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Catherine Laartii
Providence Guard Templis CALSF
347
|
Posted - 2014.10.29 02:01:49 -
[31] - Quote
Tonai Kion wrote:Catherine Laartii wrote: Nullsec shouldn't have to depend on hisec for its goods and neither should w-space.
Oh cool, I guess null sec and high sec shouldn't be dependent on Wormholes for Tech 3 supplies then. Glad to see you support the inclusion of sleeper spawns in Null sec. :) W-space is a completely different area apart from the main map, as I'm sure you're aware. The only thing material-wise that's missing from null are blueprints, empire faction items and...skillbooks. Please refrain from introducing twisted troll-logic into this as it derails the conversation. |

Rivr Luzade
Coreli Corporation Ineluctable.
865
|
Posted - 2014.10.29 06:15:58 -
[32] - Quote
Querns wrote:Rivr Luzade wrote:Null sec does not depend on High sec. At all. All the low end minerals are available in the regular belts. They just need to be mined. Null sec has all the Moon minerals necessary for any production. Null sec has the money generating capabilities as well. What's missing? Well, the change in attitude and perspective towards the game in the player base. That's all.
Unfortunately, infrastructure hub upgrades, outposts, outpost upgrades, new blueprints, and skillbooks all have to come from Empire. Many of these must be moved via freighter. So, no, nullsec is, in fact, still dependent on empire, even while implicitly accepting your facile argument as truth. This doesn't even get into the nightmare of trying to trade moon minerals GÇô a very regional material GÇô-áwithout a neutral trading ground, such as empire. e: fixing quote
Fair enough, you have to get the upgrades form Concord. Which have stations all over EVE in Low sec. Which means you still do not depend on High sec. Jita is a player created hub, do the same in Null sec for your stuff. Obviously, players need to step away from their self-centric, egoistical gameplay to allow that to happen (Providence, anyone?). And you need to start trading between the Null sec regions and not just want to have it convenient and easy by going to Jita. Effort? Oh my. 
@Catherine Laartii
Fixed. Can you fix your quoting as well?  |

Major Issue
Standard Fuel Company Galactic Skyfleet Empire
0
|
Posted - 2014.10.29 08:51:30 -
[33] - Quote
Catherine Laartii wrote:Rivr Luzade wrote:Catherine Laartii wrote: Null sec depends on cheap goods from high sec and npc seeded items from there to function, to say nothing of the fact that Null needs the low end minerals from high sec to do any useful manufacturing. Why should Wormholes be any different in needing another area of space to function?
Nullsec shouldn't have to depend on hisec for its goods and neither should w-space. Null sec does not depend on High sec. At all. All the low end minerals are available in the regular belts. They just need to be mined. Null sec has all the Moon minerals necessary for any production. Null sec has the money generating capabilities as well. What's missing? Well, the change in attitude and perspective towards the game in the player base. That's all.
Nullsec SHOULD be self sufficient if one takes the challenge. Not every region should have everything in the same abundance to set incentives for trade.
However, while this in theory holds true even now, Ice TYPES are a major showstopper now. In some regions (*cough* Amarr Space *cough*) you cannot set up proper industry, because you either have to import the right isotopes or you spend twice as much fuel blocks because your towers don't have enough CPU.
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Rivr Luzade
Coreli Corporation Ineluctable.
866
|
Posted - 2014.10.29 09:46:57 -
[34] - Quote
Major Issue wrote:Rivr Luzade wrote:Catherine Laartii wrote:Nullsec shouldn't have to depend on hisec for its goods and neither should w-space. Null sec does not depend on High sec. At all. All the low end minerals are available in the regular belts. They just need to be mined. Null sec has all the Moon minerals necessary for any production. Null sec has the money generating capabilities as well. What's missing? Well, the change in attitude and perspective towards the game in the player base. That's all. Nullsec SHOULD be self sufficient if one takes the challenge. Not every region should have everything in the same abundance to set incentives for trade. However, while this in theory holds true even now, Ice TYPES are a major showstopper now. In some regions (*cough* Amarr Space *cough*) you cannot set up proper industry, because you either have to import the right isotopes or you spend twice as much fuel blocks because your towers don't have enough CPU.
You can use Minmatar Towers or Gallente towers, both Null sec space areas border on Amarr Null sec. If you really really must use Caldari towers, then you have to import the ice from someone, who lives in Caldari space. Trade between regions and so on; some of the border systems between Delve and Fountain and Sansha space and Minmatar space could very well turn into interesting and active trade hubs. Who does not do it? Players. 
How towers are important for industry, however, eludes me. There's more than enough station systems in Null sec.
I also fixed your quoting. |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
16
|
Posted - 2014.10.29 10:06:11 -
[35] - Quote
WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements.
-1 |

King Fu Hostile
Imperial Collective Unsettled.
196
|
Posted - 2014.10.29 10:23:19 -
[36] - Quote
Ceawlin Cobon-Han wrote:WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements.
-1
Since you don't seem to have a clue, start by reading this devblog:
http://community.eveonline.com/news/dev-blogs/into-the-known-unknowns/?_ga=1.52873704.1308779678.1413270597
Don't be so jelly, kid :) |

Catherine Laartii
Providence Guard Templis CALSF
352
|
Posted - 2014.10.29 14:48:51 -
[37] - Quote
Rivr Luzade wrote:Major Issue wrote:Rivr Luzade wrote:Catherine Laartii wrote:Nullsec shouldn't have to depend on hisec for its goods and neither should w-space. Null sec does not depend on High sec. At all. All the low end minerals are available in the regular belts. They just need to be mined. Null sec has all the Moon minerals necessary for any production. Null sec has the money generating capabilities as well. What's missing? Well, the change in attitude and perspective towards the game in the player base. That's all. Nullsec SHOULD be self sufficient if one takes the challenge. Not every region should have everything in the same abundance to set incentives for trade. However, while this in theory holds true even now, Ice TYPES are a major showstopper now. In some regions (*cough* Amarr Space *cough*) you cannot set up proper industry, because you either have to import the right isotopes or you spend twice as much fuel blocks because your towers don't have enough CPU. You can use Minmatar Towers or Gallente towers, both Null sec space areas border on Amarr Null sec. If you really really must use Caldari towers, then you have to import the ice from someone, who lives in Caldari space. Trade between regions and so on; some of the border systems between Delve and Fountain and Sansha space and Minmatar space could very well turn into interesting and active trade hubs. Who does not do it? Players.  How towers are important for industry, however, eludes me. There's more than enough station systems in Null sec. I also fixed your quoting. Ty and I fixed mine. 
I think it may have something to do with how bpos work now or gas processing but I'm not sure. There are also a number of people who do t3 S&I who don't live in wormholes, and last I checked stations that do reverse engineering are really damn hard to find, and may not be in ideal locations.
That being said, I can agree with the sentiment that fuel blocks in general are significantly more difficult to manufacture than they should be. I think reducing the PI requirements, either by a tier level and/or reducing or homogenizing the ice product requirements would go a long way towards assisting with more player independence in regards to lowering starbase upkeep costs. |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
18
|
Posted - 2014.10.29 14:53:05 -
[38] - Quote
Since you don't seem to have anything useful to contribute, I read the devblog, hoping it may have the knowledge that appears to have eluded you. I must have missed the part where it extols the virtues of ice in WH-space, and how removing the need for the dwellers to leave their cosy little world would improve the game. Please point it out to me, kid :) |

Catherine Laartii
Providence Guard Templis CALSF
352
|
Posted - 2014.10.29 15:00:55 -
[39] - Quote
Ceawlin Cobon-Han wrote:Since you don't seem to have anything useful to contribute, I read the devblog, hoping it may have the knowledge that appears to have eluded you. I must have missed the part where it extols the virtues of ice in WH-space, and how removing the need for the dwellers to leave their cosy little world would improve the game. Please point it out to me, kid :) 'cozy' is literally the last word I'd use for w-space... |

Edward Olmops
Gunboat Commando
228
|
Posted - 2014.10.29 15:53:46 -
[40] - Quote
CCP Fozzie wrote:As some people have already mentioned in this thread, we do intentionally set up resources to encourage trade and movement, leaving surpluses and deficits of certain things in different areas of space. That being said, I think we may be able to make some changes in this particular area in the near future. It probably won't be in the way you expect though. 
Now I am curious... What is coming up? Alternative Polarized Fuel Blocks that are made of Tritanium, but set your POS shield resistances to 0%? :-D
Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain? |

Corraidhin Farsaidh
Farsaidh's Freeborn
733
|
Posted - 2014.10.29 16:02:55 -
[41] - Quote
Edward Olmops wrote:CCP Fozzie wrote:As some people have already mentioned in this thread, we do intentionally set up resources to encourage trade and movement, leaving surpluses and deficits of certain things in different areas of space. That being said, I think we may be able to make some changes in this particular area in the near future. It probably won't be in the way you expect though.  Now I am curious... What is coming up? Alternative Polarized Fuel Blocks that are made of Tritanium, but set your POS shield resistances to 0%? :-D Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain?
Dark matter fuel blocks that explode disastrously if Michael Bey so much as points a camera at them?
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Catherine Laartii
Providence Guard Templis CALSF
352
|
Posted - 2014.10.29 16:05:40 -
[42] - Quote
Edward Olmops wrote:CCP Fozzie wrote:As some people have already mentioned in this thread, we do intentionally set up resources to encourage trade and movement, leaving surpluses and deficits of certain things in different areas of space. That being said, I think we may be able to make some changes in this particular area in the near future. It probably won't be in the way you expect though.  Now I am curious... What is coming up? Alternative Polarized Fuel Blocks that are made of Tritanium, but set your POS shield resistances to 0%? :-D Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain?
Solar cell arrays sound like a damn good idea actually... |

scorchlikeshiswhiskey
interstellar initiative Incorporated
320
|
Posted - 2014.10.29 16:29:34 -
[43] - Quote
Catherine Laartii wrote:Edward Olmops wrote:CCP Fozzie wrote:As some people have already mentioned in this thread, we do intentionally set up resources to encourage trade and movement, leaving surpluses and deficits of certain things in different areas of space. That being said, I think we may be able to make some changes in this particular area in the near future. It probably won't be in the way you expect though.  Now I am curious... What is coming up? Alternative Polarized Fuel Blocks that are made of Tritanium, but set your POS shield resistances to 0%? :-D Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain? Solar cell arrays sound like a damn good idea actually... Possibly constructed in a secret Minmatar lab using previously scrap Sleeper loot to increase efficiency? Will it also be modeled to look like an aborted Maelstrom mating with my tower? Or, possibly it will be capable of multiple fuel types, allowing it to give C-70 a useful purpose. (I think I used the right gas, but I could be mistaken and C-70 is worth the Venture to harvest it.) This would encourage wormhole to wormhole content as, to free themselves from the reins of dreadful k-space with its *shudder* local chat, wormhole ninjas go forth in search of gas-fuel in other wormholes. Possibly even combining Sleeper loot/PI with lesser used gases. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1344
|
Posted - 2014.10.29 19:37:52 -
[44] - Quote
Major Issue wrote:Catherine Laartii wrote:Rivr Luzade wrote:Catherine Laartii wrote: Null sec depends on cheap goods from high sec and npc seeded items from there to function, to say nothing of the fact that Null needs the low end minerals from high sec to do any useful manufacturing. Why should Wormholes be any different in needing another area of space to function?
Nullsec shouldn't have to depend on hisec for its goods and neither should w-space. Null sec does not depend on High sec. At all. All the low end minerals are available in the regular belts. They just need to be mined. Null sec has all the Moon minerals necessary for any production. Null sec has the money generating capabilities as well. What's missing? Well, the change in attitude and perspective towards the game in the player base. That's all. Nullsec should be self sufficient if one takes the challenge. Not every region needs to have everything in the same abundance though to set incentives for trade. However, while this in theory holds true even now, Ice TYPES are a major showstopper now. In some regions (*cough* Amarr Space *cough*) you cannot set up proper industry, because you either have to import the right isotopes or you spend twice as many fuel blocks because your towers don't have enough CPU.
With all the archon we see everywhere, I guess you could trade amarr ice for caldari ice if they want to use their cap. Well not so much soon but you had the option I guess. |

Soldarius
Deadman W0nderland The 99 Percent
857
|
Posted - 2014.10.29 20:54:40 -
[45] - Quote
Edward Olmops wrote: Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain?
I, too, think Solar Cel Arrays sounds both interesting and viable. Anchor enough of them and you could reduce your fuel usage to 0. But they cost a lot of CPU and/or PG. So they reduce your POS's functionality.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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James Baboli
Ferrous Infernum
184
|
Posted - 2014.10.29 23:29:38 -
[46] - Quote
Soldarius wrote:Edward Olmops wrote: Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain?
I, too, think Solar Cel Arrays sounds both interesting and viable. Anchor enough of them and you could reduce your fuel usage to 0. But they cost a lot of CPU and/or PG. So they reduce your POS's functionality.
I would like to see this sort of thing balanced such that a standard large tower is able to run a hangar, a standard SMA and these if they are going to be introduced. This means balancing ongoing cost vs. unattended defense.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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corbexx
eXceed Inc. No Holes Barred
822
|
Posted - 2014.10.29 23:47:08 -
[47] - Quote
Ceawlin Cobon-Han wrote:WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements.
-1
On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?
Corbexx for CSM 9 - Wormholes deserve better
|

Ix Method
Brutor Tribe Minmatar Republic
223
|
Posted - 2014.10.29 23:50:31 -
[48] - Quote
If his head explodes you have a vote for next year.
Travelling at the speed of love.
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Catherine Laartii
Providence Guard Templis CALSF
352
|
Posted - 2014.10.30 01:21:07 -
[49] - Quote
corbexx wrote:Ceawlin Cobon-Han wrote:WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements.
-1 On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes? *fist bump* |

Laura Agathon
Black Thorne Corporation Black Thorne Alliance
8
|
Posted - 2014.10.30 01:26:20 -
[50] - Quote
corbexx wrote:Ceawlin Cobon-Han wrote:WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements.
-1 On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?
Go corbexx!
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FT Diomedes
The Graduates Forged of Fire
598
|
Posted - 2014.10.30 01:30:27 -
[51] - Quote
corbexx wrote:Ceawlin Cobon-Han wrote:WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements.
-1 On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?
Why just WH's?
This is my signature. There are many like it, but this one is mine.
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Ben Ishikela
Moira. Villore Accords
2
|
Posted - 2014.10.30 05:15:38 -
[52] - Quote
+1 for solar cells. (fuel cost vs defence)
i had the idea to make a new type of wormhole that connects Wormhole/Null/low/high and is only source of ice. it should encourage competition about this precious ressource and remove self-sufficiency for all parts of space (in terms of ice). "TL;DR a Comet-System has 5 statics. each in a different random region. system only exists 24h, after that everything in it explodes in a superNova. it has plenty of and is the only place to find ICE. " this is from my thread i made because the idea is too big to be a reply. find it here. |

elitatwo
Eve Minions Poopstain Removal Team
409
|
Posted - 2014.10.30 07:55:42 -
[53] - Quote
Ben Ishikela wrote:+1 for solar cells. (fuel cost vs defence) i had the idea to make a new type of wormhole that connects Wormhole/Null/low/high and is only source of ice. it should encourage competition about this precious ressource and remove self-sufficiency for all parts of space (in terms of ice). "TL;DR a Comet-System has 5 statics. each in a different random region. system only exists 24h, after that everything in it explodes in a superNova. it has plenty of and is the only place to find ICE. " this is from my thread i made because the idea is too big to be a reply. find it here.
Hmm.. call me a pessimist but how would you get CCP to create all the new solar systems without gates every now and then?
If you "get" my science(y) drift here, a star takes a few days to form and plantes are not creates by magic, they also take a few days to form.
A supernova (class 1) will end everything in a 100 lightyear radius - ouch.
signature
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Nevyn Auscent
Broke Sauce
1631
|
Posted - 2014.10.30 08:01:01 -
[54] - Quote
Tonai Kion wrote:Catherine Laartii wrote: Nullsec shouldn't have to depend on hisec for its goods and neither should w-space.
Oh cool, I guess null sec and high sec shouldn't be dependent on Wormholes for Tech 3 supplies then. Glad to see you support the inclusion of sleeper spawns in Null sec. :) And High Sec. And ABC ores in High Sec. And moon minerals in high sec also :) And Pirate faction BPC drops in high sec also.... Hey, it's almost like High Sec is the only space that is utterly dependant on other area's of space for anything higher than T1. WH's can at least do everything but Ice. |

Sephira Galamore
Inner Beard Society Affirmative.
376
|
Posted - 2014.10.30 09:43:24 -
[55] - Quote
corbexx wrote:On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes? Why are you pushing for this? Beeing a wormholer myself, I always thought it made sense not to have ice in Anoikis. If I'm living on the rim, I would expect some reliance on known space, and the effort/risk involved with that (logistics).
// Edit: I guess I'd give it a 4 on the mad scale - not really but a bit confused... |

Rivr Luzade
Coreli Corporation Ineluctable.
868
|
Posted - 2014.10.30 10:29:14 -
[56] - Quote
Sephira Galamore wrote:corbexx wrote:On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes? Why are you pushing for this? Beeing a wormholer myself, I always thought it made sense not to have ice in Anoikis. If I'm living on the rim, I would expect some reliance on known space, and the effort/risk involved with that (logistics). // Edit: I guess I'd give it a 4 on the mad scale - not really mad but a bit confused...
But it must become easier to live in this area of space in order to lure more people there. Or so goes the mantra of CCP and CSM. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
320
|
Posted - 2014.10.30 13:34:18 -
[57] - Quote
Sephira Galamore wrote:corbexx wrote:On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes? Why are you pushing for this? Beeing a wormholer myself, I always thought it made sense not to have ice in Anoikis. If I'm living on the rim, I would expect some reliance on known space, and the effort/risk involved with that (logistics). // Edit: I guess I'd give it a 4 on the mad scale - not really mad but a bit confused... Well, I would imagine that having small, random spawns of ice would encourage people to get out do non-okaysneaky things more often. Which would provide gank targets for those people who despise anything related to *gasp* bearing, and would give bear defense fleets the opportunity to kill some gankers, etc..... This is known as "content" I think corbexx knows better than to start suggesting massive ice spawns all over Jspace, but I think it makes sense for ice to randomly appear in WH ore anoms. |

Petre en Thielles
Center for Advanced Studies Gallente Federation
93
|
Posted - 2014.10.30 14:01:42 -
[58] - Quote
Corraidhin Farsaidh wrote:
Dark matter fuel blocks that explode disastrously if Michael Bey so much as points a camera at them?
"Quick, take down the POS and destroy the fuel, Michael Bey just spawned in the hole!" |

Janeway84
Its a good day to die ORPHANS OF EVE
111
|
Posted - 2014.10.30 14:08:45 -
[59] - Quote
I got a crazy idea! 
We got faction ammo and faction/pirate ships. What about faction/pirate fuels? Like maybe add some special bpc's that allow you to mix different fuel types to increase the effects of the fuel etc? could have side effects like combat boosters?
|

Ben Ishikela
Moira. Villore Accords
2
|
Posted - 2014.10.30 14:55:46 -
[60] - Quote
elitatwo wrote:Ben Ishikela wrote:+1 for solar cells. (fuel cost vs defence) i had the idea to make a new type of wormhole that connects Wormhole/Null/low/high and is only source of ice. it should encourage competition about this precious ressource and remove self-sufficiency for all parts of space (in terms of ice). "TL;DR a Comet-System has 5 statics. each in a different random region. system only exists 24h, after that everything in it explodes in a superNova. it has plenty of and is the only place to find ICE. " this is from my thread i made because the idea is too big to be a reply. find it here. Hmm.. call me a pessimist but how would you get CCP to create all the new solar systems without gates every now and then? If you "get" my science(y) drift here, a star takes a few days to form and plantes are not creates by magic, they also take a few days to form. A supernova (class 1) will end everything in a 100 lightyear radius - ouch.
the most precious thing about computers is that things can be automated. So these systems can respawn automatically. The science side of this Sand .... errr .... BathTub - Box is no argument for or against a feature. its all about lore/balance/social/economy/pvp... . But science? you see it somewhere?
it does not have to be a superNova, but destroying the system and let it respawn after a while, has to be somehow. Alternative would be a non-exploding system that has 5 "statics" and ice-belts. but no moons or planets. and after all ice is mined, it will not respawn in this system and every static will close without reopening after a while. letting ppl get stuck there if they are not careful. no gates btw. |
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