| Pages: 1 2 3 4 5 [6] 7 :: one page |
| Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Rain6637
GoonWaffe Goonswarm Federation
23725
|
Posted - 2014.11.04 20:23:25 -
[151] - Quote
Hello viking spacelords
I'm setting home station for my medical clones, and across several characters with the same grade clone and numer of jump clones, the install fee ranged from 100,000 ISK to 6,500 ISK to 3,500 ISK. I could not find clarification on this new (?) smart med clone fee formula.
also the interface only let me cancel the first four or five tries ("Change Station" button) before finally populating.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Miss Doggy
X-Prot Greater Western Co-Prosperity Sphere
16
|
Posted - 2014.11.05 00:02:14 -
[152] - Quote
another boost for Black opps and rest nerfed. good bye eve. 5 accounts disabled. see you in a year time. |

Rain6637
GoonWaffe Goonswarm Federation
23784
|
Posted - 2014.11.05 02:09:19 -
[153] - Quote
Hey, i heard there was fatigue from wormhole jumps just after patch?
could it be that you took my advice about turning cynos into wormholes back when fozzie was talking about hiding incoming sigs...
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Sbrodor
Oscura Simmetria Yulai Federation
36
|
Posted - 2014.11.07 19:11:42 -
[154] - Quote
fatigue for JB is a headshot for reshipping, reach fleet for a later login, come back in staging for logoff ... i a hedshot for every casual player and not hardcore player...
|

Vexed Angel
Manson Family Advent of Fate
0
|
Posted - 2014.11.10 07:04:01 -
[155] - Quote
CCP Greyscale wrote:Mr Omniblivion wrote:CCP Greyscale wrote:Any more legible now? Logibro broke the text up a bit. Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combined with how awful the Rorq is already really ruin it. If there was at least some sort of comment from CCP other than "we know it needs a rebalance at ??some point??", that would ease the frustration a bit. In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.
Ya really screwed the pooch on the Rorqual, a.k.a. "poor mans JF"!!!
Heck, I don't even care if you take the Drone Bay away from the Rorqual. You rarely see them in belts, Ice anoms, and I can't say that I've EVER seen a "Battle Rorqual" killmail.
I use mine to fuel pos's, compress ice and ore, store mining ships and haulers. However, now the Rorqual is "USELESS" with a jump range of only 5 ly, now relegated to our home system providing mining bonuses and compressing ore and ice.
A while back there was discussion of changing mining bonuses to be the same as combat bonuses and make the Rorqual be outside of the pos to provide the bonuses. Do this and you will seal the fate of the Rorqual and I'll reprocess mine and build non-capital ships out of its remains!!!
This is an appeal to make logistics the main job of the Rorqual, a viable option to move goods into and out of null sec with the Jump Freighters. Do the right thing extend their jump range, reduce their jump fatigue, severely restrict the Rorqual drone bay, remove the Rorquals ability to fit combat mods and fleet combat boosters. Make the Rorqual Jump range and fatigue the same as a Jump Freighter and insure that the Rorqual and Jump Freighters have "AMPLE" jump range to keep them and null sec a "viable" place in which to live and serve. |
|

CCP Greyscale
C C P C C P Alliance
3652

|
Posted - 2014.11.17 14:01:28 -
[156] - Quote
Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now. |
|

Altrue
Exploration Frontier inc Brave Collective
1409
|
Posted - 2014.11.17 14:10:45 -
[157] - Quote
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now.
What? 
So you nerf the Rorqual jump range, you give his unique compression ability to POS modules, and now that this ship is left nearly-useless, you tell me that there are no short-term plans to bring it back to life? 
Really dissapointed 
Signature Tanking - Best Tanking
|

Sentient Blade
Crisis Atmosphere
1424
|
Posted - 2014.11.17 14:19:33 -
[158] - Quote
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now.
... and this is why you should have just given it the range and fatigue bonus at the start. |

TheMercenaryKing
StarFleet Enterprises Almost Awesome.
310
|
Posted - 2014.11.17 14:58:31 -
[159] - Quote
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now.
This is all you need it to do to make it a somewhat better ship:
Quote:Capital Industrial Ships skill bonuses:
- -5% reduction in fuel consumption for industrial cores per level
- 10% bonus to effectiveness of mining foreman warfare links per level when in deployed mode
- 50% bonus to the range of Capital Shield Transporters per level.
20% bonus to drone damage and hitpoints per level.- 50% Bonus per level to Mining drone Yield when in deployed mode.
Role Bonuses: - 900% bonus to the range of survey scanners
- 200% bonus to the range of cargo scanners
- 100% Bonus to Mining drone velocity
Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 5 LY Base jump range (10 LY)
Quote:Industrial Mode:
- Reduce to 30 or 60 second cycles.
- Potentially give it a resistance bonus to the ship's shield (15-20%?)
With all level 5 and 3 mining drone rigs (2 Tech II), you would yield about 1500/minute, about a hulk with T1 strips and boosts. it would suffer due to the drones having to travel, thus not actually equaling a hulk in practice.
|

Yroc Jannseen
Enlightened Industries Goonswarm Federation
60
|
Posted - 2014.11.17 16:16:50 -
[160] - Quote
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now.
Thank you for looking into it.
However.
I don't think anyone was ever advocating that the Rorqual is/was or should be used as a PVP ship.
We were advocating that the Rorqual is the best ship for doing anything to do with POS fuelling/dropping/tearing down. In some cases these things are done in potentially hostile environments, which is why a ship with a full slot layout is better than a JF. Doing this now has become a bigger pain in the ass due to the reduced range, which your reasoning for reducing to 5ly not 10 like JF's, was the drone bonus.
The folks who WANT to have a rorqual in a belt were the ones advocating keeping the drone bonus. On the condition that other steps be taken to make it more viable in the belt.
I'm curious what metrics you looked at. Because to me the big question is, what percentage of Rorquals out there have mining links or compression modules fitted? I can tell you my highs are neuts, smarbombs and a cyno, all of which I hopefully don't have to use and I've also never used the ship in any sort of mining support role.
So what you are left with is one group who uses the ship for mining support, largely hiding within a POS and another group who uses them as an alternative to a JF for hauling or hauling in situations where a JF is an unnecessary risk.
The group who keeps their rorquals hiding in a pos, want to keep the drone bonus, even though they spend all their time in a POS. The group that does hauling, who are arguably at more risk, say screw the drone bonus we would rather have the range and we realistically are not going to be in combat anyways, otherwise something has gone wrong and what we really will be doing is trying to escape.
While I think most people understand limited resources, the justification of reduced jump range in favour of a drone bonus that nobody actually uses and won't use without other significant changes, doesn't make any sense. |

Masao Kurata
Z List
152
|
Posted - 2014.11.17 16:44:56 -
[161] - Quote
Also disable mining links inside force fields, there's no excuse for allowing fleet boosting from perfect safety. |

Kismeteer
GoonWaffe Goonswarm Federation
752
|
Posted - 2014.11.17 17:24:16 -
[162] - Quote
If only someone had looked at zkillboard and seen how many rorqual killmails there were. |

Desert Ice78
Gryphons of the Western Wind
425
|
Posted - 2014.11.17 17:30:52 -
[163] - Quote
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now. Wow, just wow.
Quote:the ship's clearly in a wonky state Understatement of the year. I would say broken beyond all repair, not that it was ever in a particularly good place. Should I bother asking for the skill points to Capital Industrial Ships V back on my alt?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|

TheMercenaryKing
StarFleet Enterprises Almost Awesome.
310
|
Posted - 2014.11.17 18:39:56 -
[164] - Quote
Kismeteer wrote:If only someone had looked at zkillboard and seen how many rorqual killmails there were.
Rorqual: https://zkillboard.com/ship/28352/kills/
Ore Dev edition: https://zkillboard.com/ship/33687/kills/ |

Telistra
Wildly Inappropriate Goonswarm Federation
7
|
Posted - 2014.11.17 23:41:48 -
[165] - Quote
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now.
Ok, I am sorry but I have to ask this question...
...How is it people with access to Google could see this (And the droves of people on the forums telling you) and you didn't? |

Primary This Rifter
4S Corporation Goonswarm Federation
233
|
Posted - 2014.11.18 01:08:56 -
[166] - Quote
TheMercenaryKing wrote:CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now. This is all you need it to do to make it a somewhat better ship: Quote:Capital Industrial Ships skill bonuses:
- -5% reduction in fuel consumption for industrial cores per level
- 10% bonus to effectiveness of mining foreman warfare links per level when in deployed mode
- 50% bonus to the range of Capital Shield Transporters per level.
20% bonus to drone damage and hitpoints per level.- 50% Bonus per level to Mining drone Yield when in deployed mode.
Role Bonuses: - 900% bonus to the range of survey scanners
- 200% bonus to the range of cargo scanners
- 100% Bonus to Mining drone velocity
Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 5 LY Base jump range (10 LY) Quote:Industrial Mode:
- Reduce to 30 or 60 second cycles.
- Potentially give it a resistance bonus to the ship's shield (15-20%?)
With all level 5 and 3 mining drone rigs (2 Tech II), you would yield about 1500/minute, about a hulk with T1 strips and boosts. it would suffer due to the drones having to travel, thus not actually equaling a hulk in practice. No. No, no, no. It's simpler than that.
Remove the drone bonus, add the fatigue bonus, add the 5 LY base jump range, and change "10% bonus to effectiveness of mining foreman warfare links per level when in deployed mode" to "10% bonus to effectiveness of mining foreman warfare links per level".
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Rain6637
GoonWaffe Goonswarm Federation
25202
|
Posted - 2014.11.18 01:30:54 -
[167] - Quote
if only there was a group of people with the relevant experience to consult for suggestions
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
173
|
Posted - 2014.11.18 05:51:00 -
[168] - Quote
Altrue wrote:CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now. What?  So you nerf the Rorqual jump range, you give his unique compression ability to POS modules, and now that this ship is left nearly-useless, you tell me that there are no short-term plans to bring it back to life?  Really sad  Thanks for the update anyway. Edit: I'm aware that giving him something amazing like a forcefield generator or something would be a huge time-sink, but surely there could have been plans to buff it somehow. Make it viable in some area.
TY CCP for having me waste Skill points training into Compression to give it to any new player with a POS now.. who doesn't need standings to drop one.. thank you CCP for making it to risky of an item to have in a belt so its cheaper to run an ORCA in a POS with a Compression array.. with slightly less boosts... Again wasted SP... TY for Nerfing it's jump range so I can't move mining fleets around systems quickly anymore either.... TY CCP... TY for also stating that once again you want Nullsec to have Sustainability but have no Clue how to get it's industry capitals working... but hi-sec Gets a niche Battleship hauler Tug.... \o/ You want Null-sec to have this sustainability so show us your plans on how our capitals will actually be worth having trained into. So far I see these days an Orca is cheaper paired with a POS... why waste Two fuels.. Heavy Water + POS fuel For a few extra % in Boosts.. with a Rorqual.. when I can save so much isk just using a Orca paired with a POS... Hell its even quicker and cheaper to warp to belts if I felt ballsy with it. |

Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1268
|
Posted - 2014.11.18 07:42:47 -
[169] - Quote
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now.
I'd say I'm shocked, but with the track record, I'm not. I'd say I'm upset, but again, this isn't a big surprise.
The only taste this leaves in my mouth is one of disappointment, like a child who's father goes to the pub every week, but never has the time to come watch his band play at school, after repeatedly promising he's going to make it.
Perhaps we are appealing to the wrong people, when we ask for ships to be reworked, instead of de-throned, de-fanged, and forgotten. I mean, of all things, there was development resources to create an ORE Freighter, that doesn't actually have anything to do with industry, but the capital of the ORE fleet, the shining star of the lineup, gets to remain in the corner with a bag over it's head?
/melodrama over, guess I'll check back in a year for updates. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
205
|
Posted - 2014.11.19 18:24:19 -
[170] - Quote
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now.
Greyscale. Seriously. You just nerfed the jump range from 10ly to 5ly, admitted that substantially more use is not related to combat, and then tell us "we don't have balance bandwidth to look at it right now". There might be two people in all of eve that are upset that the drone bonus goes away for the jump range, right now, which is something that you can immediately do. Or if you're worried about the removal of drone bonus, just fix the range and don't touch drone bonuses.
Or, better yet, look at the features and ideas forum every once in a while to see some good ideas on How To Fix The RorqLOL.
You want to centralize production in nullsec? This is a good step in that direction.
Next, re balancing ore anoms. |

Almethea
Trans Stellar Express
185
|
Posted - 2014.11.19 20:00:18 -
[171] - Quote
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now.
GJ @ ruining skillplan and sub time of a lot of player! like always? I try to keep for me all the good things i think about you but one day it will go out
Keeping active account just to shitpost
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie : AFK cloaking, however, is an entirely social form of power
|

Telistra
Wildly Inappropriate Goonswarm Federation
8
|
Posted - 2014.11.21 00:13:43 -
[172] - Quote
DAFUQ... |

OldWolf69
Applied Anarchy SpaceMonkey's Alliance
169
|
Posted - 2014.11.21 10:16:50 -
[173] - Quote
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now. Must admit you are somehow a good Troll, sir.   |

Mr Omniblivion
GoonWaffe Goonswarm Federation
206
|
Posted - 2014.11.21 17:14:26 -
[174] - Quote
I will never understand the game design decisions that CCP makes. I am trying really hard to have faith in CCP, but it is amiss after years of repetitive, ******, decisions.
1) Nerf Rorquals to be even more kneecapped 2) Spend lots of resources designing a new very narrow use ship for high sec only (seriously what is this ship for) 3) Say that there is not enough bandwidth to revisit the Rorqual at all, despite announcing the need to change the ship nearly a year ago.
The solution to get to CCP's own goal is pretty simple, yet CCP can't see it.
-Centralized production in null requires reliable sources of basic raw materials (ORE). Ore anomalies in null have a horrible distribution of minerals. Rebalance ore anomalies.
-Rorquals are too worthless to actively use outside of a POS/POS Logistics. Fix the rorqual with any meaningful changes (example being the suggestions I linked above), both encouraging additional mining and combat opportunities in null.
-Revisit the changes to jump bridges to enable casual use without allowing groups to travel multiple regions. Example: increasing fuel cost by a very large percentage, making it literally impossible for a full fleet to use jump bridges without serious logistics.
-Once the above changes are made, nerf jump freighter range. This will raise the cost of imports/exports and stimulate local industry in null. This also provides even more choke points for people to control. |

Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1381
|
Posted - 2014.12.09 17:53:36 -
[175] - Quote
November 17th:
CCP Greyscale wrote:Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not sure what (if anything) we will do in the short term; the ship's clearly in a wonky state, but we don't have the balance bandwidth to look at it right now.
November 27th:
CCP Rise: WeGÇÖre definitely looking at the Rorqual. Right now the Rorqual is a giant paperweight and weGÇÖre looking at reworking it so that it becomes something more useful, that people will want to put into belts alongside their mining fleets. Source
So... not being looked at, but now being looked at. Why you guys gotta play with my heart, CCP?
|

Lord TGR
Bat Country Goonswarm Federation
182
|
Posted - 2014.12.11 09:30:54 -
[176] - Quote
Mr Omniblivion wrote:-Revisit the changes to jump bridges to enable casual use without allowing groups to travel multiple regions. Example: increasing fuel cost by a very large percentage, making it literally impossible for a full fleet to use jump bridges without serious logistics. I was thinking the only thing you might need to do is to limit the pilots to JBs erected by their own alliance. Now, that might turn into a lot of eye of terrors, but that'll still turn into a lot of hassle for everyone involved since they'd have to split their fleets up into a per-alliance fleet, which would split up to take JBs in different system from eachother, only to merge at the end.
I like to think that'll be too much hassle to do, but knowing how poopsocky eveplayers are, chances are they would indeed do this exact thing. But that does beg the question, why not just travel normally while staggering how many went through a gate at a time, thus reducing the hideous tidi, and be safer. |

Primary This Rifter
4S Corporation Goonswarm Federation
338
|
Posted - 2014.12.12 03:07:46 -
[177] - Quote
There are only three things you have to do to make the Rorqual a worthwhile ship. - Give it the same jump range as jump freighters. - Remove its drones and drone bonus. - Change its mining foreman link bonus to one that is always active on the ship, instead of only while the industrial core is active.
This is not hard. This is something you could do in minutes. And it's something that you know needs to happen.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Bogdo Lama
Science and Trade Institute Caldari State
0
|
Posted - 2015.01.10 06:23:32 -
[178] - Quote
CCP Logibro wrote: We nerfed eve logistics because moving stuff is bad for eve!
I realize im bit late with this as rhea is allready knocking on the door. But i havent played too much lately due work stuff and havent used capitals for while. However let me still state my opinion about this past logistic nerf patch. Why it was needed to nerf ability to move ships and modules from system A to system B? Lets take example here. If id wanted to move in null past phoebe it would take me 11 carrier jumps to get to location where it used to take 3 carrier jumps pre phoebe. Also i would need to do atleast 5 carrier jumps trough hostile null which im not doing. Not to mention i would have to do atleast 3 there and back trips because i have alot modules and ships to move. Thats 33 carrier jumps instead of 9 jumps. And i havent even yet talked about fatigue. So it simply means forget null and stay in lowsec and do not use capitals anymore.
What can i say makes me wanna unsub. Because im bored in lowsec, cant move to null cause its made impossible. Maybe i should just join CODE. and go gank some miners in hisec? |

Terminator 2
Infinity Agenda
41
|
Posted - 2015.01.10 06:59:52 -
[179] - Quote
Bogdo Lama wrote:CCP Logibro wrote: We nerfed logistics because moving stuff is bad for eve!
I realize im bit late with this as rhea is allready knocking on the door. But i havent played too much lately due work stuff and havent used capitals for while. However let me still state my opinion about this past logistic nerf patch. Why it was needed to nerf ability to move ships and modules from system A to system B? Lets take example here. If id wanted to move in null past phoebe it would take me 11 carrier jumps to get to location where it used to take 3 carrier jumps pre phoebe. Also i would need to do atleast 5 carrier jumps trough hostile null which im not doing. Not to mention i would have to do atleast 3 there and back trips because i have alot modules and ships to move. Thats 33 carrier jumps instead of 9 jumps. And i havent even yet talked about fatigue. So it simply means forget null and stay in lowsec and do not use capitals anymore. What can i say makes me wanna unsub. Because im bored in lowsec, cant move to null cause its made impossible. Even relocating to another lowsec system is nighmare nowdays. Not much left for me to do...
I guess thats why Jumpfreighters and Rorquals received a boost if i'm not mistaken.
For anything else: there is something called teamplay...not you need to move thing from A to B, but your Alliance. |

Bogdo Lama
Science and Trade Institute Caldari State
0
|
Posted - 2015.01.10 07:58:45 -
[180] - Quote
Terminator 2 wrote:Bogdo Lama wrote:CCP Logibro wrote: We nerfed logistics because moving stuff is bad for eve!
I realize im bit late with this as rhea is allready knocking on the door. But i havent played too much lately due work stuff and havent used capitals for while. However let me still state my opinion about this past logistic nerf patch. Why it was needed to nerf ability to move ships and modules from system A to system B? Lets take example here. If id wanted to move in null past phoebe it would take me 11 carrier jumps to get to location where it used to take 3 carrier jumps pre phoebe. Also i would need to do atleast 5 carrier jumps trough hostile null which im not doing. Not to mention i would have to do atleast 3 there and back trips because i have alot modules and ships to move. Thats 33 carrier jumps instead of 9 jumps. And i havent even yet talked about fatigue. So it simply means forget null and stay in lowsec and do not use capitals anymore. What can i say makes me wanna unsub. Because im bored in lowsec, cant move to null cause its made impossible. Even relocating to another lowsec system is nighmare nowdays. Not much left for me to do... I guess thats why Jumpfreighters and Rorquals received a boost if i'm not mistaken. For anything else: there is something called teamplay...not you need to move thing from A to B, but your Alliance.
"Rorqual base jump range reduced from 3.5LY to 2.5LY, for a new maximum range of 5LY with skills."
Thats same range than carrier has. Yes jump freighters. Not intrested buying or training one cause reasons. To be more exact i got 8 billion reasons to not buy one just so i can enjoy destroying alot T2 rigs in different sizes. Yeas you can do courier but still.. Also not going to hand over tens of billions worth of stuff to "some guy" so he can move it for me. Thats not teamplay imho. Thats something else with alot trust involved init.
Anyway was just stating my opinion about phoebe. Thanks for input.. |
| |
|
| Pages: 1 2 3 4 5 [6] 7 :: one page |
| First page | Previous page | Next page | Last page |