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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
War Kitten
Panda McLegion
5411
|
Posted - 2014.10.31 12:11:26 -
[121] - Quote
LTC Vuvovich wrote:Personally speaking, I think the whole lot of peoples at CCP have lost their ever-loving minds. It has become increasing apparent to me with each and every major upgrade, that CCP's idea of improving game play has become more and more like turning our little 'sandbox' into a box full of quicksand.
Lets forget already how LONG it takes to move around EVE as it is before the Phoebe release.... oh and YES... I wanna move my capital ships through any number of star gates packed to the gills with PVP'ers, aggros, and anyone else willing to lay in wait to blow them up.
If you read and believe everything in these DEV blogs regarding game improvements, you are liable to miss the underlying reason for most the changes that come down the pike. If you look a little deeper, beneath all the rhetoric... it may surprise you to learn that the reason most of this stuff happens is to maximize the carnage carried out in this game. My Dad always told me... if you don't understand something... just follow the money, and in this game... that money is invariably translated into the game's economy.
So it stands to reason following this train of thought, that the real purpose behind dragging us ALL through the quagmire has everything to do with reducing the current flow of building wealth in this game or to create just enough 'cause and effect' for reducing what must astronomical amounts stockpiled material goods and inventory which has been building up ever since the 'big bang theory'. As I said before... Capital ships and star gates equal complete and utter destruction for anyone silly enough to attempt it... as opposed to waiting forever to make repeated jumps from here to there. Hmm some choice eh? Seems to me we are being told to like it or lump it.
To some of you, this may all seem like wild conjecture... and maybe it is... but if it is true... then don't you think there is an easier way to achieve maximum carnage? Well of course there is and here it is. GET RID OF CLOAKING SHIPS. Think about that... oh yeah... you can run, but you cannot hide.
Wow, I didn't expect that plot twist at the end. You managed to sneak a rant about AFK cloaking into a complaint about how your poor renter's empire will have trouble getting loot from deep BFE to Jita.
Suck it up cupcake - the game needs capital travel to be nerfed.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Soldarius
Deadman W0nderland The 99 Percent
858
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Posted - 2014.10.31 13:56:51 -
[122] - Quote
CCP Greyscale wrote:Soldarius wrote:Ok so specific case clarification: My alt in her Blockade Runner (90% reduction to effective jump distance fatigue) uses a Blops covert portal (50% reduction). Is the effective fatigue distance reduced by 50%, 90%, or both (50%*90% = 95% reduction)? As per the line about covert portals in the blog, the covert portal bonus multiplies with other bonuses. So, 95% reduction in that case, purely because it keeps the math clean.
Thank you for the clarification. Had a feeling that would be the case. But wanted to be sure.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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Fonac
Imperial Academy Amarr Empire
87
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Posted - 2014.10.31 16:20:18 -
[123] - Quote
What became of the alleged cap, of fatique?
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xttz
GoonWaffe Goonswarm Federation
441
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Posted - 2014.10.31 17:01:39 -
[124] - Quote
Fonac wrote:What became of the alleged cap, of fatique?
This is allegedly mentioned in the alleged dev blog |
Primary This Rifter
4S Corporation Goonswarm Federation
130
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Posted - 2014.10.31 17:03:58 -
[125] - Quote
Edit: Nevermind, I see it now.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Alexis Nightwish
48
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Posted - 2014.10.31 17:20:11 -
[126] - Quote
Came hoping that jump fatigue had been replaced with something that still slowed jump travel way down, but didn't punish players for using ships they'd spent months training for.
Left disappointed.
Power Projection: A Brighter Future
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Colonel Midnight
Booze Blues n' Tattoos
0
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Posted - 2014.10.31 17:34:57 -
[127] - Quote
Skills: Removed the 24 hour limit for skill training queues Frigate Construction has been renamed to Advanced Small Ship Construction Cruiser Construction has been renamed to Advanced Medium Ship Construction Battleship Construction has been renamed to Advanced Large Ship Construction Industrial Construction has been renamed to Advanced Industrial Ship Construction Reverse Engineering has been renamed to Sleeper Encryption Methods The Bomb Deployment skill now decreases the reactivation delay of Bomb Launchers by 10% per level instead of 5%.
Does this mean things will go back to what they used to be? When i could Q up 10-15 skills and train for a month without logging in at all? |
Primary This Rifter
4S Corporation Goonswarm Federation
130
|
Posted - 2014.10.31 18:31:21 -
[128] - Quote
It means you're in the wrong thread.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Vincent Athena
V.I.C.E.
2951
|
Posted - 2014.10.31 18:46:51 -
[129] - Quote
CCP Greyscale wrote:Nova Fox wrote:So...
1. Jump Ship 2. Clone Exits Ship 3. Fresh Clone Enters Ship 4. Jump Ship 5. Exited Clone Body Jumps Home 6. Rinse Repeat Until destination. The actual logistics of doing this for a reasonable range of target systems are sufficiently involved that we do not expect it to happen in practice. Could still turn out to be wrong, of course, but we'll see how it shakes out :) You are all taking worst case examples. Those will not be done as they are just too difficult. What can be done:
Alt takes the ship through a few gates, then a jump, then a few gates, then a jump. All of this is done in secured space. Main gets in and finishes the trip.
This increases the convenient travel distance from around 15 LY to maybe 30. Sure, it's not all the way across the map, but its much farther than CCP's intent. It greatly reduces the number of ship caches needed to project power to any part of the game.
http://vincentoneve.wordpress.com/
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Heavy Met4l Queen
GoonWaffe Goonswarm Federation
66
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Posted - 2014.10.31 18:57:59 -
[130] - Quote
So when can we expect astroglide to come to eve? We're going to need lots of it when moving titans through gates.
In the game of conquest, who cares about the pawns if the king yet reigns?
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Mr Omniblivion
GoonWaffe Goonswarm Federation
186
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Posted - 2014.10.31 21:12:44 -
[131] - Quote
CCP Greyscale wrote:I'm going to go and have another look at the stats tomorrow and see where they stand. We're not in a position to throw the necessary resources behind a Rorqual rework right now, unfortunately (it will likely need fairly substantial code support in addition to balance resources).
How do the stats stand? Any that you can share with us? If the lot of us are wrong and drone usage is off the charts, it would be helpful to have some data to back that other than an abysmal Zkill log. |
Greygal
Redemption Road Affirmative.
265
|
Posted - 2014.10.31 21:24:05 -
[132] - Quote
Very nifty little tool! Can you change "something else" label to "capitals" so it's more obvious that's where to go for capitals? :)
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Biomass MeNOW
Republic University Minmatar Republic
5
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Posted - 2014.11.01 00:25:46 -
[133] - Quote
Chribba wrote:Well I'm still not sure about the high-sec caps thing but hope you guys announce it well in advance so I can invite all pilots to pop the Veldnaught before the changes are introduced.
/c
Considering how long you've been in the game and how much you've done for the playerbase CCP should create a unique skin for that dread, give it a mining bonus on 8 strip miners, and bind it to you (unsellable). |
Milla Goodpussy
Federal Navy Academy
76
|
Posted - 2014.11.01 00:34:28 -
[134] - Quote
Mr Omniblivion wrote:CCP Greyscale wrote:I'm going to go and have another look at the stats tomorrow and see where they stand. We're not in a position to throw the necessary resources behind a Rorqual rework right now, unfortunately (it will likely need fairly substantial code support in addition to balance resources). How do the stats stand? Any that you can share with us? If the lot of us are wrong and drone usage is off the charts, it would be helpful to have some data to back that other than an abysmal Zkill log.
I doubt we hear one more peep from him.. he's going to remain silent and phoebe is going to roll on out and the stuff is going to stay in place.. look at his track history.. he does this over and over again.. especially on the weekends.. nothing is changing...
its greyskull we're talking about here... I think we'd have a roll of dice that fozzie could make a change that fast.. but greyskull.. .no fawks given what so ever.. its here... NO TURNING BACK... |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
419
|
Posted - 2014.11.01 02:34:55 -
[135] - Quote
Two things I want to address:
Firstly, skills. Ignoring all the skills involved in getting into Capital hulls themselves, jump drives have 3 skills that take 4 months to train to the max. Everyone trained them to high levels despite the high modifiers because force projection was so powerful and everyone wanted to project to the max.
However, now that Jump Drives have been plunged full-force into the dirt, it's harder to justify 4 months of training for such meagre benefits. It's an extra special kick in the teeth to those who're just arriving at the end of a long train, only to see the skills nerfed.
I propose the skills have their multipliers reconsidered (don't look them up, work out what you think is right for the functionality the skills give now and then look at what they actually are). All owners should have the SP difference restored- those who've had the skill for a long time will have reaped the benefits of having it, while those who have it freshly will not be screwed out of a long train.
Point number 2. Fatigue is tuned with capital ships in mind, yet if I jump a frigate through a jump portal, I'm going to gain capital ship levels of fatigue. This seems extremely punitive.
Why not have individual hull fatigue modifiers, generally standardized by hull size, but you might want to do fun things with T2 hulls and of course keep the special values for industrial-type ships and black-ops. Generally, the hull fatigue stat should really be kept in-tune with the warp speed stat to achieve a sensible by-gate speed:by-jump speed + fatgue ratio. Jump capitals is pretty bad as it is, for each ship class as you move down, you're expending more and more fatigue that could be saved by gate travel. The whole point is to negate the effect of jumping to exceed the average 'by-gate' speed, not to nerf jump bridges into utter uselessness. |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
163
|
Posted - 2014.11.01 04:15:17 -
[136] - Quote
Jessica Danikov wrote:Two things I want to address:
Firstly, skills. Ignoring all the skills involved in getting into Capital hulls themselves, jump drives have 3 skills that take 4 months to train to the max. Everyone trained them to high levels despite the high modifiers because force projection was so powerful and everyone wanted to project to the max.
However, now that Jump Drives have been plunged full-force into the dirt, it's harder to justify 4 months of training for such meagre benefits. It's an extra special kick in the teeth to those who're just arriving at the end of a long train, only to see the skills nerfed.
I propose the skills have their multipliers reconsidered (don't look them up, work out what you think is right for the functionality the skills give now and then look at what they actually are). All owners should have the SP difference restored- those who've had the skill for a long time will have reaped the benefits of having it, while those who have it freshly will not be screwed out of a long train.
Point number 2. Fatigue is tuned with capital ships in mind, yet if I jump a frigate through a jump portal, I'm going to gain capital ship levels of fatigue. This seems extremely punitive.
Why not have individual hull fatigue modifiers, generally standardized by hull size, but you might want to do fun things with T2 hulls and of course keep the special values for industrial-type ships and black-ops. Generally, the hull fatigue stat should really be kept in-tune with the warp speed stat to achieve a sensible by-gate speed:by-jump speed + fatgue ratio. Jump capitals is pretty bad as it is, for each ship class as you move down, you're expending more and more fatigue that could be saved by gate travel. The whole point is to negate the effect of jumping to exceed the average 'by-gate' speed, not to nerf jump bridges into utter uselessness. Actually except controlled space, null will become Interceptors online, because of gatecamps. Maybe they did not want you to travel except you want to kill people. Basically this forces all of null into Renter-like life. Except wars ofc. There will be a lot of fun, in the first month. Then? Some say null needed this capship nerf. To be "dynamic". Nope. It only needs the ability to lock. But mentioning this is some kind of Blasphemy, it seems. You must be blind, slow and defenseless. Fatigued too. It is "dynamic" to play like this.
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Beaute Suprenate
G String Enterprises Gentlemen's.Club
13
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Posted - 2014.11.01 04:27:49 -
[137] - Quote
Two things to state... First, this will sell more account and generate more CCP income. If you station a cap pilot at the end of each jump, like a cyno alt, you jump on without penalty. Hard to do but makes sense. Most of the old players are fully cap trained. So CCP fixes it so they all need more cap pilots. If you need more cyno pilots, you need more alts, and thus more accounts. Voila, more income for CCP.
Second, who was complaining about the force projection? The people with all sov. Who's on the council? The people with the most votes, the biggest Alliances. And what did they get? Exactly what they want. A frozen sov. What they have now, they will have forever. This is the day that all big sov freezes. Goons keep what they have, NA keeps what they have, NC keeps what they have, etc. Localized fights over the scraps that are left. No big movement, no big battles, no server TIDI, CCP doesn't have to worry about 2000 users in one system with 100k drones. No more investment in more powerful servers. The major players got exactly what they wanted.
And the sandbox got nerfed. |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
163
|
Posted - 2014.11.01 04:41:17 -
[138] - Quote
Beaute Suprenate wrote:Two things to state... First, this will sell more account and generate more CCP income. If you station a cap pilot at the end of each jump, like a cyno alt, you jump on without penalty. Hard to do but makes sense. Most of the old players are fully cap trained. So CCP fixes it so they all need more cap pilots. If you need more cyno pilots, you need more alts, and thus more accounts. Voila, more income for CCP.
Second, who was complaining about the force projection? The people with all sov. Who's on the council? The people with the most votes, the biggest Alliances. And what did they get? Exactly what they want. A frozen sov. What they have now, they will have forever. This is the day that all big sov freezes. Goons keep what they have, NA keeps what they have, NC keeps what they have, etc. Localized fights over the scraps that are left. No big movement, no big battles, no server TIDI, CCP doesn't have to worry about 2000 users in one system with 100k drones. No more investment in more powerful servers. The major players got exactly what they wanted.
And the sandbox got nerfed. Voice of reason.
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Milla Goodpussy
Federal Navy Academy
78
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Posted - 2014.11.01 05:52:51 -
[139] - Quote
Beaute Suprenate wrote:Two things to state... First, this will sell more account and generate more CCP income. If you station a cap pilot at the end of each jump, like a cyno alt, you jump on without penalty. Hard to do but makes sense. Most of the old players are fully cap trained. So CCP fixes it so they all need more cap pilots. If you need more cyno pilots, you need more alts, and thus more accounts. Voila, more income for CCP.
Second, who was complaining about the force projection? The people with all sov. Who's on the council? The people with the most votes, the biggest Alliances. And what did they get? Exactly what they want. A frozen sov. What they have now, they will have forever. This is the day that all big sov freezes. Goons keep what they have, NA keeps what they have, NC keeps what they have, etc. Localized fights over the scraps that are left. No big movement, no big battles, no server TIDI, CCP doesn't have to worry about 2000 users in one system with 100k drones. No more investment in more powerful servers. The major players got exactly what they wanted.
And the sandbox got nerfed.
its bullcrap to have dudes hot drop super's on a friggin miner or a single ratter.. that's why it needed to be shut down.. blame the dudes that did it.. go look at killboards and you'll see the group who's known for it.
2nd part of your comment.. yeah I agree.. so they won.. guess that means no longer supplying ccp with money.. I think we all need to just go after newbies and push them away from the game.. that's a bright idea isn't it?? lol.. you folks act like your plex is funding the game entirely... oh wait.. never mind (shots self in the face) |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
163
|
Posted - 2014.11.01 06:25:16 -
[140] - Quote
Milla Goodpussy wrote:Beaute Suprenate wrote:Two things to state... First, this will sell more account and generate more CCP income. If you station a cap pilot at the end of each jump, like a cyno alt, you jump on without penalty. Hard to do but makes sense. Most of the old players are fully cap trained. So CCP fixes it so they all need more cap pilots. If you need more cyno pilots, you need more alts, and thus more accounts. Voila, more income for CCP.
Second, who was complaining about the force projection? The people with all sov. Who's on the council? The people with the most votes, the biggest Alliances. And what did they get? Exactly what they want. A frozen sov. What they have now, they will have forever. This is the day that all big sov freezes. Goons keep what they have, NA keeps what they have, NC keeps what they have, etc. Localized fights over the scraps that are left. No big movement, no big battles, no server TIDI, CCP doesn't have to worry about 2000 users in one system with 100k drones. No more investment in more powerful servers. The major players got exactly what they wanted.
And the sandbox got nerfed. its bullcrap to have dudes hot drop super's on a friggin miner or a single ratter.. that's why it needed to be shut down.. blame the dudes that did it.. go look at killboards and you'll see the group who's known for it. ...and you think making Null a cage will resolve this? EVERYONE wants to take advantage of toys, no matter how l33t they want to pose, and with minimum risk. You simply cannot solve this. As i said: all what this game needed is the ability to lock. ....errr, wait. Force people to fight? Blasphemous...
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Beaute Suprenate
G String Enterprises Gentlemen's.Club
14
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Posted - 2014.11.01 07:39:04 -
[141] - Quote
OldWolf69 wrote:Milla Goodpussy wrote:Beaute Suprenate wrote:Two things to state... First, this will sell more account and generate more CCP income. If you station a cap pilot at the end of each jump, like a cyno alt, you jump on without penalty. Hard to do but makes sense. Most of the old players are fully cap trained. So CCP fixes it so they all need more cap pilots. If you need more cyno pilots, you need more alts, and thus more accounts. Voila, more income for CCP.
Second, who was complaining about the force projection? The people with all sov. Who's on the council? The people with the most votes, the biggest Alliances. And what did they get? Exactly what they want. A frozen sov. What they have now, they will have forever. This is the day that all big sov freezes. Goons keep what they have, NA keeps what they have, NC keeps what they have, etc. Localized fights over the scraps that are left. No big movement, no big battles, no server TIDI, CCP doesn't have to worry about 2000 users in one system with 100k drones. No more investment in more powerful servers. The major players got exactly what they wanted.
And the sandbox got nerfed. its bullcrap to have dudes hot drop super's on a friggin miner or a single ratter.. that's why it needed to be shut down.. blame the dudes that did it.. go look at killboards and you'll see the group who's known for it. ...and you think making Null a cage will resolve this? EVERYONE wants to take advantage of toys, no matter how l33t they want to pose, and with minimum risk. You simply cannot solve this. As i said: all what this game needed is the ability to lock. ....errr, wait. Force people to fight? Blasphemous...
There was nothing to resolve. The big alliances just get to keep all their sov. No more big wars, no more Cap Replacement Funding. Now they will just eat a little at the edges taking away the sov of ALL the little guys until there are three or four left. |
Nevayuh
Brutor Tribe Minmatar Republic
0
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Posted - 2014.11.01 10:10:27 -
[142] - Quote
Welcome to 'Blue Doughnut' land guys.
As we have seen in the past couple of weeks all the large Alliances have set about the predicted re-positioning exercise leaving large areas of EVE unclaimed and unwanted by anyone but a few ratters, Way to go CCP.
Not the slightest bit bothered by the force projection nerf, long overdue, But think back, it only became possible because of CCP's crappy mechanics in the first place so in the 'VIEW OF MOST' note the lack of Alliance or Corporation attachment there. reducing the capabilities of Capital Combat ships to move easily around EVE is a good thing, lot of pissed off players mind you who now find that months of training is for nothing.
Rorquals, WTF are you guys smoking, apart from a few players that use them in ways they were never designed for, again CCP's crappy foresight, it makes no difference if they have 20% or a 1000% Drone bonus, Combat is not an option, bought for mining operations they spend almost 100% of there time in a PoS and rarely move if ever and those that do for PoS installations have little or no need for any Drone bonus, hostiles in system, they wait them out or get fleet coverage for the duration, What hurts here is the very idea that anyone would want to use this ship in Combat at all or even put it at risk.
Logistics ships, = Jump Freighters, Sorry CCP, if you believe that anyone is going to start moving these via gates just because you think it's a good idea to allow the chance of some desperate PvP player to get at them you really don't have much of a grasp on how risk averse these pilots really are, the results of this Nerf are not going to be what you expect, Players will of course adjust, right up until the point they realize how much of a problem this is going to be then simply stop using them, or rather stop using those accounts, we have guys already selling them now while they can still move them out.
Nerfing logistics transport in anyway flies directly in the face of your stated aims of expanding Null Sec usage, logistics is what makes it possible, logistics is what makes it practical, take that away and you will not get what you either want or expect. |
kiu Nakamura
Brave Newbies Inc. Brave Collective
3
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Posted - 2014.11.01 10:36:15 -
[143] - Quote
Greygal wrote:Very nifty little tool! Can you change "something else" label to "capitals" so it's more obvious that's where to go for capitals? :)
I get your point, but its difficult. "Capitals" would include industrial capitals which would be wrong in this case, and also sub-capitals are matched by this option (getting bridged or using a jumpbridge). Suggestions? |
Mr Omniblivion
GoonWaffe Goonswarm Federation
187
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Posted - 2014.11.01 19:08:22 -
[144] - Quote
Greyscale- not that you're actually still looking at this, but consider the below:
What is the point of a 5ly max range on a rorq (4 minute wait between jumps) yet a cyno lasts for 10 minutes? That means unless the rorq has multiple cyno pilots every 5 ly, the rorq is still going to have to sit and wait at least 10 minutes to move- which would be roughly the same if it had a 10ly max range. This combination is very poorly thought out and will only hurt and frustrate the playerbase that use Rorqs. Especially considering you're keeping a hardly used feature on the Rorq in the place of the feature that most Rorq users want. |
Findell Ronuken
Republic Military School Minmatar Republic
19
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Posted - 2014.11.01 21:16:53 -
[145] - Quote
Yes clearly this game needs to make travel take longer, to make sov even more worthless and to devalue skill points earned by players all great things for the future of this game.
I hope this change ruins capitals so everyone will quit this stupid ******* game. |
JetCord
Abyssal Heavy Industries
49
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Posted - 2014.11.02 01:43:51 -
[146] - Quote
Welcome to Generic OnlineTMsoon - where all the ships classes jump range is the same no matter the size.
i dont mind limiting the titan and supercarrier jump range but making all of them uniform ? |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
164
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Posted - 2014.11.02 06:32:34 -
[147] - Quote
Beaute Suprenate wrote:OldWolf69 wrote:Milla Goodpussy wrote:Beaute Suprenate wrote:Two things to state... First, this will sell more account and generate more CCP income. If you station a cap pilot at the end of each jump, like a cyno alt, you jump on without penalty. Hard to do but makes sense. Most of the old players are fully cap trained. So CCP fixes it so they all need more cap pilots. If you need more cyno pilots, you need more alts, and thus more accounts. Voila, more income for CCP.
Second, who was complaining about the force projection? The people with all sov. Who's on the council? The people with the most votes, the biggest Alliances. And what did they get? Exactly what they want. A frozen sov. What they have now, they will have forever. This is the day that all big sov freezes. Goons keep what they have, NA keeps what they have, NC keeps what they have, etc. Localized fights over the scraps that are left. No big movement, no big battles, no server TIDI, CCP doesn't have to worry about 2000 users in one system with 100k drones. No more investment in more powerful servers. The major players got exactly what they wanted.
And the sandbox got nerfed. its bullcrap to have dudes hot drop super's on a friggin miner or a single ratter.. that's why it needed to be shut down.. blame the dudes that did it.. go look at killboards and you'll see the group who's known for it. ...and you think making Null a cage will resolve this? EVERYONE wants to take advantage of toys, no matter how l33t they want to pose, and with minimum risk. You simply cannot solve this. As i said: all what this game needed is the ability to lock. ....errr, wait. Force people to fight? Blasphemous... There was nothing to resolve. The big alliances just get to keep all their sov. No more big wars, no more Cap Replacement Funding. Now they will just eat a little at the edges taking away the sov of ALL the little guys until there are three or four left. If there was nothing to resolve. Why all this?
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Dalilus
Federal Navy Academy Gallente Federation
90
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Posted - 2014.11.02 19:19:08 -
[148] - Quote
LOL!! Everyone using their cap ships before the nerf hits..... |
Momma Yeti
The Scope Gallente Federation
3
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Posted - 2014.11.03 23:29:45 -
[149] - Quote
And CCP wonders why new players trying out EVE for the first time shy away from this game....
*sigh*
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Vasili Zaitsez
Eldorado Exhumers
0
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Posted - 2014.11.04 00:49:12 -
[150] - Quote
With less than a year into this game I may be bringing a novice if not novel viewpoint. I just skilled into the Rorq with one of my toons and have a fair way to go to the now coveted JDC Level 5 skill.
I did not see this mentioned earlier in the thread. It seems to me if you Nerf the benefit of a skill you should also Nerf the requirements to get that skill. In this case the time it takes to get the skill should be nerfed commensurate to the amount of benefit lost.
Before you veterans say "Hey wait a minute, why should the new guy get it easier?" Those whom have achieved any JDC skill levels would rightfully be due an SP refund to be used wherever they wish if any reduction in skill time is actually made.
You may say "We did not really nerf the JF" Ok, reduce the skill time proportional to the total loss of jump range benefit across all capitals then.
Omniblivion seems to be the most vocal about the Rorq changes he and others make what seem to be salient points about the jump range change. Most of them seem to favor loosing Drones in favor of keeping range. This takes the previously mentioned "Battle Rorqual" off the table.
Loosing the Drones in favor of range makes the most sense to me as well. Its primary role seems to me to be an Industrial Boosting, Processing and Transport platform.
If stimulating Null activity improving the Null Sec economy is part of the goal of Phoebe, Nerfing JDC and Jump range on the Rorq seems counterproductive. Since the design of EvE has ore presence determined in part by system security level there will continue to be a need to transport ore and minerals across significant ranges. It seems to be part of the larger economy. Trading what I have over here for what you have over there. Maybe I missed something here, but wasn't the Rorqual designed not only to boost, gather, compress and transport ore but to be able to move the entire mining operation in one swift move as well?
I am hoping to use my future Rorq to actually run mining operations with, not to wind up serving it up as a 2.5 Billion isk kill mail to a gate camp. |
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