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Urduar
UrdCorp Enterprises
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Posted - 2006.08.23 19:52:00 -
[151]
Originally by: Xaen I say bull****, because in reality we can warp right to things just fine.
lol, I was 99% sure you were about to say "hell, I warped to the grocery store just this afternoon and landed inside of 500 meters!". 
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Tennotsukai
Minmatar Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.23 20:12:00 -
[152]
I have often thought about how the removal of instas could be done without the total removal of them so to speak and the best idea i could come up with is, to remove the ability to create a personal bookmark within 145km of a gate or station, and in its place the ability (with the right corp role) to create corp bookmarks that can be created with in 145km of a gate or station and would be avilible to be used by all corp members..
This would reduce the amount of bookmarks in general stored on the server. I know that this will mean that people hiding in the npc corps won't have access to instas/insta docks, but call it the price you pay for being immune from war decs.
The flip side would allow for some more interesting forms of industrial espionage, as you could change a corps bm's so that rather then warping to a gate or station on an insta, they would end up 100km away or at an ambush site at a mid point.
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Izo Azlion
Veto.
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Posted - 2006.08.23 20:57:00 -
[153]
Originally by: Exioce Everyone has bookmarks. Those who don't will die that one time and then quickly get bookmarks. And also copy them for their friends. And the results is just lag lag lag.
There are tools now to catch people on warpin - mobile bubbles - so a "Warp to 0 KM" is not a path to invincibility.
Neither will a "Warp to 0 KM" option save the pilot who jumps into a system to find himself surrounded by hostiles, just as a bookmark wouldn't. If he gets away there, he was going to get away irrespective of a "Warp to 0 KM" option.
Pirates and gate gankers - please train up to use mobile bubbles. It only takes a few days for the medium and even less for the small. I even support the seeding of their BPO's onto the market so they can be produced easily and cheaply. Let this endless cycle of bookmark copying and lag begone.
Mobile warp disruptors would hinder the speed of a roaming gang, take time to set up, and take up valuble cargo space.
Izo Azlion.
--- Veto.
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Body Electric
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Posted - 2006.08.23 21:01:00 -
[154]
Wowee,..I feel like I gotta comment on this huge thread too or feel left out,..heh
If it's been said before sorry.
Why not limit the amount of BM's you can have? Have a skill, jus like Jumpclones, the higher it is ,..the more BM's you can have,...yet still there would be a hard cap. I can live with 20BM's per person. You'd have a constant trashng and re-buying of BM's but oh well,..better than people carrying 500+BM's!
My 2 isk
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Nanobotter Mk2
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Posted - 2006.08.23 21:41:00 -
[155]
"People didn't really need instas in the beginning. There was only a warp to 15km, and jump distance was 12.5km. Do you know why ccp changed this? To force more action at gates. Players responded with "f*** off, i don't want any risk, i wan't f****** safe travel because i want to break the f****** game", and made insta bookmarks. They are a convenience, nothing else.
That was thier idea, I think what we see in eve today clearly shows it wasnt a good idea. Gate camping is a lame excuse for pvp, it is more akin to mobbing travellers. The guy you are responding to is 100% correct the problem isnt BM's it is the flawed mechanic that dictates all pvp in eve must occur at destinations of warps and that the only way to travel in eve is warping which is completely non interactive. That is what needs to be fixed, otherwise EVE will continue to be a lame stagnant gatecamping fest, I mean come on it must get boring sitting at a gate everynight ****ing travelers who are scrambled and webbed lol.
"Previously, gate travel was gate to jump in point rather than gate to gate - people ended up in a point somewhere in the target system, although that point was always the same."
Previously, logging out meant logging out - dissapearing immediately and appearing immediately wherever you logged out.
Both of these were changed to improve pvp."
Again the problem is they really didnt improve pvp, there is little pvp in eve still today, instead it is simply victim and predator. Camp a gate pwn the 1-2 ships that pass through. There is very little combat in eve. Instead of people camping jumps spots in a system, they camp the gate jump in location same **** different pile. As far as preventing people from logging? What did that change in pvp? Nothing same problem party A is a sure win, and party B has ZERO recourse the only difference is instead of logging to avoid the end result you sit and watch the end result in the end still no real pvp. Just shooting fish in a barrel yawn.
PVP in eve is terrible atm prolly the worst of any game sadly. There is no combat it is all party A 100% winner! and party b 100% loser! 100% guarenteed!
Easily the most disspointing aspect of EVE as i really love pvp but there is sooo little skill in eve pvp it is boring, outcome is decided before the fight starts and nothing can be done to change it, you really can;t eve get away, because you are scrambled and webbed and the blob is locking onto you, and NEITHER of those conditions have a chance to fail. Both should work at the min like jamming, a cycle with hit miss chance... Infact the entire scrambler/stab mods are total BS shouldnt need them, just make combat cause your ship to take longer than normal to initiate warp. So we can help dilute some of the mobbing going on.
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Nanobotter Mk2
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Posted - 2006.08.23 21:42:00 -
[156]
Edited by: Nanobotter Mk2 on 23/08/2006 21:43:22 double post.
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Portios Smith
Gallente Sanguine Legion Atrocitas
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Posted - 2006.08.23 22:39:00 -
[157]
Quote: PVP in eve is terrible atm prolly the worst of any game sadly
In my opinion, that statement is as far from the truth as you can get. EVE probably has the best PVP of any MMOG!
I don't like the whole gate(bottleneck) concept but oh well, I adapt. Instas are not so bad, allowing people to share them or sell them is.
I hate gate camping, is boring. nerf the hell out of it and boost encounters at belts/planets. warp to 0m you say, go ahead and do it; most people killed at a gate are BBQed on the other side any way.
Under construction |

Oedus Caro
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Posted - 2006.08.23 23:54:00 -
[158]
Edited by: Oedus Caro on 23/08/2006 23:55:37 Personally, I support removing insta's from the game by allowing proximity warps. Putting the gank debate aside for a moment, the advantages of being able to warp to within jump range of a gate are tremendous. Not only would it elimate the database load of tens of thousands of BM's, it would also allow those of us who play EVE casually - and I'm sure we are many, given the way skills are trained in this game - to get a lot more done in our limited playtime.
Now to address ganking. I do not personally condone piracy, but I do acknowledge that it is an integral part of this game. However, what many have failed to realize is that enabling close-range warping would not disadvantage pirates relative to the way things are currently, since most anyone worth popping already uses insta's. The only raiders who would feel the changes are the kind who make their living by bottom-feeding on the poor and the inexperienced, and frankly there are too many of you.
Station insta's should, in my opinion, also be removed, although in this case warping to a few kilometers should not be allowed, since stations are considerably bulkier than your average gate.
As for adding a skill to improve post-warp target proximity, I would vote in favor of it merely for the sake of congruity. If you want to warp more quickly you train Spaceship Command, and similarly, if you want to warp more efficiently, you train Warp Drive Operation. It makes perfect sense that there should be a skill to improve warp accuracy.
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Sphit Ker
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Posted - 2006.08.24 00:08:00 -
[159]
Maximillian Pele is mostly right-on. Lemme upload some of my thoughs
Gates should not be mandatory. Have a Jump Drive-like system usable on all ships where you can jump to an adjascent system *or* any system within the same constellation/region from near anywhere at anytime. Just have to stand clear of any largo collidable objects
As it 'aim' for the remote sun as the landing zone, this let pirates some ways to catch on preys. Make this zone rather wide (hey its hard to aim a dot from 1,487,699,393,040 Kms away..) Make it so it need to build up the energy prior to jump. Just right. Just fast enough so we dont just vannish.. or so. How much power is directly proportional to the lenght of the jump.
One can Emergency Warp out of it but God knows where you are gonna land...
Signature Analisis (sp?) skill can be used to extrapolate the destination system.
Command Ships are now really usefull since they *have* the energy to jump the gang right away. No more 'spooling' up. Team Work FTW
Keep the gates. It may very well be better/faster/safer to use if one just want to hop in the adjascent system, or some loong ones like Keberz <-->HED-GP. Perhaps mendatory for inter-regional and/or inter-factionnal jumps too.
I strongly believe this way is the best since it make long-courier a better experience, encourage team work (its a MMO!!), help assets owner better protect their goods, get rig of gates choke point as well as instas end then some more!
hmmmmm?
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Eriv Kendri
Caldari Quantum Industries Prime Orbital Systems
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Posted - 2006.08.24 00:58:00 -
[160]
Yes its time to remove insta bms - at least for gates and add a warp to 0km option and allow warp bubbles/probes in low sec. Doesn't radically change the game, makes it more fun and relieves stress on the server - its a slam dunk really.
http://dl.eve-files.com/media/corp/ErivKendri/eriv_signature.gif
Signature filesize exceeds max limit of 24,000 bytes. Mail us if you have questions -Eldo
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Permian
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Posted - 2006.08.24 01:18:00 -
[161]
I've always loved PvP in other MMOs but not so much in EVE. Here you only get to choose between a couple different versions of ganking.
Nanobotter is right on the money with the whole warp bottleneck thing.
"The guy you are responding to is 100% correct the problem isnt BM's it is the flawed mechanic that dictates all pvp in eve must occur at destinations of warps and that the only way to travel in eve is warping which is completely non interactive. "
qft
There are things that can be done. Take ratting for example.
Drastically increase the side of an asteroid field, add a lot more rats, and spread them out. When you warp in to kill the rats, you kill the first bunch, then move on to the next, then the next (all within the same asteroid field). This way you're spending more time in one place; and other players might be looking for a place to rat, too. Now you're both competing to kill the rats in the same asteroid field, there is some conflict, and open pvp breaks out.
The same can be done for missions, which right now are pretty much instanced. Not that i want to see people waiting in line to kill a mission spawn, but right now (imo) it is too easy to just grind out missions all day long and completely avoid pvp.
I assume mining could be like this too but i am not a miner and can't speak with any experience.
I want to see player conflict and nonconsentual pvp but if it's just a gank fest over and over again then forget it.
There has got to be a happy medium between ganking and consentual pvp. But somebody has to figure out how to make it happen first.
Exclamation point since 5/30 |

Thelmarr
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Posted - 2006.08.24 06:45:00 -
[162]
Originally by: Izo Azlion
Originally by: Exioce Everyone has bookmarks. Those who don't will die that one time and then quickly get bookmarks. And also copy them for their friends. And the results is just lag lag lag.
There are tools now to catch people on warpin - mobile bubbles - so a "Warp to 0 KM" is not a path to invincibility.
Neither will a "Warp to 0 KM" option save the pilot who jumps into a system to find himself surrounded by hostiles, just as a bookmark wouldn't. If he gets away there, he was going to get away irrespective of a "Warp to 0 KM" option.
Pirates and gate gankers - please train up to use mobile bubbles. It only takes a few days for the medium and even less for the small. I even support the seeding of their BPO's onto the market so they can be produced easily and cheaply. Let this endless cycle of bookmark copying and lag begone.
Mobile warp disruptors would hinder the speed of a roaming gang, take time to set up, and take up valuble cargo space.
And this would be bad why?
They roam until they come to place they want to hunt in, they have to set up their trap to start hunt and they have to, oh my god!!! They have to PLAN AND WORK FOR THEIR KILLS! Horrible... Truly horrible. Pirates should not see trouble for their kills you are so right.
Wait, no you are not. People here say that victims should fit either for efficiency or speed. Why should hunters be excempt of that rule?
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magnus amadeus
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Posted - 2006.08.24 06:52:00 -
[163]
/signed for 0km warp in.
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Arctic Angel
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Posted - 2006.08.24 07:24:00 -
[164]
How about anchoring of warp bubbles would be allowed in low sec empire. However, the sentries would shoot it down. Also you might allow the use of interdictor probes in low sec, although the pilot launching them would be flagged towards the sentries. You can drop bubbles from an interdictor but you better get out fast.
Warp bubbles would basically be shot down by sentries pretty quickly, dictor probes wouldn't but you couldn't just stand there and drop them after each other expires. Also, you could setup camp at a belt with these changes as a dictor could just drop the probes and wait for a pray. Might even move the gate camps back to belts where they should be...
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.24 07:30:00 -
[165]
lol, dont get dramatic. I had 3 runs from Empire to my home in 0.0 this last week which I did on AP 90% of the way. And thats about 30-35 jumps through 0.0. Only got shot at twice, easily got away both times.
Getting killed by a gatesniper because you don't have an insta? Why the hell are you warping to a gate with a hostile at the gate? If you are that stupid, you deserve to get shot. If you get killed by a gatecamp on the other side, I can understand that. Not always avoidable. But getting killed by a sniper you see in local and you could scan for his location is stupid and is not a reason for keeping instas.
In my opinion, traveltime in general should be lengthened, though making everyone traven 12.5km to the gate as currently is the case is quite slow, particularly for routes you travel a lot.
Maybe this would work: - All bookmarks in the grid of a gate are removed. - Default warpin becomes 10km. - A new ticker is added, for every time in the past 2 weeks you used a certain gate, the default warpin becomes 500m less, with a minimum of 5km (which means you have to travel 2.5km to get to the gate). So if you use a route often enough, you can travel pretty quickly, but if you use it very little, its much slower.
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Thelmarr
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Posted - 2006.08.24 07:50:00 -
[166]
Originally by: Malachon Draco lol, dont get dramatic. I had 3 runs from Empire to my home in 0.0 this last week which I did on AP 90% of the way. And thats about 30-35 jumps through 0.0. Only got shot at twice, easily got away both times.
Getting killed by a gatesniper because you don't have an insta? Why the hell are you warping to a gate with a hostile at the gate? If you are that stupid, you deserve to get shot. If you get killed by a gatecamp on the other side, I can understand that. Not always avoidable. But getting killed by a sniper you see in local and you could scan for his location is stupid and is not a reason for keeping instas.
In my opinion, traveltime in general should be lengthened, though making everyone traven 12.5km to the gate as currently is the case is quite slow, particularly for routes you travel a lot.
Maybe this would work: - All bookmarks in the grid of a gate are removed. - Default warpin becomes 10km. - A new ticker is added, for every time in the past 2 weeks you used a certain gate, the default warpin becomes 500m less, with a minimum of 5km (which means you have to travel 2.5km to get to the gate). So if you use a route often enough, you can travel pretty quickly, but if you use it very little, its much slower.
And by not being able to slip through gatecamp you make locking up territory that much more efficient.
If that were to be implemented there should be plenty of alternate routes added so that it would be easier to find uncamped route to location you want to go.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.24 08:01:00 -
[167]
Originally by: Thelmarr
And by not being able to slip through gatecamp you make locking up territory that much more efficient.
If that were to be implemented there should be plenty of alternate routes added so that it would be easier to find uncamped route to location you want to go.
Incorrect. I think you will find most 0.0 gatecamps not on the gate when you warp in, but rather directly behind the gate after you jump through. Whether instas exist or not has no effect on that gatecamp, and there is therefore no reason to add more routes through 0.0.
And the reason gatecamps exist behind a gate and not in front?
Because most 0.0 dwellers apparently are not stupid enough to warp to a gate when they see 15 hostiles in local. If you sit on the other side of the gate, there is a much better chance of catching incoming hostiles. It seems this survival instinct in the 0.0 dweller has not been passed on yet to the lowsec/empire inhabitant?
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.24 08:16:00 -
[168]
Edited by: Avon on 24/08/2006 08:22:00 Personally I'd be happy with all bookmarks within 300km of a gate being deleted, and it being made impossible to create new ones within that range. Period.
However, if a replacement was introduced, I would favour a cheap module based solution (no skill requirements) using lo-slots or as a second choice, rig slots.
Warp to 0km is not a solution to the problem. It addresses only one small part of the issue, whilst legitimising all the other things about Eve that instas break.
Insta jumping, if it is to exist, [b]must[/i] involve compromise.
Travel in Eve is not the mindless timesink it is in other games, and drawing inaccurate analogies to those games is counter-productive. If you want faster travel in Eve, you already have it, it is not something that needs to be introduced. You don't need a 'horse' because if you want to travel faster you pick a more appropriate ship, and fit it for speed. You don't need 'magic portals', because we already have jumpclones.
If other issues are created by removing instas (not travel related issues), then they need to be addressed also, but the link between instas and protection needs to be broken.
Snipers are certainly a consideration (although they would no longer be able to warp directly to their sniping spot). I saw before a proposal to allow players to warp to any other ship over 150km away. That would be a fine counter to snipers. It would greatly increase the risk of combat over 150km, and staying below that range would put you within sentry gun range.
Anyway, I have rambled again.
Warp to 0km is a kludge, not a solution.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Hectaire Glade
Imperial Shipment
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Posted - 2006.08.24 08:22:00 -
[169]
Add a warp-to-0 option for Gates only, or easier still increase the gate jump activation radius to 15k.
Do not allow warping to within anything less than 15K to structures/stations, this way you move the fight. This will allow empire wars to continue quite happily, the fight will move from the gates to the stations in a system.
As mentioned, you can get people on the other side of the gate if you want to protect a system, with the enhanced scanning comming along in Kali its time to bite the bullet and move the fight to space, not the choke point.
Finally, add HUGE radius warp bubles which could be deployed along the direct line of flight from gate to gate in < .5 systems, think 100K bubbles which can not be deployed within an arbitrarily large distance of any other structure, this adds a whole new dimension to camps, would force people to 'bounce' via bookmark or structure around a system rather than gate-to-gate warping in a busy system.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.24 08:31:00 -
[170]
Originally by: Hectaire Glade
As mentioned, you can get people on the other side of the gate if you want to protect a system, with the enhanced scanning comming along in Kali its time to bite the bullet and move the fight to space, not the choke point.
Fight in space? How would I pin down an enemy who jumps into a system and has no intention of fighting in space? The only option is fighting at gates because anywhere else its too easy to avoid a fight.
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Tarquin Tarquinius
Gallente
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Posted - 2006.08.24 08:36:00 -
[171]
How about just limiting the number of bookmarks an individual player can have?
If a player can only have like 100 BMs, they won't be so inclined to set a full string of two way instas from Rens to Oursulaert to Jita. Or all the way around the rim of the galaxy through 0.0 and lowsec. ------------------------ The Almighty says this must be a fashionable fight. It's drawn the finest people. - an Amarr Mercenary |

Hectaire Glade
Imperial Shipment
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Posted - 2006.08.24 08:37:00 -
[172]
Get him as he warps in, or see the suggestion for really big warp bubbles.
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DOGNOSH
Minmatar SKULLDOGS
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Posted - 2006.08.24 08:38:00 -
[173]
i travel all over 0.0 and low sec using NO bookmarks (i forgot to mention the small fact that i use a helios )
and the flipside
i NEED bookmarks for my obelisk,do you know it takes 4 mins just to approach a gate? imagine(in empire space) i need to travel 10 jumps, it could take the best part of 1 hour
========================================== stop moaning,give CCP a break
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.24 09:10:00 -
[174]
Originally by: DOGNOSH
imagine(in empire space) i need to travel 10 jumps, it could take the best part of 1 hour
How long would it take to move the same volume of goods as a freighter can carry using an industrial instead?
The Battleships is not and should not be a solo pwnmobile - Oveur
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.24 09:15:00 -
[175]
Edited by: Deja Thoris on 24/08/2006 09:16:09
Originally by: Avon ...
Avon, why not be pragmatic and admit that *most* serious players have bms for their usual routes.
The jump to 0km proposal is better than the current situation. (imo - and I said why ealier)
CCP have spent so long looking for the perfect answer to travel. Isn't it about time they implemented something like this and admit it's an improvement but still not perfect?
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Thelmarr
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Posted - 2006.08.24 09:20:00 -
[176]
Originally by: Malachon Draco
Originally by: Thelmarr
And by not being able to slip through gatecamp you make locking up territory that much more efficient.
If that were to be implemented there should be plenty of alternate routes added so that it would be easier to find uncamped route to location you want to go.
Incorrect. I think you will find most 0.0 gatecamps not on the gate when you warp in, but rather directly behind the gate after you jump through. Whether instas exist or not has no effect on that gatecamp, and there is therefore no reason to add more routes through 0.0.
And the reason gatecamps exist behind a gate and not in front?
Because most 0.0 dwellers apparently are not stupid enough to warp to a gate when they see 15 hostiles in local. If you sit on the other side of the gate, there is a much better chance of catching incoming hostiles. It seems this survival instinct in the 0.0 dweller has not been passed on yet to the lowsec/empire inhabitant?
Precisely. So why do we see this complaint about ability to warp within jumprange?
If pirates want to pirate they can do so by intercepting incoming ships. It would take off some time from travelling and ease up on server load.
SO WHY?
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.24 09:37:00 -
[177]
Originally by: Deja Thoris Edited by: Deja Thoris on 24/08/2006 09:16:09
Originally by: Avon ...
Avon, why not be pragmatic and admit that *most* serious players have bms for their usual routes.
The jump to 0km proposal is better than the current situation. (imo - and I said why ealier)
CCP have spent so long looking for the perfect answer to travel. Isn't it about time they implemented something like this and admit it's an improvement but still not perfect?
No instas is what we should do. Module based system is being pragmatic.
Adding warp to 0km is not pragmatism, it is defeatism.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Norris Neophitus
Minmatar Hidden Agenda
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Posted - 2006.08.24 09:41:00 -
[178]
Ok so i only read 2 pages so far but i have noticed there is major factor that everyone seems to have missed. Trade routes, i mean there are some long long trade routes and im sure there are plenty of autopilots running them. If travel times are reduced by killing the slow boating its gonna up people income and that will create market problems across eve. I'm no trader and thats probably obvious but surely not every trader instas every jump they makes due to market fluctuation i would imagine thast trading requires a lot of routes and would require thousands of instas probably more than is resonable.
How would this effect a traders income is what i would like to know.
And now for my thoughts i been playing for over a year now and i play around in 0.0 and low sec sometimes i run missions i have mined in serious amounts and manufactured on a serious lvl to and yet the only time i ever use instas is when im mining with friends and someone else sets them up for me. I've made thousands of jumps through low sec and it seems to me if you can use the map well you wont get caught and even if you do get trapped in a system thesedays there are always jump clones. Frankly i dont think instas are needed, my only use is mining and i once used one as a safe spot while messing around.
I dont scout i dont use instas i trvael in low sec regularly and yet i dont die, i tend to avoid pvp as i suck at it, which would make me what everyone here seems to despise, a carebear who doesnt use instas now i think that the pvp comunity are a bunch of people that spend so much time whineing for more stuff to help them that they dont ever try new tricks and dont even use the old ones very well as even i dont get caught slow boating through low sec.
If you ask me instas can be removed and it might force some carebears to learn how to operate safely in low sec, secondly i would like to see the warp in distance reduced maybe if it doesnt make the traders even richer just to reduce my auto pilot slow boating boredom.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.24 09:47:00 -
[179]
Originally by: Thelmarr
Originally by: Malachon Draco
Originally by: Thelmarr
And by not being able to slip through gatecamp you make locking up territory that much more efficient.
If that were to be implemented there should be plenty of alternate routes added so that it would be easier to find uncamped route to location you want to go.
Incorrect. I think you will find most 0.0 gatecamps not on the gate when you warp in, but rather directly behind the gate after you jump through. Whether instas exist or not has no effect on that gatecamp, and there is therefore no reason to add more routes through 0.0.
And the reason gatecamps exist behind a gate and not in front?
Because most 0.0 dwellers apparently are not stupid enough to warp to a gate when they see 15 hostiles in local. If you sit on the other side of the gate, there is a much better chance of catching incoming hostiles. It seems this survival instinct in the 0.0 dweller has not been passed on yet to the lowsec/empire inhabitant?
Precisely. So why do we see this complaint about ability to warp within jumprange?
If pirates want to pirate they can do so by intercepting incoming ships. It would take off some time from travelling and ease up on server load.
SO WHY?
I don't care about instas when it comes to gatecamping.
The problems I have with instas is: - server load and lag exploits. We're talking about maybe a hundred million BMs or more. Anything to improve gameplay and reduce lag I'm all for. - travel is too quick, small ship, big ship, all the same. The Eve-universe is getting damn small and BS fleets have no drawbacks. (I think it also leads to bigger blobs on all sides).
The only reason not to nerf instas too much is that warping in at 15km is REALLY slow. A middle road would be to make default 10km, make it possible for routes that you travel very often to make it a bit shorter even (5km) and get rid of all BMs in the gate grid.
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Thelmarr
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Posted - 2006.08.24 09:48:00 -
[180]
Originally by: Avon
Originally by: Deja Thoris Edited by: Deja Thoris on 24/08/2006 09:16:09
Originally by: Avon ...
Avon, why not be pragmatic and admit that *most* serious players have bms for their usual routes.
The jump to 0km proposal is better than the current situation. (imo - and I said why ealier)
CCP have spent so long looking for the perfect answer to travel. Isn't it about time they implemented something like this and admit it's an improvement but still not perfect?
No instas is what we should do. Module based system is being pragmatic.
Adding warp to 0km is not pragmatism, it is defeatism.
So you would de facto take away one module slot from all but highsec ships.
Would this again be lowslot to shaft the armourtankers even more? And perhaps make it go through T2 BPO lottery crap to make sure there might be lack of those things. (thus driving people AWAY from lowsec. everyone who thinks that people would stick to risky territory after removal of instas has not thought this through)
If the result is something that is practically quaranteed to be needed by everyone (with exception of highsec people) why bother doing it at all?
Everyone would get the skill, everyone would get the module... Same as letting everyone get the benefit anyway.
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