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Maria Ravenwind
Gallente
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Posted - 2006.09.02 21:27:00 -
[31]
Well first off you never send a Titan into battle ALONE. It would be supported by a very significant fleet. And the whole point of a Titan, with it's clone bay, holds and equping abilities, plus it's bonuses for the other members in the gang, is to make the battle constant. Your pilots won't have to warp out in ap od, they just go back to the Titan and jump into another ship.
Basically, a fleet with a Titan, 10 or so Dreads, 10 or so Carriers, and maybe a Mothership in another system for support, would be literally unstoppable and could lock down an entire constellation. Within a week or two you could obliterate an enemie's dozen POS's, put up your dozen POSs, claim sov of the constellation, then move onto the next outpost.
And not only that, but only a couple alliances could not only build one, but mass the support needed to ensure it's survival. You would never put that ship into the field unless you were 1000% sure it would come out.
And I am sure that there are a few already fully assembled, waiting for action. They are either waiting on the construction of the Capital Support Fleet, or there are a few bugs that they have reported for the Devs to take care of.
I hate my Exclamation mark! |

Kuang Jao
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Posted - 2006.09.02 21:42:00 -
[32]
speaking of bugged, has anyone else seen the videos? I know it's just a graphical issue, but seeing a ship the size of a space station shake around like a dead leaf is pretty lame. The speed the thing turned at was pretty rediculous too. Any crew members on board not in acceleration couches would need to be scraped from the walls during the next pit stop.
Also, you can argue all you want about the cost effectiveness of such a ship, but building a Titan itself is such a lofty achievment that it becomes a major ingame goal. Remember, years ago we used to spend hours of our life replaying cheesy single player games just to experience the horribly cruel letdown of the "alternate ending".
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Vathar
Elegance
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Posted - 2006.09.02 22:10:00 -
[33]
Originally by: Maria Ravenwind Well first off you never send a Titan into battle ALONE. It would be supported by a very significant fleet. And the whole point of a Titan, with it's clone bay, holds and equping abilities, plus it's bonuses for the other members in the gang, is to make the battle constant. Your pilots won't have to warp out in ap od, they just go back to the Titan and jump into another ship.
Basically, a fleet with a Titan, 10 or so Dreads, 10 or so Carriers, and maybe a Mothership in another system for support, would be literally unstoppable and could lock down an entire constellation. Within a week or two you could obliterate an enemie's dozen POS's, put up your dozen POSs, claim sov of the constellation, then move onto the next outpost.
And not only that, but only a couple alliances could not only build one, but mass the support needed to ensure it's survival. You would never put that ship into the field unless you were 1000% sure it would come out.
And I am sure that there are a few already fully assembled, waiting for action. They are either waiting on the construction of the Capital Support Fleet, or there are a few bugs that they have reported for the Devs to take care of.
Well, 10+ dreads and carriers in a fleet are becoming quite common, and with pos warfare being what it is, aren't enough to take a defended deathstar.
good luck for locking an entire constellation with that!
AFAIK, ship maintenance bays in those things are not big enough to support a fighting fleet and cover losses, and the amount of jumpclones in clonebays isn't either!
I heard about "massive firepower" and "titans" in the same phrase ... Well, once per hour, a titan HAS massive firepower in the form of its doomsday weapon, but apart from this, its damage potential can be more or less be neglected (8 hislots - DD, Clonebay, Portal, possibly gang modules ...)
Basicly, Capital ships, especially Moms and Titans would require massive tweaking, and I feel that all capitals should have different game mechanics to differentiate them from regular ships.
think about an erebus's dronebay ... 475m3! Totally laughable. It may be here for game balance, but it's plain stupid that on a ship many times the size of a Dom, you can't have a bigger dronebay than THIS!
At the moment, they just don't feel epic! _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Jollyreaper
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Posted - 2006.09.03 04:06:00 -
[34]
Originally by: Xandria Bogard I would love to have one - but then it is going to have to be a Corp ship as I do not want to be stuck in it 24/7 - I can see the only use is in HUGE fleet battles - used for settling worlds and if the NPC ever start using Dreads and carriers. OHOH - ok when the China cluster is joined to our cluster - then there is going to be a huge war - the war of all wars will take place - with those on or near the front lines to deploy battle groups and to 'hold the line. I can see a use for then, maybe S00NÖer than we think.
Are the Chinese going to be playing a mirror of the current cluster or are they going to be a separate EVE world? That would be very cool if they made the whole thing a different universe with a wormhole or two between them and us. That'd end up being like the Dominion War in DS9 or the Clan Invasion in Battletech. Booya!
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Rehmes
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Posted - 2006.09.03 04:24:00 -
[35]
Originally by: Jollyreaper
Originally by: Xandria Bogard I would love to have one - but then it is going to have to be a Corp ship as I do not want to be stuck in it 24/7 - I can see the only use is in HUGE fleet battles - used for settling worlds and if the NPC ever start using Dreads and carriers. OHOH - ok when the China cluster is joined to our cluster - then there is going to be a huge war - the war of all wars will take place - with those on or near the front lines to deploy battle groups and to 'hold the line. I can see a use for then, maybe S00NÖer than we think.
Are the Chinese going to be playing a mirror of the current cluster or are they going to be a separate EVE world? That would be very cool if they made the whole thing a different universe with a wormhole or two between them and us. That'd end up being like the Dominion War in DS9 or the Clan Invasion in Battletech. Booya!
I'd love to add more and more people to our community because it would make for more alliances/corps and some more fleet pvp. However CCP needs to somehow make it so the servers dont lag, unless im mistaken there are over 20k beta testers and climbing for the chinese beta. If they were to be added then i think thatl go over the limit the server could handle. I personally would like to maintain the 1 server thing going, but i dont know just how much more upgrades the server would require.
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Jollyreaper
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Posted - 2006.09.03 04:34:00 -
[36]
Yeah, if China becomes a separate server from Tranquility and they provide links between the two, you could see some major lags I'm sure. I don't know what the specific scaling issues are that CCP is currently dealing with, whether more hardware can be thrown at the problem or whether the limitations are more fundamental than that. But I know they already have problems with several hundred ships in the same system. If you had major warfare going between China and Tranquility, that'd be horribly annoying. The stability issues already have a friend contemplating quitting out of sheer frustration and he loves the damn game.
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Iota Belisarius
Procurare Novus Ordos Seclorum
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Posted - 2006.09.03 04:46:00 -
[37]
The Battle for New Eden
China vs. All
    --------------------- Your sig is inappropriate. Please read the forum rules before reposting. -Tirg Sig jacked and nerfed in one day, just my luck. |

jokerb
Caldari W R U The SUdden Death Squad
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Posted - 2006.09.03 05:07:00 -
[38]
Originally by: Mothmar Friedsquid
I can't imagine one being commercially built. It takes 119 FULL LOADS in an Obelisk just to get the minerals to the station to build one...[/quote
/FLAIL
Welcome To Eve. Ahazi if I remember correctly. And a fine shipmonkey there if memory serves me correctly. There are quite a few of us ex-shipmonkeys floating around in Eve..
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Kuang Jao
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Posted - 2006.09.03 06:14:00 -
[39]
I dont even begin to claim that I know the first thing about server infrastructure, but would something along the lines of multiple parrallel servers be a possibility? What if eve employed 10 servers, one for each of 10 sectors in the universe. When you jump into a new sector, you have a quick transfer login to the next server. So we end up waiting an extra 15 seonds on these interlinking warp gates, but the result would be lag free gameplay with 10 times the capacity.
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Taka Taka
Eye E-Tek Corp.
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Posted - 2006.09.03 13:52:00 -
[40]
Edited by: Taka Taka on 03/09/2006 13:52:22 This is very much like how the system works already. There are other things to consider though. We're talking about 50,000+ network connections, etc. I think a bigger consideration at that point is the client software. How many of these "link" sites would there have to be in empire space? In 0.0? How many people would be hanging out around them? It's like the nextgen Jita 
/hijack
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Kuang Jao
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Posted - 2006.09.04 00:29:00 -
[41]
Why would ppl hang around these "link gates"? And I'm also new enough to not get the "next gen Jita". Whats up with Jita?
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Feng Schui
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Posted - 2006.09.04 02:00:00 -
[42]
Edited by: Feng Schui on 04/09/2006 02:01:49 off topic here, however:
if the dev's do come up with planetary engagements (both hostile / peaceful / mission stuff.. which i think would kick serious butt).. and the china server.. here is how I would set it up:
Each system is on its own server, each planet on its own server. the entire region is in its own cluster. (the pilot moves between the servers / clusters). Then the Eastern cluster is the same.
Now, here is where it gets interesting. CCP should have 3 of these database warehouses. One in the USA, one in Europe, one in China. Each warehouse is on its own T3 connection, connected to the central point (which is in Europe). (Think Dark Age of Camelot with the server clustering)
This would be a logistical nightmare for the company, however, the lag would cease (since each warehouse is managing the load of its part of the world), and if one warehouse goes offline, then the other 2 can pick up the slack with no downtime.
But hey, what do I know, right? I'm not a computer admin.. I'm a CGI-type :)
Oh.. and Titans, in my opinion, are for defense purposes only, kind of like a final option to protect the soviernty (sp?)
With martial valor, if one becomes like a revengeful ghost and shows great determination, though his head is cut off, he should not die. |
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Kaemonn
Forum Moderator Interstellar Services Department

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Posted - 2006.09.04 02:16:00 -
[43]
Lets keep this on topic. It was going so well too.
And about the China cluster, it will never be linked to the TQ cluster. Mainly for legal reasons.
forum rules | [email protected] You mean to tell me, theres a game that goes with the forums? Immy woz Here  Xorus > Kae - Xorus Immy > Xorus+Kae - Immy You wish, everyone knows i pwn - Xorus pff. i pwn ur veltor wit my ibis n00b - Immy |
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digitalwanderer
Gallente The Scope
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Posted - 2006.09.04 02:33:00 -
[44]
Originally by: lofty29
Originally by: digitalwanderer So the rumors that BOB had more than 1 under construction,going as far back as the month of march this year,was nothing but BS right?....
I mean if it were true,players would have seen it in action by now,since 5 months have passed since the rumors started...
No. Its entierly possible they have one. ASCN supposedly have 3.
Anything is possible,but until confirmed sighting in a military action,it's still not operational at the very least....
There is also the huge disadvantage that it's basically too big to dock anywhere,so the only way to keep it safe is to park it inside the shield bubble of a POS,in a system that is very well guarded by the local aliance 23/7/365 days....
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Bloodst0ne
The Priory
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Posted - 2006.09.04 02:48:00 -
[45]
Legal reasons? cough*Communism*cough Would be a load of fun to have them together... but the laaaaggg 
-blood
I have the "I Win Button" of eve. |

qwertyytrewq
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Posted - 2006.09.04 02:56:00 -
[46]
The funniest thing is that even the minmatar titan has a crap bonus, the sig radius reduction of gang members. Thats crap compared to a cap recharge bonus or to a lesser extent, a flat HP bonus. I doubt in a huge titan fleet battle the ships are going to be moving around much and thus the sig radius bonus sucks.
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Rehmes
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Posted - 2006.09.04 02:59:00 -
[47]
Originally by: Bloodst0ne Legal reasons? cough*Communism*cough Would be a load of fun to have them together... but the laaaaggg 
-blood
Its sort of like their issue w google. They simply dont want their doctrine which has been cemented into their people for half a century to be blown away by us....Btw China is not communist hasnt been since it opened its market, Facist pehaps......
Well we wont see many Titans because they require a large amount of resourses and after they are created they need to be protected. They do serve a role defensibly and offensibly. They can be used to ensure The sovereignty the system its located in and it may be used to advanced attacks into enemy territory, because it serves a a logistical ship w clones/ships for its fleet....and even though it can only be used once per hour...doomsday devices will shrink an enemy fleet or at least crippe much of its effectiveness.
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A Scriv
Guardians Of Poseidon
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Posted - 2006.09.04 09:07:00 -
[48]
i thought the major point of a titan was to get ur fleet to the fight, one lonely bs warp in opens syn field, titan jumps in opens jump gate everything else jumps in, then it can just sit at the back of the fight giving gang bonus' to every1.
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Vicious Phoenix
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Posted - 2006.09.04 09:32:00 -
[49]
Originally by: qwertyytrewq The funniest thing is that even the minmatar titan has a crap bonus, the sig radius reduction of gang members. Thats crap compared to a cap recharge bonus or to a lesser extent, a flat HP bonus. I doubt in a huge titan fleet battle the ships are going to be moving around much and thus the sig radius bonus sucks.
Actually for once the minmatar have the BEST bonus on a cap ship. Why you ask? Well let me explain. Amarr, cap bonus. Not every ship uses cap. (Think a lot of matar ships and a lot of caldari passive ships) Gallente, armor bonus. not every ship armor tanks. (Think most caldari ships and about 1/2 the matar ones) Caldari, shield bonus. not every ship shield tanks. (Think gall, amarr and the other 1/2 matar) Minmatar, sig bonus. EVERY ship that takes incoming fire benefits from this. Missiles won't hit as well, guns will miss more often and you will be all around harder to hit/take less damage. That sounds pretty damn uber to me
CFW (Certified Forum Warrior) I kill people ingame too. |

Vathar
Elegance
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Posted - 2006.09.04 09:45:00 -
[50]
Sig reduction is always useful, yo take longer to lock, and in a huge fleet battle (if you think titan, think about "huge" it's longer to lock you than to pop you)
Shields and armor increase are also useful since ships aren't exactly tanked in those engagements, increasing their hp buffer helps too
Cap regen sucks hairy monkey balls in that kind of fleet, but I guess it can help sieged dreads or stuff like this (sustainable phoenix tank?). _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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O'olish Amaneh
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Posted - 2006.09.04 10:21:00 -
[51]
Titan's won't be fielded in serious engagements in their present state. They need more survivability.
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Vathar
Elegance
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Posted - 2006.09.04 10:25:00 -
[52]
Amen to that!
Although, in their present state, they still are happy SS/POS huggers, since their bonuses are geared towards gang warfare, their raw dps is neglectible in a fleet, they provide a logistic edge via portal/clonebay and their DD device can be remotely activated at a cyno ...
Only trouble is risking an ambush at your SS where a titan is a vulnerable. _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Sovereign533
Caldari 133rd Ghost Wing R i s e
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Posted - 2006.09.04 10:45:00 -
[53]
hmmm, the Titan rumor... appearently a lot of alliances are building them... i heard of BoB... well, that could be, their main systems look very secure...
and yeah, a Titan costs a LOT to build... but the advantages of the titan... you put up a cyno in some other system near an enemy fleet... the Titan launches it's Doomsdaydevice trough the cyno field... blows up most of the enemy's fleet, and then launches it's own fleet trough the same field...
it's a very quick way to win a battle... first level everything... and then drop men and equipment to take out the remaining ones... a very quick victory indeed...
Second sig removed, only 1 signature graphic please - Xorus |

Vathar
Elegance
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Posted - 2006.09.04 11:01:00 -
[54]
Originally by: Sovereign533 you put up a cyno in some other system near an enemy fleet... the Titan launches it's Doomsdaydevice trough the cyno field...
I think it's stated in the DD stats that they can be remotely activated on a cyno IN THE SAME SYSTEM. _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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majko
Gallente
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Posted - 2006.09.04 15:59:00 -
[55]
Originally by: Kaemonn Lets keep this on topic. It was going so well too.
And about the China cluster, it will never be linked to the TQ cluster. Mainly for legal reasons.
I think, the political reasons are stronger than legal. I assume chinese governement wouldn't allow them to chat on an uncensored EVE local chat. Second issue would be the lag, apparently all chinese connections into other contries are supervised by a huge proxy server. this would be surely a big lag creator. |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.04 16:03:00 -
[56]
Originally by: lofty29 ASCN supposedly have 3.
we do?
*checks alliance memos* -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Haffrage
Regeneration Axiom Empire
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Posted - 2006.09.04 16:56:00 -
[57]
Say you're losing a battle, and horrendously at that. There's 20 of your guys left and 130 of the hostile fleet left. You have a titan in system. What do you do?
You drop a cyno and get the titan to remotely detonate the doomsday device. Assuming none of the hostile battleships were loaded with tens of thousands of HP, you just killed the entire hostile fleet.
As far as I'm concerned, that's all it needs to be used for. You jump to it via the portal, it carries ice for dreads and carriers, and it sets off the DD. If it can't tank then it can't tank, don't treat it like it should until it can. That's like trying to mine the veld in level 4 missions with a covetor =/ -----
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Duban Banned
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Posted - 2006.09.04 16:58:00 -
[58]
Edited by: Duban Banned on 04/09/2006 16:58:46
Originally by: Haffrage Say you're losing a battle, and horrendously at that. There's 20 of your guys left and 130 of the hostile fleet left. You have a titan in system. What do you do?
You drop a cyno and get the titan to remotely detonate the doomsday device. Assuming none of the hostile battleships were loaded with tens of thousands of HP, you just killed the entire hostile fleet.
As far as I'm concerned, that's all it needs to be used for. You jump to it via the portal, it carries ice for dreads and carriers, and it sets off the DD. If it can't tank then it can't tank, don't treat it like it should until it can. That's like trying to mine the veld in level 4 missions with a covetor =/
Well i think of it similer, but with the DD, i think more of "oh massive unfriendly gate camp". "sends in a cyno field BS with best tank possible". Goodbye camp BOOOOOM. Send in a cleanup crew, and same thing with POS assaults.
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Twilight Moon
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.09.04 17:01:00 -
[59]
Originally by: Grimpak
Originally by: lofty29 ASCN supposedly have 3.
we do?
*checks alliance memos*
Yay for us? 
Why would we want a Titan anyway? Outposts are far more fun to build.
...on the other hand using a banana might be a viable alternative.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.04 18:01:00 -
[60]
Originally by: 6Bagheera9 Edited by: 6Bagheera9 on 03/09/2006 02:15:07
Originally by: Twilight Moon
Originally by: 6Bagheera9 IIRC they can't use a siege module and despite their HP would fare rather poorly vs POS guns.
...Titans arent made for POS assaults. Why would you ever stick em in front of a POS's guns?
Well then what else are you going to use them for, the weapons can't be very effective againist BSs without alot of painting/webbing (otherwise we would see more dreads in fleet actions too). But the main issue is the tank, it has more hit points but it can't rep nearly as well as a dread in siege mode. These ships are basically still under development.
Gangmate activates Cyno in the middle of a 300person enemy fleet.
Titan activates DDD on cyno. Titan player CTDs due to hundreds of killmails. Titan's fleet warps to the remains and finishes off the survivors.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy |
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