Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 .. 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
|
![CCP Sledgehammer CCP Sledgehammer](https://images.evetech.net/characters/93729392/portrait?size=64)
CCP Sledgehammer
C C P C C P Alliance
311
![](/images/icon_dev.gif)
|
Posted - 2014.11.17 11:08:12 -
[1] - Quote
Hi all!
Us folks over at Teams Trilambda and Muppet Shop have been slaving (Minmatar-ing) long and hard to bring you the latest batch of graphical goodies due to ship with Rhea. Please bear in mind that these features are Works-In-Progress, and are likely to change during the course of the next few weeks. As always. all constructive criticisms are welcome:
- Asteroid Belt environment overhaul
STATUS: WORK IN PROGRESS, NOT DEPLOYED YET We have added new lighting and particle effects to all of New Eden's asteroid belts. We hope this will add a great deal of atmosphere to belts in general and give you something nice to look around while you harvest those precious ores. We aim to have this toggle-able in the ESC menu -
- Bowhead - ORE Freighter
STATUS: WORK IN PROGRESS, TEXTURE UPDATES We heard you like ships, so we made a bigger ship you can put your big ships in.
- Confessor - Amarrian Tactical Destroyer
STATUS: WORK IN PROGRESS, ANIMATION AND TEXTURING WORK ONGOING Thanks to the efforts of certain capsuleers, Amarrian pilots will be the first to enjoy a new class of destroyer built from Sleeper technologies. These stance switching destroyers will have 3 different modes, and appropriate animations for each.
- Ship Redesigns - Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook, Falcon
STATUS: DEPLOYED, UPDATES MADE BASED ON ISSUES FOUND The aforementioned Hulls have been updated with new geometry and textures.
- Pirate Apparel sets
STATUS: IN TESTING Male and Female avatars can now sport the latest fashions in corsair clothing thanks to Team Muppet shop. Each gender will receive new boots, trousers and jackets themed along Sansha, Blood Raider and Guristas colours.
- ...PHYSICALLY BASED RENDERING!
STATUS: WORK IN PROGRESS, MINMATAR SHIPS MISSING We have revamped our shader technology to better represent different materials on ships (think shinier shine, matter matte, dirtier dirt). As a result of this, we had to revamp essentially all ships (exclduing T3s) in the game and rework them for this new system. We also standardised how ships within a faction are shaded, so all base Amarrian vessels will now have the same golds and tans, all Carthum ships the same reds and golds, for instance.
Can't wait to hear what you think of all this!
- Sledgehammer.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
![Andreus Ixiris Andreus Ixiris](https://images.evetech.net/characters/645548289/portrait?size=64)
Andreus Ixiris
Duty. Circle-Of-Two
4985
|
Posted - 2014.11.17 11:36:06 -
[2] - Quote
Hey, Sledgehammer, are we going to get the ability to wear the GDN-9 "Nightstalker" Combat Goggles on our foreheads as suggested by this image? This has been a requested feature by almost everyone who owns them for a while now.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|
![Zavand Crendraven Zavand Crendraven](https://images.evetech.net/characters/93519442/portrait?size=64)
Zavand Crendraven
Rolling Static Gone Critical
1
|
Posted - 2014.11.17 11:57:28 -
[3] - Quote
So the new incursus looks good but its shape is a bit edgy and feels slightly out of place from other gallente ships specifically the front area where the bridge is. Also id like too see the spear part be a bit larger its really iconic and id like it be more noticable.
For the PBR atm only really Amarr looks awesome the rest is kinda wierd though that might be something with the texture as the newly modeled incursus doesnt seem to have the same kinda defected looks as the thorax for instance. |
![Arthur Aihaken Arthur Aihaken](https://images.evetech.net/characters/92493410/portrait?size=64)
Arthur Aihaken
X A X
3936
|
Posted - 2014.11.17 12:28:27 -
[4] - Quote
Rattlesnake Comparison Here's a comparison between the (old) and (new) Rattlesnake to illustrate a few points.
http://imgur.com/a/DEiMh
1. The hull has lost it's "sheen". A straight matte finish does not lend itself well towards camouflage patterns. 2. The lights have changed from orange to light blue, losing some of the 'ominous' appeal. And there's actually two different sets of lights: light/pale orange on the bridge and spotlights and light blue for everything else. 3. The colours of the camouflage are now completely off. There was less of a difference between the shades of brown on the old version - the new one has too much contrast (it's gone from light/medium brown to beige/dark brown). 4. Parts that were previously black (fins, grates, slats, engines) are now washed out and a greyish/light brown. In the process, the subtle aspects which used to distinguish the Rattlesnake and offer some contrast with the camouflage scheme now doesn't stand out at all and in fact look a little cartoonish.
I am currently away, traveling through time and will be returning last week.
|
![chaosjj chaosjj](https://images.evetech.net/characters/166278087/portrait?size=64)
chaosjj
The Onirvura Initiative
63
|
Posted - 2014.11.17 12:40:21 -
[5] - Quote
Will the incursus-variants recieve their own hull variants like the moa hulls have? |
![Arthur Aihaken Arthur Aihaken](https://images.evetech.net/characters/92493410/portrait?size=64)
Arthur Aihaken
X A X
3937
|
Posted - 2014.11.17 12:44:55 -
[6] - Quote
Barghest Comparison Here's another comparison using the (old) and (new) Barghest.
http://imgur.com/a/lE8rd
1. Aside from the colour improvement with the PBR version (more of an off-blue/black), the PBR version is entirely a step back. 2. All of the minor/subtle details such as the white lines and panelling trim have all but disappeared. 3. The weathering around a lot of the ship (launcher mount points being one example) now stands out in contrast in addition to being a different colour (brown instead of black).
I am currently away, traveling through time and will be returning last week.
|
![chaosjj chaosjj](https://images.evetech.net/characters/166278087/portrait?size=64)
chaosjj
The Onirvura Initiative
63
|
Posted - 2014.11.17 12:55:24 -
[7] - Quote
Arthur Aihaken wrote:Barghest ComparisonHere's another comparison using the (old) and (new) Barghest. http://imgur.com/a/lE8rd
1. Aside from the colour improvement with the PBR version (more of an off-blue/black), the PBR version is entirely a step back. 2. All of the minor/subtle details such as the white lines and panelling trim have all but disappeared. 3. The weathering around a lot of the ship (launcher mount points being one example) now stands out in contrast in addition to being a different colour (brown instead of black).
does it need weathering in the first place? the barghest is a very new ship, so why is it weatherd? if its an old tech 1 ship, its understandable, but why is there so much weathering on tech 2 ships? those are supposed to be new ships. Same goes with caldari ships, according to lore, caldari ships are constantly replaced and improved, they should look like that too in my opinion.
Ships that should look weathered: older type minmatar ships, like the scythe, burst, and wreath. (not the "modernized" ships, like the stabber or the tempest, ) Mining barges and Exhumers |
![Arthur Aihaken Arthur Aihaken](https://images.evetech.net/characters/92493410/portrait?size=64)
Arthur Aihaken
X A X
3937
|
Posted - 2014.11.17 13:03:30 -
[8] - Quote
Navy Raven Comparison And another Caldari comparison. This one I'm kind of torn on... Verdict: Old Navy Raven (although some of the changes in the PBR version are nice)
http://imgur.com/a/ET1pe
1. The matte finish on the PBR version is actually an improvement in this instance. I never really liked the highly reflective blue/metallic (especially the turrets) on the old version. 2. The old digital colour scheme has better textures and colours than the new PBR version. I'm not sure if I like how the old version had the texture applied everywhere or the PBR version where it's been removed from some of the protruding rods and parts of the ship. 3. Running lights - this seems to be a recurring theme. They've gone from a consistent medium blue on the old Navy Raven to a combination of light blue/white and pale orange. 4. Should I even mention the weathering? I'm starting to get Caldari and Minmatar ships confusedGǪ At the very least the weathering on Caldari ships should lend themselves to the existing colour scheme, ie: grey and black as opposed to this bright brown/rust colour.
I am currently away, traveling through time and will be returning last week.
|
![Arthur Aihaken Arthur Aihaken](https://images.evetech.net/characters/92493410/portrait?size=64)
Arthur Aihaken
X A X
3937
|
Posted - 2014.11.17 13:20:25 -
[9] - Quote
Ore Comparison I didn't upload any images, but there seems to be a recurring theme here: Things that were previously rendered as black or dark grey now appear as brown or rust with PBR. Verdict: Old ORE ships with new orange running lights from PBR.
1. Ore ships now have orange lights in the PBR version, yay! 2. Ore ships have taken on a green/reflective tinge as opposed to the previous black/dark grey. I still prefer the old ORE ships with the matte black/reflective aspects, so I think personal preference is going to make this a toss-up. This is more noticeable in the ORE Development Editions as opposed to the standard ORE ships.
I am currently away, traveling through time and will be returning last week.
|
![Lair Osen Lair Osen](https://images.evetech.net/characters/91839070/portrait?size=64)
Lair Osen
102
|
Posted - 2014.11.17 13:22:49 -
[10] - Quote
Hey Devs, are you guys doing the map redesign as well or is that a different group? |
|
|
![CCP Sledgehammer CCP Sledgehammer](https://images.evetech.net/characters/93729392/portrait?size=64)
CCP Sledgehammer
C C P C C P Alliance
314
![](/images/icon_dev.gif)
|
Posted - 2014.11.17 13:24:28 -
[11] - Quote
Lair Osen wrote:Hey Devs, are you guys doing the map redesign as well or is that a different group?
Different team.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
![Arthur Aihaken Arthur Aihaken](https://images.evetech.net/characters/92493410/portrait?size=64)
Arthur Aihaken
X A X
3937
|
Posted - 2014.11.17 13:31:32 -
[12] - Quote
Vindicator Comparison Images speak more than words hereGǪ Verdict: Old Vindicator
http://imgur.com/a/AYljG
Who stole my BLACK Vindicator?!
I am currently away, traveling through time and will be returning last week.
|
![Arthur Aihaken Arthur Aihaken](https://images.evetech.net/characters/92493410/portrait?size=64)
Arthur Aihaken
X A X
3937
|
Posted - 2014.11.17 13:36:50 -
[13] - Quote
This was suggested in the previous thread, but I don't suppose there's any way to set the level of weathering or "dirt" from a player perspective, is there? ie: Old and Busted vs. New Hotness.
I am currently away, traveling through time and will be returning last week.
|
![Adrie Atticus Adrie Atticus](https://images.evetech.net/characters/90291384/portrait?size=64)
Adrie Atticus
Shadows of Rebellion The Bastion
555
|
Posted - 2014.11.17 13:37:19 -
[14] - Quote
Arthur Aihaken wrote:Vindicator ComparisonImages speak more than words hereGǪ Verdict: Old Vindicatorhttp://imgur.com/a/AYljG
Who stole my BLACK Vindicator?!
The new Vindicator is clearly superior, both in how the camo is separated and how light is actually bounding between the two halves in the front.
Both mine and your posts are subjective reviews and I'm going to go on the exact opposite side on all of the ships you have posted. There are problematic ones like the Nightmare and Revenant with too much bling but most, if not all, other ships are looking more realistic. There is an argument for lowering the glossiness and shininess of some materials on Amarr hulls but that's down to the question of "What are the imaginary properties of the imaginary minerals ships are coated with?". |
![Makari Aeron Makari Aeron](https://images.evetech.net/characters/287606501/portrait?size=64)
Makari Aeron
The Shadow's Of Eve TSOE Consortium
137
|
Posted - 2014.11.17 13:37:40 -
[15] - Quote
I'll have to check out the asteroid effects but I'm pretty hesitant to say I want them because of performance. (The other part of me says "yay! less boring asteroid belts!") When I mine I play as zoomed out as possible to reduce graphical lag and I feel that adding more particle effects is not going to help my performance in the slightest.
1) what is the rendering distance on these particles for each "level" of graphical settings? 2) will this feature be togglable in the graphical settings to improve performance? 3) can we mine it to improve yield? :P
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
|
![Arthur Aihaken Arthur Aihaken](https://images.evetech.net/characters/92493410/portrait?size=64)
Arthur Aihaken
X A X
3937
|
Posted - 2014.11.17 13:54:48 -
[16] - Quote
Adrie Atticus wrote:The new Vindicator is clearly superior, both in how the camo is separated and how light is actually bounding between the two halves in the front.
Both mine and your posts are subjective reviews and I'm going to go on the exact opposite side on all of the ships you have posted. There are problematic ones like the Nightmare and Revenant with too much bling but most, if not all, other ships are looking more realistic. There is an argument for lowering the glossiness and shininess of some materials on Amarr hulls but that's down to the question of "What are the imaginary properties of the imaginary minerals ships are coated with?". The only thing that is clear is that some races will benefit more from PBR than others. Aesthetics play a much large role than people realize, and I think that the ship changes in a lot of instances are too substantial to be generally well-received.
I am currently away, traveling through time and will be returning last week.
|
![Jean Luc Lemmont Jean Luc Lemmont](https://images.evetech.net/characters/94955154/portrait?size=64)
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
266
|
Posted - 2014.11.17 13:55:11 -
[17] - Quote
Arthur Aihaken wrote: A straight matte finish does not lend itself well towards camouflage patterns.
Totally off topic, but wtf are you smoking? Every military vehicle I ever worked on had a flat (matte) paintjob. Shiny things on a battlefield are called "targets".
A bitter vet trying to start anew.
|
![Arthur Aihaken Arthur Aihaken](https://images.evetech.net/characters/92493410/portrait?size=64)
Arthur Aihaken
X A X
3937
|
Posted - 2014.11.17 14:11:45 -
[18] - Quote
Jean Luc Lemmont wrote:Totally off topic, but wtf are you smoking? Every military vehicle I ever worked on had a flat (matte) paintjob. Shiny things on a battlefield are called "targets". I was referring to it solely from a visual/graphic perspective.
I am currently away, traveling through time and will be returning last week.
|
![Arthur Aihaken Arthur Aihaken](https://images.evetech.net/characters/92493410/portrait?size=64)
Arthur Aihaken
X A X
3937
|
Posted - 2014.11.17 14:22:34 -
[19] - Quote
Just a minor note: The Orthrus still has a shiny/chrome engine faring in contrast to the flat finish on the Barghest.
I am currently away, traveling through time and will be returning last week.
|
![Rivr Luzade Rivr Luzade](https://images.evetech.net/characters/90507074/portrait?size=64)
Rivr Luzade
Coreli Corporation Ineluctable.
955
|
Posted - 2014.11.17 14:38:07 -
[20] - Quote
Eagle
This ship received some very questionable additions to the hull, namely humps on top of the wing canisters, a hump on the neck as well as a lance on the head, a flight deck on the neck and cranes on the engines. What are these supposed to be? They take away details on the neck and add features to the ship that make it look like a construction crane fused with Quasimodo. That does not add anything meaningful to the ship and really overstrains the "Aesthetics follows Utility" mantra some like to use. Moreover, the ship keeps its drone bay, a feature that is on both the Onyx and the Eagle absolutely unnecessary as they don't have drone bays. Instead of adding the aforementioned humps and random crane arms to the ship, I suggest to remove the dronebay and add antennae and other elements there to indicate long range targeting and tracking capabilities of the Eagle and warp disruption field generator enhancing modules for the Onyx.
Incursus + Variations
Their iconic antenna/probe should not be removed completely and instead be replaced with a similarly massive antenna in addition to the smaller antennae/probes. With the straight bottom part and the removed sensor compartment at the bottom-front, it also loses a fair bit of the organic structure feel that is typical for Gallente ships in favor of a more uniform and less iconic design. Not really something that makes the ships stand out from each other. |
|
![Valterra Craven Valterra Craven](https://images.evetech.net/characters/594890233/portrait?size=64)
Valterra Craven
371
|
Posted - 2014.11.17 14:39:41 -
[21] - Quote
CCP Sledgehammer wrote:Hi all!
Us folks over at Teams Trilambda and Muppet Shop have been slaving (Minmatar-ing) long and hard to bring you the latest batch of graphical goodies due to ship with Rhea. Please bear in mind that these features are Works-In-Progress, and are likely to change during the course of the next few weeks. As always. all constructive criticisms are welcome:
Ship Redesigns - Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook, Falcon STATUS: DEPLOYED, UPDATES MADE BASED ON ISSUES FOUND The aforementioned Hulls have been updated with new geometry and textures.
Can't wait to hear what you think of all this!
- Sledgehammer.
I really wish you guys would allow player feed much sooner in the modeling process than you do. I'm not aware of a single case where you've shown players a new ship model and because of the feedback scraped it or significantly changed it. (Admittedly I've a had few multi-year breaks from eve over the past decade or so.)
I know I'm in the minority here, but I think you guys have basically released a poorer/worse model for the blackbird than what we had previously. The onyz though :X that ship under the new system with the previous model revision is GORGEOUS. But looking at the two ships it feels like a completely different team worked on it compared to the moa redesign. |
![Rivr Luzade Rivr Luzade](https://images.evetech.net/characters/90507074/portrait?size=64)
Rivr Luzade
Coreli Corporation Ineluctable.
955
|
Posted - 2014.11.17 14:42:13 -
[22] - Quote
Pirate apparel is interchangable, indistinguishable from each other. Different colors and a different logo is lame and goes absolutely against what pirates are. More effort from you or NES continues to be a fail and simple money grab if yours. |
![marVLs marVLs](https://images.evetech.net/characters/91545476/portrait?size=64)
marVLs
675
|
Posted - 2014.11.17 15:06:57 -
[23] - Quote
A just love the new style of every race (matte for caldari, shinny dog balls for galente, and glorious ammar), buuuuut.... There's multum of lightning problem and lacks of details, textures looks like they are not High settings but medium etc. i really hope we got everything fixed in time.
Just go this path (racial styles etc) but fix those problems and make it look profesional |
![Rivr Luzade Rivr Luzade](https://images.evetech.net/characters/90507074/portrait?size=64)
Rivr Luzade
Coreli Corporation Ineluctable.
955
|
Posted - 2014.11.17 15:10:46 -
[24] - Quote
OH GOD! Please don't do that to the Ark! Do not do this to the Ark!![Shocked](https://forums-archive.eveonline.com/Images/Emoticons/ccp_shocked.png)
It's obviously an error, but holy hell does this inverted form of the Carthum color pattern look ugly. Ugh
--
Might be my imagination, but the current Viziam PBR lights on the Redemer it look like a plastic toy, but this might just be because it lacks a bumpmap height difference between the green part and the base parts.
--
The Kaalakiota and especially the Widow really look like they are fresh from a Minmatar scrapyard: worn out, scrapped and barely holding together.
--
The Ishukone ships, on the other hand, definitely have way too much gold. The Eagle used black as base color with gold-gradient on the accent parts of the hull, like this. This must not change, and especially not in this way where the Eagel looks more like a Caldari pimp's ship than a military vessel. Also, what are these random hull additions supposed to be? Like the humps on top of the wing canisters, or the hump on the neck? The Eagle is not Quasimodo! Or this completely useless lance on the head of the Eagle. What is that? Remove them! Make a better effort in differentiating the models from each other! |
![marVLs marVLs](https://images.evetech.net/characters/91545476/portrait?size=64)
marVLs
675
|
Posted - 2014.11.17 15:23:02 -
[25] - Quote
I think we need those HD textures more than ever now... also tesselation would be nice... |
![Cajun Style Cajun Style](https://images.evetech.net/characters/184301021/portrait?size=64)
Cajun Style
Shattered Planet
20
|
Posted - 2014.11.17 15:32:41 -
[26] - Quote
The inscriptions on the nose of the Dragoon freak out in a minor way with this new PBR at least on my comp. If this isn't the case for everybody I will post pics and computer specs.
As stated by many people: lots of ships, like the duvolle labs ships, are too shiny/chrome.
Also, some lighting effects should probably be redone in the context of the new reflections. Stars don't seem to cause glare of their own color, station and "view ship" environments, like the Gallente view ship, can be too bright, etc. Overall, PBR seems like it will make flying in spaceships significantly prettier. With some polishing, A(*******)+ work. The shadows are magnificent. |
![Bagrat Skalski Bagrat Skalski](https://images.evetech.net/characters/90478770/portrait?size=64)
Bagrat Skalski
Poseidaon
6355
|
Posted - 2014.11.17 15:34:14 -
[27] - Quote
HD textures, yes, they would make details look great, because with this new engine they sinked somewhere.
Recon makes them stronger
|
![Cajun Style Cajun Style](https://images.evetech.net/characters/184301021/portrait?size=64)
Cajun Style
Shattered Planet
20
|
Posted - 2014.11.17 15:36:10 -
[28] - Quote
Bagrat Skalski wrote:HD textures, yes, they would make details look great, because with this new engine they sinked somewhere.
they might just be keeping patch size down on sisi. |
![Chillshock Chillshock](https://images.evetech.net/characters/875755180/portrait?size=64)
Chillshock
Heavy Industries Inc.
0
|
Posted - 2014.11.17 15:57:11 -
[29] - Quote
If you now tell me the golem is going to get a gray caldari-style paintjob... I'll sub for the next year, not matter if I have time to play or not. And if I only look at it from time to time going "yeah... that's mine!". :D |
![Cajun Style Cajun Style](https://images.evetech.net/characters/184301021/portrait?size=64)
Cajun Style
Shattered Planet
20
|
Posted - 2014.11.17 16:11:10 -
[30] - Quote
Okay, two issues. First, the comp I'm on: NVIDIA GeForce GT 540M, Intel Core i5-2430M CPU @ 2.40GHz, 6GBs of RAM, Windows 7 Home Premium, Service Pack 1, 64 bit.
1. The first bug is with PBR on the Dragoon: http://i.imgur.com/calj6U9.png
As should be visible in screen, the inscriptions on the nose have lots of black stuff that looks bad/glitchy.
2. The second bug happens when I shine the sun behind the ship THROUGH the engine effect, with HDR turned on. http://i.imgur.com/AzZzCbo.png
This is surprising, afaik neither the suns nor the engine effects are changing this patch, yet I don't have this graphical bug on TQ.
Hope this helps! |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |