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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Phantom
C C P C C P Alliance
238

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Posted - 2011.11.28 13:52:00 -
[1] - Quote
EVE Online: Crucible will be deployed tomorrow, Nov 29. Downtime will begin at 08:00 UTC and is expected to be completed at 14:00 UTC. For more information about EVE Online: Crucible, please refer to this news item and full patch notes are available here.
Please use this thread for all comments and feedback.
We are looking forward to welcoming you all to EVE Online: Crucible tomorrow! CCP Phantom - German Community Coordinator |
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Bilbo Bawbag
New Eden Robotics
1
|
Posted - 2011.11.28 13:54:00 -
[2] - Quote
nice one |

Jessica Issier
6
|
Posted - 2011.11.28 13:54:00 -
[3] - Quote
First!
And a week long skill queued up |

Mallikanth
L V B Industries
22
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Posted - 2011.11.28 13:57:00 -
[4] - Quote
Awesome! Believe in what they do, not what they say.
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Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
57
|
Posted - 2011.11.28 13:57:00 -
[5] - Quote
SCORE! |

Vincent Gaines
Macabre Votum Morsus Mihi
167
|
Posted - 2011.11.28 13:58:00 -
[6] - Quote
14 day still planned.. just in case.  |
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Chribba
Otherworld Enterprises Otherworld Empire
995
|
Posted - 2011.11.28 13:59:00 -
[7] - Quote
\o/
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Reteris
Precision Operation of Dynamic Systems
0
|
Posted - 2011.11.28 14:00:00 -
[8] - Quote
Crucible Question:
As far as the new Capt Qtr. go, is the factional qtrs. based on my character or is it based on the faction that owns the station?
For example, I'm Caldari. If I dock to an Amarr station, would I get an Amarr CQ because of the station or would I still receive my Caldari-based CQ?
Thanks, |

Louis deGuerre
The Dark Tribe Against ALL Authorities
73
|
Posted - 2011.11.28 14:00:00 -
[9] - Quote
Keep on spacetruckin' FIRE FRIENDSHIP TORPEDOES ! |

Jarnis McPieksu
Aliastra Gallente Federation
43
|
Posted - 2011.11.28 14:01:00 -
[10] - Quote
Can you elaborate on this?
Quote: Time Dilation
* In an effort to keep tremendously large fleet engagements fun, the universe will slow down time in order to keep up with the strain of simulating many hundreds of ships. * Read more about the details and motivations in CCP VeritasGÇÖ devblog Introducing Time Dilation and watch him demo it in the Time Dilation Video Demo. * Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date. This is to provide isolation from other fundamental alterations to the machinations of the universe in order to reduce the chances of total protonic reversal.
More specifically, could you give a ballpark figure for this later date? Later this week? Sometime in December? "Soon(tm)"? Also what's the hold-up? (plus, I would imagine total protonic reversal of EVE universe would be a pretty boom and we play EVE for pretty booms, so...)
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CCP Phantom
C C P C C P Alliance
238

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Posted - 2011.11.28 14:01:00 -
[11] - Quote
We will provide a full list of patch notes in Russian and German tomorrow morning. CCP Phantom - German Community Coordinator |
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Dirty Weegie
The Dirty Rejects Scelus Sceleris.
5
|
Posted - 2011.11.28 14:02:00 -
[12] - Quote
\o/ If you can't win fair... Cheat |

Alara IonStorm
RvB - BLUE Republic
491
|
Posted - 2011.11.28 14:07:00 -
[13] - Quote
Quote:Hail has had its falloff penalty removed completely. Wasn't this supposed to be changed to 25%?
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CCP Paradox
10

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Posted - 2011.11.28 14:11:00 -
[14] - Quote
Reteris wrote:Crucible Question:
As far as the new Capt Qtr. go, is the factional qtrs. based on my character or is it based on the faction that owns the station?
For example, I'm Caldari. If I dock to an Amarr station, would I get an Amarr CQ because of the station or would I still receive my Caldari-based CQ?
Thanks,
Based on the faction that owns the station Reteris. So if you are of the Amarr race, docking into a Caldari Navy station; you will be in Caldari CQ. Also, the CQ in empire space are cleaner than those in nullsec  CCP Paradox | EVE Quality Assurance | Team BFF |
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Victor Valka
Endoxa Corporation
3
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Posted - 2011.11.28 14:12:00 -
[15] - Quote
CCP Phantom wrote:We will provide a full list of patch notes in Russian and German tomorrow morning. Could you look into why "To be released Tuesday, November 29, 2011. The following are the relevant file sizes for client updates" is "aligned" with numerous nbsp's? |

Omar Devone Little
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.28 14:13:00 -
[16] - Quote
Quote:The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris.
Wait, what? |

Jenn Makanen
Science and Trade Institute Caldari State
75
|
Posted - 2011.11.28 14:16:00 -
[17] - Quote
Jarnis McPieksu wrote:Can you elaborate on this? Quote: Time Dilation
* In an effort to keep tremendously large fleet engagements fun, the universe will slow down time in order to keep up with the strain of simulating many hundreds of ships. * Read more about the details and motivations in CCP VeritasGÇÖ devblog Introducing Time Dilation and watch him demo it in the Time Dilation Video Demo. * Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date. This is to provide isolation from other fundamental alterations to the machinations of the universe in order to reduce the chances of total protonic reversal.
More specifically, could you give a ballpark figure for this later date? Later this week? Sometime in December? "Soon(tm)"? Also what's the hold-up? (plus, I would imagine total protonic reversal of EVE universe would be a pretty boom and we play EVE for pretty booms, so...)
Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light. 
Nice set of changes. Small changes since devblogs, too. |

Alara IonStorm
RvB - BLUE Republic
491
|
Posted - 2011.11.28 14:16:00 -
[18] - Quote
Omar Devone Little wrote:Quote:The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris. Wait, what? I second this what?
...What!?
|

Cass Lie
State War Academy Caldari State
1
|
Posted - 2011.11.28 14:16:00 -
[19] - Quote
CCP Paradox wrote: Also, the CQ in empire space are cleaner than those in nullsec 
But how can that be, if they are used by filthy carebears?
|

Skippermonkey
Tactical Knightmare
187
|
Posted - 2011.11.28 14:17:00 -
[20] - Quote
Quote:The aggression timer for combat has been changed. When logging off in space with PVP aggression, the ship will be removed from space 15 minutes after log-off, or 15 minutes after the most-recent aggressive act against the ship, whichever is the latest.
bolded for the win! |
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Akrasjel Lanate
Naquatech Conglomerate
200
|
Posted - 2011.11.28 14:19:00 -
[21] - Quote
Posting in Crucible thread 
And 22 days skill training  |

Jarnis McPieksu
Aliastra Gallente Federation
43
|
Posted - 2011.11.28 14:21:00 -
[22] - Quote
Earlier devblogs stated
Quote: # Turrets, launchers, EW batteries and hardeners now take 5 seconds to anchor/unanchor and 120 seconds to online/offline # Every other structure not already mentioned in this list now takes 5 seconds to anchor/unanchor and 3 seconds to online/offline
Yet the patch notes say nothing about online/offline timers. Only about anchor/unanchor times.
Quote: # Most starbase structures have had their anchor and unanchor timers reduced to 5 seconds. # Starbase turrets, launchers, electronic warfare batteries and hardeners have had their anchor and unanchor timers reduced to 5 seconds .
An omission or a change?
|

Vincent Gaines
Macabre Votum Morsus Mihi
167
|
Posted - 2011.11.28 14:28:00 -
[23] - Quote
CCP Paradox wrote:Reteris wrote:Crucible Question:
As far as the new Capt Qtr. go, is the factional qtrs. based on my character or is it based on the faction that owns the station?
For example, I'm Caldari. If I dock to an Amarr station, would I get an Amarr CQ because of the station or would I still receive my Caldari-based CQ?
Thanks, Based on the faction that owns the station Reteris. So if you are of the Amarr race, docking into a Caldari Navy station; you will be in Caldari CQ. Also, the CQ in empire space are cleaner than those in nullsec  I want a pleasure hub.
bring that back and I'll load the CQ every time. |

Victor Valka
Endoxa Corporation
3
|
Posted - 2011.11.28 14:29:00 -
[24] - Quote
Patch Notes wrote:Modules [...] Cloaked ships will no longer decloaking other cloaked ships. [...]
And bombs were had by all!  |

jonnykefka
Adhocracy Incorporated Adhocracy
12
|
Posted - 2011.11.28 14:30:00 -
[25] - Quote
# The Jumps API no longer shows jumps into wormhole space.
I beg your pardon?
Just to make completely sure here:
1. We will now not have the "jump history" for any system in w-space.
2. We will still have the "NPC kill" and "player kill" information.
Assuming my interpretation of that is correct, that makes it very hard to determine if a w-space system has been active lately. It's something we'll adapt to, but was that one run by the CSM or really anyone before being launched? I would definitely have had some feedback on that, to the effect of "hour-old data about whether someone has activated a wormhole in system may not mean much on the face of it, but it can be critical information for us."
Rationale please? |

Jarnis McPieksu
Aliastra Gallente Federation
43
|
Posted - 2011.11.28 14:31:00 -
[26] - Quote
Quote: * Removed personal standings gain from storyline Agents. Previously if a storyline mission was completed in a fleet, the fleet members would be wrongly awarded personal standings.
Does this mean that if a fleet completes storyline mission, all in the fleet gain standings towards the faction, not just the pilot whose mission it was? If so, this would be a great boon for fixing... "compromised" ... NPC faction standings... |

ChromeStriker
The Riot Formation
17
|
Posted - 2011.11.28 14:32:00 -
[27] - Quote
The NOTES!!!! they just keep going!!!!!! - Nulla Curas |

Ethan Revenant
Adhocracy Incorporated Adhocracy
0
|
Posted - 2011.11.28 14:34:00 -
[28] - Quote
Quote:#Cloaked ships will no longer decloaking other cloaked ships.
# The Jumps API no longer shows jumps into wormhole space.
But those were so useful. |

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
22
|
Posted - 2011.11.28 14:34:00 -
[29] - Quote
Quote:Star fields have been greatly enhanced to provide a more immersive feeling of being in space. Actual stars from neighboring solar systems will be displayed and the newly rotated stargates will aim at them, making them visible if they are close enough. Further details can be found in the blog Asking for directions by CCP Mannapi.
Nice touch. |

Jarnis McPieksu
Aliastra Gallente Federation
43
|
Posted - 2011.11.28 14:35:00 -
[30] - Quote
Ethan Revenant wrote:Quote:#Cloaked ships will no longer decloaking other cloaked ships.
# The Jumps API no longer shows jumps into wormhole space. But those were so useful.
No jumps in wormhole space is a great change. No gate to track the jumps, no jumps... makes it easier to be :discreet: in W-space.
|
|

Charles Javeroux
INTERSTELLAR CREDIT Interstellar Trade Syndicate
4
|
Posted - 2011.11.28 14:36:00 -
[31] - Quote
Is there gonna be an awesome expansion vid, like previous times ? |

Jarnis McPieksu
Aliastra Gallente Federation
43
|
Posted - 2011.11.28 14:36:00 -
[32] - Quote
ChromeStriker wrote:The NOTES!!!!  they just keep going!!!!!!
Confirming this. Epic notes... it's like reading War & Peace. I had to go grab more snacks as I ran out midway through...
|

Jarnis McPieksu
Aliastra Gallente Federation
43
|
Posted - 2011.11.28 14:36:00 -
[33] - Quote
Charles Javeroux wrote:Is there gonna be an awesome expansion vid, like previous times ?
They've already stated there would be a trailer.
Question is, will we get it today or tomorrow? 
(spamming F5 on CCPGAMES youtube uploads list...) |

Vincent Gaines
Macabre Votum Morsus Mihi
167
|
Posted - 2011.11.28 14:37:00 -
[34] - Quote
Alara IonStorm wrote:Quote:Hail has had its falloff penalty removed completely. Wasn't this supposed to be changed to 25%? you are right, it was not supposed to have such a huge buff. This won't be good. |

Jarnis McPieksu
Aliastra Gallente Federation
43
|
Posted - 2011.11.28 14:43:00 -
[35] - Quote
Quote: # Station names have been improved. GÇ£Gallente Station 7GÇ¥ and its friends got a facelift.
Bah, have to memorize new station names to figure out which one is an evil capship-eating kickout station and which isn't...  |

Chaos Incarnate
Faceless Logistics
343
|
Posted - 2011.11.28 14:43:00 -
[36] - Quote
Alara IonStorm wrote:Omar Devone Little wrote:Quote:The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris. Wait, what? I second this "what?" ...What!?
I'm guessing someone at patchnotesville forgot the name of the t2 megathron produced by duvolle (the Kronos)...or something |

Elistea
Seedless Inc Shadow of xXDEATHXx
5
|
Posted - 2011.11.28 14:46:00 -
[37] - Quote
Hmm im so horny for it. |

Marbin Drakon
Future Corps Sleeper Social Club
6
|
Posted - 2011.11.28 14:47:00 -
[38] - Quote
jonnykefka wrote:# The Jumps API no longer shows jumps into wormhole space.
I beg your pardon?
Just to make completely sure here:
1. We will now not have the "jump history" for any system in w-space.
2. We will still have the "NPC kill" and "player kill" information.
I too would like an answer on this since I will have to code a new release of my corp's web tools to match the change. |

Max Von Sydow
Droneboat Diplomacy
64
|
Posted - 2011.11.28 14:47:00 -
[39] - Quote
Chaos Incarnate wrote:Alara IonStorm wrote:Omar Devone Little wrote:Quote:The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris. Wait, what? I second this "what?" ...What!? I'm guessing someone at patchnotesville forgot the name of the t2 megathron produced by duvolle (the Kronos)...or something
I thought that as well but the Kronos is on that list. |

Alara IonStorm
RvB - BLUE Republic
491
|
Posted - 2011.11.28 14:48:00 -
[40] - Quote
Chaos Incarnate wrote: I'm guessing someone at patchnotesville forgot the name of the t2 megathron produced by duvolle (the Kronos)...or something
Elite Megathron Duvolle
I forgot Elite Battleships were the original name of T2 Tier Battleships during testing.
The original 4. The Elite Raven is a Scorpion for some reason. |
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
137
|
Posted - 2011.11.28 14:52:00 -
[41] - Quote
Quote:Time Dilation
Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date. This is to provide isolation from other fundamental alterations to the machinations of the universe in order to reduce the chances of total protonic reversal.
When do you plan to turn this on? Can you give a time frame? (i.e. this year, within a couple of months, etc.) |

Sverige Pahis
Thunderwaffe Goonswarm Federation
359
|
Posted - 2011.11.28 14:53:00 -
[42] - Quote
I hate to be that guy and whine but this is a stinking turd amongst diamonds:
"Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping [sic]"
Dictors don't need to be a nerfed and doing this reduces the cool things you can do in them by half. |

Grideris
Fleet Coordination Command Fleet Coordination Coalition
67
|
Posted - 2011.11.28 14:56:00 -
[43] - Quote
Wait a moment. I thought that CCP Tallest decided that Hail would only get a 25% penalty to falloff, not no penalty. But the patch notes say no penalty. Which one is it? |

Archetype 66
Pleasure and Pain Ares Protectiva
11
|
Posted - 2011.11.28 14:58:00 -
[44] - Quote
Alara IonStorm wrote:Quote:Hail has had its falloff penalty removed completely. Wasn't this supposed to be changed to 25%?
+1

|

Stan Kirby
Risky eXplosion Death or Glory
14
|
Posted - 2011.11.28 14:58:00 -
[45] - Quote
Despite the fact that majority of Eve community called this "Hybrid balancing" insufficient, CCP ignored 60 pages of feedback tread. |

Fon Revedhort
Monks of War DarkSide.
36
|
Posted - 2011.11.28 15:01:00 -
[46] - Quote
Why did you decide it's a good idea to increase tech2 salvage drop across the board 
Makes little sense. Fix the entire rig system instead or don't touch something unbroken  2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Tynian Erath
APEX ARDENT COALITION NEM3SIS.
2
|
Posted - 2011.11.28 15:05:00 -
[47] - Quote
Does the new T2 mods come with new skills or? How about a short write up on what Ill have to train for the different mods. |

who shat themselves
Hedion University Amarr Empire
15
|
Posted - 2011.11.28 15:07:00 -
[48] - Quote
Fon Revedhort wrote:Why did you decide it's a good idea to increase tech2 salvage drop across the board  Makes little sense. Fix the entire rig system instead or don't touch something unbroken 
( |

Kubiq
7th Space Cavalry
0
|
Posted - 2011.11.28 15:07:00 -
[49] - Quote
Chaos Incarnate wrote:Alara IonStorm wrote:Omar Devone Little wrote:Quote:The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris. Wait, what? I second this "what?" ...What!? I'm guessing someone at patchnotesville forgot the name of the t2 megathron produced by duvolle (the Kronos)...or something
It is Sin :-) |

Sarmatiko
206
|
Posted - 2011.11.28 15:08:00 -
[50] - Quote
Auto-link items in chat is still marked with white color? Can we have all links in chat marked by dotted underline (if yellow color is unacceptable for some reason)? Not in this release but maybe in nearest "patch-for-patch"?  |
|

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
22
|
Posted - 2011.11.28 15:11:00 -
[51] - Quote
Fon Revedhort wrote:Why did you decide it's a good idea to increase tech2 salvage drop across the board  Makes little sense. Fix the entire rig system instead or don't touch something unbroken 
Just speculating...perhaps they want to see T2 rigs used in more than Capital ships, Supercapital ships, T3 ships, and certain Faction ships? I'm sure there are some people out there throwing them onto Vagabonds or Drakes or whatever, but on the whole a 90M ISK rig just doesn't get used on a day-to-day basis by most players. |

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
22
|
Posted - 2011.11.28 15:13:00 -
[52] - Quote
Quote:All hybrid turrets have had their reload time reduced to five seconds.
Has this been on the docket for awhile? It's the first I've noticed it. I've always thought differing reload times and ammo capacities would be a nice, small way to differentiate weapon systems. |

Fon Revedhort
Monks of War DarkSide.
36
|
Posted - 2011.11.28 15:14:00 -
[53] - Quote
Nirnaeth Ornoediad wrote:Fon Revedhort wrote:Why did you decide it's a good idea to increase tech2 salvage drop across the board  Makes little sense. Fix the entire rig system instead or don't touch something unbroken  Just speculating...perhaps they want to see T2 rigs used in more than Capital ships, Supercapital ships, T3 ships, and certain Faction ships? I'm sure there are some people out there throwing them onto Vagabonds or Drakes or whatever, but on the whole a 90M ISK rig just doesn't get used on a day-to-day basis by most players. Some tech2 rigs already cost next to nothing, so this change will make several tech1 rigs even more redundant. Like offensive ones. As for defensive rigs, they need a nerf, not a buff. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Archetype 66
Pleasure and Pain Ares Protectiva
11
|
Posted - 2011.11.28 15:14:00 -
[54] - Quote
SURPRISE....
"Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping." |

Archetype 66
Pleasure and Pain Ares Protectiva
11
|
Posted - 2011.11.28 15:17:00 -
[55] - Quote
SURPRISE 2 :
"When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes." |

XmonkTad
What's The Trigger Again 4U Holdings Inc
0
|
Posted - 2011.11.28 15:18:00 -
[56] - Quote
I'm surprised no one has picked up on this yet: Insurance is no longer paid out for players who are killed by CONCORD.
I feel like this has been a long time coming. This is good news! |

Schnoo
The Schnoo
14
|
Posted - 2011.11.28 15:19:00 -
[57] - Quote
Looking at the notes now, a lot of things have indeed been done, but it's still a bit saddening we didn't get improved FW, balanced AF, and it seems that null sec changes have also been delayed.
When is that planned for? Was it ever intended for Crucible? |

Alara IonStorm
RvB - BLUE Republic
491
|
Posted - 2011.11.28 15:21:00 -
[58] - Quote
XmonkTad wrote:I'm surprised no one has picked up on this yet: Insurance is no longer paid out for players who are killed by CONCORD.
I feel like this has been a long time coming. This is good news! Everyone picked up on this.
It has been a long time known.
|

Tess La'Coil
Starfrackers Inc Quantum Forge
5
|
Posted - 2011.11.28 15:28:00 -
[59] - Quote
Alara IonStorm wrote:XmonkTad wrote:I'm surprised no one has picked up on this yet: Insurance is no longer paid out for players who are killed by CONCORD.
I feel like this has been a long time coming. This is good news! Everyone picked up on this. It has been a long time known. Yet I've seen a lack of tears... hmm.. |

Vincent Gaines
Macabre Votum Morsus Mihi
167
|
Posted - 2011.11.28 15:31:00 -
[60] - Quote
Archetype 66 wrote:SURPRISE....  "Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping."
yep I noticed that as well... no more bubblejumps |
|

Jongo Fett
Save Yourself Inc.
0
|
Posted - 2011.11.28 15:32:00 -
[61] - Quote
resubbed...just for the new nebulas booya! (and also Tier 3 BC;s) |

Vincent Gaines
Macabre Votum Morsus Mihi
167
|
Posted - 2011.11.28 15:33:00 -
[62] - Quote
Archetype 66 wrote:SURPRISE 2 :
"When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes."
portal as in cyno, or bridge?
Does this mean a cyno can't have reps put on it, or is this for a BO/titan bridging people through?
|

Archetype 66
Pleasure and Pain Ares Protectiva
12
|
Posted - 2011.11.28 15:35:00 -
[63] - Quote
Archetype 66 wrote:SURPRISE 2 :
"When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes."
CCP, what is that ? A titan or Black Op bridging will no longer be able to receive assistance ? Did it even happen just one time ?
What is the point ? I missed it...no one is remoting a bridging ship in the short duration of the bridge....I mean, preventing assistance on a ship whose have a Cynosural active would have an interest but eh what's that ?
Anyway Crucible is providing a tons of good things :) GG for the hard work. Keep in that way !!! |

Jowen Datloran
Science and Trade Institute Caldari State
127
|
Posted - 2011.11.28 15:39:00 -
[64] - Quote
I think the item I will use most from this expansion is the Tractor Beam II. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Holznar'ar Eoner
Blackheart Capsuleers
1
|
Posted - 2011.11.28 15:40:00 -
[65] - Quote
CCP Paradox wrote:Reteris wrote:Crucible Question:
As far as the new Capt Qtr. go, is the factional qtrs. based on my character or is it based on the faction that owns the station?
For example, I'm Caldari. If I dock to an Amarr station, would I get an Amarr CQ because of the station or would I still receive my Caldari-based CQ?
Thanks, Based on the faction that owns the station Reteris. So if you are of the Amarr race, docking into a Caldari Navy station; you will be in Caldari CQ. Also, the CQ in empire space are cleaner than those in nullsec 
Will we ever be able see and watch the station cleaner bugs/bots in our station flow through a room? |

VR Highfive
Raptor Industries Art of War Alliance
3
|
Posted - 2011.11.28 15:41:00 -
[66] - Quote
My God, what an incredibly long list.. |

S8nt
Wildly Inappropriate Goonswarm Federation
4
|
Posted - 2011.11.28 15:42:00 -
[67] - Quote
So the only thing miners get is a new warfare link?
What about fixing the mineral prices and Grav sites?
Really CCP?!?! |

Tanya Powers
Science and Trade Institute Caldari State
273
|
Posted - 2011.11.28 15:43:00 -
[68] - Quote
Alara IonStorm wrote:Omar Devone Little wrote:Quote:The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris. Wait, what? I second this "what?" ...What!?
I third THIS !!
What that frack? - I want it NAO !!
|

Jarnis McPieksu
Aliastra Gallente Federation
43
|
Posted - 2011.11.28 15:43:00 -
[69] - Quote
Tess La'Coil wrote:Alara IonStorm wrote:XmonkTad wrote:I'm surprised no one has picked up on this yet: Insurance is no longer paid out for players who are killed by CONCORD.
I feel like this has been a long time coming. This is good news! Everyone picked up on this. It has been a long time known. Yet I've seen a lack of tears... hmm..
For suicide gankers who aim to grief, the insurance payout has always been irrelevant. Those who expect this will make their Mackinaws invulnerable to Goon antics will be the ones shedding tears...
The only difference is that "economically viable" suicide piracy for profit in highsec now requires you to write off the BS fleet completely when doing target selection. It won't eliminate it completely, but it does raise the bar by a couple of billion ISK.
In other words, you will be able to stack some additional ridiculously priced officer mods to your carebearmobile before it attracts a suicide gank for the module drop and (more importantly) you can now haul more valuable freighter cargoes before worrying about getting popped by a swarm of high alpha Tempests on some 0.5 gate... 
In short; nothing much changes...
|

Archetype 66
Pleasure and Pain Ares Protectiva
12
|
Posted - 2011.11.28 15:43:00 -
[70] - Quote
Archetype 66 wrote:SURPRISE....  "Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping."
Also : Should or Will I know, my english is terribad but... |
|

Tanya Powers
Science and Trade Institute Caldari State
273
|
Posted - 2011.11.28 15:47:00 -
[71] - Quote
S8nt wrote:So the only thing miners get is a new warfare link?
What about fixing the mineral prices and Grav sites?
Really CCP?!?!
They got some neurons for free too: if they're tired of being ganked for lols on paper thin ships, they can now stop mining and play with market instead, no more losses and much bigger profits.
Not sure all of them will know how to make those work thou... 
|

Kusanagi Kasuga
Ferocious Felines
3
|
Posted - 2011.11.28 15:47:00 -
[72] - Quote
Omar Devone Little wrote:Quote:The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris. Wait, what?
I bet it's the new ship skins (they're going to be new ships, mechanics-wise) |

Tore Vest
Vikinghall
81
|
Posted - 2011.11.28 15:50:00 -
[73] - Quote
Modules
The following Tech II modules have been added and will only be available through Invention. No Tech II BPOGÇÖs will be created for these items: 
So.... we have those new T2 modules on market before x-mas ?
Dont know a **** about invention...  |

Warzon3
Perkone Caldari State
7
|
Posted - 2011.11.28 15:52:00 -
[74] - Quote
scroll scroll scroll....... where is the end of this list  |

mkint
396
|
Posted - 2011.11.28 15:57:00 -
[75] - Quote
Jarnis McPieksu wrote:Tess La'Coil wrote:Alara IonStorm wrote:XmonkTad wrote:I'm surprised no one has picked up on this yet: Insurance is no longer paid out for players who are killed by CONCORD.
I feel like this has been a long time coming. This is good news! Everyone picked up on this. It has been a long time known. Yet I've seen a lack of tears... hmm.. For suicide gankers who aim to grief, the insurance payout has always been irrelevant. Those who expect this will make their Mackinaws invulnerable to Goon antics will be the ones shedding tears... The only difference is that "economically viable" suicide piracy for profit in highsec now requires you to write off the BS fleet completely when doing target selection. It won't eliminate it completely, but it does raise the bar by a couple of billion ISK. In other words, you will be able to stack some additional ridiculously priced officer mods to your carebearmobile before it attracts a suicide gank for the module drop and (more importantly) you can now haul more valuable freighter cargoes before worrying about getting popped by a swarm of high alpha Tempests on some 0.5 gate...  In short; nothing much changes... Except cost to gank is being reduced by over half. Overall I call this patch a buff to gankers. |

Cal Gin
The Necromonger
0
|
Posted - 2011.11.28 15:58:00 -
[76] - Quote
Did i miss something?.... when did the Naga loose its Torps? |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
14
|
Posted - 2011.11.28 16:00:00 -
[77] - Quote
THIS UPDATE WILL BE AWESOME!!!! THIS IS WHAT EVERYONE WAS WAITING FOR!!!!
If CCP keeps this rhythm, the DUST514 patch will be EPIC!!!!! I'm anxious to see how it will change EVE! |

Alara IonStorm
RvB - BLUE Republic
491
|
Posted - 2011.11.28 16:00:00 -
[78] - Quote
Cal Gin wrote:Did i miss something?.... when did the Naga loose its Torps? About 2 weeks ago. |

Swearte Widfarend
Mortis Noir. Unforgiving.
17
|
Posted - 2011.11.28 16:03:00 -
[79] - Quote
Question:
Quote: Window settings on Tranquility have been reset as part of the changes to UI and UI scaling. We are sorry for the inconvenience that this will cause to saved windows.
Does this mean that our additional chat windows are going to be removed as well? |

Cal Gin
The Necromonger
0
|
Posted - 2011.11.28 16:04:00 -
[80] - Quote
wow.... well that sucks.... i understand about the whole giving all the races 2 bonus for their weapons that everyone was banging on about... but i was hoping they'd move towards torps rather than hybrids... kinda sucks that their will be no missile boat among the new BC's.... oh well... |
|
|

CCP Veritas
C C P C C P Alliance
187

|
Posted - 2011.11.28 16:13:00 -
[81] - Quote
Jarnis McPieksu wrote:Can you elaborate on this? Quote: Time Dilation -snip- * Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date. This is to provide isolation from other fundamental alterations to the machinations of the universe in order to reduce the chances of total protonic reversal.
More specifically, could you give a ballpark figure for this later date? Later this week? Sometime in December? "Soon(tm)"? Also what's the hold-up? (plus, I would imagine total protonic reversal of EVE universe would be a pretty boom and we play EVE for pretty booms, so...)
It comes down to how long the general fallout from the release takes to deal with. TiDi is a potentially great complicating factor, so I want to turn it on when things are reasonably calm. Prior experience would point to that being a week or so after initial release, we'll see how this one goes. CCP Veritas - Senior Programmer - EVE Software |
|

Archetype 66
Pleasure and Pain Ares Protectiva
12
|
Posted - 2011.11.28 16:18:00 -
[82] - Quote
CCP Veritas, CCP Veritas, CCP Veritas ?!? (Did I respect the process ?)
Might you explain us what is that ?
"When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes" |

Ryna Ithra
Ithra Holdings
0
|
Posted - 2011.11.28 16:20:00 -
[83] - Quote
# Warfare link II # Mining Foreman link II # Core probe launcher II # Drone link augmentor II # Omnidirectional tracking link II # Drone tracking computer II # Siege module II # Triage module II # Small remote hull repair system II # Medium remote hull repair system II # Large remote hull repair system II # Bomb launcher II # Micro auxiliary power core II # Small tractor beam II # Capital tractor beam II # Warp disruption field generator II
So is it just me that wanna know the stats on these? |

Sverige Pahis
Thunderwaffe Goonswarm Federation
359
|
Posted - 2011.11.28 16:24:00 -
[84] - Quote
Ryna Ithra wrote:# Warfare link II # Mining Foreman link II # Core probe launcher II # Drone link augmentor II # Omnidirectional tracking link II # Drone tracking computer II # Siege module II # Triage module II # Small remote hull repair system II # Medium remote hull repair system II # Large remote hull repair system II # Bomb launcher II # Micro auxiliary power core II # Small tractor beam II # Capital tractor beam II # Warp disruption field generator II
So is it just me that wanna know the stats on these?
Yes, the rest of us have known for a long time now. |

Neo Agricola
BLACK-MARK
106
|
Posted - 2011.11.28 16:25:00 -
[85] - Quote
Archetype 66 wrote:CCP Veritas, CCP Veritas, CCP Veritas ?!? ( Did I respect the process ?) Might you explain us what is that ? "When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes" Perhaps:
they made so many good changes, they needed at least 1 thing to pYss a few people off? DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Elanor Vega
Native Freshfood Minmatar Republic
58
|
Posted - 2011.11.28 16:25:00 -
[86] - Quote
Ryna Ithra wrote:# Warfare link II # Mining Foreman link II # Core probe launcher II # Drone link augmentor II # Omnidirectional tracking link II # Drone tracking computer II # Siege module II # Triage module II # Small remote hull repair system II # Medium remote hull repair system II # Large remote hull repair system II # Bomb launcher II # Micro auxiliary power core II # Small tractor beam II # Capital tractor beam II # Warp disruption field generator II
So is it just me that wanna know the stats on these?
All i can say... some of them don't worth a squat... |

Esrevid Nekkeg
Justified and Ancient
73
|
Posted - 2011.11.28 16:35:00 -
[87] - Quote
jonnykefka wrote:# The Jumps API no longer shows jumps into wormhole space.
I beg your pardon?
Just to make completely sure here:
1. We will now not have the "jump history" for any system in w-space.
2. We will still have the "NPC kill" and "player kill" information.
Assuming my interpretation of that is correct, that makes it very hard to determine if a w-space system has been active lately. It's something we'll adapt to, but was that one run by the CSM or really anyone before being launched? I would definitely have had some feedback on that, to the effect of "hour-old data about whether someone has activated a wormhole in system may not mean much on the face of it, but it can be critical information for us."
Rationale please? I second this. I can imagine what the answer can or will be (We don't want 'easy' intel in/for W-space), but I would like to get an answer from CCP to make it official.
As for the rest of the novella that is called 'Crucible: Patch-notes', it was a real pleasure to read and I am really looking forward to see all the changes implemented. Onwards! To the future!
But please answer the one question above. Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|

Sverige Pahis
Thunderwaffe Goonswarm Federation
360
|
Posted - 2011.11.28 16:37:00 -
[88] - Quote
Hi CCP please don't make the dropping dictor bubble aggression change, thanks! |
|

CCP Punkturis
C C P C C P Alliance
447

|
Posted - 2011.11.28 16:42:00 -
[89] - Quote
I am excited about this! CCP Punkturis | EVE UI Developer |
|

Tore Vest
Vikinghall
81
|
Posted - 2011.11.28 16:42:00 -
[90] - Quote
Sverige Pahis wrote:Hi CCP please don't make the dropping dictor bubble aggression change, thanks!
HahahahaHahahaahaaaa...
|
|
|

CCP Navigator
C C P C C P Alliance
589

|
Posted - 2011.11.28 16:45:00 -
[91] - Quote
Jarnis McPieksu wrote:Earlier devblogs stated Quote: # Turrets, launchers, EW batteries and hardeners now take 5 seconds to anchor/unanchor and 120 seconds to online/offline # Every other structure not already mentioned in this list now takes 5 seconds to anchor/unanchor and 3 seconds to online/offline
Yet the patch notes say nothing about online/offline timers. Only about anchor/unanchor times. Quote: # Most starbase structures have had their anchor and unanchor timers reduced to 5 seconds. # Starbase turrets, launchers, electronic warfare batteries and hardeners have had their anchor and unanchor timers reduced to 5 seconds .
An omission or a change?
This has been fixed in the notes and a separate note added to the OP in this thread?
CCP Navigator -Community Manager |
|

Kai Jyokoroi
GoonWaffe Goonswarm Federation
3
|
Posted - 2011.11.28 16:46:00 -
[92] - Quote
So what happened to the assault ship buff? No mention of it in the patch notes |
|

CCP Navigator
C C P C C P Alliance
589

|
Posted - 2011.11.28 16:47:00 -
[93] - Quote
Charles Javeroux wrote:Is there gonna be an awesome expansion vid, like previous times ?
Yes, keep an eye out in the coming days 
CCP Navigator -Community Manager |
|
|

CCP Navigator
C C P C C P Alliance
589

|
Posted - 2011.11.28 16:47:00 -
[94] - Quote
Kai Jyokoroi wrote:So what happened to the assault ship buff? No mention of it in the patch notes
Assault ship changes did not make it in to this release. We will revisit those in a future patch or expansion. CCP Navigator -Community Manager |
|

Archetype 66
Pleasure and Pain Ares Protectiva
12
|
Posted - 2011.11.28 16:49:00 -
[95] - Quote
CCP Punkturis wrote:I am excited about this!

Punkturis is teasing us :p CCP guys, are you planing to make a vid of that cute exitation ?
|

M1AU
Farstriders New Eden Industrie Alliance
31
|
Posted - 2011.11.28 16:49:00 -
[96] - Quote
Is there already a Drone tracking computer I ingame? I though it is called Drone navigation computer? |
|

CCP Navigator
C C P C C P Alliance
589

|
Posted - 2011.11.28 16:51:00 -
[97] - Quote
Archetype 66 wrote:Archetype 66 wrote:SURPRISE....  "Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping." Also : Should or Will  I know, my english is terribad but...
Will. It has now been fixed.
CCP Navigator -Community Manager |
|

Alara IonStorm
RvB - BLUE Republic
491
|
Posted - 2011.11.28 16:51:00 -
[98] - Quote
M1AU wrote:Is there already a Drone tracking computer I ingame? I though it is called Drone navigation computer? Drone Tracking Comp increase Range and Tracking. The Navigation Comp increases MWD and Speed by 30%.
They are 2 different modules.
|

Jarnis McPieksu
Aliastra Gallente Federation
43
|
Posted - 2011.11.28 16:51:00 -
[99] - Quote
mkint wrote:Jarnis McPieksu wrote:Tess La'Coil wrote:Alara IonStorm wrote:XmonkTad wrote:I'm surprised no one has picked up on this yet: Insurance is no longer paid out for players who are killed by CONCORD.
I feel like this has been a long time coming. This is good news! Everyone picked up on this. It has been a long time known. Yet I've seen a lack of tears... hmm.. For suicide gankers who aim to grief, the insurance payout has always been irrelevant. Those who expect this will make their Mackinaws invulnerable to Goon antics will be the ones shedding tears... The only difference is that "economically viable" suicide piracy for profit in highsec now requires you to write off the BS fleet completely when doing target selection. It won't eliminate it completely, but it does raise the bar by a couple of billion ISK. In other words, you will be able to stack some additional ridiculously priced officer mods to your carebearmobile before it attracts a suicide gank for the module drop and (more importantly) you can now haul more valuable freighter cargoes before worrying about getting popped by a swarm of high alpha Tempests on some 0.5 gate...  In short; nothing much changes... Except cost to gank is being reduced by over half. Overall I call this patch a buff to gankers.
True. New Tier 3 BCs being the ultimate word in latest GankMobile(tm) technology.
|

Archetype 66
Pleasure and Pain Ares Protectiva
12
|
Posted - 2011.11.28 16:55:00 -
[100] - Quote
CCP Navigator wrote:Archetype 66 wrote:Archetype 66 wrote:SURPRISE....  "Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping." Also : Should or Will  I know, my english is terribad but... Will. It has now been fixed.
:)
Does it aggress all ships within the buble ? It would be awesome :)
|
|

Archetype 66
Pleasure and Pain Ares Protectiva
12
|
Posted - 2011.11.28 16:55:00 -
[101] - Quote
Edit : Fail double post :s |

M1AU
Farstriders New Eden Industrie Alliance
31
|
Posted - 2011.11.28 16:58:00 -
[102] - Quote
Alara IonStorm wrote:M1AU wrote:Is there already a Drone tracking computer I ingame? I though it is called Drone navigation computer? Drone Tracking Comp increase Range and Tracking. The Navigation Comp increases MWD and Speed by 30%. They are 2 different modules.
Wait, isn't that what the Omnidirectional Tracking Link is for? |

Vincent Gaines
Macabre Votum Morsus Mihi
167
|
Posted - 2011.11.28 16:59:00 -
[103] - Quote
Archetype 66 wrote:CCP Navigator wrote:Archetype 66 wrote:Archetype 66 wrote:SURPRISE....  "Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping." Also : Should or Will  I know, my english is terribad but... Will. It has now been fixed. :) Does it aggress all ships within the buble ? It would be awesome :)
That would be so unbelievably gamebreaking I wouldn't even know where to start  |

Salpun
Paramount Commerce
90
|
Posted - 2011.11.28 17:04:00 -
[104] - Quote
The new fuctinality of the F12 Bug reporting features is not included in the patch notes |

Clith
The Circle Inver Brass
22
|
Posted - 2011.11.28 17:05:00 -
[105] - Quote
Quote:Friendly remote GÇÿEWGÇÖ boosts will no longer work on ships immune to electronic warfare, specifically Tracking Links and Remote Sensor Boosters.
Bye bye ratting titans  |

Tara Nighthawk
Center for Advanced Studies Gallente Federation
2
|
Posted - 2011.11.28 17:07:00 -
[106] - Quote
Before we download another 1.6 GB, is there any chance at all that even the tiniest bit of testing has taken place with the Mac Client please?
To be honest, now that so much effort is being devoted to the Station environment rather than the Space and Ships, I am inclined to think I might just as well give up and go back to TheSims3 - although EA never bother to test the Mac Client updates either 
As I now have five active accounts, not being able to play or crashing out every time I undock or jump is getting a little tiresome - not to mention expensive. 
Incidentally, with my Broadband, 1.6 GB will take over 2 hours at least.
Of course, looking on the bright side, this new update might not be the total disaster than Incarna was  |

Alara IonStorm
RvB - BLUE Republic
491
|
Posted - 2011.11.28 17:11:00 -
[107] - Quote
M1AU wrote:Alara IonStorm wrote:M1AU wrote:Is there already a Drone tracking computer I ingame? I though it is called Drone navigation computer? Drone Tracking Comp increase Range and Tracking. The Navigation Comp increases MWD and Speed by 30%. They are 2 different modules. Wait, isn't that what the Omnidirectional Tracking Link is for? Drone Tracking Comp is Shorthand for the OTL.
|

OutCast EG
Very Industrial Corp. Legion of xXDEATHXx
0
|
Posted - 2011.11.28 17:14:00 -
[108] - Quote
EVE: AT-****ING-LAST |

DONMEN SOLO
Royal One Piece Trust Foundation
0
|
Posted - 2011.11.28 17:16:00 -
[109] - Quote
Here is hoping this will be a smooth and successfull expansion.
GÇóBlueprint copies are also available from the Factional Warfare loyalty point stores for 3000 LP and 10,000,000.00 ISK. As a reminder these will be the stores of the 24th Imperial Crusade, Sate Protectorate, Federal Defense Union and Tribal Liberation Force.
You mean Sat+¬ Protectorate right?
Dinner time :P |

Maul555
Nuts and Vindictive Remix Technologies
10
|
Posted - 2011.11.28 17:17:00 -
[110] - Quote
jonnykefka wrote:# The Jumps API no longer shows jumps into wormhole space.
I beg your pardon?
Just to make completely sure here:
1. We will now not have the "jump history" for any system in w-space.
2. We will still have the "NPC kill" and "player kill" information.
Assuming my interpretation of that is correct, that makes it very hard to determine if a w-space system has been active lately. It's something we'll adapt to, but was that one run by the CSM or really anyone before being launched? I would definitely have had some feedback on that, to the effect of "hour-old data about whether someone has activated a wormhole in system may not mean much on the face of it, but it can be critical information for us."
Rationale please?
This please! |
|

M1AU
Farstriders New Eden Industrie Alliance
31
|
Posted - 2011.11.28 17:17:00 -
[111] - Quote
Alara IonStorm wrote:M1AU wrote:Alara IonStorm wrote:M1AU wrote:Is there already a Drone tracking computer I ingame? I though it is called Drone navigation computer? Drone Tracking Comp increase Range and Tracking. The Navigation Comp increases MWD and Speed by 30%. They are 2 different modules. Wait, isn't that what the Omnidirectional Tracking Link is for? Drone Tracking Comp is Shorthand for the OTL.
Quote:Modules
The following Tech II modules have been added and will only be available through Invention. No Tech II BPOGÇÖs will be created for these items: Warfare link II Mining Foreman link II Core probe launcher II Drone link augmentor II Omnidirectional tracking link II Drone tracking computer II Siege module II Triage module II Small remote hull repair system II Medium remote hull repair system II Large remote hull repair system II Bomb launcher II Micro auxiliary power core II Small tractor beam II Capital tractor beam II Warp disruption field generator II So why is the module listed in the patch notes?
|

Salpun
Paramount Commerce
90
|
Posted - 2011.11.28 17:18:00 -
[112] - Quote
Maul555 wrote:jonnykefka wrote:# The Jumps API no longer shows jumps into wormhole space.
I beg your pardon?
Just to make completely sure here:
1. We will now not have the "jump history" for any system in w-space.
2. We will still have the "NPC kill" and "player kill" information.
Assuming my interpretation of that is correct, that makes it very hard to determine if a w-space system has been active lately. It's something we'll adapt to, but was that one run by the CSM or really anyone before being launched? I would definitely have had some feedback on that, to the effect of "hour-old data about whether someone has activated a wormhole in system may not mean much on the face of it, but it can be critical information for us."
Rationale please? This please!
With fast set up towers this may mean the end for small corps living in C-4's. |

Alara IonStorm
RvB - BLUE Republic
491
|
Posted - 2011.11.28 17:19:00 -
[113] - Quote
M1AU wrote: So why is the module listed in the patch notes?
What does that have to do with shorthand? |

M1AU
Farstriders New Eden Industrie Alliance
31
|
Posted - 2011.11.28 17:20:00 -
[114] - Quote
Alara IonStorm wrote:M1AU wrote: So why is the module listed in the patch notes?
What does that have to do with shorthand?
Shorthand was never a subject of my question. |

Benjamin Hamburg
Kernel of War Goonswarm Federation
2
|
Posted - 2011.11.28 17:27:00 -
[115] - Quote
Quote:Combat
Insurance is no longer paid out for players who are killed by CONCORD.
Awful. |

Tellahane
X-Fleet RaVeN Federation
0
|
Posted - 2011.11.28 17:27:00 -
[116] - Quote
CCP Navigator wrote:Kai Jyokoroi wrote:So what happened to the assault ship buff? No mention of it in the patch notes Assault ship changes did not make it in to this release. We will revisit those in a future patch or expansion.
Good thing I spent all that time training assault ships 5 in prep for the now 2nd round of delayed assault ship changes....now back to trying to catch up with t2 hybrids.. |

Misunderstood Genius
Republic Military School Minmatar Republic
1
|
Posted - 2011.11.28 17:34:00 -
[117] - Quote
Benjamin Hamburg wrote:Quote:Combat
Insurance is no longer paid out for players who are killed by CONCORD. Awful.
Awesome red pill for all suicide gankers. Deal with it.
|

Alara IonStorm
RvB - BLUE Republic
492
|
Posted - 2011.11.28 17:40:00 -
[118] - Quote
M1AU wrote: Shorthand was never a subject of my question.
This Web of Questions is getting tangled up in my Heavily Sleep Deprived Brain.
The Omnidirectional tracking link is a Drone Tracking Computer. There is a T1 version in game. They are releasing a T2 version in this expansion with better stats.
The Drone Navigation Computer which increases drone Speed has a T1 version in-game by the looks of it a T2 version is not being released in this expansion.
Does that cover it?
|

TheLostPenguin
Surreal Departure
2
|
Posted - 2011.11.28 17:40:00 -
[119] - Quote
Quote:UI windows that are snapped to the Neocom or map panel will now stay put as you dock orundock. Unfortunately the root cause was the GÇÿLock windows when pinnedGÇÖoption so that has been removed.
Ugh really? Locking the windows is really the only reason I pin them as otherwise I get way too many accidental drags across the screen. Any chance that rather than just remove stuff that may require a bit of effort to fix (this, camera pan when mouseover locked targets) you instead fix it? Maybe not right now but sometime SoonGäó?
Theres a few changes I might like, plenty more I'll wait and see how they pan out, this is probaly the first 'breakage' so far for me |

M1AU
Farstriders New Eden Industrie Alliance
31
|
Posted - 2011.11.28 17:44:00 -
[120] - Quote
Alara IonStorm wrote:M1AU wrote: Shorthand was never a subject of my question.
This Web of Questions is getting tangled up in my Heavily Sleep Deprived Brain. The Omnidirectional tracking link is a Drone Tracking Computer. There is a T1 version in game. They are releasing a T2 version in this expansion with better stats. The Drone Navigation Computer which increases drone Speed has a T1 version in-game by the looks of it a T2 version is not being released in this expansion. Does that cover it?
Well I'm still confused why's there a Omnidirectional Tracking Link _and_ a Drone Tracking Computer on that list. Doesn't makes much sense for me... Nevertheless, just wanted to point that out. |
|
|

CCP Paradox
10

|
Posted - 2011.11.28 17:46:00 -
[121] - Quote
TheLostPenguin wrote:Quote:UI windows that are snapped to the Neocom or map panel will now stay put as you dock orundock. Unfortunately the root cause was the GÇÿLock windows when pinnedGÇÖoption so that has been removed. Ugh really? Locking the windows is really the only reason I pin them as otherwise I get way too many accidental drags across the screen. Any chance that rather than just remove stuff that may require a bit of effort to fix (this, camera pan when mouseover locked targets) you instead fix it? Maybe not right now but sometime SoonGäó? Theres a few changes I might like, plenty more I'll wait and see how they pan out, this is probaly the first 'breakage' so far for me 
This forum topic covered the discussion https://forums.eveonline.com/default.aspx?g=posts&t=35676&find=unread
In particular, CCP Orion's reply: CCP Orion wrote:regrettably it's too late in the day to safely put it back before release day, but the option to lock window position will be reintroduced asap in a point release. CCP Paradox | EVE Quality Assurance | Team BFF |
|

Jonah Gravenstein
27
|
Posted - 2011.11.28 17:49:00 -
[122] - Quote
That's one hell of a patch list, I like :D War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Alara IonStorm
RvB - BLUE Republic
492
|
Posted - 2011.11.28 17:52:00 -
[123] - Quote
M1AU wrote: Well I'm still confused why's there a Omnidirectional Tracking Link _and_ a Drone Tracking Computer on that list. Doesn't makes much sense for me... Nevertheless, just wanted to point that out.
Oh I see it now...
@ 40+ Hours without sleep I loose the ability to not be ********... =/
|

TheLostPenguin
Surreal Departure
2
|
Posted - 2011.11.28 18:06:00 -
[124] - Quote
CCP Paradox wrote:TheLostPenguin wrote:Quote:UI windows that are snapped to the Neocom or map panel will now stay put as you dock orundock. Unfortunately the root cause was the GÇÿLock windows when pinnedGÇÖoption so that has been removed. Ugh really? Locking the windows is really the only reason I pin them as otherwise I get way too many accidental drags across the screen. Any chance that rather than just remove stuff that may require a bit of effort to fix (this, camera pan when mouseover locked targets) you instead fix it? Maybe not right now but sometime SoonGäó? Theres a few changes I might like, plenty more I'll wait and see how they pan out, this is probaly the first 'breakage' so far for me  This forum topic covered the discussion https://forums.eveonline.com/default.aspx?g=posts&t=35676&find=unreadIn particular, CCP Orion's reply: CCP Orion wrote:regrettably it's too late in the day to safely put it back before release day, but the option to lock window position will be reintroduced asap in a point release.
Thankyou that makes me considerably less grumpy about it, wasn't aware of that particular thread as hadn't seen that change mentioned untill reading patch notes now
Perhaps a small edit to patch notes to include the point about it being reinstated asap, just for those of us that may not have been aware? |

Emmy Mnemonic
Loki's Marauders Dragoons.
2
|
Posted - 2011.11.28 18:22:00 -
[125] - Quote
This really looks great CCP! Have tested on Sisi and there is too much to comment on everything. Stunningly beatiful and all that! Looking forward to the release. Keeping fingers crossed and hope all the release-gods are smiling tomorrow. ...btw, might aswell try to sacrifice some more internet space-ships this evening [belonging to other EVE-players ofc] to please the release gods a bit more, it can never hurt! 
|

Karia Sur
Hedion University Amarr Empire
6
|
Posted - 2011.11.28 18:23:00 -
[126] - Quote
Apologies if this has already been asked/mentioned.......
I know about the window settings been reset etc. but will the current overview settings that players have, STILL be as they are after the update, or are these likely to be reset? |

MisterNick
The Sagan Clan Pax Romana Alliance
15
|
Posted - 2011.11.28 18:38:00 -
[127] - Quote
Yeah the Drone Tracking Computer is a new one to me as well, just did a search and there's no T1 version on TQ  "Fools! I'll show them all!"
What do you mean that one's already taken? |

Thaylon Sen
The Istari Syndicate
7
|
Posted - 2011.11.28 18:38:00 -
[128] - Quote
Awesome...except the highlighted part:
"UI windows that are snapped to the Neocom or map panel will now stay put as you dock orundock. Unfortunately the root cause was the GÇÿLock windows when pinnedGÇÖoption so that has been removed."
I hate accidentally moving or resizing windows, I expect I'm not the only one.
Edit: And just read it's being rectified, expansion is back to awesome again. |

Dalton Vanadis
Miranda United F0RCEFUL ENTRY
433
|
Posted - 2011.11.28 18:38:00 -
[129] - Quote
Sexy stuff CCP. Those patch notes are awesome! Keep up the hard work and I can't wait for that full POS overhaul.
In the mean time, Crucible should keep me nicely satisfied  |

Galega Ori
Perturbed Institution
2
|
Posted - 2011.11.28 18:44:00 -
[130] - Quote
so, are we going to get a trailer for this expansion or has that been forgotten about in the rush to appease the players. Or is the trailer already out and I just haven't seen the dev blog for it or received a link to it in my sub box on youtube.
seriously though, I really enjoy checking out each new trailer. Its so far, as close to a EVE movie as I'm going to get and I want my fix.  |
|

Desmont McCallock
48
|
Posted - 2011.11.28 18:46:00 -
[131] - Quote
OMG... that is one hell of a tl;dr patch note. Quit reading just when I reached the middle, after half an hour. |

Lillena
Objects-in-Space
0
|
Posted - 2011.11.28 18:57:00 -
[132] - Quote
MisterNick wrote:Yeah the Drone Tracking Computer is a new one to me as well, just did a search and there's no T1 version on TQ 
My guess is that it's supposed to be the Drone Navigation Computer, because I think theres a T2 version of that on SiSi, but it wasn't mentioned in the notes. |

Lord Ryan
True Xero
126
|
Posted - 2011.11.28 18:58:00 -
[133] - Quote
Tara Nighthawk wrote:Before we download another 1.6 GB, is there any chance at all that even the tiniest bit of testing has taken place with the Mac Client please? To be honest, now that so much effort is being devoted to the Station environment rather than the Space and Ships, I am inclined to think I might just as well give up and go back to TheSims3 - although EA never bother to test the Mac Client updates either  As I now have five active accounts, not being able to play or crashing out every time I undock or jump is getting a little tiresome - not to mention expensive.  Incidentally, with my Broadband, 1.6 GB will take over 2 hours at least. Of course, looking on the bright side, this new update might not be the total disaster than Incarna was 
^This^
I am running a PC as my secondary system, so my 50 million accounts wont be completely useless. -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Palovana
Inner Fire Inc.
32
|
Posted - 2011.11.28 19:05:00 -
[134] - Quote
Karia Sur wrote:Apologies if this has already been asked/mentioned.......
I know about the window settings been reset etc. but will the current overview settings that players have, STILL be as they are after the update, or are these likely to be reset? When I tested on Sisi the overview settings remained intact but all windows sizes/positions were reset to default.
You can export overview settings, unlike window positions/sizes/attributes which are currently not exportable (but they should be). I have a link in my sig for this feature. Please support: export of settings in editable format
Your stuff goes here. |

S8nt
Wildly Inappropriate Goonswarm Federation
4
|
Posted - 2011.11.28 19:10:00 -
[135] - Quote
S8nt wrote:So the only thing miners get is a new warfare link?
What about fixing the mineral prices and Grav sites?
Really CCP?!?!
Please CCP, the thing I enjoy most about EVE you care least about.
HELP! |

Galega Ori
Perturbed Institution
2
|
Posted - 2011.11.28 19:20:00 -
[136] - Quote
Quote:- The suicide attacks perpetrated by Minmatar terrorists in Amarr station hangars havebeen successfully put to an end. The Ministry of Internal Order is pleased to announce that docked capsuleers will no longer be inconvenienced by transport ships crashing into walls.
Thank god  |

Nihassa
Red Federation RvB - RED Federation
1
|
Posted - 2011.11.28 19:22:00 -
[137] - Quote
CCP Navigator wrote:Kai Jyokoroi wrote:So what happened to the assault ship buff? No mention of it in the patch notes Assault ship changes did not make it in to this release. We will revisit those in a future patch or expansion.
*sad face
|

DIV Leader
Defenders of Commerce
0
|
Posted - 2011.11.28 19:24:00 -
[138] - Quote
Tara Nighthawk wrote:Before we download another 1.6 GB, is there any chance at all that even the tiniest bit of testing has taken place with the Mac Client please? To be honest, now that so much effort is being devoted to the Station environment rather than the Space and Ships, I am inclined to think I might just as well give up and go back to TheSims3 - although EA never bother to test the Mac Client updates either  As I now have five active accounts, not being able to play or crashing out every time I undock or jump is getting a little tiresome - not to mention expensive.  Incidentally, with my Broadband, 1.6 GB will take over 2 hours at least. Of course, looking on the bright side, this new update might not be the total disaster than Incarna was 
Get a REAL computer and then you can stop bitching.
|

Reimi Lim
Kigurosaka Corporation
0
|
Posted - 2011.11.28 19:26:00 -
[139] - Quote
The Caldari scorpion / scorpion navy issue was not mentioned in the ship changes category, no velocity or inertia bonuses for them? |

Mioelnir
Cataclysm Enterprises Ev0ke
29
|
Posted - 2011.11.28 19:43:00 -
[140] - Quote
Quote: Due to the removal of drone bays from Titans and Dreadnaughts, we have changed the blueprint requirements across all capital ships as follows:
o Capital drone bay has been removed from the material requirements of Titans and Dreadnoughts. The material requirement of the remaining components has been increased.
o Capital drone bay material requirements have been increased on all supercarriers and carriers.
o Ratios used are for every 100 components removed from a Titan, 25 is added to the requirement of the same races supercarrier and vice versa for components added.
o For each five components removed on a dreadnought, one is added to the requirement of the same races carrier and vice versa for components added.
Wait what?
Supercarriers, that had their drone bay size reduced, had their drone bay material requirements increased? And carriers need more drone bays because dreadnoughts use less?
Who thought that would make sense? And did he/she review how it was handled when motherships became supercarriers and capital clone vat bays were removed? |
|

Tara Nighthawk
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.11.28 19:46:00 -
[141] - Quote
I just tried to add to the Training Queue for one of my characters - and was advised the Subscription has expired 
Result! - at least one subscription will not be wasted while Mac users wait for Post-Release Testing to help deal with the usual bugs.
With Incarna I think it was at least a week before it was possible to login and leave the Station without crashing, plus at least one restart to re-acquire the target asteroids and fill the hold with ore.
Let's hope this one is better than that.  |

Tara Nighthawk
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.11.28 19:48:00 -
[142] - Quote
DIV Leader wrote:Tara Nighthawk wrote:Before we download another 1.6 GB, is there any chance at all that even the tiniest bit of testing has taken place with the Mac Client please? To be honest, now that so much effort is being devoted to the Station environment rather than the Space and Ships, I am inclined to think I might just as well give up and go back to TheSims3 - although EA never bother to test the Mac Client updates either  As I now have five active accounts, not being able to play or crashing out every time I undock or jump is getting a little tiresome - not to mention expensive.  Incidentally, with my Broadband, 1.6 GB will take over 2 hours at least. Of course, looking on the bright side, this new update might not be the total disaster than Incarna was  Get a REAL computer and then you can stop bitching.
Doe EVE still work with Linux? 
Hehe  |

Scrapyard Bob
EVE University Ivy League
409
|
Posted - 2011.11.28 19:48:00 -
[143] - Quote
Jarnis McPieksu wrote:In other words, you will be able to stack some additional ridiculously priced officer mods to your carebearmobile before it attracts a suicide gank for the module drop and (more importantly) you can now haul more valuable freighter cargoes before worrying about getting popped by a swarm of high alpha Tempests on some 0.5 gate...  In short; nothing much changes...
Actually, the reason nothing will change is that you'll be able to use cheaper tier 3 battlecruisers in place of those more expensive battleships. Post-patch, the out of pocket cost will be roughly similar (ISK that you lost even with insurance on a battleship vs ISK that you lose with the no-insurance tier3 battlecruisers).
I'm waiting to see whether Red Frog changes their max collateral. |

Gogela
Freeport Exploration
166
|
Posted - 2011.11.28 19:53:00 -
[144] - Quote
Alara IonStorm wrote:Omar Devone Little wrote:Quote:The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris. Wait, what? I second this "what?" ...What!?
...actually I think this is leading up to custom paint jobs for ships.
This one was recently 'published' as a ship, and I believe you can link it in chat: http://games.chruker.dk/eve_online/item.php?type_id=4005 Scorpion Ishukone Watch
'Unpublished' ships: http://games.chruker.dk/eve_online/item.php?type_id=22426 Elite Apocalypse Khanid http://games.chruker.dk/eve_online/item.php?type_id=22432 Elite Megathron Duvolle http://games.chruker.dk/eve_online/item.php?type_id=22434 Elite Raven http://games.chruker.dk/eve_online/item.php?type_id=22438 Elite Tempest Brutor
The link in my bio has all the unpublished and published ships I know of linked to ShowInfo in-game. All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Lord Ryan
True Xero
126
|
Posted - 2011.11.28 19:58:00 -
[145] - Quote
Tara Nighthawk wrote:I just tried to add to the Training Queue for one of my characters - and was advised the Subscription has expired  Result! - at least one subscription will not be wasted while Mac users wait for Post-Release Testing to help deal with the usual bugs. With Incarna I think it was at least a week before it was possible to login and leave the Station without crashing, plus at least one restart to re-acquire the target asteroids and fill the hold with ore. Let's hope this one is better than that. 
Don't know if it was incarna or the one before that. I didn't know my OS was Leopard untill CCP or someone said Snow Leopard was working and Leopard wasn't. I'm like WTF I thought I has SL. Anyways I upgraded and was able to play within 24 hours. I do seem to have to do a complete install with each expansion. The patches/updater never works! Just glad I pick up a PC a couple weeks ago.
-á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Tlat Ij
Hedion University Amarr Empire
2
|
Posted - 2011.11.28 20:01:00 -
[146] - Quote
Quote:Sun light has been increased.
You guys seriously made the stars even brighter? They are already so ridiculously, blindingly bright I can barely see things when they are on my screen even if I am 50+AU away when any Sun-sized star would be no more visible than any other star. This coupled with some of the new nebulas will make it hard to see anything without sunglasses on. |

Lord Ryan
True Xero
126
|
Posted - 2011.11.28 20:04:00 -
[147] - Quote
Tlat Ij wrote:Quote:Sun light has been increased. You guys seriously made the stars even brighter? They are already so ridiculously, blindingly bright I can barely see things when they are on my screen even if I am 50+AU away when any Sun-sized star would be no more visible than any other star. This coupled with some of the new nebulas will make it hard to see anything without sunglasses on.
Someone forgot to tell them, most of us are basement dwellers and don't like bright lights. I already have to play zooomed out with the camera in the oposite direction. -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

gargars
Cohesion Inc Beyond-Repair
20
|
Posted - 2011.11.28 20:17:00 -
[148] - Quote
Tlat Ij wrote:Quote:Sun light has been increased. You guys seriously made the stars even brighter? They are already so ridiculously, blindingly bright I can barely see things when they are on my screen even if I am 50+AU away when any Sun-sized star would be no more visible than any other star. This coupled with some of the new nebulas will make it hard to see anything without sunglasses on.
This - when I read they made the suns even brighter I wasn't a happy camper. In some systems or missions they are so bright I have to turn my view away to see my icons, and for some reason those 'bright big boys' are the only thing that causes my client to lag. 
|

Archnor
Nek'Rim Nk'Rit
0
|
Posted - 2011.11.28 20:20:00 -
[149] - Quote
I feel I still have to ask, will there be a trailer at least to accompany this Expansion, not to mention some back story included to show a bit of life in the EVE Universe, nothing has really happened since the Caldari scientist's recent defection to the Minmatar? |

Helena Russell Makanen
Deep Core Mining Inc. Caldari State
12
|
Posted - 2011.11.28 20:21:00 -
[150] - Quote
S8nt wrote:S8nt wrote:So the only thing miners get is a new warfare link?
What about fixing the mineral prices and Grav sites?
Really CCP?!?! Please CCP, the thing I enjoy most about EVE you care least about. HELP!
How cute - goons trying to make fun of miners, yet there are no posts here of miners complaining - just two goons lol.
Pretty lame when you have to make up your own non-existent targets.
|
|

Loki Sei
1
|
Posted - 2011.11.28 20:27:00 -
[151] - Quote
EVE API
The Jumps API no longer shows jumps into wormhole space.
Does this mean Dotlan and Staticmapper will no longer show how active a system is? Wow, buried Dotlan Nerf for W-Space? |

glepp
Agony Unleashed Agony Empire
59
|
Posted - 2011.11.28 20:28:00 -
[152] - Quote
Quote:Launching a warp disrupt probe will give you aggression and prevent you from docking or jumping.
This is a really big nerf to some common small-gang tactics using slow-down bubbles and splitting opposing forces.
A good dictor pilot used to be able to burn back to gate, drop a bubble and jump before the enemy ships could agress the bubble. That will no longer work, dictors will be even more flying coffins than before.
Is that intended? |

Vincent Gaines
Macabre Votum Morsus Mihi
169
|
Posted - 2011.11.28 20:33:00 -
[153] - Quote
I posted this elsewhere, but
I'm ok with dictor probes causing agression. However, I want that probe counted on a KM if I don't get a shot in before I'm primaried.
It's bad enough I spend 60m to be a hero, at least give me credit. |

IainG10
Lonetrek Trade and Industries The Irukandji
0
|
Posted - 2011.11.28 20:38:00 -
[154] - Quote
Dear CCP
The Naga as another hybrid platform?! Why?! We've already lost the destroyer and the tier 3 battleship to bloody guns; why the tier 3 BC as well? Caldari are about missiles; if you want hybrids cross-train Gallente. And if the Caldari REALLY need a hybrid platform, the Ferox is feeling rather under-loved (though that may change with the hybrid changes).
tl:dr Give the Naga back its torps; cruises as well would be nice (after they were removed from bombers).
/rant off |

Vincent Gaines
Macabre Votum Morsus Mihi
170
|
Posted - 2011.11.28 20:49:00 -
[155] - Quote
IainG10 wrote:Dear CCP
The Naga as another hybrid platform?! Why?! We've already lost the destroyer and the tier 3 battleship to bloody guns; why the tier 3 BC as well? Caldari are about missiles; if you want hybrids cross-train Gallente. And if the Caldari REALLY need a hybrid platform, the Ferox is feeling rather under-loved (though that may change with the hybrid changes).
tl:dr Give the Naga back its torps; cruises as well would be nice (after they were removed from bombers).
/rant off Go read the threadnought in the test server.
1) Torp naga sucked. Range was too short, flight time invalidated DPS (other ships can get in several volleys before your first missiles hit). Cruise would have the same issues, but also would need to incur a penalty to match the tracking weakness of the other BCs.
2) top tier caldari ships are rail platforms (merlin, moa, naga, rokh) |

Talena Majere
IREA Holdings Borg ImperiuM
0
|
Posted - 2011.11.28 20:55:00 -
[156] - Quote
Ahhh... *rubs hands together* Tomorrow is going to be a GREAT!!! day. ^_^
*grabs popcorn and pop*
Let the rage quiting begin!!
*eats popcorn* |

Eoras Northwind
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.28 21:45:00 -
[157] - Quote
Tara Nighthawk wrote:Doe EVE still work with Linux?  Hehe 
Yes...and no.
This month is the first time in a long while that Eve has received a garbage rating on WineHQ. While Linux users sometimes can keep up a SISI installation to check out the Almighty Future(tm) this is a rating for TQ, not the patch to come. I however can personally vouch that both the test server and the current live server are affected.
- If you use the new shiny GNOME 3 with an nVidia card, it requires the nouveau driver. That driver can't handle Eve, TQ or SISI, and pretty much any other non-native game in wine for a lot of people.
- As the Linux channel in game will attest, Eve works under wine with the nVidia binary blob drivers very well. But your 'new hotness' touchpad desktop is probably horribly broken. (So sad, what a loss. /sarcasm)
So it is not so much about Eve changing and breaking as certain Linux desktops moving on and 'improving' their user experience. Some people have even rolled back one or two releases of their favorite distribution to avoid losing out valuable skill queue time.
For what it's worth, the biggest improvement "for Linux" in this patch is letting patching work on +1 Tb disks. Linux has long been able to build massive filesystems out of just about any random junk or overpowered storage part you can stick into your case. Or dangling off the side of it. Patch day sucked for Eve: having to force a filesystem bellow 2.2 Tb of freespace just to get a SISI or TQ patch to take. Or putting Eve into a WINEPREFIX that lived in a disk-in-a-file.
OT, though: un-nerfing the speed on the Dominix - slowest of the battleships - is something that has been coming since the work that killed nano-Ishtars and their speedy ilk. It's still a space brick, just a slightly speedier one. Gallente mission runners can rejoice. All hail the sclerotic nut sack of drone aweseomesauce. Now with racing stripes.
Poor Interbus. I can only expect cruiser roams to start poking holes in their structures where ever possible. NPC nullsec PI just got a whole lot more expensive.
Also, sad there is no fighter bonuses for carriers. So much for that elite Sanctum running. Well, there is the new BCs which do well at it. Just not as tastey to catch and kill in NPC crazy space.
Soo many changes, though. Keep up the good work CCP and soon you'll be nicknamed "Continuously Cool Patches." Not that anybody would ever call you something else . |

caprimick
Beatles Bugs and Nasties Quantum Forge
0
|
Posted - 2011.11.28 21:51:00 -
[158] - Quote
CCP Phantom wrote:EVE Online: Crucible will be deployed tomorrow, Nov 29. Downtime will begin at 08:00 UTC and is expected to be completed at 14:00 UTC. For more information about EVE Online: Crucible, please refer to this news item and full patch notes are available here. Please use this thread for all comments and feedback. We are looking forward to welcoming you all to EVE Online: Crucible tomorrow! Update: The patch notes have been updated with the following changes.
- Planetary Interaction: We have boosted the bandwidth of links to be
10 times 5 times bigger to deal with the hassle of constantly upgrading them.
- Captains Quarters and 'Load Station Environment' option: When first logging into Crucible, this option will be switched on for everyone. This is in order to be able to spin your ship and not get a static imagine.
- Most starbase structures have had their anchor and unanchor timers reduced to 5 seconds and their online timers set to 3 seconds.
- Starbase turrets, launchers, electronic warfare batteries and hardeners have had their anchor and unanchor timers reduced to 5 seconds and their online timers have been normalized to 120 seconds.
|

caprimick
Beatles Bugs and Nasties Quantum Forge
0
|
Posted - 2011.11.28 21:53:00 -
[159] - Quote
why carnt we have game time counter (play time left ) it gets to be a chor when you have a few chars would be much better to see date/time to renew seems to me thats the only thing missing from the logon screen |

Garwill
Sudden-Impact Beyond-Repair
7
|
Posted - 2011.11.28 21:55:00 -
[160] - Quote
One of the pos fuel changes was in regards to faction towers - mainly -
"Faction towers will have a 10% fuel use reduction for "tier 1" towers and a 20% fuel use reduction for "tier 2" towers (compared to their standard tower equivalents), taking them to 36/18/9 and 32/16/8 respectively for large/medium/small towers"
I may be missing something very obvious but what is a 'tier 1' tower and what is a 'tier 2' tower exactly?
|
|

caprimick
Beatles Bugs and Nasties Quantum Forge
0
|
Posted - 2011.11.28 21:56:00 -
[161] - Quote
standard tower and large tower |

Tercius
Re-Awakened Technologies Inc
0
|
Posted - 2011.11.28 22:09:00 -
[162] - Quote
Standard tower and large tower, what?
There are 2 diferent tiers of faction towers. Take for example the Sansha or the True Sansha versions of the Amarr towers. There is 2 tiers for all three sizes of towers. Each of the regular tower types, have 2 sets of faction types. |

Bloody Wench
135
|
Posted - 2011.11.28 22:10:00 -
[163] - Quote
Quote:EVE API
* The Jumps API no longer shows jumps into wormhole space.
Where the **** did this come from? No feedback requested. First anyone has seen of it.
It doesn't make sense to have no jumps but keep any other API info about a WH system.
Either keep the jumps in the API or remove NPC/Ship/Pod kills as well.
The magical counter either knows about the system or it doesn't. You can't have half and half. |

Garwill
Sudden-Impact Beyond-Repair
7
|
Posted - 2011.11.28 22:11:00 -
[164] - Quote
caprimick wrote:standard tower and large tower
Thanks but still confused, in market they list small, medium and standard towers. No large listed? (Always heard of standard ones being called by players a 'large pos' but if that's what you mean you are saying the two different towers are the same one)?
|

Tercius
Re-Awakened Technologies Inc
0
|
Posted - 2011.11.28 22:17:00 -
[165] - Quote
Bloody Wench wrote:Quote:EVE API
* The Jumps API no longer shows jumps into wormhole space.
Where the **** did this come from? No feedback requested. First anyone has seen of it. It doesn't make sense to have no jumps but keep any other API info about a WH system. Either keep the jumps in the API or remove NPC/Ship/Pod kills as well. The magical counter either knows about the system or it doesn't. You can't have half and half.
Been asked quite a few times now, Devs answer many questions, but have yet to respond to this one. I for one, would love to see a response to the questions asked about this change.
Where did that come from, and why? Is it only jumps, or is it everything? Honestly, I would rather see nothing, as that just makes sense anyway, but as quoted above, if the magic all seeing counter can see anything in there, then it should see it all. |

Tercius
Re-Awakened Technologies Inc
0
|
Posted - 2011.11.28 22:18:00 -
[166] - Quote
Garwill wrote:caprimick wrote:standard tower and large tower Thanks but still confused, in market they list small, medium and standard towers. No large listed? (Always heard of standard ones being called by players a 'large pos' but if that's what you mean you are saying the two different towers are the same one)?
See my answer above. Faction towers are not listed on the markets. Show info on any tower, and you will see the others in the variations tab !!  |

Garwill
Sudden-Impact Beyond-Repair
7
|
Posted - 2011.11.28 22:19:00 -
[167] - Quote
Tercius wrote:Garwill wrote:caprimick wrote:standard tower and large tower Thanks but still confused, in market they list small, medium and standard towers. No large listed? (Always heard of standard ones being called by players a 'large pos' but if that's what you mean you are saying the two different towers are the same one)? See my answer above. Faction towers are not listed on the markets. Show info on any tower, and you will see the others in the variations tab !! 
Yes I have as that is what I assumed they were talking about - but which is which - in info list see nothing about tier numbers, although i do see a few slight numerical differences... is that the only way to tell? to look at every value and see which is slightly higher?
|

Emmy Mnemonic
Loki's Marauders Dragoons.
2
|
Posted - 2011.11.28 22:25:00 -
[168] - Quote
Have i dreamt it; that someone wrote/said that boosters would not have any side effects in Crucible?! Or has that been taken out?
|

GreGh Rakrot
Rionnag Alba Northern Coalition.
2
|
Posted - 2011.11.28 22:26:00 -
[169] - Quote
Quote:Launching a warp disrupt probe will give you aggression and prevent you from docking or jumping.
Why ? To make one of the most suicidial ships even harder to fly ? Class of ships that was nerfed three times already by now ?
This change is just dumb. You should rather make it the exact opposite, sphere you launch doesnt prevent you from warping to make dictors more survivable.
Oh and reduce their sig radius.
|

Sharon Willis
The Midget Liberation Front
0
|
Posted - 2011.11.28 22:40:00 -
[170] - Quote
Go for it CCP.
I realy hope the update goes as planed and that the server is back up at 14:00 UCT. We know you all have been working realy hard to get us this update.
AMAZING.
CCP Phantom wrote:EVE Online: Crucible will be deployed tomorrow, Nov 29. Downtime will begin at 08:00 UTC and is expected to be completed at 14:00 UTC. For more information about EVE Online: Crucible, please refer to this news item and full patch notes are available here. Please use this thread for all comments and feedback. We are looking forward to welcoming you all to EVE Online: Crucible tomorrow!
"Welcome to Eve, here is a Rubic's cube, now f*** off." |
|

Linda Shadowborn
Dark Steel Industries
29
|
Posted - 2011.11.28 23:00:00 -
[171] - Quote
Garwill wrote:One of the pos fuel changes was in regards to faction towers - mainly -
"Faction towers will have a 10% fuel use reduction for "tier 1" towers and a 20% fuel use reduction for "tier 2" towers (compared to their standard tower equivalents), taking them to 36/18/9 and 32/16/8 respectively for large/medium/small towers"
I may be missing something very obvious but what is a 'tier 1' tower and what is a 'tier 2' tower exactly?
sansha is tier 1, true sansha is tier 2. for instance.
same with guristas and dread guristas serpentis and shadow... etc |

Tas Nok
Hedion University Amarr Empire
10
|
Posted - 2011.11.28 23:20:00 -
[172] - Quote
Sharon Willis wrote:
"Welcome to Eve, here is a Rubic's cube, now f*** off."
Best Tag line I've seen in ages.... 
To address a couple other issues:
POS towers sm/med/large (yes large = standard) Faction towers Tier 1--------Tier 2 sansha------True sansha Blood---------Dark Blood Serpentis----Shadow Guristas------Dread Guristas Angel----------Domination ANYONE who has dealt with towers for more than 5 minutes pretty much knows this in their head, this info is for those who need to buy a clue, send donations to this toon 
The change in the Drone Bay req. going up for super carriers even as their space drops and the req for titans going to zero makes complete sense from the MARKET side, this way the changes won't effect supply and demand too drastically
EVE API STEALTH CHANGE!! The Jumps API no longer shows jumps into wormhole space.
Still waiting for the rationale on this from the Devs... if the banking, contracts, and medical clone systems all work from W-space why can't I keep my intel on Jumps?? (was painful to remove L4 agents locating in W-space, but it washed out as a minor Buff) removing jump intel will certainly end up as a nerf. 
Edited for spacing |

Sanguine Belroth
Ascetic Virtues
6
|
Posted - 2011.11.28 23:27:00 -
[173] - Quote
Yes, a thousand times yes. Thanks for the great work CCP, lots of good stuff in here. Looking forward to experiencing the new changes. |

Garwill
Sudden-Impact Beyond-Repair
7
|
Posted - 2011.11.28 23:51:00 -
[174] - Quote
Tas Nok wrote:To address a couple other issues: POS towers sm/med/large (yes large = standard) Faction towers Tier 1--------Tier 2 sansha------True sansha Blood---------Dark Blood Serpentis----Shadow Guristas------Dread Guristas Angel----------Domination ANYONE who has dealt with towers for more than 5 minutes pretty much knows this in their head, this info is for those who need to buy a clue, send donations to this toon 
Thanks for the clear list even if you felt the need to insult me while being helpful. Yes IF the only way to tell is 'the more exotic named is a higher tier' then it is now clear. Yet pretty lame and not consistent with items showing meta levels in description or having a unique icon like faction and t2 do. So I don't feel stupid and I do thank you for your assistance. |

IainG10
Lonetrek Trade and Industries The Irukandji
0
|
Posted - 2011.11.28 23:52:00 -
[175] - Quote
[Previous comment]
Go read the threadnought in the test server.
1) Torp naga sucked. Range was too short, flight time invalidated DPS (other ships can get in several volleys before your first missiles hit). Cruise would have the same issues, but also would need to incur a penalty to match the tracking weakness of the other BCs.
2) top tier caldari ships are rail platforms (merlin, moa, naga, rokh)[/quote]
-Why is it a good thing that the top tier ship of the missile race is a gunboat? -Why were people expecting range on a torp boat; that's what cruises are for. -If torp damage is so bad for pvp, explain the bomber, which many people even fly without the bomb launcher. -If range and getting into it are issues, explain the Talos, which is intended as a facemelting blaster platform. -Larger missiles have the explosion velocity penalties to match the turret tracking issues when attacking small ships.
I flew the torp Naga on the test server and humiliated a few battleships, i just flew it like a blaster platform, but with racial damage torps.
|

Dirty Weegie
The Dirty Rejects Scelus Sceleris.
5
|
Posted - 2011.11.28 23:55:00 -
[176] - Quote
Tercius wrote:Bloody Wench wrote:Quote:EVE API
* The Jumps API no longer shows jumps into wormhole space.
Where the **** did this come from? No feedback requested. First anyone has seen of it. It doesn't make sense to have no jumps but keep any other API info about a WH system. Either keep the jumps in the API or remove NPC/Ship/Pod kills as well. The magical counter either knows about the system or it doesn't. You can't have half and half. Been asked quite a few times now, Devs answer many questions, but have yet to respond to this one. I for one, would love to see a response to the questions asked about this change. Where did that come from, and why? Is it only jumps, or is it everything? Honestly, I would rather see nothing, as that just makes sense anyway, but as quoted above, if the magic all seeing counter can see anything in there, then it should see it all.
This ^^ If you can't win fair... Cheat |
|

CCP Greyscale
C C P C C P Alliance
292

|
Posted - 2011.11.29 00:16:00 -
[177] - Quote
Omar Devone Little wrote:Quote:The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris. Wait, what?
It's an old test ship that snuck into the list by accident. Pay no attention to the man behind the curtain please 
Archetype 66 wrote:SURPRISE....  "Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping."
Code for this fix actually went in in early 2009, but the stat changes necessary to activate it "fell down the back of the sofa"; we found them again by accident last month and moved them into the Crucible release. We'll keep an eye on this and see where it ends up taking us balance-wise.
Archetype 66 wrote:SURPRISE 2 :
"When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes."
It's already the case on TQ that ships with jump portals active can't receive remote assistance. It's not already the case on TQ that this is actually listed on the module. This change fixes that missing information, but doesn't change the functionality. (It's interesting that people are getting outraged by this "nerf", though.) |
|

Mioelnir
Cataclysm Enterprises Ev0ke
29
|
Posted - 2011.11.29 00:23:00 -
[178] - Quote
Any comments why it was felt necessary to change capital production so drastically?
This is sure to put a bump into the odd production pipeline or two....
[Edit] And thanks for the update |

Crosi Wesdo
Spiritus Draconis
3
|
Posted - 2011.11.29 00:27:00 -
[179] - Quote
TheLostPenguin wrote:Quote:UI windows that are snapped to the Neocom or map panel will now stay put as you dock orundock. Unfortunately the root cause was the GÇÿLock windows when pinnedGÇÖoption so that has been removed. Ugh really? Locking the windows is really the only reason I pin them as otherwise I get way too many accidental drags across the screen. Any chance that rather than just remove stuff that may require a bit of effort to fix (this, camera pan when mouseover locked targets) you instead fix it? Maybe not right now but sometime SoonGäó? Theres a few changes I might like, plenty more I'll wait and see how they pan out, this is probaly the first 'breakage' so far for me 
CCP you have got to be kidding me? It will no longer be possible to lock windows in place when pinned? Well thats a joke. Almost unsubbed. Admittedly im a bit anal about my window layout but in all honesty accidently dragging windows over the screen is going to make me rage my ******* **** off. For real.
Unfix what you think you fixed and return that immediately. I had absolutely NON of the problems you say you have fixed there....
EDIT - Ok i see you say that you are working on it, PLEASE make sure you are working on it because the UI layout has been getting a kick in the teeth (or two) for the last couple of expansions to accommodate some 'feature'. |

Tercius
Re-Awakened Technologies Inc
1
|
Posted - 2011.11.29 00:35:00 -
[180] - Quote
CCP Greyscale wrote: Lots of stuff that was not an answer about W space jump API details
So..... about those W space api changes? |
|
|

CCP Greyscale
C C P C C P Alliance
293

|
Posted - 2011.11.29 00:41:00 -
[181] - Quote
Tercius wrote:CCP Greyscale wrote: Lots of stuff that was not an answer about W space jump API details So..... about those W space api changes?
No idea, sorry I wasn't involved in that change (as far as I can remember) so there's really nothing useful I can tell you about it. |
|

Crosi Wesdo
Spiritus Draconis
3
|
Posted - 2011.11.29 00:42:00 -
[182] - Quote
"Station services window again shows the owner of the station."
Does this mean the station window will now have a completely useless logo like on SISI taking up most of the space that would (and currently is) used to show ships in my hanger? Another clown move guys.
On TQ i can see 4 rows of times or ships in my hanger, on TQ i can see 1.5. This change is almost as bad as the removal of fixed windows if this is indeed the big assed pointless logos im thinking of. |

loyalslave Askold
Republic University Minmatar Republic
0
|
Posted - 2011.11.29 00:42:00 -
[183] - Quote
sorry if anyone has already posted it but:
the expanded probe launcher II is missing in the modules list |

Issac Kaine
Hyperflux Industries Mayhem.
5
|
Posted - 2011.11.29 01:00:00 -
[184] - Quote
13 days skill in the oven cooking just incase!!!!!!!!  |

Wacktopia
Sicarius. Legion of The Damned.
43
|
Posted - 2011.11.29 01:33:00 -
[185] - Quote
#It's the most wonderful time of the year# |

Kishin Hattori
The Tuskers
2
|
Posted - 2011.11.29 01:39:00 -
[186] - Quote
"The rate of fire penalty has been removed from all destroyers. For all destroyers the shield and armor have been increased by 10%, capacitor capacity has been increased by 25% and signature radius decreased by 25%."
WHAT THE FIRETRUCK?! |

Sarmatiko
208
|
Posted - 2011.11.29 01:42:00 -
[187] - Quote
CCP Greyscale wrote:It's an old test ship that snuck into the list by accident. Pay no attention to the man behind the curtain please 
Caldari frigate 2 aka Condor remodeled prototype also snuck on Tranquility with this patch. It's so secret and unnoticeable that even devs forgot to exclude it from release?  |

Winston Brunai
Zombie Mining Legions Scelus Sceleris.
0
|
Posted - 2011.11.29 02:03:00 -
[188] - Quote
Okay.. I have got to say this! I do not post to forums often but when I read the naga page and it stated that the ship would be able to use missiles. And then I read the patch notes have them missing, what the heck is going on CCP is this how you keep promises and restore trust? I hope someone reads this because i'm sure that more people feel this way, it's not a matter of the torps its about keeping consistent. Explain why you do things the way you do when you do them this is a BIG change to the naga it deserves more elaboration. Granted explaining every little change to the game would take too long but the big ones YES.
Winston
FYI ~ The ship page for the naga still reads that it can fire torps if it 's not going to be able you should change that or you will have a ton of very confused new players!
Thanks for a great game!!! ~~~~ Now Don't Ruin It |

Sarmatiko
210
|
Posted - 2011.11.29 02:22:00 -
[189] - Quote
Winston Brunai wrote: I hope someone reads this because i'm sure that more people feel this way, it's not a matter of the torps its about keeping consistent. Explain why you do things the way you do when you do them this is a BIG change to the naga it deserves more elaboration. Granted explaining every little change to the game would take too long but the big ones YES.
You know that all new tier 3 battlecruisers were designed with PVP in mind, right? You know that torpedoes are useless on ~25 km range when dealing with turret-equipped counterparts right? You know that we have already Drake, that is in fact one HUGE unbalanced problem for EVE PVP and there is no reason to make another Drake, especially for happy carebearing on missions.
Please read Test server discussion forums so there will be no surprises for you next time. |

Tas Nok
Hedion University Amarr Empire
11
|
Posted - 2011.11.29 02:24:00 -
[190] - Quote
Winston Brunai wrote:[:Explain why you do things the way you do when you do them this is a BIG change to the naga it deserves more elaboration. Granted explaining every little change to the game would take too long but the big ones YES.
Winston
FYI ~ The ship page for the naga still reads that it can fire torps if it 's not going to be able you should change that or you will have a ton of very confused new players!
Thanks for a great game!!! ~~~~ Now Don't Ruin It
https://forums.eveonline.com/default.aspx?g=posts&m=358849#post358849 Was posted 2 weeks ago, and anyone who's been to sisi and/or talked about the changes is not surprised.
I personally liked the torpNaga, but its role would have been limited to POS bashing and ganks, because in pvp/pve, it was not going to survive very long.
|
|

Winston Brunai
Zombie Mining Legions Scelus Sceleris.
0
|
Posted - 2011.11.29 02:42:00 -
[191] - Quote
Sarmatiko wrote:Winston Brunai wrote: I hope someone reads this because i'm sure that more people feel this way, it's not a matter of the torps its about keeping consistent. Explain why you do things the way you do when you do them this is a BIG change to the naga it deserves more elaboration. Granted explaining every little change to the game would take too long but the big ones YES.
You know that all new tier 3 battlecruisers were designed with PVP in mind, right? You know that torpedoes are useless on ~25 km range when dealing with turret-equipped counterparts right? You know that we have already Drake, that is in fact one HUGE unbalanced problem for EVE PVP and there is no reason to make another Drake, especially for happy carebearing on missions. Please read Test server discussion forums so there will be no surprises for you next time. ps: now you have good chance to train Gunnery. Try it once and you never come back to missiles 
Being a Mac user it is hard for me to log into the test server .. So I never thought to read those forums yes it's role with torpedo's would have been limited. But then it was to be able to fit BOTH rails AND missiles.
Sorry for digging up the past I had no idea this had been addressed in the past ..
Winston |

glepp
Agony Unleashed Agony Empire
59
|
Posted - 2011.11.29 02:54:00 -
[192] - Quote
CCP Greyscale wrote:Archetype 66 wrote:SURPRISE....  "Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping." Code for this fix actually went in in early 2009, but the stat changes necessary to activate it "fell down the back of the sofa"; we found them again by accident last month and moved them into the Crucible release. We'll keep an eye on this and see where it ends up taking us balance-wise. What did your internal sisi testing show on this?
What was the reasoning behind putting in this massive change for a very specialized shipclass?
I suspect it was along the lines of "Oh, snap. We found some old code here that we forgot to implement at one point. Quick, to the code-mobile!" Please tell me I'm wrong and you actually thought this out.
Seriously, this will screw dictor pilots over completely and change nullsec pvp mechanics significantly. Dictors are already dying like flies, and you just took away their one way of surviving through skill. |

Celebris Nexterra
Lowsec Static
26
|
Posted - 2011.11.29 03:02:00 -
[193] - Quote
Moar patch notes = better patch notes. Ignore the TL;DR whiners.
If the patch deployment goes smoothly (I won't be around to see it because I'll be in class), then CCP has officially won me back. Incarna was terrible, but the ******* compromises that have been reached between CCP and the players in the forums (and what ended up in the patch notes) is insanely ******* awesome. And only in EVE do you see it.
Best game ever. |

Qartie
RED MASHINE Red Alliance
0
|
Posted - 2011.11.29 03:08:00 -
[194] - Quote
-É -¦-¦-¦-+-¦ -Ç-¦-+-+-¦-Ç -+-¦-é-ç-¦? |

Soldarius
Peek-A-Boo Bombers
78
|
Posted - 2011.11.29 03:14:00 -
[195] - Quote
Victor Valka wrote:Patch Notes wrote:Modules [...] Cloaked ships will no longer decloaking other cloaked ships. [...]
And bombs were had by all! 
Happy day! This is the best thing to happen to covert ops since ever! No more decloaking each other on warp! Now if only Blops could get the needed boosts, things would be just about perfect. "How do you kill that which has no life?" |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
4
|
Posted - 2011.11.29 03:31:00 -
[196] - Quote
Crosi Wesdo wrote:
CCP you have got to be kidding me? It will no longer be possible to lock windows in place when pinned? Well thats a joke. Almost unsubbed. Admittedly im a bit anal about my window layout but in all honesty accidently dragging windows over the screen is going to make me rage my ******* **** off. For real.
Unfix what you think you fixed and return that immediately. I had absolutely NON of the problems you say you have fixed there....
EDIT - Ok i see you say that you are working on it, PLEASE make sure you are working on it because the UI layout has been getting a kick in the teeth (or two) for the last couple of expansions to accommodate some 'feature'.
Whine, troll, whine, troll... Reading these forums is almost as good as reading tears. More rage posts like this, please. |

electrostatus
Center for Advanced Studies Gallente Federation
7
|
Posted - 2011.11.29 03:34:00 -
[197] - Quote
Quote:GÇóWindow settings on Tranquility have been reset as part of the changes to UI and UI scaling. We are sorry for the inconvenience that this will cause to saved windows. NOOOOooooooooo....... PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |

Vjorn Angannon
Fleet Escort Services
8
|
Posted - 2011.11.29 03:45:00 -
[198] - Quote
CCP Greyscale wrote:Tercius wrote:CCP Greyscale wrote: Lots of stuff that was not an answer about W space jump API details So..... about those W space api changes? No idea, sorry  I wasn't involved in that change (as far as I can remember) so there's really nothing useful I can tell you about it. Ok, fair enuf....so would you please get the dev responsible and bring him here to answer the question?? |

Floydd Heywood
Science and Trade Institute Caldari State
29
|
Posted - 2011.11.29 04:04:00 -
[199] - Quote
Whoever made the change to wormhole API clearly understands w-space. I like it :)
This will give additional advantage to people who do their homework: gather intel, scan everything, guard your entrances, look for new sigs constantly. People who just look at jump stats and don't go ratting if they see any unaccounted for jumps will now have to get their lazy asses moving or rat anyway and then will be easier to find and gank.
This is well in line with the overall trajectory of Crucible: Make EVE darker, meaner, more dangerous  |

PinkKnife
Garden Of The Gods
23
|
Posted - 2011.11.29 04:14:00 -
[200] - Quote
Quote:City lights on temperate planets no longer render on top of the ocean.
What...NOOooooooo
I liked the idea that cities had been built over the oceans...Its the future, why couldn't they be. Sad is pink.
Side note, giant patch is giant. I'm excited and anxious to get it. |
|

Sassums
Wormhole Exploration Crew Transmission Lost
22
|
Posted - 2011.11.29 04:47:00 -
[201] - Quote
The new Tech 3 Battlecruisers.
Why would you put guns on the Caldari version? Caldari are missile boats, why would you waste an entire ship and put hybrids onto the ship? What about those of us that are strictly missile based with our caldari characters? A waste of a new ship.
When are you going to fix the seeding of faction control towers? Instead of fixing it you simply removed it, and haven't said a word edgewise since.
When are you going to fix the ECM bonus to Magnatar WH systems? Instead of fixing it, you simply removed it, and haven't said a word edgewise since.
Seems to be a pattern here. |

Sizeof Void
Center for Advanced Studies Gallente Federation
49
|
Posted - 2011.11.29 05:36:00 -
[202] - Quote
Winston Brunai wrote: ...endless whining about no missiles on Caldari Tier 3 BC deleted...
Sassums wrote: ...endless whining about no missiles on Caldari Tier 3 BC deleted...
Sarmatiko wrote:You know that we have already Drake, that is in fact one HUGE unbalanced problem for EVE PVP and there is no reason to make another Drake, especially for happy carebearing on missions. ps: now you have good chance to train Gunnery. Try it once and you never come back to missiles  This. |

Sizeof Void
Center for Advanced Studies Gallente Federation
49
|
Posted - 2011.11.29 06:08:00 -
[203] - Quote
Jarnis McPieksu wrote:New Tier 3 BCs being the ultimate word in latest GankMobile(tm) technology. Maybe, maybe not. Did you check the specs on the updated destroyers?
I particularly like the "new" Catalyst, since it benefits from both the destroyer buff and the hybrid gun buff (as well as the Gallente speed buff, but that's rather irrelevant for ganking purposes). No ROF penalty, 5% damage buff to blasters, and easier to fit the full rack of 8 guns? Ouch!
And, a dessie is so darn cheap... who really cares about the insurance? |

Pantheon Lea
Farmer Boyz
2
|
Posted - 2011.11.29 06:15:00 -
[204] - Quote
Patch Notes wrote:Captains Quarters visual appearance now changesdepending on the security status of the system they are in. If the Captains Quarters look shiny and beautiful in high sec, they now get more dirty and worn deep in null sec.
Give us vacuum cleaners in the NEX store...and the abillity to throw Quaffe Ultra bottles and pizz in the corners.
I smell a new mini profession here.
|

Honestu Pravus
Oracle Phoenix
0
|
Posted - 2011.11.29 06:23:00 -
[205] - Quote
I know it would be rather in-depth, and I haven't seen it mentioned in this release... But as for an idea...
Would it be possible to include FailRate? What I mean by that, is once you have a skill fully trained, it would work no differently then it does now. As of now, you cannot use an item until you have trained that skill and all pre-req's, and once you have trained the skill you can use it and you do not have to worry about losing contact with your drones (unless you warp off without them) or a weapon jamming or shield failing...
But what if you changed it to where if you are training that last primary skill, say Heavy Missile V, so you can use a Tech II launcher, and that is the last skill you would need to train to actually use that item. If you could use it WHILE it was training, but have a Fail Rate. XX % chance it jams, XX % chance it breaks and can only be reprossessed, XX % chance it blows up in use causing damage to your ship. Lose contact with your drone, or your drone attacts the wrong target because you don't have the skill to operate it @ 100%. Shields could fail, Overheat, or a vast variety of other "Oh **** not now" senarios that would add a huge element of "trial by fire" so to speak...
It would be something to sit in that shiney ship while you are training the last book, and random systems start to lose power, or warp drive goes out for XX time...
Of course not everyone would want to take the risk, and as such they could wait till that skill is fully trained, but I myself would like the opportunity to place myself in danger at my own risk. Currently, the only way to do that is to go into a mission I know I'm too small for.
Just an Idea and about a year of programming.... lol
Thanks :) |

qu1ckkkk
The Warp Core Stabilizers
1
|
Posted - 2011.11.29 06:34:00 -
[206] - Quote
Will we be able to access the new corporation bookmark locations via API? |

Reilly Duvolle
Hydra Squadron
117
|
Posted - 2011.11.29 07:02:00 -
[207] - Quote
"Launching a warp disrupt probe will give you aggression and prevent you from docking or jumping"
Allthough this closes a loophole in the existing agression mechanics, and players will undoubtly adapt to this change (no more double bubble dictors bubling both sides of a gate), it also present one particular problem:
Dropping bubbles at a distance from gates has been a tried and tested way for a small force to evade and spilt up a larger pursuing force, thus enabeling it to "nibble off" the unsuspecting taclers getting too cocky while the main force is slowburning to the gate.
Removing this ability will negatively affect the ability of smaller forces to engage a bigger force using cunning and tactics. Personally I would like to see this changed so it will cause agrression only if there are ships actually present in the bubble (except the dictor itself) when it is dropped. |

Carl Anzomi
0
|
Posted - 2011.11.29 07:09:00 -
[208] - Quote
Dear CCP:
I am not a regular forum poster, but after reading the patch notes concerning the Naga, I was very disappointed and had to write.
You seem to have forgotten the Caldari use missile weapons. We don't need two hybrid Tier 3 BC platforms in the game. The omission of the torpedo launchers from the Naga just doesn't make sense at all. I was very much looking forward to having 8 siege launchers at once.
I know that you will be releasing emergency patches after the main Crucible release. I ask that with the first patch that you put out that you please restore the 8 launcher slots and the appropriate role bonuses to the Naga.
I appreciate your help, and I look forward to seeing the restored Naga soon. Thank you.
Sincerely,
Carl Anzomi
|

Alain Kinsella
10
|
Posted - 2011.11.29 07:13:00 -
[209] - Quote
Sizeof Void wrote:Jarnis McPieksu wrote:New Tier 3 BCs being the ultimate word in latest GankMobile(tm) technology. Maybe, maybe not. Did you check the specs on the updated destroyers? I particularly like the "new" Catalyst, since it benefits from both the destroyer buff and the hybrid gun buff (as well as the Gallente speed buff, but that's rather irrelevant for ganking purposes). No ROF penalty, 5% damage buff to blasters, and easier to fit the full rack of 8 guns? Ouch! And, a dessie is so darn cheap... who really cares about the insurance?
Confirming that I'm strongly considering a Thrasher BPO purchase, for the same (general) reasons. It's already my ultimate utility ship (both combat and otherwise), may as well fire up the Hulk/Covetor for a few minutes every time I need one.
I'm curious to know if the general Dessie changes (extra shield, lower sig, etc) are 'bleeding through' to the Dictors. That could offset the aggression change a little (though not by much, given the stats I've seen for a Sabre).
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Callidus Dux
School of Applied Knowledge Caldari State
2
|
Posted - 2011.11.29 07:49:00 -
[210] - Quote
I have a short question to: Changes -> Ships-> Point 5
GÇóWhen you are disconnected from the server, an GÇÿattempt to return to dronebayGÇÖ command is issued to the drones you control, at the same time as the command to warp away is issued. As always, the success of drones returning to your drone bay depends upon their distance from your ship and the speed with which it enters warp.
I think, that it is a good idea and I really like it. But what will happen, if I am scrambeld and have a DC?
A: The drones will fight till the scrambler is death and after that my drones will go back to my hangar and the ship will warp out? B: The drones flees instant to my drone bay; the scrambler tackles me and my ship will explode because I can not warp out?
Again.. a good idea. But with two different possible endings.
The rest of the notes (I can not say anything concerning capitals), looks great. I hope you can implement the most of this new features within the firs try.  It seems that CRUCIBLE will be another good expansion after the hapless INCARNA.
I am keeping my fingers crossed that everything works smoothly. Good work - so far 
Greeting Callidus Dux |
|

Nocturrne Primitive
Cloak and Daggers Fidelas Constans
2
|
Posted - 2011.11.29 07:58:00 -
[211] - Quote
"Sun light has been increased."
We complain that the sun is too bright, so you Increase it? WTH is wrong with you people? The sun was already extremely annoying. |

Omega Flames
Bene Gesserit ChapterHouse Sanctuary Pact
11
|
Posted - 2011.11.29 08:01:00 -
[212] - Quote
I just wanted to say Thank you to CCP for telling all us missile boat people to "**** off" with the complete lack of a tier 3 bc missile boat. I greatly appreciate your enthusiasm and respect for missile users everywhere. |

lordlotus
Green-Core
0
|
Posted - 2011.11.29 08:03:00 -
[213] - Quote
And here we go... The long downtime... getting shakes already.... \o/ |

Sharon Willis
The Midget Liberation Front
0
|
Posted - 2011.11.29 08:05:00 -
[214] - Quote
Good luck CCP. |

Borga ElPlaya
The Corporation Incorporated The Revolution.
0
|
Posted - 2011.11.29 14:53:00 -
[215] - Quote
I like pie. Where's the game at? |

guibio
Kernel of War Goonswarm Federation
0
|
Posted - 2011.11.29 14:57:00 -
[216] - Quote
Nice extention, with some pvp content ! |

Spyker Slater
LASER TECH For Medicinal Use Only
1
|
Posted - 2011.11.29 15:16:00 -
[217] - Quote
Did somebody accidentally the Dev Blogs? TUXFORD!!!
Also what happened to the new EVE Launcher from CCP Topknot? |

Lili Lu
45
|
Posted - 2011.11.29 15:51:00 -
[218] - Quote
Borga ElPlaya wrote:I like pie. Where's the game at? I still have leftover pumpkin pie, yum.
edit- seems everything and everyone still being throttled |

KocMoHaBTuKo
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.29 17:16:00 -
[219] - Quote
I think, it was not right to give for both new BC (Caldari and Galente) same bonus and type of weapon. In fact, we received Naga without Caldari role - missile launchers and applicable bonuses for them... Its not fair, because other races received conventional armaments for them.
|

mean candy
AeroSolutions
0
|
Posted - 2011.11.29 17:29:00 -
[220] - Quote
can we please switch this rAaLlY uGlY font back to what it was before crucible?  |
|

damnjita
Sinq Laison Collective
3
|
Posted - 2011.11.29 17:34:00 -
[221] - Quote
In the right click menu you can not deliver to member from corporation hangers. This is NOT in the patch notes and is a vital feature, to be able to use in station and remotely via corp assets.
|

claire xxx
Veto. Veto Corp
5
|
Posted - 2011.11.29 17:41:00 -
[222] - Quote
Dear CCP,
Thanks for the multiple "Your download is corrupted and cannot be installed, would you like to re-download Y/N," messages.
I'd rather just download a patch that works and not the whole damned game again, as that deletes all saved OV settings.
Again, it seems no one double checked the Mac client patch to make sure it worked before putting it out there.
Thanks CCP for disregarding us again. We feel the love. |

Trimutius III
Avalon Guards Gypsy Band
0
|
Posted - 2011.11.29 17:44:00 -
[223] - Quote
I hate the thing that I lost all placement of all the windows and colors of UI. Can u even imaging how long it took me to make perfect placements of all the windows in EVE on all 4 of my accounts  |

Lord OfThe Morning
BRG Corp Acquisition Of Empire
0
|
Posted - 2011.11.29 19:49:00 -
[224] - Quote
TL;DR:
- Scanner Filter for Cosmic Signature did not update properly. All sub-types should be checked when updating filters that had Cosmic Signature checked.
- When using Corp Locations open in its own window, dragging Locations from personal into the Corp window does not update the Corp window without collapsing the sub-group in the Corp window or closing and re-opening the Corp locations window entirely.
- Consider setting the default action of dragging Locations from Personal (in People & Places window) to Corp (when opened in its own window) be Move, instead of Copy. But allow Copy when Shift is pressed, as we are all used to doing from the old Bookmark system.
Wall O' Text: Signatures were disappearing from my Scanner list once the probes were close enough to identify their type (Grav/Ladar/Radar/Mag/Unknown). The solution was easy, but not really what it should have been. I have filters set to show Cosmic Signatures, which previously only had 1 sub item.... Cosmic Signatures. Now, each type of Cosmic Signature is listed, but after the update, the filter did not auto-check all of the sub-types. So as I scanned closer to the sig, the type was changed to Grav or Unknown or whatever and then the signature winked out. Switching to Show All made them appear. The update "should" have checked all sub-types of Cosmic Signatures for filters with the original Cosmic Signature box checked. This way, their existing filter functions the same as before the update. Also, the Item Count on the Cosmic Signature group in the Scanner Filter Editor shows [1] instead of [5].
Having some issues with Corp Locations too. When I have the Corp Location window open (right-click -> Open Group Window), I can drag and drop Locations from the People & Places window. However, when I drop a Location into the Corp Location window, the new Location is not instantly visible. For example, I have a sub-folder in Corp locations (call it Anomalies). I expand the Anomalies folder in Corp Locations window and it shows "No Item". If I drop a Location into that Anomalies folder, it still shows No Item and the item count in brackets [0] does not change to [1]. If I collapse and expand that sub-folder, the new location appears, but the item count is still [0]. Closing and re-opening the Corp locations window fixes both. But it would be nice if they updated when dropping a new Location into the separate window.
Speaking of "would be nice", it would be nice to allow us to create a Location directly into the Corp Location folder instead of only choosing from our Personal Location folders. Also, when we drag and drop from Personal to Corp locations, it leaves a copy behind. Many times (for WH dwellers, probably all the time ) we will not want a duplicate copy of the Corp location in our personal location. Which forces us to go back and delete the original after putting it into the Corp folder. Perhaps the default should be Move as it was before when taking BM's from Places, but allow Copy by holding Shift? |

Tara Nighthawk
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.11.29 19:59:00 -
[225] - Quote
Razin wrote:Quote:Time Dilation
Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date. This is to provide isolation from other fundamental alterations to the machinations of the universe in order to reduce the chances of total protonic reversal.
When do you plan to turn this on? Can you give a time frame? (i.e. this year, within a couple of months, etc.)
I suppose this is what they mean by Time Dilation  |

Ari Gallish
Quantum Disturbance Shadow Directive
0
|
Posted - 2011.11.29 20:12:00 -
[226] - Quote
I like the idea of rescaling the UI, but the font style is just not working for this. For windows to be the size I like I set it at 90% but then the font is too small on tabs and buttons. Especially the numbers are a problem 
And I miss the option to pin windows... |

Derkata
1
|
Posted - 2011.11.29 21:56:00 -
[227] - Quote
Callidus Dux wrote:I have a short question to: Changes -> Ships-> Point 5 GÇóWhen you are disconnected from the server, an GÇÿattempt to return to dronebayGÇÖ command is issued to the drones you control, at the same time as the command to warp away is issued. As always, the success of drones returning to your drone bay depends upon their distance from your ship and the speed with which it enters warp.I think, that it is a good idea and I really like it. But what will happen, if I am scrambeld and have a DC? A: The drones will fight till the scrambler is death and after that my drones will go back to my hangar and the ship will warp out? B: The drones flees instant to my drone bay; the scrambler tackles me and my ship will explode because I can not warp out? Again.. a good idea. But with two different possible endings. The rest of the notes (I can not say anything concerning capitals), looks great. I hope you can implement the most of this new features within the firs try.  It seems that CRUCIBLE will be another good expansion after the hapless INCARNA. I am keeping my fingers crossed that everything works smoothly. Good work - so far  Greeting Callidus Dux
I'm assuming that the drone recall command occurs when your ship starts to align for the warp out. I am hoping that is the case so that until your ship starts its warp process (needing to be un-disrupted) your drones will keep fighting for you.
It would be nice if you could select. |

Krysonar
Ordos Humanitas Tactical Narcotics Team
0
|
Posted - 2011.11.29 23:18:00 -
[228] - Quote
Windows pinning does not work anymore. They are not longer "pinned" when you pin them.
|

Tara Nighthawk
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.11.30 00:19:00 -
[229] - Quote
claire xxx wrote:Dear CCP,
Thanks for the multiple "Your download is corrupted and cannot be installed, would you like to re-download Y/N," messages.
I'd rather just download a patch that works and not the whole damned game again, as that deletes all saved OV settings.
Again, it seems no one double checked the Mac client patch to make sure it worked before putting it out there.
Thanks CCP for disregarding us again. We feel the love.
Hate to say 'I told you so' as I would much prefer to have been proven wrong here.
Sorry CCP but for a paid service a proper UAT and QA system is not optional. This includes ALL paying clients, whatever their chosen hardware. |

ISVRaDa
Aliastra Gallente Federation
0
|
Posted - 2011.11.30 02:56:00 -
[230] - Quote
I played around 5-6 hours testing the new changes,. you did a good job CCP :). Hope to see more expansions / updates like this one in the future.
Regards o/ Immortality is only a word. All that exists can die. Every living thing has a weapon against which it has no defense. Time. Disease. Iron. Guilt.
-+ What can change the nature of a man ? |
|

Chssmius
Three Fish Incorporated
1
|
Posted - 2011.11.30 06:38:00 -
[231] - Quote
"* Insurance is no longer paid out for players who are killed by CONCORD." Two thumbs down for suicide gankers.
"# Cloaked ships will no longer decloak other cloaked ships. " Two thumbs up for stealth bombers.
Looks like a lot of good stuff! Can't wait to see it all! |

Luthar Carrock
Elessar Unbound
0
|
Posted - 2011.11.30 07:36:00 -
[232] - Quote
Just for starters, I'm loving the starfields, the gate alignments, the shots visibly missing my ship, the new warp tunnel effect, the new raven skin, the nebulae, the addition of new BCs, the destroyer buff, new move-to-and-loot/jump functionality... just... lots to love here!
Thanks!
|

Dirty Weegie
The Dirty Rejects Scelus Sceleris.
5
|
Posted - 2011.11.30 12:38:00 -
[233] - Quote
Vjorn Angannon wrote:CCP Greyscale wrote:Tercius wrote:CCP Greyscale wrote: Lots of stuff that was not an answer about W space jump API details So..... about those W space api changes? No idea, sorry  I wasn't involved in that change (as far as I can remember) so there's really nothing useful I can tell you about it. Ok, fair enuf....so would you please get the dev responsible and bring him here to answer the question??
Have we had an answer on this yet?
If not could a dev that does know the answer step forward please.
DW If you can't win fair... Cheat |

Tercius
Re-Awakened Technologies Inc
1
|
Posted - 2011.11.30 13:04:00 -
[234] - Quote
Dirty Weegie wrote:Vjorn Angannon wrote:CCP Greyscale wrote:Tercius wrote:CCP Greyscale wrote: Lots of stuff that was not an answer about W space jump API details So..... about those W space api changes? No idea, sorry  I wasn't involved in that change (as far as I can remember) so there's really nothing useful I can tell you about it. Ok, fair enuf....so would you please get the dev responsible and bring him here to answer the question?? Have we had an answer on this yet? If not could a dev that does know the answer step forward please. DW
So, no. No answer on a reasoning for this out of the blue change. Been around many years now, and this seems to be one of those kinds of things that nearly always comes up with an expansion. Those few "WTF??!!! Where did THAT come from" kind of things. |

Sieges
University of Caille Gallente Federation
2
|
Posted - 2011.11.30 18:57:00 -
[235] - Quote
The new font is a little uncomfortable to read at times. Numbers seem crowded together. Commas and periods are difficult to distinguish.
A small annoying thing I noticed is that the targeting reticle continues to display the locking-targeting-animation even after the target has become locked.
Most excellent patch!!! Party on CCP!!!!!!!! When are you guys coming to Las Vegas again?!? |

toomanee
Toomanee Mining and Haulage
1
|
Posted - 2011.11.30 20:18:00 -
[236] - Quote
Looooving the new starfields, nebulae and warp effects, but ....
The Items window in every station has to be re-opened on every docking, even for stations already visited. As a primary miner alt, this is really frustrating.
Grrrrr. |

Hante Kennata Soluentasa
Semblance Disseminater Incorporated
0
|
Posted - 2011.11.30 20:26:00 -
[237] - Quote
toomanee wrote:Looooving the new starfields, nebulae and warp effects, but .... The Items window in every station has to be re-opened on every docking, even for stations already visited. As a primary miner alt, this is really frustrating. Grrrrr. 
Not the first time that happens on an update, it'll be a few days and someone will remember to zip their pants up at CCP.
At least it works for someone, I guess then that I will d/l the ******* game again, as the patch corrupted my files, then had pointless sex with the POS repair never worked feature for several hours.
Now, if the game downloads in just 20 minutes my machine will have only spent 10 hours and god knows how much bandwidth to get this game running again.
No more credit card action for you CCP, it's isk/plex from now on, cash money is for value added service. |

Dirty Weegie
The Dirty Rejects Scelus Sceleris.
5
|
Posted - 2011.11.30 23:25:00 -
[238] - Quote
Hante Kennata Soluentasa wrote: it's isk/plex from now on.
Good luck with that.. Plex prices are ****ed
If you can't win fair... Cheat |

Huur Sjet
Booteco
0
|
Posted - 2011.12.01 01:48:00 -
[239] - Quote
The Required Skills for Omnidirecional Tracking Link T1 and T2 is realy the same? |
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