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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Sledgehammer
C C P C C P Alliance
311
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Posted - 2014.11.17 11:08:12 -
[1] - Quote
Hi all!
Us folks over at Teams Trilambda and Muppet Shop have been slaving (Minmatar-ing) long and hard to bring you the latest batch of graphical goodies due to ship with Rhea. Please bear in mind that these features are Works-In-Progress, and are likely to change during the course of the next few weeks. As always. all constructive criticisms are welcome:
- Asteroid Belt environment overhaul
STATUS: WORK IN PROGRESS, NOT DEPLOYED YET We have added new lighting and particle effects to all of New Eden's asteroid belts. We hope this will add a great deal of atmosphere to belts in general and give you something nice to look around while you harvest those precious ores. We aim to have this toggle-able in the ESC menu -
- Bowhead - ORE Freighter
STATUS: WORK IN PROGRESS, TEXTURE UPDATES We heard you like ships, so we made a bigger ship you can put your big ships in.
- Confessor - Amarrian Tactical Destroyer
STATUS: WORK IN PROGRESS, ANIMATION AND TEXTURING WORK ONGOING Thanks to the efforts of certain capsuleers, Amarrian pilots will be the first to enjoy a new class of destroyer built from Sleeper technologies. These stance switching destroyers will have 3 different modes, and appropriate animations for each.
- Ship Redesigns - Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook, Falcon
STATUS: DEPLOYED, UPDATES MADE BASED ON ISSUES FOUND The aforementioned Hulls have been updated with new geometry and textures.
- Pirate Apparel sets
STATUS: IN TESTING Male and Female avatars can now sport the latest fashions in corsair clothing thanks to Team Muppet shop. Each gender will receive new boots, trousers and jackets themed along Sansha, Blood Raider and Guristas colours.
- ...PHYSICALLY BASED RENDERING!
STATUS: WORK IN PROGRESS, MINMATAR SHIPS MISSING We have revamped our shader technology to better represent different materials on ships (think shinier shine, matter matte, dirtier dirt). As a result of this, we had to revamp essentially all ships (exclduing T3s) in the game and rework them for this new system. We also standardised how ships within a faction are shaded, so all base Amarrian vessels will now have the same golds and tans, all Carthum ships the same reds and golds, for instance.
Can't wait to hear what you think of all this!
- Sledgehammer.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Andreus Ixiris
Duty. Circle-Of-Two
4985
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Posted - 2014.11.17 11:36:06 -
[2] - Quote
Hey, Sledgehammer, are we going to get the ability to wear the GDN-9 "Nightstalker" Combat Goggles on our foreheads as suggested by this image? This has been a requested feature by almost everyone who owns them for a while now.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Zavand Crendraven
Rolling Static Gone Critical
1
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Posted - 2014.11.17 11:57:28 -
[3] - Quote
So the new incursus looks good but its shape is a bit edgy and feels slightly out of place from other gallente ships specifically the front area where the bridge is. Also id like too see the spear part be a bit larger its really iconic and id like it be more noticable.
For the PBR atm only really Amarr looks awesome the rest is kinda wierd though that might be something with the texture as the newly modeled incursus doesnt seem to have the same kinda defected looks as the thorax for instance. |
Arthur Aihaken
X A X
3936
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Posted - 2014.11.17 12:28:27 -
[4] - Quote
Rattlesnake Comparison Here's a comparison between the (old) and (new) Rattlesnake to illustrate a few points.
http://imgur.com/a/DEiMh
1. The hull has lost it's "sheen". A straight matte finish does not lend itself well towards camouflage patterns. 2. The lights have changed from orange to light blue, losing some of the 'ominous' appeal. And there's actually two different sets of lights: light/pale orange on the bridge and spotlights and light blue for everything else. 3. The colours of the camouflage are now completely off. There was less of a difference between the shades of brown on the old version - the new one has too much contrast (it's gone from light/medium brown to beige/dark brown). 4. Parts that were previously black (fins, grates, slats, engines) are now washed out and a greyish/light brown. In the process, the subtle aspects which used to distinguish the Rattlesnake and offer some contrast with the camouflage scheme now doesn't stand out at all and in fact look a little cartoonish.
I am currently away, traveling through time and will be returning last week.
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chaosjj
The Onirvura Initiative
63
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Posted - 2014.11.17 12:40:21 -
[5] - Quote
Will the incursus-variants recieve their own hull variants like the moa hulls have? |
Arthur Aihaken
X A X
3937
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Posted - 2014.11.17 12:44:55 -
[6] - Quote
Barghest Comparison Here's another comparison using the (old) and (new) Barghest.
http://imgur.com/a/lE8rd
1. Aside from the colour improvement with the PBR version (more of an off-blue/black), the PBR version is entirely a step back. 2. All of the minor/subtle details such as the white lines and panelling trim have all but disappeared. 3. The weathering around a lot of the ship (launcher mount points being one example) now stands out in contrast in addition to being a different colour (brown instead of black).
I am currently away, traveling through time and will be returning last week.
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chaosjj
The Onirvura Initiative
63
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Posted - 2014.11.17 12:55:24 -
[7] - Quote
Arthur Aihaken wrote:Barghest ComparisonHere's another comparison using the (old) and (new) Barghest. http://imgur.com/a/lE8rd 1. Aside from the colour improvement with the PBR version (more of an off-blue/black), the PBR version is entirely a step back. 2. All of the minor/subtle details such as the white lines and panelling trim have all but disappeared. 3. The weathering around a lot of the ship (launcher mount points being one example) now stands out in contrast in addition to being a different colour (brown instead of black).
does it need weathering in the first place? the barghest is a very new ship, so why is it weatherd? if its an old tech 1 ship, its understandable, but why is there so much weathering on tech 2 ships? those are supposed to be new ships. Same goes with caldari ships, according to lore, caldari ships are constantly replaced and improved, they should look like that too in my opinion.
Ships that should look weathered: older type minmatar ships, like the scythe, burst, and wreath. (not the "modernized" ships, like the stabber or the tempest, ) Mining barges and Exhumers |
Arthur Aihaken
X A X
3937
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Posted - 2014.11.17 13:03:30 -
[8] - Quote
Navy Raven Comparison And another Caldari comparison. This one I'm kind of torn on... Verdict: Old Navy Raven (although some of the changes in the PBR version are nice)
http://imgur.com/a/ET1pe
1. The matte finish on the PBR version is actually an improvement in this instance. I never really liked the highly reflective blue/metallic (especially the turrets) on the old version. 2. The old digital colour scheme has better textures and colours than the new PBR version. I'm not sure if I like how the old version had the texture applied everywhere or the PBR version where it's been removed from some of the protruding rods and parts of the ship. 3. Running lights - this seems to be a recurring theme. They've gone from a consistent medium blue on the old Navy Raven to a combination of light blue/white and pale orange. 4. Should I even mention the weathering? I'm starting to get Caldari and Minmatar ships confusedGǪ At the very least the weathering on Caldari ships should lend themselves to the existing colour scheme, ie: grey and black as opposed to this bright brown/rust colour.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
X A X
3937
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Posted - 2014.11.17 13:20:25 -
[9] - Quote
Ore Comparison I didn't upload any images, but there seems to be a recurring theme here: Things that were previously rendered as black or dark grey now appear as brown or rust with PBR. Verdict: Old ORE ships with new orange running lights from PBR.
1. Ore ships now have orange lights in the PBR version, yay! 2. Ore ships have taken on a green/reflective tinge as opposed to the previous black/dark grey. I still prefer the old ORE ships with the matte black/reflective aspects, so I think personal preference is going to make this a toss-up. This is more noticeable in the ORE Development Editions as opposed to the standard ORE ships.
I am currently away, traveling through time and will be returning last week.
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Lair Osen
102
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Posted - 2014.11.17 13:22:49 -
[10] - Quote
Hey Devs, are you guys doing the map redesign as well or is that a different group? |
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CCP Sledgehammer
C C P C C P Alliance
314
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Posted - 2014.11.17 13:24:28 -
[11] - Quote
Lair Osen wrote:Hey Devs, are you guys doing the map redesign as well or is that a different group?
Different team.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Arthur Aihaken
X A X
3937
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Posted - 2014.11.17 13:31:32 -
[12] - Quote
Vindicator Comparison Images speak more than words hereGǪ Verdict: Old Vindicator
http://imgur.com/a/AYljG
Who stole my BLACK Vindicator?!
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
X A X
3937
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Posted - 2014.11.17 13:36:50 -
[13] - Quote
This was suggested in the previous thread, but I don't suppose there's any way to set the level of weathering or "dirt" from a player perspective, is there? ie: Old and Busted vs. New Hotness.
I am currently away, traveling through time and will be returning last week.
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Adrie Atticus
Shadows of Rebellion The Bastion
555
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Posted - 2014.11.17 13:37:19 -
[14] - Quote
Arthur Aihaken wrote:Vindicator ComparisonImages speak more than words hereGǪ Verdict: Old Vindicatorhttp://imgur.com/a/AYljG Who stole my BLACK Vindicator?!
The new Vindicator is clearly superior, both in how the camo is separated and how light is actually bounding between the two halves in the front.
Both mine and your posts are subjective reviews and I'm going to go on the exact opposite side on all of the ships you have posted. There are problematic ones like the Nightmare and Revenant with too much bling but most, if not all, other ships are looking more realistic. There is an argument for lowering the glossiness and shininess of some materials on Amarr hulls but that's down to the question of "What are the imaginary properties of the imaginary minerals ships are coated with?". |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
137
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Posted - 2014.11.17 13:37:40 -
[15] - Quote
I'll have to check out the asteroid effects but I'm pretty hesitant to say I want them because of performance. (The other part of me says "yay! less boring asteroid belts!") When I mine I play as zoomed out as possible to reduce graphical lag and I feel that adding more particle effects is not going to help my performance in the slightest.
1) what is the rendering distance on these particles for each "level" of graphical settings? 2) will this feature be togglable in the graphical settings to improve performance? 3) can we mine it to improve yield? :P
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Arthur Aihaken
X A X
3937
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Posted - 2014.11.17 13:54:48 -
[16] - Quote
Adrie Atticus wrote:The new Vindicator is clearly superior, both in how the camo is separated and how light is actually bounding between the two halves in the front.
Both mine and your posts are subjective reviews and I'm going to go on the exact opposite side on all of the ships you have posted. There are problematic ones like the Nightmare and Revenant with too much bling but most, if not all, other ships are looking more realistic. There is an argument for lowering the glossiness and shininess of some materials on Amarr hulls but that's down to the question of "What are the imaginary properties of the imaginary minerals ships are coated with?". The only thing that is clear is that some races will benefit more from PBR than others. Aesthetics play a much large role than people realize, and I think that the ship changes in a lot of instances are too substantial to be generally well-received.
I am currently away, traveling through time and will be returning last week.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
266
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Posted - 2014.11.17 13:55:11 -
[17] - Quote
Arthur Aihaken wrote: A straight matte finish does not lend itself well towards camouflage patterns.
Totally off topic, but wtf are you smoking? Every military vehicle I ever worked on had a flat (matte) paintjob. Shiny things on a battlefield are called "targets".
A bitter vet trying to start anew.
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Arthur Aihaken
X A X
3937
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Posted - 2014.11.17 14:11:45 -
[18] - Quote
Jean Luc Lemmont wrote:Totally off topic, but wtf are you smoking? Every military vehicle I ever worked on had a flat (matte) paintjob. Shiny things on a battlefield are called "targets". I was referring to it solely from a visual/graphic perspective.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
X A X
3937
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Posted - 2014.11.17 14:22:34 -
[19] - Quote
Just a minor note: The Orthrus still has a shiny/chrome engine faring in contrast to the flat finish on the Barghest.
I am currently away, traveling through time and will be returning last week.
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Rivr Luzade
Coreli Corporation Ineluctable.
955
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Posted - 2014.11.17 14:38:07 -
[20] - Quote
Eagle
This ship received some very questionable additions to the hull, namely humps on top of the wing canisters, a hump on the neck as well as a lance on the head, a flight deck on the neck and cranes on the engines. What are these supposed to be? They take away details on the neck and add features to the ship that make it look like a construction crane fused with Quasimodo. That does not add anything meaningful to the ship and really overstrains the "Aesthetics follows Utility" mantra some like to use. Moreover, the ship keeps its drone bay, a feature that is on both the Onyx and the Eagle absolutely unnecessary as they don't have drone bays. Instead of adding the aforementioned humps and random crane arms to the ship, I suggest to remove the dronebay and add antennae and other elements there to indicate long range targeting and tracking capabilities of the Eagle and warp disruption field generator enhancing modules for the Onyx.
Incursus + Variations
Their iconic antenna/probe should not be removed completely and instead be replaced with a similarly massive antenna in addition to the smaller antennae/probes. With the straight bottom part and the removed sensor compartment at the bottom-front, it also loses a fair bit of the organic structure feel that is typical for Gallente ships in favor of a more uniform and less iconic design. Not really something that makes the ships stand out from each other. |
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Valterra Craven
371
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Posted - 2014.11.17 14:39:41 -
[21] - Quote
CCP Sledgehammer wrote:Hi all!
Us folks over at Teams Trilambda and Muppet Shop have been slaving (Minmatar-ing) long and hard to bring you the latest batch of graphical goodies due to ship with Rhea. Please bear in mind that these features are Works-In-Progress, and are likely to change during the course of the next few weeks. As always. all constructive criticisms are welcome:
Ship Redesigns - Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook, Falcon STATUS: DEPLOYED, UPDATES MADE BASED ON ISSUES FOUND The aforementioned Hulls have been updated with new geometry and textures.
Can't wait to hear what you think of all this!
- Sledgehammer.
I really wish you guys would allow player feed much sooner in the modeling process than you do. I'm not aware of a single case where you've shown players a new ship model and because of the feedback scraped it or significantly changed it. (Admittedly I've a had few multi-year breaks from eve over the past decade or so.)
I know I'm in the minority here, but I think you guys have basically released a poorer/worse model for the blackbird than what we had previously. The onyz though :X that ship under the new system with the previous model revision is GORGEOUS. But looking at the two ships it feels like a completely different team worked on it compared to the moa redesign. |
Rivr Luzade
Coreli Corporation Ineluctable.
955
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Posted - 2014.11.17 14:42:13 -
[22] - Quote
Pirate apparel is interchangable, indistinguishable from each other. Different colors and a different logo is lame and goes absolutely against what pirates are. More effort from you or NES continues to be a fail and simple money grab if yours. |
marVLs
675
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Posted - 2014.11.17 15:06:57 -
[23] - Quote
A just love the new style of every race (matte for caldari, shinny dog balls for galente, and glorious ammar), buuuuut.... There's multum of lightning problem and lacks of details, textures looks like they are not High settings but medium etc. i really hope we got everything fixed in time.
Just go this path (racial styles etc) but fix those problems and make it look profesional |
Rivr Luzade
Coreli Corporation Ineluctable.
955
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Posted - 2014.11.17 15:10:46 -
[24] - Quote
OH GOD! Please don't do that to the Ark! Do not do this to the Ark!
It's obviously an error, but holy hell does this inverted form of the Carthum color pattern look ugly. Ugh
--
Might be my imagination, but the current Viziam PBR lights on the Redemer it look like a plastic toy, but this might just be because it lacks a bumpmap height difference between the green part and the base parts.
--
The Kaalakiota and especially the Widow really look like they are fresh from a Minmatar scrapyard: worn out, scrapped and barely holding together.
--
The Ishukone ships, on the other hand, definitely have way too much gold. The Eagle used black as base color with gold-gradient on the accent parts of the hull, like this. This must not change, and especially not in this way where the Eagel looks more like a Caldari pimp's ship than a military vessel. Also, what are these random hull additions supposed to be? Like the humps on top of the wing canisters, or the hump on the neck? The Eagle is not Quasimodo! Or this completely useless lance on the head of the Eagle. What is that? Remove them! Make a better effort in differentiating the models from each other! |
marVLs
675
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Posted - 2014.11.17 15:23:02 -
[25] - Quote
I think we need those HD textures more than ever now... also tesselation would be nice... |
Cajun Style
Shattered Planet
20
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Posted - 2014.11.17 15:32:41 -
[26] - Quote
The inscriptions on the nose of the Dragoon freak out in a minor way with this new PBR at least on my comp. If this isn't the case for everybody I will post pics and computer specs.
As stated by many people: lots of ships, like the duvolle labs ships, are too shiny/chrome.
Also, some lighting effects should probably be redone in the context of the new reflections. Stars don't seem to cause glare of their own color, station and "view ship" environments, like the Gallente view ship, can be too bright, etc. Overall, PBR seems like it will make flying in spaceships significantly prettier. With some polishing, A(*******)+ work. The shadows are magnificent. |
Bagrat Skalski
Poseidaon
6355
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Posted - 2014.11.17 15:34:14 -
[27] - Quote
HD textures, yes, they would make details look great, because with this new engine they sinked somewhere.
Recon makes them stronger
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Cajun Style
Shattered Planet
20
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Posted - 2014.11.17 15:36:10 -
[28] - Quote
Bagrat Skalski wrote:HD textures, yes, they would make details look great, because with this new engine they sinked somewhere.
they might just be keeping patch size down on sisi. |
Chillshock
Heavy Industries Inc.
0
|
Posted - 2014.11.17 15:57:11 -
[29] - Quote
If you now tell me the golem is going to get a gray caldari-style paintjob... I'll sub for the next year, not matter if I have time to play or not. And if I only look at it from time to time going "yeah... that's mine!". :D |
Cajun Style
Shattered Planet
20
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Posted - 2014.11.17 16:11:10 -
[30] - Quote
Okay, two issues. First, the comp I'm on: NVIDIA GeForce GT 540M, Intel Core i5-2430M CPU @ 2.40GHz, 6GBs of RAM, Windows 7 Home Premium, Service Pack 1, 64 bit.
1. The first bug is with PBR on the Dragoon: http://i.imgur.com/calj6U9.png
As should be visible in screen, the inscriptions on the nose have lots of black stuff that looks bad/glitchy.
2. The second bug happens when I shine the sun behind the ship THROUGH the engine effect, with HDR turned on. http://i.imgur.com/AzZzCbo.png
This is surprising, afaik neither the suns nor the engine effects are changing this patch, yet I don't have this graphical bug on TQ.
Hope this helps! |
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CCP Salvo
C C P C C P Alliance
5
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Posted - 2014.11.17 16:16:24 -
[31] - Quote
chaosjj wrote:Will the incursus-variants recieve their own hull variants like the moa hulls have?
Yes, the hull variations for the Ishkur and the Enyo will make a reappearance in a later release, as they are not complete yet. As with the initial Moa redesign, we've updated the T2 variants with the new redesigned T1 hull until the T2 geometry is ready. |
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Rivr Luzade
Coreli Corporation Ineluctable.
957
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Posted - 2014.11.17 16:18:32 -
[32] - Quote
CCP Salvo wrote:chaosjj wrote:Will the incursus-variants recieve their own hull variants like the moa hulls have? Yes, the hull variations for the Ishkur and the Enyo will make a reappearance in a later release, as they are not complete yet. As with the initial Moa redesign, we've updated the T2 variants with the new redesigned T1 hull until the T2 geometry is ready.
The Eagle update is not satisfying. And it keeps the dronebay for no reason. There's nothing ready with that update, unless you call "randomly added bits and pieces without any apparent functionality" ready. Instead of these random bits, you could add a smaller module similar in shape and form to the Ewar modules on the Rook/Falcon to the area where the drone bay was. This would give the Eagle a bit of the much loved asymmetry as well as look a lot better than the current things you added. |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1097
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Posted - 2014.11.17 16:19:01 -
[33] - Quote
Chillshock wrote:If you now tell me the golem is going to get a gray caldari-style paintjob... I'll sub for the next year, not matter if I have time to play or not. And if I only look at it from time to time going "yeah... that's mine!". :D
You could get the kaalakiota version. That one looks cool...
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Quintessen
Messengers of Judah Socius Inter Nos
439
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Posted - 2014.11.17 16:37:17 -
[34] - Quote
Rivr Luzade wrote:CCP Salvo wrote:chaosjj wrote:Will the incursus-variants recieve their own hull variants like the moa hulls have? Yes, the hull variations for the Ishkur and the Enyo will make a reappearance in a later release, as they are not complete yet. As with the initial Moa redesign, we've updated the T2 variants with the new redesigned T1 hull until the T2 geometry is ready. The Eagle update is not satisfying. And it keeps the dronebay for no reason. There's nothing ready with that update, unless you call "randomly added bits and pieces without any apparent functionality" ready. Instead of these random bits, you could add a smaller module similar in shape and form to the Ewar modules on the Rook/Falcon to the area where the drone bay was. This would give the Eagle a bit of the much loved asymmetry as well as look a lot better than the current things you added.
My understanding is that they are adding drone bays to all the ship models, the same way they were adding hardpoints (not just turret/launcher points) in order to make it so that they can show drones launching from drone bays.
Should this ship eventually get a drone bay, they will already have the artwork done. It's also possible for the new system to work every ship needs a drone bay. |
Bagrat Skalski
Poseidaon
6360
|
Posted - 2014.11.17 16:38:32 -
[35] - Quote
CCP Salvo wrote:chaosjj wrote:Will the incursus-variants recieve their own hull variants like the moa hulls have? Yes, the hull variations for the Ishkur and the Enyo will make a reappearance in a later release, as they are not complete yet. As with the initial Moa redesign, we've updated the T2 variants with the new redesigned T1 hull until the T2 geometry is ready.
Don't forget about Ishkur's lance, it has to get bigger in tech2 variant.
Recon makes them stronger
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Shalashaska Adam
Partial Safety
30
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Posted - 2014.11.17 16:41:18 -
[36] - Quote
I think the new Eagle and Onyx are both very poorly modelled.
Looks like a very rushed and shoddy attempt at sticking random new shapes onto it and ruining the original model.
I hope CCP reconsider. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6944
|
Posted - 2014.11.17 16:47:56 -
[37] - Quote
CCP Salvo wrote:chaosjj wrote:Will the incursus-variants recieve their own hull variants like the moa hulls have? Yes, the hull variations for the Ishkur and the Enyo will make a reappearance in a later release, as they are not complete yet. As with the initial Moa redesign, we've updated the T2 variants with the new redesigned T1 hull until the T2 geometry is ready. Save the Lance!
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Harvey James
The Sengoku Legacy
968
|
Posted - 2014.11.17 16:49:17 -
[38] - Quote
Shalashaska Adam wrote:I think the new Eagle and Onyx are both very poorly modelled.
Looks like a very rushed and shoddy attempt at sticking random new shapes onto it and ruining the original model.
I hope CCP reconsider.
i like the onyx . it has a new dome on the bottom aswell ... the eagle does seem a little odd with the long stick at the front on the right side instead of the middle
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Owen E Vader
TheMurk
17
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Posted - 2014.11.17 17:07:12 -
[39] - Quote
New blackbird hull... fffuuuuuuuu. It's so ugly. I'm not quite sure which one is uglier - older or newer version.
Too many surfaces. It looks like just a pile of textures. |
Phoenix Jones
Isogen 5
879
|
Posted - 2014.11.17 17:08:39 -
[40] - Quote
Bagrat Skalski wrote:CCP Salvo wrote:chaosjj wrote:Will the incursus-variants recieve their own hull variants like the moa hulls have? Yes, the hull variations for the Ishkur and the Enyo will make a reappearance in a later release, as they are not complete yet. As with the initial Moa redesign, we've updated the T2 variants with the new redesigned T1 hull until the T2 geometry is ready. Don't forget about Ishkur's lance, it has to get bigger in tech2 variant.
Ishkur lance? Damn thing should look more like the fatman Tristan.
Yaay!!!!
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Phoenix Jones
Isogen 5
879
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Posted - 2014.11.17 17:10:11 -
[41] - Quote
Valterra Craven wrote:CCP Sledgehammer wrote:Hi all!
Us folks over at Teams Trilambda and Muppet Shop have been slaving (Minmatar-ing) long and hard to bring you the latest batch of graphical goodies due to ship with Rhea. Please bear in mind that these features are Works-In-Progress, and are likely to change during the course of the next few weeks. As always. all constructive criticisms are welcome:
Ship Redesigns - Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook, Falcon STATUS: DEPLOYED, UPDATES MADE BASED ON ISSUES FOUND The aforementioned Hulls have been updated with new geometry and textures.
Can't wait to hear what you think of all this!
- Sledgehammer. I really wish you guys would allow player feed much sooner in the modeling process than you do. I'm not aware of a single case where you've shown players a new ship model and because of the feedback scraped it or significantly changed it. (Admittedly I've a had few multi-year breaks from eve over the past decade or so.) I know I'm in the minority here, but I think you guys have basically released a poorer/worse model for the blackbird than what we had previously. The onyz though :X that ship under the new system with the previous model revision is GORGEOUS. But looking at the two ships it feels like a completely different team worked on it compared to the moa redesign. And people have said the Moa currently looks like garbage (looks like a amaar ship and not a caldari one), and that the new blackbird looks perfect.
Can't please everybody.
Yaay!!!!
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Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
2154
|
Posted - 2014.11.17 17:12:08 -
[42] - Quote
CCP Salvo wrote:chaosjj wrote:Will the incursus-variants recieve their own hull variants like the moa hulls have? Yes, the hull variations for the Ishkur and the Enyo will make a reappearance in a later release, as they are not complete yet. As with the initial Moa redesign, we've updated the T2 variants with the new redesigned T1 hull until the T2 geometry is ready.
#savethelance on the forums....
#savethelance on Twitter
That moment when you realize the crazy lady with all the cats was right...
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Naava Edios
404 File Not Found
15
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Posted - 2014.11.17 17:15:21 -
[43] - Quote
Hey Sledge thanks for the great work you guys are doing and here are some thoughts.
I am mainly covering My thoughts on Caldari ships.
Over all the more flat colors and less glossy look and work well for the Caldari ships, Adds a more militaristic feel to them.
And for the Skins like the Nugoeihuvi or the Wiyrkomi Ships they actually stand out now unlike the current Wiyrkomi ships where currently the difference is meh..
Dirt/Paint chips/Rust/Worn down On the Caldari ships (Mostly on the Kaalakiota Ships, Widow, Nighthawk Ect.) It Looks nice but I feel it may be a bit much... Ok Its really too much for the Nighthawk and the Widow is REALLY close behind in that aspect.
I say this under the ideas of Caldari ships "the average age of the Caldari ships is considerably less. This is because the Caldari are constantly replacing their oldest ships with newer ones, with better hi-tech equipment."
On that. The Caldari navy ships new Digital skin looks much better, the current one is too Digital if that makes any sense, But... They look too worn...(Also feel the navy Osprey looks really bad, Sorry)
If you are going to make Caldari ships look worn and run down thats ok, just Don't over kill it and... The Dominix... I hope you would make this Really worn down... like it should be OR... Make it Brown again like it used to be... http://izlin.free.fr/eve/ships/dominix.jpg
Amarr ships.
Most look great, Didn't get a lot of time to get into them all, Redeemer skin does look really low.
Gallente ships.
Lots are too glossy to the point that I feel it sorta ruins the actual texture, Like both the Recons, Only bug on gallente ships I found was the Dominix being clean.
Onyx and Brobird + Varients.
So both Falcon and Rook I think the skins are not finished? I could be wrong but I see some weird spots on them like the Falcons sensor array.
Either way the new skins on them are looking good and the Models, I think it's amazing the new Models look different in some small way, It was kinda boring the only visual difference of getting into a T2 ship from the T1 was the Color so this looks great.
And the Onyx looks Amazing, Both Skin and model +! it has a moving bit! and everyone loves it when something on their ship moves or spins! and It's warp effect is neat how the I guess power cells that are exposed come inside the hull and the warp vents Open/Close on the wings. I hope you guys keep this up with any new ships to do that have T2 variants.
Anyway rambled my thoughts long enough and thank you for this hard work!
PS : Wyvern looks ABSOLUTELY Amazing
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Rivr Luzade
Coreli Corporation Ineluctable.
958
|
Posted - 2014.11.17 17:18:32 -
[44] - Quote
Quintessen wrote:Rivr Luzade wrote:CCP Salvo wrote:chaosjj wrote:Will the incursus-variants recieve their own hull variants like the moa hulls have? Yes, the hull variations for the Ishkur and the Enyo will make a reappearance in a later release, as they are not complete yet. As with the initial Moa redesign, we've updated the T2 variants with the new redesigned T1 hull until the T2 geometry is ready. The Eagle update is not satisfying. And it keeps the dronebay for no reason. There's nothing ready with that update, unless you call "randomly added bits and pieces without any apparent functionality" ready. Instead of these random bits, you could add a smaller module similar in shape and form to the Ewar modules on the Rook/Falcon to the area where the drone bay was. This would give the Eagle a bit of the much loved asymmetry as well as look a lot better than the current things you added. My understanding is that they are adding drone bays to all the ship models, the same way they were adding hardpoints (not just turret/launcher points) in order to make it so that they can show drones launching from drone bays. Should this ship eventually get a drone bay, they will already have the artwork done. It's also possible for the new system to work every ship needs a drone bay.
Even if they do that, the Eagle has the other side of the belly which also has an area where long range targeting support modules can be attached. Basically everything is better than what he did to the Eagle now. |
Harvey James
The Sengoku Legacy
968
|
Posted - 2014.11.17 17:23:50 -
[45] - Quote
CCP Salvo wrote:chaosjj wrote:Will the incursus-variants recieve their own hull variants like the moa hulls have? Yes, the hull variations for the Ishkur and the Enyo will make a reappearance in a later release, as they are not complete yet. As with the initial Moa redesign, we've updated the T2 variants with the new redesigned T1 hull until the T2 geometry is ready.
so no tristan hull for the ishkur? .. if not why not?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Owen E Vader
TheMurk
17
|
Posted - 2014.11.17 17:24:28 -
[46] - Quote
Phoenix Jones wrote:that the new blackbird looks perfect.
WTF |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
2155
|
Posted - 2014.11.17 17:28:32 -
[47] - Quote
Harvey James wrote:CCP Salvo wrote:chaosjj wrote:Will the incursus-variants recieve their own hull variants like the moa hulls have? Yes, the hull variations for the Ishkur and the Enyo will make a reappearance in a later release, as they are not complete yet. As with the initial Moa redesign, we've updated the T2 variants with the new redesigned T1 hull until the T2 geometry is ready. so no tristan hull for the ishkur? .. if not why not?
Don't you put that evil on me.
That moment when you realize the crazy lady with all the cats was right...
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Qual
Infinity Engine Sleeping Dragons
54
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Posted - 2014.11.17 17:46:16 -
[48] - Quote
Amarr: Looks really nice.
Galente: WAY to shiny for my tastes. Tone down the shiny please...
Caldari: Ok'ish. Some seem to be to light in colors. I miss my old, old black Widow.
It seems to me you are making many models to bright/shiny to bring out details. I understand you want people to see the nice details of teh work you have done, but it comes at the price of mood. |
Chillshock
Heavy Industries Inc.
0
|
Posted - 2014.11.17 17:49:34 -
[49] - Quote
Arthur Aihaken wrote:Rattlesnake ComparisonHere's a comparison between the (old) and (new) Rattlesnake to illustrate a few points. Verdict: Old Rattlesnake. No question.http://imgur.com/a/DEiMh 1. The hull has lost it's "sheen". A straight matte finish does not lend itself well towards camouflage patterns. 2. The lights have changed from orange to light blue, losing some of the 'ominous' appeal. And there's actually two different sets of lights: light/pale orange on the bridge and spotlights and light blue for everything else. 3. The colours of the camouflage are now completely off. There was less of a difference between the shades of brown on the old version - the new one has too much contrast (it's gone from light/medium brown to beige/dark brown). 4. Parts that were previously black (fins, grates, slats, engines) are now washed out and a greyish/light brown. In the process, the subtle aspects which used to distinguish the Rattlesnake and offer some contrast with the camouflage scheme now doesn't stand out at all and in fact look a little cartoonish.
Really? Well here I am thinking how much better and more high-tech it looks. I guess it's a matter of taste. Except for your 1 - that didn't even make sense at all - or all the armies in the world are doing it wrong. :D scnr. (we had that already) |
Harvey James
The Sengoku Legacy
968
|
Posted - 2014.11.17 17:55:32 -
[50] - Quote
Chillshock wrote:Arthur Aihaken wrote:Rattlesnake ComparisonHere's a comparison between the (old) and (new) Rattlesnake to illustrate a few points. Verdict: Old Rattlesnake. No question.http://imgur.com/a/DEiMh 1. The hull has lost it's "sheen". A straight matte finish does not lend itself well towards camouflage patterns. 2. The lights have changed from orange to light blue, losing some of the 'ominous' appeal. And there's actually two different sets of lights: light/pale orange on the bridge and spotlights and light blue for everything else. 3. The colours of the camouflage are now completely off. There was less of a difference between the shades of brown on the old version - the new one has too much contrast (it's gone from light/medium brown to beige/dark brown). 4. Parts that were previously black (fins, grates, slats, engines) are now washed out and a greyish/light brown. In the process, the subtle aspects which used to distinguish the Rattlesnake and offer some contrast with the camouflage scheme now doesn't stand out at all and in fact look a little cartoonish. Really? Well here I am thinking how much better and more high-tech it looks. I guess it's a matter of taste. Except for your 1 - that didn't even make sense at all - or all the armies in the world are doing it wrong. :D scnr.
kind of like a new kit of desert camo .. and then its faded ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6949
|
Posted - 2014.11.17 18:05:38 -
[51] - Quote
Owen E Vader wrote:Phoenix Jones wrote:that the new blackbird looks perfect.
WTF What, it's glorious.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Qjuu
Exires
3
|
Posted - 2014.11.17 18:12:51 -
[52] - Quote
Based on the current Sisi build:
- Reflections: many ships are very shiny now. Almost like polished chrome. Examples are the Iteron, the new Incursus and especially many t2 hulls: Duvolle, Ishukone are examples. Such highly reflective hulls make ships look like passive models or toys imho. The hull itself becomes to bright and vivid ship lights like windows and other blinking gismos (which create a sense of scale and liveliness) are fading away. I won't say reflective surfaces are bad, but it's a bit too much on some ships for my taste. That said: the appearance of the t1 Megathron is perfect! Fewer reflections on the hull, yet enough so it doesn't look dull.
- Gallente green: looks very nice now. A bit like brushed metal, very cool. T1 or even cooler the Ishtar.
- Brightness: I for one still think all ships are too bright (also the ship hangar when docked btw). EVE is a space game - space is dark(ish). But I know this is really a matter of taste - so any news about the gamma slider announced last fanfest?
- New Blackbird hull: Very sharp edges - especially the Falcon. Makes the ship, again, look small and toylike because (at least in my imagination) really large objects don't have that exact and sharp edges.
- New Incusus: I really like the new hull (apart from the the glossiness part mentioned above). It maintains the Gallente organic/high tech-style very nice.
- Amarr: AMAZING! Really cool to see the engine parts black again. The appearance and texture of the non armored hull (bright, matte and papyrus-like) is amazing.
- Kaalakiota: too much dirt for my taste, esp. Nighthawk. I like to see Caldari ships as high-tech vessels. Dust and dirt is more the Minmatar way imo. |
Destoya
Sniggerdly Pandemic Legion
345
|
Posted - 2014.11.17 18:31:25 -
[53] - Quote
Here's my post from the other thread, updated with some further impressions after spending a bit longer and seeing how the visuals looked like in space:
Quote:Gallente T2 in general looks odd now, way too shiny especially when the other races are now more matte than ever. Makes the ships look less realistic and more like toys. Duvolle colors in general just seem weird. They were some of my favorite looking ships before the patch (especially Astarte) but now they look like a shiny mess. Roden is similarly too shiny (just look at oneiros or lachesis). CreoDron is better; perhaps still a bit too shiny for my tastes but I still like the look of ships like the Sin. The Amastratis and Ultramarine miasmos look kind of weird, but they're not seen often so it doesn't bother me nearly as much.
T1 is better, still some overly shiny bits (Moros) but overall an improvement. Very happy with Navy, Serpentis, as well as the various corp skins. Love the deeper yellow on the Inner Zone ships and the blue on standard Quafe. One oddity I noticed is that the Erebus is nearly completely silver now which doesnt fit with the rest of Gallente T1 as much as it used to.
Other than that though the new shaders look really good. Particular favorites of mine are T1 Amarr, Amarr Navy, Nugueohevi, Caldari Navy, and Kador.
I still think the Gallente shiny plastic look is overdone, especially on Roden, but I will admit that Duvolle is growing on me especially after actually using the ships in space and not just spinning in dock.
Regarding Sansha, I don't mind the new shiny look but I do miss some of the old green undertones that emphasized the ships odd/hostile characteristics.
For Caldari, I think the weathering effect on Kakkliota ships is too much or that at least the brown weathered effect should be changed to a more neutral color. It makes ships like the Nighthawk look abnormally dirty especially against the black background. I do really like the new Caldari Navy digital camo. Always thought the old one looked a little goofy and this one is improved and looks more focused and serious. Ishukone is hit or miss as always. The new Falcon is probably the best executed version of the skin yet, but ships like the eagle are just a mess. Could really use playing with the gradient or something to avoid the solid gold look. Falcon looks nice since it uses the color just as an accent on the tips of its wings which creates a very nice looking effect.
Pretty much everything in Amarr looks beautiful, no complaints there (except the ark color swap)
I don't like the incursus model update much. As other posters have mentioned, there's just something wrong about the proportions and angles that make it uninspiring. Blackbird model is nice, it's very detailed and busy but that's acceptable for an EW cruiser. Only thing I dont like about it is the warp animation,which seems fairly unnecessary; it feels like you guys added it just to have some part of the ship move while in warp. Onyx rendition of the red/black skin is excellent in my opinion, really like how that turned out. |
Aurelius Valentius
Imperial Academy Amarr Empire
397
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Posted - 2014.11.17 18:33:02 -
[54] - Quote
"Weathered in Space" - where oxidation and rain, sleet and hale strip away that paint... derp.
The hole ides is still - make them look like ships - skip the dings and dirt for now - panel lines and detailing and all would be a lot better then rust and grim, which just another thing to obscure detail, when EVE adds in a wear factor, then add in wear and tear... :)
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Owen E Vader
TheMurk
18
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Posted - 2014.11.17 18:40:15 -
[55] - Quote
Ralph King-Griffin wrote:Owen E Vader wrote:Phoenix Jones wrote:that the new blackbird looks perfect.
WTF What, it's glorious. Joking? It has too many surfaces. Like pile of textures. High-tech-ish but ugly. |
Aurelius Valentius
Imperial Academy Amarr Empire
398
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Posted - 2014.11.17 18:49:52 -
[56] - Quote
Owen E Vader wrote:Ralph King-Griffin wrote:Owen E Vader wrote:Phoenix Jones wrote:that the new blackbird looks perfect.
WTF What, it's glorious. Joking? It has too many surfaces. Like pile of textures. High-tech-ish but ugly.
The Caldari have captured Mordu and are forcing him to redesign there entire fleet in the way of ancient Lockheed-Martin manufacturing rituals under a secret project known as the joint-strike-stealth-ceremony in which all the major ship manufacturers have converted to a single means of making ships with strange angles, impossibly flat sections and vectored thrust engines. |
Valterra Craven
371
|
Posted - 2014.11.17 18:53:07 -
[57] - Quote
Phoenix Jones wrote:
Can't please everybody.
And? |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6951
|
Posted - 2014.11.17 19:07:50 -
[58] - Quote
Owen E Vader wrote:Ralph King-Griffin wrote:Owen E Vader wrote:Phoenix Jones wrote:that the new blackbird looks perfect.
WTF What, it's glorious. Joking? It has too many surfaces. Like pile of textures. High-tech-ish but ugly. It looks like an agitated poisonous insect, just like an ecm boat should.
I'm genuinely impressed with it.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Kallen Kozukie
Science and Trade Institute Caldari State
12
|
Posted - 2014.11.17 19:14:17 -
[59] - Quote
Amarr ships look great as a whole,
YOU FINALLY FIXED THE KHANID SHIPS !!!!! =D
all nice and black and silvery sheen to them again i love it.
Gallente looks good too
Caldari ships however are in need of some love, the matte finish defeats the whole purpose of the new reflecting light does it not? especially the Widow and other Kakk ships.
Just my 2 isk |
Harvey James
The Sengoku Legacy
969
|
Posted - 2014.11.17 19:15:18 -
[60] - Quote
a icon for fitting manager would be nice .. seperated from the ship fittings icon
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Kaylin Drake
Profound Destiny
36
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Posted - 2014.11.17 19:34:27 -
[61] - Quote
My opinion remains unchanged since the previous thread. There's a lot of loss in detail on several ships making them look like they are low res graphics, making this look like a step back instead of forward.
I like how detailed ships are on TQ right now, this update washes out details on Caldari ships giving them an really old graphics look to them. Some Amarr ships look very tinfoily. Please give each ship individual attention in bringing the details from current TQ into this update so they don't look so washed out and low res..
Also.. what's with the weird color thing happening on the front of my drake below the cockpit.. http://i.imgur.com/aUc5A8T.jpg I love the Drake, it's my favorite ship visually, I'm unhappy with the washed out details on it specifically.
I agree with Arthur Aihaken's examples.
Dusty ships look way too dusty, just ugly dusty. Please tone it down.
People get attached to their characters in games, well in this one I only really see my ships so in a way they are my 'character'.. I don't visit CQ. Big changes like this really put me off, especially when it looks like such a big downgrade on so many ships.
I prefer what's on TQ now.. Please make a way to turn this off for those of us that don't like this update.. |
Oscae
State War Academy Caldari State
5
|
Posted - 2014.11.17 19:46:39 -
[62] - Quote
Overall I'm loving the new lighting and shaders, but there are a few problems that I have noticed.
First of all, the Duvolle ships are way too bright and golden. The Astarte looks like it's been dipped in liquid gold and the Kronos has lost it's dark, menacing look to it and now looks really out of place with the other marauders.
On a semi-related note, the Roden ships are red. I mean really red, it's almost ridiculous just how red they are.
Now whilst generaly speaking the Ishukone ships look great as always, some look too shiny and reflective, the new falcon I think models it perfectly, whereas the Eagle just looks off, especially around the 'neck'. the current TQ Eagle looks great however so if the final Eagle could look more matte around the black parts that would be great :)
Finaly I would like to echo the lighting consistency issue; the lights across races and individual models are off, standard lighting on each model would also be much appreciated.
Hope this helps |
Owen E Vader
TheMurk
18
|
Posted - 2014.11.17 20:06:11 -
[63] - Quote
Ralph King-Griffin wrote:Owen E Vader wrote:Ralph King-Griffin wrote:Owen E Vader wrote:Phoenix Jones wrote:that the new blackbird looks perfect.
WTF What, it's glorious. Joking? It has too many surfaces. Like pile of textures. High-tech-ish but ugly. It looks like an agitated poisonous insect, just like an ecm boat should. No. It looks like a disorganized pile of - too many - metal sheets. Seems you've never seen real insects. |
Rosita Renegade
Science and Trade Institute Caldari State
11
|
Posted - 2014.11.17 20:22:26 -
[64] - Quote
Any pics of gallente ships? |
Valterra Craven
373
|
Posted - 2014.11.17 21:43:56 -
[65] - Quote
Here's an idea, any chance you guys could release a couple models of ships that you are redoing early in the design phase and have an informal poll on which players like more? |
Dersen Lowery
Drinking in Station
1282
|
Posted - 2014.11.17 21:51:26 -
[66] - Quote
Just chiming in to say that I love everything I've seen so far. I'm looking forward to being able to see ships that are supposed to look impressive and grand. I'm tired of piloting indistinct brownish blobs around, no being able to appreciate them unless I dock in an Amarr station, and having to enhance every screenshot I take so that people can actually make out the ships in the picture.
The Absolution! Mind. Blown.
Proud founder and member of the Belligerent Desirables.
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Chaotic Past
Mutual Disruption
2
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Posted - 2014.11.17 22:06:22 -
[67] - Quote
Caldari T1 - The models are ok but definitely need a more of a matte finish, way to reflective right now.
Caldari Lai Dai- They actually look pretty good but something needs to change, they currently look a bit doughy and details arnt prominent enough. Bring one of those 2 out and im sure there will be a massive improvement.
Caldari Ishokone- I dont think they were made of gold so lets please try and change it to a more subtle texture thats at least less shiny.
Caldari Kaalak- I kinda like the dirty feel although these are top of the line tech ships and i just dont feel like im in one with this gritty look. I would also recommend making the colors standout a little more. These need the most work of the Caldari T2 ship lines.
Gallente T1- I would say bring out the details a little more as most the models seem to be untextured models right now or way over done like the celestis
Gallente Duvolle- Way to Shiny
Gallente Creo- Way to Shiny aswell
Gallente Roden- I actually like the crimson red and these set of ships actually dont shine as much but they should be toned down just a tad.
Amarr T1- No complaints at all, i honestly get goosebumps of excitement from just looking at them.
Amarr Khanid- This is how these ships supposed to be designed and im glad to see them get this nice update. The people who worked on these i feel should transfer some of that work to the caldari ships.
Amarr Viziam- No complaints, these ships definitely have a bolder presence and i like it.
Amarr Carthum- These all look good but i would maybe pull back on some of the dusty feel from the paladin.
Minmatar- Not implemented at this time.
Pirate Ships!
Mordus- They have to much of a glaze look and the Barghest shouldn't look like my dinner plate. Definitely need some more out going detail like the original model.
Angel- They look a bit light but it really brings out some of the good details. I would say stick with it but theres some room for improvement.
Sansha- I expected this and im not sure how i feel about it, i feel like they should still have that really nice green glaze look they have now.
SoE- Seem fine, can't really tell the difference.
Blood- Bring out the blood
Guristas- From what i can tell i actually like the new design, it looks alot better on sisi then some of these photos justify, if you havnt looked then please log on and give it your own opinion. I would just say try and remove the slightly doughy apperance.
Serpentis- No complaints here |
Lugh Crow-Slave
209
|
Posted - 2014.11.17 22:23:59 -
[68] - Quote
T1 Caldari look way to flat but i'm loving the amarr ships and the worn gritty look on the widow i find fits its role well |
Arthur Aihaken
X A X
3948
|
Posted - 2014.11.18 02:54:11 -
[69] - Quote
Scary thought: With the level of rust/weathering on the Caldari ships, what will the Minmatar look like?
I am currently away, traveling through time and will be returning last week.
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Lugh Crow-Slave
209
|
Posted - 2014.11.18 03:36:51 -
[70] - Quote
Arthur Aihaken wrote:Scary thought: With the level of rust/weathering on the Caldari ships, what will the Minmatar look like?
Finally detailed enough to see the duct tape |
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Ganthrithor
GoonWaffe Goonswarm Federation
861
|
Posted - 2014.11.18 05:00:41 -
[71] - Quote
I spent a long time on SiSi today reviewing almost all the ships in the game, and while I know this probably isn't super helpful feedback, I was struck by the lack of uniformity: some ships look really detailed and beautifully "weathered"-- amazing. Others just look dull and plastic-y. Other stuff looks "realistic," but way too "clean" (like all the polished, Christmas-ornament-y bits of the Gallente T2 ships).
Some ships that stood out in a positive way:
- The Nighthawk and Widow. Wow. Just look like real, beaten old warships. Beautiful work.
- A lot of the Lai Dai ships (nice weathering, manage to look dull, but in a detailed and realistic way)
- The new Blackbird and variants (great model, although the textures look a little low-res: WIP?)
- The Osprey: has the same overall color scheme as the other T1 Caldari ships, but wears it convincingly with nice weathering details.
Some ships that stood out for all the wrong reasons:
- A ton of Caldari T1 stuff. Look at the Caracal: it just looks like a really generic looking plastic model of a ship. Large swathes of bump-mapped areas that are assigned a generic rubbery charcoal-colored material. Has some mis-placed lights on it (look on the outsides of the vertical tail-end bits and on the center main engine outlet).
- Gallente T2 stuff: too clean, shiny, and polished looking. They look like glass instead of metal.
- The new Onyx: the red parts look old and weathered, but the black parts look brand new and featurelessly spotless. The whole ship looks too shiny.
Also, ships don't seem to pop out of stations aligned with the undock (they start pointing sideways or whatever and rapidly re-align with their vector of travel).
There also seemed to be a bug with the "flood lights" on the undock of the station I was testing at (Teshkat VI - Chemal Tech Factory), where the lighting from the floods would only illuminate an undocking ship when the camera was at certain angles (making it look like the light flickered on and off as you dragged the camera around).
Also, would it be possible to enable self-illumination from strobe / position lights on the ships? I noticed a few instances where "lights" that were part of the hull textures cast soft illumination onto nearby hull surfaces, but the blinking navigational lights (or whatever they are) don't seem to have any effect on the the illumination of the hulls. It would be awesome if blinking lights briefly lit up the surfaces of the ships.
In general, I think your more weathered-looking ships look better. Quite a few ships seem unrealistically sterile-looking, and the exceptionally realistic appearance of some of the better-textured ships makes the sterile-looking ones look really fake in comparison. I'm also a little puzzled as to why I have an overall impression of the specularity of some ship surfaces being higher than others, despite them being from the same line of ships. You said you made the "materials" / colors of ships in the same line identical, which makes me wonder why the Onyx looks a little too bright and reflective, while the black parts of the Nighthawk look quite matte and fantastic.
Overall, though, you guys have done amazing work (again). The difference in visual quality when you actually undock the things and get them out into interesting lighting environments is really noticeable. The ships really look like they belong in the scenes much more than they used to. This game is seriously pretty to look at. |
Anabella Rella
Gradient
1794
|
Posted - 2014.11.18 07:51:50 -
[72] - Quote
Any ETA for when we can expect to see the Minmatar ships? I'd like to actually see what I'm flying rather than just a few blinking lights. Thanks!
When the world is running down, you make the best of what's still around.
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Arthur Aihaken
X A X
3949
|
Posted - 2014.11.18 10:35:59 -
[73] - Quote
CCP - the color change to the Barghest and Mordus Legion ships is fine, including the matte finish. Are you able to at least make any changes to bring out the level of detail in the paneling (etc.) that's currently present in Phoebe? It's such a gorgeous ship and would be a shame to diminish all the hard work that's gone into the various textures and accents. Thanks.
I am currently away, traveling through time and will be returning last week.
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Tarpedo
Incursionista
1403
|
Posted - 2014.11.18 10:53:08 -
[74] - Quote
Ships don't look like dark spots on black background anymore - in fact they are really interesting now. New rendering is extremely nice, after logging out from Sisi I've purchased Nightmare on Tranquility purely for its new golden hull - just to look at it sometimes.
Could be nice to see "promised" shield effects and structure damage. |
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CCP Antiquarian
C C P C C P Alliance
98
|
Posted - 2014.11.18 10:53:30 -
[75] - Quote
Anabella Rella wrote:Any ETA for when we can expect to see the Minmatar ships? I'd like to actually see what I'm flying rather than just a few blinking lights. Thanks!
It's underway!
In fact, you should have visible Frigates, Destroyers, Cruisers and Battleships as of today/tomorrow.
If not, noise me up.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Arthur Aihaken
X A X
3949
|
Posted - 2014.11.18 10:58:00 -
[76] - Quote
Add hi-res textures to the list...
I am currently away, traveling through time and will be returning last week.
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Phoenix Jones
Isogen 5
886
|
Posted - 2014.11.18 11:05:52 -
[77] - Quote
CCP Antiquarian wrote:Anabella Rella wrote:Any ETA for when we can expect to see the Minmatar ships? I'd like to actually see what I'm flying rather than just a few blinking lights. Thanks! It's underway! In fact, you should have visible Frigates, Destroyers, Cruisers and Battleships as of today/tomorrow. If not, noise me up.
Reporting a bug regarding the graphics of minmatar ships.
Duct tape isn't visible.
Yaay!!!!
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CCP Antiquarian
C C P C C P Alliance
98
|
Posted - 2014.11.18 11:12:34 -
[78] - Quote
http://www.3m.com/brands/scotch/toughtape/images/tough-transparent.jpg
?
That's all I got right now.
Additional Minmatar hulls are underway. Bear with us.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Lloyd Roses
Blue-Fire
759
|
Posted - 2014.11.18 11:19:34 -
[79] - Quote
Gotta say I'm very hyped for those minmatar ships based on what the Widow has to offer in the rust department.
The reflexions overall seem yet very... inconsistent. All of the flat surfaces look very great, but as far as round shapes are concerned, there are the glorious amarrian textures and then there is gallente :(
Just assuming Gallente was a dev saying *But I didn't get to the matte part yet* and the one responsible for minmatar saying *nope, not gonna release this alpha version*.
Amarr looks gorgeous, caldari looks overall very boring yet with the exception of the kalaikotatattaataata ships. The amount of Brass/Gold on the eagle though is to damn high. Kudos to the caldari engines on any ship I saw till now, from a chasing perspective, PBR is a win.
The Astarte and Kronos show best what's currently wrong with Gallente in general and the Duvolle Lbas. in particular. Eagerly awaiting the next iteration!
"I honestly thought I was in lowsec"
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Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
202
|
Posted - 2014.11.18 12:13:03 -
[80] - Quote
Just had a look at those graphical improvements.
My reaction.
OMG I love them! Let me be more precise, but it will be difficult to not go nuts while writing due to awesomeness.
- Blackbird & Co: I really feared it would lose its assymetry and its distintive "EWAR nest" look. Glad to see it's not the case! It's keeping its mythical thruster distribution, its assymetry, and even grew more EWAR stuff and asymmetry! And those animations... Can't wait until it's finished! I understand some people could say it's pretty close to Mordu's Legion ships, but I think it's fitting for Caldari (see below).
- Eagle: strange additions, but cool and fitting! (see below)
- Caldari in general: I love how the devs are maintaining the Caldari theme of "not pretty or symmetrical; only functional and highly advanced" while giving them new looks. I'm loving those armor plates based on real life's anti-radar geometries (I'm looking at the Blackbird's hull and the new aditions for the Eagle). +1
- New "textures": WOW. Now Amarr can truly shine! (shameless pun) Those Gallente hulls look nice too, although I would reduce that metallic shining just a little bit. Minmatar ones look awesome too: ships like the Rupture went from ugly, semi-finished textures to something much more defined. Cool!
I'll add more feedback on future looks at SiSi. For now, you have my congrats, Teams Trilambda and Muppet Shop! |
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Lugh Crow-Slave
214
|
Posted - 2014.11.18 14:16:43 -
[81] - Quote
Been excited for these since they teased them but i hope they come along way from what they have show (particularly with shields) before they even try to implement them
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Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
2173
|
Posted - 2014.11.18 15:12:41 -
[82] - Quote
CCP Antiquarian wrote:Anabella Rella wrote:Any ETA for when we can expect to see the Minmatar ships? I'd like to actually see what I'm flying rather than just a few blinking lights. Thanks! It's underway! In fact, you should have visible Frigates, Destroyers, Cruisers and Battleships as of today/tomorrow. If not, noise me up.
Just..... just, please tell me that if you ever do anything to the Ferox, you'll only smooth it out. That shape is legendary, and Ferox pilots adore it. If it changes a little, in the name of looking more badass, great. But don't go too far with that one. Learn from the Moa redesign.
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
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Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
396
|
Posted - 2014.11.18 15:57:28 -
[83] - Quote
Buzzard / Kitsure missing for me.
Another vote for the Kaalakiota don't look right camp - colours look like they've been through the washing machine 1000 times and then the ships have been dropped in mud.
Fear God and Thread Nought
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Alvatore DiMarco
Capricious Endeavours Ltd
3085
|
Posted - 2014.11.18 15:59:39 -
[84] - Quote
Overall the ships seem to be improving, but I must insist that the Hyperion - and all the former tier-3 battleships - desperately need texture updates. Every new advancement of the lighting/rendering system makes these four ships show their age more and more. Especially on the Hyperion (which is why I mentioned it by name at the start), you can see where details were able to be fudged under previous lighting systems (especially the narrow part in the front half of the ship) only to have those fudged details harshly illuminated in the new system. Please please please fix it - not just for the Hyperion, but for the Rokh/Abaddon/Maelstrom as well.
Other than that, my general feedback is that this new rendering system is very interesting. Minmatar ships, now that they're (mostly) in all look pretty amazing - especially the Tempest and Vargur (although I do take some issue with making the Republic Fleet camo even more camo-y and still don't understand why we need camo in space) - but I do want to insist that with "dirtier dirt, matter matte and glossier gloss" comes an increased need for careful discretion in where these things are used. There's a line where "dirt" becomes "junky", "matte" becomes "plastic" and "gloss" becomes "silly", "cartoony" or "chrome-plated".
The Nighthawk looks ridiculously filthy. Please remember to wash the space-mud off of it after you use it to go rally racing. Caldari Navy ships look, to me, as if they've been somewhat haphazardly painted with varying shades of blue much the way a junky old used car might be. Ishukone ships vary widely, but the Ishukone Moa (is that the Eagle? I don't fly much Caldari) looks like it was forged by bankers from a brick of solid gold. Lai Dai ships overall look good.
Gallente ships, by and large, are indescribably shiny. Duvolle ships (Kronos, Nemesis, Deimos, et al) have been hit especially hard by this - what used to be dark, foreboding ships are now silver and yellow, shining like a plastic cereal-box toy. The "G" in Gallente clearly means "God dayum, that's glossy".
Amarr ships seem alright, though some appear to fare better than others depending on ship age (Apocalypse fares very well, Abaddon fares less well) and how much detail exists (Armageddon is an old ship but fares well due to an uncomplicated model unlike the Abaddon's) and the gold trim, as someone else stated, could be more "imperial Issue on TQ Gold" and less what it is now. Edge the white hull plating back somewhat towards how it is on TQ and brighten the black trim on Amarr Navy Issues so we can see some detail (or simply reduce the sheen on it).
For my last point, I'm going to echo someone else's sentiment from earlier in this thread: It would be delightful if we could be shown new models early enough in the development cycle for our feedback to mean anything or be of any use. The Caldari ship lineup in particular is showing very little consistency now that the "caldari aesthetic" seems to be shifting away from the Scorpion/Ibis/Moa sorts of designs and drawing on Lockheed-Martin like Mordu's ships. |
Arla Sarain
121
|
Posted - 2014.11.18 16:14:42 -
[85] - Quote
Doesn't seem like a lot of modelling thought was given to the Incursus hull.
Not in comparison to the Blackbird.
Please reconsider changing the Incursus hull. Quite frankly it looks very poor. That is even bar the sparing antenna change. |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1098
|
Posted - 2014.11.18 16:16:07 -
[86] - Quote
Ralph King-Griffin wrote:Owen E Vader wrote:Phoenix Jones wrote:that the new blackbird looks perfect.
WTF What, it's glorious. Look at the old blackbird.
Look at the new blackbird.
How can anyone honestly say that they prefer the old one?
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Valterra Craven
375
|
Posted - 2014.11.18 16:52:23 -
[87] - Quote
Warde Guildencrantz wrote:Ralph King-Griffin wrote:Owen E Vader wrote:Phoenix Jones wrote:that the new blackbird looks perfect.
WTF What, it's glorious. Look at the old blackbird. Look at the new blackbird. How can anyone honestly say that they prefer the old one?
I can honestly say I prefer the old one. |
Fergus Runkle
Truth and Reconciliation Council
50
|
Posted - 2014.11.18 17:02:21 -
[88] - Quote
It all looks great, apart from the Kaalaliota ships, they need the black back. |
Schmurfy
Imhotep inc.
3
|
Posted - 2014.11.18 17:14:06 -
[89] - Quote
Overall the new rendering is really nice but there are still some ships that feel... weird, we looked at all ships yesterday with corpmates and the ships that got the "gold" look really like cheap jewelery, they are way to shiny to feel real.
Some examples: - Arazu (really shiny) - Deimos (the black parts looks like dirt) - Keres (really shiny too) - Taranis (also really shiny)
These are just example but most of the yellow ships got the gold look, when they only had a little yellow it looks awesome on most but with a lot of yellow they get the cheap jewelery look (for me at least).
What do you guys think ? Do you like that heavy gold shine ?
PS: one example of a ship where the gold looks great is the providence and the Ark, those ship are beautiful now more than ever ^^ |
Bagrat Skalski
Poseidaon
6391
|
Posted - 2014.11.18 17:29:06 -
[90] - Quote
Valterra Craven wrote:Warde Guildencrantz wrote:Ralph King-Griffin wrote:Owen E Vader wrote:Phoenix Jones wrote:that the new blackbird looks perfect.
WTF What, it's glorious. Look at the old blackbird. Look at the new blackbird. How can anyone honestly say that they prefer the old one? I can honestly say I prefer the old one.
This was not a spaceship, this was a flying automatic spam forwarding server more than anything.
Recon makes them stronger
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Komi Toran
Paragon Trust The Bastion
379
|
Posted - 2014.11.18 18:02:49 -
[91] - Quote
Blackbird: Although I like the remodel, the name needs to be changed, as the ship looks like a crab, not a bird.
Viziam ships: So, what does Viziam do to their ship hulls after construction? Burry them on a planet before digging them back up and giving them a once-over with a hose? These ships look dirty. I would expect that from Matari beasts, but not the golden Amarr.
Bustard: All shades of baby poop.
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Valterra Craven
376
|
Posted - 2014.11.18 18:27:40 -
[92] - Quote
Bagrat Skalski wrote:
This was not a spaceship, this was a flying automatic spam forwarding server more than anything.
Same can be said of the new model.
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Rivr Luzade
Coreli Corporation Ineluctable.
978
|
Posted - 2014.11.18 19:31:25 -
[93] - Quote
The Carthum red base color on the Ark needs some rework. It's very matte and not as vibrant as on the Absolution.
You inverted the red-gold ratio on the Guardian, which should be reverted. That's a problem in addition to the same matte red tone of the Guardian.
The Retribution's ornaments (the flourishes on the sides) are not gold when they should be golden. It's basically gotten the same red-gold inversion as the Guardian, which should be reverted.
Same with the Crusader, although it looks kind of okay there.
In conclusion: Every ship should have the effects like the Absolution, which has the best Carthum color scheme so far.
--
A word of praise: The Khanid ship line looks absolutely amazing again! That is some truly great work there! Not this ugly brown-blackbrown tone as it is on TQ, but again the amazing black-silver from the olden days! DO NOT CHANGE THAT!
--
Viziam ships (Prorator, Zealot, Redeemer) look pretty much ok, although the Redeemer really looks like a ghost with this almost white base tone and the very bright greenish hue on the ornaments.
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Rivr Luzade
Coreli Corporation Ineluctable.
978
|
Posted - 2014.11.18 19:38:16 -
[94] - Quote
I've seen that you added some fancy stuff to the belly of the Onyx. Is there some hope that you do the same to the Eagle as well and get rid of the current additions to the hull? |
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CCP Sledgehammer
C C P C C P Alliance
324
|
Posted - 2014.11.18 19:40:16 -
[95] - Quote
Thanks very much folks! Keep the feedback coming!
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Jessica Lanson
Port Hercules
0
|
Posted - 2014.11.18 19:43:39 -
[96] - Quote
I like the new graphics. They are higher quality and well executed.
However I have a stylistic objection. The Minmatar have always had a "junkyard" vibe to them yet their ships are polished new. On the other hand the Caldari are the ones that get the dirty, in need of cleaning, Nighthawk.
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Martin Corwin
Brave Newbies Inc. Brave Collective
19
|
Posted - 2014.11.18 20:01:54 -
[97] - Quote
What happened to that awesome light blue on CreoDron ships (helios, ishkur, ishtar, etc.) ? |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6484
|
Posted - 2014.11.18 20:03:18 -
[98] - Quote
So-- some quick thoughts. I looked through most of the ships via the market. The KK ships' red detailing looked a bit washed-out; I'd definitely increase the saturation by a tad so that the red is more crimson than brick.
Also, the Guristas ships I looked at looked fairly flat; I'd perhaps recommend adding a bit of green to the coloring overall, or darkening them. As it stands, they look a bit like sun-bleached toys. :/
Priano Trans-Stellar: elegant solutions for the State's needs.
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Rivr Luzade
Coreli Corporation Ineluctable.
978
|
Posted - 2014.11.18 20:25:39 -
[99] - Quote
Martin Corwin wrote:What happened to that awesome light blue on CreoDron ships (helios, ishkur, ishtar, etc.) ?
that was changed to the grass green a while back as apparently green is the CreoDrone signature color, not this steel blue. |
Nam Dnilb
Universal Frog
213
|
Posted - 2014.11.18 21:17:18 -
[100] - Quote
Geddon front looks kinda washed out and has lost depth.
The ice blue lights on Khanid and Amarr navy ships will be greatly missed by this capsuleer.
Enyo/Ishkur look great but a little too polished/perfect. Needs some nooks and cranny if you know what I mean.
The new Falcon/BB is the work of a mad man! Just ... great!
The Echolon looks bugged atm. |
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1105
|
Posted - 2014.11.18 21:42:29 -
[101] - Quote
Valterra Craven wrote:
I can honestly say I prefer the old one.
So you prefer super old textures and a blockship with no moving parts.
What reasons support the old one over this new one? All I've heard is complaints about the new one, but nothing about what was good about the old one.
All I can say is that I find the old one just about the ugliest ship in the game right now. I know that ships don't have to look beautiful, but even the most practical devices engineers want to make look reasonably nice.
Actually the osprey is uglier. It is sort of a dramatic redesign, but I like it in the end. There's nothing particularly iconic that I am a fan of with the original blackbird.
I know plenty of new players would avoid most of the old caldari cruisers just cause of how ugly they were. (Moa especially, but moa/osprey/blackbird were the main suspects, caracal also looks a bit odd but people tend to be more friendly towards it)
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Solanus Omaristos
Brave Newbies Inc. Brave Collective
15
|
Posted - 2014.11.18 21:57:19 -
[102] - Quote
Yo yo yo back for more reviews
Amarr: Did you stealth nerf the shinyness? Seems a little less shiny. The white is ok, but the gold should be shinier. The Malediction and the Curse have broken textures; according to their profile pics the gold and red should be switched around.
Caldari: Good. The Drake now has detail!
Gallente: Original comment stands.
Minmatar: The shaders on the new models (reaper, stabber, tempest, typhoon) look very nice. On the older models, while it rejuvenates them enough to pass muster, to me it highlights just how OLD some of those models are.
Pirates/ORE: original comment stands.
I also would like some clarification. Is this shader only going to apply to ships, or is it going to apply to everything? Drones, turrets, stations, gates, POCOs, LCOs, will they get the shader update too? |
chaosjj
The Onirvura Initiative
66
|
Posted - 2014.11.18 21:58:16 -
[103] - Quote
Dirt on ships should be restricted to ships that warrant it, like older minmatar ships and mining barges, but not modern ships or T2 ones. For example, the vargur, a modern tech 2 ship, but it still has dirt on it.
Guristas ships should remain closer to how they are on TQ atm, and serpentis could use more ominous black. |
Berianck Buch
ICE is Coming to EVE Goonswarm Federation
4
|
Posted - 2014.11.18 22:12:18 -
[104] - Quote
Was it planned to make the Duvolle Laboratories ships looks like crap ? I mean, the orange/grey was probably the best colors in the gallente panel, but, replaced by shiny yellow/green shitbird style and chrome is very awful...
For the other races, seems to have more details, this is really beautiful, also, good job on the caldari hulls, all of them ! |
Komi Toran
Paragon Trust The Bastion
382
|
Posted - 2014.11.18 22:12:36 -
[105] - Quote
Caracal, Caracal Navy Issue, and the two special editions all have a big white dot on their arms with 100% luminosity. Looks like a bug. The Cerberus seems to have escaped this affliction. |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1105
|
Posted - 2014.11.18 22:57:34 -
[106] - Quote
chaosjj wrote:Dirt on ships should be restricted to ships that warrant it, like older minmatar ships and mining barges, but not modern ships or T2 ones. For example, the vargur, a modern tech 2 ship, but it still has dirt on it.
Guristas ships should remain closer to how they are on TQ atm, and serpentis could use more ominous black.
As I have said, dirt on ships should happen the longer it has been undocked, and can be reverted via the repair shop in stations.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|
Phoenix Jones
Isogen 5
889
|
Posted - 2014.11.18 23:12:52 -
[107] - Quote
Nam Dnilb wrote:Geddon front looks kinda washed out and has lost depth.
The ice blue lights on Khanid and Amarr navy ships will be greatly missed by this capsuleer.
Enyo/Ishkur look great but a little too polished/perfect. Needs some nooks and cranny if you know what I mean.
The new Falcon/BB is the work of a mad man! Just ... great!
The Echolon looks bugged atm.
People use the echelon?.?.
the enyo and ishkur are a little too shiny, but otherwise good. The engine looks fantastic.
Yaay!!!!
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Qual
Infinity Engine Sleeping Dragons
54
|
Posted - 2014.11.18 23:17:52 -
[108] - Quote
chaosjj wrote: For example, the vargur, a modern tech 2 ship, but it still has dirt on it.
Bad example. The current version has rust and stuff already, so really not much of a change there. Even new Minmatar ships should look like they have dodgy finish...
Good example would be the Widow, that one was a sleek T2 stealth ship, and hands down one of, if not THE, most handsome ship in the game. Now it looks like... bleh! |
chaosjj
The Onirvura Initiative
66
|
Posted - 2014.11.18 23:38:42 -
[109] - Quote
Qual wrote:chaosjj wrote: For example, the vargur, a modern tech 2 ship, but it still has dirt on it.
Bad example. The current version has rust and stuff already, so really not much of a change there. Even new Minmatar ships should look like they have dodgy finish... Good example would be the Widow, that one was a sleek T2 stealth ship, and hands down one of, if not THE, most handsome ship in the game. Now it looks like... bleh!
agreed, the widow is indeed a better example. it currently looks like it had spend a good while in a pool of mud.
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Shalashaska Adam
Partial Safety
33
|
Posted - 2014.11.19 01:35:52 -
[110] - Quote
Ether everyone posting screenshots is playing on minimum settings, or this new lighting change is an utter disaster.
It makes all the ship textures look even more low resolution than before. |
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Arthur Aihaken
X A X
3957
|
Posted - 2014.11.19 02:40:59 -
[111] - Quote
CCP Sledgehammer wrote:Thanks very much folks! Keep the feedback coming! M O R D U GǪ (subtle hint) Did I mention the new Barghest has lost most of the awesome detailing?
I am currently away, traveling through time and will be returning last week.
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
802
|
Posted - 2014.11.19 03:12:09 -
[112] - Quote
Is there any way to get the sun effect on the ship while the camera has its back on the sun. Its just odd that while the sun is in view its tan colored but with the camera facing away from the sun its back to if it was in deep space. Its this type of detail that will push these new changes over the top.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Azusa Asara
Asara Corporation
3
|
Posted - 2014.11.19 04:17:10 -
[113] - Quote
I've started a Thread that has GIF animations comparing the current rendering system and the one to come in Rhea.
Personally, I find the new rendering system to be an improvement in lighting, however, many "Mattes" are now too Matte and even plastic looking, also, deep saturated colours have become pastel-like and much brighter then before.
Overall, I am enjoying the majority of the Amarr ships, although a little too bright/white on the face receiving light.
The Caldari ships have become plastic, Dull, brighter and very un-metallic, the best example is the Rohk special editions.
The Gallente ships have a very chrome feel to them, where before they had a shiny plastic feel. This change is most welcome, however, some ships are just too shiny!
From what i've seen so far of the Minmitar ships, the new rendering has had very little effect on them. |
Kaylin Drake
Profound Destiny
38
|
Posted - 2014.11.19 04:27:46 -
[114] - Quote
Shalashaska Adam wrote:Ether everyone posting screenshots is playing on minimum settings, or this new lighting change is an utter disaster.
It makes all the ship textures look even more low resolution than before.
I have everything up to max on a new computer. They so look really low resolution to me too, the details on many look smudged out... I'm really disappointed with this update so far..
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Ganthrithor
GoonWaffe Goonswarm Federation
864
|
Posted - 2014.11.19 05:08:38 -
[115] - Quote
Oh hey, some Minmatar things!
Amazing:
- Scimitar (wonderful weathering, looks really detailed!) - Sabre (same as above) - Stiletto (oh my god, the weathering looks incredible) - Hyena
Looks good:
- Panther (dope weathering, although the dark bits could be a little darker for some more contrast) - Rupture - Muninn (the weathering is well placed, but appears too bright) - Broadsword - Vaga (nice rustiness, but bare metal bits around the engines could use... something, and some dirty patches on those solar panels woudn't go amiss-- the rest of the ship looks worn but those panels look like they've never left a clean room :D) - Claw - Cheetah (could use more contrast-- overall the color palette is a little uniformly-bright) - Hound (again with the dust looking a little white / too bright) - Jag / Wolf
Bland / Too Sterile:
- Scythe - Bellicose - Stabber
Again, bit of a variance here. In general the Core Complexion ships look utterly fantastic, the Thukker ships look solid, the Boundless Creation ships look pretty good but a number of them have dust on them that looks unnaturally bright. The T1 ships seem to show the most variety, with some looking really sterile while others look nice and weathered. I think in general you should weather them a little more.
The ships look their best when you guys play with the specularity a lot (I think that's the right term) across the surfaces. It's great when there are spots where paint is scuffed down to bare metal and the bare spots are nice and reflective, while the paint looks dull and matte. That kind of detail where there's not a ton of contrast until the ship catches a specular highlight are great for immersion factor. Bits of ship that have totally uniform surfacing and specularity look boring.
Keep up the great work and keep piling on the grittiness :D |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1106
|
Posted - 2014.11.19 05:53:29 -
[116] - Quote
Looks like the caldari viewports are being worked on. Hope so at least, don't want my merlin's black viewport to be covered by ship paint.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Flamespar
Pradox One Proficiency V.
1254
|
Posted - 2014.11.19 06:53:11 -
[117] - Quote
Are station interiors going to get the PBR?
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
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Rivr Luzade
Coreli Corporation Ineluctable.
978
|
Posted - 2014.11.19 06:54:20 -
[118] - Quote
Solanus Omaristos wrote:The Malediction and the Curse have broken textures; according to their profile pics the gold and red should be switched around.
Curse and Malediction with red and gold? They are supposed to be black and silver.
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Alvatore DiMarco
Capricious Endeavours Ltd
3087
|
Posted - 2014.11.19 08:35:21 -
[119] - Quote
Rivr Luzade wrote:Solanus Omaristos wrote:The Malediction and the Curse have broken textures; according to their profile pics the gold and red should be switched around. Curse and Malediction with red and gold? They are supposed to be black and silver.
They are. He meant the Pilgrim and Crusader, respectively.
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Lugh Crow-Slave
215
|
Posted - 2014.11.19 08:59:26 -
[120] - Quote
the drone bay was removed from the onyx any chance the same can be done for the eagle?
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Alvatore DiMarco
Capricious Endeavours Ltd
3087
|
Posted - 2014.11.19 10:03:03 -
[121] - Quote
So I want to take a moment and post a follow-up for CCP Sledgehammer regarding my earlier lengthy wall of text.
I re-examined all the Amarr ships again and in general they do look pretty good. The white armor is mostly only terrible on the Oracle; everywhere else it's not too bad. I think a lot has to do with how much detail and shading is or isn't present, and the Oracle's hull doesn't seem to have much in those white areas compared to most other ships. The degree of matte or gloss in the white plating makes an enormous difference as well. A main thing I noticed was that as the ships get larger, the overall scheme looks better and better.
On the subject of matte and gloss, the Abaddon (and to an extent the Prophecy) really helped put good words to what's been bugging me about the gold trim. It's not the color - that's actually quite fine - but rather it's the glossiness on some ships. As these are Amarr ships, there is a lot of gold trim, as you'd expect. However, some ships have disproportionately more than others (Abaddon and Prophecy again) and in situations like that it's really important to make sure that the gold trim isn't over-glossy or looking rough and bumpy instead of weathered. An excellent comparison is the Abaddon's shiny, bumpy, shiny (yes, I did it deliberately) trim which makes me kind of cringe a little bit vs the Apocalypse's and Armageddon's trim which looks flat-out astounding.
More impressive still are the Impairor and the Amarr Shuttle. The Impairor has a lot of gold trim on it for a ship that size. A lot. However, the main strip down the center isn't as shiny as it could be and instead is slightly weathered to mute the sheen. The two pieces off to each side are glossier and less weathered but are broken up by that engraving which actually has enough detail in it to survive the new rendering process in a generally pleasing state. This new PBR brings out literally every last detail in a skin and not all of them have enough detail for it (perfect example being the wingtip hardpoints on the Harbinger which look perfectly terrible now).
The Amarr Shuttle, meanwhile, shows what matte armor plating should look like. If it's not going to reflect light then it bloody well shouldn't reflect light. I went back after looking at this and checked out some of the Caldari ships I thought were plastic-y and they actually reflected more light than the Shuttle but not as much as the new Minmatar ships (which are mostly all amazing by the way, now that I've stopped and had a long look at them).
The gold on the shuttle is weathered and dulled nicely, and while there's overall a higher percentage of gold on the shuttle than on the Impairor, the shuttles matte panels (which are moreso than the Impairor's) balance it very well.
So mostly, to improve Amarr further I think it goes something like this: Smooth out all the gold trim on old ships where it's rough and bumpy, dull the sheen a little bit with some weathering on ships where it's really glossy and make sure none of the white hull plating is glossy. Put some detail back into the Oracle's forward hull.
Then, when you're all done, please give the Abaddon, Harbinger and Prophecy proper 2014 reskins. Leave the model, just make new skins with the level of detail new ships are getting.
....and with all that, I wrote another wall of text. Joy. |
Cyndrogen
Angels Of Life
634
|
Posted - 2014.11.19 10:41:19 -
[122] - Quote
The work is great so far and I realize it's still in development and early but good work and progress!
My question is what exactly are you doing that makes the lighting PBR? Are you raytracing? Bouncing and scattering light? I'm a lighting artist and render engines are my passion. Curious to learn more about the PBR tech in the latest build. Are you seriously doing brute force monte carlo rendering or caching the indirect light?
Thanks! |
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CCP Mankiller
C C P C C P Alliance
358
|
Posted - 2014.11.19 11:10:35 -
[123] - Quote
There's a devblog coming up with all the answers! ...and lots of formulas... |
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Aikar Nahrnid
Hedion University Amarr Empire
10
|
Posted - 2014.11.19 11:15:02 -
[124] - Quote
New version of PBR is nearly perfect, as for me. Just one thing: Please, bring uniformity in hull lights and drone bay forcefield colors on each color scheme. Green lights oh khanid and carthum ships looks weird. The same goes to Avatar and Providence. Et cetera. |
Theran Emoner
Electronic Scientific Recreational
1
|
Posted - 2014.11.19 11:16:12 -
[125] - Quote
The camera pivoting in space around the new Blackbird mesh is off. In the station, the camera pivots around a point somewhere in the center of the ship, as it should be. But in space, preview windows, and the fitting window, the pivot point is below the ship for some reason.
I took a screenshot and drew some lines to illustrate this
I have checked with other ships and this doesn't happen, and my camera settings are all default (no offset or anything). |
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CCP Sledgehammer
C C P C C P Alliance
325
|
Posted - 2014.11.19 11:17:04 -
[126] - Quote
Theran Emoner wrote:The camera pivoting in space around the new Blackbird mesh is off. In the station, the camera pivots around a point somewhere in the center of the ship, as it should be. But in space, preview windows, and the fitting window, the pivot point is below the ship for some reason. I took a screenshot and drew some lines to illustrate thisI have checked with other ships and this doesn't happen, and my camera settings are all default (no offset or anything).
Yeah this is the case for a couple of other ships too, we are looking into it.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Theran Emoner
Electronic Scientific Recreational
1
|
Posted - 2014.11.19 11:25:15 -
[127] - Quote
CCP Sledgehammer wrote:Theran Emoner wrote:The camera pivoting in space around the new Blackbird mesh is off. In the station, the camera pivots around a point somewhere in the center of the ship, as it should be. But in space, preview windows, and the fitting window, the pivot point is below the ship for some reason. I took a screenshot and drew some lines to illustrate thisI have checked with other ships and this doesn't happen, and my camera settings are all default (no offset or anything). Yeah this is the case for a couple of other ships too, we are looking into it.
Fantastic! Thanks for your great work |
Altrue
Exploration Frontier inc Brave Collective
1414
|
Posted - 2014.11.19 12:15:43 -
[128] - Quote
Great work on the Onyx, it really looks cool now Especially with the added black instead of the red head.
Signature Tanking - Best Tanking
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
803
|
Posted - 2014.11.19 13:14:08 -
[129] - Quote
Black bird animation(only warp out animation works) and warp trails still not correct.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Valterra Craven
378
|
Posted - 2014.11.19 16:14:25 -
[130] - Quote
Warde Guildencrantz wrote:
So you prefer super old textures and a blockship with no moving parts.
What reasons support the old one over this new one? All I've heard is complaints about the new one, but nothing about what was good about the old one.
Honestly, I never liked the old one. But given that this is a binary choice, I'm going to voice my opinion for the lesser of two evils in those circumstances every single time. The moa resigned was brilliant. Not only does it have a birdlike quality to it but it also manages to be quit mean looking. This new one is just worse, yes its less blocky, but it looks like they just decided to throw everything on it and it looks like an antenna graveyard with no rhyme or reason. Blocks suck, but they are definitely better than what is coming! |
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elitatwo
Eve Minions Poopstain Removal Team
458
|
Posted - 2014.11.19 16:34:54 -
[131] - Quote
Nooooes!!
Amarr ships looked much better two days ago. Where did the Amarr fleet get that black on epic ships like the Armageddon or the Apocalypse?
The Khanid ships look okay with that silver and black-glossy armor but the Damnation doesn't look like an angry bird with scary blue shining eyes anymore pls reconsider the blue shiney eyes on the Damnation and the red shining eyes on the Prophecy.
The Sansha ships lost all their Terminator-steel gloss
Tech one Gallente hulls look cool and the tech2 hulls are too shiney for my taste.
I am not a fan of the new Blackbird hull, she doesn't look like a bird, nor a black bird. The only Caldari hulls that need better looking hulls are the Griffin, the Bantam and the toothbru- errm.. Osprey.
I am still wondering what kind of bird a scorpion is but what do I know..
signature
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Noriko Mai
1623
|
Posted - 2014.11.19 16:36:04 -
[132] - Quote
CCP Sledgehammer wrote:Theran Emoner wrote:The camera pivoting in space around the new Blackbird mesh is off. In the station, the camera pivots around a point somewhere in the center of the ship, as it should be. But in space, preview windows, and the fitting window, the pivot point is below the ship for some reason. I took a screenshot and drew some lines to illustrate thisI have checked with other ships and this doesn't happen, and my camera settings are all default (no offset or anything). Yeah this is the case for a couple of other ships too, we are looking into it. It's the same for the Oracle for ages now. The center is behind the ship. I hope you can fix this too. |
Andreus Ixiris
Duty. Circle-Of-Two
4996
|
Posted - 2014.11.19 16:49:51 -
[133] - Quote
CCP Mankiller wrote:There's a devblog coming up with all the answers! ...and lots of formulas... Does that include answers about the goggles?
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Rena Monachica
Capital Hot Rods
16
|
Posted - 2014.11.19 16:54:21 -
[134] - Quote
As I said in the other thread .. the Gallente T2 Hulls are way too shiny for my taste |
Rivr Luzade
Coreli Corporation Ineluctable.
979
|
Posted - 2014.11.19 16:55:19 -
[135] - Quote
And the Loki, where the center is under the ship with some sub system configurations that make the Loki look like an arc. |
Danglabesh
Viziam Amarr Empire
0
|
Posted - 2014.11.19 17:42:36 -
[136] - Quote
Pls leave Sansha as they are now. The dark shiny is way better on TQ; but i like the new golden coercer. |
Bienator II
madmen of the skies
2975
|
Posted - 2014.11.19 17:51:11 -
[137] - Quote
something is wrong with amarr tech-part textures. It looks to me as if two textures have been merged into one.
compare Oracle back side http://i.imgur.com/wUEsFAh.png (two textures used, one brown and one is the ship hull texture) with http://i.imgur.com/Xo2C6G1.png (new, all black)
or Sentinel top side http://i.imgur.com/P8fVi3h.png (two materials) with http://i.imgur.com/ACFMSSQ.png (one material again)
you also notice that the tech parts of small ships look very oily. Esp on the sentinel. Some material properties might need adjustments there.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Bienator II
madmen of the skies
2975
|
Posted - 2014.11.19 18:13:59 -
[138] - Quote
CCP Sledgehammer wrote:Theran Emoner wrote:The camera pivoting in space around the new Blackbird mesh is off. In the station, the camera pivots around a point somewhere in the center of the ship, as it should be. But in space, preview windows, and the fitting window, the pivot point is below the ship for some reason. I took a screenshot and drew some lines to illustrate thisI have checked with other ships and this doesn't happen, and my camera settings are all default (no offset or anything). Yeah this is the case for a couple of other ships too, we are looking into it. same for oracle (center behind the ship) and tornado
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Steve Atreides
Phoenix Interstellar Enterprises
1
|
Posted - 2014.11.19 18:16:54 -
[139] - Quote
The only thing I really could copmment on was the rendering of my Cynabal. It looked horrible, there semed more details but the colour was washed out and my already nice looking ship did not look nice at all.
Also, while docked, the frame rate seemd to be really jerky but the fps monitor said 55-60 so would assume this would be something t do with the server processing the new graphics
New details good, colour depth very bad, please improve the colour for the new rendering a lot.
Also very concerned about adding dust and other particles in belts. I get problems with missions with dust etc and alsways my frame drops a lot. There was supposed to be an option to disable this effect but I cant find it. Adding similar effects to all the belts we need to ensure that a pilot has some control over the settings for these effects, switch them off entirely or switch off/activate different aspects of this at will.
Lower end machines are not going to enjoy the new effects and it could put people off the game.
My machine is not amazingly high end but I have intel i7, 2gb Nvidia GTX 750 ti, 16gm RAm and Gigabyte Motherboard, normally deals with max settings no problem for two clients. Gets a bit hot with 3 on max :) |
Maruk Ihnati
V I R I I Ineluctable.
38
|
Posted - 2014.11.19 18:29:20 -
[140] - Quote
CCP Sledgehammer wrote:
Ship Redesigns - Enyo, Ishkur STATUS: DEPLOYED, UPDATES MADE BASED ON ISSUES FOUND The aforementioned Hulls have been updated with new geometry and textures.
The old Enyo and Ishkur have distinctive engines and antennas. The new ships do not. Can we have them back? They look now just like the Incursus but different color. They lost their personality. The Taranis and Ares still have the specific T2 modifications, why did the Incursus T2 ships lose them?
From the status on them it seems you are done with them. It would be a shame though.
And a big thank you for the step down on the shininess of Duvolle Labs ships. |
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Lugh Crow-Slave
217
|
Posted - 2014.11.19 18:32:54 -
[141] - Quote
Put the rust back on the widow it made if feel much more like a black ops type ship now it just looks plastic
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Nephilos Bane
Brotherhood of Heart and Steel The Bastion
0
|
Posted - 2014.11.19 18:37:20 -
[142] - Quote
The Duvolle Laboratories colors are disturbing somehow. Maybe increasing the contrast would help a bit. Also the low level of details of lights/windows/plates on ships and the glossy look do not match up very well. (Vexor for example: Plates on the back and lights on the top front. I could start counting pixles) |
chaosjj
The Onirvura Initiative
68
|
Posted - 2014.11.19 20:58:30 -
[143] - Quote
Maruk Ihnati wrote:CCP Sledgehammer wrote:
Ship Redesigns - Enyo, Ishkur STATUS: DEPLOYED, UPDATES MADE BASED ON ISSUES FOUND The aforementioned Hulls have been updated with new geometry and textures.
The old Enyo and Ishkur have distinctive engines and antennas. The new ships do not. Can we have them back? They look now just like the Incursus but different color. They lost their personality. The Taranis and Ares still have the specific T2 modifications, why did the Incursus T2 ships lose them? From the status on them it seems you are done with them. It would be a shame though. And a big thank you for the step down on the shininess of Duvolle Labs ships.
The ishkur and the enyo will get their own look in a later release.
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Elisk Skyforge
Night Raven Task Force Night Raven Alliance
44
|
Posted - 2014.11.19 21:52:08 -
[144] - Quote
The new graphics seems to obscure the red lines and the other detailed parts of the Stratios including the manufacturers decals, so basically a bit watered down in my opinion. |
Shalashaska Adam
Partial Safety
34
|
Posted - 2014.11.19 22:58:51 -
[145] - Quote
The new rendering obscures and waters down the detail on every single ship in the game. |
Alexa Coates
Space Wolves ind. The Revenant Order
743
|
Posted - 2014.11.20 01:42:43 -
[146] - Quote
I'm getting big black squares on the hurricane hull, along the seams near the sails/solar panels/radiators/whatevertheyare. They actually bring down performance. I don't think it's my comp, this set up is brand new.
That's a Templar, an Amarr fighter used by carriers.
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Arthur Aihaken
X A X
3957
|
Posted - 2014.11.20 02:22:00 -
[147] - Quote
Elisk Skyforge wrote:The new graphics seems to obscure the red lines and the other detailed parts of the Stratios including the manufacturers decals, so basically a bit watered down in my opinion. This is similar to what I observed on some of the other ships like the Barghest. I'm just downloading the new update so we'll see what all may have changed...
I am currently away, traveling through time and will be returning last week.
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Qjuu
Exires
4
|
Posted - 2014.11.20 05:18:55 -
[148] - Quote
- Absolution: is the odd one out of all other Carthum ships because the red parts of the hull are glossy. Glossy gold + glossy red looks strange. Other Carthum ships are amazing tho!
- Duvolle ships: are looking still a bit like plastic. The gray-green part should be even more matte for my taste.
- Navy Brutix: still too much space dirt/dust. Doesn't fit to Gallente imho. I for one prefer the current TQ color style of Gallente Navy.
- Kaalakiota: needs darker black :) |
Jon Dekker
Dekker Corporation
12
|
Posted - 2014.11.20 07:23:38 -
[149] - Quote
The new Physically Based Rendering is much brighter on one hand, but eliminates any ambient light caused by the nebula and other space object. Is this still a work in progress?
I'm sorry, but this really isn't an improvement, where one side is appropriately lit, while the other side is completely black, even though the background nebula is bright. It just doesn't look seamless and loses detail.
https://www.youtube.com/watch?v=J6yPPuTy5UY&list=UU6L76TQIxYnWrkQrF7tErSg |
13kr1d1
Hedion University Amarr Empire
74
|
Posted - 2014.11.20 07:33:27 -
[150] - Quote
I'll approve these new designs for ships when the terrible Tristan design is replaced with the original, and the moa is reverted to its original gloriousness.
The Joust frigate a la incursus wasn't really in need of a redesign, but the antenna array is positive, however the old incursus belly bulb and other distinct shape being absorbed into "block design blandness" similar to what happened to the tristan and the moa, no... just no.
If anything, what was done to the tristan should've been done to Moa and blackbird. The new blackbird looks alright, but definitely as a new ship rather than retconning the design of the blackbird itself. Instead of completely redesigning caldari ships, bring back the old artists to redesign the ships so that they're familiar, yet more "hip".
I don't really understand why ships have to be continually redesigned anyway. Can't the art department work on improving player stations and POS arrays, rather than messing with stuff that isn't silly or broken in original ship design?
At 5 drones of T2, the Tristan is nearly as powerful as the Algos, with a cheaper price tag, better maneuverability and speed, and smaller sig radius to avoid the lazy carebearish T3 station blapping -10s who have no life. Pick tristan for FW.
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Funzinnu BT
Bread Fish
107
|
Posted - 2014.11.20 07:54:18 -
[151] - Quote
Now!
Kaalakiota : was cleaning again. (before / after image) Duvolle : Proper luster (gloss was too severe) Minmatar(T2 contains) : Was a little brighter. Remove rust. It's clean (after image) Ark : not bad, good (after image) |
Kyzer Artevis
Imperial Academy Amarr Empire
8
|
Posted - 2014.11.20 09:22:22 -
[152] - Quote
13kr1d1 wrote:I'll approve these new designs for ships when the terrible Tristan design is replaced with the original, and the moa is reverted to its original gloriousness.
The Joust frigate a la incursus wasn't really in need of a redesign, but the antenna array is positive, however the old incursus belly bulb and other distinct shape being absorbed into "block design blandness" similar to what happened to the tristan and the moa, no... just no.
If anything, what was done to the tristan should've been done to Moa and blackbird. The new blackbird looks alright, but definitely as a new ship rather than retconning the design of the blackbird itself. Instead of completely redesigning caldari ships, bring back the old artists to redesign the ships so that they're familiar, yet more "hip".
I don't really understand why ships have to be continually redesigned anyway. Can't the art department work on improving player stations and POS arrays, rather than messing with stuff that isn't silly or broken in original ship design?
The redesigns are all awesome, go away. |
Arla Sarain
124
|
Posted - 2014.11.20 10:29:33 -
[153] - Quote
CCP Mankiller wrote:There's a devblog coming up with all the answers! ...and lots of formulas... This shouldn't have been said until like an hour before the blog release. Now we're all sitting here waiting for it and it hasn't happened yet D:
T2 Duvolle ships look a bit bland. Like the Maulus has this nice matt green over the metallic hull. But the Keres looks too much matt grey covered with this bland sand yellow. A bit of gloss on the yellow maybe? Gloss isn't bad, as long as its moderate |
Rivr Luzade
Coreli Corporation Ineluctable.
981
|
Posted - 2014.11.20 13:21:46 -
[154] - Quote
Not good! The Ark needs to have this royal red of the Absolution with the same shimmer to it, not this read of dried up blood.
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Alvatore DiMarco
Capricious Endeavours Ltd
3093
|
Posted - 2014.11.20 14:06:29 -
[155] - Quote
Just when you thought I was gone, I'm not - and today I have commentary about Megathron hulls.
A long time ago, I remember watching an interview about EVE. They were talking to someone in the art department, I believe and the relevant part was where this person was explaining the philosophy behind item designs in EVE. This was pre-Trinity and things like cans looked overwhelmingly different. Anyway, he said that (for reasons I don't remember) everything in EVE was intended to look old and worn and used; rust and dirt and corrosion and decay just everywhere because this isn't a pristine, well-maintained society we're living in. Looking over the ships, I get a strong feeling like we're going back to that kind of philosophy again after a few years now of shiny ships and everything coming into the game looking fresh and new and well-maintained.
While I'm not posting to disagree with going back to those design roots (if in fact that's what is going on here) I do want to say that in some places it can feel a little harsh to see clean surfaces suddenly covered in rust.
With that in mind, I would like to suggest that maybe the rust effect on the Megathron hull be toned down a bit - especially on the inside, between the hull prongs. It gives the whole ship this kind of Minmatar feel, like maybe someone has been spending too much time doing fancy Gallentean drugs and not enough time doing the ship maintenance I paid them for.
The Quafe and Navy megathrons have the same rust effect going on, although their color schemes conceal it better than the base Megathron does. It's a bit less noticeable on the Navy mega, as it blends in better. It stands out a bit more noticeably on the Quafe megathron, where the brown rust doesn't blend in with the black paint. I'll refer back to the Quafe mega later, so keep it in mind.
Moving on a moment to the Kronos, I looked all around the ship. I'm alt-tabbing again and again to keep looking as I write this. It looks a lot better than the last time I said anything about it, so good work on that. I can't seem to find any particular traces of rust between the hull prongs though.
If the hull prongs on the Megathron-based hulls were cleaned up to be more like the prongs on the Kronos and if the color patches on top of the prongs and around the ship were a bit shinier than the rest of the ship, (like how the Quafe Edition's blue patches are just slightly shinier) then I personally think the ship would be much improved.
Obviously I don't work for the art team but it seems to me as if someone decided "T1 ships should be rusty and dirty while T2 ships should be maintained and not rusty." I do remember how the Nighthawk was, though, so perhaps this is a misinterpretation on my part. Let's move on to the final Megathron hull, though.
The Vindicator: Famous (or infamous) throughout EVE, beloved (and equally hated) by many and probably the signature ship of the Serpentis line. It's a lot better now than it was when the PBR was first implemented on SiSi, but I don't think it's quite there yet.
Remember that rust I keep going on about? If anything, the Vindicator has even more of it. Sure, it's a pirate ship and pirates are outside the law and don't have access to the amenities of Empire but we're talking about Serpentis, though. They started off as legitimate science and started to deal in all kinds of things (including drugs) and roll around in drug/abduction/science money for amusement. Serpentis ships have always been sleek and clean and above all else almost completely black.
The Vindicator isn't. The Vindicator looks like a black ship where paint has corroded away to reveal brown underneath - maybe like someone left it outside in the salt and snow and ice over the winter.
It was a little tough to see at first, which is why I had this feeling about the Vindicator that something wasn't right but couldn't quite figure out what, but then I noticed that the outer surfaces of the hull have all that aforementioned brown. I said I'd be mentioning the Quafe Edition again, and here it is: The Quafe Edition doesn't have this mixture of black and brown all over it and looks amazing for the unity of color. The same goes for the Kronos.
Remove all the brown from the outside of the Vindicator, like in that notched area behind the outside of the front prongs and in the middle of the ship, where you've got that kind of angular structure coming up above the drone bay and the sides of the control tower. Turn all of that black. If you want to have weathering and rust, keep it as details and not a measurable part of the color scheme.
The forward part of the prongs, on the outside where it's black plating and the rear quarters of the ship where it's black plating as well with that piece that juts out on each side for a hardpoint - those outermost bits of black plating are very well-done and if the entire ship was like that, with the rust and dirt kept minimal (moreso than on the base/Navy Mega, even) then I think an appropriate balance between weathering and sleek black ominous-ness would be struck with the Vindicator. |
Alvatore DiMarco
Capricious Endeavours Ltd
3093
|
Posted - 2014.11.20 14:14:59 -
[156] - Quote
Rivr Luzade wrote:Not good! The Ark needs to have this royal red of the Absolution with the same shimmer to it, not this red of dried up blood.
Believe it or not, they're actually the same red. The difference is that the Absolution's red is very glossy and the Ark's is ... not.
While I'm commenting on Carthum ships though, I do want to absolutely take a moment to point out that the base/accent color has been switched around (deliberately? accidentally?) on three ships that I've noticed so far:
- Pilgrim
- Retribution
- Crusader
It's reasonably well-evident by looking at other ships that Carthum's main color is that dark red with the gold as an accent, just as Khanid ships are black with silver as an accent. Khanid ships (and most Carthum ones) follow the T1 Amarr layout, with their main and accent colors in the same place. These particular ships, however, do not obey the trend. Someone from Tri-Lambda may come around and say "we deliberately did this because we felt it looked better this way", but until that happens we can only assume these hulls are in need of being corrected to fit with the rest of the Carthum line. |
Rivr Luzade
Coreli Corporation Ineluctable.
981
|
Posted - 2014.11.20 14:33:58 -
[157] - Quote
Alvatore DiMarco wrote:Rivr Luzade wrote:Not good! The Ark needs to have this royal red of the Absolution with the same shimmer to it, not this red of dried up blood. Believe it or not, they're actually the same red. The difference is that the Absolution's red is very glossy and the Ark's is ... not. While I'm commenting on Carthum ships though, I do want to absolutely take a moment to point out that the base/accent color has been switched around (deliberately? accidentally?) on three ships that I've noticed so far:
- Pilgrim
- Retribution
- Crusader
It's reasonably well-evident by looking at other ships that Carthum's main color is that dark red with the gold as an accent, just as Khanid ships are black with silver as an accent. Khanid ships (and most Carthum ones) follow the T1 Amarr layout, with their main and accent colors in the same place. These particular ships, however, do not obey the trend. Someone from Tri-Lambda may come around and say "we deliberately did this because we felt it looked better this way", but until that happens we can only assume these hulls are in need of being corrected to fit with the rest of the Carthum line.
Then the Ark needs the gloss as well.
I pointed out the switched colors on these ships a couple of pages back. Hopefully, CCP changes that back. It looks kind of OK on the Crusader, but Pilgrim and Retribution are a no go.
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SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
102
|
Posted - 2014.11.20 14:54:37 -
[158] - Quote
I like most of the changes a lot. It's cool that Amarr and some select others are literal bling ships now.
I know the Minmatar shaders are only a new addition and probably still WIP, so here I go: They don't look very believable.
Gallente and Amarr have some shiny bits and I think that's fine, Caldari are corporate like and I think they're capable of giving a complete new coat of paint to ships, so it makes sense that they look uniform, but the Minmatar not so much.
From the right/wrong angle the Minmatar shader looks like dull plastic.
This is fine, the blackness value of the black parts is debatable but that's an easy adjustment if you choose to make it.
This looks wrong though. It looks too clean and or uniform for minmatar, especially in comparison with the color map that's supposed to look worn and dirty.
Hope restored.
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Alvatore DiMarco
Capricious Endeavours Ltd
3093
|
Posted - 2014.11.20 15:05:54 -
[159] - Quote
SpaceSaft wrote:I like most of the changes a lot. It's cool that Amarr and some select others are literal bling ships now. I know the Minmatar shaders are only a new addition and probably still WIP, so here I go: They don't look very believable. Gallente and Amarr have some shiny bits and I think that's fine, Caldari are corporate like and I think they're capable of giving a complete new coat of paint to ships, so it makes sense that they look uniform, but the Minmatar not so much. From the right/wrong angle the Minmatar shader looks like dull plastic. This is fine, the blackness value of the black parts is debatable but that's an easy adjustment if you choose to make it. This looks wrong though. It looks too clean and or uniform for minmatar, especially in comparison with the color map that's supposed to look worn and dirty.
If the minmatar brown was more of a reddish brown than the neutral or yellowish brown it's becoming, then I think the ships overall would look a lot better. |
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CCP Sledgehammer
C C P C C P Alliance
327
|
Posted - 2014.11.20 15:41:40 -
[160] - Quote
Red/Gold inversion on certain Carthum ships was unintended. Should be fixed up soon.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Bagrat Skalski
Poseidaon
6480
|
Posted - 2014.11.20 17:08:07 -
[161] - Quote
Maybe the worn look could be made an option for those ships, like when you take damage to armor in amount of 10000 times the 100% of standard amount of hp, it would became worn, until repackaged.
Recon makes them stronger
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13kr1d1
Hedion University Amarr Empire
78
|
Posted - 2014.11.20 17:58:18 -
[162] - Quote
Alvatore DiMarco wrote:Just when you thought I was gone, I'm not - and today I have commentary about Megathron hulls.
A long time ago, I remember watching an interview about EVE. They were talking to someone in the art department, I believe and the relevant part was where this person was explaining the philosophy behind item designs in EVE. This was pre-Trinity and things like cans looked overwhelmingly different. Anyway, he said that (for reasons I don't remember) everything in EVE was intended to look old and worn and used; rust and dirt and corrosion and decay just everywhere because this isn't a pristine, well-maintained society we're living in. Looking over the ships, I get a strong feeling like we're going back to that kind of philosophy again after a few years now of shiny ships and everything coming into the game looking fresh and new and well-maintained.
While I'm not posting to disagree with going back to those design roots (if in fact that's what is going on here) I do want to say that in some places it can feel a little harsh to see clean surfaces suddenly covered in rust.
With that in mind, I would like to suggest that maybe the rust effect on the Megathron hull be toned down a bit - especially on the inside, between the hull prongs. It gives the whole ship this kind of Minmatar feel, like maybe someone has been spending too much time doing fancy Gallentean drugs and not enough time doing the ship maintenance I paid them for.
The Quafe and Navy megathrons have the same rust effect going on, although their color schemes conceal it better than the base Megathron does. It's a bit less noticeable on the Navy mega, as it blends in better. It stands out a bit more noticeably on the Quafe megathron, where the brown rust doesn't blend in with the black paint. I'll refer back to the Quafe mega later, so keep it in mind.
Moving on a moment to the Kronos, I looked all around the ship. I'm alt-tabbing again and again to keep looking as I write this. It looks a lot better than the last time I said anything about it, so good work on that. I can't seem to find any particular traces of rust between the hull prongs though.
If the hull prongs on the Megathron-based hulls were cleaned up to be more like the prongs on the Kronos and if the color patches on top of the prongs and around the ship were a bit shinier than the rest of the ship, (like how the Quafe Edition's blue patches are just slightly shinier) then I personally think the ship would be much improved.
Obviously I don't work for the art team but it seems to me as if someone decided "T1 ships should be rusty and dirty while T2 ships should be maintained and not rusty." I do remember how the Nighthawk was, though, so perhaps this is a misinterpretation on my part. Let's move on to the final Megathron hull, though.
The Vindicator: Famous (or infamous) throughout EVE, beloved (and equally hated) by many and probably the signature ship of the Serpentis line. It's a lot better now than it was when the PBR was first implemented on SiSi, but I don't think it's quite there yet.
Remember that rust I keep going on about? If anything, the Vindicator has even more of it. Sure, it's a pirate ship and pirates are outside the law and don't have access to the amenities of Empire but we're talking about Serpentis, though. They started off as legitimate science with plenty of science money and started to deal in all kinds of things (including drugs and slavery) and roll around in drug/abduction/science money for amusement. Serpentis ships have always been sleek and clean and above all else almost completely black.
The Vindicator isn't. The Vindicator looks like a black ship where paint has corroded away to reveal brown underneath - maybe like someone left it outside in the salt and snow and ice over the winter.
It was a little tough to see at first, which is why I had this feeling about the Vindicator that something wasn't right but couldn't quite figure out what, but then I noticed that the outer surfaces of the hull have all that aforementioned brown. I said I'd be mentioning the Quafe Edition again, and here it is: The Quafe Edition doesn't have this mixture of black and brown all over it and looks amazing for the unity of color. The same goes for the Kronos.
Remove all the brown from the outside of the Vindicator, like in that notched area behind the outside of the front prongs and in the middle of the ship, where you've got that kind of angular structure coming up above the drone bay and the sides of the control tower. Turn all of that black. If you want to have weathering and rust, keep it as details and not a measurable part of the color scheme.
The forward part of the prongs, on the outside where it's black plating and the rear quarters of the ship where it's black plating as well with those pieces that jut out on each side for hardpoints - those outermost bits of black plating are very well-done and if the entire ship was like that, with the rust and dirt kept minimal (even more minimal than on the base/Navy Mega), then I think an appropriate balance between weathering and sleek black ominous-ness would be struck with the Vindicator.
I dsiagree about goingback to roots. New blackbird and T3 amarr destroyer come to mind. As far as rust goes, though, how can ships have time to rust when they're blowing up or being shield and armor repped? We have nano-bots that clean the hull, rust is an iron thing, and who makes ships out of iron on the hull when there's stronger materials around?
At 5 drones of T2, the Tristan is nearly as powerful as the Algos, with a cheaper price tag, better maneuverability and speed, and smaller sig radius to avoid the lazy carebearish T3 station blapping -10s who have no life. Pick tristan for FW.
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Kaylin Drake
Profound Destiny
39
|
Posted - 2014.11.20 19:29:59 -
[163] - Quote
I've been looking again since the updates. I have to say things are coming along better than they were. I appreciate the removal of sand especially, that's a good change. I noticed some details being added back in for the drake, thank you.
You added lighting to the inside of the wings to the drake in the front and while that is fine and all, the reflection on the front results in a weird color distortion that to me just plain looks bad, would be better if you could tone down the reflection. http://imgur.com/a/QXTRU
It still feels like some ships are a bit low res and details a bit dulled out.. but you seem to be working on that, so I'm happy things are getting fixed.
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Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
190
|
Posted - 2014.11.20 20:01:19 -
[164] - Quote
CCP Sledgehammer wrote:Red/Gold inversion on certain Carthum ships was unintended. Should be fixed up soon.
any chance to keep them "inverted" on the crusader and the retribution?
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Bagrat Skalski
Poseidaon
6511
|
Posted - 2014.11.20 21:10:36 -
[165] - Quote
Quote:you ever repair holes in regular metal? It involves cleaning out damaged and rusty stuff and then welding "clean" metal into the hole. I assume nano-bots would be more effective.
What about paintjob? Do nanobots have spraying cans?
Recon makes them stronger
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East Windstar
Viziam Amarr Empire
424
|
Posted - 2014.11.20 23:55:11 -
[166] - Quote
Andreus Ixiris wrote:Hey, Sledgehammer, are we going to get the ability to wear the GDN-9 "Nightstalker" Combat Goggles on our foreheads as suggested by this image? This has been a requested feature by almost everyone who owns them for a while now.
This |
Ganthrithor
GoonWaffe Goonswarm Federation
864
|
Posted - 2014.11.21 00:35:47 -
[167] - Quote
Oh dear, the new Cyclone and Claymore are way too shiny!
E: also, make the Hurricane dirtier!
E2: the brown parts of the Minmatar capitals look like ass. Well, actually like clay, but at any rate not like metal at all. The metallic bits (the ventral side of the Nidhoggur, for example) are really nicely detailed and realistic looking, but the brown parts (dorsal side of the Nid, for example) are just horrifically generic, unrealistic, and uniform looking. |
Rivr Luzade
Coreli Corporation Ineluctable.
985
|
Posted - 2014.11.21 15:53:57 -
[168] - Quote
There was a patch today, but nothing has changed on the Carthum ships. So hopefully with the next.
I would also like to add that the Khanid as well as the Amarr Navy ships indeed need their blue lights back. The current white with a hue of puke green is not satisfying. Plus, they seem to have the same window colors as some Minmatar and Caldari T2 ships.
--
The Widow looks certainly better without the rust and dirt on it. In general, I would say that some shine at least on the red Kaalakiota stripes wouldn't hurt. These ships are the pride of their production lines, I am sure these ruthless corporate monsters want to express that at least in such a subtle way.
--
As far as I've seen, some of the Minmatar T2s also suffer from this flatness in their light reflections. |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6489
|
Posted - 2014.11.21 17:30:02 -
[169] - Quote
Just checked today, and the KK and Guristas ships look great. I'm glad that the Onyx got back the KK-standard double stripes, and the Guristas ships look like they've got some subtle but effective blacklining around the panels that really makes 'em pop.
One thing to note: I feel like the Vulture doesn't match up with the Eagle or Harpy-- the panel demarcations seem both a bit too broad, and a bit too deep, as if someone had gouged out the path on a model with too-wide a blade.
I'd definitely recommend lowering the impact of those. The ideal, for me, is the dipped-in-gold sheen and smoothness of the new Eagle, which is just amazing.
Priano Trans-Stellar: elegant solutions for the State's needs.
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Arthur Aihaken
X A X
3959
|
Posted - 2014.11.21 18:15:52 -
[170] - Quote
I'm not entirely sure why the Kaalakiota ships have had a base colour change from black to dark grey. I think this is partially why they look washed out, as there's less of a contrast between grey and red stripes and black and red stripes. The Barghest is still missing all of the awesome panel shading, texturing and details. Seeing as how this is supposed to be a "stealth" ship, could it just be changed to matte black instead per the original artist renderings?
I am currently away, traveling through time and will be returning last week.
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Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
84
|
Posted - 2014.11.21 22:10:48 -
[171] - Quote
Can the Cynabal plz go back to being black :( "angel cartel needs color improvements" said no person ever.
Anyone else found that some of the pirate faction ships look washed out? Aside from cyna, also Ashimmu, dram, phantasm. EDIT: Add Kronos, navy domi to that list. In some cases the opposite is happening - contrast is almsot blinding (e.g. tormentor, punisher). |
Unezka Turigahl
Det Som Engang Var
462
|
Posted - 2014.11.21 23:16:23 -
[172] - Quote
The Blackbird is a cool model, but its hard to read. It's like the light doesn't interact with it well. The planes aren't differentiated enough. Not only the planes, but also entire forms. Look at it from the side and the big tower thing just kind of gets lost and blends into the rest of the ship. Maybe it needs a darker gray tone strategically placed. The texture also looks low res.
Makoto Priano wrote:Just checked today, and the KK and Guristas ships look great. I'm glad that the Onyx got back the KK-standard double stripes Onyx does indeed look much much better now with the simple stripes rather than the scattered red spots it had before.
Makoto Priano wrote: The ideal, for me, is the dipped-in-gold sheen and smoothness of the new Eagle, which is just amazing.
All the Ishukone fade needs to get thrown out the window in my opinion. It still looks bad. The simple stripes on the Rhea is the better direction.
Makoto Priano wrote: I'm not entirely sure why the Kaalakiota ships have had a base colour change from black to dark grey. I think this is partially why they look washed out, as there's less of a contrast between grey and red stripes and black and red stripes.
Well it's darker than it is on TQ. Both the base color and the red. And it's actually red now, instead of orange/pink. Pure black doesn't seem to work very well, just look at the Claymore. It turns into a jumbled blob. Though... some of the other Core Complexion ships aren't as bad. Maybe the Claymore is just too shiny.
Makoto Priano wrote: Can the Cynabal plz go back to being black :( "angel cartel needs color improvements" said no person ever. One of the few color schemes in game that really does not need to be touched at all.
I miss the solid color reddish brownish "black" that Angel ships used to be. It was a unique color and worked well with their sleek forms. |
Unezka Turigahl
Det Som Engang Var
462
|
Posted - 2014.11.22 00:46:41 -
[173] - Quote
Stripes for Ishukone! Feathered Eagles! |
Ganthrithor
GoonWaffe Goonswarm Federation
864
|
Posted - 2014.11.22 03:22:37 -
[174] - Quote
Unezka Turigahl wrote: All the Ishukone fade needs to get thrown out the window in my opinion. It still looks bad. The simple stripes on the Rhea is the better direction.
The whole gold thing on the Ishukone ships is a disaster IMHO. Remember the old days when Ishukone ships had cool urban / snow camo paintjobs? Those were the days! Those ships looked amazingly cool. I wish they'd bring that livery back.
On another note, I saw people mentioning a new pass on the Kalakkiota ships, so I checked those out again today. Can't say I'm a fan of the changes. The Nighthawk still looks decent, but the Widow looks stupidly sanitized now. The Onyx is an improvement in the livery layout (The red chevrons are back! Hooray! Now put them on the Rook!), but still looks too clean IMHO.
Basically, CCP should have whoever is responsible for the Sabre / Scimitar skins go over every single ship and apply fine weathering details like those across the board. Those ships look so good it's unreal: there's weathering all over them, but it's subtle and realistic looking. A+ to whoever did those skins.
Oh, and the new Gila skin is a big improvement. I like the additional contrast and weathering on that ship. Looks much less washed out and clay-like now.
Edit: Oh man, the Naga looks really good, too! If you could make more Caldari T1 stuff look like that... |
Arthur Aihaken
X A X
3960
|
Posted - 2014.11.22 03:44:21 -
[175] - Quote
+1 on this idea!
I am currently away, traveling through time and will be returning last week.
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Aglais
Deep Core Mining Inc. Caldari State
521
|
Posted - 2014.11.22 04:01:12 -
[176] - Quote
All of my support goes to this. |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1109
|
Posted - 2014.11.22 04:07:08 -
[177] - Quote
Eh, now the kaalakiota ships are dark grey again. Hope that doesnt stay that way.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Rivr Luzade
Coreli Corporation Ineluctable.
990
|
Posted - 2014.11.22 07:35:23 -
[178] - Quote
If the base color does not stay this gray and is turned into black as it is on TQ, I am fully behind this color theme. Looks very neat. |
Unezka Turigahl
Det Som Engang Var
470
|
Posted - 2014.11.22 07:35:42 -
[179] - Quote
Another shot of what a more subtle Eagle could look like
More hi-tech and sci-fi looking I think. I also think it would be cool if it had a white-ish underbelly. More bird-like. |
Arla Sarain
126
|
Posted - 2014.11.22 11:08:59 -
[180] - Quote
|
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Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1278
|
Posted - 2014.11.22 11:12:42 -
[181] - Quote
Just wanted to take a moment to agree with what some of the others have said, in that the new look of the Nightmare and revenant is really disappointing. Before it had a sort of muddied forest camo, that looked really good. The new shiny gunmetal look or whatever it is just looks unpainted, like flying a ship in the model viewer, before any texture has been applied.
I can understand wanting to update it to the new textures, and I'm all for that, but this just feels like going backward two steps instead of forward any. |
Lugh Crow-Slave
225
|
Posted - 2014.11.22 12:06:43 -
[182] - Quote
any chance we could get the eagles drone bay removed from the model (like the onyx's was) |
Keras Authion
Science and Trade Institute Caldari State
156
|
Posted - 2014.11.22 13:13:15 -
[183] - Quote
Here's my opinion of the ships. It might go a bit over the topic at points.
Amarr - T1 subcaps fine, archon could use more gold. - Carthum - Ark good, paladin good, absolution gold is overshadowed by the overall glossiness and mid-hull looks plastic-y, possibly too much gold on guardian top/front side, retribution wing area (the carvings on the side would look great golden with a black background), pilgrim could use a bit less gold overall too. - Khanid - Decent amount of glossiness but for a T2 it works out as no normally shiny gold/chrome surfaces are present. - Viziam - Not that different from T1. Just slightly darker gold. - Navy - Not sure if I like it or not. It looks fine but white isn't just very military-ish. Harbinger looks like it's made out of plastic
Caldari - Generally fine. Chimera could use some details as it's just a grey block now. Cormorant is surprisingly shiny. - Ishukone - Good contrast on most ships. My OCD is missing the stripe in the first block of rhea. Eagle & harpy rear are too golden and could use some details. Kaalakiota - Good. Some hulls could use a tiny bit of weathering like the onyx has but it's ok like this too. Lai dai - Passable. A bit dull colour scheme. Orange could have a bit more contrast with the brown on the golem front antenna. Looks good on the bustard though. Navy - Good again. The space mud didn't fit the looks.
Gallente - Too much chrome. Glossiness overshadows the chrome details from certain viewing directions. Vexor hull top rear plating has a really outdated texture resolution. Algos has a more reasonable shininess. Creodron - Hull glossiness makes it hard to distinguish from T1. Better than Viziam but basically just slightly darker. Eos looks like it's made 80% out of chrome. Duvolle - Pretty good. Kronos & nemesis are really glossy but with T2 it's workable. On astarte, arazu & deimos it's less noticeable. Roden - Pretty good. Alternating the glossy and matte surfaces brings out the details. Navy - Good. Not even excessively glossy.
Minmatar - Ok on smaller ships but would look better with the older version of kaalakiota space mud shader on bigger ones. More colour would add to the detail as well as they're mostly different shades of rust now. Core complexion - Black and dark gray. I'd say it's slightly too glossy again but without that there's not much detail in there. Not much difference to the T1 hulls. Thukker - Space camo is ok. Boundless creation - Nothing to note, works fine. The weathering at the vargur engine is a nice detail that could work on more of the minmatar ships. Navy - Nothing to complain.
Ore - Capitals & noctis are slightly too glossy and sterile, barges could use some of the dirtiness the venture has. Exhumers and prospect can work without the dirt but a small amount of it wouldn't hurt these either.
This post was rated "C" for capsuleer.
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Andreus Ixiris
Duty. Circle-Of-Two
5004
|
Posted - 2014.11.22 13:20:33 -
[184] - Quote
Unezka Turigahl wrote:Another shot of what a more subtle Eagle could look likeMore hi-tech and sci-fi looking I think. I also think it would be cool if it had a white-ish underbelly. More bird-like. Rivr Luzade wrote: If the base color does not stay this gray and is turned into black as it is on TQ, I am fully behind this color theme. Looks very neat.
Eh... I don't like it in black... It starts to look like a bee and not a cute little hitech robot birdie. Gray/Yellow/White is reminding me of a little warbler or titmouse or something. :3 Holy crap, CCP, get this person onto your graphics team immediately.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1279
|
Posted - 2014.11.22 18:50:44 -
[185] - Quote
Andreus Ixiris wrote:Unezka Turigahl wrote:Another shot of what a more subtle Eagle could look likeMore hi-tech and sci-fi looking I think. I also think it would be cool if it had a white-ish underbelly. More bird-like. Rivr Luzade wrote: If the base color does not stay this gray and is turned into black as it is on TQ, I am fully behind this color theme. Looks very neat.
Eh... I don't like it in black... It starts to look like a bee and not a cute little hitech robot birdie. Gray/Yellow/White is reminding me of a little warbler or titmouse or something. :3 Holy crap, CCP, get this person onto your graphics team immediately.
I like it in black, myself. I seem to recall seeing a number of posts by others too, complaining that the traditional black has been faded into grey. |
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
0
|
Posted - 2014.11.23 16:22:01 -
[186] - Quote
So I decided to do a comparison of all of the ships pre- and post-changes to see how they actually compare. So far I'm not convinced this is an upgrade, except in some cases. PBR makes the cladari ships look awesome to me, but a huge number of ships now look really really bad (e.g. every gallente ship, sansha, angel cartel, SOE).
Seems to me that dark colors/blacks are largely gone, most of the shiny textures are too shiny (do not look realistic). However on the ships that it does improve the look of, they look substantially better (e.g. caracal, venture, orthrus).
It seems to work a lot better on matte or semi-matte textures and on ships with very clean lines, but not so well on shiny surfaces.
Anyways - so that other people can decide for themselves....here is a comparison of a ship from every race before and after the changes. In every case below, the old (current) rendering is on TOP, and the new PBR is on the BOTTOM.
Sansha: Succubus
Sansha: Phantasm
Blood: Ashimmu
Angel: Cynabal
Serpentis: Vigilant
SOE: Stratios
Mordus Legion: Orthrus
Amarr: Coercer
Caldari: Cormorant
Gallente: Ishtar
-> Note: I know, Ishtar is t2. I forgot to get pics of the t1 gallente and didn't want to log back onto the test server just for one pic. Deal with it.
ORE: Super sexy venture, looks good no matter what you do
Guristas: Gila |
Err0r404
Caldari Provisions Caldari State
0
|
Posted - 2014.11.23 16:56:04 -
[187] - Quote
Contrast between matte and shiny parts of ships is fabulous with PBR, khanid and most amarr ships look wonderful. However those which are either 100% shiny or matte feel underwhelming for some reason.
I do like the gnosis texture now!
You did the magic again with the blackbird remodel, caldari cruisers are almost all fixed ... new incursus hulls feel weird, unnecessary or too shiny.
lots of other hulls look weird or too different from how we liked them, but it's all a matter of tweaking I believe, PBR itself is amazing.
my 2 cts |
Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1288
|
Posted - 2014.11.23 19:42:51 -
[188] - Quote
Murkar Omaristos wrote:So I decided to do a comparison of all of the ships pre- and post-changes to see how they actually compare. So far I'm not convinced this is an upgrade, except in some cases. PBR makes the cladari ships look awesome to me, but a huge number of ships now look really really bad (e.g. every gallente ship, sansha, angel cartel, SOE). Seems to me that dark colors/blacks are largely gone, most of the shiny textures are too shiny (do not look realistic). However on the ships that it does improve the look of, they look substantially better (e.g. caracal, venture, orthrus). It seems to work a lot better on matte or semi-matte textures and on ships with very clean lines, but not so well on shiny surfaces. Anyways - so that other people can decide for themselves....here is a comparison of a ship from every race before and after the changes. In every case below, the old (current) rendering is on TOP, and the new PBR is on the BOTTOM.Sansha: SuccubusSansha: PhantasmBlood: AshimmuAngel: Cynabal-> Note: I know, Ishtar is t2. I forgot to get pics of the t1 gallente and didn't want to log back onto the test server just for one pic. Deal with it. ORE: Super sexy venture, looks good no matter what you doGuristas: Gila
Ouch. Already realized just how bad they made the Sansha line of ships look now, but I'm kinda shocked to see how much worse the new blood raiders paint job is too. This actually makes me really sad to see both Sansha and Blood raiders losing their paintjobs for shiny/dull greys. The 'new' versions look like what you would IMPROVE into looking like the old versions...
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Shalashaska Adam
Partial Safety
37
|
Posted - 2014.11.24 00:58:22 -
[189] - Quote
Every race and model of ship looks worse.
The colours are all washed out, the lights on many hulls are broken, and the textures look even lower resolution. |
Caiman Graystock
Confederation Navy Research Epsilon Fleet
43
|
Posted - 2014.11.24 13:43:10 -
[190] - Quote
Hoping the new Caldari Navy pattern isn't the finished product! |
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Inir Ishtori
Perkone Caldari State
58
|
Posted - 2014.11.24 15:11:44 -
[191] - Quote
The new colour scheme for the T1 Gallente ships is absolutely great. New Mega looks amazing and the reworked Incursus is magnificent - more so its T2 variants(please don't forget the specific T2 "bits").
On the other hand i am a little bit conflicted about Creodron beetle green. It seems good on Ishkur, okay on the Ishtar and less so on other ships(Sin, ugh...). I think that's because shiny beetle green just does not go well with lots of grey. Maybe some additional black and chrome instead of vast amounts of grey could fix that. Duvolle colours are downright sad. Their ships look really dull and the monotonous browny gray swallows all details of the ships, turning them into some funky spaceturds. As a Kronos owner i am not happy about this.
Another worry is the aforementioned loss of texture resolution/details mixed together with those strange grey dirt/space mud patches all over the ships. Thanks to this Celestis looks like a total mess, with jagged low res lines totally messing up its sides, while Brutix feels a bit too low res if one takes a look at its many lines. While at it, please add the lights back to the wheel thingy in the middle part of the Myrmidon and make those at its nose/bridge(the protruding part above the arms) shiny like the rest of the lights on this hull. This would improve the feel of the Myrm by a lot. |
Lugh Crow-Slave
229
|
Posted - 2014.11.24 15:18:39 -
[192] - Quote
Shalashaska Adam wrote:Every race and model of ship looks worse.
The colours are all washed out, the lights on many hulls are broken, and the textures look even lower resolution.
this couldn't possibly be because its a WIP and not all the lightning has been finished for all ships right? |
Dersen Lowery
Drinking in Station
1295
|
Posted - 2014.11.24 15:52:22 -
[193] - Quote
Arronicus wrote:Ouch. Already realized just how bad they made the Sansha line of ships look now, but I'm kinda shocked to see how much worse the new blood raiders paint job is too. This actually makes me really sad to see both Sansha and Blood raiders losing their paintjobs for shiny/dull greys. The 'new' versions look like what you would IMPROVE into looking like the old versions...
I like them. They look like cyborg beetles.
I don't mind if Gallente are bright and shiny; we should be glad they don't have laser light shows and disco balls, too. (That should be the Erebus' doomsday weapon.)
The one obvious downgrade, for me, is that the blood red of Blood Raiders ships is a more washed-out brown now. The red on the SoE ships also gets desaturated, which doesn't necessarily look worse, but it's less striking.
Caldari hulls come out well, and Amarr Victor.
Proud founder and member of the Belligerent Desirables.
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Inir Ishtori
Perkone Caldari State
58
|
Posted - 2014.11.24 15:54:41 -
[194] - Quote
On the topic of space dirt: i feel that CCP went over the top with this.
http://abload.de/img/2014.11.24.15.33.45mbfe7.png http://abload.de/img/2014.11.24.15.34.04u0jgz.png
It's almost like a third of the ship lost all detail. |
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
1
|
Posted - 2014.11.24 15:59:17 -
[195] - Quote
yer if we could maybe remove ALL the space dirt that would be good.....
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Lugh Crow-Slave
229
|
Posted - 2014.11.24 18:25:13 -
[196] - Quote
Murkar Omaristos wrote:yer if we could maybe remove ALL the space dirt that would be good.....
i don't see why people are calling it dirt it looks more like worn paint.
this isn't star trek new Eden is a worn dystopian future. That said there should be more ware on some races more than others
minmatar> caldari> gal> amarr |
chaosjj
The Onirvura Initiative
68
|
Posted - 2014.11.24 18:54:10 -
[197] - Quote
Murkar Omaristos wrote:yer if we could maybe remove ALL the space dirt that would be good.....
This
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Ranger 1
Ranger Corp Vae. Victis.
6023
|
Posted - 2014.11.24 21:36:28 -
[198] - Quote
Personally, I think that all original paint jobs should include worn "weathered" area's to one degree or another. Perhaps T2 and T3 varieties a little less than others, haulers of all types a little more...
However new custom paint jobs, either under the current system or whatever takes its place, should be crisp shiny and clean... with a factory fresh look.
After all, you just shelled out a bunch of ISK for a shiny new paint job, your ship should look that way.
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
4
|
Posted - 2014.11.24 21:50:50 -
[199] - Quote
Yer, I agree that wear and tear is fine. The issue I think here is that it doesn't look like rust or grunge at all right now, but rather just a big mess that seems pixelated/Low-Q. |
Arla Sarain
134
|
Posted - 2014.11.24 23:39:40 -
[200] - Quote
Dunno, T1 gallente look ok. But T2 suck.
Amarr white used to be fine IMO. It looked like it was spacefaring material. Now, whilst the contrast is nice, the material looks plastic. |
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Alvatore DiMarco
Capricious Endeavours Ltd
3097
|
Posted - 2014.11.25 10:11:43 -
[201] - Quote
Arla Sarain wrote:Dunno, T1 gallente look ok. But T2 suck.
Amarr white used to be fine IMO. It looked like it was spacefaring material. Now, whilst the contrast is nice, the material looks plastic.
Just my opinion, but the semi-matte effects on some of the Caldari ships looks more like plastic than the white parts of Amarr hulls. |
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CCP Sledgehammer
C C P C C P Alliance
331
|
Posted - 2014.11.25 11:23:34 -
[202] - Quote
We took it through the spaceshipwash, should be far cleaner now.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Altrue
Exploration Frontier inc Brave Collective
1425
|
Posted - 2014.11.25 12:23:37 -
[203] - Quote
Speaking of which, Kaalakiota ships are not DELICIOUSLY good. You might want to take a look at some odd white stripes on the Onyx though.
Signature Tanking - Best Tanking
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Unezka Turigahl
Det Som Engang Var
486
|
Posted - 2014.11.25 12:30:59 -
[204] - Quote
The Confessor looks awesome! I love the geometric tiling on the top. So much cooler looking than the floral junk that Amarr ships usually have. The base color also looks like a slightly darker beige than the T1 Amarr ships... it shows how much better the darker beige color looks compared to the lighter ivory. All T1s should be darkened IMHO.
Also, it looks like the Serpentis ships have become lighter. You're in trouble now CCP. ORE ships look lighter too, but I don't think you'll catch as much flak from those pilots.
But yeah... Confessor... very nice... |
chaosjj
The Onirvura Initiative
68
|
Posted - 2014.11.25 12:42:28 -
[205] - Quote
Unezka Turigahl wrote:The Confessor looks awesome! I love the geometric tiling on the top. So much cooler looking than the floral junk that Amarr ships usually have. The base color also looks like a slightly darker beige than the T1 Amarr ships... it shows how much better the darker beige color looks compared to the lighter ivory. All T1s should be darkened IMHO.
Also, it looks like the Serpentis ships have become lighter. You're in trouble now CCP. ORE ships look lighter too, but I don't think you'll catch as much flak from those pilots.
But yeah... Confessor... very nice...
Pictures would be greatly valued |
Unezka Turigahl
Det Som Engang Var
487
|
Posted - 2014.11.25 12:59:59 -
[206] - Quote
Confessor
Pretty Tiling on Roof
Stats
I foresee a ton of animations on this thing.... engine flaps, antennae, and it looks like the block up front that the weapons mount on might slide forward... |
chaosjj
The Onirvura Initiative
68
|
Posted - 2014.11.25 13:07:47 -
[207] - Quote
Unezka Turigahl wrote:ConfessorPretty Tiling on RoofStatsI foresee a ton of animations on this thing.... engine flaps, antennae, and it looks like the block up front that the weapons mount on might slide forward...
no animations yet? and how does the switching between modes work?
|
Unezka Turigahl
Det Som Engang Var
487
|
Posted - 2014.11.25 13:13:41 -
[208] - Quote
I can't actually pilot the ship yet to check animations. The ship isn't available for sale on the market yet and neither is the skillbook for it. |
chaosjj
The Onirvura Initiative
68
|
Posted - 2014.11.25 13:17:36 -
[209] - Quote
just like the bowhead... hope they let us test those things soon, rhea release date is not far away. |
Zank Lennelluc
The Pack Fidelas Constans
0
|
Posted - 2014.11.25 16:13:04 -
[210] - Quote
I like most of what I've seen particularly with the t1 hulls. Some t2 ships are a lot worse now, the ishtar for example is very shiney and the textures look really dated. Really the new light green doesn't go well at all with the hull. |
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7088
|
Posted - 2014.11.25 16:42:45 -
[211] - Quote
O0ooh! that looks like fun!
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6492
|
Posted - 2014.11.25 19:59:03 -
[212] - Quote
So, I just realized what was bothering me about the Khanid ship lines. They're too silvery. The silver sheen is bright, gleaming, and overwhelms the black underlayer. If you look at the ships on Tranquility, you'll see that the 'silvered' portions aren't silver, but instead a middle-gray metallic, more like iron or the like.
Keep our Khanid dark. :(
Priano Trans-Stellar: elegant solutions for the State's needs.
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FuryLynx
The Curiosity
1
|
Posted - 2014.11.25 20:25:27 -
[213] - Quote
Old Cyna http://i.imgur.com/CIZGKr7.jpg mysterious ultra fast ship... New Cyna http://i.imgur.com/NApBF0W.jpg chunk of mud
Definitely don't love these changes. I miss you, old blue shtar, why you give me this monster?
http://i.imgur.com/lkiYNnl.jpg
I think I'm back in 2009. |
Destoya
Sniggerdly Pandemic Legion
352
|
Posted - 2014.11.25 20:41:08 -
[214] - Quote
Creodron colors were traditionally green (see Here), the blue is a relatively recent change.
I prefer the green for sure, it's the iconic color I associate with the ships |
FuryLynx
The Curiosity
1
|
Posted - 2014.11.25 21:03:29 -
[215] - Quote
Destoya wrote:Creodron colors were traditionally green (see Here), the blue is a relatively recent change. I prefer the green for sure, it's the iconic color I associate with the ships
yep, I know but the blue shtar looks much more technologically advanced than this shiny christmas ball =/ |
Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
90
|
Posted - 2014.11.25 21:48:57 -
[216] - Quote
FuryLynx wrote:Destoya wrote:Creodron colors were traditionally green (see Here), the blue is a relatively recent change. I prefer the green for sure, it's the iconic color I associate with the ships yep, I know but the blue shtar looks much more technologically advanced than this shiny christmas ball =/
i actually also prefer green, well but to each his own. :) either way.....a more modern texture would be nice |
Alexa Coates
Space Wolves ind. The Revenant Order
746
|
Posted - 2014.11.25 23:00:05 -
[217] - Quote
holy living christ, all gallente ships are CHROME AND GREEN
I LOVE IT.
That's a Templar, an Amarr fighter used by carriers.
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Qjuu
Exires
8
|
Posted - 2014.11.25 23:13:02 -
[218] - Quote
The Confessor model looks really cool! Can't wait to see the animations.
But the color scheme doesn't fit into the new Amarr line. Bright hull parts are darker/greyish on the new destroyer - normally deep black engine parts are brighter on the new destroyer. I think the Confessor would look even cooler with the nice new very-bright/deep-black Amarr color scheme applied! |
Zank Lennelluc
The Pack Fidelas Constans
0
|
Posted - 2014.11.26 01:23:36 -
[219] - Quote
FuryLynx wrote:Destoya wrote:Creodron colors were traditionally green (see Here), the blue is a relatively recent change. I prefer the green for sure, it's the iconic color I associate with the ships yep, I know but the blue shtar looks much more technologically advanced than this shiny christmas ball =/
I like the blue Creo Dron color a lot better the recent green. It also makes the creo drone ships stand apart from their t1 hulls. I thought the ishtar was the bad, the eos looks a lot worse, best thing that could happen in my opinion is if the blue is given back to creo dron. The gallante drones are still blue :) |
Lugh Crow-Slave
231
|
Posted - 2014.11.26 05:58:19 -
[220] - Quote
slimier to how we can view the T3 cruiser with different subs on in the preview mode will we be able to see the different states of the Confessor in the preview window by the time it hits TQ (or ever) |
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Rivr Luzade
Coreli Corporation Ineluctable.
996
|
Posted - 2014.11.26 16:38:43 -
[221] - Quote
After today's 2 patches:
The Ark and Paladin still lack shine. Crusader, Retribution, Pilgrim, Guardian color scheme is still inverted. Viziam and Khanid Innovation ships still look like plastic models (don't change the colors on the Khanid ships!)
--
The Eagle still has this unsatisfying model, but at least the colors are appropriate again. In general, Ishukone look better now colorwise.
--
The Avatar does not share the same seychelle-white/shiny gold ornament theme of the other Amarr T1 ships.
--
Chat tab blinking is still obnoxious when I use the Amarr theme and CCP still has not implemented a often suggested better notification, namely the blinking text. White chat tab text is also still hard to read on Amarr, Amarr2, Green, Minmatar2, among others when they are active, blinking and hovered over.
--
The scanner icons in the Probe scanner window are very hard to discern; their icons are sort of behind the new main theme color.
--
The overview tabs still are too big and should lose some height.
--
Why does the Confessor use the NPC cross as ship bracket?
--
What happened to the Erebus? Where's all the green gone? This ship now looks more like a Caldari-Minmatar hybrid with the grey and dirt spots all over the place.
--
Windows with collapsible options, like the Notification settings window or the Fleet window (here the different squads, wings) lack a clear distinction (a line or something) between the individual sections. They are atm 1 solid surface with no indication of where what ends and starts.
--
I also can't see anymore at a glance in which squad I am in the new UI. There is a slight green glow on the arrow of my squad when I hover over it, but that's it.
--
Why are all squad members selected when I expand a squad in a fleet? What is the purpose of that? |
Rivr Luzade
Coreli Corporation Ineluctable.
996
|
Posted - 2014.11.26 17:13:58 -
[222] - Quote
I definitely do not like the new weapon muzzle fire effects on the Heavy Beam Lasers. If my lasers would scatter the way you implemented the weapon muzzle fire, I would be very worried about the efficiency of my weapons. This is not even a question about "Fancy looks, no need for realism." like I heard on this year's FF, it just looks ugly and like pre-2000 gfx stuff. Remove. |
Inir Ishtori
Perkone Caldari State
59
|
Posted - 2014.11.26 19:55:46 -
[223] - Quote
CCP Sledgehammer wrote:We took it through the spaceshipwash, should be far cleaner now.
Thank you, it looks much better now. I'd like to compliment on the choice of the new colour scheme again, as unlike the TQ Talos the new version looks really badass now.
Maybe you could take a look at the Brutix, too. From the side it looks like there is a very severe rust issue all over the ship. And then, there is this: http://abload.de/img/2014.11.26.19.45.0286ulz.png
The straight line on the top, splitting the ship in half. This is certainly not on TQ right now. Aside from it looking like an artifact from a shoddy texture work, it also messes up the organic feel of the ship with its many curves and round shapes. Please remove this.
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Rivr Luzade
Coreli Corporation Ineluctable.
998
|
Posted - 2014.11.26 20:11:09 -
[224] - Quote
This kind of graphics glitch is also still a problem on the Harbinger, where it has a cheiloschisis at the bottom nose tip. |
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CCP BlueScreen
C C P C C P Alliance
294
|
Posted - 2014.11.26 21:28:14 -
[225] - Quote
Inir Ishtori wrote:CCP Sledgehammer wrote:We took it through the spaceshipwash, should be far cleaner now. Thank you, it looks much better now. I'd like to compliment on the choice of the new colour scheme again, as unlike the TQ Talos the new version looks really badass now. Maybe you could take a look at the Brutix, too. From the side it looks like there is a very severe rust issue all over the ship. And then, there is this: http://abload.de/img/2014.11.26.19.45.0286ulz.png The straight line on the top, splitting the ship in half. This is certainly not on TQ right now. Aside from it looking like an artifact from a shoddy texture work, it also messes up the organic feel of the ship with its many curves and round shapes. Please remove this.
We shall contact the shipyard responsible ASAP, this is clearly a beach of contract and will not stand. Also, we will have some engineers look into the Harbinger, and asses any similar issues there. |
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Inir Ishtori
Perkone Caldari State
59
|
Posted - 2014.11.27 01:42:13 -
[226] - Quote
CCP BlueScreen wrote:
We shall contact the shipyard responsible ASAP, this is clearly a beach of contract and will not stand. Also, we will have some engineers look into the Harbinger, and asses any similar issues there.
Thank you, looking forward to it.
It's kind of funny when you think about it a moment - usually the Minmatar are considered the kings of rust and duct tape, but now the Gallente seem to show some serious ambitions to steal that spot On the other hand it is also intriguing where that new smooth brown layer on Minmatar ships is coming from. It looks very organic and with Minmatar known about not wasting anything... Yeah, probably chocolate. |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
832
|
Posted - 2014.11.27 07:01:04 -
[227] - Quote
So while you are adding bits to the T2 versions of the Moa, can you give the Crane it's extra thrusters back?
Also a note on the moa variants: The T2 variants lack drone bays, so the bay on the model should be closed up. |
Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1303
|
Posted - 2014.11.27 11:20:49 -
[228] - Quote
Has anyone had a chance to see if the blood raiders got their trademark red back, or if the Sansha ships still look like unpainted shiny plastic waiting for the art team to paint them? |
Azazel The Misanthrope
Animadversion Tactical Operations Index Legion of Immortal Corporations
37
|
Posted - 2014.11.27 15:15:35 -
[229] - Quote
chaosjj wrote:Arthur Aihaken wrote:Barghest ComparisonHere's another comparison using the (old) and (new) Barghest. http://imgur.com/a/lE8rd 1. Aside from the colour improvement with the PBR version (more of an off-blue/black), the PBR version is entirely a step back. 2. All of the minor/subtle details such as the white lines and panelling trim have all but disappeared. 3. The weathering around a lot of the ship (launcher mount points being one example) now stands out in contrast in addition to being a different colour (brown instead of black). does it need weathering in the first place? the barghest is a very new ship, so why is it weatherd? if its an old tech 1 ship, its understandable, but why is there so much weathering on tech 2 ships? those are supposed to be new ships. Same goes with caldari ships, according to lore, caldari ships are constantly replaced and improved, they should look like that too in my opinion. Ships that should look weathered: older type minmatar ships, like the scythe, burst, and wreath. (not the "modernized" ships, like the stabber or the tempest, ) Mining barges and Exhumers
every ship should look weather to an extent. Whether it is new or not. |
Azazel The Misanthrope
Animadversion Tactical Operations Index Legion of Immortal Corporations
37
|
Posted - 2014.11.27 15:22:22 -
[230] - Quote
The T2 Ships from Khanid Innovation look awful. The color scheme is fine, but the ships look like chrome plated die cast metal toys rather than actual ships. The shaders that they have currently are much better. Many of the ships shaders that are deploy on the test server are far too lustrous. It just looks silly, but my bias for the Khanid ships has me particularly concerned. |
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Rivr Luzade
Coreli Corporation Ineluctable.
1002
|
Posted - 2014.11.27 15:23:18 -
[231] - Quote
Azazel The Misanthrope wrote:every ship should look weather to an extent. Whether it is new or not. I rather don't want my ships, which are fresh from the production line, look like they are decades old. CCP should implement a NON-NES way, where ships accumulate space dust, surface ablation and colors washing out over time and I can repaint them or keep them shiny all the time. However, I DO NOT WANT TO USE NES FOR THAT!
|
Azazel The Misanthrope
Animadversion Tactical Operations Index Legion of Immortal Corporations
37
|
Posted - 2014.11.27 15:37:46 -
[232] - Quote
Murkar Omaristos wrote:So I decided to do a comparison of all of the ships pre- and post-changes to see how they actually compare. So far I'm not convinced this is an upgrade, except in some cases. PBR makes the cladari ships look awesome to me, but a huge number of ships now look really really bad (e.g. every gallente ship, sansha, angel cartel, SOE) while framerate is also reduced a bit. Seems to me that dark colors/blacks are largely gone, most of the shiny textures are too shiny (do not look realistic). However on the ships that it does improve the look of, they look substantially better (e.g. caracal, venture, orthrus - and of course the new blackbird looks amazing). It seems to work a lot better on matte or semi-matte textures and on ships with very clean lines, but not so well on shiny surfaces. Textures and lines on ships like the vexor, ishtar, thorax, etc. (and others) look very low quality, especially w/ the shininess - they seem outdated in comparison to the caldari ships (probably b/c of the recent graphics changes on those). Anyways - so that other people can decide for themselves....here is a comparison of a ship from every race before and after the changes. In every case below, the old (current) rendering is on TOP, and the new PBR is on the BOTTOM.Sansha: SuccubusSansha: PhantasmBlood: AshimmuAngel: CynabalSerpentis: VigilantSOE: StratiosMordus Legion: OrthrusAmarr: CoercerCaldari: CormorantGallente: Ishtar-> Note: I know, Ishtar is t2. I forgot to get pics of the t1 gallente and didn't want to log back onto the test server just for one pic. Deal with it. ORE: Super sexy venture, looks good no matter what you doGuristas: Gila
what happened to all of the rust/damage on the succubus? It was very distinctive for the sansha vessels to look battered and abused the way they do currently, why change that to indistinct chrome plating, why does everything need to be soo chrome!? |
Rena Monachica
Capital Hot Rods
19
|
Posted - 2014.11.27 16:33:38 -
[233] - Quote
Azazel The Misanthrope wrote: what happened to all of the rust/damage on the succubus? It was very distinctive for the sansha vessels to look battered and abused the way they do currently, why change that to indistinct chrome plating, why does everything need to be soo chrome!?
because |
Elenna Twin
AdAstra. Beach Club Red Whines.
0
|
Posted - 2014.11.27 18:18:14 -
[234] - Quote
Azazel The Misanthrope wrote:the ships look like chrome plated die cast metal toys rather than actual ships. The shaders that they have currently are much better. Many of the ships shaders that are deploy on the test server are far too lustrous.
100% This. Especially the Gallente/Amarr Frigates. I like the gold on Amarr ships but it's too much right now. And I hate the Gallente ones now, which makes me really sad. |
Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
94
|
Posted - 2014.11.28 02:33:42 -
[235] - Quote
Rena Monachica wrote:Azazel The Misanthrope wrote: what happened to all of the rust/damage on the succubus? It was very distinctive for the sansha vessels to look battered and abused the way they do currently, why change that to indistinct chrome plating, why does everything need to be soo chrome!?
because
I lol'd Yer....can we tone down the chrome a bit plz.... |
Arthur Aihaken
X A X
3970
|
Posted - 2014.11.28 05:19:04 -
[236] - Quote
RIP: Vindicator. You should really (really) reconsider putting the PBR update off for a release or two. This is not going to be well-received at all.
I am currently away, traveling through time and will be returning last week.
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The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
92
|
Posted - 2014.11.29 06:06:16 -
[237] - Quote
Arthur Aihaken wrote:RIP: Vindicator. You should really (really) reconsider putting the PBR update off for a release or two. All the ships look worse, flat and 'plastic'. Some of the colour and texture changes are also quite extreme, and do not necessarily enhance the current designs.
This update is not going to be well-received at all. If the ships don't at least look as good as the current versions (with a few exceptions, they generally don't) - you're going to lose a lot of the hard-earned goodwill you've banked over the past few releases.
While I think there is the a pot of concensus about which ones are an improvement and are not. I think this is right.
Just give the art team another 6 weeks to go over with some polish or dirt depending on the ship. I think with all the amazing work CCP have done in the last few patches this one can afford to wait. Especially considering how important it is to get it right. |
Mer88
Royal Amarr Institute Amarr Empire
57
|
Posted - 2014.11.29 08:24:35 -
[238] - Quote
I don't know about the other ships but vindicator on test server looks at least3x better than live. U could see much detail where the live one is covered by dark shadows
But the kronos looks worst than live because the color doesn't look as good too light maybe
|
Cajun Style
Shattered Planet
21
|
Posted - 2014.11.29 09:09:53 -
[239] - Quote
Hello! Solid work in general, although it does need a little polishing. In concrete terms, the engravings on the front of the dragoon arestill look borked... |
HiddenPorpoise
Under Dark Sins of our Fathers
282
|
Posted - 2014.11.29 09:27:50 -
[240] - Quote
Am I right in that none of the T1 Gallente ships have a color layer? Or is that just me? |
|
Beaver Retriever
Reality Sequence
232
|
Posted - 2014.11.29 13:23:51 -
[241] - Quote
The new Blackbird/Rook/Falcon model is not properly centered. When you zoom in you're zooming in at an empty area below the ship. It was actually quite disconcerting to fly. |
Croowdrio
Nun Space Mafia
4
|
Posted - 2014.11.29 13:33:58 -
[242] - Quote
I like the new graphics of most of the ships but i have some some things which i don't quite like (personally).
- The Green on the Viziam Ships looks very gray and not longer shiny. - The Blood on Blood Raider ships is no longer as red as it used to be, the blood just doesn't stand out enough, it looks very brown more than dark red. - The Sansha ships look very smudged and the texture doesn't have rigidness. - The Sansha ships also no longer have the green pearlescence. - The Angel ships look to bright and are no longer have the dark shine to them.
- The Khanid versions on Amarrian ships look to silver in my opinion, it isn't a requirement of mine but it'd be nice to have them darker.
Apart from that the rest of the ships look good! The Amarrian ships have a large improvement and the rest of them have a great increase of detail! Loving the work so far! Keep it up! |
Lugh Crow-Slave
235
|
Posted - 2014.11.29 16:56:08 -
[243] - Quote
Why were T3s excluded from this did the subsystem variation just cause to many issues and do you plan on updating them to be with the rest in the future? |
elitatwo
Eve Minions Poopstain Removal Team
492
|
Posted - 2014.11.29 18:12:11 -
[244] - Quote
The chat "tab headlines" are blinking so dark that you cannot see them anymore.
Please consider the following sequence for the blinking:
blink - blink - blink - leave the highlightened color on and stop blinking.
signature
|
Arthur Aihaken
X A X
3975
|
Posted - 2014.11.29 19:32:07 -
[245] - Quote
The Hamilton wrote:Just give the art team another 6 weeks to go over with some polish or dirt depending on the ship. I think with all the amazing work CCP have done in the last few patches this one can afford to wait. Especially considering how important it is to get it right. If the 'Homeworld' look was the ultimate goal, then this can be considered an unqualified success. Otherwise, please bump the PBR update until the next release.
I am currently away, traveling through time and will be returning last week.
|
Alvatore DiMarco
Capricious Endeavours Ltd
3121
|
Posted - 2014.11.30 02:08:19 -
[246] - Quote
The Vindicator is ... grey? Why is the Vindicator grey? Why are all the other Serpentis ships grey?
Additionally, Angel Cartel ships look bleached. Compare TQ and SiSi. I may do a longer write-up later. I know Sledgehammer so looks forward to them. |
Arthur Aihaken
X A X
3976
|
Posted - 2014.11.30 06:16:01 -
[247] - Quote
Alvatore DiMarco wrote:The Vindicator is ... grey? Why is the Vindicator grey? Why are all the other Serpentis ships grey? Apparently the Serpentis and Kaalakiota didn't get the memo that grey is the new black...
I am currently away, traveling through time and will be returning last week.
|
Tarpedo
Incursionista
1418
|
Posted - 2014.11.30 11:32:26 -
[248] - Quote
Was texture/lighting model toned down for Nightmare? Suddenly, its color can be described as "crap" rather than "gold" (like it was ~1 week ago). |
Eli Hakomairos
Creeper Co. Bohica Empire
61
|
Posted - 2014.11.30 15:56:50 -
[249] - Quote
When can we expect those privateer clothes? after seeing the concepts for them i bought Aurum for the first time..
My humble thoughts thus far in regards to the ships.
*Minmatar -Look gorgeous. -Most of the ships got much needed texture updates and seem new, even though the model is old -The new color scheme that was evident in the typhoon, stabber, and tornado is now the matari standard and it works. -Shading is pretty much spot on 10/10
*Caldari -Again, gorgeous -Flat colors really bring out the caldair ships look -The new Camo works much better isnt as...noisy? as the previous camo. -New blackblird models are amazing, i hope all future re-models are of that standard -Ishikune watch is bright bright on some ships, but not overly so. -Nugoeihuvi ships were without a doubt the ugliest color scheme, they now look bad ass 9/10
*Gallente -Ships are now shiny -Received some needed texture work in a few places -Most of the ships have a nice new color standard, but this is lost to the extreme gloss present () suggestion: matte out the green, leave the chrome and bright metals shiny, but tone them down. -New colors more fitting for the gallente federation, gone is the tealish blue, in comes the gallente green. 7/10
*Amarr -Complete over hual of color scheme (previous tan/beige with copper looking gold motifs) -New look really brings home that regal feel, though even though it is gold, it is pretty bright on a few ships -Khanid ships look proper now -Special note on the paladin, the gold is marred and not as bright as the rest of the fleet. this shows the attention to detail the team has, as the murauder is meant to take a beating and the new textures really show that. 9/10
*Angel -Brighter, reworked camo much more fitting to the ships -Matted camo design works well 10/10
*guristas -As with angel, the new camo design looks fantastic -camo matches the theme of the guristas, and the subtle line work that breaks it up is well done. 10/10
*blood raiders -New ships have a much darker blood pattern -Feels like the ships, being amarran, should have kept a brighter blood pattern 8/10
*The legion -New PBR gives the ships a much needed darker blue -the ships retain a slight gloss, while keeping the lighting that is nearly the same as the standard server. 9/10
*ore -While the industrials look amazing, the bowhead especially, the barges look way to clean for what they are. ()Suggestion: Batter up the barges, make them dirty. especially so for the skiff and procuror 9/10
*sansha -New color scheme of a gun metal grey armor plates with hints of the classic green pearlish of the old model. -Works very well to bring more detail to light. -The red glass previously on it is now matted out and brighter 10/10
*serpentis -New color scheme over hual -Dark grey with a ghost grey and black tiger stripe camo -The new scheme is interesting, and makes the models stand out more 10/10 |
Tarpedo
Incursionista
1422
|
Posted - 2014.12.01 15:35:01 -
[250] - Quote
Eli Hakomairos wrote:*sansha -New color scheme of a gun metal grey armor plates with hints of the classic green pearlish
That is very intricate phrase to describe color of manure. New color is major disappointment considering my recent purchased of a Nightmare on TQ - I thought it'll be dark-gold-ish after patch (like it was ~1 week ago on Sisi). |
|
Eojek
Starlight Moly
9
|
Posted - 2014.12.01 18:08:42 -
[251] - Quote
PBR handles shadows and light much more realistically than other types. Unfortunately when converting to PBR, alpha channels and the structure for textures have to be reworked. Preserving he hard highlights required work which will take time and effort. Making the highlights make sense is another matter alltogether. |
Arla Sarain
152
|
Posted - 2014.12.01 22:20:38 -
[252] - Quote
I keep googling "atron redesign" every week.
Bloody hell CCP. http://i.imgur.com/jEICv.jpg |
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
4
|
Posted - 2014.12.02 00:05:46 -
[253] - Quote
The more I look at the new incursus the more I like it. Even if it need some tweaking (save the lance?).
The skin looks really nice and clean, especially w/ the PBR - with which the current gallente textures do not work. This is definitely a step in the right direction.
Now that Caldari has had a makeover, I really hope this sort of look/texture is the basis of (hopefully not too far off) future gallente redesigns. |
Leonard Nimoy II
Viziam Amarr Empire
98
|
Posted - 2014.12.02 01:23:57 -
[254] - Quote
So I went on sisi again today to check up on the ships again \o/ Figured I might as well post more images of the changes.
1. Atron is very rusty
2. Throax also rusty
3. Vigilant.....CCP, as that other guy said about the Ark color reversal - please do not do this to Serpentis ships!!! The fact that the machariel now looks like a pecan is enough already
4. Magnate looks nice :) some amarr ships look too bright/contrasty to me but others seem to like it
5. Gnosis - also pretty nice!
6. Fed. Navy Comet - looks pretty cool! :D
7. Stratios - color still washed out in comparison with how it currently looks on tq
8. Gila - Looks awesome w/ PBR
Obligatory Confessor Shot |
Arthur Aihaken
X A X
3981
|
Posted - 2014.12.02 03:59:59 -
[255] - Quote
From the Dev update it looks like PBR is being deployed as is. So say we all. Have that asbestos suit handy...
I am currently away, traveling through time and will be returning last week.
|
Bienator II
madmen of the skies
2987
|
Posted - 2014.12.02 05:07:52 -
[256] - Quote
i am wondering if a ship could accumulate space dirt over time till you dock it where i gets automatically cleaned :)
CCP Sledgehammer wrote:
Asteroid/Ice Belt environment overhaul STATUS: FEATURE DELAYED, STILL IN DEVELOPMENT i hope it will still make it into the release, call it beta feature and its all good :)
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Andreus Ixiris
Duty. Circle-Of-Two
5050
|
Posted - 2014.12.02 19:21:41 -
[257] - Quote
Gonna keep asking until we get an answer...
Are you implementing the ability to wear GDN "Nightstalker" goggles "up" on our foreheads, as suggested by this image?
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
810
|
Posted - 2014.12.02 22:59:35 -
[258] - Quote
Andreus Ixiris wrote:Gonna keep asking until we get an answer... Are you implementing the ability to wear GDN "Nightstalker" goggles "up" on our foreheads, as suggested by this image? Answer I got in Sisi chat was it was just for the web site graphic
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Inir Ishtori
Perkone Caldari State
60
|
Posted - 2014.12.02 23:28:34 -
[259] - Quote
Megathron might need a short trip to the space wash:
http://abload.de/img/2014.12.02.21.54.23r8uk9.png http://abload.de/img/2014.12.02.21.54.13ooubi.png
This large non-reflective grey area looks like large amounts of unneeded dirt or even more like brown crust, similar to dried poo to be blunt A dark colour in that place is fitting, but it should be somewhat metallic, very dark grey or just black - or you copy the main dark colour of the Quafe Mega to paint that part with. Just not a brown crust please. Quafe Mega has the same large amount of brown in the same places, though not as visible as on the Mega.
Now apart from it, it needs to be said that the new Mega is an awesome ship and this kind of awesomeness needs to be applied in a similar fashion to 2 of Amarr battleships - Abaddon and Apocalypse.
Mega has a lot of details/elements, a lot of clear lines that invoke an impression of a large scale, properly fitting a battleship sized vessel. Now here is how i see the Abaddon on Singularity currently: http://abload.de/img/2014.12.02.22.05.05w2ef3.png http://abload.de/img/2014.12.02.22.07.49haf7f.png http://abload.de/img/2014.12.02.22.05.20uncuj.png
It lacks details(pixels, pixels everywhere!), it feels flat and the gold looks like it's some sort of a tinfoil or cheap paint sprayed on the hull rather than a proper clear and thick gold plating. Abaddon just doesnt feel like a giant heavily armoured brickship it is on TQ. Apocalypse is in a better shape, but the fuzzy lines(the thicker ones) on its hull ruin the impression that it is clad in very thick and heavy armour layers. Also, Apocalypse simply feels dirty, which in my opinion is not the proper image for an Amarr ship.
In short: Abaddon needs thick clear gold plating, lots of clear lines giving impressions of armour plates worthy of an armoured space brick and in general a high resolution texture. Apocalypse needs less dirt and clean, straight lines on the hull.
Good example of Amarr ship done right under the new textures: Armageddon - good detail amount, gold plating feels right and clean, armour plates look as such. |
Chrisfighter
Querschlaeger
0
|
Posted - 2014.12.03 09:40:15 -
[260] - Quote
Not sure if it had been mentioned before, but.....
The Incursus, Enyo and Ishkur have been remodeled and looking quite magnificent now but they are missing a tiny detail. :P
If you take a look at the Astero u can see it's dronebay on both sides of the ship. It would be very nice if the Incursus model could get something equal.
Make it quick :D
Nur die harten kommen innen Garten, eh .... Eve xD
|
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Aurelius Valentius
Imperial Academy Amarr Empire
414
|
Posted - 2014.12.03 12:02:53 -
[261] - Quote
I do hope that the Amarr ships are still a WIP - as well as my NM - because wow if not.
some are looking acceptable to the standard - such as the Paladin - accept for a the darkest parts - little lacking in detail and real artistic shading... but some are horrible tacky/gaudy - the Abaddon is probably the worst offender atm... but a lot of the colors are still plain wrong.
The funny thing is - you take the Apocalypse and you look at the lit-side and it looks like a badly painted toy... you look at the same ship from the other side and the colors, details and lights and all are just outstanding looking due to the change in shades from it not being so harshly lit... I think if they took the image of that side and then used that as the color pallet we would be in business on the Amarrian scheme.
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Calvitus Thorn
Black Operations Command - Beta Aquilae Divison
0
|
Posted - 2014.12.03 15:16:44 -
[262] - Quote
I took a closer look to some of the Minmatar ships, especially to the Vagabond. There are some annoying issues. Some of them are new, some persist since i joined EVE. The picture shows everything.
http://s27.postimg.org/3kqipqnmr/vaga.jpg
I really like the look of the rear section of the Stabber espeacially Navy Stabber. Why not you use that on the Vaga?
http://s13.postimg.org/6d0av09hj/stabber.jpg
What happend to the typical dark-red-orange glow of the Boundless Creation ships?
http://s10.postimg.org/u42ffc6nd/boundless.jpg
You really think the new graphics look better than the old on the Fenrir?
http://s27.postimg.org/o2g2f4p43/fenrir.jpg
The camo of Angels, Guristas and Boundless Creation look kinda same. How about some different colours, or at least different forms. e.g. tiger-strips or some thing like that.
Blood Raiders are like vampires right? So why don't use the pale ivory background colour of the Amar Fleet vessels, instead of the beige T1-painting? |
Cassie Celestis
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.12.03 15:21:44 -
[263] - Quote
Would have to agree on the Amarr ships case.
Most of them need some recoloring/retexturing work done. Under most lighting effects the colors look either dirty or give out a paper-plastic feel. Hell its as if the Empire run out of armor plates and used dirty paper sheets or something. |
Harvey James
The Sengoku Legacy
1017
|
Posted - 2014.12.03 15:34:49 -
[264] - Quote
does the new blackbird model not have a visible drone bay as all new builds are getting? same question about he incursus hull?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
1017
|
Posted - 2014.12.03 15:36:41 -
[265] - Quote
even wings would be nice
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Andreus Ixiris
Duty. Circle-Of-Two
5054
|
Posted - 2014.12.03 18:20:11 -
[266] - Quote
Salpun wrote:Andreus Ixiris wrote:Gonna keep asking until we get an answer... Are you implementing the ability to wear GDN "Nightstalker" goggles "up" on our foreheads, as suggested by this image? Answer I got in Sisi chat was it was just for the web site graphic Jesus Christ, and I thought CCP couldn't sink any lower. To have gotten that picture, they have to have programmed that feature into the engine at some point - and yet they won't release it to us?
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|
Alvatore DiMarco
Capricious Endeavours Ltd
3148
|
Posted - 2014.12.04 02:21:50 -
[267] - Quote
The Serpentis ships are still grey. Why are they grey?
Why for the love of Bob are the Serpentis ships grey? They need to be black. Make them black. Even if you're turning Gallente civilian ships aluminum silver now, having Serpentis be grey looks way too much like them. Make the Serpentis ships black again and keep the shadowy Serpentis space-camo. Then they can be done.
Team TriLambda, Serpentis must be black! There will be an absolute firestorm over this and you know it just as well as I do. There will be a firestorm over the Angels ships looking bleached as well, but I don't know what to suggest about those. Maybe the tan base color needs to be darkened or something, but Angel ships overall just look wrong.
First and foremost, however, I must implore that you make Serpentis ships black again like they should be! |
Arthur Aihaken
X A X
3982
|
Posted - 2014.12.04 04:46:10 -
[268] - Quote
Alvatore DiMarco wrote:First and foremost, however, I must implore that you make Serpentis ships black again like they should be! I keep trying to tell youGǪ Dark grey is the new black. Did I say dark grey? I meant silver.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
X A X
3984
|
Posted - 2014.12.04 06:22:31 -
[269] - Quote
So I downloaded the latest SiSi update and took another look at the ships. Overall, this is an improvement from the last round with a few noted exceptions: All Pirate ships (including Serpentis, Mordus, Guristas, Sansha. Angel, Blood Raider and Sister) are not an improvement. Specifically:
GÇó The new Guristas camouflage colour scheme looks worse than the old one. Surely with the thousands of camouflage textures out there this could be updated to something relevant? GÇó Since when did the Nestor get chrome plating? Eh, no one flies it anyway... GÇó The Machariel and Vindicator have completely and totally lost all appeal. The Machariel now looks like a cheap Guristas knockoff and we've already touched on the Vindicator's change from black to silver. The Vindicator needs to return to its black origins and the Angel ships should actually return to their 'tigershark' blacklist mottled colour scheme from days past. GÇó Sansha ships lost the cool rainbow-ish colour effect; looks flat and drab now. I can't emphasize enough how these all need to return to the original designs. GÇó Blood Raider ships just look flat and "meh". Since the textures are being re-done anyway why not make these a matte black with metallic crimson blood spatters and red running lights? GÇó Mordus Legion; the textures are improved, and the off-black is not bad although why we can't make this a 'stealth' black ship is beyond me. Now if only CCP Rise would un-suck the BharghestGǪ
Are the new battleship skins finally being released in Rhea?
I am currently away, traveling through time and will be returning last week.
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Bagrat Skalski
Poseidaon
7190
|
Posted - 2014.12.04 11:05:35 -
[270] - Quote
Cassie Celestis wrote:Would have to agree on the Amarr ships case. Most of them need some recoloring/retexturing work done. Under most lighting effects the colors look either dirty or give out a paper-plastic feel. Hell its as if the Empire run out of armor plates and used dirty paper sheets or something.
Cardboard and duct tape. \/
Don't look any further for negative energy, you will find it by being lazy.
|
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Shalashaska Adam
Partial Safety
40
|
Posted - 2014.12.04 11:52:52 -
[271] - Quote
PBR needs to be put off, and by put off I mean scrapped.
Please don't destroy the games visuals like this.
It is an entirely unnecessary downgrade. |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
842
|
Posted - 2014.12.04 17:02:53 -
[272] - Quote
Harvey James wrote:does the new blackbird model not have a visible drone bay as all new builds are getting? same question about he incursus hull? There's a tiny drone bay to the aft below the engines |
Andreus Ixiris
Duty. Circle-Of-Two
5056
|
Posted - 2014.12.04 17:04:19 -
[273] - Quote
Shalashaska Adam wrote:PBR needs to be put off, and by put off I mean scrapped.
Please don't destroy the games visuals like this.
It is an entirely unnecessary downgrade. Do you honestly think CCP will scrap this feature, having done so much work on it?
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|
Cassie Celestis
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.12.04 17:10:12 -
[274] - Quote
Bagrat Skalski wrote:Cardboard and duct tape. \ /
Duct tape?? A Minmatar conspiracy! They are taking over the empire.. duct tape by duct tape.
Shalashaska Adam wrote:PBR needs to be put off, and by put off I mean scrapped.
Please don't destroy the games visuals like this.
It is an entirely unnecessary downgrade.
A bit harsh to call it a downgrade. It has the potential to look epic (gief HiRes textures please) just doesn't seem to fit well atm. Interesting thing is, in most cases it looks as if someone adjusted the brightness too high. I'm thinking the shaders got revamped as have the ships to handle the PBR, but the light source affecting the actual ship image we finally get didn't undergo any changes(?). Maybe its not a matter of PBR entirely but of specific light source values.
Still, give it some time. I'm sure the devs are getting some feedback and sleeping on it. Plus its a change for something better. In any case we got whips in Amarr if needs be.. |
Niiro Kallstrom
Justified Chaos Spaceship Bebop
13
|
Posted - 2014.12.04 17:29:46 -
[275] - Quote
Andreus Ixiris wrote: Jesus Christ, and I thought CCP couldn't sink any lower. To have gotten that picture, they have to have programmed that feature into the engine at some point - and yet they won't release it to us?
Overdramatic much? We're seeing some of the best expansions in recent times and you're having a hissy fit because you can't have your googles just the way you like when playing dress up?
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Rivr Luzade
Coreli Corporation Ineluctable.
1025
|
Posted - 2014.12.04 17:34:57 -
[276] - Quote
Best expansions? Exaggerating much, eh? There's so many areas in the game which are still broken and CCP has nothing better to do than to add more things they need to take care of, like whatever they planned with this bright star in the region next to Jove space. Instead of concentrating their efforts on fixing the game, they rush to make it bigger, more convoluted. |
Andreus Ixiris
Duty. Circle-Of-Two
5056
|
Posted - 2014.12.04 17:42:19 -
[277] - Quote
Rivr Luzade wrote:Best expansions? Exaggerating much, eh? There's so many areas in the game which are still broken and CCP has nothing better to do than to add more things they need to take care of, like whatever they planned with this bright star in the region next to Jove space. Instead of concentrating their efforts on fixing the game, they rush to make it bigger, more convoluted. This guy gets it.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|
Andreus Ixiris
Duty. Circle-Of-Two
5056
|
Posted - 2014.12.04 17:47:17 -
[278] - Quote
Niiro Kallstrom wrote:Overdramatic much? We're seeing some of the best expansions in recent times and you're having a hissy fit because you can't have your googles just the way you like when playing dress up? >spend the time programing a feature that would make an unfinished and broken aspect of the game (the character creator) very slightly better >don't release it to the players >have people defend your bad decision for free
This is why CCP's able to get away with things.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
4
|
Posted - 2014.12.04 17:55:31 -
[279] - Quote
Cassie Celestis wrote: A bit harsh to call it a downgrade
Not at all - from the looks of things on sisi atm, that is exactly what it is. |
Niiro Kallstrom
Justified Chaos Spaceship Bebop
13
|
Posted - 2014.12.04 17:56:05 -
[280] - Quote
Andreus Ixiris wrote:Niiro Kallstrom wrote:Overdramatic much? We're seeing some of the best expansions in recent times and you're having a hissy fit because you can't have your googles just the way you like when playing dress up? >spend the time programing a feature that would make an unfinished and broken aspect of the game (the character creator) very slightly better >don't release it to the players >have people defend your bad decision for free This is why CCP's able to get away with things.
As a result of your last post, I've changed my position on this matter entirely. We should be able to wear our goggles as advertised!!!
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Niiro Kallstrom
Justified Chaos Spaceship Bebop
13
|
Posted - 2014.12.04 17:59:00 -
[281] - Quote
[delete - double post] |
Andreus Ixiris
Duty. Circle-Of-Two
5056
|
Posted - 2014.12.04 18:13:46 -
[282] - Quote
Niiro Kallstrom wrote:As a result of your last post, I've changed my position on this matter entirely. We should be able to wear our goggles as advertised!!1111!! Good. I'm glad we could come to an agreement!
Niiro Kallstrom wrote:I've also just remembered why I visited this thread in the first place. The Machariel does indeed look very faded and flat. I agree with the notion that PBR should be delayed till the Art team can get it working optimally. The problem with the current implementation of PBR is that it only looks good when light's reflecting off shiny or gloss surfaces. When anything else is involved - matte shaders are a particular pain in the neck - it just looks drab and flat. Almost all the standard-issue Caldari ships have this problem, as do a lot of Minmatar vessels. The green areas of Gallente ships also suffer from being drab and visually unappealing - at the very least, the vibrancy of Gallente green needs to be rejiggered so the ships retain their pre-PBR visual appeal.
The issue is that PBR actually does exactly what it says on the tin - it's Physically Based Rendering and the problem is that it does accurately reflect how these ships would look under realistic lighting. The problem is that the current ships (apart from the possible exception of the new Blackbird and Incursus models) weren't designed with PBR in mind - they were designed with the universal "vague shine" that marked EVE's V3 graphics pre-PBR. PBR hasn't changed the way the ships are coloured - it's accurately simulating the way light would reflect off those surfaces. It isn't that PBR has made the ships look boring, it's that the ships were technically always boring but the less advanced lighting model we used to use covered it up by inaccurately representing what the ships look like. To solve the problem we're experiencing, CCP don't need to fix PBR - they need to reskin the ships and redo the shaders.
The problem is that CCP has already decided it's going to release PBR in its current state on December 9th, and like certain other terrible decisions, unless there's an utterly massive backlash against them, CCP won't budge. I absolutely agree that CCP needs to rethink PBR but unless you can produce a seriously compelling and very large group of people saying "don't release PBR in this state," CCP is going to release PBR in this state. This is part of a much, much larger problem with CCP consistently and intentionally disregarding the advice of their testers.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Niiro Kallstrom
Justified Chaos Spaceship Bebop
13
|
Posted - 2014.12.04 18:21:10 -
[283] - Quote
Andreus Ixiris wrote:
The issue is that PBR actually does exactly what it says on the tin - it's Physically Based Rendering and the problem is that it does accurately reflect how these ships would look under realistic lighting. The problem is that the current ships (apart from the possible exception of the new Blackbird and Incursus models) weren't designed with PBR in mind - they were designed with the universal "vague shine" that marked EVE's V3 graphics pre-PBR. PBR hasn't changed the way the ships are coloured - it's accurately simulating the way light would reflect off those surfaces. It isn't that PBR has made the ships look boring, it's that the ships were technically always boring but the less advanced lighting model we used to use covered it up by inaccurately representing what the ships look like. To solve the problem we're experiencing, CCP don't need to fix PBR - they need to reskin the ships and redo the shaders.
The problem is that CCP has already decided it's going to release PBR in its current state on December 9th, and like certain other terrible decisions, unless there's an utterly massive backlash against them, CCP won't budge. I absolutely agree that CCP needs to rethink PBR but unless you can produce a seriously compelling and very large group of people saying "don't release PBR in this state," CCP is going to release PBR in this state. This is part of a much, much larger problem with CCP consistently and intentionally disregarding the advice of their testers.
Yeah I agree, it's not very flattering on many of these low-res textures at all. I hope it speeds up the proccess of implementing the high resolution textures they apparently have hidden somewhere in CCP HQ. It would've made more sense to get that out of the way rather than applying fancy new PBR on old textures. |
Andreus Ixiris
Duty. Circle-Of-Two
5056
|
Posted - 2014.12.04 18:37:23 -
[284] - Quote
Well, you see, the high-res textures are just a bigger version of my gripe about the goggles. This is a feature that CCP quite transparently has developed because they've shown it to us on multiple occasions - pretty much everything they show you at fanfest is on an EVE client running the high-res textures, and everything you see in the Jessica engine (which they use to make the cinematic trailers) is done using the high-res textures.
The high-res textures absolutely exist, and they are absolutely not being released by CCP despite the fact that there's increasing demand for them.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
748
|
Posted - 2014.12.04 20:46:47 -
[285] - Quote
CCP Sledgehammer wrote:
- Asteroid/Ice Belt environment overhaul
STATUS: FEATURE DELAYED, STILL IN DEVELOPMENT We will add new lighting and particle effects to all of New Eden's asteroid belts. We hope this will add a great deal of atmosphere to belts in general and give you something nice to look around while you harvest those precious ores. We aim to have this toggle-able in the ESC menu.
These effects are phenomenal! Keep them.
CCP Sledgehammer wrote:
- Ship Redesigns - Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook, Falcon
STATUS: DEPLOYED, UPDATES MADE BASED ON FEEDBACK RECEIVED The aforementioned Hulls have been updated with new geometry and textures.
The animations on these ships are incredible. I love them all. Don't change them. Suggestion - give us an optional ultra hi-resolution texture pack!
CCP Sledgehammer wrote:
- ...PHYSICALLY BASED RENDERING!
STATUS: DEPLOYED, UPDATES MADE BASED ON FEEDBACK RECEIVED We have revamped our shader technology to better represent different materials on ships (think shinier shine, matter matte, dirtier dirt). As a result of this, we had to revamp essentially all ships (exclduing T3s) in the game and rework them for this new system. We also standardised how ships within a faction are shaded, so all base Amarrian vessels will now have the same golds and tans, all Carthum ships the same reds and golds, for instance.]
Oh. My. God. This is amazing. I fired up the Punisher in my hangar and I was absolutely blown away by the quality of this, the lighting, bloom, and detail! One of my favorite new features! This is incredible!. Suggestion - maybe add a lens flare slider? I love lens flare, and want more!
STARMAP IS AWESOME AND I LOVE THE SOUNDS ON IT MODERN THEME Correction - ship variant support not added. Eg. a Curse, despite being silver and blue, shows up as traditional Amarr colors (gold) on the adaptive theme setting. |
Arthur Aihaken
X A X
3988
|
Posted - 2014.12.04 22:08:21 -
[286] - Quote
Cassie Celestis wrote:It has the potential to look epic (gief HiRes textures please) Yes, but how many expansions do we have to "tough it out" before PBR rendering becomes epic?
I am currently away, traveling through time and will be returning last week.
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Andreus Ixiris
Duty. Circle-Of-Two
5060
|
Posted - 2014.12.04 22:14:00 -
[287] - Quote
Arthur Aihaken wrote:Cassie Celestis wrote:It has the potential to look epic (gief HiRes textures please) Yes, but how many expansions do we have to "tough it out" before PBR rendering becomes epic? If you want to make a change, you have to get enough people onboard to stop CCP implementing something. Trust me, it'll need to be a pretty big movement - CCP have an ugly habit of ignoring their testers and then pretending to be confused as to why things have a poor reception.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Inir Ishtori
Perkone Caldari State
65
|
Posted - 2014.12.04 22:20:18 -
[288] - Quote
I checked Abaddon earlier today, it looks much better than before now that its hull got a better looking structure. There is a much better feel for the volume of the ship, it certainly feels "more 3D" compared to the earlier flatter looks. Yet still, the base texture will probably need a very thorough rework at some point, because it looks very low rez and full of artifacts if you just zoom a bit into the ship.
Here is a view where it is looking much improved: http://abload.de/img/2014.12.04.17.09.141azux.png http://abload.de/img/2014.12.04.17.09.068al06.png
Here also in space, much better surface structure than before: http://abload.de/img/2014.12.04.17.04.26inlu5.png
And here what is becoming more obvious when you start zooming in: http://abload.de/img/2014.12.04.17.05.45z9lhf.png http://abload.de/img/2014.12.04.17.05.3552zlv.png This is visible not only at full zoom.
Another small detail that irks me a little bit about the Abaddon is that the rows of lights on both sides of the ship towards its end are basically swallowed by the reflections of gold plating around them. Feels like an unnecessary loss of another detail.
Looking at other ships i suspect that many of them would look somewhat messy if they featured a bright hull like the Amarr battleship line.
On the other hand, the segmented gold plating on the top of the Apocalypse is pretty boss now, gold and shiny with the new rendering, much better than on TQ imo. |
Arthur Aihaken
X A X
3988
|
Posted - 2014.12.04 22:31:34 -
[289] - Quote
Andreus Ixiris wrote:If you want to make a change, you have to get enough people onboard to stop CCP implementing something. Trust me, it'll need to be a pretty big movement - CCP have an ugly habit of ignoring their testers and then pretending to be confused as to why things have a poor reception. I've done everything short of flying to Iceland and picketing outside CCP headquarters. When CCP devs stop posting in a thread it's usually a good indication that they've buried their heads in the sand...
I am currently away, traveling through time and will be returning last week.
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Andreus Ixiris
Duty. Circle-Of-Two
5061
|
Posted - 2014.12.04 22:47:47 -
[290] - Quote
Arthur Aihaken wrote:I've done everything short of flying to Iceland and picketing outside CCP headquarters. When CCP devs stop posting in a thread it's usually a good indication that they've buried their heads in the sand... Welcome to my world since early 2011, buddy. CCP outright deleted a post of mine pointing out that they don't listen to their testers and giving examples of how this behaviour has come back to bite them in the ass.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Arthur Aihaken
X A X
3990
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Posted - 2014.12.04 23:53:55 -
[291] - Quote
Andreus Ixiris wrote:Welcome to my world since early 2011, buddy. CCP outright deleted a post of mine pointing out that they don't listen to their testers and giving examples of how this behaviour has come back to bite them in the ass. Apparently there are a lot more beaches in Iceland than I realized...
I am currently away, traveling through time and will be returning last week.
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Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
843
|
Posted - 2014.12.05 00:11:12 -
[292] - Quote
My thought is that PBR as a system looks great.
The problem is it hasn't been properly taken advantage of yet. The ships that look drab aren't that way because of PBR specifically, it's because the ships themselves could use some work. it's these textures that need to be worked on rather than the system itself. |
Arthur Aihaken
X A X
3990
|
Posted - 2014.12.05 01:26:20 -
[293] - Quote
Xindi Kraid wrote:The problem is it hasn't been properly taken advantage of yet. The ships that look drab aren't that way because of PBR specifically, it's because the ships themselves could use some work. it's these textures that need to be worked on rather than the system itself. None of us disagree with this assessment. Our point has been that until the textures are updated (hi-res?) and tweaked to look ideal under PBR, it shouldn't be released as it will be perceived as a step back.
I am currently away, traveling through time and will be returning last week.
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
6
|
Posted - 2014.12.05 06:11:33 -
[294] - Quote
Arthur Aihaken wrote:[quote=Xindi Kraid] until the textures are updated (hi-res?) and tweaked to look ideal under PBR, it shouldn't be released as it will be perceived as a step back.
What he said. |
Ransu Asanari
Powder and Ball Alchemists Union
182
|
Posted - 2014.12.05 06:48:22 -
[295] - Quote
Someone on Reddit posted a comparison album of ships on Singularity being rendered with the new Physical Based Rendering to the current rendering. I couldn't believe the differences could make the ships look so much worse, so I opened up a Singularity client and a Tranquility client to compare side by side in full rendering.
I want to make it very clear that that this new rendering is doing a HUGE disservice to a lot of ships, mostly the Minmatar ones. PLEASE take another look at this, and how to fix them with the new rendering. I don't want to see these changes on Tranquility before they are addressed.
- The new Fenrir looks horrible. The panels look way too clean, much lighter in color, matte, don't gleam, and have less detail than they used to. The interior lighting doesn't shine out as strongly as it used to, which gave a nice contrast. The whole thing looks like its made of plastic Lego blocks.
- The new Prowler arguably looks better... I'd say not horrible, as the changes are more distinctive. The spinning section is brighter and you can see more detail. The faded red paint on the edges gleam and have a lot more detail than the old model, which was just rusted metal with no visible detail. My only complaint is the flat unpainted sections are too clean, and don't have that dirty rust look that you expect on Minmatar ships.
- The Machariel looks a lot worse - the dark red/orange lighting was more ominous on the old version. Now, its a bright orange and not nearly as distinctive as it used to be, as the entire model is so much brighter. Yes you can see the camoflage better now on the ship model, but I'm not convinced thats a good thing. It's sort of a light beige "cafe 'o lait" rather than something dark and gritty with lots of scratches and wear and tear on it. And the center rails look like they're made out of cheap plastic -matte, not shiny
- The Barghest doesn't look too much different. It's a lot brighter and smoother (my friend commented it looked Teflon coated). The main complaint is a lot of the darker grey paint accents blend in too well and aren't visible. Some of the white paint is also similarly not visible due to the brightness increase.
- The Daredevil had a cool dark green/steel metallic carapace thing going on. Now it is grey with some black paint streaked on it. The entire tail section has lost contrast detail. This theme is just as pronounced on the Vigilant hull. Can't say I'm a fan.
- The Damnation now has a white steel contrast to it, where it used to be a softer gold. This wouldn't be a big problem, except that with Heavy Assault Missiles which are red launchers, the entire thing just looks weird now.
Some of the ships do look better:
- Most of the Amarr ships work well with these changes, as they've been showcased. So do the Gallente.
- Most of the Caldari ships don't look that much changed. A little cleaner, but that works in their favor. If anything I'd ask that since most of the ships are unpainted gunmetal, that they should actually look like metal. Some of the darker grey accent paint, and the blue lighting don't come out as strong.
- The Celestis has a much cleaner metallic look. The silver accents now actually gleam like metal armor and that contrasts nicely against the green.
- Originally I had a problem with some of the Gallente ships with a bronze/copper accent, where it didn't shine like metal, but looked matte like plastic. I think that's been fixed, looking at the Phobos and Lachesis.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
843
|
Posted - 2014.12.05 07:39:18 -
[296] - Quote
Arthur Aihaken wrote:Xindi Kraid wrote:The problem is it hasn't been properly taken advantage of yet. The ships that look drab aren't that way because of PBR specifically, it's because the ships themselves could use some work. it's these textures that need to be worked on rather than the system itself. None of us disagree with this assessment. Our point has been that until the textures are updated (hi-res?) and tweaked to look ideal under PBR, it shouldn't be released as it will be perceived as a step back. Fair enough.
I don't know where hi-res textures fit in to that, though. The detail level is at least workable at present; it's the combinations of color and shininess in general, and adding more pixel won't fix that, so the high resolution textures CCP has in house would probably need to be dumped anyways.
I do, definitely want to see higher resolution textures and even possibly higher poly models, but that's tangential to the issue here. I would also add that while CCP really should hurry up ad add these to the game, it should probably be optional since delivering that high level of graphical content could be detrimental to certain people (low bandwidth, data caps, etc.), so new textures at the current detail level are needed as well.
=== I would fully support delaying this feature till the textures can be worked out. That is, after all, the point of the 6 week release cycle.
On a side note, I again urge CCP to put new features up for feedback earlier in the QA process. As much as I like the shorter lead times on new content, I am getting tired of CCP waiting till the last minute to make sure it's actually ready to ship. I would very much like to start seeing threads on changes coming in the release AFTER the next one (ie. 6-8 weeks n advance), rather than just have them start going up 2-3 weeks before release. like it is now. |
Rivr Luzade
Coreli Corporation Ineluctable.
1027
|
Posted - 2014.12.05 07:48:36 -
[297] - Quote
Xindi Kraid wrote:My thought is that PBR as a system looks great.
The problem is it hasn't been properly taken advantage of yet. The ships that look drab aren't that way because of PBR specifically, it's because the ships themselves could use some work. it's these textures that need to be worked on rather than the system itself. Well, then CCP should put some work into the textures themselves before releasing a new rendering system, which makes many ships look worse because of inappropriate and unsuitable textures. Wasn't CCP talking about a "standard of quality that we should expect" from them in another official thread just this week, where they are announcing the removal of a half-finished and not maintainable feature? There is basically no difference to this and this here is not the standard of quality we expect from CCP. |
Arthur Aihaken
X A X
4001
|
Posted - 2014.12.05 09:22:18 -
[298] - Quote
Xindi Kraid wrote:I don't know where hi-res textures fit in to that, though. The detail level is at least workable at present; it's the combinations of color and shininess in general, and adding more pixel won't fix that, so the high resolution textures CCP has in house would probably need to be dumped anyways. With the current setup, there's a lot more shadowing and diffuse lighting so the standard low-res textures are more subtle. With PBR, everything is brighter and sharper - so the differences are now more glaring.
I am currently away, traveling through time and will be returning last week.
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Petra Hakaari
EVE Corporation 987654321-POP The Marmite Collective
113
|
Posted - 2014.12.05 10:09:09 -
[299] - Quote
my phantasm !!!!!
what did the phantasm do to you devs to turn it into a pile of duck diarrhea?
that colour..... diarrhea.....
Because tities .
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Petra Hakaari
EVE Corporation 987654321-POP The Marmite Collective
113
|
Posted - 2014.12.05 15:30:42 -
[300] - Quote
Theres a dev response regarding PBR on my thread here https://forums.eveonline.com/default.aspx?g=posts&t=386971
Because tities .
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Arthur Aihaken
X A X
4002
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Posted - 2014.12.05 16:00:16 -
[301] - Quote
EVE PBR Rendering Note the conspicuous absence of the Machariel, Vindicator, Nightmare and Bhaalgorn...
I am currently away, traveling through time and will be returning last week.
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Dersen Lowery
Drinking in Station
1312
|
Posted - 2014.12.05 16:07:23 -
[302] - Quote
Arthur Aihaken wrote:Xindi Kraid wrote:The problem is it hasn't been properly taken advantage of yet. The ships that look drab aren't that way because of PBR specifically, it's because the ships themselves could use some work. it's these textures that need to be worked on rather than the system itself. None of us disagree with this assessment. Our point has been that until the textures are updated (hi-res?) and tweaked to look ideal under PBR, it shouldn't be released as it will be perceived as a step back.
Counterpoint: unless they deploy PBR, we can't give meaningful feedback on whether the tweaks to the ships look good.
Proud founder and member of the Belligerent Desirables.
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Rivr Luzade
Coreli Corporation Ineluctable.
1032
|
Posted - 2014.12.05 16:10:43 -
[303] - Quote
Arthur Aihaken wrote:EVE PBR RenderingNote the conspicuous absence of the Machariel, Vindicator, Nightmare and Bhaalgorn... Interesting thing is that this video clearly demonstrate on the Megathron and Tempest as examples that the ships become flatter and have less surface structure and less depth.
Dersen Lowery wrote: Counterpoint: unless they deploy PBR, we can't give meaningful feedback on whether the tweaks to the ships look good.
It is already deployed on Sisi for weeks now? What do you think we are talking about here? |
Arthur Aihaken
X A X
4002
|
Posted - 2014.12.05 16:11:07 -
[304] - Quote
Dersen Lowery wrote:Counterpoint: unless they deploy PBR, we can't give meaningful feedback on whether the tweaks to the ships look good. We've been stating for weeks that most of the ships look worse under Rhea. I don't know how much more "meaningful" it's going to be when thousands of players essentially state the same thing next week when PBR is released.
I am currently away, traveling through time and will be returning last week.
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Aurelius Valentius
Imperial Academy Amarr Empire
416
|
Posted - 2014.12.05 17:02:55 -
[305] - Quote
Here is the issue in a nutshell.
Have you ever been in a club and looked around at the people - they look pretty good all of them - the women all look good and so on - because it low light... your looking at this gal and she's got good complexion, detail and shape... everything is nice... THEN,
You see her again in the daily light or a well lit room, and WHOA!... omg... what happened, every little detail and flaw comes glaring at you... THIS is PBR.
EVE is a night-club girl atm, and she can't take being seen in the daylight currently... she will need a complete make-over and all that before she can head out into the sun...
So before PBR is put out - they need to do one of two things:
Put our a whole new set of models and skins (whatever res)... but it needs to be done, and then the lighting needs to be re-done on each and ever ship, and then see where we are.
Or...
They need to include a client side skin mod option so we can at least mod the ship(s) appearance in good time while they are doing other things and until they work it all out.
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Bagrat Skalski
Poseidaon
7191
|
Posted - 2014.12.05 17:51:43 -
[306] - Quote
Arthur Aihaken wrote:EVE PBR RenderingNote the conspicuous absence of the Machariel, Vindicator, Nightmare and Bhaalgorn... https://forums.eveonline.com/default.aspx?g=posts&m=5273961#post5273961
I like the PBR on ships averall, maybe there are some issues, but they will look into it. They constantly twaked those textures we had earlier and will tweak them constantly. Don't panic.
Don't look any further for negative energy, you will find it by being lazy.
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Shalashaska Adam
Partial Safety
41
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Posted - 2014.12.05 18:14:01 -
[307] - Quote
I think it's going to be quite alarming for the thousands of new players who recently joined the game after that awesome trailer, to suddenly come Rhea, find that the ships they have or are looking forward to having, now look nothing like they did in the footage, but instead substantially worse, with flatter textures, a marked loss in detail, and ruined colours.
They might be reading the forums and think, wow, that spikey ship on the right of my screen looks awesome, I've just found out what it's called and now I'm going to see what skills I need to train for it. Then they will fire up the game and be quite disappointed with how that ship in game now looks nothing remotely like it does in any pre-rhea images or videos. |
Jon Dekker
Dekker Corporation
13
|
Posted - 2014.12.05 18:20:40 -
[308] - Quote
In the patchnotes I didn't see the new asteroid graphical improvements listed, and I haven't seen it yet on SISI. Has this improvement been pushed back? |
Rivr Luzade
Coreli Corporation Ineluctable.
1032
|
Posted - 2014.12.05 19:03:49 -
[309] - Quote
Bagrat Skalski wrote:I like the PBR on ships overall, maybe there are some issues, but they will look into it. They constantly tweaked those textures we had earlier and they will still tweak them constantly. Don't panic. I don't see much, actually next to no progress on the Ark, for instance, for weeks now. It still lacks the pearl-lustresque shine the TQ Ark has, or the glossy shine of the Absolution on Sisi; instead, it looks more like a cheap $insertcheapmanufactureroftoyshere$ plastic toy than a majestic embodiment of Amarrian advanced spaceship technology. The same goes for the Redeemer. The Avatar also still does not share the same color palette as the other Amarr T1 hulls, yet Revelation, Aeon and Archon do.
Khanid ships, however, show some progress. Especially the Curse has lost a lot of its plastic-like appearance and loots really good now. Same goes for the Vengeance and Damnation. Good work.
Minmatar ships also show progress. The flatness on the Muninn I pointed out a while ago is largely gone and you again see some geometry, depth and variety of materials. Good work.
The Fleet window still does not show me in which squad I am and all the wings/squads are a flat, indistinguishable surface. When I am Squad commander, the squad is highlighted green, but when I am normal squad member, the green highlight is gone. This is also the case on TQ, however, on TQ the arrows to wing -> squad are green and easily visible pointing to your squad. On Sisi with the new UI, the arrows are all white and only glow ever so slightly green when I hover over them. That needs to be changed; either into having the squad bar green all the time or have the arrows green all the time. Also, I (we?) demand lines or another form of separation between the different squads/wings, just as it is on TQ.
At least the chat tabs don't flash the hell out of my eyes anymore and are actually readable now. Good work.
The scanner window buttons are still washed out and appear to be behind a UI theme colored surface layer. Very suboptimal. |
Rivr Luzade
Coreli Corporation Ineluctable.
1032
|
Posted - 2014.12.05 19:04:52 -
[310] - Quote
Jon Dekker wrote:In the patchnotes I didn't see the new asteroid graphical improvements listed, and I haven't seen it yet on SISI. Has this improvement been pushed back? Postponed, as mentioned in the first post of this thread. |
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Leto Aramaus
Tha Lench Mob
69
|
Posted - 2014.12.05 20:43:15 -
[311] - Quote
Just logged onto SiSi and the PBR looks AWFUL on Gallente ships. Every ship so far is....
WAYYYYYYY
TOO
SHINY.
It seriously looks horrible. How does this stuff get through to deployment. You guys seriously need to hire me to check all of your decisions before your advertise and then implement them.
The Minmatar and Amarr ships that I looked at seem decent, but the Brutix looks like a Chrome/tin foil little christmas light toy. It's HORRRRRRIBLE.
Also the new Ishkur/Enyo/Incursus models look HORRIBLE as well. They just look so dumb. The previous models were MUCH MUCH cooler. Seriously... I can't even.... WHO THE HELL approves the things you guys do??? THEY LOOK AWFUL.
Please.... just, please fix this. |
Onslaughtor
Occult National Security Affirmative.
102
|
Posted - 2014.12.05 22:55:47 -
[312] - Quote
So I just noticed it today but the Nefantar ships really look bad with the PBR. On TQ right now they are a ivory with black and gold. but on Sisi they look like slightly grey normal minmatar ships. Also the Taipan looks really bad compared to its current version. |
Circumstantial Evidence
158
|
Posted - 2014.12.05 23:13:41 -
[313] - Quote
Referencing this picture: http://cdn1.eveonline.com/www/newssystem/media/66669/1/BlackbirdRedesign.jpg
Blackbird / Falcon variations start with a good, logical, "base model" with extra stuff bolted on and some minor changes between variations.
But the differences are too subtle to quickly identify the ships at a glance.
Ship recognition charts typically reference bare outlines of side, front, and top-down "plan" views. Are the differences between variations of these ships significant enough, to stand out?
I think the differences between variants need to be more dramatic, such as blackbird not having a bridge tower or "primary sensor array" tower sticking out. Blackbird could be a plain hull. We could assume more basic facilities are embedded in the design, somewhere :)
The Rook could add the "primary sensor array" tower to the base model, a dramatic change to the outline of the ship. The Falcon could add the bridge tower, and possibly a second sensor tower, perhaps moving both under the wings instead of on top. |
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
12
|
Posted - 2014.12.05 23:49:25 -
[314] - Quote
Just because I think I've been a bit one sided - I thought I'd do another set of PBR screenshots of ships, some of which look way better under PBR than their current rendering.
I still maintain that a number of ship textures need a lot of work before PBR release - especially gallente (I do think gallente suffered the most from PBR, which highlights imperfections in the textures that were clearly not made for PBR).
Anyways as I said, for the sake of not being one sided...moar screens (starting with the nicest!).
01. Revalation
02. Absolution
03. Sacrilege
04. Paladin
05. Oracle
06. Rhea
07. Raven
08. Augoror
09. Moros Interbus
10. Aug. Navy Issue
11. Panther
12. Navy Mega
13. Hyperion Aliastra
14. Rorqual
15. Orca
16. Ark
17. Anshar (texture is meh up close)
18. Nomad
And for curious onlookers.....I'm just gonna throw this into the mix (which I found at an 'unidentified beacon'): 19. Circadian Seeker |
Elisk Skyforge
Night Raven Task Force Night Raven Alliance
45
|
Posted - 2014.12.06 01:02:26 -
[315] - Quote
The Caldari Navy skin now barely looks any different than the vanilla T1 skin, please fix it. The reworked Kaalakiota on Rook actually looks very good, applying it to other Kaalakiota T2 ships would be great. |
Arthur Aihaken
X A X
4006
|
Posted - 2014.12.06 01:52:52 -
[316] - Quote
Elisk Skyforge wrote:The Caldari Navy skin now barely looks any different than the vanilla T1 skin, please fix it. The reworked Kaalakiota on Rook actually looks very good, applying it to other Kaalakiota T2 ships would be great. Welcome to the new navy.
I am currently away, traveling through time and will be returning last week.
|
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
13295
|
Posted - 2014.12.06 02:01:21 -
[317] - Quote
I honestly love the PBR
ESPECIALLY the Gallente ships...
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
|
Arthur Aihaken
X A X
4006
|
Posted - 2014.12.06 03:03:34 -
[318] - Quote
Uriel Paradisi Anteovnuecci wrote:I honestly love the PBR ESPECIALLY the Gallente ships... Everyone agrees it's a welcome upgrade for Gallente and Amarr. For the Caldari, Minmatar and PiratesGǪ not so much.
I am currently away, traveling through time and will be returning last week.
|
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
13333
|
Posted - 2014.12.06 03:29:22 -
[319] - Quote
I actually really like the Caldari and all of the pirate ships- the Angels have an awesome matte camo pattern now! And Sansha ships look AMAZING- just look at the Revenant!
The only that could use a little more work are the t1 minmatar in my opinion :P
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
|
Jon Dekker
Dekker Corporation
14
|
Posted - 2014.12.06 09:16:22 -
[320] - Quote
Rivr Luzade wrote:Jon Dekker wrote:In the patchnotes I didn't see the new asteroid graphical improvements listed, and I haven't seen it yet on SISI. Has this improvement been pushed back? Postponed, as mentioned in the first post of this thread.
Thanks man, didn't see that.
To those that don't like the new rendering, it does look better flying around space rather than the preview. I think they're reducing some of the quality for speed in the preview windows. Also I think they said it was a first pass, and that the ships textures will need to be updated. Once everything is on this new rendering mode I'm thinking it may allow for greater fidelity and tessellation, as well as the improvements to the specific ship's textures.
Perhaps hi-res textures and virtual textures with tessellation (!!!) |
|
Soleil Fournier
StarFleet Enterprises Almost Awesome.
24
|
Posted - 2014.12.06 09:24:57 -
[321] - Quote
Not impressed with PBR at the moment....
It "washes out" the ships. Especially in ship viewer, but really anytime, ships just become a gray blob when light is directly on them.
While I'm excited for the potential, this feature isn't ready for prime-time and needs to be held back until it is. |
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
22
|
Posted - 2014.12.06 09:39:41 -
[322] - Quote
Arthur Aihaken wrote:Uriel Paradisi Anteovnuecci wrote:I honestly love the PBR ESPECIALLY the Gallente ships... Everyone agrees it's a welcome upgrade for Gallente and Amarr. For the Caldari, Minmatar and PiratesGǪ not so much.
Amarr yes - gallente, not so much. I think if you add up the complaints, they have been mostly about gallente (and pirate ships for sure though). |
Miyaki Ayu Chan
Perkone Caldari State
0
|
Posted - 2014.12.06 10:33:55 -
[323] - Quote
Dear CCP,
I am concerned about that you bring out the Update with those "new Graphics" on Tranquality Server on the 9th December with the actual graphics changes.
The reason for it is what I can explain in short examples and I think I speak for the most Players.
Beside of the Amarr Ships, which were highly rendered with the new Graphics and were almost perfectly done, the Minmatar Ships still look kinda like the same as before.
This was something I just wanted to mention.
Gallente Ships are almost perfect, but some Ships like the Kronos and stuffs still need some hard work.
To the Problems:
- Gallente Ships look quite better, but have rust on Ships. Why the hell should there be rust on the Ships, when those are built with the finest Ore's of the Universe, of which some of them are not even available on earth?
When EVE is Real, this can't be real.
- Caldari Ships have received a BIG DOWNGRADE in the Graphics. I beg you to just for a good example compare the Scorpion Navy Issue on Singularity and Tranquality and tell me, which of them looks Graphics updated the new Shine?
Definetely the old Shader.
So, dear CCP:
Please remove the Rust on the Ships because it's ugly, dumb and definetely not real.
Second and primarly complain and biggest mistake what CCP could do:
Don't update the Caldari Ships like this.
Get their old Shaders back or do it right.
How it is right now is a big Downgrade.
I'm sure you will hear many complains about that.
Well, Best Regards,
Miyaki Ayu Chan o/ |
Mr Duffo
Perimeter Defense Systems Templis CALSF
64
|
Posted - 2014.12.06 10:56:22 -
[324] - Quote
"Asteroid/Ice Belt environment overhaul STATUS: FEATURE DELAYED, STILL IN DEVELOPMENT We will add new lighting and particle effects to all of New Eden's asteroid belts. We hope this will add a great deal of atmosphere to belts in general and give you something nice to look around while you harvest those precious ores. We aim to have this toggle-able in the ESC menu."
I would like to here update on this.
|
Elisk Skyforge
Night Raven Task Force Night Raven Alliance
45
|
Posted - 2014.12.06 11:17:31 -
[325] - Quote
The centre and preview camera on Blackbird and variants is still in the wrong position and not fixed yet. |
Evelgrivion
Calamitous-Intent Feign Disorder
335
|
Posted - 2014.12.06 15:39:32 -
[326] - Quote
Soleil Fournier wrote:Not impressed with PBR at the moment....
It "washes out" the ships. Especially in ship viewer, but really anytime, ships just become a gray blob when light is directly on them.
While I'm excited for the potential, this feature isn't ready for prime-time and needs to be held back until it is.
I agree with this assessment. Right now, the visuals are only improved on shiny metallic parts, while other materials end up looking washed out and ugly. The PBR also comes with a severe framerate hit over the existing shaders.
Is it possible to keep the existing shaders and have PBR as an optional enhancement for the shiny, metallic surfaces? |
Leto Aramaus
Tha Lench Mob
70
|
Posted - 2014.12.06 19:41:51 -
[327] - Quote
Arthur Aihaken wrote:Uriel Paradisi Anteovnuecci wrote:I honestly love the PBR ESPECIALLY the Gallente ships... Everyone agrees it's a welcome upgrade for Gallente and Amarr. For the Caldari, Minmatar and PiratesGǪ not so much.
No, everyone does not agree. Have you looked at the Brutix on Singularity? It looks like the entire thing is chrome/mirror while being black and white. No color to it at all.
PBR looks awful. |
Nauclerus Serpens
Mad Bombers of TDA The Ditanian Alliance
0
|
Posted - 2014.12.06 21:00:12 -
[328] - Quote
Just want to put this out there
The Nemesis is very glossy for a stealthy ship... Perhaps give it a dull finish like on the rattlesnake but grey/black as opposed to gunmetal..
|
Arthur Aihaken
X A X
4009
|
Posted - 2014.12.06 21:02:09 -
[329] - Quote
Leto Aramaus wrote:PBR looks awful. On this we agree. I would however argue that the Gallente under PBR, while far from ideal - is still an improvement over the current offerings.
I am currently away, traveling through time and will be returning last week.
|
Circumstantial Evidence
158
|
Posted - 2014.12.06 23:01:04 -
[330] - Quote
Setting aside "rust/dirt" texture clean-up that will be ongoing through Rhea: (CCP has improved the game in this same way over time, for 10 years now, and the world hasn't ended AFAIK.)
Reflective metals (steel on Gallente, gold on Amarr) stand out and look shiny nice. Minmatar + Caldari don't seem to have much in the way of reflective metals, and therefore appear a bit dull in comparison. Minmatar *should* be dull, dirty and rusty, IMO, lol. PBR working as intended ;) |
|
Irregessa
Obfuscation and Reflections
110
|
Posted - 2014.12.06 23:24:20 -
[331] - Quote
Every Khanid ship (silver and black is their color scheme) looks like it is made from cheap plastic. They are too uniformly matte. |
Alvatore DiMarco
Capricious Endeavours Ltd
3167
|
Posted - 2014.12.06 23:25:33 -
[332] - Quote
It's probably safe to say that the colors we have on SiSi are the same ones that will ship in Rhea.
I'm curious to see how much of a shitstorm there is or is not when people go to their Serpentis ships and find them T1 Gallente grey or their Angel ships and find them the color of Caf+¬ Au Lait. |
Irregessa
Obfuscation and Reflections
110
|
Posted - 2014.12.07 01:06:35 -
[333] - Quote
The zealot is not Khanid. The Sacrilege is the Khanid HAC. The Zealot is Viziam
(hint: Khanid ships are all missile boats) |
Arthur Aihaken
X A X
4014
|
Posted - 2014.12.07 02:58:55 -
[334] - Quote
Mordus Legion: the ships are still not matte black (dark blue is getting closer, though), and much of the detail present in Phoebe is still lost or washed out in Rhea. The Barghest and Otrhrus models need to be scaled down by 2/3.
I am currently away, traveling through time and will be returning last week.
|
Alvatore DiMarco
Capricious Endeavours Ltd
3170
|
Posted - 2014.12.07 03:07:24 -
[335] - Quote
Irregessa wrote:The zealot is not Khanid. The Sacrilege is the Khanid HAC. The Zealot is Viziam
(hint: Khanid ships are all missile boats)
Yes, I know. I've been looking through a lot of ships lately and copying names off the market list, trying to keep my thoughts in order and still work quickly. |
Elisk Skyforge
Night Raven Task Force Night Raven Alliance
45
|
Posted - 2014.12.07 12:13:32 -
[336] - Quote
Whoever is put in charge of Caldari ship redesigns is doing a great job honestly, however whoever is put in charge of Caldari ship skins seems to be intentionally bad at his job. Don't worry if the all rust Nugoeihuvi and the barely any different Wiyrkomi skins are not able to compete with Kador, Tashmurkon, Aliastra and Innerzone skins because we now have second generation Caldari skins! behold:
Old Caldari Navy skin New watered down Caldari Navy skin
Old T1 Caldari skin New cartoony T1 Caldari skin
|
Bagrat Skalski
Poseidaon
7259
|
Posted - 2014.12.07 14:52:15 -
[337] - Quote
I always thought that it is too much camouflage on a spaceship just for indicating its navy, only for indicating this, because who needs camouflage in space in the first place, you have cloaks. Old navy Is removing detailing optically, its big mess on a spaceship.
Grain is bigger and a little more subtle so it doesnt interfere so much with detailing. Still, it indicates Navy ship. It's better than former one.
It was too flat and too dark. Detailing doesn't stand out like in new one. Worse than the new one.
Don't look any further for negative energy, you will find it by being lazy.
|
Delt0r Garsk
Shits N Giggles
217
|
Posted - 2014.12.07 17:53:01 -
[338] - Quote
Well i really like the new PBR changes. I do not agree that anything looks worse, every ship i tried look better than the old engine. I had settings on full with full AA, do you guys even have it on?
On top of all that i am seeing much better performance. Really quite a big performance boost compared to the old. Whatever you do don't and "go back to the old ****" options unless it really doesn't affect the performance at all.
Cus if all we did was go back to the old, we would still have black screens when to many people release a few drones.
Death and Glory!
Well fun is also good.
|
Mr Duffo
Perimeter Defense Systems Templis CALSF
64
|
Posted - 2014.12.07 19:19:00 -
[339] - Quote
I like new changes. Were browsing on ships and compared on TQ and only found brutix serpentis edition looking worse. I like how you removed blue tint from caldari faction ships wich was very annoying so good for that.
|
Irregessa
Obfuscation and Reflections
110
|
Posted - 2014.12.07 19:32:24 -
[340] - Quote
Sansha ships..... I swear If I look closely enough I expect to see "MADE IN CHINA" stamped somewhere on them. I asked my wife her opinion, and she said it looked like they were made shiny like metal, but not given a metallic texture. It is too smooth, so it looks like molded plastic.
FWIW, this is using a GTX760, windowed mode, everything graphically turned up to max on a 2560x1440 120Hz monitor. |
|
Delt0r Garsk
Shits N Giggles
217
|
Posted - 2014.12.08 00:16:44 -
[341] - Quote
Irregessa wrote: FWIW, this is using a GTX760, windowed mode, everything graphically turned up to max on a 2560x1440 120Hz monitor.
You do know that gaming cards don't work well in windowed mode right. Quadro cards are designed for that, and not for massive fill rate either.
Death and Glory!
Well fun is also good.
|
Aurelius Valentius
Imperial Academy Amarr Empire
424
|
Posted - 2014.12.08 00:17:24 -
[342] - Quote
Mr Duffo wrote:"Asteroid/Ice Belt environment overhaul STATUS: FEATURE DELAYED, STILL IN DEVELOPMENT We will add new lighting and particle effects to all of New Eden's asteroid belts. We hope this will add a great deal of atmosphere to belts in general and give you something nice to look around while you harvest those precious ores. We aim to have this toggle-able in the ESC menu."
I would like to here update on this.
I feel as though a great deal of lag has suddenly hit my GPU and then my GPU went silent, while I lagged out in the belt and then found a KM from many, many Catalyst pilots suddenly laughing... I fear this will kill off my mining activity... just like mission clouds (which serve no purpose at all) clog up my particles in Mission Sites (which I have no way of turning off)... hint, hint.
|
Irregessa
Obfuscation and Reflections
113
|
Posted - 2014.12.08 01:48:13 -
[343] - Quote
Delt0r Garsk wrote:Irregessa wrote: FWIW, this is using a GTX760, windowed mode, everything graphically turned up to max on a 2560x1440 120Hz monitor.
You do know that gaming cards don't work well in windowed mode right. Quadro cards are designed for that, and not for massive fill rate either.
I have three monitors of different resolutions. If I run in fullscreen mode, my mouse pointer disappears, the other monitors black out and the graphics of the game look no better than they do in windowed mode. So the game works better in windowed mode with my gaming card than in fullscreen. |
Elisk Skyforge
Night Raven Task Force Night Raven Alliance
46
|
Posted - 2014.12.08 04:03:26 -
[344] - Quote
Bagrat Skalski wrote: I always thought that it is too much camouflage on a spaceship just for indicating its navy, only for indicating this, because who needs camouflage in space in the first place, you have cloaks. Old navy Is removing detailing optically, its big mess on a spaceship.
Grain is bigger and a little more subtle so it doesnt interfere so much with detailing. Still, it indicates Navy ship. It's better than former one.
It was too flat and too dark. Detailing doesn't stand out like in new one. Worse than the new one.
Spoken like the guy behind the designs himself! :) I completely disagree though.
As for your opinion regarding removing navy camo because it's not needed in space, are you looking for full realism? if so you may have to ask CCP to add ship fuel, ships crew, crew upkeep, ship wear and tear and last but not least remove all ship and space sounds from the game, basically game going mute once you undock. |
Van De Helsing
Raging Ducks Goonswarm Federation
425
|
Posted - 2014.12.08 08:07:36 -
[345] - Quote
After deployed PBR appeared dirt on Nyx. Please remove it! http://imgur.com/a/DSLvf |
Bagrat Skalski
Poseidaon
7263
|
Posted - 2014.12.08 10:32:57 -
[346] - Quote
Quote:you may have to ask CCP to add ship fuel, ships crew, crew upkeep, ship wear and tear Already done that. About ship wear and tear even in this thread I think, when people complained about space dirt.
Don't look any further for negative energy, you will find it by being lazy.
|
Oscae
State War Academy Caldari State
6
|
Posted - 2014.12.08 19:40:16 -
[347] - Quote
Bagrat Skalski wrote: About asteroid belts new effects... effects like this could replace the gas clouds we see in every mission.
Could this be done please?
Clouds are nice and all but a few of us think they can be way too bright sometimes, and nice, dusty belt effects could be a welcome change |
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
27
|
Posted - 2014.12.08 19:46:06 -
[348] - Quote
Oscae wrote:Bagrat Skalski wrote: About asteroid belts new effects... effects like this could replace the gas clouds we see in every mission. Could this be done please? Clouds are nice and all but a few of us think they can be way too bright sometimes, and nice, dusty belt effects could be a welcome change
THIS! +1 to this.......definitely. Definitely. |
Kaylin Drake
Profound Destiny
39
|
Posted - 2014.12.08 20:14:07 -
[349] - Quote
I read the new dev blog.. and looked at the pictures you posted. I am glad you posted the one of my favorite ship, the drake. The image shows perfectly what i wanted to ask about.. My question is why did you remove so much of the black/darker parts of my awesome drake? I love the drake, it is my favorite ship, I hope you will do some touch ups to bring the darker parts back, especially those along the wings.
Thanks for listening to all the feedback, I am not excited for this update but hope that down the line the true power of PBR will come out as tweaks and changes are made to each ship to make them look great with this update..
Happy holidays :) |
Dangeresque Too
Pistols for Pandas
12
|
Posted - 2014.12.08 20:31:30 -
[350] - Quote
The drake may look brighter, but the Nighthawk unfortunately lost a lot of its detail. Though that can probably be more attributed to the fact that CCP likes to release unfinished features... like WIS.
They are working to update the whole graphics system, but instead of putting all the pieces together and releasing one frikin ridiculous amazing update, they are releasing each part of the system on its own. Even though each segment doesn't exactly make the remaining older segments look very good, and in a lot of cases quite a bit worse. To top it off because they are doing it piecemeal they are getting flooded with bad feedback and there is little they can do about it other than say its a work in progress.
I thought that was one of the reasons behind this whole 6 week release cycle, so they didn't feel pressured to release things before they were ready... but instead they are using the opposite excuse saying it allows them to release unfinished things so they can fix them later :(
They really should just delay any additional graphics upgrades until all of it is done, so as to reduce the number of bugs and glitches they have to chase down or answer for because part of the new system isn't playing nice with part of the old system and they absolutely insist on running both at once.
What would be even better is a timetable for which they plan to actually finish what they are starting with this. When are they planning on fixing this for T3s, NPCs, Stations... when are they going to actually finish updating all the textures in game so that PBR actually works well with them? I can't stand the standard answer of "well its too late to change it now so we will just patch it later..." :(
And, btw, plenty of other things are still horribly not done yet with this patch either... why is it that it more seems like they are using these 6 week cycles to develop for the current 6 week cycle? And with all of these feedback threads, most of them were started within 1-2 weeks of the scheduled full production release of the feature/item. Why not just put things back 1 cycle so you can actually have people testing and more specific tweaks and fixes applied before it hits the fan. Last time I checked 1-2 weeks is not really any time at all for people to test something CCP puts out, and then for CCP to have time to change it for more testing before release. |
|
HiddenPorpoise
Under Dark Sins of our Fathers
282
|
Posted - 2014.12.08 20:51:51 -
[351] - Quote
Saying that one of the issues with phong is that shiny parts get washed out and then showing the new mega is an odd choice. |
Rivr Luzade
Coreli Corporation Ineluctable.
1041
|
Posted - 2014.12.09 11:45:38 -
[352] - Quote
The new Providence/Ark accent color of a unified gold tone is a step back in terms of details and appeal over the previous 2 different gold tones. Change it back and put effort into your PBR! |
Raiko Adaavi
Hydra Arma-Tech
1
|
Posted - 2014.12.09 20:03:28 -
[353] - Quote
I absolutely hate the look of the new Caldari Ships, they don't even look finished. like texture and color is missing, esp the Navy ships. they removed the blue/gray digital camo, and made them flat 2 toned, spotty, rusty pieces of space trash. and the other variants with the new scratched up white stripes on them look horrendous. Its a step in the wrong direction artistically with the coloration etc, as well as technically with the texturing and washed out look. I loved the old ones, thought they looked amazing, I was all excited, logged in today, ran one mission in my navy drake and logged disgusted. can't say enough bad things about it! and that's pretty much the consensus in my corp and group of friends who play. |
Fifth Blade
The Nyan Cat Pirates Disband.
38
|
Posted - 2014.12.09 22:11:52 -
[354] - Quote
All imo:
Ideal buttons: Fleet, Market, Channels, People & Places, Fitting, Mail, Market, Notepad, Starmap, Help, Calendar, Twitch, Planetary Colonies, Factional Warfare, Browser, Ship Hangar, Cargo Hold, Logs & Messages, Tutorial (Aura), Settings, Browser, Character Sheet
I found Assets a bit hard (in combination with inventory), but objectively it is fine
Slightly unclear: Corporation, Wallet, Agent Finder, Various Hangars, Industry, Compare Tool, Sovereignty, Journal (because of contracts)
Could be anything: Inventory (get this confused with assets - too interchangable), Contracts (looks like an ancient quest log / scroll, where Journal looks like a journal or potentially, a ledger), NES Store, and finally, the Terrorist Autopilot Button. |
Dusty 3allvalve
Candied Potflies Arkai Imperial
0
|
Posted - 2014.12.11 03:05:14 -
[355] - Quote
quote: ...PHYSICALLY BASED RENDERING!STATUS:-áDEPLOYED, UPDATES MADE BASED ON FEEDBACK RECEIVED We have revamped our shader technology to better represent different materials on ships (think shinier shine, matter matte, dirtier dirt). As a result of this, we had to revamp essentially all ships (exclduing T3s) in the game and rework them for this new system. We also standardised how ships within a faction are shaded, so all base Amarrian vessels will now have the same golds and tans, all Carthum ships the same reds and golds, for instance. -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.
But what actually happened, I lost half my sight from the jewelry department exploding all over the ships. Tooooo much! Matter mattes and dirtier dirt sounds better, and can be very little seen on very few ships. That said Gallente ships are now a terrible eyesore for the most part (I mean what gaudy rich girl wouldn't barf at the exces?). Its a cool shine on SOME ships...as in a limited few.Not to go on and on, I do so hope that this is ammended. I hate to be so critical. I so love CCP and EvE.
--Dusty |
Delt0r Garsk
Shits N Giggles
223
|
Posted - 2014.12.11 08:21:58 -
[356] - Quote
You know perhaps people should read the dev blog..
It says right there that there is a lot of work to finish the texturing etc with the new rendering pipeline. That the new pipeline will allow customization of ships and stuff.
Also how many of you really look at the ships? I know i only do when i am getting some fraps for a video.
Death and Glory!
Well fun is also good.
|
Rivr Luzade
Coreli Corporation Ineluctable.
1043
|
Posted - 2014.12.11 08:28:13 -
[357] - Quote
Delt0r Garsk wrote:You know perhaps people should read the dev blog..
It says right there that there is a lot of work to finish the texturing etc with the new rendering pipeline. That the new pipeline will allow customization of ships and stuff.
Also how many of you really look at the ships? I know i only do when i am getting some fraps for a video. Just because you shut out a big part of the game does not mean that CCP has to worsen it and that many people do the same. I actually look a lot of the time ingame at my ships, as I play a space ship game, not a space framework game such as Elite. If I wanted to play a space framework game, I would play Elite.
We are supposed to expect a standard of quality from CCP, according to their own words. I don't know what kind of standard that is, but if I take the currently rushed introduction of PBR on TQ, it can't be a high standard. |
Delt0r Garsk
Shits N Giggles
223
|
Posted - 2014.12.11 08:33:37 -
[358] - Quote
Fair enough. They have said it was going to take time to rework everything into a "finished" state in the original dev blog.
Also as a opengl (dx is very similar and the drivers behave is a similar maner) programmer the newer pipeline will be more future proof in that it will use the more modern accelerated calls that the hardware and drivers will work better with.
For example my performance is higher even with higher settings. But my GPU fan runs a little faster.
Death and Glory!
Well fun is also good.
|
Rivr Luzade
Coreli Corporation Ineluctable.
1044
|
Posted - 2014.12.11 09:06:45 -
[359] - Quote
That does not mean it needs to be rushed on the server. Whether we wait 4 more weeks (assuming that this is the new new new dev cycle after the last one was already slashed from 6 to 5 weeks), does not matter if we get a proper new system. The current iteration of PBR is not satisfactory at all, ships look flatter and less detailed than they used to (just look at the front of the Rupture under its nose antenna) and details were deliberately taken away (for instance the 2 different gold tones on the top ornaments of the Providence and Ark, which is now a uniform single gold tone, which makes both ships look like a Chevvy of a souteneur) and in general, the Ark looks a lot worse than it used to as the royal red base color with the pearl-luster effect was replaced with a red-magenta varnish for cheap Chinese plastic toys. Or take the Angel ships as another example: they used to have their very unique and peculiar surface reflection and luster (looked like wet seashells), now they have the exact same boring matte shine as any other ship. That is absolutely not satisfactory.
If they need to do more work on the textures, and hell yes, CCP has to, they should do it and release it as a more finished feature which only needs slight adjustments. As it stands, however, for my understanding this state of PBR is not even close to 50% finished, and yet it is not labeled as Beta.
Whatever better future proof this system potentially holds, for now it's an abysmal feature and was rushed into service after merely 3 weeks of testing and apparent development. Other features with a similar scope (I look at you, Industry and Invention) got delayed at least once or twice. So, whatever CCP promised in improvements and less stress for developers as consequence of the new, shorter dev cycle, it does not seem to work. |
Delt0r Garsk
Shits N Giggles
223
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Posted - 2014.12.11 12:46:29 -
[360] - Quote
As a developer myself i disagree. As someone who has to keep my own "customers" happy i also disagree. There will always be a vocal set of the community that *hates* the new textures/models/lighting system. They only way to get it into a state where most at least don't mind it, is with a iterative process using feedback. No amount of time getting it " perfect" before release would be correct. The test server just won't cut it since almost no one ever goes on it.
Also the rendering pipeline would have to be updated anyway. As more and more of the old calls are no longer properly accelerated or just plain slow, modernizing the calls etc was something that has to be done just from a pure compatibility perspective.
Death and Glory!
Well fun is also good.
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Rivr Luzade
Coreli Corporation Ineluctable.
1044
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Posted - 2014.12.11 12:51:19 -
[361] - Quote
Quote:...at least don't mind it,... So this is the standard we should expect from developers these days? Granted, it fits with the general direction the industry takes at the moment: Release unfinished services and products, charge people for it and maybe fix things or improve things later, or dump it altogether.
Quote:The test server just won't cut it since almost no one ever goes on it. Then how about CCP makes people go to it? Furthermore, there is EIGHTEEN pages of comments, feedback, improvement suggestions and evaluations here. How much more feedback do you need? Also, there is a big difference between "No amount of time getting it " perfect"" and throwing something out that the developer themselves admitted is in a very unfinished state. If you want to test, use the test server for it. If you know your product is not finished, label it Beta or leave it on the test server until you can at least say: Now our textures have caught up and work at least somewhat with the new system. A thing that the devs again admitted is not the case. |
Delt0r Garsk
Shits N Giggles
224
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Posted - 2014.12.11 14:16:35 -
[362] - Quote
Quote:Then how about CCP makes people go to it? Furthermore, there is EIGHTEEN pages of comments, feedback,... Which is nothing considering there is about 10x more people are online *right now* playing the game. The forums are in fact hardly used by the player base. Even worse people only bother to comment when they don't like something, so there is also massive seleciton bias.
Guess how many people really care enough to comment? less that 1% of the player base.
And you didn't listen. It not about finished, it about finished in a way that most don't mind. Judging from the comments they archived this. They can't read your mind, they can't know what people think about the models without them seeing them. Most people don't even read the dev notes or the forums at all.
And just look and the number of "fav ship/most ugly ship" threads where there is absolutely no agreement on what is ugly and what is not.
Death and Glory!
Well fun is also good.
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Rivr Luzade
Coreli Corporation Ineluctable.
1044
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Posted - 2014.12.11 14:35:45 -
[363] - Quote
They don't need to resort to telepathy and mediums to read my mind, because that is why other players and I post objective comments in this thread. Even if that only is a fraction of the player base, it is players doing what you want them to do. Ignoring their feedback and still releasing a feature which got you loads and loads of justified negative feedback, and some positive sugar for some good effort poured into as well, is not going to help encouraging more people to send you feedback at all.
Furthermore, this "don't mind" mindset is extremely toxic in my opinion and should not be fostered. |
Delt0r Garsk
Shits N Giggles
225
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Posted - 2014.12.12 10:39:11 -
[364] - Quote
That is feedback. If its not a huge deal to most players it says something about how much dev time should be sunk into it. They can't do everything all the time. Working on one aspect means something else is left out.
Death and Glory!
Well fun is also good.
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Alvatore DiMarco
Capricious Endeavours Ltd
3192
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Posted - 2014.12.15 02:41:38 -
[365] - Quote
Personally, I thought the ships looked quite nice and that an upgrade to this PBR system was absolutely unnecessary right now. My only real concern with the PBR is that if they're going to do it, ships should look approximately the same artistically and the PBR should just make them look more realistic.
Instead we're seeing significant artistic changes to some of the ships being done at the exact same time as significant rendering changes are being implemented (such as Serpentis being changed from black to grey) without any "well, we took this opportunity to completely rework how some ships are going to look from now on" which, while entirely CCP's perogative to do, does kind of make for some bad impressions of the new rendering. |
Remer Kraft
Savage Wolves
7
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Posted - 2014.12.18 15:43:03 -
[366] - Quote
Impressions of the new interface is not very good. Maybe it is nice and modern, but after 5 minutes of the game start to hurt your eyes from the strain. Why was removed from the list of options for the color with a light background? These themes have been comfortable for vision, for example sand scheme, and the eyes do not get tired. Very often it is necessary to open various windows, such as the market, and read a lot of information. Now I turn on the game for a few minutes to change the price of the goods, and immediately turn off the game not to lose sight.
I beg to add at least one light circuit with a light background, or simply return the RGB color selection. |
Andreus Ixiris
Duty. Circle-Of-Two
5186
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Posted - 2014.12.18 20:14:54 -
[367] - Quote
Rivr Luzade wrote:Furthermore, this "don't mind" mindset is extremely toxic in my opinion and should not be fostered but apparently I am alone or at least in a minding minority with that sentiment. You are most certainly not. "Don't mind" is the most toxic thing in the EVE community right now.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Arthur Aihaken
X A X
4046
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Posted - 2014.12.31 02:22:13 -
[368] - Quote
After upgrading my Mac (long overdue) to one of the newest generations, I find that I'm still limited to the Medium shader setting. Anyone else run into this problem?
I am currently away, traveling through time and will be returning last week.
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Dersen Lowery
Drinking in Station
1404
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Posted - 2014.12.31 20:35:35 -
[369] - Quote
Alvatore DiMarco wrote:My only real concern with the PBR is that if they're going to do it, ships should look approximately the same artistically and the PBR should just make them look more realistic.
Instead we're seeing significant artistic changes to some of the ships being done at the exact same time as significant rendering changes are being implemented (such as Serpentis being changed from black to grey)[.]
That's because when you change the lighting model, the colors change. The colors you're seeing under PBR are the ones they had to fudge or exaggerate in order to get a close-enough color under the old, more approximate lighting model.
It's sort of like if you got yourself dressed in some wild multicolored fluorescent light, then stepped out into daylight and realized that everything you were wearing on clashed horribly.
Proud founder and member of the Belligerent Desirables.
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Alvatore DiMarco
Capricious Endeavours Ltd
3246
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Posted - 2015.01.10 01:17:49 -
[370] - Quote
Dersen Lowery wrote:Alvatore DiMarco wrote:My only real concern with the PBR is that if they're going to do it, ships should look approximately the same artistically and the PBR should just make them look more realistic.
Instead we're seeing significant artistic changes to some of the ships being done at the exact same time as significant rendering changes are being implemented (such as Serpentis being changed from black to grey)[.] That's because when you change the lighting model, the colors change. The colors you're seeing under PBR are the ones they had to fudge or exaggerate in order to get a close-enough color under the old, more approximate lighting model. It's sort of like if you got yourself dressed in some wild multicolored fluorescent light, then stepped out into daylight and realized that everything you were wearing on clashed horribly.
Except that this isn't the case at all; when the Vindicator was first converted over to PBR (back when Team TriLambda thought that all ships should be very dirty) it was black. It was very black with lots of rust and dirt in places. I even wrote a longish post about the megathron hulls - including the Vindicator - in the appropriate feedback thread. When the ships all got cleaned up (that is, had their spacedirt removed), the Vindicator stopped having black paint entirely, got a vastly different skin and became grey. I saw the original black PBR-Vindicator with my own eyes, and so I know what the differences are. It's not even a case of "the ship was black but turned grey when its PBR was finished" because when the new rendering engine was implemented it resulted in any noncompliant ships (Minmatar ships didn't have PBR-compliant skins for a while, resulting in many cloaking jokes on SiSi) being invisible (as in unrendered) except for their lights. |
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Altrue
Exploration Frontier inc Brave Collective
1555
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Posted - 2015.01.12 20:09:05 -
[371] - Quote
My feedback about the new map
Signature Tanking - Best Tanking
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Stephan Scarsdale
Brave Newbies Inc. Brave Collective
7
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Posted - 2015.01.13 18:31:49 -
[372] - Quote
Yep, it's a disaster.
I just hope the day they remove the old one never comes.
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Eddy -Stylez
1
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Posted - 2015.01.14 02:17:26 -
[373] - Quote
The PBR update needs some serious work. Right now the ships hulls look terrible. The lighting effect is great, but the surface on Gallente & Caldari ships look totally broken. Gallente ships look extremley wet/glossy. And Caldari ships look like plastic.
If I had to guess why this is happening, I'd place my bets on the textures & polygons. It looks like they implemented PBR, without also redesigning every ship texture to work in conjunction with it. Basically they upgraded a shader to increase realism, but didnt upgrade textures & polygons to MATCH with this new realistic effect.
Could a CCP dev please comment on this? Thank you. |
Arthur Aihaken
X A X
4051
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Posted - 2015.01.14 05:08:54 -
[374] - Quote
And when is the lack of a "High" shader setting for Mac OS X 10.10 going to be addressed?
I am currently away, traveling through time and will be returning last week.
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