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Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.30 05:51:00 -
[91] - Quote
cntl+A cntl+c saves the post before you make it.
....and even then I've found that half the time hitting back a couple times remedies the issue. |

Liang Nuren
Perkone Caldari State
115
|
Posted - 2011.11.30 06:05:00 -
[92] - Quote
Alara IonStorm wrote:Liang Nuren wrote: Alright - that's not very interesting in the sense of the "WINMATAR MUST BE NERFED TOMORROW" conversation that's brewing. I'm not sold on nerfing the Cane and Drake, because the Binger is already so close behind them. It wouldn't take a whole lot to make it simply obsolete them both.
Also: Caldari fleet BS = Scorpion (IMO).
-Liang
Ok Forum ate my post so here is the short version so I can go to sleep. Remove High Slot from Drake, Cane, Harbinger. Remove Weapon Hardpoint from Drake and Harbinger. Give 7.5-10% Opt Bonus to Harbinger replacing Cap Bonus. Replace Cane Rof Bonus with Opt / Falloff / Tracking Bonus. Cut Heavy Missile Flight Time so Heavies work out to 50-60 Km. Leave current Myrm in as is. That along with a targeted buff to Cruisers ability to preform unique and useful roles through fitting, slot, bonus tweaking might bring more balance to the field. As for the Scorp I agree it makes a great Fleet Support Battleship. It doesn't make a good Battleship to base your fleet around though. The Maelstrom / Abbadon and to a lesser extent the Geddon / Tempest are good candidates to build fleets around. One of those Center of the fleet types for Cal / Gal would be a preferable solution then trying to nerf the front runners. Especially if the Gal armor one and Cal Shield one can ride shotgun in the current Armor Amarr / Shield Min Gangs without being looked down on. BTW: I would rather see the other Pirate Cruisers / Frigs be a bit more useful than an Angel Nerf.
Oh, so you basically don't want battlecruisers to be useful?
-Liang
Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |

Cambarus
Clearly Compensating
40
|
Posted - 2011.11.30 06:24:00 -
[93] - Quote
Zeomebuch Nova wrote:Cambarus wrote:
Sleipnir ~At best iffy, I'd say the abso is better though, because active tanking tends to be a bad idea in pvp and a buffer fit sleip is VASTLY inferior to an abso.
ouch, you pretty much messed up. Well, active tanked, sleips would lose in a 2v2 against absos. Buffer tanked, the sleip deals slightly (about 30DPS) more at point blank, and has about 62k EHP compared to the absos 104k, using similar fits (probably not optimal fits mind you) Abso also has MUCH better resists (82% average on the abso, 77% on the sleip), making it notably easier to keep alive when logis come into play.
When you take speed (minmatar's main advantage) out of the equation, most of the matari ships start to look like ****. But, because they can dictate the terms of the engagements they get into, they die less often, which makes people's killboards look better, which means they clearly must be overpowered. |

Naomi Knight
Imperial Academy Amarr Empire
67
|
Posted - 2011.11.30 08:50:00 -
[94] - Quote
Do you remember for the amarr buff back than some years ago, when they lowered EM resists due some stupid reasons (oh no lasers hit the highest resist or something bs) ? They also lowered explo resists ,and resulted in an over the top matar buff. Same stealth matar boost just like now. For some reason CCP just cant let opmatar to go. It is rly said. |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.30 08:54:00 -
[95] - Quote
Naomi Knight wrote:Do you remember for the amarr buff back than some years ago, when they lowered EM resists due some stupid reasons (oh no lasers hit the highest resist or something bs) ? They also lowered explo resists ,and resulted in an over the top matar buff. Same stealth matar boost just like now. For some reason CCP just cant let opmatar to go. It is rly said.
Thats crap
Shield EM resist 0% Armor Explosive Resist is 10%
.....your guns do more raw damage anyway.....so what exactly is over the top again?
Its more of a player reaction because you instead of trusting it to a rig, people use active hardeners...so its sort of a reversed nerf because no you have too use a better hardener there.
Oops. |

Liang Nuren
Perkone Caldari State
116
|
Posted - 2011.11.30 09:00:00 -
[96] - Quote
Naomi Knight wrote:Do you remember for the amarr buff back than some years ago, when they lowered EM resists due some stupid reasons (oh no lasers hit the highest resist or something bs) ? They also lowered explo resists ,and resulted in an over the top matar buff. Same stealth matar boost just like now. For some reason CCP just cant let opmatar to go. It is rly said.
Are you talking about the patch where they boosted EM damage against armor by up to 33% more than they boosted explosive damage against shields?
-Liang
Ed: Yes, you are - I just went and re-read the dev blog to make sure I remembered correctly. ;-) Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.30 09:05:00 -
[97] - Quote
Never let reality interfere with the hatorade. |

Naomi Knight
Imperial Academy Amarr Empire
67
|
Posted - 2011.11.30 09:22:00 -
[98] - Quote
Looks like thinking isnt in the matar op set. The patch made projectiles to hit harder--> matar buff no matter how you try to hide it ,it was a matar buff after all. It boosted emp ammo too, what most matar used for close range. |

Onictus
Legendary Knights Vorpal's Edge
47
|
Posted - 2011.11.30 10:20:00 -
[99] - Quote
Naomi Knight wrote:Looks like thinking isnt in the matar op set. The patch made projectiles to hit harder--> matar buff no matter how you try to hide it ,it was a matar buff after all. It boosted emp ammo too, what most matar used for close range.
9% !> 33%
and since when does any Matar with a brain go "close range" on an Amarr ship.....getting scrammed is a pretty sure way to go home in pod. Unless you are referring to one of the rare armor canes, in which case I'm STILL not going to be hitting an armor tanked Amarri ship with ******* EMP because that is just ******* stupid
...and if you are kiting you are using barrage which is lower damage than faction EMP and hitting your strongest resist.
Make up you mind, you ceasing to even be coherent any longer. |

Wog Cyllen
Hedion University Amarr Empire
0
|
Posted - 2011.11.30 10:29:00 -
[100] - Quote
Onictus wrote:Naomi Knight wrote:Looks like thinking isnt in the matar op set. The patch made projectiles to hit harder--> matar buff no matter how you try to hide it ,it was a matar buff after all. It boosted emp ammo too, what most matar used for close range. 9% !> 33% and since when does any Matar with a brain go "close range" on an Amarr ship.....getting scrammed is a pretty sure way to go home in pod. Unless you are referring to one of the rare armor canes, in which case I'm STILL not going to be hitting an armor tanked Amarri ship with ******* EMP because that is just ******* stupid ...and if you are kiting you are using barrage which is lower damage than faction EMP and hitting your strongest resist. Make up you mind, you ceasing to even be coherent any longer.
So you imply Naomi was coherent at some point? All I saw in his/her many posts across multiple threads was nerdrage "NERF THEM!" without ever bringing any logical arguments or making any feasible suggestions.
Several people here try to bring numbers and actually have a constructive discussion but Naomi, Verity & co babbling and useless noise kinda prevent that.
**** reality, logic, facts and numbers. Stupid nerdrage, pointless complaining and ridiculous babbling is the way to go. |

Tanya Powers
Science and Trade Institute Caldari State
302
|
Posted - 2011.11.30 13:34:00 -
[101] - Quote
I'm not asking for matar nerfs, I'm asking for balance and bring other ships at the same level witch would be much better than nerfs.
Thing is, and if some of you don't agree then you must clearly have some serious mental issues, this supposed hybrids rebalancing resulted in another Matar buff. Point blank
|

Alara IonStorm
RvB - BLUE Republic
505
|
Posted - 2011.11.30 14:11:00 -
[102] - Quote
Liang Nuren wrote: Oh, so you basically don't want battlecruisers to be useful?
-Liang
And why would that not make Battlecruisers useful.
Are 6 Weapons with 1 Damage Bonus not enough. Would people stop using Heavy Missiles because they go to 60. What about this will kill Battlecruisers.
Onictus wrote: You REALLY want canes that can hit to lock with Barrage and will still outrun you?
Think about that.
5% falloff bonus, show me the fit that hits that far.
|

Onictus
Legendary Knights Vorpal's Edge
49
|
Posted - 2011.11.30 14:57:00 -
[103] - Quote
Alara IonStorm wrote:Liang Nuren wrote: Oh, so you basically don't want battlecruisers to be useful?
-Liang
And why would that not make Battlecruisers useful. Are 6 Weapons with 1 Damage Bonus not enough. Would people stop using Heavy Missiles because they go to 60. What about this will kill Battlecruisers. Onictus wrote: You REALLY want canes that can hit to lock with Barrage and will still outrun you?
Think about that.
5% falloff bonus, show me the fit that hits that far.
With barrage and three TEs (may as well since you are fist ******* DPS) 3455+44.1 hurri only locks to 56km
That is on a current cyclone that has (shocker) a 5% falloff bonus.
...and I'll STILL outrun a Harbi
So what changes other than a Amarr fanboi is appeased. |

K1RTH G3RS3N
Yggdrassil inc
1
|
Posted - 2011.11.30 15:07:00 -
[104] - Quote
Verity Sovereign wrote:I'm not saying I'm better than you.
Its criticism (in sarcastic form) of CCPs poor balance.
and you clearly know better |

Alara IonStorm
RvB - BLUE Republic
505
|
Posted - 2011.11.30 15:12:00 -
[105] - Quote
Onictus wrote: With barrage and three TEs (may as well since you are fist ******* DPS) 3455+44.1 hurri only locks to 56km
That is on a current cyclone that has (shocker) a 5% falloff bonus.
...and I'll STILL outrun a Harbi
So what changes other than a Amarr fanboi is appeased.
Cyclone has a falloff bonus now huh. 
BTW the new 10% Opt Harbinger stats with Heavypulse would be able to hit that far to it's optimal range with 2 TC's. While a Cane hitting that far would be so far in it's falloff it's Damage would be a joke.
As for outrunning a Harbinger... It is Minmatar of course it will. The long optimal more then makes up for it. |

Aglais
Deep Core Mining Inc. Caldari State
29
|
Posted - 2011.11.30 15:12:00 -
[106] - Quote
Verity Sovereign wrote:Read previous posts, the tracking bonus mixup was already pointed out (twice before you) and I already acknowledged the mistake (before you posted).
Putting the falloff penalty back in, but at 25% instead of the previous 50%, while Void retains the 50% penalty, is a buff to projectiles, plain and simple.
Hybrid T2 ammo just got more inferior relative to projectile T2 ammo.
The short range autocannon ammo has a 0.75 falloff modifier, the short range blaster ammo has a 0.5 fall off modifier Win for Winmatar.
The long range autocannon ammo has a 1.5 falloff modifier, the long range blaster ammo has a 1.25 falloff modifier Win for Winmatar.
Also would like to point out that hybrids are not projectiles. It sounds like you want hybrids to be projectile turrets.
I'll agree that minmatar are able to apply more DPS than hybrids in some cases, but honestly if you can slow them down and start wailing on them, they will crumple. |

Naomi Knight
Imperial Academy Amarr Empire
69
|
Posted - 2011.11.30 16:05:00 -
[107] - Quote
Aglais wrote:
Also would like to point out that hybrids are not projectiles. It sounds like you want hybrids to be projectile turrets.
I'll agree that minmatar are able to apply more DPS than hybrids in some cases, but honestly if you can slow them down and start wailing on them, they will crumple.
crumple yeah... and how does that differ from any other race? matar doesnt have less tank than the others , every other race would crumple too |

Cambarus
Clearly Compensating
43
|
Posted - 2011.11.30 19:03:00 -
[108] - Quote
Naomi Knight wrote: matar doesnt have less tank than the others , every other race would crumple too Well off the top of my head I know that both the vaga and the sleip have about half (slightly less for the vaga and slightly more for the sleip) the EHP of their amarrian counterparts. So... |

Mfume Apocal
Origin. Black Legion.
139
|
Posted - 2011.11.30 19:20:00 -
[109] - Quote
Naomi Knight wrote: crumple yeah... and how does that differ from any other race? matar doesnt have less tank than the others , every other race would crumple too
This just in guys, shield cane as tanky as a plated harb, triple rep myrm or PDU drake!
J/K, Naomi Knight in a "I don't actually fly any of the ships I post about" non-shocker.
Just FYI, for buffer, a Drake beats Cane hands down. For active rep, a Myrm beats a Cyclone since it can get a 1K DPS tank with just T2 modules. |

Mfume Apocal
Origin. Black Legion.
139
|
Posted - 2011.11.30 19:20:00 -
[110] - Quote
Naomi Knight wrote:crumple yeah... and how does that differ from any other race? matar doesnt have less tank than the others , every other race would crumple too
double-posting like a bauce |

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.11.30 19:46:00 -
[111] - Quote
Alara IonStorm wrote:Onictus wrote: With barrage and three TEs (may as well since you are fist ******* DPS) 3455+44.1 hurri only locks to 56km
That is on a current cyclone that has (shocker) a 5% falloff bonus.
...and I'll STILL outrun a Harbi
So what changes other than a Amarr fanboi is appeased.
Cyclone has a falloff bonus now huh.  BTW the new 10% Opt Harbinger stats with Heavypulse would be able to hit that far to it's optimal range with 2 TC's. While a Cane hitting that far would be so far in it's falloff it's Damage would be a joke.
Its damage would be a joke ANYWAY after you chop its bonuses seriously, 650mm pointless and now that you have yanked a high you are talking a 500DPS ship with perfect skills in optimal and optimal is UNDER 4km
Alara IonStorm wrote: As for outrunning a Harbinger... It is Minmatar of course it will. The long optimal more then makes up for it.
In otherwords you want the Harbi to be the premier BC, and the hell with the other three races.P.S. There is nothing stopping the cane from mounting Arties and essentially nuking you from space.
OH but you have to be able to hit with a MEDIUM short range turret into LARGE long range territory......I mean what could possibly go wrong.
...As sorry about the cyclone, that was erroneous, I was actually looking at a x2 TR Vaga.....for reference x2 TEs Vaga hits 3810 + 47500 with 220s with 425s it hits for 4233+51826. x2 TE (more realistic) its optimal plus falloff is still something like 48.
Are you using a speadsheet for this sillyness? This is your idea of balance?
|

Alara IonStorm
RvB - BLUE Republic
505
|
Posted - 2011.11.30 20:11:00 -
[112] - Quote
Onictus wrote: Its damage would be a joke ANYWAY after you chop its bonuses seriously, 650mm pointless and now that you have yanked a high you are talking a 500DPS ship with perfect skills in optimal and optimal is UNDER 4km
650mm Optimal is not under 4km and you fit 720mm Artillery on a Cane always.
Always.
Onictus wrote: In otherwords you want the Harbi to be the premier BC, and the hell with the other three races.P.S. There is nothing stopping the cane from mounting Arties and essentially nuking you from space.
So the Harbinger would be overpowered but the Cane you were complaining about being underpowered would beat it... Ok there champ.
Onictus wrote: OH but you have to be able to hit with a MEDIUM short range turret into LARGE long range territory......I mean what could possibly go wrong.
Absolutely nothing. Since you will still do less DPS then the Drake at that Range without the tank. It will however be instant Dmg and you can switch to MF dmg Crystals up close.
Onictus wrote: ...As sorry about the cyclone, that was erroneous, I was actually looking at a x2 TR Vaga.....for reference x2 TEs Vaga hits 3810 + 47500 with 220s with 425s it hits for 4233+51826. x2 TE (more realistic) its optimal plus falloff is still something like 48.
Vega has twice the Falloff Bonus that was proposed so your still using the wrong ship.
Onictus wrote: Are you using a speadsheet for this sillyness? This is your idea of balance?
Nope but I hope you are not because all your numbers have been wrong. Arguing is not helping much because you just keep on contradicting yourself. |

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 00:03:00 -
[113] - Quote
Alara IonStorm wrote:
650mm Optimal is not under 4km and you fit 720mm Artillery on a Cane always. Always.
Whatever, I can fit both I prefer 650s, YOU may fit 720s "always" but for the type of fighting I often to 650s are better all around, they are right in sweet sport of long point, you can actually hit something with the MWD below 35k AND it lets you fit a better tank.....on a ship that is ALWAYS going to thin in sheild trim.
...and don't bother BCing it, I've never lost one, despite 20 some odd kills.
Not to mention, no kidding atrilery has more than a 4km optimal...I was talking optimal DPS after you cut the ROF bonus and nerf the ship 30% overall. Go back to your spread sheet and show me a 500 DPS arty fit, you aren't getting there without some fairly exotic hardwires AND 650s AND HAMs along with perfect skills....and you are still going to need to overheat.
You play your spreadsheets, I play the game.
Alara IonStorm wrote: So the Harbinger would be overpowered but the Cane you were complaining about being underpowered would beat it... Ok there champ.
After you chop DPS and make it so the options for a shield cane and alpha or leave the field because you harbi is hitting 60km with SHORT RANGE TURRETS
Spare me
What is "going to beat it" a single neut Armor cane? That MAY get to 350DPS
Alara IonStorm wrote: Absolutely nothing. Since you will still do less DPS then the Drake at that Range without the tank. It will however be instant Dmg and you can switch to MF dmg Crystals up close.
.......jeee that wouldn't sort of make my point.
Alara IonStorm wrote: Vega has twice the Falloff Bonus that was proposed so your still using the wrong ship.
So do tell, which ship HAS a 5% falloff and medium guns.....NONE of them, what the **** am I supposed to model this after. Vaga 10% Cyna 10%
None of the T1s HAVE a falloff bonus, you get ROF and damage.....its our flavor.
Either way it makes my point.
Onictus wrote: Are you using a speadsheet for this sillyness? This is your idea of balance?
Nope but I hope you are not because all your numbers have been wrong. Arguing is not helping much because you just keep on contradicting yourself.[/quote]
Where exactly did I contradict myself?
|

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 00:18:00 -
[114] - Quote
Onictus wrote:Alara IonStorm wrote:
650mm Optimal is not under 4km and you fit 720mm Artillery on a Cane always. Always.
Whatever, I can fit both I prefer 650s, YOU may fit 720s "always" but for the type of fighting I often to 650s are better all around, they are right in sweet sport of long point, you can actually hit something with the MWD below 35k AND it lets you fit a better tank.....on a ship that is ALWAYS going to thin in sheild trim. ...and don't bother BCing it, I've never lost one, despite 20 some odd kills. Not to mention, no kidding atrilery has more than a 4km optimal...I was talking optimal DPS after you cut the ROF bonus and nerf the ship 30% overall. Go back to your spread sheet and show me a 500 DPS arty fit, you aren't getting there without some fairly exotic hardwires AND 650s AND HAMs along with perfect skills....and you are still going to need to overheat. You play your spreadsheets, I play the game. Alara IonStorm wrote: So the Harbinger would be overpowered but the Cane you were complaining about being underpowered would beat it... Ok there champ.
After you chop DPS and make it so the options for a shield cane and alpha or leave the field because you harbi is hitting 60km with SHORT RANGE TURRETS Spare me What is "going to beat it" a single neut Armor cane? That MAY get to 350DPS Alara IonStorm wrote: Absolutely nothing. Since you will still do less DPS then the Drake at that Range without the tank. It will however be instant Dmg and you can switch to MF dmg Crystals up close.
.......jeee that wouldn't sort of make my point. [quote=Alara IonStorm] Vega has twice the Falloff Bonus that was proposed so your still using the wrong ship.
So do tell, which ship HAS a 5% falloff and medium guns.....NONE of them, what the **** am I supposed to model this after. Vaga 10% Cyna 10%
None of the T1s HAVE a falloff bonus, you get ROF and damage.....its our flavor.
Either way it makes my point.
Where exactly did I contradict myself? I don't have every number for every fit memorized, you have yet to counter a point other than.
"It'll still win", whch is horseshit, if a shield cane is beating you in an armor Harbi solo your are doing it wrong. I intentially avoid them because a decent point will chase me off the field or draw it out until I screw up. Three times I've JUST managed to escape by virtue of suddely ECM drones when I've tried it.
But again, I want to hear how making a Harbi fire to lock inside optimal is in ANY way balanced.
C'mon, lets here something other than my numbers are wrong.
What you've said thus far. Drake can hit my Harbi further than it can hit back ...nerf HML range 15% Cane can do more damage in optimal than my Harbi ....nerf it 30% Myrm isn't a threat ....it's fine
.....oh and my Harbi should hit to lock with pulses
LOL I'm contradicting myself. |

Alara IonStorm
RvB - BLUE Republic
505
|
Posted - 2011.12.01 01:48:00 -
[115] - Quote
Onictus wrote: Go back to your spread sheet and show me a 500 DPS arty fit,
No because it should not exist.
Onictus wrote: After you chop DPS and make it so the options for a shield cane and alpha or leave the field because you harbi is hitting 60km with SHORT RANGE TURRETS
Spare me
I do not have to spare you because that is not a range it could get too. It would do less dmg then heavy Missiles at it's Optimal with Scorch as well so calm down. It just has the option of doing higher Dmg close up which it a good thing.
Onictus wrote: What is "going to beat it" a single neut Armor cane? That MAY get to 350DPS
None of the T1s HAVE a falloff bonus, you get ROF and damage.....its our flavor.
Either way it makes my point.
Tornado has a 5% Falloff. I love when your point involves being wrong about something you were already wrong about after mistaking a bonus on a Battlecruiser right below an exageration of range on the Harbinger. Your points are better made when you don't make so many mistakes.
That Armor Cane would get 440 DPS with 425mm with RF Ammo(which it could fit now) not counting Drones. As for one Neut sure two is to much for it and should be nerfed.
As for comparing it cut the Trajectory Analysis off of a Vega or Cyn to get the correct number. I can not believe I have to spoon feed you this.
Onictus wrote: "It'll still win", whch is horseshit, if a shield cane is beating you in an armor Harbi solo your are doing it wrong. I intentially avoid them because a decent point will chase me off the field or draw it out until I screw up. Three times I've JUST managed to escape by virtue of suddely ECM drones when I've tried it.
But again, I want to hear how making a Harbi fire to lock inside optimal is in ANY way balanced.
Fact you can disengage. That is Minmatars strength. You want them to be hard to catch and beat the slowpokes at the same time? Again can not hit to lock range that's twice now.
Onictus wrote: C'mon, lets here something other than my numbers are wrong.
What you've said thus far. Drake can hit my Harbi further than it can hit back ...nerf HML range 15% Cane can do more damage in optimal than my Harbi ....nerf it 30% Myrm isn't a threat ....it's fine
.....oh and my Harbi should hit to lock with pulses
LOL I'm contradicting myself.
1. Drake will still have longer range. 2. Absolutely Nerf it the Cane is hugely overpowered. 3. Right now, no. Let them finish there Gal Rebalance.
Your Lock is 62km, with the bonus and Heavy Pulse Scorch you could not hit that far. Why is it that you keep posting wrong numbers. I know you want to here something other then your numbers are wrong but they are again and they make up your argument. |

Ruah Piskonit
PIE Inc.
60
|
Posted - 2011.12.01 01:50:00 -
[116] - Quote
Love watching the damage control crew - same faces, same arguments, and same deflection instantly to Amarr. |

Mfume Apocal
Origin. Black Legion.
139
|
Posted - 2011.12.01 02:02:00 -
[117] - Quote
Ruah Piskonit wrote:Love watching the damage control crew - same faces, same arguments, and same deflection instantly to Amarr.
Of course. Lasers are tangibly better in actually killing than projectiles. You've never even pretended otherwise other than to complain about how falloff sometimes matches your optimal. They also obsolete blasters by doing nearly as much DPS, at approximately four times the range, but sure let's nerf the one viable turret alternative because PIE Inc. is a bunch of crybaby RPers. |

Cambarus
Clearly Compensating
44
|
Posted - 2011.12.01 02:29:00 -
[118] - Quote
Ruah Piskonit wrote:Love watching the damage control crew - same faces, same arguments, and same deflection instantly to Amarr. I think you'll find the reverse is also true, just how many times have you posted in these nerf minmatar threads? |

Emily Poast
The Whipping Post
30
|
Posted - 2011.12.01 03:40:00 -
[119] - Quote
Well, Im Gallente, and I must observe that this thread has run its course. Arguments - stale. Horse - beaten.
The only possible outcome that can result from further posting is a fulfullment of Godwin's Law. Please, dont be the one.
I declare next subject for nerf discussion shall be: NERF DRAEK! While we have been arguing, it has been hiding, unnoticed, quietly sitting atop killboards and Isk boards alike. Surely, it is evil. ;) |

Ayeshah Volfield
Republic Military School Minmatar Republic
1
|
Posted - 2011.12.01 05:53:00 -
[120] - Quote
Would limiting damage types available to minmatar to kin/exp be a reasonable balancing option ?
For reference, I'm a fairly new player still learning game mechanics but exclusively minmatar. |
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