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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1577
|
Posted - 2014.11.18 21:28:34 -
[1] - Quote
..and it favors high skill toons who already have most predecessor skills injected.
What I mean is this....
Now that we have this awesome shiny unlimited skill queue, why the frack am I still prevented from injecting a skill because I don't have its predecessor trained to a particular level?
I should be able to inject any skill and put it in the skill queue at any time, and the only restriction be that I can't actually start training a successor skill until the requisite is met. If someone does puts an invalid skill in the queue without a predecessor trained in front of it, it just freezes their skill queue when that point is reached...done.
But don't block me from injecting said successor or loading it into the shiny new 'unlimited' skill queue. Kinda defeats the whole purpose of an unlimited skill queue amiright?
F
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FireFrenzy
Satan's Unicorns
77
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Posted - 2014.11.18 21:36:10 -
[2] - Quote
Or you could, i dont know, Log in and change skills...
I mean if you want Marauders you can skill 5 levels of battleships, AWU and all that jazz and then slam in some t2 weapon skills (or something) and then, as an example... Oh i dunno, log in, and go "no i believe i'll take 4 levels of marauders before i continue skilling t2 autocannons (in the case of a vargur) |

Jackson Apollo
Federal Navy Academy Gallente Federation
17
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Posted - 2014.11.18 21:39:43 -
[3] - Quote
I disagree.
Injecting skills before you can train them is just too easy.
"not limited or restricted in terms of number, quantity, or extent"
you are correct, the "unlimited" queue is limited by both number and extent but "injecting" was not changed to be unlimited.
I understand *why* you post this but I do not agree with your statements.
Injecting skills is not part of the Skill Queue.
Apples meet Oranges.
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Zan Shiro
Alternative Enterprises
538
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Posted - 2014.11.18 22:43:13 -
[4] - Quote
is it that hard to log into a char you have paid to run? Either its a regular second account. Or its mutlitrain. EIther way it has been paid for in some way to train. May as well log in and run it once in a while and mix up skills if needed.
PLus the usual basic control flow logic probably in place:
if prereq's met inject_Skilll else print "need prereq's"
Also in this case the skill list is not unlimited but still works out better if going this route. In the old days you'd have to be there to be put that prereg 4 or 5 once list got below 24 hours. Now you don't. skill level 3 runs out in 32 hours. You are away a few days and may not see this. Well now you can put in level 4 and some other fillers. You at least get the level 4 in. Marked improvement here.
Hit this scenario week and a half ago. tactical logistics 4 was running out days into my week long vacation my internet connection was iffy. So I tacked on tactical logistics 5 as well with the list far from the 24 hours limit of old. Nice setup really. In the "old days"...I would have had to suspend my level 4 train, chuck in a skill to cover my week off and come back and hit that level 4 train when I came back. New system....the planned train just rolled on. Look for silver linings the tl;dr, system is a lot better these days. |

Gawain Edmond
Angry Mustellid The Periphery
123
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Posted - 2014.11.18 22:47:35 -
[5] - Quote
they said it's 50 skills with a 10 year training time if you're moaning that's not enough stfu |

Sugar Kyle
Snuff Box Snuffed Out
774
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Posted - 2014.11.18 23:56:52 -
[6] - Quote
Injection of skills you do not have to prereqs for is a very common request. It is not the same task as opening up the skill queue. Hopefully things will reach the point that we can also have this change made. I do not think the lack of it invalidates the current improvements to the skill queue.
Member of CSM9
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Oscae
State War Academy Caldari State
5
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Posted - 2014.11.19 00:24:59 -
[7] - Quote
I say that should you have the prereq skill(s) in the queue at the time of putting, say marauders in, it should add marauders on to the queue. Should you remove the prereq skill(s) from the queue or move it to after marauders it should then automatically remove maruaders from the queue.
I do however disagree with injecting skills you don't have the prereqs for, that does seem too easy |

Lugh Crow-Slave
215
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Posted - 2014.11.19 04:29:20 -
[8] - Quote
pretty sure this is a problem with the code |

Omnathious Deninard
Novis Initiis
2531
|
Posted - 2014.11.19 04:54:44 -
[9] - Quote
CCP: "Here everyone have a piece of hard candy!" You: "Why don't we get chocolate also?"
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Maradusa Macarthy
Hedion University Amarr Empire
1
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Posted - 2014.11.19 05:09:08 -
[10] - Quote
Sugar Kyle wrote:Injection of skills you do not have to prereqs for is a very common request. It is not the same task as opening up the skill queue. Hopefully things will reach the point that we can also have this change made. I do not think the lack of it invalidates the current improvements to the skill queue.
Geez I can't believe anybody from CCP is even considering allowing skills to be injected without having the skill prerequisites meet first. I mean seriously just how easy do you intend to make this game. Keep it up and before long this game is gonna get very BOOOOORING. The new skill training queue is fine as is. You don't have to cater to everyone's needs because of laziness. I mean before the change I had to log on to update my skill queue every single day and now it's like once a month which I consider a HUUGE improvement. SO what more do you need. Quit been lazy and be happy with the current changes the older veterans as you describe had it way harder in the past.
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1579
|
Posted - 2014.11.19 14:26:18 -
[11] - Quote
An 'unlimited' skill queue without being able to also pre-inject and load successor skills, is kind of like putting a nuclear submarine into service and extolling its virtues of not having to surface for six months, but then turning around and telling the captain he still has to surface his boat every day like an old diesel sub 'because'...
F
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Ix Method
Brutor Tribe Minmatar Republic
314
|
Posted - 2014.11.19 14:36:11 -
[12] - Quote
Jackson Apollo wrote:Injecting skills before you can train them is just too easy.
Maradusa Macarthy wrote:Sugar Kyle wrote:Injection of skills you do not have to prereqs for is a very common request. It is not the same task as opening up the skill queue. Hopefully things will reach the point that we can also have this change made. I do not think the lack of it invalidates the current improvements to the skill queue. Geez I can't believe anybody from CCP is even considering allowing skills to be injected without having the skill prerequisites meet first. I mean seriously just how easy do you intend to make this game. Logging in has literally nothing to do with how 'difficult' this game is. The skillqueue was extended because making people login to update skills does nothing for the game. Making people login because they've finished a certain skill is similarly pointless.
You are not super genius players of an infinitely complex game just because you login every day, sorry.
Travelling at the speed of love.
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Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
31
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Posted - 2014.11.19 16:41:16 -
[13] - Quote
Without having learnt first the basics of a subject your mind is incapable of understanding the more advanced stuff. So it is with skill training. Being able to inject into your mind a new skill without learning first the prereq's is also impossible.
The ability to inject a skill is not a function of the skill training queue, and it's wrong to make it one. The current system is fine; no need to change it.
-1 |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1580
|
Posted - 2014.11.19 17:05:06 -
[14] - Quote
What the mental midgets are failing to understand, is no one is proposing an injected successor skill actually be trainable until it meets its pre-req. If the queue runs into a skill that doesn't have its pre-req, it just stops...or skips over that skill.
What is stupid is having an unlimited skill queue that is not unlimited..based on the need to wait until a pre-req is trained before you can simply inject the successor skill and load it into the queue.
Here's an example. Someone in the armed forces (protecting your goddamned way of life by putting his bawls on the line) cannot log into EvE for a full two month period while on deployment in the suck. They have paid for their account, been told a shiny new 'unlimited skill queue' has now been rolled out, yet they STILL can't load said queue with all the skills needed to train a Damnation command ship...
...all because they can't inject and load the goddamned successor skills into said queue, because logging in every four or five days just to inject a skill and re-work the queue simply isn't possible.
tldr; Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.
F
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Antillie Sa'Kan
Forging Industries Silent Infinity
762
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Posted - 2014.11.19 17:13:23 -
[15] - Quote
Ceawlin Cobon-Han wrote:The ability to inject a skill is not a function of the skill training queue, and it's wrong to make it one. The current system is fine; no need to change it.
-1 This. |

Alvatore DiMarco
Capricious Endeavours Ltd
3088
|
Posted - 2014.11.19 17:16:55 -
[16] - Quote
Feyd Rautha Harkonnen wrote:tldr; Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.
F
You lost any hope of my support when you decided to make your platform "Either you're with me or against our troops."
Additionally, pasting "support our troops" onto something does not automatically make it good. |

Iain Cariaba
629
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Posted - 2014.11.19 17:39:59 -
[17] - Quote
Feyd, you surprise me. I never figured you as the Oliver Twist type.
If you're going to be gone for an extended period of time, queue up all those prereqs, then queue up the prereqs for your next training goal, or add one of those really long level 5 skills you know you're going to want later in the game and do some training on it. If your goal skill is a 10x skill, you'll have to wait about an hour and a half to use whatever you're training for when you get back to the game. I fail to see the problem with having to exercise a few brain cells and manage a skill queue. This was possible with a 24 hour queue. The new longer queue makes this stupidly easy. Just consider queue management as another skill you need to learn as a player.
EvE is hard. It's harder if you're stupid.
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1580
|
Posted - 2014.11.19 17:52:06 -
[18] - Quote
Alvatore DiMarco wrote:Feyd Rautha Harkonnen wrote:tldr; Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.
F You lost any hope of my support when you decided to make your platform "Either you're with me or against our troops." Additionally, pasting "support our troops" onto something does not automatically make it good. Moreover, someone disagreeing with you does not mean they don't understand your point; it simply means they disagree with you. I don't know if they teach you anything in Basic Training other than how to make your bed, use a weapon and follow orders, but it is possible for people who aren't you to have an IQ of over 6 and still not agree with or like what you're saying. Now get the hell out. Tell me cupcake, what compelling gameplay is involved in keeping the skill queue loading tied to dependancies? Im not talking about removing skill planning (which some sick fux consider fun), or bypassing predecessors for actual skill training, but the physical act of being forced to log in as soon as a predecessor skill finishes, to just immediately inject and load its successor into a queue that has been recently re-invented and marketed by CCP as 'unlimited'?
So tell me, compelling gameplay how?
F
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Jackson Apollo
Federal Navy Academy Gallente Federation
20
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Posted - 2014.11.19 17:54:36 -
[19] - Quote
Feyd Rautha Harkonnen wrote:(protecting your goddamned way of life by putting his bawls on the line)
tldr; Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.
No. Not my way of life.
Nope, not convinced to change my stance.
I will however add a yellow ribbon to my Brutix if needed.
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To mare
Advanced Technology
380
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Posted - 2014.11.19 17:54:51 -
[20] - Quote
Ix Method wrote:Jackson Apollo wrote:Injecting skills before you can train them is just too easy. Maradusa Macarthy wrote:Sugar Kyle wrote:Injection of skills you do not have to prereqs for is a very common request. It is not the same task as opening up the skill queue. Hopefully things will reach the point that we can also have this change made. I do not think the lack of it invalidates the current improvements to the skill queue. Geez I can't believe anybody from CCP is even considering allowing skills to be injected without having the skill prerequisites meet first. I mean seriously just how easy do you intend to make this game. Logging in has literally nothing to do with how 'difficult' this game is. The skillqueue was extended because making people login to update skills does nothing for the game. Making people login because they've finished a certain skill is similarly pointless. You are not super genius players of an infinitely complex game just because you login every day, sorry. injecting skills w/o the prereq means you can go jita or wherever you like buy all the skills in the market and forget about skill book logistic for the rest of your EVE life, that's why some ppl claims that injecting skillbooks you dont have the prereq would dumb the game down
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Wolf Incaelum
Sebiestor Tribe Minmatar Republic
54
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Posted - 2014.11.19 18:04:35 -
[21] - Quote
Feyd Rautha Harkonnen wrote:An 'unlimited' skill queue without being able to also pre-inject and load successor skills, is kind of like putting a nuclear submarine into service and extolling its virtues of not having to surface for six months, but then turning around and telling the captain he still has to surface his boat every day like an old diesel sub 'because'...
F
Except that he won't have to resurface his submarine every day because he meets all of the prerequisite training for his class of submarine.
Personally, I think that the improvements they've made to the queue are more than sufficient. You can now fill your queue up with literally years worth of training and just let your account sit. If there is a skill that you want to queue, but aren't allowed to because it's prerequisites aren't fulfilled, it isn't that hard to pay attention to your queue and inject what ever skill you're waiting for as soon as the prerequisite skills have been trained. Just check your queue every once in a while. As soon as you finish training the prerequisites, inject the skill you are waiting for and put it at the top of the queue. How much easier does it need to be? |

Maradusa Macarthy
Hedion University Amarr Empire
1
|
Posted - 2014.11.19 18:12:30 -
[22] - Quote
Feyd Rautha Harkonnen wrote:What the mental midgets are failing to understand, is no one is proposing an injected successor skill actually be trainable until it meets its pre-req. If the queue runs into a skill that doesn't have its pre-req, it just stops...or skips over that skill.
What is stupid is having an unlimited skill queue that is not unlimited..based on the need to wait until a pre-req is trained before you can simply inject the successor skill and load it into the queue.
Here's an example. Someone in the armed forces (protecting your goddamned way of life by putting his bawls on the line) cannot log into EvE for a full two month period while on deployment in the suck. They have paid for their account, been told a shiny new 'unlimited skill queue' has now been rolled out, yet they STILL can't load said queue with all the skills needed to train a Damnation command ship...
...all because they can't inject and load the goddamned successor skills into said queue, because logging in every four or five days just to inject a skill and re-work the queue simply isn't possible.
tldr; Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.
F
In that case the said person shouldn't be playing eve, period. What you want is for CCP to make a game where you only have to log in once to get started, come back next year (after playing WoW or whatever) then log on again to be able to fly tech 3 strategic cruisers or command ships. If you don't have the time to log on to train the prerequisite skills (as it is so easy to do now) then you don't have time to even play eve. What CCP should have stated before release updates is you would now have NEARLY UNLIMTED SKILL QUEUE TRAINING just in case they get complaints from lazy whiners.
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1580
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Posted - 2014.11.19 18:13:45 -
[23] - Quote
Wolf Incaelum wrote:... If there is a skill that you want to queue, but aren't allowed to because it's prerequisites aren't fulfilled, it isn't that hard to pay attention to your queue and inject what ever skill you're waiting for as soon as the prerequisite skills have been trained. Just check your queue every once in a while. As soon as you finish training the prerequisites, inject the skill you are waiting for and put it at the top of the queue. How much easier does it need to be? Again, tell me. How is being forced to log in just to inject a successor skill and add it to the queue immediately after a predecessor skill finishes compelling gameplay?
Wait, you mean I still need to load 'another' skill (that I really dont want to train right now) after the predecessor finishes, so that while I am sleeping (or out of the country) I am still training 'something', until I can log in again to inject the actual skill I want to be training?
But wait, wasn't that what this new unlimited duration queue was trying to FIX, in getting away from twitch-based skill queue management?
Remember, I am NOT saying remove the actual skill training dependancy; even if a successor is loaded in the queue, if its predecessor hasn't completed yet it WOULD NOT TRAIN...it would skip, or pause the queue. NOTHING in this proposal changes skill planning, or the need to manage your skill plan or queue -- it just removes having to inject successor skills and load them in a twitch-based manner, which is EXACTLY what CCP was trying to move away from with the unlimited queue in the first place...
F
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Jackson Apollo
Federal Navy Academy Gallente Federation
20
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Posted - 2014.11.19 18:30:15 -
[24] - Quote
Feyd Rautha Harkonnen wrote: Tell me brainiacs, how does what I propose not align to what CCP Seagul herself said???
Sure thats a "good" excuse for posting your suggestion, but CCP Seagul's point is already fixed with the queue as is.
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1580
|
Posted - 2014.11.19 18:38:12 -
[25] - Quote
Jackson Apollo wrote:Feyd Rautha Harkonnen wrote: Tell me brainiacs, how does what I propose not align to what CCP Seagul herself said???
Sure thats a "good" excuse for posting your suggestion, but CCP Seagul's point is already fixed with the queue as is. Not if people are still twitch-managing their skill queues or forced to load 'filler' skills it isn't.
F
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Jackson Apollo
Federal Navy Academy Gallente Federation
20
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Posted - 2014.11.19 18:50:37 -
[26] - Quote
I can see we will be agreeing to disagree.
Sorry you have a very weak argument.
enjoy your thread!
o7
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Ix Method
Brutor Tribe Minmatar Republic
315
|
Posted - 2014.11.19 19:01:09 -
[27] - Quote
Feyd Rautha Harkonnen wrote:Here's an example. Someone in the armed forces (protecting your goddamned way of life by putting his bawls on the line) Hahaha... oh my days. Almost up there with 'The Best of Us'
Travelling at the speed of love.
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Nevyn Auscent
Broke Sauce
1701
|
Posted - 2014.11.19 19:06:58 -
[28] - Quote
Feyd Rautha Harkonnen wrote:What the mental midgets are failing to understand, is no one is proposing an injected successor skill actually be trainable until it meets its pre-req. If the queue runs into a skill that doesn't have its pre-req, it just stops...or skips over that skill. Except right now you can train an injected skill if you don't have the pre-reqs. This was brought in a couple of years ago when they did significant changes to some of the pre reqs for certain classes of ships. So your request is asking/proposing exactly what you claim it isn't.
They would need to create a new category of 'applied but not injected' holding skills that you can't train till you meet the pre reqs, then move it from that to the normal injected skills as soon as you do meet the pre reqs (even if you then lost the pre reqs later).
This is a much more complex request than the simple switch you are making it out to be. |

Revman Zim
Native Freshfood Minmatar Republic
259
|
Posted - 2014.11.19 20:45:15 -
[29] - Quote
Feyd Rautha Harkonnen wrote:What the mental midgets are failing to understand, is no one is proposing an injected successor skill actually be trainable until it meets its pre-req. If the queue runs into a skill that doesn't have its pre-req, it just stops...or skips over that skill.
What is stupid is having an unlimited skill queue that is not unlimited..based on the need to wait until a pre-req is trained before you can simply inject the successor skill and load it into the queue.
Here's an example. Someone in the armed forces (protecting your goddamned way of life by putting his bawls on the line) cannot log into EvE for a full two month period while on deployment in the suck. They have paid for their account, been told a shiny new 'unlimited skill queue' has now been rolled out, yet they STILL can't load said queue with all the skills needed to train a Damnation command ship...
...all because they can't inject and load the goddamned successor skills into said queue, because logging in every four or five days just to inject a skill and re-work the queue simply isn't possible.
tldr; Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.
F
27 year Navy retiree here (retired in 12')
I have been playing EVE since 2008 on a different toon and made several deployments since that time. I never had a problem logging in and changing skills. This skill queue change would have been great back when I was active. There are always skills that you can queue that will fill the time.
What you are asking for is pretty dumb. You want to be able to buy all the future skillbooks, inject them without any requirements to be met and then load a queue up with these skills. That breaks lore, and is a significant change of how this game has been played. All because you are in a unique situation. Too bad. That is why they call it "the suck"
tldr; quit being a whiner and using your "exalted status" as a soldier to garner support for your dumb idea.You make the rest of those that are making TRUE sacrifices look bad. |

Revman Zim
Native Freshfood Minmatar Republic
259
|
Posted - 2014.11.19 20:47:26 -
[30] - Quote
Revman Zim wrote:Feyd Rautha Harkonnen wrote:What the mental midgets are failing to understand, is no one is proposing an injected successor skill actually be trainable until it meets its pre-req. If the queue runs into a skill that doesn't have its pre-req, it just stops...or skips over that skill.
What is stupid is having an unlimited skill queue that is not unlimited..based on the need to wait until a pre-req is trained before you can simply inject the successor skill and load it into the queue.
Here's an example. Someone in the armed forces (protecting your goddamned way of life by putting his bawls on the line) cannot log into EvE for a full two month period while on deployment in the suck. They have paid for their account, been told a shiny new 'unlimited skill queue' has now been rolled out, yet they STILL can't load said queue with all the skills needed to train a Damnation command ship...
...all because they can't inject and load the goddamned successor skills into said queue, because logging in every four or five days just to inject a skill and re-work the queue simply isn't possible.
tldr; Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.
F 27 year Navy retiree here (retired in 12') I have been playing EVE since 2008 on a different toon and made several deployments since that time. I never had a problem logging in and changing skills. This skill queue change would have been great back when I was active. There are always skills that you can queue that will fill the time. What you are asking for is pretty dumb. You want to be able to buy all the future skillbooks, inject them without any requirements to be met and then load a queue up with these skills. That breaks lore, and is a significant change of how this game has been played. All because you are in a unique situation. Too bad. That is why they call it "the suck" tldr; quit being a whiner and using your "exalted status" as a soldier to garner support for your dumb idea. You make the rest of those that are making TRUE sacrifices look bad.
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