Pages: 1 [2] 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Kismeteer
GoonWaffe Goonswarm Federation
746
|
Posted - 2014.10.30 18:42:30 -
[31] - Quote
Capital Industrial Ships skill bonuses: -5% reduction in fuel consumption for industrial cores per level 10% bonus to bonus to effectiveness of mining foreman gang links per level when in deployed mode 50% bonus to the range of Capital Shield Transporters per level. 20% bonus to Jump drive distance (Was 20% bonus to drone damage and hitpoints per level.)
Role Bonuses: 900% bonus to the range of survey scanners 200% bonus to the range of cargo scanners 99% reduction in CPU need for Gang Link modules 99% reduction in CPU need for Clone Vat Bay Can use 3 Gang Link modules simultaneously.
Done. Not many has Capital Industrial Ship skill trained beyond 1 or 3 anyway, so now they'll have a reason. |
Opner Dresden
Lugus Foundry The Explicit Alliance
20
|
Posted - 2014.10.30 18:43:13 -
[32] - Quote
Dentia Caecus wrote:Maybe I am an idiot, but I am having a difficult time understanding precisely what fatigue does. (Cooldown is self evident - a player cannot jump until that timer expires, right?) Can someone use really small words and better explain precisely what fatigue does?
Thanks.
Cool down = Fatigue at the time of jump * 10%
Fatigue is a running counter for calculating how bad cool down will be, it grows exponentially. |
Jackson Apollo
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.10.30 19:20:18 -
[33] - Quote
Dentia Caecus wrote:Can someone use really small words and better explain precisely what fatigue does?
It took me a two blogs to work it out. (assuming i even understand)
Jumping without a gate hurts your brain.
Jump Fatigue represents how long the migraine lasts.
The cooldown is 10% of the total fatigue time (or how long the migraine lasts) before you can handle jumping again without your head exploding.
something like that
Jump => pain => time to recover before making the pain last longer.
ok i give up |
Komi Toran
Paragon Trust The Bastion
341
|
Posted - 2014.10.30 19:28:03 -
[34] - Quote
Soldarius wrote:Ok so specific case clarification: My alt in her Blockade Runner (90% reduction to effective jump distance fatigue) uses a Blops covert portal (50% reduction). Is the effective fatigue distance reduced by 50%, 90%, or both (50%*90% = 95% reduction)? If your using a BlOps to jump your BR 8 ly, you will receive 10*(1+8*0.1*0.5) minutes (=14) of fatigue.
|
Akita T
Caldari Navy Volunteer Task Force
1985
|
Posted - 2014.10.30 19:34:32 -
[35] - Quote
As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between jumps. And don't give me the "but, but, packaging" excuse - the ships most affected by this can't (or at least shouldn't) be packaged anyway.
http://wiki.eveonline.com/en/wiki/User:Akita_T
Build your own EVE PC
http://oldforums.eveonline.com/?a=topic&threadID=1559734
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
951
|
Posted - 2014.10.30 19:38:53 -
[36] - Quote
Akita T wrote:As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between jumps. And don't give me the "but, but, packaging" excuse - the ships most affected by this can't (or at least shouldn't) be packaged anyway. I would like to see this actually happen.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Mr Omniblivion
GoonWaffe Goonswarm Federation
184
|
Posted - 2014.10.30 19:38:59 -
[37] - Quote
Akita T wrote:As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between jumps. And don't give me the "but, but, packaging" excuse - the ships most affected by this can't (or at least shouldn't) be packaged anyway.
I don't understand the basis of your argument here, considering that all of the large coalitions have given up vast swaths of space and Phoebe hasn't even hit yet. |
|
CCP Greyscale
C C P C C P Alliance
3611
|
Posted - 2014.10.30 19:42:12 -
[38] - Quote
Mr Omniblivion wrote:CCP Greyscale wrote: In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.
Thank you for some feedback. This is a serious follow-up question: Was there anyone that actually wanted to keep the drone bonus over the jump range? From the discussions in the other threads, it seemed pretty unanimous that the drone bonus was not worthwhile and most (if not everyone) preferred the jump range instead. Even considering that Rorquals currently need a large fix, most of the intended functionality of the Rorqual becomes a moot point. Why have a ship hangar to store mining ships when you can just fly those ships through gates faster than the Rorq can jump there? The actual use, aside from stationary boosting at a POS, is as a local logistics tool from a central hub. Jump Freighters are used to move goods to central locations, and rorquals are used to distribute from that hub. Forcing the secondary distribution on to Jump Freighters won't result in more PVP or destruction*, it will just make an already boring task even more tedious. We're not asking for anything exceptional here, just to trade an offensive bonus - on a ship that really doesn't need or use it - for a range bonus so that the ship is not kneecapped. *Note: I'm discounting bad decisions, because you can make a bad decision with any ship and get destroyed
The feedback in the update thread was on the side of keeping the range bonus, yes. However, it's impossible to tell from that whether that's because majority opinion is on that side of the fence or simply that the people who wanted the damage bonus read the first post, were satisfied and didn't bother to reply. The only way we'd get feedback from the people who want the damage bonus is if we said we were taking it away, and then if there was significant outcry we'd probably have to switch it back again, and we want to avoid flip-flopping on these things wherever possible, mainly because it just confuses people.
All that said, as previously we're prepared to revisit that decision, but we don't feel like we have a strong enough case for doing so yet.
Sentenced 1989 wrote:Can we get updated excel spreadsheet on various jump ranges and fatigues and what not, wanna know how this exactly affects my blops and to lazy to do math on my own :)
SDE update should be out before patchday.
Soldarius wrote:Ok so specific case clarification: My alt in her Blockade Runner (90% reduction to effective jump distance fatigue) uses a Blops covert portal (50% reduction). Is the effective fatigue distance reduced by 50%, 90%, or both (50%*90% = 95% reduction)?
As per the line about covert portals in the blog, the covert portal bonus multiplies with other bonuses. So, 95% reduction in that case, purely because it keeps the math clean.
MeBiatch wrote:what about the new tug boat does it also get the 90% reduction treatment. it was not mentioned in the dev blog.
That's because it's scheduled for Rhea in December :) |
|
Dentia Caecus
Pator Tech School Minmatar Republic
0
|
Posted - 2014.10.30 19:43:29 -
[39] - Quote
Thanks to Jackson Apollo and Opner Dresden. |
|
CCP Greyscale
C C P C C P Alliance
3611
|
Posted - 2014.10.30 19:43:34 -
[40] - Quote
Querns wrote:Akita T wrote:As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between jumps. And don't give me the "but, but, packaging" excuse - the ships most affected by this can't (or at least shouldn't) be packaged anyway. I would like to see this actually happen.
If it does in a major way, we'll clamp down on it, just as we will with any of the other suggested workarounds should they actually see widespread use. |
|
|
Akita T
Caldari Navy Volunteer Task Force
1985
|
Posted - 2014.10.30 19:44:05 -
[41] - Quote
Mr Omniblivion wrote:I don't understand the basis of your argument here, considering that all of the large coalitions have given up vast swaths of space and Phoebe hasn't even hit yet. It's harder than it used to but it's certainly not impossible. And people usually overreact, then adapt. I fully expect "the big guys" to reclaim (in the long run) a large slice of what they gave up on "in anticipation of Phoebe". Especially after the fatigue-burn-alliance-alts get sufficiently trained up.
http://wiki.eveonline.com/en/wiki/User:Akita_T
Build your own EVE PC
http://oldforums.eveonline.com/?a=topic&threadID=1559734
|
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
320
|
Posted - 2014.10.30 19:47:44 -
[42] - Quote
Akita T wrote:As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between jumps. And don't give me the "but, but, packaging" excuse - the ships most affected by this can't (or at least shouldn't) be packaged anyway. do the math on the network of characters you need to do this
then do the math on what it would cost to just buy a second supercarrier and supercarrier alt and stick it in the second spot
come back once you've realized the pilot network is like a billion times more expensive |
Akita T
Caldari Navy Volunteer Task Force
1985
|
Posted - 2014.10.30 19:48:28 -
[43] - Quote
CCP Greyscale wrote:Querns wrote:Akita T wrote:As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between jumps. And don't give me the "but, but, packaging" excuse - the ships most affected by this can't (or at least shouldn't) be packaged anyway. I would like to see this actually happen. If it does in a major way, we'll clamp down on it, just as we will with any of the other suggested workarounds should they actually see widespread use. No(t much) offense here, but let's be realistic - if you don't nip this in the not-yet-sprouted bud, you're setting yourself up for major pain in the more distant future when things start hitting the proverbial fan. Whereas right now, all you would REALLY need to do (on a conceptual level, implementation might be less straightforward) is to add a SUPERCAPS ONLY jump fatigue ship attribute, and whenever a jump is to be performed, check both ship and pilot fatigue.
http://wiki.eveonline.com/en/wiki/User:Akita_T
Build your own EVE PC
http://oldforums.eveonline.com/?a=topic&threadID=1559734
|
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
320
|
Posted - 2014.10.30 19:49:22 -
[44] - Quote
CCP Greyscale wrote: The feedback in the update thread was on the side of keeping the range bonus, yes. However, it's impossible to tell from that whether that's because majority opinion is on that side of the fence or simply that the people who wanted the damage bonus read the first post, were satisfied and didn't bother to reply. The only way we'd get feedback from the people who want the damage bonus is if we said we were taking it away, and then if there was significant outcry we'd probably have to switch it back again, and we want to avoid flip-flopping on these things wherever possible, mainly because it just confuses people
you could, somewhat trivially, tell the difference by doing some stats on things killed by rorqual drones
once you realize it happens like once every week, just send that guy an evemail and see what he says |
Aryth
GoonWaffe Goonswarm Federation
1635
|
Posted - 2014.10.30 19:51:41 -
[45] - Quote
CCP Greyscale wrote:Mr Omniblivion wrote:CCP Greyscale wrote:Any more legible now? Logibro broke the text up a bit. Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combined with how awful the Rorq is already really ruin it. If there was at least some sort of comment from CCP other than "we know it needs a rebalance at ??some point??", that would ease the frustration a bit. In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.
Has anyone ran damage stats on rorq drone damage done on TQ in say the last month?
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
|
Mr Omniblivion
GoonWaffe Goonswarm Federation
184
|
Posted - 2014.10.30 19:54:33 -
[46] - Quote
CCP Greyscale wrote:The feedback in the update thread was on the side of keeping the range bonus, yes. However, it's impossible to tell from that whether that's because majority opinion is on that side of the fence or simply that the people who wanted the damage bonus read the first post, were satisfied and didn't bother to reply. The only way we'd get feedback from the people who want the damage bonus is if we said we were taking it away, and then if there was significant outcry we'd probably have to switch it back again, and we want to avoid flip-flopping on these things wherever possible, mainly because it just confuses people.
I understand it is not easy to get a true representation of all opinions via the forums, but I implore you to look at the data behind Rorquals using drones in combat.
Furthermore, if possible, how many of those Rorquals used drones after doing more than a 5 ly jump.
OR EVEN BETTER
Run a report on how many active accounts with Rorquals actually have level 5 Capital Industrial Command for the full 100% drone bonus. Or just do a report on active Rorqual pilots and what their capital industrial command skill level is. |
Akita T
Caldari Navy Volunteer Task Force
1985
|
Posted - 2014.10.30 19:56:29 -
[47] - Quote
EvilweaselFinance wrote:do the math on what it would cost to just buy a second supercarrier and supercarrier alt and stick it in the second spot come back once you've realized the pilot network is like a billion times more expensive Most of the jump fatigue evasion relay pilots don't need to be fully trained - in fact, they can have a skeleton skillset. And you don't need to make ALL the jumps ALL the time - a few key ones will do just fine most of the time too, bringing the ship into or near systems with long-range inter-regional stargates. Combine that with other travel options and you have yourself a need of maybe 2 alts per active supercap to reach about half the map in not a lot longer than you used to be able to (and drastically less time than you could "honestly" do).
Yeah, it's not TOO cheap, but for the same force projection capability, it's a lot cheaper than having many more fully trained pilots with extra supercaps included stationed in various staging areas semipermanently.
P.S. Anyway, even if it would be AT FIRST prohibitively expensive, the price will keep going down in time while ISK income levels keep rising, making it "cheaper" from two fronts at once. Why not proactively make a tiny additional adjustment to prevent even the possibility of it happening much later on? It's not like the workload to add this change to the existing changes would constitute a major timesink in comparison... while saving you a lot of potential grief later down the road.
http://wiki.eveonline.com/en/wiki/User:Akita_T
Build your own EVE PC
http://oldforums.eveonline.com/?a=topic&threadID=1559734
|
Komi Toran
Paragon Trust The Bastion
341
|
Posted - 2014.10.30 19:57:51 -
[48] - Quote
CCP Greyscale wrote:Querns wrote:Akita T wrote:As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between jumps. And don't give me the "but, but, packaging" excuse - the ships most affected by this can't (or at least shouldn't) be packaged anyway. I would like to see this actually happen. If it does in a major way, we'll clamp down on it, just as we will with any of the other suggested workarounds should they actually see widespread use. I'm going to stock up on popcorn for when you "clamp down" on people with multiple accounts that can fly capitals. And the so-called work-around above is not what I'm thinking of.
|
nospet
Viziam Amarr Empire
8
|
Posted - 2014.10.30 19:57:51 -
[49] - Quote
So what happens if the station you are in gets taken over and your med clone is there?
Are you stuck in the station for a year? |
Aryth
GoonWaffe Goonswarm Federation
1635
|
Posted - 2014.10.30 19:58:59 -
[50] - Quote
Akita T wrote:EvilweaselFinance wrote:do the math on what it would cost to just buy a second supercarrier and supercarrier alt and stick it in the second spot come back once you've realized the pilot network is like a billion times more expensive Most of the jump fatigue evasion relay pilots don't need to be fully trained - in fact, they can have a skeleton skillset. And you don't need to make ALL the jumps ALL the time - a few key ones will do just fine most of the time too, bringing the ship into or near systems with long-range inter-regional stargates. Combine that with other travel options and you have yourself a need of maybe 2 alts per active supercap to reach about half the map in not a lot longer than you used to be able to (and drastically less time than you could "honestly" do). Yeah, it's not TOO cheap, but for the same force projection capability, it's a lot cheaper than having many more fully trained pilots with extra supercaps included stationed in various staging areas semipermanently.
You also have to keep them plexed.
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
|
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
951
|
Posted - 2014.10.30 20:02:56 -
[51] - Quote
I guess the swaps will happen in safespots, because trying to clown-car supercaps into a POS and do swaps without any of them getting A) bumped or 2) stolen would be about impossible.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Akita T
Caldari Navy Volunteer Task Force
1985
|
Posted - 2014.10.30 20:03:19 -
[52] - Quote
Aryth wrote:You also have to keep them plexed. Riight, so they can't possibly reside on already existing alt accounts used for other purposes...
Querns wrote:I guess the swaps will happen in safespots, because trying to clown-car supercaps into a POS and do swaps without any of them getting A) bumped or 2) stolen would be about impossible. Fleet up with own alt, meet at random safespot, defleet, join actual fleet. Just one option, I bet better ones exist.
http://wiki.eveonline.com/en/wiki/User:Akita_T
Build your own EVE PC
http://oldforums.eveonline.com/?a=topic&threadID=1559734
|
|
Chribba
Otherworld Enterprises Otherworld Empire
13100
|
Posted - 2014.10.30 20:07:03 -
[53] - Quote
Well I'm still not sure about the high-sec caps thing but hope you guys announce it well in advance so I can invite all pilots to pop the Veldnaught before the changes are introduced.
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
|
|
Akita T
Caldari Navy Volunteer Task Force
1985
|
Posted - 2014.10.30 20:09:22 -
[54] - Quote
On the other hand, meh, why do I bother arguing? I don't have a vested interest in current nullsec power struggles and I don't even actively play that much anymore anyway. Plus, the screams when it will happen (fingers crossed for Goonswarm dispensing the lulz for added insult to injury) will be most delicious. I guess this was more of a late future reference "told you so" post spree.
Carry on, nothing to see here, move along now :P
http://wiki.eveonline.com/en/wiki/User:Akita_T
Build your own EVE PC
http://oldforums.eveonline.com/?a=topic&threadID=1559734
|
Aryth
GoonWaffe Goonswarm Federation
1635
|
Posted - 2014.10.30 20:13:15 -
[55] - Quote
Akita T wrote:Aryth wrote:You also have to keep them plexed. Riight, so they can't possibly reside on already existing alt accounts used for other purposes... Querns wrote:I guess the swaps will happen in safespots, because trying to clown-car supercaps into a POS and do swaps without any of them getting A) bumped or 2) stolen would be about impossible. Fleet up with own alt, meet at random safespot, defleet, join actual fleet. Just one option, I bet better ones exist.
There is still a cost associated with that. Unless you are of the opinion slots are free if it isn't a main...
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
953
|
Posted - 2014.10.30 20:13:38 -
[56] - Quote
Akita T wrote:Aryth wrote:You also have to keep them plexed. Riight, so they can't possibly reside on already existing alt accounts used for other purposes... Querns wrote:I guess the swaps will happen in safespots, because trying to clown-car supercaps into a POS and do swaps without any of them getting A) bumped or 2) stolen would be about impossible. Fleet up with own alt, meet at random safespot, defleet, join actual fleet. Just one option, I bet better ones exist. No matter how the logistics work, it's just not feasible. We can prove this with actual math and examples, rather than the feelings and unsubstantiated hearsay we're currently employing in this conversation.
Consider the case of YA0 (a system in the middle of Deklein) to F2O (a system in the middle of the Delve / Querious area that, while we recently divested, is convenient for this example.)
The straightest shot route from A to B is 16 jumps. http://evemaps.dotlan.net/jump/Moros,044/YA0-XJ:F2OY-X
Now, if we pack our alts perfectly, we need 6 dedicated fatigue-managing alt accounts with 16 different characters, plus a seventh account to hold the main supercap pilot itself.
A nyx sitter is about 9b. I pulled a thread from the Character Bazaar at random; if you feel like doing more work to normalize this number, feel free. https://forums.eveonline.com/default.aspx?g=topics&f=277
So we are looking at a 144b outlay, plus 5.9b a month to support the accounts. For one route and one supercarrier.
Now multiply by 100, 200, 300, 400. Delve may be a rich region, but it ain't that rich!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
|
CCP Greyscale
C C P C C P Alliance
3613
|
Posted - 2014.10.30 20:20:49 -
[57] - Quote
Akita T wrote:CCP Greyscale wrote:Querns wrote:Akita T wrote:As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between jumps. And don't give me the "but, but, packaging" excuse - the ships most affected by this can't (or at least shouldn't) be packaged anyway. I would like to see this actually happen. If it does in a major way, we'll clamp down on it, just as we will with any of the other suggested workarounds should they actually see widespread use. No(t much) offense here, but let's be realistic - if you don't nip this in the not-yet-sprouted bud, you're setting yourself up for major pain in the more distant future when things start hitting the proverbial fan. Whereas right now, all you would REALLY need to do (on a conceptual level, implementation might be less straightforward) is to add a SUPERCAPS ONLY jump fatigue ship attribute, and whenever a jump is to be performed, check both ship and pilot fatigue. P.S. Also, what if it just happens in a "minor way"? Is that somehow more acceptable? Why?
It's a non-zero amount of work with a non-one chance of being needed, net work over time is lessened by playing "wait and see", and given that we've been very clear that we'll make changes if it becomes a big issue, if it happens our messaging strategy will be "told you so".
Yes, if it happens in a minor way, it's more acceptable, because that suggests that it is one option within a healthy ecosystem of other (cheaper) options. It's when something becomes a dominant strategy that it becomes problematic, because it's then making the game less interesting.
And if you're hoping to "I-told-you-so" later, will you also stand up and say "whoops, I was wrong" if it doesn't happen? :P
nospet wrote:So what happens if the station you are in gets taken over and your med clone is there?
Are you stuck in the station for a year?
From the blog:
Quote:You can always set your medical clone to your starter corporationGÇÖs HQ station.
Ie, you can *always* set your medical clone to your starter corporation's HQ station. The once-per-year thing is in addition to the above. |
|
Copper Khai
28
|
Posted - 2014.10.30 20:24:05 -
[58] - Quote
Quote:"WeGÇÖd like to allow capitals into highsec without restriction in the future, but itGÇÖs a major change that is for a later time. For now, this maintains the status quo in highsec."
No, this will lead to titans sitting around Jita, just becasue. They will not be mysterious anymore.
Next you'll allow AFK macro dancing outside trade hubs. Terrible move, please rethink it. |
|
CCP Greyscale
C C P C C P Alliance
3614
|
Posted - 2014.10.30 20:26:21 -
[59] - Quote
Querns wrote:Akita T wrote:Aryth wrote:You also have to keep them plexed. Riight, so they can't possibly reside on already existing alt accounts used for other purposes... Querns wrote:I guess the swaps will happen in safespots, because trying to clown-car supercaps into a POS and do swaps without any of them getting A) bumped or 2) stolen would be about impossible. Fleet up with own alt, meet at random safespot, defleet, join actual fleet. Just one option, I bet better ones exist. No matter how the logistics work, it's just not feasible. We can prove this with actual math and examples, rather than the feelings and unsubstantiated hearsay we're currently employing in this conversation. Consider the case of YA0 (a system in the middle of Deklein) to F2O (a system in the middle of the Delve / Querious area that, while we recently divested, is convenient for this example.) The straightest shot route from A to B is 16 jumps. http://evemaps.dotlan.net/jump/Moros,044/YA0-XJ:F2OY-X Now, if we pack our alts perfectly, we need 6 dedicated fatigue-managing alt accounts with 16 different characters, plus a seventh account to hold the main supercap pilot itself. A nyx sitter is about 9b. I pulled a thread from the Character Bazaar at random; if you feel like doing more work to normalize this number, feel free. https://forums.eveonline.com/default.aspx?g=topics&f=277 So we are looking at a 144b outlay, plus 5.9b a month to support the accounts. For one route and one supercarrier. Now multiply by 100, 200, 300, 400. Delve may be a rich region, but it ain't that rich!
To quote myself from here almost exactly a month ago:
CCP Greyscale wrote:Nova Fox wrote:So...
1. Jump Ship 2. Clone Exits Ship 3. Fresh Clone Enters Ship 4. Jump Ship 5. Exited Clone Body Jumps Home 6. Rinse Repeat Until destination. The actual logistics of doing this for a reasonable range of target systems are sufficiently involved that we do not expect it to happen in practice.
Could still turn out to be wrong, of course, but we'll see how it shakes out :) |
|
Baron Deathicon
Outerspace Vanguard
41
|
Posted - 2014.10.30 20:29:16 -
[60] - Quote
So now I can't jump from low-sec station to Venal station anymore. I guess we now have to stealth jump at the lowest peak hours... that's pretty sad for the extra small corps that wants to live in nullsec. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |