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Thread Statistics | Show CCP posts - 10 post(s) |
Tash'k Omar
0ne Percent. Odin's Call
40
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Posted - 2014.10.30 20:32:26 -
[61] - Quote
Mr Omniblivion wrote:Seriously, keeping the drone bonus? That is used about the same as the walking in stations option
What's this walking in station's option? |
Turrann Dallocort
Forging Industries Silent Infinity
11
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Posted - 2014.10.30 20:33:51 -
[62] - Quote
I'm not sure you understood the actual opinion stated by some of the rorq pilots in the previous thread. The trade off for a shorter jump range in exchange for a drone bonus is worth it ONLY if the rorq is being reworked NOW or in the very near future. But without that, you are asking us to hold on to a promise that you guys have been making for some time, every time a capability and benefit of the rorq is taken away, that the rorq will be getting a complete overhaul at some point and it is on the to do list. Asking us to hold on to a pretty much useless bonus for the here and now for the promise that sometime down the road (but who knows when) we will get to you isn't giving much for us to put our faith in. We are also giving up all these capabilities that are exclusive or special to the rorq not knowing what you have in store for us.
By the way, y'all promised back in late summer of 2012 that rats were also going to drop clothing items in loot and that never happened...... You want me to just trust you on this one too? |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
321
|
Posted - 2014.10.30 20:34:24 -
[63] - Quote
Akita T wrote: Most of the jump fatigue evasion relay pilots don't need to be fully trained - in fact, they can have a skeleton skillset.
nope, because then they get absolutely murdered when a spy rats out the fleet of supercaps unable to online basic mods and you are minus one supercap fleet |
Mr Omniblivion
GoonWaffe Goonswarm Federation
184
|
Posted - 2014.10.30 20:35:19 -
[64] - Quote
Greyscale- here is some data for you on Rorquals using their drones in combat:
Rorqual zKillboard
People set traps with rorqs for actual "pvp" maybe once a month. Other than that, it's just shooting POS stuff, random WH losses, etc.
Drone bonuses aren't needed for NPC belt protection, 5 heavies kill the infrequent waves off fast enough. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
955
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Posted - 2014.10.30 20:35:50 -
[65] - Quote
Baron Deathicon wrote:So now I can't jump from low-sec station to Venal station anymore. I guess we now have to stealth jump at the lowest peak hours... that's pretty sad for the extra small corps that wants to live in nullsec. Nah -- just mid in 5zxx instead. It's neutral!
http://evemaps.dotlan.net/jump/Moros,444/Aunenen:5ZXX-K:H-PA29
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
58
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Posted - 2014.10.30 20:36:16 -
[66] - Quote
CCP Greyscale wrote:Mr Omniblivion wrote:CCP Greyscale wrote: In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.
Thank you for some feedback. This is a serious follow-up question: Was there anyone that actually wanted to keep the drone bonus over the jump range? From the discussions in the other threads, it seemed pretty unanimous that the drone bonus was not worthwhile and most (if not everyone) preferred the jump range instead. Even considering that Rorquals currently need a large fix, most of the intended functionality of the Rorqual becomes a moot point. Why have a ship hangar to store mining ships when you can just fly those ships through gates faster than the Rorq can jump there? The actual use, aside from stationary boosting at a POS, is as a local logistics tool from a central hub. Jump Freighters are used to move goods to central locations, and rorquals are used to distribute from that hub. Forcing the secondary distribution on to Jump Freighters won't result in more PVP or destruction*, it will just make an already boring task even more tedious. We're not asking for anything exceptional here, just to trade an offensive bonus - on a ship that really doesn't need or use it - for a range bonus so that the ship is not kneecapped. *Note: I'm discounting bad decisions, because you can make a bad decision with any ship and get destroyed The feedback in the update thread was on the side of keeping the range bonus, yes. However, it's impossible to tell from that whether that's because majority opinion is on that side of the fence or simply that the people who wanted the damage bonus read the first post, were satisfied and didn't bother to reply. The only way we'd get feedback from the people who want the damage bonus is if we said we were taking it away, and then if there was significant outcry we'd probably have to switch it back again, and we want to avoid flip-flopping on these things wherever possible, mainly because it just confuses people. All that said, as previously we're prepared to revisit that decision, but we don't feel like we have a strong enough case for doing so yet. [/quote]
What would make you feel there was a strong enough case?
There have been several ideas given win this thread as to metrics you could run on the existing Rorqual population to determine how common drone use is, or how many people are using it in a mining support role.
And as I've said if you really do want full feedback on the Rorq, why not open a thread for that?
If the answer is simply "we'll look at it at a later date" than give us an idea when that might be.
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Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
11
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Posted - 2014.10.30 20:41:22 -
[67] - Quote
CCP Greyscale wrote:If it does in a major way, we'll clamp down on it, just as we will with any of the other suggested workarounds should they actually see widespread use.
Couldn't resist but this reeks of space dictatorship that Any innovative use of techniques within self-proclaimed 'sandbox' game will absolutely positively be squashed or nerfed because it IS using the grey area that went undefined.
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Opner Dresden
Lugus Foundry The Explicit Alliance
20
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Posted - 2014.10.30 20:42:12 -
[68] - Quote
Mr Omniblivion wrote:Greyscale- here is some data for you on Rorquals using their drones in combat: Rorqual zKillboardPeople set traps with rorqs for actual "pvp" maybe once a month. Other than that, it's just shooting POS stuff, random WH losses, etc. Drone bonuses aren't needed for NPC belt protection, 5 heavies kill the infrequent waves off fast enough.
The drone bonus isn't about rats on belt, because even a small fleet of exhumers can actually handle that all on their own... it's about killing things that tackle and being an actual capital ship instead of a 1/3 cost/capacity JF.
If we need a 1/3 JF, there should be a 1/3 JF... Rorqual needs real love, not to be pigeon holed into being a super long train cheap logistics ship. |
Greygal
Redemption Road Affirmative.
264
|
Posted - 2014.10.30 20:42:30 -
[69] - Quote
nospet wrote:So what happens if the station you are in gets taken over and your med clone is there?
Are you stuck in the station for a year?
You can always switch your med clone to your starter corp's station in highsec. There's always a "get out of jail free" card there ;)
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Baron Deathicon
Outerspace Vanguard
41
|
Posted - 2014.10.30 20:42:44 -
[70] - Quote
Querns wrote:Baron Deathicon wrote:So now I can't jump from low-sec station to Venal station anymore. I guess we now have to stealth jump at the lowest peak hours... that's pretty sad for the extra small corps that wants to live in nullsec. Nah -- just mid in 5zxx instead. It's neutral! http://evemaps.dotlan.net/jump/Moros,444/Aunenen:5ZXX-K:H-PA29
Thank you sir! |
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Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
11
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Posted - 2014.10.30 20:44:10 -
[71] - Quote
GÇ£Ships in the following groups gain a 90% reduction to effective distance traveled: industrial, blockade runner, deep space transport, freighter, industrial command ship, capital industrial ship, jump freighter.
This eases the impact of these changes on alliance logistics for the time being. We would like to remove these bonuses in future, but we donGÇÖt feel nullsec industry is in a sufficiently strong place that it would be prudent to do so right now.GÇ¥
No part of EVE is capable of self-sufficient access to the volumes consumed of all goods yet it is hard to read the above italics without reading it as planned obsolesce for the jump freighter and possibly others. At no point in history has the ability of the merchant to move goods become slower and more handicapped (volume, speed or distance) due to improvements in technology.
Baffling that in our space game you would do so but weGÇÖll have to see in a year or so what you intend. Ponder that at some point you will have to allow a GÇÿlifetime careerGÇÖ SP remap because you have made a specialized alt-toon (which you encouraged) obsolete.
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Turrann Dallocort
Forging Industries Silent Infinity
11
|
Posted - 2014.10.30 20:45:27 -
[72] - Quote
You are very right. BUT, until they give it an update and make it rational to have it IN the belts where it COULD be tackled........
Opner Dresden wrote:Mr Omniblivion wrote:Greyscale- here is some data for you on Rorquals using their drones in combat: Rorqual zKillboardPeople set traps with rorqs for actual "pvp" maybe once a month. Other than that, it's just shooting POS stuff, random WH losses, etc. Drone bonuses aren't needed for NPC belt protection, 5 heavies kill the infrequent waves off fast enough. The drone bonus isn't about rats on belt, because even a small fleet of exhumers can actually handle that all on their own... it's about killing things that tackle and being an actual capital ship instead of a 1/3 cost/capacity JF. If we need a 1/3 JF, there should be a 1/3 JF... Rorqual needs real love, not to be pigeon holed into being a super long train cheap logistics ship.
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Mr Omniblivion
GoonWaffe Goonswarm Federation
184
|
Posted - 2014.10.30 20:45:41 -
[73] - Quote
Opner Dresden wrote: The drone bonus isn't about rats on belt, because even a small fleet of exhumers can actually handle that all on their own... it's about killing things that tackle and being an actual capital ship instead of a 1/3 cost/capacity JF.
If it's about killing things that tackle the Rorq, where are the kills for them? Because there are very few on zKill |
Tikitina
Imperial Academy Amarr Empire
198
|
Posted - 2014.10.30 20:47:56 -
[74] - Quote
Eodp Ellecon wrote:CCP Greyscale wrote:If it does in a major way, we'll clamp down on it, just as we will with any of the other suggested workarounds should they actually see widespread use. Couldn't resist but this reeks of space dictatorship that Any innovative use of techniques within self-proclaimed 'sandbox' game will absolutely positively be squashed or nerfed because it IS using the grey area that went undefined.
There are innovative use of techniques and there are blatant exploits to get around a purposeful intent of game design.
Innovative use of techniques usually has nothing to do with the game design intent.
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Scatim Helicon
Deep Core Mining Inc. Caldari State
3065
|
Posted - 2014.10.30 20:49:33 -
[75] - Quote
Yroc Jannseen wrote:What would make you feel there was a strong enough case?
There have been several ideas given win this thread as to metrics you could run on the existing Rorqual population to determine how common drone use is, or how many people are using it in a mining support role.
And as I've said if you really do want full feedback on the Rorq, why not open a thread for that?
I can only assume at this point that Greyscale is keeping the Rorqual drone bonus either as a hilarious CCP in-joke or as an attempt to win some sort of dare with one of his colleagues.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Opner Dresden
Lugus Foundry The Explicit Alliance
20
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Posted - 2014.10.30 20:50:52 -
[76] - Quote
Mr Omniblivion wrote:Opner Dresden wrote: The drone bonus isn't about rats on belt, because even a small fleet of exhumers can actually handle that all on their own... it's about killing things that tackle and being an actual capital ship instead of a 1/3 cost/capacity JF.
If it's about killing things that tackle the Rorq, where are the kills for them? Because there are very few on zKill
Because having the ship on belt is just asking to get hot dropped pre-phoebe, and is still dumb after phoebe. Having to sit the ship in siege on a belt makes its a lossmail in waiting, but without that one drawback (one which is totally unjustified by the bonus) suddenly does make it viable and saves me a hauling toon (one I'm actually going to need to leave away from a belt anyway for jump freighter cooldown).
Actual miners... using rorquals on belt... if that's the goal, the drone bonus has to stay. |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
58
|
Posted - 2014.10.30 20:58:16 -
[77] - Quote
Opner Dresden wrote:Mr Omniblivion wrote:Opner Dresden wrote: The drone bonus isn't about rats on belt, because even a small fleet of exhumers can actually handle that all on their own... it's about killing things that tackle and being an actual capital ship instead of a 1/3 cost/capacity JF.
If it's about killing things that tackle the Rorq, where are the kills for them? Because there are very few on zKill Because having the ship on belt is just asking to get hot dropped pre-phoebe, and is still dumb after phoebe. Having to sit the ship in siege on a belt makes its a lossmail in waiting, but without that one drawback (one which is totally unjustified by the bonus) suddenly does make it viable and saves me a hauling toon (one I'm actually going to need to leave away from a belt anyway for jump freighter cooldown). Actual miners... using rorquals on belt... if that's the goal, the drone bonus has to stay.
How many iskies do you loose by warping your mining toonies to a pos and dumping your ore in a compression array?
Since they increased the hold on most of the barges/exhumers, how much of a difference does warping off really make? |
Ghelisis Achasse
Scope Works
19
|
Posted - 2014.10.30 21:01:47 -
[78] - Quote
Quote: Carriers, dreadnoughts, supercarriers, titans and capital industrials can now use stargates, provided they do not lead into a highsec system. We want to reduce the usage of jump drives (see below), but we donGÇÖt also want to lock ships into particular systems. We also want to encourage more gate-to-gate traffic and allow more ships to use gates! WeGÇÖd like to allow capitals into highsec without restriction in the future, but itGÇÖs a major change that is for a later time. For now, this maintains the status quo in highsec.
If you did this, you'd ALSO have to model completely new stargates. Hell, I don't think the carriers can fit into the stargates now. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
184
|
Posted - 2014.10.30 21:03:34 -
[79] - Quote
Opner Dresden wrote:Because having the ship on belt is just asking to get hot dropped pre-phoebe, and is still dumb after phoebe. Having to sit the ship in siege on a belt makes its a lossmail in waiting, but without that one drawback (one which is totally unjustified by the bonus) suddenly does make it viable and saves me a hauling toon (one I'm actually going to need to leave away from a belt anyway for jump freighter cooldown).
Actual miners... using rorquals on belt... if that's the goal, the drone bonus has to stay.
Right, if the Rorq were worth sieging at a belt, then yes, a drone bonus would be viable. But as you said, parking a Rorq at a belt is not viable- therefore, for the immediate changes coming up, dropping drone bonus for extended jump range makes sense- right?
Having increased drone damage on a ship that currently rarely sees belts for an extended period of time is laughable.
I realize the ship needs a full rework. "So does CCP". But they've been saying that for nearly a year now, and zero changes have come except this one. |
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CCP Greyscale
C C P C C P Alliance
3614
|
Posted - 2014.10.30 21:07:32 -
[80] - Quote
Yroc Jannseen wrote:
What would make you feel there was a strong enough case?
There have been several ideas given win this thread as to metrics you could run on the existing Rorqual population to determine how common drone use is, or how many people are using it in a mining support role.
And as I've said if you really do want full feedback on the Rorq, why not open a thread for that?
If the answer is simply "we'll look at it at a later date" then give us an idea when that might be.
I'm going to go and have another look at the stats tomorrow and see where they stand. We're not in a position to throw the necessary resources behind a Rorqual rework right now, unfortunately (it will likely need fairly substantial code support in addition to balance resources).
Eodp Ellecon wrote:CCP Greyscale wrote:If it does in a major way, we'll clamp down on it, just as we will with any of the other suggested workarounds should they actually see widespread use. Couldn't resist but this reeks of space dictatorship that Any innovative use of techniques within self-proclaimed 'sandbox' game will absolutely positively be squashed or nerfed because it IS using the grey area that went undefined.
Any techniques that become a dominant strategy will be squashed or nerfed because a big part of the underlying value of a sandbox game is that there are lots of interesting decisions to make, and when some of those decisions collapse into a single best option that is a bad thing. Trying to keep innovative techniques possible is exactly why we're not clamping down hard on all the possible outcomes out of the gate.
Eodp Ellecon wrote:GÇ£Ships in the following groups gain a 90% reduction to effective distance traveled: industrial, blockade runner, deep space transport, freighter, industrial command ship, capital industrial ship, jump freighter.
This eases the impact of these changes on alliance logistics for the time being. We would like to remove these bonuses in future, but we donGÇÖt feel nullsec industry is in a sufficiently strong place that it would be prudent to do so right now.GÇ¥
No part of EVE is capable of self-sufficient access to the volumes consumed of all goods yet it is hard to read the above italics without reading it as planned obsolesce for the jump freighter and possibly others. At no point in history has the ability of the merchant to move goods become slower and more handicapped (volume, speed or distance) due to improvements in technology.
Baffling that in our space game you would do so but weGÇÖll have to see in a year or so what you intend. Ponder that at some point you will have to allow a GÇÿlifetime careerGÇÖ SP remap because you have made a specialized alt-toon (which you encouraged) obsolete.
Yup, no part of EVE is sufficiently self-sufficient to justify nerfing JFs yet. That's a thing we'd have to change before any further JF adjustments. |
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Opner Dresden
Lugus Foundry The Explicit Alliance
20
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Posted - 2014.10.30 21:07:52 -
[81] - Quote
Yroc Jannseen wrote:Opner Dresden wrote:Mr Omniblivion wrote:Opner Dresden wrote: The drone bonus isn't about rats on belt, because even a small fleet of exhumers can actually handle that all on their own... it's about killing things that tackle and being an actual capital ship instead of a 1/3 cost/capacity JF.
If it's about killing things that tackle the Rorq, where are the kills for them? Because there are very few on zKill Because having the ship on belt is just asking to get hot dropped pre-phoebe, and is still dumb after phoebe. Having to sit the ship in siege on a belt makes its a lossmail in waiting, but without that one drawback (one which is totally unjustified by the bonus) suddenly does make it viable and saves me a hauling toon (one I'm actually going to need to leave away from a belt anyway for jump freighter cooldown). Actual miners... using rorquals on belt... if that's the goal, the drone bonus has to stay. How many iskies do you loose by warping your mining toonies to a pos and dumping your ore in a compression array? Since they increased the hold on most of the barges/exhumers, how much of a difference does warping off really make?
You're being obtuse for the sake of being a smart ass... it's a lot of loss to be warping barges, that's why a lot of people don't do it. 20 au warp in a slow ship + positioning + targeting adds up quickly in bulk mining scenarios. CCP wants Rorquals on field, PvPers want Rorquals on field, as a miner I WANT RORQUALS ON FIELD...
but it's completely useless if they're stationary pinatas waiting for a decent neut fleet or someone with a capital in range. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
185
|
Posted - 2014.10.30 21:18:31 -
[82] - Quote
Opner Dresden wrote:You're being obtuse for the sake of being a smart ass... it's a lot of loss to be warping barges, that's why a lot of people don't do it. 20 au warp in a slow ship + positioning + targeting adds up quickly in bulk mining scenarios. CCP wants Rorquals on field, PvPers want Rorquals on field, as a miner I WANT RORQUALS ON FIELD...
but it's completely useless if they're stationary pinatas waiting for a decent neut fleet or someone with a capital in range.
As someone who has a mining fleet and has warped rorqs to belts before (as a hauler ), I agree with you here. That said, the Rorq is not in a place where it can be feasibly parked in a belt, which is why we're pushing for jump distance instead of drone damage. It's pretty clear that the jump usage outweighs the drone damage bonus by an enormous margin. Removing the drone damage might upset a handful of people because their trap rorq is no longer quite as effective (but rarely did it ever solo kill, so ). The jump range nerf hurts everyone that uses rorqs for POS logistics, which is a LOT of people from all groups. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
321
|
Posted - 2014.10.30 21:28:57 -
[83] - Quote
Opner Dresden wrote: You're being obtuse for the sake of being a smart ass... it's a lot of loss to be warping barges, that's why a lot of people don't do it. 20 au warp in a slow ship + positioning + targeting adds up quickly in bulk mining scenarios. CCP wants Rorquals on field, PvPers want Rorquals on field, as a miner I WANT RORQUALS ON FIELD...
but it's completely useless if they're stationary pinatas waiting for a decent neut fleet or someone with a capital in range.
i want a pony, which is equally relevant to the current discussion |
Opner Dresden
Lugus Foundry The Explicit Alliance
20
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Posted - 2014.10.30 21:50:50 -
[84] - Quote
Mr Omniblivion wrote:Opner Dresden wrote:You're being obtuse for the sake of being a smart ass... it's a lot of loss to be warping barges, that's why a lot of people don't do it. 20 au warp in a slow ship + positioning + targeting adds up quickly in bulk mining scenarios. CCP wants Rorquals on field, PvPers want Rorquals on field, as a miner I WANT RORQUALS ON FIELD...
but it's completely useless if they're stationary pinatas waiting for a decent neut fleet or someone with a capital in range. As someone who has a mining fleet and has warped rorqs to belts before (as a hauler ), I agree with you here. That said, the Rorq is not in a place where it can be feasibly parked in a belt, which is why we're pushing for jump distance instead of drone damage. It's pretty clear that the jump usage outweighs the drone damage bonus by an enormous margin. Removing the drone damage might upset a handful of people because their trap rorq is no longer quite as effective (but rarely did it ever solo kill, so ). The jump range nerf hurts everyone that uses rorqs for POS logistics, which is a LOT of people from all groups.
But the JF range is only a band-aid anyway. It's going away. So why also temp-buff the rorq to continue supporting activity CCP has directly stated they want to make harder? If you can't jump capitals to defend a moon, logistics isn't important to it either. If you can jump capitals to it to defend it, the 90% fatigue and 5ly range isn't a problem.
In this, you're asking for 3-9 months of extended range and giving up a substantial bonus on a ship that can be useful with a few small database tweaks. |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
58
|
Posted - 2014.10.30 21:53:26 -
[85] - Quote
Mr Omniblivion wrote:Opner Dresden wrote:You're being obtuse for the sake of being a smart ass... it's a lot of loss to be warping barges, that's why a lot of people don't do it. 20 au warp in a slow ship + positioning + targeting adds up quickly in bulk mining scenarios. CCP wants Rorquals on field, PvPers want Rorquals on field, as a miner I WANT RORQUALS ON FIELD...
but it's completely useless if they're stationary pinatas waiting for a decent neut fleet or someone with a capital in range. As someone who has a mining fleet and has warped rorqs to belts before (as a hauler ), I agree with you here. That said, the Rorq is not in a place where it can be feasibly parked in a belt, which is why we're pushing for jump distance instead of drone damage. It's pretty clear that the jump usage outweighs the drone damage bonus by an enormous margin. Removing the drone damage might upset a handful of people because their trap rorq is no longer quite as effective (but rarely did it ever solo kill, so ). The jump range nerf hurts everyone that uses rorqs for POS logistics, which is a LOT of people from all groups.
It may be more work but isn't warping the rorq in and out a feasible alternative? You certainly don't need the drone bonus for that.
If you're just hauling ore you could refit lows to I-stabs and surely you could find a spot on one of your barges for webs.
CCP Greyscale wrote:Yroc Jannseen wrote:
What would make you feel there was a strong enough case?
There have been several ideas given win this thread as to metrics you could run on the existing Rorqual population to determine how common drone use is, or how many people are using it in a mining support role.
And as I've said if you really do want full feedback on the Rorq, why not open a thread for that?
If the answer is simply "we'll look at it at a later date" then give us an idea when that might be.
I'm going to go and have another look at the stats tomorrow and see where they stand. We're not in a position to throw the necessary resources behind a Rorqual rework right now, unfortunately (it will likely need fairly substantial code support in addition to balance resources).
Hearing this is better than nothing and at least tells us where you are at with a full pass. But the drone damage for jump distance swap still seems to make more sense in the short term. |
Lord TGR
Bat Country Goonswarm Federation
131
|
Posted - 2014.10.30 21:54:08 -
[86] - Quote
Opner Dresden wrote:In this, you're asking for 3-9 months of extended range and giving up a substantial bonus on a ship that can be useful with a few small database tweaks. Substantial bonus? Substantial for what? |
Brystina
Serenity Rising LLC 404 Alliance Not Found
3
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Posted - 2014.10.30 22:08:56 -
[87] - Quote
Nice xkcd reference in the jump fatigue example. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
185
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Posted - 2014.10.30 22:19:10 -
[88] - Quote
Yroc Jannseen wrote:[ It may be more work but isn't warping the rorq in and out a feasible alternative? You certainly don't need the drone bonus for that.
If you're just hauling ore you could refit lows to I-stabs and surely you could find a spot on one of your barges for webs.
That's what was implied as a hauler- that is basically the current use if you're using it a belt. It's a glorified hauler that can fit a cloak or jump out if hostiles are in the system.
Even then, at a certain capacity, even a rorqual is not enough haul for the job (that's where a freighter comes in) |
Phoenix Jones
Isogen 5
808
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Posted - 2014.10.30 22:26:50 -
[89] - Quote
I see the rise of the moon mining Rorqual. Person finds an active pos moon mining array in a pos that is working, anchors nearby (say anywhere between 150 to 250km away from the pos), activates modules, 1 to 2 hours later, The Rorqual Pilot gain 2 days worth of moongoop. Moon goes into temporary shock, and any moon mining array that was on it stops mining and can't continue to mine till 2 days pass.
Moonshock. The moons resources have been irradiated and extracted. Moon recovery in progress. A countdown starts. Once over, the moon can be mined again.
The Rorqual can only extract out of moons currently being mined (have to have an active pos, and moon miner array going (either you or someone).
The Rorqual will not be attacked automatically by pos guns (can warp to, around, and away from pos's without the automatic targetting systems firing upon it (same as the Siphon Unit).
Industrial Core. The industrial core takes approximately 1 to 3 minutes to activate. Once activated, the Rorqual pilot is removed from local, and can activate a cloaking device while in this mode. The core will begin extracting moon minerals from the moon till either the cycle is complete, or the Rorqual is destroyed. There is a fuel cost to activate the industrial core (comparable to approximately 2 days worth of Fuel for a medium pos give or take).
The Industrial Core can only be activated on a target moon.
Upgrade to Ore Belts. Some Ore Belt anomalies now contain micro moons. Dead parts of planetoids that cannot be mined with a regular barge, but can be with a Rorqual. Rorqual targets it in the same fashion as a moon listed above. After 2 hours, the micro moon will be destroyed, and all of its contents deposited into the Rorqual.
Micromoons can only spawn in Ore Belts and Sigs in .4 space and below.
There you go. You give players a method of active moon mining, theft, knocking out resources, etc etc, through use of the Rorqual. This doesn't speed up moon mining as the moon goes into shock, and can't produce any more goop till the time has expired (so no backend mass moon mining via Rorqual).
Its a ridiculous plan but that ship needs to do something significant.
Yaay!!!!
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MeBiatch
GRR GOONS
2012
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Posted - 2014.10.30 23:22:17 -
[90] - Quote
no one answered my question about the tug boat will it also have the 90% reduction in fatigue... this was not covered in the blog
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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