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Anthar Thebess
809
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Posted - 2014.11.25 12:57:08 -
[151] - Quote
Lidia Caderu wrote:So can somebody explain why PLEX got so high in price if its not influation? Plex price went so high because : 1. Isk have no value , and plex at the same time constant value = 1 month of subscription. Why keep your isk in ISK that constantly loose value if you can buy plex, you can always pay 1 month of subscription, and if you sell this plex for isk , you will get the same isk you paid for it. 2.Dual and tripple character skilling. People need more plexes. 3. Alt accounts How many alt accounts do you have? 1, 2? 20? 30? This is not a joke, many people have more than a dozen alt accounts. Those people usually pay subscription for 1-2 main accounts, and use income generated by alt accounts to plex them. You can easily maintain those accounts if you have: - 1 alt making isk on PI/Mining/Ratting - 1 cyno alt - 1 alt skilled just to sell it at some point 4. Eve : Skills Offline Many players didn't like capital swarms, and gigantic renter empires we had and still have now. They didn't quit eve, just use their assets and isk to plex 1-2 accounts and skill characters while waiting or something to change. (btw. CCP we are waiting for SOV changes) 5.Specific role of plex. This is not any other item in eve. You cannot produce it, it don't drop any where - someone have to buy one from CCP in order for it to get on the market. 6.Speculation. When you consider the above it is easy to raise price of the plex few millions every day.
Like you see , plex will have always some additional value , that will not be affected by isk sinks, because unless CCP adds something that will allow people to run their alt accounts for isk , plex demand will be stable.
Yes at some point it is possible that plex will be worth less isk, but i don't think it will lose value when you compare plex price to ship hull prices or something similar showing current eve health status.
So please don't link ISK sinks to Plex prices. Isk sinks will reduce only speculation, and only when much more than now isk will be removed from the system.
If you want cheep plexes on the market ask CCP for big promotion, this can reduce nicely ISK prices.
My goal , and goal of this topic is to stop or reduce the inflation that makes ship hulls, modules , ammo more expensive every month.
If i have 500mil i prefer to buy 5 ships and loose them in flames of glory , rather buy 1 ship and be afraid to undock , as i don't have any spare ships now.
Boosting income will just speedup the inflation , and have very bad impact on the new players.
PHOEBE Retrospective
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Anthar Thebess
809
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Posted - 2014.11.25 12:59:24 -
[152] - Quote
afkalt wrote:Remember balancing screws with prices too. For example all the faction shield boosters got a big hike in a drive to improve local tanking; deadspace did not. Thus faction prices climb and deadspace drop.
It is fatal to ignore balancing when looking at price rises - a classic example here would be the gila or worm.
DED stuff started to drop when T3 ships where forbidden from entering higsec 4/10. Shield boosters where used mostly on Tengu running those sites.
Next item that affected those item prices was the quiet year on the SOV front. People could farm, and farm ....
PHOEBE Retrospective
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Corraidhin Farsaidh
Farsaidh's Freeborn
787
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Posted - 2014.11.25 12:59:45 -
[153] - Quote
Reaver Glitterstim wrote:Corraidhin Farsaidh wrote:But it doesn't matter if everything has gone up in price as long as it is in line with a level of inflation suitable for a healthy economy, it's only when inflation goes out of control that there is a problem and there is now evidence of it being out of control (ignoring plex which doesn't apply). We were responding to someone who asked for proof of inflation. I'm not saying the inflation is bad, I'm saying there definitely is inflation.
True enough and an important point, there is definitely inflation over time. The issue would be whether it is healthy or out of control. Right now my opinion would be that it's fine at the moment. I would imagine that CCP keep a very close eye on this kind of thing so not to really tic everyone off with prices rising too fast |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1891
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Posted - 2014.11.25 15:37:17 -
[154] - Quote
Anthar Thebess wrote:This game really needs good isk sink. Currently economy is slowly falling because prices are growing and growing.
Reasons for current situations are many : - ships where boosted , more dps = faster and more efficient ratting - smart bombing ratting fleets are all around renter space became quite common - ships are dying ( each lost ship don't remove isk from game, just create it from the air ) - etc
Some drastic measures needs to be put in place. This also have to be done without harming any current system - like LP Stores, or missions. Please post your ideas here , maybe some Dev will look at this and put some of your ideas into actions
EDIT:
Please stop linking this thread to raising PLEX prices. Plex is not created by players or obtained by any PVE activity. If all people start to earn 50% less isk , and PLEX price will drop by 50% , there will be any real change for plex price.
There is no possibility that any ISK sink will reduce VALUE , again VALUE of the PLEX. Price might drop, as there will be less isk, but it will be still MORE EXPENSIVE when you include your reduced income. --------------------------------------------------------------------------------------------------------------------------------------------------
I already posted this several times. Supercapital mantainance fee. 5 bil per month for titan 1 bil per month for SC. Either we will have a great isk sink or we will have less titans being built :P
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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ISD Dorrim Barstorlode
isd community communications liaisons
3489
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Posted - 2014.11.25 16:32:54 -
[155] - Quote
Removed some off topic posts.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1995
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Posted - 2014.11.26 00:24:06 -
[156] - Quote
afkalt wrote:Remember balancing screws with prices too. For example all the faction shield boosters got a big hike in a drive to improve local tanking; deadspace did not. Thus faction prices climb and deadspace drop.
It is fatal to ignore balancing when looking at price rises - a classic example here would be the gila or worm. What's fatal is altering one module without considering the impact it has on other variations of the same type. It's one thing to buff faction shield boosters because they believe the gap between faction and deadspace too great, and the gap between faction and lower too small, but it's another thing entirely to buff faction shield boosters to boost shield tanking in general.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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elitatwo
Eve Minions Poopstain Removal Team
479
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Posted - 2014.11.26 01:57:18 -
[157] - Quote
Reaver Glitterstim wrote:What's fatal is altering one module without considering the impact it has on other variations of the same type. It's one thing to buff faction shield boosters because they believe the gap between faction and deadspace too great, and the gap between faction and lower too small, but it's another thing entirely to buff faction shield boosters to boost shield tanking in general.
They did that because they almost nerfed links and gave shield boosters and armor reps a tiny buff in hp/s.
But what happened was:
CCP said logi too stronkh', nerf all ships with resistence
We: But why not nerf logi instead??
CCP: buff shield boosters and armor reps by 10% and here take ancillery boosters and reps
We: .....
CCP: and pls don't make duoble-xl-asb fits in the tournament, that's crazy
We: ...but you gave us
CCP: nah, we said it's interesting gameplay, so make it interesting
We:
signature
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Irya Boone
Never Surrender.
407
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Posted - 2014.11.26 02:28:41 -
[158] - Quote
The only ISK sink the game need is:
A fare for using a station ( corporation already have some kind of this) and I would be greatly effective to make people pay , and pay a lot to STAY in station and make the price depend on number of people In the station ( or the number of people whom have assets in the station), you have to pay for the maintenance etc etc
It would replace the old clone system.
And would like to see someone docked in jita paying 200 M for 30 minutes etc etc and would make the price very high for people in NPC corporations when they have more than 120 days of paid subscription.
The longer you stay dock , the more you pay! More people in station , the more you pay! The longer you stay in a Npc corp the more you pay !!
Same system as station utilities fares.etc
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
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Brutalis Furia
Hammer and Anvil Industries
13
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Posted - 2014.11.26 02:51:31 -
[159] - Quote
Antillie Sa'Kan wrote:Cyndrogen wrote:I think you're thinking about it the wrong way. Eve needs MORE players. Players drive the economy, offer better choices to get more people in game and doing something useful. DUST is free, Eve online still has an antiquated subscription model which doesn't really offer much in terms of value other then access to the game. I would like to see a store with FITTED, yes FITTED ships that players could purchase so I can invite friends and play a session. Basically it's like the old arcade games, you can pay a quarter to fly a fitted ship, you lose it you pay another quarter. Just like arcade machines. lol no.
lol yes.
This would be an excellent way to teach newer players how to fit ships. Eve has always had a accessibility barrier, and new players need mentors to thrive. This would be a way to breach (partially) that barrier. |
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
3742
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Posted - 2014.11.26 03:28:37 -
[160] - Quote
1) Kill insurance, but keep some form of it for new characters (ones whose lifetime income, counting all deposits from all sources listed in their wallet journal, total 250m or less).
2) Replace some or better yet most of the liquid ISK obtained through highsec incursions with more LP.
3) Replace some of the liquid ISK gained from anomoly ratting with other rewards, such as deadspace modules.
4) Purely cosmetic items sold for ISK prices by NPCs.
Chaos. Opportunity. Destruction. Excitement... Sabriz Adoudel for CSM 10
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Rob Kashuken
Brave Newbies Inc. Brave Collective
62
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Posted - 2014.11.26 06:30:44 -
[161] - Quote
As a pure sink:
Wages for the crew of the ship whilst active in space, scaled by the size of the ship.
So deeming a set value of isk/hour in space as 'x', frigates would be 0.5s isk day, destroyers would be 1.0x, cruisers 1.5 etc. T2 ships could have an additional multiplier (higher skilled ships would require a more specialized crew). Factional ships could have a cost benefit in terms of cheaper to run (as they have a more expensive initial outlay). |
Anthar Thebess
811
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Posted - 2014.11.26 07:16:19 -
[162] - Quote
More LP from mission while getting less ISK is good idea. This can pull even more isk from the system.
What do you think about adding more stuff to LP stores. For example some pirate faction stuff you can get from faction drops is not located in the LP store.
So all : - sansha - serpentis - etc. items will be also available on LP store.
PHOEBE Retrospective
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Anthar Thebess
811
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Posted - 2014.11.26 07:19:39 -
[163] - Quote
Kagura Nikon wrote: I already posted this several times. Supercapital mantainance fee. 5 bil per month for titan 1 bil per month for SC. Either we will have a great isk sink or we will have less titans being built :P
This could be interesting, and i could also vote for this. But what about people : - who own a super, and don't use it, it is just logged out somewhere on the alt account - what about unsubbed accounts - what about people who bought supers before this change? - what about groups who need supers to compete with current "super powers" ?
I think it is to late to change those rules.
PHOEBE Retrospective
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Anhenka
The Cult of Personality DARKNESS.
668
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Posted - 2014.11.26 07:20:08 -
[164] - Quote
Anthar Thebess wrote:More LP from mission while getting less ISK is good idea. This can pull even more isk from the system.
What do you think about adding more stuff to LP stores. For example some pirate faction stuff you can get from faction drops is not located in the LP store.
So all : - sansha - serpentis - etc. items will be also available on LP store.
My like was provisional. IF we need a sink, more LP/less isk is the easiest to implement, smoothest sink that could e introduced that people wouldn't whine too much about.
But no, all faction and deadspace items (with the exception of ammo I'd say) that currently drops only from faction rats shoudl continue to only drop from faction rats. To allow them in LP stores while buffing LP gain would most likely cause a rapid drop in the value of conventionally sourced faction mods. That would be bad. |
Anthar Thebess
811
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Posted - 2014.11.26 07:27:42 -
[165] - Quote
I don't include here for example True Sansha stuff, and dead space. Just the normal version of all pirate stuff.
PHOEBE Retrospective
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Brutalis Furia
Hammer and Anvil Industries
13
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Posted - 2014.11.26 07:33:59 -
[166] - Quote
Blood Raider goodies, just not Dark Blood? |
Nevyn Auscent
Broke Sauce
1714
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Posted - 2014.11.26 09:45:43 -
[167] - Quote
Corraidhin Farsaidh wrote: True enough and an important point, there is definitely inflation over time. The issue would be whether it is healthy or out of control. Right now my opinion would be that it's fine at the moment. I would imagine that CCP keep a very close eye on this kind of thing so not to really tic everyone off with prices rising too fast
Except.... There isn't. EVE has periods of deflation also. Inflation also is not a requirement for a healthy market. That's a myth propagated by big business.
Price changes can all be traced to direct game changes. Starting with the removal of the NPC sold shuttles which capped Trit prices for example. And up to the most recent massive increases in minerals for things and decrease in mineral production from the refining changes. Even Plex prices can be traced to increased demand leading to increased speculation over them.
This entire thread is a solution looking for a problem that doesn't exist. |
Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
37
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Posted - 2014.11.26 09:52:00 -
[168] - Quote
Make broker fees variable, depending on the volume of trade carried out in that station. The higher the volume (more popular) the higher the brokerage fees. While no fees can drop below 1% unmodified, they can climb. This will ensure Jita becomes a massive isk sink, with the side effect of pressuring trade to disperse more throughout New Eden.
Don't think it will cripple trade. People will still come to buy and sell. If the prices climb to offset the increased cost of trading then the amount taken in sales tax increases, removing more isk from the game.
I await the whines of butthurt station traders. Please begin. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1904
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Posted - 2014.11.26 10:00:54 -
[169] - Quote
Anthar Thebess wrote:Kagura Nikon wrote: I already posted this several times. Supercapital mantainance fee. 5 bil per month for titan 1 bil per month for SC. Either we will have a great isk sink or we will have less titans being built :P
This could be interesting, and i could also vote for this. But what about people : - who own a super, and don't use it, it is just logged out somewhere on the alt account - what about unsubbed accounts - what about people who bought supers before this change? - what about groups who need supers to compete with current "super powers" ? I think it is to late to change those rules.
In order :
- Make the payment based on real world date. how many days since your last payment? More than 30? then no jump drive for you. - See above.. the same. When you return if you want to use your jump drive.. pay the monthly fee. -Those are exaclty the ones that need to be affected. Too many in game
- This is one of the rare changes that would affect MORE the superpowers than the smaller groups. Smaller groups do not have surplus reserve supers. They still have not filled the characters that actively would use them. While super powers have lots of people in supers that never even use them, just in case,, as a reserve force. This reserve forces would cost a small fortune this way.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Corraidhin Farsaidh
Farsaidh's Freeborn
788
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Posted - 2014.11.26 11:23:54 -
[170] - Quote
Nevyn Auscent wrote:Corraidhin Farsaidh wrote: True enough and an important point, there is definitely inflation over time. The issue would be whether it is healthy or out of control. Right now my opinion would be that it's fine at the moment. I would imagine that CCP keep a very close eye on this kind of thing so not to really tic everyone off with prices rising too fast
Except.... There isn't. EVE has periods of deflation also. Inflation also is not a requirement for a healthy market. That's a myth propagated by big business. Price changes can all be traced to direct game changes. Starting with the removal of the NPC sold shuttles which capped Trit prices for example. And up to the most recent massive increases in minerals for things and decrease in mineral production from the refining changes. Even Plex prices can be traced to increased demand leading to increased speculation over them. This entire thread is a solution looking for a problem that doesn't exist.
I'd say there is always inflation depending on the timescale you take :D Completely agree that there is no issue though. |
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Terraj Oknatis
Perkone Caldari State
7
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Posted - 2014.11.26 14:34:00 -
[171] - Quote
PVP is a material sink not an isk sink.
An "ISK Sink" refers to any mechanic where ISK leaving a players wallet is not going into another players wallet, i.e. the ISK is being absorbed or destroyed by a NPC entity.
PvP (destroying ships) is not an ISK Sink. PVP is a material sink because a ship and modules are destroyed, and it is an ISK faucet as the victim receives insurance. The original purchase of the ship is an ISK Transfer.
Lets get that out of the way first and foremost.
Now that we removed this false notion from our minds we have a major problem with inflation coming on December 9th. The biggest isk sink in the game; Clone Upgrades is going to be removed from the game. This will cause inflation unless counter balances are implemented. After december 9th we have 3 isk faucets. These isk faucets in order of magnitude are:
1. Ratting payouts 2. Insurance payments 3. Mission isk rewards
There are also 5 Isk sinks:
1.Purchasing from NPC Buy-Orders (Trade Goods, POS Equipment, Blueprint Originals). 2. Purchasing Insurance (but not claiming). 3. Sales Taxes. 4. Office Rental Fees. 5. Bounty Reduction Fees (Not the tags themselves)
The trick here is balancing all 8 of these items so that the amount of isk in the game doesn't overflow the bathtub or drain it.
I am in favor of removing faucet option 3 because ratting is not fun and it is by far the biggest faucet by many orders of magnitude. I hate that players can do an activity in the game that magically generates isk for no reason at all. It doesnt make any damn sense.
However that idea is pretty radical so I guess it would be more reasonable to adjust each one slightly as not to offend any one group. Raise taxes a little, lower insurance some, reduce ratting payouts by a margin, reduce isk mission rewards, increase the price of POS equipment and BPO's, increase sales tax, increase office rental fees, and increase Bounty reduction fees. Turn down each faucet slightly and drill bigger holes into the sinks so the bathtub stays at a nice even level and also that perfect temperature just before it starts to burn.
I don't think they will do anything as radical as adding a whole new sink. I think they can manage to balance the existing ones to make it work. If they do add a new sink they are definitely not going to go offending capital pilots further with maintenance fees and the likes. Those guys already got nerfed pretty hard last month.
CCP is aware of these forces and I'm sure can manage to balance these numbers to quell inflation without doing anything in your face drastic. They will need some time to for the dust to settle before adjustment.
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afkalt
Republic Military School Minmatar Republic
522
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Posted - 2014.11.26 14:43:40 -
[172] - Quote
If you really think clone costs are a "major" isk sink with the majority of people living in high sec, never dying....I don't know what to tell you. People bitched about them because they hit the cornerstone of the game - pewpew.
There are also more isk sinks and faucets than you listed. |
Terraj Oknatis
Perkone Caldari State
7
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Posted - 2014.11.26 15:24:01 -
[173] - Quote
afkalt wrote:If you really think clone costs are a "major" isk sink with the majority of people living in high sec, never dying....I don't know what to tell you. People bitched about them because they hit the cornerstone of the game - pewpew.
There are also more isk sinks and faucets than you listed.
Clones can sink upwards of 100 million isk per pod death. Thats pretty significant. I don't have the numbers but saying that nobody dies in high sec not only isn't true but is an overgeneralization. More importantly where the pilot is podded is irrelevant. A pod is a pod and you still have to replace it with a new and upgraded clone.
You may be correct to say that taxes is the biggest sink in the aggregate. Taxes sink a certain percentage of sales from the market per transaction. There are a lot of transactions so maybe all CCP needs to do is make a simple and slight tax adjustment.
I would like to know what the other sinks and faucets are that you would have mentioned. Im sure there may be more but that is a mute point as it would be more things CCP could play with to reduce inflation.
I still stand with my initial point that CCP has enough numbers to play with to quell inflation. |
elitatwo
Eve Minions Poopstain Removal Team
479
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Posted - 2014.11.26 15:24:34 -
[174] - Quote
Terraj Oknatis wrote:-poop- 3. Mission isk rewards
I am in favor of removing faucet option 3 because ratting is not fun and it is by far the biggest faucet by many orders of magnitude. I hate that players can do an activity in the game that magically generates isk for no reason at all. It doesnt make any damn sense. -even more poop-
So the only thing a noob would be doing is waving her hands and wait for magic so stuff get there to make something imaginary with it.
Biomass your npc naow!
signature
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Terraj Oknatis
Perkone Caldari State
7
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Posted - 2014.11.26 15:40:02 -
[175] - Quote
elitatwo wrote:Terraj Oknatis wrote:-poop- 3. Mission isk rewards
I am in favor of removing faucet option 3 because ratting is not fun and it is by far the biggest faucet by many orders of magnitude. I hate that players can do an activity in the game that magically generates isk for no reason at all. It doesnt make any damn sense. -even more poop- So the only thing a noob would be doing is waving her hands and wait for magic so stuff get there to make something imaginary with it. Biomass your npc naow!
However that idea is pretty radical so... |
afkalt
Republic Military School Minmatar Republic
522
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Posted - 2014.11.26 16:21:28 -
[176] - Quote
Terraj Oknatis wrote:afkalt wrote:If you really think clone costs are a "major" isk sink with the majority of people living in high sec, never dying....I don't know what to tell you. People bitched about them because they hit the cornerstone of the game - pewpew.
There are also more isk sinks and faucets than you listed. Clones can sink upwards of 100 million isk per pod death. Thats pretty significant. I don't have the numbers but saying that nobody dies in high sec not only isn't true but is an overgeneralization. More importantly where the pilot is podded is irrelevant. A pod is a pod and you still have to replace it with a new and upgraded clone. You may be correct to say that taxes is the biggest sink in the aggregate. Taxes sink a certain percentage of sales from the market per transaction. There are a lot of transactions so maybe all CCP needs to do is make a simple and slight tax adjustment. I would like to know what the other sinks and faucets are that you would have mentioned. Im sure there may be more but that is a mute point as it would be more things CCP could play with to reduce inflation. I still stand with my initial point that CCP has enough numbers to play with to quell inflation.
Where people die is relevant in this case - it is not unreasonable to state that most of pod losses are in null/WH space. Then we must consider the relative population skew when considering how many people pay said clone tax.
One of my alts is in the 50-70-odd million SP range, so it's a 9.x million pod. Not many have 100m pods.
The point being - where they are podded relative to the population shows the effectiveness of said sink - and given the minority of the population are paying it most often tells us the sink is a poor one - an after thought at best.
There are sinks in science and industry, loyalty point stores, repair costs (module, mainly) - faucets also include NPC buy orders for kit.
To be honest, I'd expect a months worth of clone costs to be covered by a days worth of trade taxes, maybe even an hour. |
Gadget Helmsdottir
Gadget's Workshop
82
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Posted - 2014.11.26 18:15:36 -
[177] - Quote
Comprehensive list of sinks and faucets:
Faucets:
- Mission Rewards
- Insurance Payments
- NPC Buy Orders
- Ratting Bounties
Sinks:
- Clone upgrades (gone on Dec 9th)
- Jump Clone Installation
- SCC Taxes (Market)
- Industry Taxes
- Repairs
- LP Purchaces (with ISK)
- Insurance Purchace
- Leaving the Game
- Rent (to NPC's)
- Market Purchaces from NPC Sell Orders
- Tag Fees
- PI Transport Fees (to the NPC)
- PI Set-up Fees
The above is just a list of the current faucets and sinks. This list will be updated whenever one not listed is mentioned.
--Gadget
Work smarter, not harder. --Scrooge McDuck
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Anhenka
The Cult of Personality DARKNESS.
670
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Posted - 2014.11.26 18:19:20 -
[178] - Quote
Gadget Helmsdottir wrote:Comprehensive list of sinks and faucets:
The above is just a list of the current faucets and sinks. This list will be updated whenever one not listed is mentioned.
--Gadget
Pssss.... Sov Bills. Although that might fall under NPC rent, but that makes me think offices.
Sov being the single largest sink after all, it should probably get its own mention. |
Gadget Helmsdottir
Gadget's Workshop
82
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Posted - 2014.11.26 18:27:30 -
[179] - Quote
Anhenka wrote:Gadget Helmsdottir wrote:Comprehensive list of sinks and faucets:
The above is just a list of the current faucets and sinks. This list will be updated whenever one not listed is mentioned.
--Gadget Pssss.... Sov Bills. Although that might fall under NPC rent, but that makes me think offices. Sov being the single largest sink after all, it should probably get its own mention.
Whoops. Added
--Gadget
Work smarter, not harder. --Scrooge McDuck
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1995
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Posted - 2014.11.26 19:13:44 -
[180] - Quote
elitatwo wrote:Reaver Glitterstim wrote:What's fatal is altering one module without considering the impact it has on other variations of the same type. It's one thing to buff faction shield boosters because they believe the gap between faction and deadspace too great, and the gap between faction and lower too small, but it's another thing entirely to buff faction shield boosters to boost shield tanking in general. They did that because they almost nerfed links and gave shield boosters and armor reps a tiny buff in hp/s. But what happened was: CCP said logi too stronkh', nerf all ships with resistence We: But why not nerf logi instead?? CCP: buff shield boosters and armor reps by 10% and here take ancillery boosters and reps We: ..... CCP: and pls don't make duoble-xl-asb fits in the tournament, that's crazy We: ...but you gave us CCP: nah, we said it's interesting gameplay, so make it interesting We: Yep, pretty much that exactly. I'd imagine another part of it went a little something like this:
"X-Large shield booster has low enough powergrid to fit on battlecruisers, no worry only armor BCs will be able to fit it and it costs too much CPU. Also the high CPU cost and low amount of slots they have means it'll never get fit on cruisers."
Cyclone and Claymore start fitting X-Large shield boosters for retardedly strong defenses.
"That's okay. Cyclone hits like a wet noodle and Claymore is tech 2 so it should be retardedly strong. Ignore the Sleipnir and Vulture. Now lets add a new ship under tech 3 called Lightning Templar, I mean Strategic Cruiser. It'll have cruiser mobility with battlecruiser HP and slots, and tech 2 resists and battlecruiser damage. Ignore how it's the only t2-resist ships that can fit XL shield booster and still move like an interceptor with 100MN AB while also fitting hardeners and point."
People start fitting XL shield booster to Tengu and Loki and even Legion and Proteus and run around with 2000 EHP/s+ defense and the ability to withdraw from any fight that doesn't have them locked down with 2+ pirate faction webber ships.
"Lets buff cruisers cause they DIAF. Ignore that they are smaller than BCs but have almost the same agility/velocity/sig and instead lets buff their PG and slots. On a completely unrelated change, lets add an ancillary shield booster that makes onboard reps super strong for a little while. It won't hurt anything because everyone either takes heavy fire for a long time or is in short engagements anyway. It especially won't make cruisers OP because ASBs cost a slot and then cruisers don't have enough room for prop+point+hardeners. We expect Merlin to rock with it (the d+ímn thing needed a purpose anyway). Forget the Gila and Worm, they probably won't be unreasonably buffed."
Cruisers start getting fitted with XL ASBs and begin to actually not suck. Everything looks good by number of each ship type flown cause all the OP ships are expensive enough for t1 ship numbers to still be higher. CCP ignores number of kills by each ship.
Next up: "we're going to nerf strategic cruisers finally," (huge list of cool balance changes that make the strategic cruisers actually fit with everything else post-tiericide), "and then we're going to add a totally OP module that underpowered ships like cruisers and frigates can fit to help them compete with OP BCs and T3s." And before you know it we're playing Frigates and Cruisers online. Cue start of next 12 year cycle.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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