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Nevil Oscillator
49
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Posted - 2014.11.05 15:15:49 -
[61] - Quote
The hypocritical glossary of terms that players have invented for things
Nevil Oscillator say N O to Space Crime
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Sexy Cakes
Have A Seat
819
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Posted - 2014.11.05 17:08:16 -
[62] - Quote
Corpse launcher.
Not today spaghetti.
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Saisin
State War Academy Caldari State
167
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Posted - 2014.11.05 18:01:43 -
[63] - Quote
Fix the bounty system.
A/ Keep track of all time ISK earned by a character (any ISK that has come through his wallet). a1/ Create a high earners ranking from that so that people do not use the bounty system to that effect a2/ toons can only place a bounty on a character that has earned more ISK in their lifetime than they have
B/ Having a bounty increases slightly the amount of taxes to pay, as well as create a small ISK sink on docking, undocking, taking gates
C/ People with bounty can buy out of their bounty by paying 10% more to get rid of it (bribing officials...)
C/ Bounty hunters can buy in a contract on a limited number of people with bounties. This contract will allow limited engagement, even in high sec. The ISK value is refunded if the target bribes its way out of his bounty.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html
http://www.youtube.com/watch?v=OmNYWjHWwdg&t=12m18s
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Ddolik
Viscosity Fidelas Constans
17
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Posted - 2014.11.05 18:12:33 -
[64] - Quote
Heather Austrene wrote:Show movies on those billboards +1 |
Foxfire 0031
Repercussus RAZOR Alliance
4
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Posted - 2014.11.05 19:49:36 -
[65] - Quote
Eve needs a mini game to play now that we a re spending hours not playing the game and watching animations of warp. |
ZZWolf47
Serious Errors Wonder Kids
7
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Posted - 2014.11.11 13:56:16 -
[66] - Quote
I would ask for more drone range and better torpedo range... so they can do more :) |
Jvpiter
Jovelike
2
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Posted - 2014.11.11 14:19:37 -
[67] - Quote
An impossible thing to ask for, but I would add the underpinnings of realistic physics: planets orbiting stars, gravity around planets and stars, orbiting stations.
Such things don't make a huge difference in gameplay but would make the environment more dynamic to affect undock bookmarks, station camping, and so on. |
Herrin Asura
Vengance Inc. Nulli Secunda
22
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Posted - 2014.11.11 14:22:52 -
[68] - Quote
Texas Hold'em for ISK in stations.
Jvpiter wrote:
An impossible thing to ask for, but I would add the underpinnings of realistic physics: planets orbiting stars, gravity around planets and stars, orbiting stations.
Such things don't make a huge difference in gameplay but would make the environment more dynamic to affect undock bookmarks, station camping, and so on.
And this so much. You could create bookmarks relative to one or more celestials. |
Lara Sheppard
Aegis Legion Synergy of Steel
22
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Posted - 2014.11.11 14:27:50 -
[69] - Quote
...remove killboards and killmails! |
baltec1
Bat Country Goonswarm Federation
13847
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Posted - 2014.11.11 15:02:04 -
[70] - Quote
Clean the damn fish tank.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
594
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Posted - 2014.11.11 15:23:49 -
[71] - Quote
Rename Poitot to P01-0T |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
805
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Posted - 2014.11.11 16:36:33 -
[72] - Quote
Jvpiter wrote:
An impossible thing to ask for, but I would add the underpinnings of realistic physics: planets orbiting stars, gravity around planets and stars, orbiting stations.
Such things don't make a huge difference in gameplay but would make the environment more dynamic to affect undock bookmarks, station camping, and so on.
+1 to this. I'd definitely like to see systems being far less static with their positioning. But on that day, billions of tears will be shed in Jita, as people learn the hard way that their 4-4 instadock no longer works. |
Ekaterina 'Ghetto' Thurn
Department 10
199
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Posted - 2014.11.11 16:42:42 -
[73] - Quote
Only change things that are actually broken.
Don't change things that were not actually broken. Too many examples of this occurring to list here. Usual result of these changes is to collapse current career options & their associated markets.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Vincent Athena
V.I.C.E.
2968
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Posted - 2014.11.11 17:08:00 -
[74] - Quote
Remove the need for CONCORD by removing the capability to do criminal acts in high sec. If you want to attack people at random, leave high sec.
http://vincentoneve.wordpress.com/
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Naija Rimu
Wolves Den Mining
1
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Posted - 2014.11.11 17:08:47 -
[75] - Quote
Give us multi-player avatar related content. |
Karl Jerr
Herzack Unit
53
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Posted - 2014.11.11 17:56:14 -
[76] - Quote
Remove the magical and god-like Concord |
Mark O'Helm
Fam. Zimin von Reizgenschwendt
6
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Posted - 2014.11.11 21:49:12 -
[77] - Quote
Jvpiter wrote: Such things don't make a huge difference in gameplay but would make the environment more dynamic to affect undock bookmarks, station camping, and so on. Of course it would make a difference. Undock and dock bookmarks would be gone for good, cause u make them in space not in relation to the station. while station camping would be no problem, u could stay in distance to it. |
Mark O'Helm
Fam. Zimin von Reizgenschwendt
6
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Posted - 2014.11.11 21:50:20 -
[78] - Quote
Naija Rimu wrote:Give us multi-player avatar related content. Example? |
Mark O'Helm
Fam. Zimin von Reizgenschwendt
6
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Posted - 2014.11.11 21:51:54 -
[79] - Quote
Ekaterina 'Ghetto' Thurn wrote:Only change things that are actually broken.
Don't change things that were not actually broken. Too many examples of this occurring to list here. Usual result of these changes is to collapse current career options & their associated markets. Too many? C'mon. Make list of 10. |
Jvpiter
Jovelike
12
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Posted - 2014.11.11 21:59:37 -
[80] - Quote
Mark O'Helm wrote:Jvpiter wrote: Such things don't make a huge difference in gameplay but would make the environment more dynamic to affect undock bookmarks, station camping, and so on. Of course it would make a difference. Undock and dock bookmarks would be gone for good, cause u make them in space not in relation to the station. while station camping would be no problem, u could stay in distance to it.
I think this would depend on the implementation.
*) An instadock bookmark may be like an address. The address to your house leads exactly to your house in a GPS even if it might be on the opposite side of the sun in 6 months .... not accounting for the rotation of the planet itself.
*) An instaundock might be useless since the point of space bookmarked moves relatively much slower than the orbiting station.
*) If the station itself rotated to simulate gravity in our CQs then ships would pop out at all kinds of angles. Simply keeping at a distance would cause you to miss ships that come out on the other end of the station. It would be even more interesting if stations had to constantly calibrate their rotation in terms of angular velocity and axis of rotation.
I wasn't debating. Just discussing things that we may only ever see in a dream. |
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Paynus Maiassus
Capital Munitions
165
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Posted - 2014.11.11 22:03:31 -
[81] - Quote
Get rid of suicide ganking. |
Renegade Heart
Smack My Ship Up
270
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Posted - 2014.11.11 22:19:36 -
[82] - Quote
I would scale PvE content in high sec such that there were longer concord response times in mission pockets in general, with level 3 missions having a longer response time than at level 1. And level 4 missions would have no concord in them at all, since you are dealing with a large force of mean NPC pirates after all, which concord allowed into high sec space!
DED sites would be similar too. No concord in a 4/10. |
Cancel Align NOW
Imperial Shipment Amarr Empire
214
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Posted - 2014.11.11 22:25:53 -
[83] - Quote
Create an NPC bounty system that increases incrementally month on month.
1-3 months in an NPC Corp: 50mil 4-6 months in an NPC Corp: 120mil 7-9 months in an NPC Corp: 180mil 9-12 months in an NPC Corp: 250mil For every additional month beyond 12 months the total bounty increases by 5%
Bounty is reset to 0 after a NPC pilots pod is destroyed. |
Dersen Lowery
Drinking in Station
1272
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Posted - 2014.11.11 22:46:38 -
[84] - Quote
I'd like stations to be as massive as they should be, up to and including everything from relatively quick and insecure docks to towing into deep storage, with services avaiable as ISK sinks (not just repair, but cap and shield recharge, too!). The current thing where you dock into a comically undersized station and into perfect security, a full cap and full shields is dumb.
If, eventually, the "huge station" included walking around, that would be fine too (why? it would be another way for them to become part of the game rather than being perfect invulnerability fields), but mostly I'd like docking in station to be more of a commitment, like a ship docking in a port. If you want something quick and dirty, pop out an anchorable or use a carrier/Orca. Then you're in space.
Proud founder and member of the Belligerent Desirables.
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NIFTYGetAtMe
State Protectorate Caldari State
22
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Posted - 2014.11.11 23:05:28 -
[85] - Quote
Remove autism. |
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3471
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Posted - 2014.11.12 00:24:03 -
[86] - Quote
Removed an off topic comment.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Mark O'Helm
Fam. Zimin von Reizgenschwendt
6
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Posted - 2014.11.12 00:30:50 -
[87] - Quote
Jvpiter wrote:If the station itself rotated to simulate gravity in our CQs then ships would pop out at all kinds of angles. Simply keeping at a distance would cause you to miss ships that come out on the other end of the station. It would be even more interesting if stations had to constantly calibrate their rotation in terms of angular velocity and axis of rotation. . Isn't it the year 23000 something? I guess gravity generators are no problems to have for the stations, so u can have a static incoming path. And ships near station have the same orbital speed around the moon as the station. And does stations have more than one exit. So would that make station camping really difficult? I think not. Btw actually planet/moon movement would be awesome. I would sacrifice instaundockbms for this. |
Bullock Brawn
Brawny inc
32
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Posted - 2014.11.12 03:34:56 -
[88] - Quote
Add PVP Combat Arena's.
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Bullock Brawn
Brawny inc
32
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Posted - 2014.11.12 03:37:51 -
[89] - Quote
Renegade Heart wrote:I would scale PvE content in high sec such that there were longer concord response times in mission pockets in general, with level 3 missions having a longer response time than at level 1. And level 4 missions would have no concord in them at all, since you are dealing with a large force of mean NPC pirates after all, which concord allowed into high sec space!
DED sites would be similar too. No concord in a 4/10.
Why not allow Hot Drops as well from cloaked trial accounts in pods.
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Unsuccessful At Everything
The Troll Bridge
17590
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Posted - 2014.11.12 03:37:58 -
[90] - Quote
Bombs / Bubbles in highsec.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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