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Veers Belvar
Swordmasters of New Eden
342
|
Posted - 2014.12.04 16:33:41 -
[241] - Quote
Destiny Corrupted wrote:
High-sec is the home of non-consensual pvp. It can be said with some degree of objectivity that choosing to play in the safest environment the game has to offer is akin to providing the least consent for unwanted interaction with other players.
The removal of high-sec pvp wouldn't destroy the game per se, but it would change it. And the way it would change it would make it very similar to pretty much every other MMO available, what with the well-defined split between pvp and pve content they all seem to have. And it's here where EVE becomes endangered, because it doesn't offer features that are competitive enough in either the pve or pvp field to survive in the cut-throat MMO game market.
A component of this wealth transfer is wealth destruction, because not everything survives a ship explosion. Wealth destruction is the primary driving force behind EVE's economy, because this is the only way an economy with an upper ceiling for innovation can function. We can only create from a catalog of a few thousand items, instead of being able to innovate and invent indefinitely, like in real life. As such, EVE items need to be destroyed in order to have value. Take a significant portion of wealth transfer (and by effect, destruction) away, and the economy will lose steam. It has already been proven earlier in the thread that high-sec accounts for the majority of the game's pvp, and that players who engage in it wouldn't magically transfer over to other areas of space as a fallback option, so I don't see the need to address this further.
Your first point is just wrong. Eve's appeal is not from the 1% of highsec players who live to blow up ships there. Look at CCPs latest trailer....how much of it had to do with non-consensual PvP? Oh wait...non. The appeal of Eve is nullsec fleet battles, exploration, incursions, etc....not suicide ganking or wardeccs. That's what the trailer advertised, and that's why people joined. I certainly had no clue Eve was a nonconsensual PvP game when I signed up. And for all the people who live in nullsec, nonconsensual PvP is a joke and an irrelevancy to them...and yet they keep playing. Nonconsensual PvP is responsible for a tiny, tiny amount of the interaction in highsec...and it's removal from the game would have a minimal impact. Mutual wars would still remain, and people could go to low/null for pew pew.
Destruction already occurs in low/null. We don't need destruction in highsec to spur economic growth. If people in highsec got wealthier...they would be more willing to go pvp in low/null. PvP in highsec conributes virtually nothing to the game. |

Dersen Lowery
Drinking in Station
1308
|
Posted - 2014.12.04 16:35:23 -
[242] - Quote
Destiny Corrupted wrote:A component of this wealth transfer is wealth destruction, because not everything survives a ship explosion. Wealth destruction is the primary driving force behind EVE's economy, because this is the only way an economy with an upper ceiling for innovation can function.
^^ This.
The only functional alternative is to have ships and modules age and break down. Hands up, who wants that?
Hands up, CCP employees, who wants to code that?
...
Yeah.
Proud founder and member of the Belligerent Desirables.
|

Remiel Pollard
Layman's Terms. Don't Tell Me The Odds
6124
|
Posted - 2014.12.04 16:37:40 -
[243] - Quote
King Fu Hostile wrote:Remiel Pollard wrote:King Fu Hostile wrote:I think you accidentally listed wardeccers, we were discussing PVP here.
Oh I'm discussing PVP. You're deluded if you think any aspect of this game is not PVP, that's the bottom line. You think RvB are the only PVP'ers because they do it a certain way that you approve of? Go shove your subjective hyperbole up your backside and come back to reality. PVP = player vs player. That's it, that's it's only definition. No, because they do it in a certain way everyone approves of :) But yeah, go on and live in your little fantasy world where ganking mission runners and noob pods is treated equally to PVP. You're seriously deluded if you think that hisec wardeccers are anything more than the laughing stock of the whole playerbase.
PVP isn't defined by subjective approval, it's defined as competition between players. That's it. That's all it is.
And no, highsec wardeccers are not the laughing stock of the whole playerbase. You are not the whole playerbase, just some scrub that needs to learn how to EVE.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Sibyyl
Gallente Federation
15852
|
Posted - 2014.12.04 16:39:17 -
[244] - Quote
Syn Shi wrote: Who cares, the ship is cheap and easily replaceable. I could do this for years. Again...where is the risk?
The risk is that you actually get smart and do something as a reaction.
You're right. Preying on people who don't learn is risk free.
Friendship is the best ship.
Sabriz for CSM go go go
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Remiel Pollard
Layman's Terms. Don't Tell Me The Odds
6124
|
Posted - 2014.12.04 16:40:41 -
[245] - Quote
Veers Belvar wrote:Eve's appeal is not from the 1% of highsec players who live to blow up ships there.
Citation needed on that figure mate, especially before you accuse others of being wrong.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Veers Belvar
Swordmasters of New Eden
342
|
Posted - 2014.12.04 16:43:56 -
[246] - Quote
Remiel Pollard wrote:Veers Belvar wrote:Eve's appeal is not from the 1% of highsec players who live to blow up ships there. Citation needed on that figure mate, especially before you accuse others of being wrong.
Go through killboards...compare number of players engaged in suicide ganking to total population of highsec.
Hint: it's very, very low. Some Codeies, a few Goons...some hauler gankers....and that's it.
My anti-ganking intel channels feature the same few names over and over again. Vast majority of highsec is mining, mission running, station trading, manufacturing, scamming, etc...
The number of people looking to suicide gank is tiny. There are more engaged in wars (which are essentially mutual because of the easy of dodging), but I would be very comfortable asserting that at any given time there are more people running incursions than engaged in exploding ships in highsec. |

Remiel Pollard
Layman's Terms. Don't Tell Me The Odds
6124
|
Posted - 2014.12.04 16:47:58 -
[247] - Quote
Veers Belvar wrote:Remiel Pollard wrote:Veers Belvar wrote:Eve's appeal is not from the 1% of highsec players who live to blow up ships there. Citation needed on that figure mate, especially before you accuse others of being wrong. Go through killboards...compare number of players engaged in suicide ganking to total population of highsec. Hint: it's very, very low. Some Codeies, a few Goons...some hauler gankers....and that's it. My anti-ganking intel channels feature the same few names over and over again. Vast majority of highsec is mining, mission running, station trading, manufacturing, scamming, etc... The number of people looking to suicide gank is tiny. There are more engaged in wars (which are essentially mutual because of the easy of dodging), but I would be very comfortable asserting that at any given time there are more people running incursions than engaged in exploding ships in highsec.
This isn't about how much PVP there is per capita, it's about how much PVP there is, full stop. The bottom line, once again explained for the desperately ignorant like yourself, is that EVE is a PVP game at its very foundation, which means all aspects of it are subject to PVP. You don't have to like it, you can kick and scream about it on the forums all you like, but it won't change because it's working exactly as intended.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|

Sibyyl
Gallente Federation
15877
|
Posted - 2014.12.04 16:48:43 -
[248] - Quote
Veers Belvar wrote: The number of people looking to suicide gank is tiny. There are more engaged in wars (which are essentially mutual because of the easy of dodging), but I would be very comfortable asserting that at any given time there are more people running incursions than engaged in exploding ships in highsec.
If the number of aggressors is tiny and insignificant, then why are we talking about it at all?
Friendship is the best ship.
Sabriz for CSM go go go
|

Syn Shi
School of Applied Knowledge Caldari State
73
|
Posted - 2014.12.04 16:53:19 -
[249] - Quote
Sibyyl wrote:Syn Shi wrote: Who cares, the ship is cheap and easily replaceable. I could do this for years. Again...where is the risk?
The risk is that you actually get smart and do something as a reaction. You're right. Preying on people who don't learn is risk free.
That didn't take long for the insults to come when you had no answer.
That was an easy win. |

Lister Dax
Intergalactic Trade and Harm
31
|
Posted - 2014.12.04 16:54:47 -
[250] - Quote
Veers Belvar wrote:
Go through killboards...compare number of players engaged in suicide ganking to total population of highsec.
Again, we're talking about PvP. All of it. As in, every combat interaction between 2 or more players. Stop trying to move the goalposts to fit your narrative. |

Remiel Pollard
Layman's Terms. Don't Tell Me The Odds
6125
|
Posted - 2014.12.04 16:55:15 -
[251] - Quote
Syn Shi wrote:Sibyyl wrote:Syn Shi wrote: Who cares, the ship is cheap and easily replaceable. I could do this for years. Again...where is the risk?
The risk is that you actually get smart and do something as a reaction. You're right. Preying on people who don't learn is risk free. That didn't take long for the insults to come when you had no answer. That was an easy win.
You must already have a rather unflattering preconceived self-image if you took that as an insult.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|

Syn Shi
School of Applied Knowledge Caldari State
73
|
Posted - 2014.12.04 16:57:59 -
[252] - Quote
Here is the topic: Steps to survive Freighter bumping from Mach
The goal posts were moved by the we like using the broken mechanic side a few pages back.
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Lister Dax
Intergalactic Trade and Harm
31
|
Posted - 2014.12.04 17:02:40 -
[253] - Quote
Syn Shi wrote:Here is the topic: Steps to survive Freighter bumping from Mach
The goal posts were moved by the we like using the broken mechanic side a few pages back.
What's broken? CCP has said bumping is fine as long as it's not purely to hold someone for a prolonged period of time. |

Sibyyl
Gallente Federation
15899
|
Posted - 2014.12.04 17:03:32 -
[254] - Quote
Syn Shi wrote:Here is the topic: Steps to survive Freighter bumping from Mach
The goal posts were moved by the we like using the broken mechanic side a few pages back.
Asking how to survive a mechanic doesn't imply (or prove) the mechanic is broken.
If you are going to accuse someone of moving goal posts, don't do it yourself.
Friendship is the best ship.
Sabriz for CSM go go go
|

baltec1
Bat Country Goonswarm Federation
14090
|
Posted - 2014.12.04 18:16:45 -
[255] - Quote
Veers Belvar wrote:
1. An argument is not proof. How would removing/reducing non-consensual PvP in highsec "destroy" the game?
The markets for freighters, barges and the like would collapse.
Veers Belvar wrote: 2. Your examples of wealth "creation" are examples of wealth transfer, not creation. Looting, theft, etc... these don't create wealth. They simply reallocate it from one party to the next. The only way to actually CREATE wealth in Eve is by engaging with NPCs, contra World of Tanks.
Ship and mod construction requires ship destruction. Piracy gameplay requires the ability to take stuff from others.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Veers Belvar
Swordmasters of New Eden
343
|
Posted - 2014.12.04 18:34:19 -
[256] - Quote
baltec1 wrote:Veers Belvar wrote:
1. An argument is not proof. How would removing/reducing non-consensual PvP in highsec "destroy" the game?
The markets for freighters, barges and the like would collapse. Veers Belvar wrote: 2. Your examples of wealth "creation" are examples of wealth transfer, not creation. Looting, theft, etc... these don't create wealth. They simply reallocate it from one party to the next. The only way to actually CREATE wealth in Eve is by engaging with NPCs, contra World of Tanks.
Ship and mod construction requires ship destruction. Piracy gameplay requires the ability to take stuff from others.
1. doubtful. Lot's of new players constantly need these. Ditto for existing players looking to upgrade. And don't forget nullsec mining. Tally the total number of these ships killed in highsec....you really think that is materially impacting the market? If so, wouldn't we expect a price significantly above mineral supply?
2. Not really. New players need ships, so do existing players looking for new ships. Anyhow, we would still have loads of destruction in low/null. And piracy would still exist there too.
It's hard to argue with a straight face that suicide ganking in highsec materially impacts the Eve economy. The amount of damage caused is dwarfed by a single significant nullsec engagement. How many months of suicide ganking would you need to equal a single BR-5?
|

baltec1
Bat Country Goonswarm Federation
14090
|
Posted - 2014.12.04 18:42:56 -
[257] - Quote
Veers Belvar wrote:
1. doubtful. Lot's of new players constantly need these. Ditto for existing players looking to upgrade. And don't forget nullsec mining. Tally the total number of these ships killed in highsec....you really think that is materially impacting the market? If so, wouldn't we expect a price significantly above mineral supply?
Market would see several hundred to a thousand fewer barges sell every month with your change. Freighters operate almost exclusivly in high sec and would see at the very least a 60% drop in repeat sales. There is never enough players entering the game to replace these losses, the markets will be badly impacted.
Veers Belvar wrote: 2. Not really. New players need ships, so do existing players looking for new ships. Anyhow, we would still have loads of destruction in low/null. And piracy would still exist there too.
It's hard to argue with a straight face that suicide ganking in highsec materially impacts the Eve economy. The amount of damage caused is dwarfed by a single significant nullsec engagement. How many months of suicide ganking would you need to equal a single BR-5?
How may freighters took part in that battle?
Your idiotic ideas are very harmful to EVE as ship destruction underpins the entire market and when you start removing the biggest areas of demand from markets that rely upon highsec losses heavily you end up with dead markets.
Piracy also heavily relys upon high sec for the vest bulk of its content as that is where the targets are.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Veers Belvar
Swordmasters of New Eden
343
|
Posted - 2014.12.04 19:03:18 -
[258] - Quote
baltec1 wrote:
Market would see several hundred to a thousand fewer barges sell every month with your change. Freighters operate almost exclusivly in high sec and would see at the very least a 60% drop in repeat sales. There is never enough players entering the game to replace these losses, the markets will be badly impacted.
How may freighters took part in that battle?
Your idiotic ideas are very harmful to EVE as ship destruction underpins the entire market and when you start removing the biggest areas of demand from markets that rely upon highsec losses heavily you end up with dead markets.
Piracy also heavily relys upon high sec for the vest bulk of its content as that is where the targets are.
Barges are a tiny fraction of the economy. Ditto for freighters. How many freighters blow up already? Do we really care if these ships get cheaper? I mean, bad for a few folks who build barges....bad for a few gankers....good for some barge owners....overall impact to the game - minimal.
We have more than enough ship destruction in nullsec. This crazy idea that highsec ship destruction is somehow integral to the game is pretty insane. Is this another Goon talking point? |

baltec1
Bat Country Goonswarm Federation
14090
|
Posted - 2014.12.04 19:16:31 -
[259] - Quote
Veers Belvar wrote:
Barges are a tiny fraction of the economy. Ditto for freighters. How many freighters blow up already? Do we really care if these ships get cheaper? I mean, bad for a few folks who build barges....bad for a few gankers....good for some barge owners....overall impact to the game - minimal.
Yes we do care if your changes destroys the content for a lot of other people just so you can go earn isk risk free.
Veers Belvar wrote: We have more than enough ship destruction in nullsec. This crazy idea that highsec ship destruction is somehow integral to the game is pretty insane. Is this another Goon talking point?
Nope, just another topic in which you selfishly demand things without thinking about how it will be bad for the game.
Looking at this another way, if ganking causes so little damage why have you been bitching about it for the last year?
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Cancel Align NOW
Imperial Shipment Amarr Empire
294
|
Posted - 2014.12.04 19:31:33 -
[260] - Quote
Veers Belvar wrote:
How would removing/reducing non-consensual PvP in highsec "destroy" the game?
2 months ago you claimed you supported suicide ganking in high security space. You claimed there simply needed a small balance alteration. Over time you have increasingly argued against that stance, increasingly toward a remove non-consensual pvp from high security stance.
You have never supported any pvp aspect of the game. You have deliberately and intentionally been dishonest with your stance in numerous threads. You fail to understand that Eve is a sandbox where player vs player interaction is encouraged, whether that be mining out a belt to force your opposition to move; crashing the price of ishtars to drive other t2 inventors out of the market; alt spamming missions to create a glut of SOE LP to drive down prices of scanning gear to purchase in large quantities cheaply and gain market share.
Everything in Eve is Player vs Player. Removing one portion of PVP while allowing other forms of PVP to remain untouched alters game balance.
By the way here is what CCP think about what Eve Online should be:
Quote:"I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.
Risk vs Reward is a huge part of that.
Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.
That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.
EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.
Here goes a the bit you seem to repeatedly miss:
Quote:EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.
CCP do not want Eve Online to have safe zones: No where is 100% safe.
|

Veers Belvar
Swordmasters of New Eden
343
|
Posted - 2014.12.04 19:57:03 -
[261] - Quote
Cancel Align NOW wrote:Veers Belvar wrote:
How would removing/reducing non-consensual PvP in highsec "destroy" the game?
2 months ago you claimed you supported suicide ganking in high security space. You claimed there simply needed a small balance alteration. Over time you have increasingly argued against that stance, increasingly toward a remove non-consensual pvp from high security stance. You have never supported any pvp aspect of the game. You have deliberately and intentionally been dishonest with your stance in numerous threads. You fail to understand that Eve is a sandbox where player vs player interaction is encouraged, whether that be mining out a belt to force your opposition to move; crashing the price of ishtars to drive other t2 inventors out of the market; alt spamming missions to create a glut of SOE LP to drive down prices of scanning gear to purchase in large quantities cheaply and gain market share. Everything in Eve is Player vs Player. Removing one portion of PVP while allowing other forms of PVP to remain untouched alters game balance. By the way here is what CCP think about what Eve Online should be: Quote:"I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.
Risk vs Reward is a huge part of that.
Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.
That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.
EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.
Here goes a the bit you seem to repeatedly miss: Quote:EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe. CCP do not want Eve Online to have safe zones: No where is 100% safe.
Do you read? I don't support removing suicide ganking from highsec. I do think it's impact on the game is wildly overstated. It's useful for blowing up new/casual players, and pretty useless against competent players. I do think a crackdown is needed on -10 gankers who face no real consequences.
How have I opposed PvP interaction? Have I tried to ban trading and manufacturing? I support the player driven market, a form of PvP. Incursions are PvP, due to limited sites, and contests, and I support that.
It's nice that you link that statement. Here is a clue. EVE IS ALREADY SUPER SAFE FOR COMPETENT PLAYERS.
AFK carrier ratting - Dekklein - super safe. Running L4 missions - super safe.
The only people who aren't safe in highsec are new/casual players. The competent vets already exist in a state of near complete safety. And ditto for sov nul. |

Paranoid Loyd
2855
|
Posted - 2014.12.04 20:05:20 -
[262] - Quote
Veers Belvar wrote:EVE IS ALREADY SUPER SAFE FOR COMPETENT PLAYERS. So what are you arguing for? You feel the incompetent should be protected?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
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Veers Belvar
Swordmasters of New Eden
343
|
Posted - 2014.12.04 20:09:06 -
[263] - Quote
Paranoid Loyd wrote:Veers Belvar wrote:EVE IS ALREADY SUPER SAFE FOR COMPETENT PLAYERS. So what are you arguing for? You feel the incompetent should be protected?
No, I'd like to see mechanics in place to steer gankers towards high value targets instead of sitting in Uedama and blowing up empty ships every 15 minutes. Or instead of hunting down AFK miners and AFK haulers with minimal consequences. |

Paranoid Loyd
2855
|
Posted - 2014.12.04 20:15:04 -
[264] - Quote
Through all of your shiptoasting you have still failed to demonstrate why it is necessary to make the changes besides "that's how you'd like it to be".
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|

Lister Dax
Intergalactic Trade and Harm
31
|
Posted - 2014.12.04 20:15:38 -
[265] - Quote
Veers Belvar wrote:Paranoid Loyd wrote:Veers Belvar wrote:EVE IS ALREADY SUPER SAFE FOR COMPETENT PLAYERS. So what are you arguing for? You feel the incompetent should be protected? No, I'd like to see mechanics in place to steer gankers towards high value targets instead of sitting in Uedama and blowing up empty ships every 15 minutes. Or instead of hunting down AFK miners and AFK haulers with minimal consequences.
So you support AFK play? |

Commentus Nolen
School of Applied Knowledge Caldari State
8
|
Posted - 2014.12.04 20:23:02 -
[266] - Quote
Okay, back on topic, almost new player here. I went out and got some webifiers and tried them on my Orca.
Question: How do I use them on fleet members without being in duel mode?
I did try to find the information online.
Constructive answers most welcome.
Thank you. |

Veers Belvar
Swordmasters of New Eden
343
|
Posted - 2014.12.04 20:25:45 -
[267] - Quote
Lister Dax wrote:Veers Belvar wrote:Paranoid Loyd wrote:Veers Belvar wrote:EVE IS ALREADY SUPER SAFE FOR COMPETENT PLAYERS. So what are you arguing for? You feel the incompetent should be protected? No, I'd like to see mechanics in place to steer gankers towards high value targets instead of sitting in Uedama and blowing up empty ships every 15 minutes. Or instead of hunting down AFK miners and AFK haulers with minimal consequences. So you support AFK play?
Don't really have a problem with it. Think that you shouldn't be able to earn isk doing it...mining needs an interactive mini game. I don't mind autopiloting AFK because what is the point of forcing people to be at keyboard? |

Paranoid Loyd
2855
|
Posted - 2014.12.04 20:44:41 -
[268] - Quote
Veers Belvar wrote:What is the point of forcing people to be at keyboard? To protect their assets.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|

Lister Dax
Intergalactic Trade and Harm
31
|
Posted - 2014.12.04 20:54:36 -
[269] - Quote
Veers Belvar wrote:Lister Dax wrote:Veers Belvar wrote:Paranoid Loyd wrote:Veers Belvar wrote:EVE IS ALREADY SUPER SAFE FOR COMPETENT PLAYERS. So what are you arguing for? You feel the incompetent should be protected? No, I'd like to see mechanics in place to steer gankers towards high value targets instead of sitting in Uedama and blowing up empty ships every 15 minutes. Or instead of hunting down AFK miners and AFK haulers with minimal consequences. So you support AFK play? Don't really have a problem with it. Think that you shouldn't be able to earn isk doing it...mining needs an interactive mini game. I don't mind autopiloting AFK because what is the point of forcing people to be at keyboard?
So miners shouldn't make ISK afk but haulers can?
I can't understand the argument that you say someone shouldn't be at their keyboard to play the game.... |

Cancel Align NOW
Imperial Shipment Amarr Empire
294
|
Posted - 2014.12.04 20:59:41 -
[270] - Quote
Veers Belvar wrote:
How would removing/reducing non-consensual PvP in highsec "destroy" the game?
Veers Belvar wrote:
How have I opposed PvP interaction? Have I tried to ban trading and manufacturing? I support the player driven market, a form of PvP. Incursions are PvP, due to limited sites, and contests, and I support that.
Join the dots folks. |
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