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TWD
TAOSP
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Posted - 2006.08.30 08:40:00 -
[1]
Collected from previous ideas.
- Remove all bookmarks close to gates (within 150km) - Make it impossible to create them close to gates (within 150km again) - Make warp to at 0km possible - Make minimum default warp range 15km so people can't afk travel and benefit from the instant jumping.
This will effectively make no difference to players at all, while solving the bookmark problem.
I believe this will satsify the majority of the players. |

Angry Sheep
Amarr Aur0ra
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Posted - 2006.08.30 08:42:00 -
[2]
I prefer previous solutions:
1. remove the column with 'no of jumps to' in it - this seems to always have to update and is irrelivant.
2. As previous make maybe corp BM folder 3. Make copying a station service as per industry, you select your folder or BM to load, select a slot and pay. On date 'x' they become available
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.08.30 08:42:00 -
[3]
While were at it, after that bookmarks should be shared per corp.
Result; Less BMS in the DB (No need to store all 100 corp safespots for each of the 50 members), less lag (No need to copy all 100 bms 50 times, simply make them and use them) and it would be pretty damn useful  -----
[Coreli Corporation Mainframe] |

Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.08.30 08:49:00 -
[4]
Originally by: Angry Sheep 1. remove the column with 'no of jumps to' in it - this seems to always have to update and is irrelivant.
Actually that column is uber, i can instantly view how far i am from the nearest location agent, corp office or plex that i can *****. -----
[Coreli Corporation Mainframe] |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.30 09:08:00 -
[5]
Edited by: Crumplecorn on 30/08/2006 09:07:59
Originally by: TWD Collected from previous ideas.
- Remove all bookmarks close to gates (within 150km) - Make it impossible to create them close to gates (within 150km again) - Make warp to at 0km possible - Make minimum default warp range 15km so people can't afk travel and benefit from the instant jumping.
This will effectively make no difference to players at all, while solving the bookmark problem.
I believe this will satsify the majority of the players.
You forgot that it removes the prerequisite hours of copying/making instas before heading to a new region.
The fact that this hasn't been done means either it is impossibly difficult to implement, or CCP are just thick. ----------
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Pestillence
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.30 09:11:00 -
[6]
/signed
Simple, effective and represents the current realities in EvE, not the "utopia" they are hoping for.
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Miyau
Agony Unleashed
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Posted - 2006.08.30 09:16:00 -
[7]
Originally by: TWD Collected from previous ideas.
- Remove all bookmarks close to gates (within 150km) - Make it impossible to create them close to gates (within 150km again) - Make warp to at 0km possible - Make minimum default warp range 15km so people can't afk travel and benefit from the instant jumping.
This will effectively make no difference to players at all, while solving the bookmark problem.
I believe this will satsify the majority of the players.
Removing all bookmarks within 150km of the gate would remove a lot of tactics from PvP. Terrible idea.
Warp at 0km would also make it too easy to safely travel anywhere in the game. At least with instas you have to prepare by getting the bookmarks. |

Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.08.30 09:17:00 -
[8]
Enough with the bookmark threads. The devs already know people want something done, but anything they do has good and bad that needs weighing up so we don't need 10 suggestions a day. ------
Shakor Clan Information Portal http://oldforums.eveonline.com/?a=topic&threadID=3 |

Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.08.30 09:18:00 -
[9]
Originally by: Darius Shakor The devs already know people want something done.
And yet nothing is done or has been done. Instead they spend time working on spiffy new stuff, asian servers and nerfing other things  -----
[Coreli Corporation Mainframe] |

Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.08.30 09:21:00 -
[10]
Originally by: Joshua Foiritain
Originally by: Darius Shakor The devs already know people want something done.
And yet nothing is done or has been done. Instead they spend time working on spiffy new stuff, asian servers and nerfing other things 
Read further into my post Josh. I know you can. ------
Shakor Clan Information Portal http://oldforums.eveonline.com/?a=topic&threadID=3 |
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2006.08.30 09:23:00 -
[11]
Originally by: TWD Collected from previous ideas.
- Remove all bookmarks close to gates (within 150km) - Make it impossible to create them close to gates (within 150km again) - Make warp to at 0km possible - Make minimum default warp range 15km so people can't afk travel and benefit from the instant jumping.
This will effectively make no difference to players at all, while solving the bookmark problem.
I believe this will satsify the majority of the players.
The above has been suggested before, and truth be told looks "ok" to me.
I'm the best Bookmark maker in Eve (others make more, but my quality is better than anyone else. I do not sell my BMs on the public market).
I "like" that BMs give meaning to forward scouting. "Recon" in the TRUE meaning of the word. Getting rid of Instas will eliminate this valuable aspect of the game (Doubt terrain recon is important??? Read some history, almost any history, for example (one example of MANY) Rommel and his tanks and getting recon of ground conditions (not empty troops, but "ground" conditions, such as "can I drive tanks here?".....)
Recon done long before a fleet reaches a system SHOULD have value. This has been vital sense Triremes, and will remain so, even in space.
Having said all that, if BMs gotta go, the above is probably the best way.
*snip* This type of comment has no place in a signature, please remain courteous - Pirlouit
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Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.08.30 09:25:00 -
[12]
Originally by: Darius Shakor
Originally by: Joshua Foiritain
Originally by: Darius Shakor The devs already know people want something done.
And yet nothing is done or has been done. Instead they spend time working on spiffy new stuff, asian servers and nerfing other things 
Read further into my post Josh. I know you can.
K i tried but i cant find anything.  -----
[Coreli Corporation Mainframe] |

Pestillence
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.30 09:26:00 -
[13]
Originally by: Darius Shakor
Read further into my post Josh. I know you can.
Perhaps CCP should take this as a sign to act and not sit around banging their heads off a wall waiting for the "perfect" solution (which will never come)
It's been how long?
It's a viable and elegant solution from someone who knows the game and is not prone to posting any old thing.
The worst that can be said for it is that "it makes travel easier and the universe small". Well so what? That's where we are now with instas because the alternative is not palatable for the playerbase.
In short, stop procrastinating and do something about the root cause.
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DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.08.30 09:33:00 -
[14]
While it solves the lag issue, it does nothing to solve the gameplay issue. Giving everyone 0km warp distance is just a replacement for what we have. What we have is utter crap, and should not exist. Period. Thus, its not a very good solution as it doesn't address several bad things about instajumps:
- they make travel too safe - they make travel too fast - they cost nothing to use - they never fail
Sorry TWD 
Purchasing Complex Fullerene Shards, contact me ingame. |

Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.08.30 09:35:00 -
[15]
Edited by: Darius Shakor on 30/08/2006 09:35:41 OK how about this:
They remove bookmarks at any range to make instas. Problem solved? No. - Every trader and hauler pilot will moan about being easy prey for pirates, and every fleet commander will moan about taking too long to take his fleet 10 jumps.
They introduce a warp to 0km option. Problem solved? No. - Because every pirate will moan about being nerfed and how eve is carebear country and the sky is falling.
They introduce a random distance like they did on sisi once. Problem solved? No. - Just look back at the whining that generated anyway from both parties. Haulers want to be sure they are safe and pirates want to gank easily. And they don't want the other having their fill beacuse it is all me me me me in this game.
They make it set to 15km again, and introdue a Skill and module to fit for insta travle. Problem solved? No. - Then the anti-skill mob come out of the woodwork and moan about another time sink.
Anyone getting the picture yet on what the devs actually have to debate and think about? ------
Shakor Clan Information Portal http://oldforums.eveonline.com/?a=topic&threadID=3 |

Kay Han
Caldari Stardust Heavy Industries
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Posted - 2006.08.30 09:38:00 -
[16]
Originally by: DigitalCommunist While it solves the lag issue, it does nothing to solve the gameplay issue. Giving everyone 0km warp distance is just a replacement for what we have. What we have is utter crap, and should not exist. Period. Thus, its not a very good solution as it doesn't address several bad things about instajumps:
- they make travel too safe - they make travel too fast - they cost nothing to use - they never fail
Sorry TWD 
But you use them too, digi.
if you remove instas, you have NO encounter to gatecamps
Thats means less, battles in 0.0. less peeps overall in 0.0. You get bored and you quit the game ;)
Like TWD said:
Quote:
I believe this will satsify the majority of the players.
 ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
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Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.08.30 09:40:00 -
[17]
Originally by: Kay Han if you remove instas, you have NO encounter to gatecamps
Technically thats not true. Running around or through a bubble camp isnt all that hard. You just need to know the camp is there, then you can use a planet or safespot to warp to the gate from another direction.
Obviously you wont get through without an MWD so indys would have to find another route but it works fine for friggys, ceptors, cruisers and battleships  -----
[Coreli Corporation Mainframe] |

PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.08.30 09:41:00 -
[18]
Originally by: TWD Collected from previous ideas.
- Remove all bookmarks close to gates (within 150km) - Make it impossible to create them close to gates (within 150km again) - Make warp to at 0km possible - Make minimum default warp range 15km so people can't afk travel and benefit from the instant jumping.
This will effectively make no difference to players at all, while solving the bookmark problem.
I believe this will satsify the majority of the players.
I also like the idea that bookmarks can only be copied in stations and a shared bookmark folder for the corp and all bookmark problems are removed. The solution really is that simple.
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.30 09:41:00 -
[19]
Originally by: DigitalCommunist While it solves the lag issue, it does nothing to solve the gameplay issue.
It isn't supposed to.  The point of this solution is to keep the gameplay the same as it is now, but reduce server load. Hence having good effects, with no bad side effects.
Originally by: Darius Shakor Anyone getting the picture yet on what the devs actually have to debate and think about?
There really is nothing to debate with regard to this solution, as it is designed not to affect gameplay.
----------
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Pestillence
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.30 09:42:00 -
[20]
Originally by: Darius Shakor
They introduce a warp to 0km option. Problem solved? No. - Because every pirate will moan about being nerfed and how eve is carebear country and the sky is falling.
It's a pretty well known fact the danger to most players is on the exit side of a gate. I'm willing to lose easy kills on idiots slowboating into a gate, it's a worthwhile price.
Read my previous post, a perfect solution isn't going to happen, 3 years later the dog is still chasing his tail.
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Darcuese
Destructive Influence Band of Brothers
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Posted - 2006.08.30 10:08:00 -
[21]
Edited by: Darcuese on 30/08/2006 10:10:14 Make BM copying impossible.
Want them? .... Make them yourself.
dont have them?...Make them yourself or fly with someone that have them for safer/faster journey.
Lot less Lag in game.
EDIT: For those that will say..."Its easy for you to say when you allready bought BMs before"...
Well...Remove all BMs all remove location of gates/stations.....I dont care.
Starting all over without them woudl certanaly make some things more interesting :) -------------------------------------------- Space available for advertising atm |

Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.08.30 10:44:00 -
[22]
Originally by: Darcuese Edited by: Darcuese on 30/08/2006 10:10:14 Make BM copying impossible.
Want them? .... Make them yourself.
dont have them?...Make them yourself or fly with someone that have them for safer/faster journey.
What he said.
When nerfing instas, spare a thought for the guys like me who actually DID spend many hours making their own BM's
I also freely admit that I have bought several regions too, but 85% of my bookmarks are created by yours truly. Are you calling for all the time(Many hours) I have already commited to making these bookmarks to be have been for nothing?
Bookmarks DO NOT NEED more nerfing. In 0.0 a bm only gets you as far as the next bubble. As for always creating corp ops to haul your stuff around: What a naive suggestion. In an ideal world we always have friendly helpful corpmates just waiting to drop everything to help me haul my shopping cart to and from Jita. However we live in the "Real World" in EVE, unless you can make it financially viable for most people you wont get much help(scheduled, mandatory corp ops being the only exception, provided your corp is well organised and tight knit)
And for all your information, catching a wartarget/Prey in Empire is certainly possible, instas or no instas. People do it every single hour. Someone is out there doing it RIGHT THIS MINUTE instead of whining more on the forums.
What I am in favour of is the Devs finding a way for BM's to cease being such a damn load on the server. Thats what the main problem is.
If you are not able to catch your targets in empire then you are doing it wrong, only fast frigates are "Almost" uncatchable but they are usually not worth the bloody effort in the first place and secondly any decent inty pilot can get some points on em. Any viable target can be run down, bookmarks or no bookmarks.
Originally by: Posidrive So technically being a pirate is't quite as easy as I thought after reading this guide.
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Mitchman
Omniscient Order
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Posted - 2006.08.30 11:47:00 -
[23]
I'm a BM ***** but I'm with TWD on this one.
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jamesw
Omniscient Order
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Posted - 2006.08.30 11:51:00 -
[24]
I'm actually with digi on this.
Remove instas, no 0km warp to.
Just about every ship in this game, with the exception of freighters and capital ships, can be made to go quick enough for reasonable travel time through gates.
At the present time, a ships maximum speed has *no* bearing on travel speed. Merely agility and warp velocity.
I don't like it like this. --
NEW Vid: Domi For the Win! |

Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 11:53:00 -
[25]
very hotly debateable issue with no clear outcome
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.08.30 11:55:00 -
[26]
twd is right, it would solve this huge problem. copying bms is the most frustrating aspect of the game, and its getting even far worse,
warp to 0km is the best solution. - Purple Conquered The World, We the Universe.
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rig0r
0utbreak
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Posted - 2006.08.30 12:02:00 -
[27]
Agreed with TWD.
Eve rocks on Linux |

Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.30 12:05:00 -
[28]
Originally by: TWD Collected from previous ideas.
- Remove all bookmarks close to gates (within 150km) - Make it impossible to create them close to gates (within 150km again) - Make warp to at 0km possible - Make minimum default warp range 15km so people can't afk travel and benefit from the instant jumping.
This will effectively make no difference to players at all, while solving the bookmark problem.
I believe this will satsify the majority of the players.
This is probably the best solution I've seen so far.
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Burlock Ironfist
Celtic Anarchy Black Reign Syndicate
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Posted - 2006.08.30 12:05:00 -
[29]
from the next patch you will only be able to copy 5 bm's at a time.... that will be fun!
BOOBIES! |

Darcuese
Destructive Influence Band of Brothers
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Posted - 2006.08.30 12:21:00 -
[30]
I might not understand whole concept, but i dont see why everyone should have option "warp to 0 km" given as present by CCP?
Then you could be tackled and killed only when you jump out or ending in bubble while warping to gate (For low sec its not an option then).
Im not sure how much problem for game itself existing bookmarks do. Im sure that process of bm copying itself is what cause big problems.
So, for safer or faster journey, the one would have to spent time and effort to make BMs himself and not take it from someone else. Since its not very interesting work (pain in the a.s.s really)there will be many ppl that want eb able to warp to gate closer then 15km...so, lot more variaty then removing them and give "warp to 0 km" option.
At least its my opinion -------------------------------------------- Space available for advertising atm |
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