enjoy a different aspect of eve that they may never have discover... again though - not cool if they being forced to. __ Weirda Join QOTSA Now |

Genericforumalt
Minmatar Republic University
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Posted - 2006.08.22 03:00:00 -
[75]
All I kno is these forums are goin to look like WW3 tomorro.
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Tolarus
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Posted - 2006.08.22 04:24:00 -
[76]
Will EVEMon still function after these changes are made?
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Stephar
Amarr Viziam
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Posted - 2006.08.22 04:27:00 -
[77]
Removing the courier missions before replacements have been added is not good. I run kill missions primarily, but do a few courier runs to mix things up. Two thumbs down.
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Madcat Adams
Mission Runners Anonymous Incorporated
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Posted - 2006.08.22 05:01:00 -
[78]
Edited by: Madcat Adams on 22/08/2006 05:02:24 I'm most displeased at the moving of all missions into dead space zones. First off as a new lvl 4 mission runner, open space engagements are good. Unlike many my mission running ship is a Apoc, and that means range is my friend. Dead space can't be warped into at 80 km, and deadspace has deadly drone agro bugs that kill ships. Not to mention large amounts of collidable objects that make my computer LAAAAAAG, usually right after the drones just agroed the entire zone, till the pod pops out. 
Secondaly, plz say that you are putting in new courier missions that won't be combat mission in disguise. No I don't run courier missions, the bore me to tears. Thing is one of the greatest aspects of Eve is that it has so many roles. You can quite literally do almost anything in the game. Changing it into a gun bunny game will tarnish Eve, and mark my words if you keep removing playstyle options in favor of a pure pvp game, Eve will stagnate and pass away. Just look at SW galaxies. It was a game with infinate promise, but Sony listened to the pvp maniacs (not all pvps are manics, but a sad majority seem to be) and the game transformed into a joke.
*shrugs into my flak vest and puts my helmet on* ready for patch day. =)
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Dawx
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Posted - 2006.08.22 05:07:00 -
[79]
i was checkin the patch note > Agent and Mission Improvements & Fixes
Many missions have been retired as they use code that is now obsolete. This includes almost all the courier missions. Improved the reply given by agents you have too low standing to use Fixed a rare error "deactivating" deadspace acceleration gates in certain circumstances ------------------
so the new patch will delete all the agent misson under > manufacturing? OMG no no
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Tyler Lowe
Minmatar DROW Org Sylph Alliance
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Posted - 2006.08.22 05:09:00 -
[80]
I appreciate the heads up on the "whats", and the "whys" are perhaps beside the point but interesting to read, so thanks for taking the time to write out that blog.
However:
It seems unfair that people who have chosen a non combat path are not being given an option to replace courier missions they may have come to depend on, both for some added income, and as a way to find enjoyment from the game.
I don't personally run them, but I know folks that do, and it strikes me as wrong to take an aspect of game play away from them that they have found ways to make entertaining. An aspect, I might add, that they have dedicated skill training towards (i.e. subcription time, meaning real world money).
I most respectfully request that the development team please reconsider the decision not to replace these missions within the near future. Even if the selection were to be quite limited in the short term, it would be better than nothing at all for those that enjoy/rely courier type missions. J.A.F.O.
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Montego
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Posted - 2006.08.22 06:37:00 -
[81]
So after months of maxing social / nav skills and acquiring a freighter, CCP goes and kills courier missions!!
That just makes me sick to my stomach!
What next?! Nerf drones so I can't use them in combat missions??!!!
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Minikrimi Extreme
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Posted - 2006.08.22 06:43:00 -
[82]
Wow, you know I only kept this account active for this school year because I knew that if nothing else, I can run courier missions. I guess that if you have no more than 1 hour available at a time for active playing (meaning not afking) then there really is no point to continuing with Eve at this time. That is majorly disappointing, because I prized the flexibility of the system, allowing and encouraging a wide range of game play. However, it appears that all I will be able to do is to log on and switch skills--something I didn't deem worthwhile to pay for with my main account, much less a mission alt.
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Kitty O'Shay
Tharsis Security
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Posted - 2006.08.22 06:45:00 -
[83]
Originally by: Montego So after months of maxing social / nav skills and acquiring a freighter, CCP goes and kills courier missions!!
That just makes me sick to my stomach!
What next?! Nerf drones so I can't use them in combat missions??!!!
Courier missions should be back in Kali, which is now less than 2 months away.
And, honestly, isn't it better to wait a bit, and have new content using the new authoring system, than have some crap hacked together just to hold you over?
Besides, start hauling for player, I think 300-500k per empire jump is better than what NPCs pay. --
1 in 10 chance to win a battleship! |

Durethia
RillaCorp
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Posted - 2006.08.22 07:12:00 -
[84]
Speaking of Linux...
Are you guys gonna finally allow a native Linux port, or formally address Transgaming for full emulated support?
A prince ought to have no other aim or thought, nor select anything else for his study, than war and its rules and discipline... --Nicolo Machiavelli (1505 AD) |

Sprobe Grga
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Posted - 2006.08.22 07:30:00 -
[85]
Originally by: Oveur With courier missions, they will come back, but we're trying to make them a tad more interesting than flying between stations.
I am still not sure how to get it. Do you remove ALL courier missions or will I be able to get courier missions even after this patch?
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Magnum III
Journey On Squad
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Posted - 2006.08.22 08:11:00 -
[86]
This NEW missions stuff is great news IMO, thank you so much for the fun and more interesting missions in the future. :)
It might even be more fun to do missions in groups just for the fun of it, I know more interesting would be good for groups.
I wonder if we can get some missions that reward an entire "gang" when completed?
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.22 08:15:00 -
[87]
Originally by: Trek
Microsoft dropping support doesn't mean you have to, right? Even if CCP are pretty deep in bed with MS... Look at IBM, now that is how support for old hard/software should be! 
Personally, I'd prefer to see CCP actually work on improving their core software than supporting 11 year old operating systems. The Win32 APIs - yes, plural - are an absolute dog's breakfast to support, with stupid quirks accross them. Cutting down to the modern version of that API - Win2K onward - is a very sane, very sensible decision that ought to let them spend more time developing new content, improving performance, and less time trying to work out why the hell the client doesn't work on Win95 with Plus Pack, but works OK on Win 95.
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Magnum III
Journey On Squad
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Posted - 2006.08.22 08:30:00 -
[88]
Edited by: Magnum III on 22/08/2006 08:33:39
Originally by: Rumbaar Well I know that when I first started EVE courier missions were my only source of income. I couldn't do Level 2 Agent mission without losing 2-3 ships and World Collide as a new player is fairly hard to say the least.
You take out this until when, will hurt a lot of new to newer/old players. I'm sure getting them blown up at every second mission will encourage them to continue on past their 14 day trial .... best of luck with that.
Only deadspace mission, does that mean all non deadspace missions will go? What constitutes a deadspace mission, any mission with a jump gate? Can I assume that any missions like Rogue Slavers will go?
I hope not just throwing more NPC enemies (DPS increase) into a mission is your idea of increased mission variety and 'fun'.
Though I hope Dragon will improve server uptime and reliability. Time to get those 3D= skills ready for extended downtimes 
I play n00b PC's and these FED EX missions suck and they always sucked and made me wonder how good the story behind them had to be for me to put up with them.
I am so glad these missions will be made to be more interest thank goodness.
I was wonder when CCP would realise this and I guess they did.
There is STILL soooooo much to do in EVE as a n00b, but fed ex missions stunk and kills were more interesting but but why should they be the only thing half way interesting, we humans have better imagination then fed ex missions don't we?
Even the kill missions should be getting better now and I hope to see many other types too that have to actualy do with the departments they come from.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.22 08:37:00 -
[89]
Edited by: rodgerd on 22/08/2006 08:37:13
Originally by: Madcat Adams Edited by: Madcat Adams on 22/08/2006 05:02:24 I'm most displeased at the moving of all missions into dead space zones.
That's not quite what I read, but I'd be annoyed if it did go that way. It gimps many of the Gallente ships, which are meant to be close range fighters. The Thorax MWD bonus (for example) is worthless in missions, and you have to be a crazy masochist (like me) to try running blasters in missions where you warp in at 40km and trundle slowly towards the bad guys.
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2006.08.22 09:05:00 -
[90]
Not so sure how the loss of many of the non-combat missions is going to affect people who prefer doing other things in EVE than shooting stuff all day... I wonder what the point of the agent Divisions will now be?
Still the tolerance of the Devs in repeating what they've said a thousand times before, to people who flagrantly ignore them and flame away at the drop of a hat about 'why new stuff instead of fixing old stuff?' etc is amazing.
-----
It's not a crap ship, you're just flying it all wrong. |

Ataraxa
Gallente Trolltech Ltd.
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Posted - 2006.08.22 09:08:00 -
[91]
I am in an Empire industrial corp. You can call us carebears all you want, but that is my fun in EVE: mining, building, buying, selling.
Personally I am not a huge fan of missions, although i deem them neccessary for the standings (read: jumpclones, R&D and refining tax). So IF I am running missions it was courier missions in my transport ships. I am getting my standing up with two lvl 3 Q20 agents to access four (!!) lvl 4 Q20 agents soonish (all 6 work in distribution). And now you are telling me, courier agents do not give out their mission anymore? WTF :(
Taking those away from me serverly hurts my options, as I have very few combat related skills - no way enough to plow through lvl 4 kill missions (the rats would die of laughter)
Sad Carebear
BTW: All those agents are in low sec - so I live with the risk of being pirated as the routes I fly go 80% through low sec. Risk vs reward was okay with me although payment was a bit on the low side (combat missions offers had WAY more payment and LP)
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Agnar Griffen
Caldari Equitus Nosferatum Praetorians
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Posted - 2006.08.22 09:12:00 -
[92]
Originally by: Hockston Axe
Originally by: OveurÆs Dev Blog We were going to replace a lot of them with the usual "go there and get stuff" but we felt we weren't doing anyone any favors.
I think youÆve got a typo there. It seems that you were trying to say, æ but we felt we didnÆt want to do anyone any favors.Æ
Originally by: d00bld0ze Those courier cargo mission level 4, who you can earn huge quantity of money, juste with afk jump, is like afk macro mining. Good to ear that there are removed!
QFT
You obviously have no idea what youÆre talking about. 2M-4M for hours of travel time doesnÆt make a rich man. Most level 4 courier missions paid well under 1M total, it was just the huge load Need a Hand, Multiple Orders, Various Deliveries and to a lesser extent Station Maintenance missions that paid over a million, but with a minimal haul of 40k-50k m3, usually into the 100k m3 + range.
Those who have claimed they got rich off it also usually say theyÆre using a freighter and do a whole bunch simultaneously while also hauling NPC trade goods as a secondary cargo. ThatÆs still a lot of work planning out the logistics of all that, and that was precisely what made it interesting.
AFK means youÆre not there. ThereÆs a difference between actually being AFK and not staring at your screen during endless warps and gate travel.
But thatÆs right, I almost forgot that so many players would rather that Eve be nothing more than a complicated X-Wing Vs TIE Fighter and complain about any player who finds a different facet of the game enjoyable or rewarding.
Originally by: Jowen Datloran Do not tell me what is boring, I am quite capable of deciding that myself.
That pretty much sums it all up.
[sarcasm=lightly salted] One last request though, please make every single thing a player can do in this game require at least 2 hours of devoted butt-in-chair screen-staring eye-bleeding boredom (and ownership of a Raven). [/sarcasm] (( In addition to the I also require that a nod, shrug and single raised eyebrow be added. Thank You. ))
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Scarib
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Posted - 2006.08.22 09:15:00 -
[93]
Edited by: Scarib on 22/08/2006 09:29:26 Oveur you said in previous posts you didn't want to force anyone to adopt a play style (post was about missions changes IO mainly, patch problems and alloy drops) as many seem to think a push was on to force players to 0.0 by making empire no fun.
Some players will be looking for the changes and I for one hope they are not an attempt to make empire less playable, courier afk missions do happen and why not as travel is one of the most time consuming parts of the game. The fact new ones are not ready yet seems strange as you have a new setup in china does no one run missions yet?
Is some experiment going on with the new china server, whatÆs the breakdown on the play styles? PvP/missions/trade/manufacture Has the game followed TQ or gone in a different way. I know the game has a main PvP core, but your intro and the web all still say you can follow any path i.e. trader, miner, manufacture. The loss for now of all courier missions means a whole group with nothing to do? Not everyone wants to PvP all day everyday and losses have to be paid for.
Many have made alts with the power of two offer some for research/science some as mining/production chars many will have little or no combat skills, will they still have roles to play or will empire be a favourite to nerf? As many newer chars will be power of two ones, the very people who inhabit low sec will feel this as well (I know not all alts are from 0.0 mains) but ask and most say "I have a empire mission runner"
Anything that helps the problems we are having is welcome and one can only look to the future, but we donÆt all live in 0.0 and love alliance politics, some like short missions the blockade will be missed for sure, it seems longer and longer missions are the in thing, The Mordus Headhunters was a nice quick mission, now its just a grind and refused.
Change is welcome and the balance between a 3 year old player bored and wanting new content and a 3 week old still getting their first taste of Eve is a hard thing to do, adding new content is fine but why remove all the old? does the new headhunter mission really make anything better, the lag from all the targets is more, the mission is open for longer and its one mission I wont do anymore,
Make missions suck = reduce lag, must work because I donÆt run it so I cause less server load
Many will say adapt or go to WoW its not the game your looking for, and for some who have been player's for years they will be waiting for anything new. By your own admission many leave the game after 6 months how will this help, work to build a wallet so you can play and afford the losses is taking a big hit Kill missions are a pain, drone aggro, missions with full aggro if you go in as a gang, many would welcome the chance to run kill missions as a group and share the LP and standing.
RMR things will be better, hardware upgrades things will be better, patches things will be better. I'm still waiting

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