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Traveler
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Posted - 2003.10.13 11:31:00 -
[1]
The agent missions have been ported to a new scripting system on chaos. Therefore all agent missions need to be checked again. Please test all agent missions on chaos. Post the mission title along with the agent level and its faction of all tested missions here. If you find bugs, please note them too. Remember to verify all agent texts and the journal.
I will post a list of all checked missions below. Traveler Polaris Bug Hunter Lead |

PhamNuwen
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Posted - 2003.10.13 21:02:00 -
[2]
Edited by: PhamNuwen on 13/10/2003 21:51:21 Edited by: PhamNuwen on 13/10/2003 21:28:04 Patch 1259: - Faction Stating is resetted, but 'old' agents are in Peoples&Places/Agents - old agents have the option 'talk to' but nothing happens (did wait 10min; loading all the time) - 'Info' on agent gives not result (5min; loading all the time) - 'Info' on one corporation did give a hint to 3 agents some systems far away.
--Edit some time later: I did reach the agent which was willing to speak to me (found via station info button right top corner)
But the agent gives no answer for 'talk to'. (Corp: Rapid Assembly/Itamo VII Moon3) --end Edit
--- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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GardenerOfEden
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Posted - 2003.10.14 03:32:00 -
[3]
Edited by: GardenerOfEden on 27/10/2003 11:04:27 Edited by: GardenerOfEden on 23/10/2003 10:16:43 Edited by: GardenerOfEden on 21/10/2003 20:41:39
Quote: The agent missions have been ported to a new scripting system on chaos. Therefore all agent missions need to be checked again. Please test all agent missions on chaos...
Are there changes to the mission rewards to check for? For instance, it is good for a tutorial/levelI agent to reward a player with a MinerI, however, I give Miner1's away to newbie players, or recycle them, so I find it ridiculous and insulting for a levelIII agent (who have been known to confer implants and minerII bp's) to make a big song and dance about rewarding me with a MinerI .
Further, do we need to test at different times of the day? I ask that because of the (conspiracy) theory that there are only a set number of implant missions per day so if you don't play at the right time you miss out - I have [edit: only received one implant mission post 1238 patch after 117] non-CONCORD levelIII missions [...] EVE is a massive social experiment of human interaction facilitated by computer technology |

Helison
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Posted - 2003.10.14 22:27:00 -
[4]
Edited by: Helison on 14/10/2003 22:28:46 The agents still give no answer to "talk to", so itŠs impossible to test missions. 
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Hizac Neutin
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Posted - 2003.10.15 00:09:00 -
[5]
Edited by: Hizac Neutin on 22/10/2003 18:43:24 removed since no longer valid post client 1270
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Kennian
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Posted - 2003.10.18 07:21:00 -
[6]
level 3, 15 minute delay is unnessisary and needs to go, badly. with that in place it takes a average of ELEVEN streight hours of agent missions to gain a single implant. this is far, FAR to difficult for basic implants.
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Hizac Neutin
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Posted - 2003.10.18 09:35:00 -
[7]
Quote: level 3, 15 minute delay is unnessisary ...
Keep to topic. This is regarding the new agent scripting system. There are now personal factions with agents - personal factions appear on your character sheet.
Besides, agents are not just about implants. I personally couldn't care less about implants. The 15min delay between lvl3 missions was implemented to stop abuse AFAIK and has been so way before the implants were implemented. Although compared to NPC pirate farming, those who do agent missions are significantly poorer.
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PhamNuwen
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Posted - 2003.10.20 16:19:00 -
[8]
Patch 1268: Itamo/Rapid Assembly/VII-M3: - Talk to now working - Response: ...is promised to another pilot already"
Itamo/Perkone/VI-M7: - Talk to now working - Response: ...is promised to another pilot already"
I'm sure, it is wrong... Nobody was/is near this system.
No missions are possible. --- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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j0sephine
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Posted - 2003.10.20 19:20:00 -
[9]
Edited by: j0sephine on 20/10/2003 19:21:25
lvl.3 agent in Caretyn system, Expert Distribution station.
* doesn't give access to missions due to standing/faction wipeout. The response is "You are not worthy", "I don't know you" etc and so on.
* the response to his rumour service:
"Wow! I just don't know what to say to that.... i feel like an unhandled exception occured on the server while i was putting together my next line. I'm so confused, I don't know what's gotten into me, but for some reason i know this exception has been logged server-side along with a stack trace, so the proper authorities will undoubtedly take care of this as soon as possible... By the Gate, what AM i saying??? I need a doctor, quick! Help!!!"
... was quite amusing :s
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j0sephine
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Posted - 2003.10.20 20:30:00 -
[10]
More testing.... tried to get missions from agents which are listed as ones "available to me" (v.nice change to the NPC corporation "Agents" tab, much appreciated) but both agents i tried reply with "Sorry kid, nothing at the moment" or how the work is already promised to someone else... essentially, they don't generate missions.
One agent was from Expert Distribution with quality -18, the other was Kaalakiota agent with quality 0.
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Hizac Neutin
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Posted - 2003.10.20 20:57:00 -
[11]
Edited by: Hizac Neutin on 22/10/2003 18:45:16 edit - removed since no longer valid post client 1270
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j0sephine
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Posted - 2003.10.21 17:38:00 -
[12]
Edited by: j0sephine on 21/10/2003 23:35:16
build 1270:
missions are being generated now. The ones tested so far:
* Spacelane Bonanza! * Seek and destroy * Sansha Spy Stash
worked OK. All for level 1 agents of Caldari faction in the Lonetrek area.
... a sidenote: agents have the "Likes" tab now in their info sheet, which lists their personal standing towards persons and PC corporations.... i suspect on the live server it might take quite a while to retrieve that info, once dozens of people from all different corporations start doing missions... o.O
edit:
Two more mission types tested, work OK:
* Reports must be safely delivered * Cargo run livestock
(also lvl.1 Caldari faction agent)
I spoke too soon about the kill missions being without error... it looks like the bookmark for the NPC location is not deleted after the mission is finished. Ran 4 combat missions so far, each left the bookmark in my People & Places window.
Also, slight oddity about mission details.. they all use "credits" instead of "isk" -- "collateral of X credits", "eleven thousand credits as reward" etc.
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PhamNuwen
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Posted - 2003.10.22 07:04:00 -
[13]
Edited by: PhamNuwen on 22/10/2003 07:08:13 1270: - made some mission with success - at least one 'Diary Delivery' has a wrong description and/or the products are provided on the destination?! - the mission description is not always easy to unterstand: 'which items are provided (where)' and 'which items musst be delivered (where)' should be seperated in the description (some peoples don't speak english as first language) - if objects like Diary/Ectoplasma/DataSheet are provided the count of Items is not diplayed in Icons - it is a little bit confusing - Info on Corporation seems to be stucked: loading for more than 15min without result (all corp) - Bookmarks after Kill-Missions are not deleted - Display in Mission-Book is not refreshed if you acceppt/fullfill misssions (you have manual to manual to switch between courier/agent-mission to see changes) - The mix between 'old' and 'new' agents in 'Peoples&Places/Agents' is a little bit confusing (I had already 30 or more)... - standings to corp are increased very fast? Too fast? ;-)
Maybe an new Feature: - some stations have two agents?
Missing Feature: - subfolder in Peoples&Places/Agents - possibilities to order the agents (Lvl/Loctaion/Mission progress) - RightClick-Menue-Entry on Agents 'Set Destination'
--- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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PhamNuwen
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Posted - 2003.10.22 15:35:00 -
[14]
Edited by: PhamNuwen on 22/10/2003 17:01:58 1270: 22.10.2003 - corporation/info stucked (same as yesterday) - bad for extending the missions :((( - missing number of successfull/failed mission in Agent/Info - missing Location Info in Agent/Info!!! - very bad :( - Information in CharWindow "I'm liked" un-ordered: at least sort it via Name; put it in subfolders like in the Skill-Sheet. I have to scroll now: 1 Faction/10 Corp/14 Agents. - Staion-Right-Side: Agents/Mission in progress is not updated, if a mission is completed (only if relogg)
- 2 Level 1-Agents in one Station? (Nonni III/Poksu Mineral Group; Agents 'Rakonainen Antalen' and 'Kojaimo Sienatsu')
--- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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PhamNuwen
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Posted - 2003.10.22 17:29:00 -
[15]
maybe it is to easy to get good standings to all corporations from one faction? Should there not be a little bit concurrence between the corporations? Not so much as for corp of a different faction.
But: it should be more effektiv to do missions for only one corp as for many corp... ;-)
Have a look at my char after 2 days of missions... :) --- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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Helison
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Posted - 2003.10.22 17:54:00 -
[16]
Edited by: Helison on 23/10/2003 17:47:51 Edited by: Helison on 22/10/2003 21:38:11 1271: edited: While I can use agents with my 2nd char, I canŠt access any agent-mission with my main char: After the greeting-text there is only a "Close"-Button.
2nd edit: with 1274 I know the reason for my problem: My corp (FCC) has a too bad standing to the Gallente faction.
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Hizac Neutin
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Posted - 2003.10.22 18:05:00 -
[17]
Edited by: Hizac Neutin on 22/10/2003 19:24:27 Used the new character to do the tutorial missions - Minmatar - Republic University.
There is a serious error in the last (eight) tutorial mission where you have to buy a Civilian Shield booster. The "Read Details" from the journal is not working for that mission. With client 1270 I answered that the mission was complete 3 times and each time the shield was removed from my hangar without showing any success. With client 1271 it accepted the success... I'm not sure if it's a client bug, but the read details did not work with the updated client either. Furthermore there were no referrals to a new agent.
Tutorial 7 - NPC kill Tutorial - the Tutorial help states: Don't worry about looting anything from the pirates this time. The agent did not request you bring back loot for this mission. is wrong - the 10 reports that are dropped are required to complete the mission as stated in the details preceeding the help section.
When there are time bonuses there is no distinction between the reward and timebonus on the mission details prior to accepting - just 2 values on top of each other eg: ... the following will be awarded to you: seven thousand credits five thousand credits It would be good for it to state five thousand (if completed within 30 mins of accepting). Once the mission is accepted, there is a text after the second sum: (if you complete the mission before .....) if you do not meet the time limits (these newbie frigates are so slow) it states: (would have been yours if you had completed the mission before ....) which is a neat touch.
There are some grammatical errors, if you want me to be picky, and while most of the time "right-click" is used, on "sixth training mission" it states "right click"
Apart from that, everything seems fine.
edit: * - Trade Mission - Locals in Need - Core Complexion (Minmatar) - I did not make the timebonus, but was still awarded it...
Also, if I keep the journal open, even though it seems that you cannot read the upcoming mission until you specifically ask for it, I could read it after completing the mission, and trying to read the details of the completed mission (under Active tab), I got the details of the upcoming mission - switching to the Offered tab, I was not yet offered the mission.
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PhamNuwen
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Posted - 2003.10.23 16:27:00 -
[18]
Edited by: PhamNuwen on 23/10/2003 16:36:00 Edited by: PhamNuwen on 23/10/2003 16:29:01 1274: my Ratings are now: SecLevl:0.0x Faction Caldari: 2.68 15 Corp between: 0.11-2.1 x Agents
Results: ==> I able to access many levl 2 agents, some levl 3 - after 6h doing missions? It is going too fast. It seems to be independend of Corporation?! because I'm able to speak to agents of lvl2 from 'new' corporations. ==> I have no enemies... - why? Other factions should have an neg. standing to me.
A server down did broke my hunt for 3 pirates in a level 2 mission /during fight). After server up, the pirates was missing. Relogg/Dock/Exit the system -> no respawn. Is this correct? It should respawn, if I try to reach the position. Maybe I should have the possibility to ask my agent for a 'new'/changed location.
Agent-Precondition-Proposal: Set 3 Trigger to an Agent: - SecLevel - FactionStanding - CorpStanding All 3 must match. Next: display these values also if the agent has accepted the player (actually it is only displayed, if the agent is NOT talking to the player)
PS: In the moment I'm testing the failing of missions (because of RL and server downs) ;-) Corp/AgentStanding IS decreased ;-)
--- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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PhamNuwen
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Posted - 2003.10.23 16:53:00 -
[19]
Edited by: PhamNuwen on 24/10/2003 10:37:59 1274: Yulai X; DED Assembly-Plant 2 Agents (lvl 1 in one station) - shown as available to me in corp info but give no mission.
"Greeting..." whith Close button
Agent Ifo seems not to be filled completly: only 2 lines are in (Lvl and Quality). --- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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j0sephine
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Posted - 2003.10.23 19:16:00 -
[20]
build 1274
(still level 1, Caldari faction)
* Corporate commodity supply
works OK.
* Research data run
broken. The agent pays the money upon the commodity delivery, and the factions/standings increase accordingly... but the agent still considers the mission to be not finished after that, and since the transported commodity has already vanished, it seems impossible to finish? o.O
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Hakera
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Posted - 2003.10.23 19:46:00 -
[21]
Edited by: Hakera on 23/10/2003 20:28:36 Edited by: Hakera on 23/10/2003 20:15:05 Build 1274:
Lvl 1 agent delivery mission. Shift dragged and seperated stack (6 small arms) removing 1 unit. Cant restack now to complete mission. The small arms have no stack count when they appeared in my hanger but there were 6 there, that could be why I can seperate them but not stack them??
Tried buying on mkt and using them but it didnt work :-((
Dumbledore - Eve-I.com |

j0sephine
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Posted - 2003.10.23 20:51:00 -
[22]
Edited by: j0sephine on 23/10/2003 20:51:55
build 1274
(level 2, Caldari faction)
* Damsel in distress
broken. after the NPC ships are shot, the container with the Damsel is dropped... however, trying to drag her into cargo bay results in error window: "This item cannot be put into cargo containers"
Looks like poor girl has an hour left before the container gives in to the vacuum... o.o; Obviously, mission can't be finished since the damsel can't be delivered to destination.
Also, the mission description is somewhat funny, with the objective being to deliver "one unit of the Damsel". At least she weights only 85k now, not 400k like before :s
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Will McBlack
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Posted - 2003.10.24 10:59:00 -
[23]
Edited by: Will McBlack on 24/10/2003 11:02:52 Edited by: Will McBlack on 24/10/2003 11:01:37 Edited by: Will McBlack on 24/10/2003 11:01:01
Build 1273 (#6) and 1274 (#7):
Lvl 1 Gallente tutorial mission #6 and #7:
#6: kill pirat before it can deliver a viral agent (and we dont want that in our station do we?) #7: stolen reports, get them back!
Both were kill missions obviously, #6 in the same solar system (Bouryness or something) and #7 in adjecent system. The bookmarks were nicely added to my Places list.
Upon arriving at location of #6 there was no pirat there. Tried logging and warping on and off, but no pirat. Waited 2 hrs, mission failed.
Mission #7. Warped off to the location. Found 2 pirats, blew 'm up but no loot containers whatsoever. Again, mission failed.
------------------------------------
Additionally, Missions #1-#5 that were supposed to give time bonusses did not.
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Manora
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Posted - 2003.10.24 13:20:00 -
[24]
I can't test agents : the FCC standing to all Gallente corp is now -4.48 so all my agents ask me to leave cause my standing is too low :/
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j0sephine
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Posted - 2003.10.24 13:46:00 -
[25]
"I can't test agents : the FCC standing to all Gallente corp is now -4.48 so all my agents ask me to leave cause my standing is too low :/"
... You could always try to test some non-Gallente agents? O.o
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Manora
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Posted - 2003.10.24 15:21:00 -
[26]
Edited by: Manora on 24/10/2003 16:15:55 (woot i found 2 Minmatar agents)
Build 1275
Agent level 1, Faction Minmatar :
-Tiny little favor for a friend : OK -cargo run livestock : OK -Eliminate a pirate nuisance : The agent don't give the objectives : screenshot ; plus in the journal, you can't read the details of the mission. Except this, all is OK with this mission. -Locals in need : OK -Tourists need a lift : OK
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j0sephine
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Posted - 2003.10.24 16:55:00 -
[27]
Edited by: j0sephine on 24/10/2003 18:44:48
build 1274
(level 2, Caldari faction)
* Standard food delivery * Cargo run livestock * Transfer commodity mission * Delivery of Hydrogen Batteries * New toolkits desired
... work OK.
Sidenote: the commodities which are to be transported in agent mission appear to be unique, i.e. mission cannot be performed by buying replacement on the market in the destination station... and they have no unit count on their icon. (some have smaller 'cargo' icon in the corner where the unit count is normally displayed) Could be perhaps useful if those special goods had some special 'agent mission' icon added to them, so they are easier to spot. o.O
* A Case of Kidnapping
half-broken. Mission description from the agent is not available (the "unhandled exception" speech is given instead) and neither it's possible to view mission details. The VIP however is dropped once the bounty hunter pack is defeated, can be moved into cargo bay and delivered, so the mission can be done. The bookmark is deleted after the mission as it should, too.
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Helison
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Posted - 2003.10.25 11:15:00 -
[28]
Edited by: Helison on 25/10/2003 13:06:14 build 1275/1276, Gallente faction, lvl 1:
*) Tourists need a lift: OK *) Spacelane Bonanza: OK *) Cargo Run Ammo: OK *) Tourist run: OK *) reports must be safely delivered: OK
*) Eliminate a pirate nuisance: Buggy, see posting from Manora
Problem: I canŠt access my wallet journal, so I canŠt check the rewards. 
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PhamNuwen
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Posted - 2003.10.26 15:41:00 -
[29]
Proposal to introduction of the new agent system:
So far as I have seen, the old standings must be reseted. Or many peoples are able to access level 3..5 agents directly.
Maybe you could reduce the old standings only:
Seclevel: maybe untouched? NewFactionStanding:=OldFactionStanding/10 NewCorporationStanding:=OldCorporationStanding/10
Furthermore you should add the following trigger-conditions for accepting to the agents: - SecLevel - FactionStanding - CorpStanding - Number of missions for lower agent(s) of the faction All 4 must match.
--- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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j0sephine
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Posted - 2003.10.27 20:28:00 -
[30]
Edited by: j0sephine on 27/10/2003 21:48:59
build 1279
(level 2, Caldari faction)
* Cargo run Biohazard * Get commodities
... work OK. I thought there's going to be no more 'purchase market goods' missions though, given people complaints how the market is manipulated etc? o.O (not that i mind... =)
* Transfer commodity mission * Execution Imminent
half-broken. Everything works okay except bonus which wasn't paid even though time limits were met... guess this bug may affect all missions o.O
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